|  | /* | 
|  | * Copyright 2008 Luis Busquets | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "d3dx9.h" | 
|  |  | 
|  | #ifndef __D3DX9SHADER_H__ | 
|  | #define __D3DX9SHADER_H__ | 
|  |  | 
|  | #define D3DXSHADER_DEBUG                          0x1 | 
|  | #define D3DXSHADER_SKIPVALIDATION                 0x2 | 
|  | #define D3DXSHADER_SKIPOPTIMIZATION               0x4 | 
|  | #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8 | 
|  | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10 | 
|  | #define D3DXSHADER_PARTIALPRECISION               0x20 | 
|  | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40 | 
|  | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80 | 
|  | #define D3DXSHADER_NO_PRESHADER                   0x100 | 
|  | #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200 | 
|  | #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400 | 
|  | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
|  | #define D3DXSHADER_IEEE_STRICTNESS                0x2000 | 
|  |  | 
|  | #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000 | 
|  | #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0 | 
|  | #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000 | 
|  | #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000 | 
|  |  | 
|  | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000 | 
|  |  | 
|  | typedef LPCSTR D3DXHANDLE; | 
|  |  | 
|  | typedef enum _D3DXREGISTER_SET | 
|  | { | 
|  | D3DXRS_BOOL, | 
|  | D3DXRS_INT4, | 
|  | D3DXRS_FLOAT4, | 
|  | D3DXRS_SAMPLER, | 
|  | D3DXRS_FORCE_DWORD = 0x7fffffff | 
|  | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; | 
|  |  | 
|  | typedef enum D3DXPARAMETER_CLASS | 
|  | { | 
|  | D3DXPC_SCALAR, | 
|  | D3DXPC_VECTOR, | 
|  | D3DXPC_MATRIX_ROWS, | 
|  | D3DXPC_MATRIX_COLUMNS, | 
|  | D3DXPC_OBJECT, | 
|  | D3DXPC_STRUCT, | 
|  | D3DXPC_FORCE_DWORD = 0x7fffffff, | 
|  | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; | 
|  |  | 
|  | typedef enum D3DXPARAMETER_TYPE | 
|  | { | 
|  | D3DXPT_VOID, | 
|  | D3DXPT_BOOL, | 
|  | D3DXPT_INT, | 
|  | D3DXPT_FLOAT, | 
|  | D3DXPT_STRING, | 
|  | D3DXPT_TEXTURE, | 
|  | D3DXPT_TEXTURE1D, | 
|  | D3DXPT_TEXTURE2D, | 
|  | D3DXPT_TEXTURE3D, | 
|  | D3DXPT_TEXTURECUBE, | 
|  | D3DXPT_SAMPLER, | 
|  | D3DXPT_SAMPLER1D, | 
|  | D3DXPT_SAMPLER2D, | 
|  | D3DXPT_SAMPLER3D, | 
|  | D3DXPT_SAMPLERCUBE, | 
|  | D3DXPT_PIXELSHADER, | 
|  | D3DXPT_VERTEXSHADER, | 
|  | D3DXPT_PIXELFRAGMENT, | 
|  | D3DXPT_VERTEXFRAGMENT, | 
|  | D3DXPT_UNSUPPORTED, | 
|  | D3DXPT_FORCE_DWORD = 0x7fffffff, | 
|  | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; | 
|  |  | 
|  | typedef struct _D3DXCONSTANTTABLE_DESC | 
|  | { | 
|  | LPCSTR Creator; | 
|  | DWORD Version; | 
|  | UINT Constants; | 
|  | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; | 
|  |  | 
|  | typedef struct _D3DXCONSTANT_DESC | 
|  | { | 
|  | LPCSTR Name; | 
|  | D3DXREGISTER_SET RegisterSet; | 
|  | UINT RegisterIndex; | 
|  | UINT RegisterCount; | 
|  | D3DXPARAMETER_CLASS Class; | 
|  | D3DXPARAMETER_TYPE Type; | 
|  | UINT Rows; | 
|  | UINT Columns; | 
|  | UINT Elements; | 
|  | UINT StructMembers; | 
|  | UINT Bytes; | 
|  | LPCVOID DefaultValue; | 
|  | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; | 
|  |  | 
|  | DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); | 
|  |  | 
|  | #undef INTERFACE | 
|  | #define INTERFACE ID3DXConstantTable | 
|  |  | 
|  | DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) | 
|  | { | 
|  | /*** IUnknown methods ***/ | 
|  | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; | 
|  | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
|  | /*** ID3DXBuffer methods ***/ | 
|  | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; | 
|  | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; | 
|  | /*** ID3DXConstantTable methods ***/ | 
|  | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; | 
|  | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; | 
|  | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; | 
|  | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
|  | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; | 
|  | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
|  | STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; | 
|  | STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; | 
|  | STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; | 
|  | STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; | 
|  | STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; | 
|  | STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; | 
|  | STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; | 
|  | STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; | 
|  | STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; | 
|  | STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; | 
|  | STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; | 
|  | STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; | 
|  | STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; | 
|  | STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; | 
|  | STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; | 
|  | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; | 
|  | }; | 
|  |  | 
|  | #if !defined(__cplusplus) || defined(CINTERFACE) | 
|  | /*** IUnknown methods ***/ | 
|  | #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b) | 
|  | #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p) | 
|  | #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p) | 
|  | /*** ID3DXBuffer methods ***/ | 
|  | #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p) | 
|  | #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p) | 
|  | /*** ID3DXConstantTable methods ***/ | 
|  | #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a) | 
|  | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c) | 
|  | #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a) | 
|  | #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b) | 
|  | #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b) | 
|  | #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b) | 
|  | #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a) | 
|  | #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) | 
|  | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) | 
|  | #else | 
|  | /*** IUnknown methods ***/ | 
|  | #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b) | 
|  | #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef() | 
|  | #define ID3DXConstantTable_Release(p)                                 (p)->Release() | 
|  | /*** ID3DXBuffer methods ***/ | 
|  | #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer() | 
|  | #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize() | 
|  | /*** ID3DXConstantTable methods ***/ | 
|  | #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a) | 
|  | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c) | 
|  | #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a) | 
|  | #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b) | 
|  | #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b) | 
|  | #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b) | 
|  | #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a) | 
|  | #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c) | 
|  | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c) | 
|  | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c) | 
|  | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c) | 
|  | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c) | 
|  | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c) | 
|  | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d) | 
|  | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d) | 
|  | #endif | 
|  |  | 
|  | typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; | 
|  |  | 
|  | typedef struct _D3DXMACRO { | 
|  | LPCSTR Name; | 
|  | LPCSTR Definition; | 
|  | } D3DXMACRO, *LPD3DXMACRO; | 
|  |  | 
|  | typedef struct _D3DXSEMANTIC { | 
|  | UINT Usage; | 
|  | UINT UsageIndex; | 
|  | } D3DXSEMANTIC, *LPD3DXSEMANTIC; | 
|  |  | 
|  | typedef enum _D3DXINCLUDE_TYPE | 
|  | { | 
|  | D3DXINC_LOCAL, | 
|  | D3DXINC_SYSTEM, | 
|  | D3DXINC_FORCE_DWORD = 0x7fffffff, | 
|  | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; | 
|  |  | 
|  | #undef INTERFACE | 
|  | #define INTERFACE ID3DXInclude | 
|  |  | 
|  | DECLARE_INTERFACE(ID3DXInclude) | 
|  | { | 
|  | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; | 
|  | STDMETHOD(Close)(THIS_ LPCVOID data) PURE; | 
|  | }; | 
|  |  | 
|  | #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e) | 
|  | #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a) | 
|  |  | 
|  | typedef struct ID3DXInclude *LPD3DXINCLUDE; | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); | 
|  | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); | 
|  | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); | 
|  | LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); | 
|  | HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size); | 
|  |  | 
|  | HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, | 
|  | CONST D3DXMACRO* defines, | 
|  | LPD3DXINCLUDE include, | 
|  | DWORD flags, | 
|  | LPD3DXBUFFER* shader, | 
|  | LPD3DXBUFFER* error_messages); | 
|  |  | 
|  | HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, | 
|  | CONST D3DXMACRO* defines, | 
|  | LPD3DXINCLUDE include, | 
|  | DWORD flags, | 
|  | LPD3DXBUFFER* shader, | 
|  | LPD3DXBUFFER* error_messages); | 
|  |  | 
|  | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, | 
|  | LPCSTR resource, | 
|  | CONST D3DXMACRO* defines, | 
|  | LPD3DXINCLUDE include, | 
|  | DWORD flags, | 
|  | LPD3DXBUFFER* shader, | 
|  | LPD3DXBUFFER* error_messages); | 
|  |  | 
|  | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, | 
|  | LPCWSTR resource, | 
|  | CONST D3DXMACRO* defines, | 
|  | LPD3DXINCLUDE include, | 
|  | DWORD flags, | 
|  | LPD3DXBUFFER* shader, | 
|  | LPD3DXBUFFER* error_messages); | 
|  |  | 
|  | HRESULT WINAPI D3DXAssembleShader(LPCSTR data, | 
|  | UINT data_len, | 
|  | CONST D3DXMACRO* defines, | 
|  | LPD3DXINCLUDE include, | 
|  | DWORD flags, | 
|  | LPD3DXBUFFER* shader, | 
|  | LPD3DXBUFFER* error_messages); | 
|  |  | 
|  | HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, | 
|  | DWORD flags, | 
|  | LPD3DXCONSTANTTABLE* constant_table); | 
|  |  | 
|  | HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, | 
|  | LPD3DXCONSTANTTABLE* constant_table); | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | typedef struct _D3DXSHADER_CONSTANTTABLE | 
|  | { | 
|  | DWORD Size; | 
|  | DWORD Creator; | 
|  | DWORD Version; | 
|  | DWORD Constants; | 
|  | DWORD ConstantInfo; | 
|  | DWORD Flags; | 
|  | DWORD Target; | 
|  | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; | 
|  |  | 
|  | typedef struct _D3DXSHADER_CONSTANTINFO | 
|  | { | 
|  | DWORD Name; | 
|  | WORD  RegisterSet; | 
|  | WORD  RegisterIndex; | 
|  | WORD  RegisterCount; | 
|  | WORD  Reserved; | 
|  | DWORD TypeInfo; | 
|  | DWORD DefaultValue; | 
|  | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; | 
|  |  | 
|  | typedef struct _D3DXSHADER_TYPEINFO | 
|  | { | 
|  | WORD  Class; | 
|  | WORD  Type; | 
|  | WORD  Rows; | 
|  | WORD  Columns; | 
|  | WORD  Elements; | 
|  | WORD  StructMembers; | 
|  | DWORD StructMemberInfo; | 
|  | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; | 
|  |  | 
|  | typedef struct _D3DXSHADER_STRUCTMEMBERINFO | 
|  | { | 
|  | DWORD Name; | 
|  | DWORD TypeInfo; | 
|  | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; | 
|  |  | 
|  | #endif /* __D3DX9SHADER_H__ */ |