| /* | |
| * Copyright 2022 Rémi Bernon for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifdef __WIDL__ | |
| #pragma winrt ns_prefix | |
| #endif | |
| import "inspectable.idl"; | |
| import "asyncinfo.idl"; | |
| import "eventtoken.idl"; | |
| import "windowscontracts.idl"; | |
| import "windows.foundation.idl"; | |
| namespace Windows.Foundation.Numerics { | |
| typedef struct Matrix3x2 Matrix3x2; | |
| typedef struct Matrix4x4 Matrix4x4; | |
| typedef struct Plane Plane; | |
| typedef struct Quaternion Quaternion; | |
| typedef struct Vector2 Vector2; | |
| typedef struct Vector3 Vector3; | |
| typedef struct Vector4 Vector4; | |
| declare { | |
| interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Matrix4x4>; | |
| interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Vector2>; | |
| interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Vector3>; | |
| } | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Matrix3x2 | |
| { | |
| FLOAT M11; | |
| FLOAT M12; | |
| FLOAT M21; | |
| FLOAT M22; | |
| FLOAT M31; | |
| FLOAT M32; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Matrix4x4 | |
| { | |
| FLOAT M11; | |
| FLOAT M12; | |
| FLOAT M13; | |
| FLOAT M14; | |
| FLOAT M21; | |
| FLOAT M22; | |
| FLOAT M23; | |
| FLOAT M24; | |
| FLOAT M31; | |
| FLOAT M32; | |
| FLOAT M33; | |
| FLOAT M34; | |
| FLOAT M41; | |
| FLOAT M42; | |
| FLOAT M43; | |
| FLOAT M44; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Vector3 | |
| { | |
| FLOAT X; | |
| FLOAT Y; | |
| FLOAT Z; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Plane | |
| { | |
| Windows.Foundation.Numerics.Vector3 Normal; | |
| FLOAT D; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Quaternion | |
| { | |
| FLOAT X; | |
| FLOAT Y; | |
| FLOAT Z; | |
| FLOAT W; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Vector2 | |
| { | |
| FLOAT X; | |
| FLOAT Y; | |
| }; | |
| [contract(Windows.Foundation.UniversalApiContract, 1.0)] | |
| struct Vector4 | |
| { | |
| FLOAT X; | |
| FLOAT Y; | |
| FLOAT Z; | |
| FLOAT W; | |
| }; | |
| } |