| /* | |
| * Copyright 2010 Rico Schüller | |
| * Copyright 2013 Austin English | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| import "oaidl.idl"; | |
| import "ocidl.idl"; | |
| import "dxgi.idl"; | |
| import "d3dcommon.idl"; | |
| typedef D3D_PRIMITIVE D3D11_PRIMITIVE; | |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; | |
| typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; | |
| typedef RECT D3D11_RECT; | |
| interface ID3D11Device; | |
| interface ID3D11ClassLinkage; | |
| interface ID3D11Resource; | |
| interface ID3D11VideoProcessorInputView; | |
| cpp_quote("#ifndef _D3D11_CONSTANTS") | |
| cpp_quote("#define _D3D11_CONSTANTS") | |
| const UINT D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; | |
| const UINT D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; | |
| const UINT D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; | |
| const UINT D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; | |
| const UINT D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; | |
| const UINT D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; | |
| const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | |
| const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; | |
| const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; | |
| const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; | |
| const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; | |
| const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; | |
| const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; | |
| const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; | |
| const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; | |
| const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; | |
| const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; | |
| const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; | |
| const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; | |
| const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; | |
| const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; | |
| const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; | |
| const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; | |
| const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; | |
| const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; | |
| const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; | |
| const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; | |
| const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; | |
| const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; | |
| const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; | |
| const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; | |
| const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; | |
| const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; | |
| const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; | |
| const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; | |
| const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; | |
| const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; | |
| const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; | |
| const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; | |
| const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; | |
| const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; | |
| const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; | |
| const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; | |
| const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; | |
| const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; | |
| const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; | |
| const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; | |
| const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; | |
| const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; | |
| const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; | |
| const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; | |
| const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; | |
| const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; | |
| const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; | |
| const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; | |
| const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; | |
| const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; | |
| const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; | |
| const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; | |
| const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; | |
| const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192; | |
| const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; | |
| const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024; | |
| const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024; | |
| const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64; | |
| const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1; | |
| const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1; | |
| const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1; | |
| const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; | |
| const UINT D3D11_DEFAULT_DEPTH_BIAS = 0; | |
| cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f") | |
| const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16; | |
| cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f") | |
| const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; | |
| const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; | |
| const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0; | |
| const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0; | |
| const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0; | |
| const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0; | |
| cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f") | |
| const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; | |
| const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0; | |
| const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; | |
| const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; | |
| const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; | |
| cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f") | |
| cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f") | |
| const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; | |
| const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; | |
| const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0; | |
| cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)") | |
| const UINT D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; | |
| const UINT D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; | |
| const UINT D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; | |
| const UINT D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; | |
| const UINT D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; | |
| const UINT D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; | |
| const UINT D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; | |
| const UINT D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; | |
| const UINT D3D11_IA_VERTEX_ID_BIT_COUNT = 32; | |
| const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; | |
| const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; | |
| const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; | |
| const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; | |
| const UINT D3D11_MAX_MAXANISOTROPY = 16; | |
| const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; | |
| const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767; | |
| const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768; | |
| const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; | |
| const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; | |
| const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; | |
| const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; | |
| const UINT D3D11_SHADER_MAJOR_VERSION = 5; | |
| const UINT D3D11_SHADER_MAX_INSTANCES = 65535; | |
| const UINT D3D11_SHADER_MAX_INTERFACES = 253; | |
| const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; | |
| const UINT D3D11_SHADER_MAX_TYPES = 65535; | |
| const UINT D3D11_SHADER_MINOR_VERSION = 0; | |
| const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32; | |
| const UINT D3D11_OMAC_SIZE = 16; | |
| const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8; | |
| const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; | |
| const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; | |
| const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; | |
| const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0; | |
| const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; | |
| const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; | |
| const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32; | |
| const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; | |
| const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; | |
| cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") | |
| const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; | |
| const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; | |
| const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; | |
| const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; | |
| const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8; | |
| cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") | |
| const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; | |
| const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; | |
| const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; | |
| const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | |
| const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; | |
| const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; | |
| const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; | |
| const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; | |
| const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; | |
| const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | |
| const UINT D3D11_REQ_MAXANISOTROPY = 16; | |
| const UINT D3D11_REQ_MIP_LEVELS = 15; | |
| const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; | |
| const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; | |
| const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; | |
| const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; | |
| cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") | |
| const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; | |
| const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; | |
| const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; | |
| const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; | |
| const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; | |
| const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; | |
| const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; | |
| const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; | |
| const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; | |
| const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; | |
| const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; | |
| const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; | |
| const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; | |
| const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; | |
| const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4; | |
| const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; | |
| const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; | |
| const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; | |
| const UINT D3D11_SO_STREAM_COUNT = 4; | |
| const UINT D3D11_SPEC_DATE_DAY = 16; | |
| const UINT D3D11_SPEC_DATE_MONTH = 05; | |
| const UINT D3D11_SPEC_DATE_YEAR = 2011; | |
| cpp_quote("#define D3D11_SPEC_VERSION (1.07)") | |
| cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)") | |
| cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)") | |
| const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; | |
| const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; | |
| const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; | |
| const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; | |
| const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; | |
| const UINT D3D11_STANDARD_VECTOR_SIZE = 4; | |
| const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; | |
| const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; | |
| cpp_quote("#endif") | |
| cpp_quote("#ifndef _D3D11_1_CONSTANTS") | |
| cpp_quote("#define _D3D11_1_CONSTANTS") | |
| const UINT D3D11_1_UAV_SLOT_COUNT = 64; | |
| cpp_quote("#endif") | |
| cpp_quote("#ifndef _D3D11_2_CONSTANTS") | |
| cpp_quote("#define _D3D11_2_CONSTANTS") | |
| const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000; | |
| cpp_quote("#endif") | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_DEFAULT {};") | |
| cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;") | |
| cpp_quote("#endif") | |
| typedef enum D3D11_BLEND | |
| { | |
| D3D11_BLEND_ZERO = 1, | |
| D3D11_BLEND_ONE = 2, | |
| D3D11_BLEND_SRC_COLOR = 3, | |
| D3D11_BLEND_INV_SRC_COLOR = 4, | |
| D3D11_BLEND_SRC_ALPHA = 5, | |
| D3D11_BLEND_INV_SRC_ALPHA = 6, | |
| D3D11_BLEND_DEST_ALPHA = 7, | |
| D3D11_BLEND_INV_DEST_ALPHA = 8, | |
| D3D11_BLEND_DEST_COLOR = 9, | |
| D3D11_BLEND_INV_DEST_COLOR = 10, | |
| D3D11_BLEND_SRC_ALPHA_SAT = 11, | |
| D3D11_BLEND_BLEND_FACTOR = 14, | |
| D3D11_BLEND_INV_BLEND_FACTOR = 15, | |
| D3D11_BLEND_SRC1_COLOR = 16, | |
| D3D11_BLEND_INV_SRC1_COLOR = 17, | |
| D3D11_BLEND_SRC1_ALPHA = 18, | |
| D3D11_BLEND_INV_SRC1_ALPHA = 19, | |
| } D3D11_BLEND; | |
| typedef enum D3D11_BLEND_OP | |
| { | |
| D3D11_BLEND_OP_ADD = 1, | |
| D3D11_BLEND_OP_SUBTRACT, | |
| D3D11_BLEND_OP_REV_SUBTRACT, | |
| D3D11_BLEND_OP_MIN, | |
| D3D11_BLEND_OP_MAX | |
| } D3D11_BLEND_OP; | |
| typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE | |
| { | |
| D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0, | |
| D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1, | |
| D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2, | |
| D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3, | |
| D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4, | |
| D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5, | |
| D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6, | |
| D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7, | |
| D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8, | |
| } D3D11_VIDEO_DECODER_BUFFER_TYPE; | |
| typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE | |
| { | |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0, | |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1, | |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2, | |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3, | |
| } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE; | |
| typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE | |
| { | |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0, | |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1, | |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2, | |
| } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE; | |
| typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT | |
| { | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7, | |
| } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT; | |
| typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE | |
| { | |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1, | |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2, | |
| } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE; | |
| typedef enum D3D11_VIDEO_PROCESSOR_ROTATION | |
| { | |
| D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0, | |
| D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1, | |
| D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2, | |
| D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3, | |
| } D3D11_VIDEO_PROCESSOR_ROTATION; | |
| typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x00000010, | |
| } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x00000010, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x00000020, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x00000040, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x00000080, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x00000100, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x00000200, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x00000400, | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x00000800, | |
| } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x00000010, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x00000020, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x00000040, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x00000080, | |
| } D3D11_VIDEO_PROCESSOR_FILTER_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x00000008, | |
| } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x00000010, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x00000020, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x00000040, | |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x00000080, | |
| } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x00000010, | |
| } D3D11_VIDEO_PROCESSOR_STEREO_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01, | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02, | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04, | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08, | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10, | |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20, | |
| } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS | |
| { | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100, | |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000, | |
| } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS; | |
| typedef enum D3D11_CONTENT_PROTECTION_CAPS | |
| { | |
| D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001, | |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002, | |
| D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004, | |
| D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008, | |
| D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010, | |
| D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020, | |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040, | |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080, | |
| D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100, | |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200, | |
| D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400, | |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800, | |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000, | |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000, | |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000, | |
| } D3D11_CONTENT_PROTECTION_CAPS; | |
| typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE | |
| { | |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000, | |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001, | |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002, | |
| } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE; | |
| typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE | |
| { | |
| D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000, | |
| D3D11_PROCESSIDTYPE_DWM = 0x00000001, | |
| D3D11_PROCESSIDTYPE_HANDLE = 0x00000002, | |
| } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE; | |
| typedef enum D3D11_BUS_TYPE | |
| { | |
| D3D11_BUS_TYPE_OTHER = 0x00000000, | |
| D3D11_BUS_TYPE_PCI = 0x00000001, | |
| D3D11_BUS_TYPE_PCIX = 0x00000002, | |
| D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003, | |
| D3D11_BUS_TYPE_AGP = 0x00000004, | |
| D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, | |
| D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, | |
| D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, | |
| D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, | |
| D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, | |
| D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000, | |
| } D3D11_BUS_TYPE; | |
| typedef struct D3D11_BOX | |
| { | |
| UINT left; | |
| UINT top; | |
| UINT front; | |
| UINT right; | |
| UINT bottom; | |
| UINT back; | |
| } D3D11_BOX; | |
| typedef struct D3D11_BUFFER_RTV | |
| { | |
| union | |
| { | |
| UINT FirstElement; | |
| UINT ElementOffset; | |
| }; | |
| union | |
| { | |
| UINT NumElements; | |
| UINT ElementWidth; | |
| }; | |
| } D3D11_BUFFER_RTV; | |
| typedef struct D3D11_BUFFER_SRV | |
| { | |
| union | |
| { | |
| UINT FirstElement; | |
| UINT ElementOffset; | |
| }; | |
| union | |
| { | |
| UINT NumElements; | |
| UINT ElementWidth; | |
| }; | |
| } D3D11_BUFFER_SRV; | |
| typedef struct D3D11_BUFFER_UAV | |
| { | |
| UINT FirstElement; | |
| UINT NumElements; | |
| UINT Flags; | |
| } D3D11_BUFFER_UAV; | |
| typedef struct D3D11_BUFFEREX_SRV | |
| { | |
| UINT FirstElement; | |
| UINT NumElements; | |
| UINT Flags; | |
| } D3D11_BUFFEREX_SRV; | |
| typedef struct D3D11_CLASS_INSTANCE_DESC | |
| { | |
| UINT InstanceId; | |
| UINT InstanceIndex; | |
| UINT TypeId; | |
| UINT ConstantBuffer; | |
| UINT BaseConstantBufferOffset; | |
| UINT BaseTexture; | |
| UINT BaseSampler; | |
| BOOL Created; | |
| } D3D11_CLASS_INSTANCE_DESC; | |
| typedef enum D3D11_COMPARISON_FUNC | |
| { | |
| D3D11_COMPARISON_NEVER = 1, | |
| D3D11_COMPARISON_LESS, | |
| D3D11_COMPARISON_EQUAL, | |
| D3D11_COMPARISON_LESS_EQUAL, | |
| D3D11_COMPARISON_GREATER, | |
| D3D11_COMPARISON_NOT_EQUAL, | |
| D3D11_COMPARISON_GREATER_EQUAL, | |
| D3D11_COMPARISON_ALWAYS | |
| } D3D11_COMPARISON_FUNC; | |
| typedef enum D3D11_COUNTER | |
| { | |
| D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000, | |
| } D3D11_COUNTER; | |
| typedef struct D3D11_COUNTER_DESC | |
| { | |
| D3D11_COUNTER Counter; | |
| UINT MiscFlags; | |
| } D3D11_COUNTER_DESC; | |
| typedef struct D3D11_COUNTER_INFO | |
| { | |
| D3D11_COUNTER LastDeviceDependentCounter; | |
| UINT NumSimultaneousCounters; | |
| UINT8 NumDetectableParallelUnits; | |
| } D3D11_COUNTER_INFO; | |
| typedef enum D3D11_COUNTER_TYPE | |
| { | |
| D3D11_COUNTER_TYPE_FLOAT32, | |
| D3D11_COUNTER_TYPE_UINT16, | |
| D3D11_COUNTER_TYPE_UINT32, | |
| D3D11_COUNTER_TYPE_UINT64, | |
| } D3D11_COUNTER_TYPE; | |
| typedef enum D3D11_CULL_MODE | |
| { | |
| D3D11_CULL_NONE = 1, | |
| D3D11_CULL_FRONT, | |
| D3D11_CULL_BACK | |
| } D3D11_CULL_MODE; | |
| typedef enum D3D11_DEPTH_WRITE_MASK | |
| { | |
| D3D11_DEPTH_WRITE_MASK_ZERO, | |
| D3D11_DEPTH_WRITE_MASK_ALL, | |
| } D3D11_DEPTH_WRITE_MASK; | |
| typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS | |
| { | |
| D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, | |
| D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe, | |
| } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; | |
| typedef enum D3D11_DEVICE_CONTEXT_TYPE | |
| { | |
| D3D11_DEVICE_CONTEXT_IMMEDIATE, | |
| D3D11_DEVICE_CONTEXT_DEFERRED, | |
| } D3D11_DEVICE_CONTEXT_TYPE; | |
| typedef enum D3D11_DSV_DIMENSION | |
| { | |
| D3D11_DSV_DIMENSION_UNKNOWN, | |
| D3D11_DSV_DIMENSION_TEXTURE1D, | |
| D3D11_DSV_DIMENSION_TEXTURE1DARRAY, | |
| D3D11_DSV_DIMENSION_TEXTURE2D, | |
| D3D11_DSV_DIMENSION_TEXTURE2DARRAY, | |
| D3D11_DSV_DIMENSION_TEXTURE2DMS, | |
| D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, | |
| } D3D11_DSV_DIMENSION; | |
| typedef enum D3D11_FEATURE | |
| { | |
| D3D11_FEATURE_THREADING, | |
| D3D11_FEATURE_DOUBLES, | |
| D3D11_FEATURE_FORMAT_SUPPORT, | |
| D3D11_FEATURE_FORMAT_SUPPORT2, | |
| D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, | |
| D3D11_FEATURE_D3D11_OPTIONS, | |
| D3D11_FEATURE_ARCHITECTURE_INFO, | |
| D3D11_FEATURE_D3D9_OPTIONS, | |
| D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, | |
| D3D11_FEATURE_D3D9_SHADOW_SUPPORT, | |
| D3D11_FEATURE_D3D11_OPTIONS1, | |
| D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, | |
| D3D11_FEATURE_MARKER_SUPPORT, | |
| D3D11_FEATURE_D3D9_OPTIONS1, | |
| D3D11_FEATURE_D3D11_OPTIONS2, | |
| D3D11_FEATURE_D3D11_OPTIONS3, | |
| D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, | |
| D3D11_FEATURE_D3D11_OPTIONS4, | |
| D3D11_FEATURE_SHADER_CACHE, | |
| D3D11_FEATURE_D3D11_OPTIONS5, | |
| } D3D11_FEATURE; | |
| typedef struct D3D11_FEATURE_DATA_THREADING | |
| { | |
| BOOL DriverConcurrentCreates; | |
| BOOL DriverCommandLists; | |
| } D3D11_FEATURE_DATA_THREADING; | |
| typedef struct D3D11_FEATURE_DATA_DOUBLES | |
| { | |
| BOOL DoublePrecisionFloatShaderOps; | |
| } D3D11_FEATURE_DATA_DOUBLES; | |
| typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT | |
| { | |
| DXGI_FORMAT InFormat; | |
| UINT OutFormatSupport; | |
| } D3D11_FEATURE_DATA_FORMAT_SUPPORT; | |
| typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 | |
| { | |
| DXGI_FORMAT InFormat; | |
| UINT OutFormatSupport2; | |
| } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; | |
| typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS | |
| { | |
| BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; | |
| } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; | |
| typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS | |
| { | |
| BOOL OutputMergerLogicOp; | |
| BOOL UAVOnlyRenderingForcedSampleCount; | |
| BOOL DiscardAPIsSeenByDriver; | |
| BOOL FlagsForUpdateAndCopySeenByDriver; | |
| BOOL ClearView; | |
| BOOL CopyWithOverlap; | |
| BOOL ConstantBufferPartialUpdate; | |
| BOOL ConstantBufferOffsetting; | |
| BOOL MapNoOverwriteOnDynamicConstantBuffer; | |
| BOOL MapNoOverwriteOnDynamicBufferSRV; | |
| BOOL MultisampleRTVWithForcedSampleCountOne; | |
| BOOL SAD4ShaderInstructions; | |
| BOOL ExtendedDoublesShaderInstructions; | |
| BOOL ExtendedResourceSharing; | |
| } D3D11_FEATURE_DATA_D3D11_OPTIONS; | |
| typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO | |
| { | |
| BOOL TileBasedDeferredRenderer; | |
| } D3D11_FEATURE_DATA_ARCHITECTURE_INFO; | |
| typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS | |
| { | |
| BOOL FullNonPow2TextureSupport; | |
| } D3D11_FEATURE_DATA_D3D9_OPTIONS; | |
| typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT | |
| { | |
| BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; | |
| } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT; | |
| typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT | |
| { | |
| D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, | |
| D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2, | |
| } D3D11_SHADER_MIN_PRECISION_SUPPORT; | |
| typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT | |
| { | |
| UINT PixelShaderMinPrecision; | |
| UINT AllOtherShaderStagesMinPrecision; | |
| } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT; | |
| typedef enum D3D11_TILED_RESOURCES_TIER | |
| { | |
| D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0, | |
| D3D11_TILED_RESOURCES_TIER_1 = 0x1, | |
| D3D11_TILED_RESOURCES_TIER_2 = 0x2, | |
| D3D11_TILED_RESOURCES_TIER_3 = 0x3, | |
| } D3D11_TILED_RESOURCES_TIER; | |
| typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 | |
| { | |
| D3D11_TILED_RESOURCES_TIER TiledResourcesTier; | |
| BOOL MinMaxFiltering; | |
| BOOL ClearViewAlsoSupportsDepthOnlyFormats; | |
| BOOL MapOnDefaultBuffers; | |
| } D3D11_FEATURE_DATA_D3D11_OPTIONS1; | |
| typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT | |
| { | |
| BOOL SimpleInstancingSupported; | |
| } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT; | |
| typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT | |
| { | |
| BOOL Profile; | |
| } D3D11_FEATURE_DATA_MARKER_SUPPORT; | |
| typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 | |
| { | |
| BOOL FullNonPow2TextureSupported; | |
| BOOL DepthAsTextureWithLessEqualComparisonFilterSupported; | |
| BOOL SimpleInstancingSupported; | |
| BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported; | |
| } D3D11_FEATURE_DATA_D3D9_OPTIONS1; | |
| typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER | |
| { | |
| D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0, | |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1, | |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2, | |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3, | |
| } D3D11_CONSERVATIVE_RASTERIZATION_TIER; | |
| typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 | |
| { | |
| BOOL PSSpecifiedStencilRefSupported; | |
| BOOL TypedUAVLoadAdditionalFormats; | |
| BOOL ROVsSupported; | |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; | |
| D3D11_TILED_RESOURCES_TIER TiledResourcesTier; | |
| BOOL MapOnDefaultTextures; | |
| BOOL StandardSwizzle; | |
| BOOL UnifiedMemoryArchitecture; | |
| } D3D11_FEATURE_DATA_D3D11_OPTIONS2; | |
| typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 | |
| { | |
| BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer; | |
| } D3D11_FEATURE_DATA_D3D11_OPTIONS3; | |
| typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT | |
| { | |
| UINT MaxGPUVirtualAddressBitsPerResource; | |
| UINT MaxGPUVirtualAddressBitsPerProcess; | |
| } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; | |
| typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS | |
| { | |
| D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0, | |
| D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1, | |
| D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2, | |
| } D3D11_SHADER_CACHE_SUPPORT_FLAGS; | |
| typedef struct D3D11_FEATURE_DATA_SHADER_CACHE | |
| { | |
| UINT SupportFlags; | |
| } D3D11_FEATURE_DATA_SHADER_CACHE; | |
| typedef enum D3D11_SHARED_RESOURCE_TIER | |
| { | |
| D3D11_SHARED_RESOURCE_TIER_0, | |
| D3D11_SHARED_RESOURCE_TIER_1, | |
| D3D11_SHARED_RESOURCE_TIER_2, | |
| D3D11_SHARED_RESOURCE_TIER_3, | |
| } D3D11_SHARED_RESOURCE_TIER; | |
| typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS5 | |
| { | |
| D3D11_SHARED_RESOURCE_TIER SharedResourceTier; | |
| } D3D11_FEATURE_DATA_D3D11_OPTIONS5; | |
| typedef enum D3D11_FILL_MODE | |
| { | |
| D3D11_FILL_WIREFRAME = 2, | |
| D3D11_FILL_SOLID | |
| } D3D11_FILL_MODE; | |
| typedef enum D3D11_FILTER_TYPE | |
| { | |
| D3D11_FILTER_TYPE_POINT = 0, | |
| D3D11_FILTER_TYPE_LINEAR = 1 | |
| } D3D11_FILTER_TYPE; | |
| typedef enum D3D11_FILTER_REDUCTION_TYPE | |
| { | |
| D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0x0, | |
| D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 0x1, | |
| D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 0x2, | |
| D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 0x3, | |
| } D3D11_FILTER_REDUCTION_TYPE; | |
| const UINT D3D11_FILTER_REDUCTION_TYPE_SHIFT = 7; | |
| const UINT D3D11_MIN_FILTER_SHIFT = 4; | |
| const UINT D3D11_MAG_FILTER_SHIFT = 2; | |
| const UINT D3D11_MIP_FILTER_SHIFT = 0; | |
| const UINT D3D11_FILTER_REDUCTION_TYPE_MASK = 0x00000003; | |
| const UINT D3D11_FILTER_TYPE_MASK = 0x00000003; | |
| const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080; | |
| const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040; | |
| cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, reduction_mode) \\") | |
| cpp_quote(" ((D3D11_FILTER)((((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\") | |
| cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\") | |
| cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT) | \\") | |
| cpp_quote(" (((reduction_mode)&D3D11_FILTER_REDUCTION_TYPE_MASK) << D3D11_FILTER_REDUCTION_TYPE_SHIFT)))") | |
| cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(reduction_mode) \\") | |
| cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" ) | |
| cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" ) | |
| cpp_quote(" D3D11_FILTER_TYPE_LINEAR,reduction_mode)))" ) | |
| cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\") | |
| cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | |
| cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\") | |
| cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | |
| cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\") | |
| cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | |
| cpp_quote("#define D3D11_DECODE_FILTER_REDUCTION(filter) \\") | |
| cpp_quote(" ((D3D11_FILTER_REDUCTION_TYPE)(((filter) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT) & D3D11_FILTER_REDUCTION_TYPE_MASK))") | |
| cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(filter) \\") | |
| cpp_quote(" (D3D11_DECODE_FILTER_REDUCTION(filter) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON)") | |
| cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\") | |
| cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" ) | |
| cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" ) | |
| cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" ) | |
| cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))") | |
| typedef enum D3D11_FILTER | |
| { | |
| D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00, | |
| D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, | |
| D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, | |
| D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, | |
| D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | |
| D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | |
| D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | |
| D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | |
| D3D11_FILTER_ANISOTROPIC = 0x55, | |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | |
| D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | |
| D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | |
| D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5, | |
| D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, | |
| D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, | |
| D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, | |
| D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, | |
| D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, | |
| D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, | |
| D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, | |
| D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, | |
| D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155, | |
| D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, | |
| D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, | |
| D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, | |
| D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, | |
| D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, | |
| D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, | |
| D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, | |
| D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, | |
| D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 | |
| } D3D11_FILTER; | |
| typedef enum D3D11_DSV_FLAG | |
| { | |
| D3D11_DSV_READ_ONLY_DEPTH = 0x1, | |
| D3D11_DSV_READ_ONLY_STENCIL = 0x2, | |
| } D3D11_DSV_FLAG; | |
| typedef enum D3D11_BUFFEREX_SRV_FLAG | |
| { | |
| D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1, | |
| } D3D11_BUFFEREX_SRV_FLAG; | |
| typedef enum D3D11_UAV_FLAG | |
| { | |
| D3D11_BUFFER_UAV_FLAG_RAW = 0x1, | |
| D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, | |
| D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4, | |
| } D3D11_UAV_FLAG; | |
| typedef enum D3D11_INPUT_CLASSIFICATION | |
| { | |
| D3D11_INPUT_PER_VERTEX_DATA, | |
| D3D11_INPUT_PER_INSTANCE_DATA, | |
| } D3D11_INPUT_CLASSIFICATION; | |
| const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; | |
| typedef struct D3D11_INPUT_ELEMENT_DESC | |
| { | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| DXGI_FORMAT Format; | |
| UINT InputSlot; | |
| UINT AlignedByteOffset; | |
| D3D11_INPUT_CLASSIFICATION InputSlotClass; | |
| UINT InstanceDataStepRate; | |
| } D3D11_INPUT_ELEMENT_DESC; | |
| typedef enum D3D11_MAP | |
| { | |
| D3D11_MAP_READ = 1, | |
| D3D11_MAP_WRITE, | |
| D3D11_MAP_READ_WRITE, | |
| D3D11_MAP_WRITE_DISCARD, | |
| D3D11_MAP_WRITE_NO_OVERWRITE | |
| } D3D11_MAP; | |
| typedef enum D3D11_MAP_FLAG | |
| { | |
| D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000 | |
| } D3D11_MAP_FLAG; | |
| typedef enum D3D11_RAISE_FLAG | |
| { | |
| D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1, | |
| } D3D11_RAISE_FLAG; | |
| typedef struct D3D11_QUERY_DATA_SO_STATISTICS | |
| { | |
| UINT64 NumPrimitivesWritten; | |
| UINT64 PrimitivesStorageNeeded; | |
| } D3D11_QUERY_DATA_SO_STATISTICS; | |
| typedef struct D3D11_MAPPED_SUBRESOURCE | |
| { | |
| void *pData; | |
| UINT RowPitch; | |
| UINT DepthPitch; | |
| } D3D11_MAPPED_SUBRESOURCE; | |
| typedef enum D3D11_QUERY | |
| { | |
| D3D11_QUERY_EVENT, | |
| D3D11_QUERY_OCCLUSION, | |
| D3D11_QUERY_TIMESTAMP, | |
| D3D11_QUERY_TIMESTAMP_DISJOINT, | |
| D3D11_QUERY_PIPELINE_STATISTICS, | |
| D3D11_QUERY_OCCLUSION_PREDICATE, | |
| D3D11_QUERY_SO_STATISTICS, | |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE, | |
| D3D11_QUERY_SO_STATISTICS_STREAM0, | |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, | |
| D3D11_QUERY_SO_STATISTICS_STREAM1, | |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, | |
| D3D11_QUERY_SO_STATISTICS_STREAM2, | |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, | |
| D3D11_QUERY_SO_STATISTICS_STREAM3, | |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, | |
| } D3D11_QUERY; | |
| typedef enum D3D11_QUERY_MISC_FLAG | |
| { | |
| D3D11_QUERY_MISC_PREDICATEHINT = 0x1, | |
| } D3D11_QUERY_MISC_FLAG; | |
| typedef enum D3D11_ASYNC_GETDATA_FLAG | |
| { | |
| D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001, | |
| } D3D11_ASYNC_GETDATA_FLAG; | |
| typedef enum D3D11_RESOURCE_MISC_FLAG | |
| { | |
| D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L, | |
| D3D11_RESOURCE_MISC_SHARED = 0x00000002L, | |
| D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L, | |
| D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L, | |
| D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L, | |
| D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L, | |
| D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L, | |
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L, | |
| D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L, | |
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L, | |
| D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L, | |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L, | |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L, | |
| D3D11_RESOURCE_MISC_GUARDED = 0x00008000L, | |
| D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L, | |
| D3D11_RESOURCE_MISC_TILED = 0x00040000L, | |
| D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L, | |
| D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE = 0x00100000L, | |
| D3D11_RESOURCE_MISC_SHARED_EXCLUSIVE_WRITER = 0x00200000L | |
| } D3D11_RESOURCE_MISC_FLAG; | |
| typedef struct D3D11_QUERY_DESC | |
| { | |
| D3D11_QUERY Query; | |
| UINT MiscFlags; | |
| } D3D11_QUERY_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {") | |
| cpp_quote(" CD3D11_QUERY_DESC() {}") | |
| cpp_quote(" ~CD3D11_QUERY_DESC() {}") | |
| cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}") | |
| cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {") | |
| cpp_quote(" Query = query;") | |
| cpp_quote(" MiscFlags = misc_flags;") | |
| cpp_quote(" }") | |
| cpp_quote(" operator const D3D11_QUERY_DESC&() const {") | |
| cpp_quote(" return *this;") | |
| cpp_quote(" }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_RASTERIZER_DESC | |
| { | |
| D3D11_FILL_MODE FillMode; | |
| D3D11_CULL_MODE CullMode; | |
| BOOL FrontCounterClockwise; | |
| INT DepthBias; | |
| FLOAT DepthBiasClamp; | |
| FLOAT SlopeScaledDepthBias; | |
| BOOL DepthClipEnable; | |
| BOOL ScissorEnable; | |
| BOOL MultisampleEnable; | |
| BOOL AntialiasedLineEnable; | |
| } D3D11_RASTERIZER_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {") | |
| cpp_quote(" CD3D11_RASTERIZER_DESC() {}") | |
| cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}") | |
| cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {") | |
| cpp_quote(" FillMode = D3D11_FILL_SOLID;") | |
| cpp_quote(" CullMode = D3D11_CULL_BACK;") | |
| cpp_quote(" FrontCounterClockwise = FALSE;") | |
| cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;") | |
| cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;") | |
| cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;") | |
| cpp_quote(" DepthClipEnable = TRUE;") | |
| cpp_quote(" ScissorEnable = FALSE;") | |
| cpp_quote(" MultisampleEnable = FALSE;") | |
| cpp_quote(" AntialiasedLineEnable = FALSE;") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," ) | |
| cpp_quote(" WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,") | |
| cpp_quote(" BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {") | |
| cpp_quote(" FillMode = fillMode;") | |
| cpp_quote(" CullMode = cullMode;") | |
| cpp_quote(" FrontCounterClockwise = frontCounterClockwise;") | |
| cpp_quote(" DepthBias = depthBias;") | |
| cpp_quote(" DepthBiasClamp = depthBiasClamp;") | |
| cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;") | |
| cpp_quote(" DepthClipEnable = depthClipEnable;") | |
| cpp_quote(" ScissorEnable = scissorEnable;") | |
| cpp_quote(" MultisampleEnable = multisampleEnable;") | |
| cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;") | |
| cpp_quote(" }") | |
| cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}") | |
| cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef enum D3D11_RESOURCE_DIMENSION | |
| { | |
| D3D11_RESOURCE_DIMENSION_UNKNOWN, | |
| D3D11_RESOURCE_DIMENSION_BUFFER, | |
| D3D11_RESOURCE_DIMENSION_TEXTURE1D, | |
| D3D11_RESOURCE_DIMENSION_TEXTURE2D, | |
| D3D11_RESOURCE_DIMENSION_TEXTURE3D, | |
| } D3D11_RESOURCE_DIMENSION; | |
| typedef enum D3D11_RTV_DIMENSION | |
| { | |
| D3D11_RTV_DIMENSION_UNKNOWN, | |
| D3D11_RTV_DIMENSION_BUFFER, | |
| D3D11_RTV_DIMENSION_TEXTURE1D, | |
| D3D11_RTV_DIMENSION_TEXTURE1DARRAY, | |
| D3D11_RTV_DIMENSION_TEXTURE2D, | |
| D3D11_RTV_DIMENSION_TEXTURE2DARRAY, | |
| D3D11_RTV_DIMENSION_TEXTURE2DMS, | |
| D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, | |
| D3D11_RTV_DIMENSION_TEXTURE3D, | |
| } D3D11_RTV_DIMENSION; | |
| typedef struct D3D11_SO_DECLARATION_ENTRY | |
| { | |
| UINT Stream; | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| BYTE StartComponent; | |
| BYTE ComponentCount; | |
| BYTE OutputSlot; | |
| } D3D11_SO_DECLARATION_ENTRY; | |
| typedef enum D3D11_STENCIL_OP | |
| { | |
| D3D11_STENCIL_OP_KEEP = 1, | |
| D3D11_STENCIL_OP_ZERO, | |
| D3D11_STENCIL_OP_REPLACE, | |
| D3D11_STENCIL_OP_INCR_SAT, | |
| D3D11_STENCIL_OP_DECR_SAT, | |
| D3D11_STENCIL_OP_INVERT, | |
| D3D11_STENCIL_OP_INCR, | |
| D3D11_STENCIL_OP_DECR | |
| } D3D11_STENCIL_OP; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("}") | |
| cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {") | |
| cpp_quote(" return MipSlice + ArraySlice * MipLevels;") | |
| cpp_quote("}") | |
| cpp_quote("extern \"C\"{") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_SUBRESOURCE_DATA | |
| { | |
| const void *pSysMem; | |
| UINT SysMemPitch; | |
| UINT SysMemSlicePitch; | |
| } D3D11_SUBRESOURCE_DATA; | |
| typedef struct D3D11_TEX1D_ARRAY_DSV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX1D_ARRAY_DSV; | |
| typedef struct D3D11_TEX1D_ARRAY_RTV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX1D_ARRAY_RTV; | |
| typedef struct D3D11_TEX1D_ARRAY_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX1D_ARRAY_SRV; | |
| typedef struct D3D11_TEX1D_ARRAY_UAV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX1D_ARRAY_UAV; | |
| typedef struct D3D11_TEX1D_DSV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX1D_DSV; | |
| typedef struct D3D11_TEX1D_RTV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX1D_RTV; | |
| typedef struct D3D11_TEX1D_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D11_TEX1D_SRV; | |
| typedef struct D3D11_TEX1D_UAV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX1D_UAV; | |
| typedef struct D3D11_TEX2D_ARRAY_DSV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2D_ARRAY_DSV; | |
| typedef struct D3D11_TEX2D_ARRAY_RTV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2D_ARRAY_RTV; | |
| typedef struct D3D11_TEX2D_ARRAY_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2D_ARRAY_SRV; | |
| typedef struct D3D11_TEX2D_ARRAY_UAV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2D_ARRAY_UAV; | |
| typedef struct D3D11_TEX2D_DSV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX2D_DSV; | |
| typedef struct D3D11_TEX2D_RTV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX2D_RTV; | |
| typedef struct D3D11_TEX2D_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D11_TEX2D_SRV; | |
| typedef struct D3D11_TEX2D_UAV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX2D_UAV; | |
| typedef struct D3D11_TEX2DMS_ARRAY_DSV | |
| { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2DMS_ARRAY_DSV; | |
| typedef struct D3D11_TEX2DMS_ARRAY_RTV | |
| { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2DMS_ARRAY_RTV; | |
| typedef struct D3D11_TEX2DMS_ARRAY_SRV | |
| { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2DMS_ARRAY_SRV; | |
| typedef struct D3D11_TEX2DMS_DSV | |
| { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D11_TEX2DMS_DSV; | |
| typedef struct D3D11_TEX2DMS_RTV | |
| { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D11_TEX2DMS_RTV; | |
| typedef struct D3D11_TEX2DMS_SRV | |
| { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D11_TEX2DMS_SRV; | |
| typedef struct D3D11_TEX3D_RTV | |
| { | |
| UINT MipSlice; | |
| UINT FirstWSlice; | |
| UINT WSize; | |
| } D3D11_TEX3D_RTV; | |
| typedef struct D3D11_TEX3D_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D11_TEX3D_SRV; | |
| typedef struct D3D11_TEX3D_UAV | |
| { | |
| UINT MipSlice; | |
| UINT FirstWSlice; | |
| UINT WSize; | |
| } D3D11_TEX3D_UAV; | |
| typedef struct D3D11_TEXCUBE_ARRAY_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT First2DArrayFace; | |
| UINT NumCubes; | |
| } D3D11_TEXCUBE_ARRAY_SRV; | |
| typedef struct D3D11_TEXCUBE_SRV | |
| { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D11_TEXCUBE_SRV; | |
| typedef enum D3D11_TEXTURE_ADDRESS_MODE | |
| { | |
| D3D11_TEXTURE_ADDRESS_WRAP = 1, | |
| D3D11_TEXTURE_ADDRESS_MIRROR, | |
| D3D11_TEXTURE_ADDRESS_CLAMP, | |
| D3D11_TEXTURE_ADDRESS_BORDER, | |
| D3D11_TEXTURE_ADDRESS_MIRROR_ONCE | |
| } D3D11_TEXTURE_ADDRESS_MODE; | |
| typedef enum D3D11_UAV_DIMENSION | |
| { | |
| D3D11_UAV_DIMENSION_UNKNOWN, | |
| D3D11_UAV_DIMENSION_BUFFER, | |
| D3D11_UAV_DIMENSION_TEXTURE1D, | |
| D3D11_UAV_DIMENSION_TEXTURE1DARRAY, | |
| D3D11_UAV_DIMENSION_TEXTURE2D, | |
| D3D11_UAV_DIMENSION_TEXTURE2DARRAY, | |
| D3D11_UAV_DIMENSION_TEXTURE3D = 8, | |
| } D3D11_UAV_DIMENSION; | |
| typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC | |
| { | |
| DXGI_FORMAT Format; | |
| D3D11_UAV_DIMENSION ViewDimension; | |
| union | |
| { | |
| D3D11_BUFFER_UAV Buffer; | |
| D3D11_TEX1D_UAV Texture1D; | |
| D3D11_TEX1D_ARRAY_UAV Texture1DArray; | |
| D3D11_TEX2D_UAV Texture2D; | |
| D3D11_TEX2D_ARRAY_UAV Texture2DArray; | |
| D3D11_TEX3D_UAV Texture3D; | |
| }; | |
| } D3D11_UNORDERED_ACCESS_VIEW_DESC; | |
| typedef enum D3D11_USAGE | |
| { | |
| D3D11_USAGE_DEFAULT, | |
| D3D11_USAGE_IMMUTABLE, | |
| D3D11_USAGE_DYNAMIC, | |
| D3D11_USAGE_STAGING, | |
| } D3D11_USAGE; | |
| typedef enum D3D11_BIND_FLAG | |
| { | |
| D3D11_BIND_VERTEX_BUFFER = 0x0001, | |
| D3D11_BIND_INDEX_BUFFER = 0x0002, | |
| D3D11_BIND_CONSTANT_BUFFER = 0x0004, | |
| D3D11_BIND_SHADER_RESOURCE = 0x0008, | |
| D3D11_BIND_STREAM_OUTPUT = 0x0010, | |
| D3D11_BIND_RENDER_TARGET = 0x0020, | |
| D3D11_BIND_DEPTH_STENCIL = 0x0040, | |
| D3D11_BIND_UNORDERED_ACCESS = 0x0080, | |
| D3D11_BIND_DECODER = 0x0200, | |
| D3D11_BIND_VIDEO_ENCODER = 0x0400 | |
| } D3D11_BIND_FLAG; | |
| typedef enum D3D11_CPU_ACCESS_FLAG | |
| { | |
| D3D11_CPU_ACCESS_WRITE = 0x00010000, | |
| D3D11_CPU_ACCESS_READ = 0x00020000 | |
| } D3D11_CPU_ACCESS_FLAG; | |
| typedef struct D3D11_VIEWPORT | |
| { | |
| FLOAT TopLeftX; | |
| FLOAT TopLeftY; | |
| FLOAT Width; | |
| FLOAT Height; | |
| FLOAT MinDepth; | |
| FLOAT MaxDepth; | |
| } D3D11_VIEWPORT; | |
| typedef enum D3D11_COLOR_WRITE_ENABLE | |
| { | |
| D3D11_COLOR_WRITE_ENABLE_RED = 1, | |
| D3D11_COLOR_WRITE_ENABLE_GREEN = 2, | |
| D3D11_COLOR_WRITE_ENABLE_BLUE = 4, | |
| D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, | |
| D3D11_COLOR_WRITE_ENABLE_ALL = | |
| (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA) | |
| } D3D11_COLOR_WRITE_ENABLE; | |
| typedef enum D3D11_FORMAT_SUPPORT | |
| { | |
| D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001, | |
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002, | |
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004, | |
| D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008, | |
| D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010, | |
| D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020, | |
| D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040, | |
| D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080, | |
| D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100, | |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200, | |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400, | |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800, | |
| D3D11_FORMAT_SUPPORT_MIP = 0x00001000, | |
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000, | |
| D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000, | |
| D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000, | |
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000, | |
| D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000, | |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000, | |
| D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000, | |
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000, | |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000, | |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000, | |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000, | |
| D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000, | |
| D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, | |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000, | |
| D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000, | |
| D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000, | |
| D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000, | |
| D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000, | |
| } D3D11_FORMAT_SUPPORT; | |
| typedef enum D3D11_FORMAT_SUPPORT2 | |
| { | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, | |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, | |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, | |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, | |
| D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, | |
| D3D11_FORMAT_SUPPORT2_TILED = 0x00000200, | |
| D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x00000400, | |
| D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, | |
| } D3D11_FORMAT_SUPPORT2; | |
| typedef enum D3D11_CLEAR_FLAG | |
| { | |
| D3D11_CLEAR_DEPTH = 0x0001L, | |
| D3D11_CLEAR_STENCIL = 0x0002L | |
| } D3D11_CLEAR_FLAG; | |
| typedef struct D3D11_RENDER_TARGET_BLEND_DESC | |
| { | |
| BOOL BlendEnable; | |
| D3D11_BLEND SrcBlend; | |
| D3D11_BLEND DestBlend; | |
| D3D11_BLEND_OP BlendOp; | |
| D3D11_BLEND SrcBlendAlpha; | |
| D3D11_BLEND DestBlendAlpha; | |
| D3D11_BLEND_OP BlendOpAlpha; | |
| UINT8 RenderTargetWriteMask; | |
| } D3D11_RENDER_TARGET_BLEND_DESC; | |
| typedef struct D3D11_BLEND_DESC | |
| { | |
| BOOL AlphaToCoverageEnable; | |
| BOOL IndependentBlendEnable; | |
| D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; | |
| } D3D11_BLEND_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {") | |
| cpp_quote(" CD3D11_BLEND_DESC() {}") | |
| cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}") | |
| cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {") | |
| cpp_quote(" AlphaToCoverageEnable = FALSE;") | |
| cpp_quote(" IndependentBlendEnable = FALSE;") | |
| cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;") | |
| cpp_quote(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;") | |
| cpp_quote(" target++) {") | |
| cpp_quote(" target->BlendEnable = FALSE;") | |
| cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;") | |
| cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;") | |
| cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;") | |
| cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;") | |
| cpp_quote(" }") | |
| cpp_quote(" }") | |
| cpp_quote(" ~CD3D11_BLEND_DESC() {}") | |
| cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }") | |
| cpp_quote("};" ) | |
| cpp_quote("#endif" ) | |
| typedef struct D3D11_BUFFER_DESC | |
| { | |
| UINT ByteWidth; | |
| D3D11_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| UINT StructureByteStride; | |
| } D3D11_BUFFER_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {") | |
| cpp_quote(" CD3D11_BUFFER_DESC() {}" ) | |
| cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}") | |
| cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,") | |
| cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,") | |
| cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {") | |
| cpp_quote(" ByteWidth = byteWidth;") | |
| cpp_quote(" Usage = usage;") | |
| cpp_quote(" BindFlags = bindFlags;") | |
| cpp_quote(" CPUAccessFlags = cpuaccessFlags;") | |
| cpp_quote(" MiscFlags = miscFlags;" ) | |
| cpp_quote(" StructureByteStride = structureByteStride;") | |
| cpp_quote(" }") | |
| cpp_quote(" ~CD3D11_BUFFER_DESC() {}") | |
| cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }") | |
| cpp_quote("};" ) | |
| cpp_quote("#endif" ) | |
| typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC | |
| { | |
| DXGI_FORMAT Format; | |
| D3D11_DSV_DIMENSION ViewDimension; | |
| UINT Flags; | |
| union | |
| { | |
| D3D11_TEX1D_DSV Texture1D; | |
| D3D11_TEX1D_ARRAY_DSV Texture1DArray; | |
| D3D11_TEX2D_DSV Texture2D; | |
| D3D11_TEX2D_ARRAY_DSV Texture2DArray; | |
| D3D11_TEX2DMS_DSV Texture2DMS; | |
| D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; | |
| }; | |
| } D3D11_DEPTH_STENCIL_VIEW_DESC; | |
| typedef struct D3D11_DEPTH_STENCILOP_DESC | |
| { | |
| D3D11_STENCIL_OP StencilFailOp; | |
| D3D11_STENCIL_OP StencilDepthFailOp; | |
| D3D11_STENCIL_OP StencilPassOp; | |
| D3D11_COMPARISON_FUNC StencilFunc; | |
| } D3D11_DEPTH_STENCILOP_DESC; | |
| typedef struct D3D11_DEPTH_STENCIL_DESC | |
| { | |
| BOOL DepthEnable; | |
| D3D11_DEPTH_WRITE_MASK DepthWriteMask; | |
| D3D11_COMPARISON_FUNC DepthFunc; | |
| BOOL StencilEnable; | |
| UINT8 StencilReadMask; | |
| UINT8 StencilWriteMask; | |
| D3D11_DEPTH_STENCILOP_DESC FrontFace; | |
| D3D11_DEPTH_STENCILOP_DESC BackFace; | |
| } D3D11_DEPTH_STENCIL_DESC; | |
| cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )") | |
| cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {") | |
| cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}") | |
| cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}") | |
| cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {") | |
| cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =") | |
| cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};") | |
| cpp_quote(" DepthEnable = TRUE;") | |
| cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;") | |
| cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;") | |
| cpp_quote(" StencilEnable = FALSE;") | |
| cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;") | |
| cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;") | |
| cpp_quote(" FrontFace = default_op;") | |
| cpp_quote(" BackFace = default_op;") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(") | |
| cpp_quote(" WINBOOL depth_enable,") | |
| cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,") | |
| cpp_quote(" D3D11_COMPARISON_FUNC depth_func,") | |
| cpp_quote(" WINBOOL stencil_enable,") | |
| cpp_quote(" UINT8 stencil_read_mask,") | |
| cpp_quote(" UINT8 stencil_write_mask,") | |
| cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,") | |
| cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,") | |
| cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,") | |
| cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,") | |
| cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,") | |
| cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,") | |
| cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,") | |
| cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {") | |
| cpp_quote(" DepthEnable = depth_enable;") | |
| cpp_quote(" DepthWriteMask = depth_write_mask;") | |
| cpp_quote(" DepthFunc = depth_func;") | |
| cpp_quote(" StencilEnable = stencil_enable;") | |
| cpp_quote(" StencilReadMask = stencil_read_mask;") | |
| cpp_quote(" StencilWriteMask = stencil_write_mask;") | |
| cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;") | |
| cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;") | |
| cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;") | |
| cpp_quote(" FrontFace.StencilFunc = front_stencil_func;") | |
| cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;") | |
| cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;") | |
| cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;") | |
| cpp_quote(" BackFace.StencilFunc = back_stencil_func;") | |
| cpp_quote(" }") | |
| cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}") | |
| cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_RENDER_TARGET_VIEW_DESC | |
| { | |
| DXGI_FORMAT Format; | |
| D3D11_RTV_DIMENSION ViewDimension; | |
| union | |
| { | |
| D3D11_BUFFER_RTV Buffer; | |
| D3D11_TEX1D_RTV Texture1D; | |
| D3D11_TEX1D_ARRAY_RTV Texture1DArray; | |
| D3D11_TEX2D_RTV Texture2D; | |
| D3D11_TEX2D_ARRAY_RTV Texture2DArray; | |
| D3D11_TEX2DMS_RTV Texture2DMS; | |
| D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; | |
| D3D11_TEX3D_RTV Texture3D; | |
| }; | |
| } D3D11_RENDER_TARGET_VIEW_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {") | |
| cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}") | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,") | |
| cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {") | |
| cpp_quote(" Format = format;") | |
| cpp_quote(" ViewDimension = dim;") | |
| cpp_quote(" switch(dim) {") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:") | |
| cpp_quote(" Buffer.FirstElement = mip_slice;") | |
| cpp_quote(" Buffer.NumElements = first_slice;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:") | |
| cpp_quote(" Texture1D.MipSlice = mip_slice;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:") | |
| cpp_quote(" Texture1DArray.MipSlice = mip_slice;") | |
| cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture1DArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:") | |
| cpp_quote(" Texture2D.MipSlice = mip_slice;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:") | |
| cpp_quote(" Texture2DArray.MipSlice = mip_slice;") | |
| cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture2DArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:") | |
| cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture2DMSArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:") | |
| cpp_quote(" Texture3D.MipSlice = mip_slice;") | |
| cpp_quote(" Texture3D.FirstWSlice = first_slice;") | |
| cpp_quote(" Texture3D.WSize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" default:") | |
| cpp_quote(" break;") | |
| cpp_quote(" }") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,") | |
| cpp_quote(" UINT elem_cnt) {") | |
| cpp_quote(" Format = format;") | |
| cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;") | |
| cpp_quote(" Buffer.FirstElement = first_elem;") | |
| cpp_quote(" Buffer.NumElements = elem_cnt;") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,") | |
| cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,") | |
| cpp_quote(" UINT array_size = -1);") /* FIXME: implement */ | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,") | |
| cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,") | |
| cpp_quote(" UINT array_size = -1);") /* FIXME: implement */ | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,") | |
| cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */ | |
| cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}") | |
| cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)") | |
| cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}") | |
| cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {") | |
| cpp_quote(" return *this;") | |
| cpp_quote(" }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_SAMPLER_DESC | |
| { | |
| D3D11_FILTER Filter; | |
| D3D11_TEXTURE_ADDRESS_MODE AddressU; | |
| D3D11_TEXTURE_ADDRESS_MODE AddressV; | |
| D3D11_TEXTURE_ADDRESS_MODE AddressW; | |
| FLOAT MipLODBias; | |
| UINT MaxAnisotropy; | |
| D3D11_COMPARISON_FUNC ComparisonFunc; | |
| FLOAT BorderColor[4]; | |
| FLOAT MinLOD; | |
| FLOAT MaxLOD; | |
| } D3D11_SAMPLER_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {") | |
| cpp_quote(" CD3D11_SAMPLER_DESC() {}") | |
| cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}") | |
| cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" ) | |
| cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;") | |
| cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;") | |
| cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;") | |
| cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;") | |
| cpp_quote(" MipLODBias = 0;") | |
| cpp_quote(" MaxAnisotropy = 1;") | |
| cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;") | |
| cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;") | |
| cpp_quote(" MinLOD = -3.402823466e+38f;") | |
| cpp_quote(" MaxLOD = 3.402823466e+38f;") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,") | |
| cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,") | |
| cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,") | |
| cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" ) | |
| cpp_quote(" Filter = filter;") | |
| cpp_quote(" AddressU = addressU;") | |
| cpp_quote(" AddressV = addressV;") | |
| cpp_quote(" AddressW = addressW;") | |
| cpp_quote(" MipLODBias = mipLODBias;") | |
| cpp_quote(" MaxAnisotropy = maxAnisotropy;") | |
| cpp_quote(" ComparisonFunc = comparisonFunc;") | |
| cpp_quote(" if(borderColor) {") | |
| cpp_quote(" BorderColor[0] = borderColor[0];") | |
| cpp_quote(" BorderColor[1] = borderColor[1];") | |
| cpp_quote(" BorderColor[2] = borderColor[2];") | |
| cpp_quote(" BorderColor[3] = borderColor[3];") | |
| cpp_quote(" }else {") | |
| cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;") | |
| cpp_quote(" }") | |
| cpp_quote(" MinLOD = minLOD;") | |
| cpp_quote(" MaxLOD = maxLOD;") | |
| cpp_quote(" }") | |
| cpp_quote(" ~CD3D11_SAMPLER_DESC() {}") | |
| cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC | |
| { | |
| DXGI_FORMAT Format; | |
| D3D11_SRV_DIMENSION ViewDimension; | |
| union | |
| { | |
| D3D11_BUFFER_SRV Buffer; | |
| D3D11_TEX1D_SRV Texture1D; | |
| D3D11_TEX1D_ARRAY_SRV Texture1DArray; | |
| D3D11_TEX2D_SRV Texture2D; | |
| D3D11_TEX2D_ARRAY_SRV Texture2DArray; | |
| D3D11_TEX2DMS_SRV Texture2DMS; | |
| D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; | |
| D3D11_TEX3D_SRV Texture3D; | |
| D3D11_TEXCUBE_SRV TextureCube; | |
| D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; | |
| D3D11_BUFFEREX_SRV BufferEx; | |
| }; | |
| } D3D11_SHADER_RESOURCE_VIEW_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )") | |
| cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {") | |
| cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}") | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,") | |
| cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,") | |
| cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {") | |
| cpp_quote(" Format = format;") | |
| cpp_quote(" ViewDimension = dim;") | |
| cpp_quote(" switch(ViewDimension) {") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:") | |
| cpp_quote(" Buffer.FirstElement = most_detailed_mip;") | |
| cpp_quote(" Buffer.NumElements = mip_levels;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:") | |
| cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" Texture1D.MipLevels = mip_levels;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:") | |
| cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" Texture1DArray.MipLevels = mip_levels;") | |
| cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture1DArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:") | |
| cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" Texture2D.MipLevels = mip_levels;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:") | |
| cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" Texture2DArray.MipLevels = mip_levels;") | |
| cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture2DArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:") | |
| cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;") | |
| cpp_quote(" Texture2DMSArray.ArraySize = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:") | |
| cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" Texture3D.MipLevels = mip_levels;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:") | |
| cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" TextureCube.MipLevels = mip_levels;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:") | |
| cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;") | |
| cpp_quote(" TextureCubeArray.MipLevels = mip_levels;") | |
| cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;") | |
| cpp_quote(" TextureCubeArray.NumCubes = array_size;") | |
| cpp_quote(" break;") | |
| cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:") | |
| cpp_quote(" BufferEx.FirstElement = most_detailed_mip;") | |
| cpp_quote(" BufferEx.NumElements = mip_levels;") | |
| cpp_quote(" BufferEx.Flags = flags;") | |
| cpp_quote(" break;") | |
| cpp_quote(" default:") | |
| cpp_quote(" break;") | |
| cpp_quote(" }") | |
| cpp_quote(" }") | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,") | |
| cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */ | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,") | |
| cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,") | |
| cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */ | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,") | |
| cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,") | |
| cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */ | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,") | |
| cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );") | |
| cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}") | |
| cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)") | |
| cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}") | |
| cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {") | |
| cpp_quote(" return *this;") | |
| cpp_quote(" }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_TEXTURE1D_DESC | |
| { | |
| UINT Width; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| D3D11_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D11_TEXTURE1D_DESC; | |
| typedef struct D3D11_TEXTURE2D_DESC | |
| { | |
| UINT Width; | |
| UINT Height; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| DXGI_SAMPLE_DESC SampleDesc; | |
| D3D11_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D11_TEXTURE2D_DESC; | |
| cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | |
| cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {") | |
| cpp_quote(" CD3D11_TEXTURE2D_DESC() {}") | |
| cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}") | |
| cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,") | |
| cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,") | |
| cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," ) | |
| cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {") | |
| cpp_quote(" Width = width;") | |
| cpp_quote(" Height = height;") | |
| cpp_quote(" MipLevels = mipLevels;") | |
| cpp_quote(" ArraySize = arraySize;") | |
| cpp_quote(" Format = format;") | |
| cpp_quote(" SampleDesc.Count = sampleCount;") | |
| cpp_quote(" SampleDesc.Quality = sampleQuality;") | |
| cpp_quote(" Usage = usage;") | |
| cpp_quote(" BindFlags = bindFlags;") | |
| cpp_quote(" CPUAccessFlags = cpuaccessFlags;") | |
| cpp_quote(" MiscFlags = miscFlags;") | |
| cpp_quote(" }" ) | |
| cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}") | |
| cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }") | |
| cpp_quote("};") | |
| cpp_quote("#endif") | |
| typedef struct D3D11_TEXTURE3D_DESC | |
| { | |
| UINT Width; | |
| UINT Height; | |
| UINT Depth; | |
| UINT MipLevels; | |
| DXGI_FORMAT Format; | |
| D3D11_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D11_TEXTURE3D_DESC; | |
| /* | |
| * | |
| * D3D11 video decoder profiles | |
| * | |
| */ | |
| /* MPEG1 & MPEG2 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_MOCOMP, 0xe6a9f44b,0x61b0,0x4563,0x9e,0xa4,0x63,0xd2,0xa3,0xc6,0xfe,0x66);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_IDCT, 0xbf22ad00,0x03ea,0x4690,0x80,0x77,0x47,0x33,0x46,0x20,0x9b,0x7e);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f,0x5e28,0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG1_VLD, 0x6f3ec719,0x3735,0x42cc,0x80,0x63,0x65,0xcc,0x3c,0xb3,0x66,0x16);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12,0x340e,0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);") | |
| /* H264 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT, 0x1b81be64,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_FGT, 0x1b81be65,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_NOFGT, 0x1b81be66,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT, 0xd5f04ff9,0x3418,0x45d8,0x95,0x61,0x32,0xa7,0x6a,0xae,0x2d,0xdd);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT, 0xd79be8da,0x0cf1,0x4c81,0xb8,0x2a,0x69,0xa4,0xe2,0x36,0xf4,0x3d);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT, 0xf9aaccbb,0xc2b6,0x4cfc,0x87,0x79,0x57,0x07,0xb1,0x76,0x05,0x52);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT, 0x705b9d82,0x76cf,0x49d6,0xb7,0xe6,0xac,0x88,0x72,0xdb,0x01,0x3c);") | |
| /* WMV8 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_POSTPROC, 0x1b81be80,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_MOCOMP, 0x1b81be81,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| /* WMV9 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_POSTPROC, 0x1b81be90,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_MOCOMP, 0x1b81be91,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_IDCT, 0x1b81be94,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| /* VC1 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_POSTPROC, 0x1b81beA0,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_MOCOMP, 0x1b81beA1,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_IDCT, 0x1b81beA2,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_VLD, 0x1b81beA3,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_D2010, 0x1b81beA4,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);") | |
| /* MPEG4 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE, 0xefd64d74,0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC, 0xed418a9f,0x010d,0x4eda,0x9a,0xe3,0x9a,0x65,0x35,0x8d,0x8d,0x2e);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC, 0xab998b5b,0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae);") | |
| /* HVEC */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN, 0x5b11d51b,0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10, 0x107af0e0,0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);") | |
| /* VP9 */ | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0, 0x463707f8,0xa1d0,0x4585,0x87,0x6d,0x83,0xaa,0x6d,0x60,0xb8,0x9e);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2, 0xa4c749ef,0x6ecf,0x48aa,0x84,0x48,0x50,0xa7,0xa1,0x16,0x5f,0xf7);") | |
| cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP8_VLD, 0x90b899ea,0x3a62,0x4705,0x88,0xb3,0x8d,0xf0,0x4b,0x27,0x44,0xe7);") | |
| typedef struct D3D11_VIDEO_DECODER_DESC | |
| { | |
| GUID Guid; | |
| UINT SampleWidth; | |
| UINT SampleHeight; | |
| DXGI_FORMAT OutputFormat; | |
| } D3D11_VIDEO_DECODER_DESC; | |
| typedef struct D3D11_VIDEO_DECODER_CONFIG | |
| { | |
| GUID guidConfigBitstreamEncryption; | |
| GUID guidConfigMBcontrolEncryption; | |
| GUID guidConfigResidDiffEncryption; | |
| UINT ConfigBitstreamRaw; | |
| UINT ConfigMBcontrolRasterOrder; | |
| UINT ConfigResidDiffHost; | |
| UINT ConfigSpatialResid8; | |
| UINT ConfigResid8Subtraction; | |
| UINT ConfigSpatialHost8or9Clipping; | |
| UINT ConfigSpatialResidInterleaved; | |
| UINT ConfigIntraResidUnsigned; | |
| UINT ConfigResidDiffAccelerator; | |
| UINT ConfigHostInverseScan; | |
| UINT ConfigSpecificIDCT; | |
| UINT Config4GroupedCoefs; | |
| USHORT ConfigMinRenderTargetBuffCount; | |
| USHORT ConfigDecoderSpecific; | |
| } D3D11_VIDEO_DECODER_CONFIG; | |
| typedef enum D3D11_VIDEO_FRAME_FORMAT | |
| { | |
| D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0, | |
| D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1, | |
| D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2 | |
| } D3D11_VIDEO_FRAME_FORMAT; | |
| typedef enum D3D11_VIDEO_USAGE | |
| { | |
| D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, | |
| D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, | |
| D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2 | |
| } D3D11_VIDEO_USAGE; | |
| typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC | |
| { | |
| D3D11_VIDEO_FRAME_FORMAT InputFrameFormat; | |
| DXGI_RATIONAL InputFrameRate; | |
| UINT InputWidth; | |
| UINT InputHeight; | |
| DXGI_RATIONAL OutputFrameRate; | |
| UINT OutputWidth; | |
| UINT OutputHeight; | |
| D3D11_VIDEO_USAGE Usage; | |
| } D3D11_VIDEO_PROCESSOR_CONTENT_DESC; | |
| typedef struct D3D11_VIDEO_PROCESSOR_CAPS | |
| { | |
| UINT DeviceCaps; | |
| UINT FeatureCaps; | |
| UINT FilterCaps; | |
| UINT InputFormatCaps; | |
| UINT AutoStreamCaps; | |
| UINT StereoCaps; | |
| UINT RateConversionCapsCount; | |
| UINT MaxInputStreams; | |
| UINT MaxStreamStates; | |
| } D3D11_VIDEO_PROCESSOR_CAPS; | |
| typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS | |
| { | |
| UINT PastFrames; | |
| UINT FutureFrames; | |
| UINT ProcessorCaps; | |
| UINT ITelecineCaps; | |
| UINT CustomRateCount; | |
| } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS; | |
| typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE | |
| { | |
| DXGI_RATIONAL CustomRate; | |
| UINT OutputFrames; | |
| BOOL InputInterlaced; | |
| UINT InputFramesOrFields; | |
| } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE; | |
| typedef enum D3D11_VIDEO_PROCESSOR_FILTER | |
| { | |
| D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0, | |
| D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1, | |
| D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2, | |
| D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3, | |
| D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4, | |
| D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5, | |
| D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6, | |
| D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7 | |
| } D3D11_VIDEO_PROCESSOR_FILTER; | |
| typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE | |
| { | |
| int Minimum; | |
| int Maximum; | |
| int Default; | |
| float Multiplier; | |
| } D3D11_VIDEO_PROCESSOR_FILTER_RANGE; | |
| typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE | |
| { | |
| D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1, | |
| D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2, | |
| D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3 | |
| } D3D11_AUTHENTICATED_CHANNEL_TYPE; | |
| typedef enum D3D11_VDOV_DIMENSION | |
| { | |
| D3D11_VDOV_DIMENSION_UNKNOWN = 0, | |
| D3D11_VDOV_DIMENSION_TEXTURE2D = 1 | |
| } D3D11_VDOV_DIMENSION; | |
| typedef struct D3D11_TEX2D_VDOV | |
| { | |
| UINT ArraySlice; | |
| } D3D11_TEX2D_VDOV; | |
| typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC | |
| { | |
| GUID DecodeProfile; | |
| D3D11_VDOV_DIMENSION ViewDimension; | |
| union { | |
| D3D11_TEX2D_VDOV Texture2D; | |
| }; | |
| } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC; | |
| typedef enum D3D11_VPIV_DIMENSION | |
| { | |
| D3D11_VPIV_DIMENSION_UNKNOWN = 0, | |
| D3D11_VPIV_DIMENSION_TEXTURE2D = 1 | |
| } D3D11_VPIV_DIMENSION; | |
| typedef struct D3D11_TEX2D_VPIV | |
| { | |
| UINT MipSlice; | |
| UINT ArraySlice; | |
| } D3D11_TEX2D_VPIV; | |
| typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC | |
| { | |
| UINT FourCC; | |
| D3D11_VPIV_DIMENSION ViewDimension; | |
| union { | |
| D3D11_TEX2D_VPIV Texture2D; | |
| }; | |
| } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC; | |
| typedef enum D3D11_VPOV_DIMENSION | |
| { | |
| D3D11_VPOV_DIMENSION_UNKNOWN = 0, | |
| D3D11_VPOV_DIMENSION_TEXTURE2D = 1, | |
| D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2 | |
| } D3D11_VPOV_DIMENSION; | |
| typedef struct D3D11_TEX2D_VPOV | |
| { | |
| UINT MipSlice; | |
| } D3D11_TEX2D_VPOV; | |
| typedef struct D3D11_TEX2D_ARRAY_VPOV | |
| { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D11_TEX2D_ARRAY_VPOV; | |
| typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC | |
| { | |
| D3D11_VPOV_DIMENSION ViewDimension; | |
| union { | |
| D3D11_TEX2D_VPOV Texture2D; | |
| D3D11_TEX2D_ARRAY_VPOV Texture2DArray; | |
| }; | |
| } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC; | |
| typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS | |
| { | |
| UINT Caps; | |
| UINT KeyExchangeTypeCount; | |
| UINT BlockAlignmentSize; | |
| ULONGLONG ProtectedMemorySize; | |
| } D3D11_VIDEO_CONTENT_PROTECTION_CAPS; | |
| typedef struct D3D11_ENCRYPTED_BLOCK_INFO | |
| { | |
| UINT NumEncryptedBytesAtBeginning; | |
| UINT NumBytesInSkipPattern; | |
| UINT NumBytesInEncryptPattern; | |
| } D3D11_ENCRYPTED_BLOCK_INFO; | |
| typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC | |
| { | |
| D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; | |
| UINT BufferIndex; | |
| UINT DataOffset; | |
| UINT DataSize; | |
| UINT FirstMBaddress; | |
| UINT NumMBsInBuffer; | |
| UINT Width; | |
| UINT Height; | |
| UINT Stride; | |
| UINT ReservedBits; | |
| void *pIV; | |
| UINT IVSize; | |
| BOOL PartialEncryption; | |
| D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo; | |
| } D3D11_VIDEO_DECODER_BUFFER_DESC; | |
| typedef struct D3D11_VIDEO_DECODER_EXTENSION | |
| { | |
| UINT Function; | |
| void *pPrivateInputData; | |
| UINT PrivateInputDataSize; | |
| void *pPrivateOutputData; | |
| UINT PrivateOutputDataSize; | |
| UINT ResourceCount; | |
| ID3D11Resource **ppResourceList; | |
| } D3D11_VIDEO_DECODER_EXTENSION; | |
| typedef struct D3D11_VIDEO_COLOR_YCbCrA | |
| { | |
| float Y; | |
| float Cb; | |
| float Cr; | |
| float A; | |
| } D3D11_VIDEO_COLOR_YCbCrA; | |
| typedef struct D3D11_VIDEO_COLOR_RGBA | |
| { | |
| float R; | |
| float G; | |
| float B; | |
| float A; | |
| } D3D11_VIDEO_COLOR_RGBA; | |
| typedef struct D3D11_VIDEO_COLOR | |
| { | |
| union | |
| { | |
| D3D11_VIDEO_COLOR_YCbCrA YCbCr; | |
| D3D11_VIDEO_COLOR_RGBA RGBA; | |
| }; | |
| } D3D11_VIDEO_COLOR; | |
| typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE | |
| { | |
| UINT Usage : 1; | |
| UINT RGB_Range : 1; | |
| UINT YCbCr_Matrix : 1; | |
| UINT YCbCr_xvYCC : 1; | |
| UINT Nominal_Range : 2; | |
| UINT Reserved : 26; | |
| } D3D11_VIDEO_PROCESSOR_COLOR_SPACE; | |
| typedef struct D3D11_VIDEO_PROCESSOR_STREAM | |
| { | |
| BOOL Enable; | |
| UINT OutputIndex; | |
| UINT InputFrameOrField; | |
| UINT PastFrames; | |
| UINT FutureFrames; | |
| ID3D11VideoProcessorInputView **ppPastSurfaces; | |
| ID3D11VideoProcessorInputView *pInputSurface; | |
| ID3D11VideoProcessorInputView **ppFutureSurfaces; | |
| ID3D11VideoProcessorInputView **ppPastSurfacesRight; | |
| ID3D11VideoProcessorInputView *pInputSurfaceRight; | |
| ID3D11VideoProcessorInputView **ppFutureSurfacesRight; | |
| } D3D11_VIDEO_PROCESSOR_STREAM; | |
| typedef struct D3D11_OMAC | |
| { | |
| BYTE Omac[D3D11_OMAC_SIZE]; | |
| } D3D11_OMAC; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT | |
| { | |
| D3D11_OMAC omac; | |
| GUID ConfigureType; | |
| HANDLE hChannel; | |
| UINT SequenceNumber; | |
| HRESULT ReturnCode; | |
| } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT; | |
| typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT | |
| { | |
| UINT64 Frequency; | |
| BOOL Disjoint; | |
| } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; | |
| typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS | |
| { | |
| UINT64 IAVertices; | |
| UINT64 IAPrimitives; | |
| UINT64 VSInvocations; | |
| UINT64 GSInvocations; | |
| UINT64 GSPrimitives; | |
| UINT64 CInvocations; | |
| UINT64 CPrimitives; | |
| UINT64 PSInvocations; | |
| UINT64 HSInvocations; | |
| UINT64 DSInvocations; | |
| UINT64 CSInvocations; | |
| } D3D11_QUERY_DATA_PIPELINE_STATISTICS; | |
| typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS | |
| { | |
| UINT VertexCountPerInstance; | |
| UINT InstanceCount; | |
| UINT StartVertexLocation; | |
| UINT StartInstanceLocation; | |
| } D3D11_DRAW_INSTANCED_INDIRECT_ARGS; | |
| typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS | |
| { | |
| UINT IndexCountPerInstance; | |
| UINT InstanceCount; | |
| UINT StartIndexLocation; | |
| INT BaseVertexLocation; | |
| UINT StartInstanceLocation; | |
| } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT | |
| { | |
| D3D11_OMAC omac; | |
| GUID ConfigureType; | |
| HANDLE hChannel; | |
| UINT SequenceNumber; | |
| } D3D11_AUTHENTICATED_CONFIGURE_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_INPUT | |
| { | |
| GUID QueryType; | |
| HANDLE hChannel; | |
| UINT SequenceNumber; | |
| } D3D11_AUTHENTICATED_QUERY_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT | |
| { | |
| D3D11_OMAC omac; | |
| GUID QueryType; | |
| HANDLE hChannel; | |
| UINT SequenceNumber; | |
| HRESULT ReturnCode; | |
| } D3D11_AUTHENTICATED_QUERY_OUTPUT; | |
| typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS | |
| { | |
| struct | |
| { | |
| UINT ProtectionEnabled : 1; | |
| UINT OverlayOrFullscreenRequired : 1; | |
| UINT Reserved : 30; | |
| } Flags; | |
| UINT Value; | |
| } D3D11_AUTHENTICATED_PROTECTION_FLAGS; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags; | |
| } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType; | |
| } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| HANDLE DeviceHandle; | |
| } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_INPUT Input; | |
| HANDLE DecoderHandle; | |
| } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| HANDLE DecoderHandle; | |
| HANDLE CryptoSessionHandle; | |
| HANDLE DeviceHandle; | |
| } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| UINT RestrictedSharedResourceProcessCount; | |
| } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_INPUT Input; | |
| UINT ProcessIndex; | |
| } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| UINT ProcessIndex; | |
| D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier; | |
| HANDLE ProcessHandle; | |
| } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| UINT UnrestrictedProtectedSharedResourceCount; | |
| } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_INPUT Input; | |
| HANDLE DeviceHandle; | |
| HANDLE CryptoSessionHandle; | |
| } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| HANDLE DeviceHandle; | |
| HANDLE CryptoSessionHandle; | |
| UINT OutputIDCount; | |
| } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_INPUT Input; | |
| HANDLE DeviceHandle; | |
| HANDLE CryptoSessionHandle; | |
| UINT OutputIDIndex; | |
| } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| HANDLE DeviceHandle; | |
| HANDLE CryptoSessionHandle; | |
| UINT OutputIDIndex; | |
| UINT64 OutputID; | |
| } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| D3D11_BUS_TYPE BusType; | |
| BOOL AccessibleInContiguousBlocks; | |
| BOOL AccessibleInNonContiguousBlocks; | |
| } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| UINT EncryptionGuidCount; | |
| } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_INPUT Input; | |
| UINT EncryptionGuidIndex; | |
| } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| UINT EncryptionGuidIndex; | |
| GUID EncryptionGuid; | |
| } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT | |
| { | |
| D3D11_AUTHENTICATED_QUERY_OUTPUT Output; | |
| GUID EncryptionGuid; | |
| } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT | |
| { | |
| D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; | |
| UINT StartSequenceQuery; | |
| UINT StartSequenceConfigure; | |
| } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT | |
| { | |
| D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; | |
| D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections; | |
| } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT | |
| { | |
| D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; | |
| HANDLE DecoderHandle; | |
| HANDLE CryptoSessionHandle; | |
| HANDLE DeviceHandle; | |
| } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT | |
| { | |
| D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; | |
| D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType; | |
| HANDLE ProcessHandle; | |
| BOOL AllowAccess; | |
| } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT; | |
| typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT | |
| { | |
| D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; | |
| GUID EncryptionGuid; | |
| } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT; | |
| [ | |
| object, | |
| local, | |
| uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae) | |
| ] | |
| interface ID3D11DeviceChild : IUnknown | |
| { | |
| void GetDevice( | |
| [out] ID3D11Device **ppDevice); | |
| HRESULT GetPrivateData( | |
| [in] REFGUID guid, | |
| [in, out] UINT *pDataSize, | |
| [out] void *pData); | |
| HRESULT SetPrivateData( | |
| [in] REFGUID guid, | |
| [in] UINT DataSize, | |
| [in] const void *pData); | |
| HRESULT SetPrivateDataInterface( | |
| [in] REFGUID guid, | |
| [in] const IUnknown *pData); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b) | |
| ] | |
| interface ID3D11Asynchronous : ID3D11DeviceChild | |
| { | |
| UINT GetDataSize(); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(d6c00747-87b7-425e-b84d-44d108560afd) | |
| ] | |
| interface ID3D11Query : ID3D11Asynchronous | |
| { | |
| void GetDesc( | |
| [out] D3D11_QUERY_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d) | |
| ] | |
| interface ID3D11Resource : ID3D11DeviceChild | |
| { | |
| void GetType( | |
| [out] D3D11_RESOURCE_DIMENSION *pResourceDimension); | |
| void SetEvictionPriority( | |
| [in] UINT EvictionPriority); | |
| UINT GetEvictionPriority(); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1) | |
| ] | |
| interface ID3D11View : ID3D11DeviceChild | |
| { | |
| void GetResource( | |
| [out] ID3D11Resource **ppResource); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(75b68faa-347d-4159-8f45-a0640f01cd9a) | |
| ] | |
| interface ID3D11BlendState : ID3D11DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D11_BLEND_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(48570b85-d1ee-4fcd-a250-eb350722b037) | |
| ] | |
| interface ID3D11Buffer : ID3D11Resource | |
| { | |
| void GetDesc( | |
| [out] D3D11_BUFFER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb) | |
| ] | |
| interface ID3D11ClassInstance : ID3D11DeviceChild | |
| { | |
| void GetClassLinkage( | |
| [out] ID3D11ClassLinkage **ppLinkage); | |
| void GetDesc( | |
| [out] D3D11_CLASS_INSTANCE_DESC *pDesc); | |
| void GetInstanceName( | |
| [out] LPSTR pInstanceName, | |
| [in, out] SIZE_T *pBufferLength); | |
| void GetTypeName( | |
| [out] LPSTR pTypeName, | |
| [in, out] SIZE_T *pBufferLength); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed) | |
| ] | |
| interface ID3D11ClassLinkage : ID3D11DeviceChild | |
| { | |
| HRESULT GetClassInstance( | |
| [in] LPCSTR pClassInstanceName, | |
| [in] UINT InstanceIndex, | |
| [out] ID3D11ClassInstance **ppInstance); | |
| HRESULT CreateClassInstance( | |
| [in] LPCSTR pClassTypeName, | |
| [in] UINT ConstantBufferOffset, | |
| [in] UINT ConstantVectorOffset, | |
| [in] UINT TextureOffset, | |
| [in] UINT SamplerOffset, | |
| [out] ID3D11ClassInstance **ppInstance); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2) | |
| ] | |
| interface ID3D11CommandList : ID3D11DeviceChild | |
| { | |
| UINT GetContextFlags(); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969) | |
| ] | |
| interface ID3D11ComputeShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(6e8c49fb-a371-4770-b440-29086022b741) | |
| ] | |
| interface ID3D11Counter : ID3D11Asynchronous | |
| { | |
| void GetDesc( | |
| [out] D3D11_COUNTER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1) | |
| ] | |
| interface ID3D11DepthStencilState : ID3D11DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D11_DEPTH_STENCIL_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6) | |
| ] | |
| interface ID3D11DepthStencilView : ID3D11View | |
| { | |
| void GetDesc( | |
| [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(f582c508-0f36-490c-9977-31eece268cfa) | |
| ] | |
| interface ID3D11DomainShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(38325b96-effb-4022-ba02-2e795b70275c) | |
| ] | |
| interface ID3D11GeometryShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd) | |
| ] | |
| interface ID3D11HullShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7) | |
| ] | |
| interface ID3D11InputLayout : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c) | |
| ] | |
| interface ID3D11PixelShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2) | |
| ] | |
| interface ID3D11Predicate : ID3D11Query | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7) | |
| ] | |
| interface ID3D11RasterizerState : ID3D11DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D11_RASTERIZER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(dfdba067-0b8d-4865-875b-d7b4516cc164) | |
| ] | |
| interface ID3D11RenderTargetView : ID3D11View | |
| { | |
| void GetDesc( | |
| [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5) | |
| ] | |
| interface ID3D11SamplerState : ID3D11DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D11_SAMPLER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2) | |
| ] | |
| interface ID3D11ShaderResourceView : ID3D11View | |
| { | |
| void GetDesc( | |
| [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c), | |
| ] | |
| interface ID3D11Texture1D : ID3D11Resource | |
| { | |
| void GetDesc( | |
| [out] D3D11_TEXTURE1D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c) | |
| ] | |
| interface ID3D11Texture2D : ID3D11Resource | |
| { | |
| void GetDesc( | |
| [out] D3D11_TEXTURE2D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(037e866e-f56d-4357-a8af-9dabbe6e250e) | |
| ] | |
| interface ID3D11Texture3D : ID3D11Resource | |
| { | |
| void GetDesc( | |
| [out] D3D11_TEXTURE3D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(28acf509-7f5c-48f6-8611-f316010a6380) | |
| ] | |
| interface ID3D11UnorderedAccessView : ID3D11View | |
| { | |
| void GetDesc( | |
| [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(3b301d64-d678-4289-8897-22f8928b72f3) | |
| ] | |
| interface ID3D11VertexShader : ID3D11DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da) | |
| ] | |
| interface ID3D11DeviceContext : ID3D11DeviceChild | |
| { | |
| void VSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void PSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void PSSetShader( | |
| [in] ID3D11PixelShader *pPixelShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void PSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void VSSetShader( | |
| [in] ID3D11VertexShader *pVertexShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void DrawIndexed( | |
| [in] UINT IndexCount, | |
| [in] UINT StartIndexLocation, | |
| [in] INT BaseVertexLocation); | |
| void Draw( | |
| [in] UINT VertexCount, | |
| [in] UINT StartVertexLocation); | |
| HRESULT Map( | |
| [in] ID3D11Resource *pResource, | |
| [in] UINT Subresource, | |
| [in] D3D11_MAP MapType, | |
| [in] UINT MapFlags, | |
| [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource); | |
| void Unmap( | |
| [in] ID3D11Resource *pResource, | |
| [in] UINT Subresource); | |
| void PSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void IASetInputLayout( | |
| [in] ID3D11InputLayout *pInputLayout); | |
| void IASetVertexBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppVertexBuffers, | |
| [in] const UINT *pStrides, | |
| [in] const UINT *pOffsets); | |
| void IASetIndexBuffer( | |
| [in] ID3D11Buffer *pIndexBuffer, | |
| [in] DXGI_FORMAT Format, | |
| [in] UINT Offset); | |
| void DrawIndexedInstanced( | |
| [in] UINT IndexCountPerInstance, | |
| [in] UINT InstanceCount, | |
| [in] UINT StartIndexLocation, | |
| [in] INT BaseVertexLocation, | |
| [in] UINT StartInstanceLocation); | |
| void DrawInstanced( | |
| [in] UINT VertexCountPerInstance, | |
| [in] UINT InstanceCount, | |
| [in] UINT StartVertexLocation, | |
| [in] UINT StartInstanceLocation); | |
| void GSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void GSSetShader( | |
| [in] ID3D11GeometryShader *pShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void IASetPrimitiveTopology( | |
| [in] D3D11_PRIMITIVE_TOPOLOGY Topology); | |
| void VSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void VSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void Begin( | |
| [in] ID3D11Asynchronous *pAsync); | |
| void End( | |
| [in] ID3D11Asynchronous *pAsync); | |
| HRESULT GetData( | |
| [in] ID3D11Asynchronous *pAsync, | |
| [in] void *pData, | |
| [in] UINT DataSize, | |
| [in] UINT GetDataFlags); | |
| void SetPredication( | |
| [in] ID3D11Predicate *pPredicate, | |
| [in] BOOL PredicateValue); | |
| void GSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void GSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void OMSetRenderTargets( | |
| [in] UINT NumViews, | |
| [in] ID3D11RenderTargetView *const *ppRenderTargetViews, | |
| [in] ID3D11DepthStencilView *pDepthStencilView); | |
| void OMSetRenderTargetsAndUnorderedAccessViews( | |
| [in] UINT NumRTVs, | |
| [in] ID3D11RenderTargetView *const *ppRenderTargetViews, | |
| [in] ID3D11DepthStencilView *pDepthStencilView, | |
| [in] UINT UAVStartSlot, | |
| [in] UINT NumUAVs, | |
| [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | |
| [in] const UINT *pUAVInitialCounts); | |
| void OMSetBlendState( | |
| [in] ID3D11BlendState *pBlendState, | |
| [in] const FLOAT BlendFactor[4], | |
| [in] UINT SampleMask); | |
| void OMSetDepthStencilState( | |
| [in] ID3D11DepthStencilState *pDepthStencilState, | |
| [in] UINT StencilRef); | |
| void SOSetTargets( | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppSOTargets, | |
| [in] const UINT *pOffsets); | |
| void DrawAuto(); | |
| void DrawIndexedInstancedIndirect( | |
| [in] ID3D11Buffer *pBufferForArgs, | |
| [in] UINT AlignedByteOffsetForArgs); | |
| void DrawInstancedIndirect( | |
| [in] ID3D11Buffer *pBufferForArgs, | |
| [in] UINT AlignedByteOffsetForArgs); | |
| void Dispatch( | |
| [in] UINT ThreadGroupCountX, | |
| [in] UINT ThreadGroupCountY, | |
| [in] UINT ThreadGroupCountZ); | |
| void DispatchIndirect( | |
| [in] ID3D11Buffer *pBufferForArgs, | |
| [in] UINT AlignedByteOffsetForArgs); | |
| void RSSetState( | |
| [in] ID3D11RasterizerState *pRasterizerState); | |
| void RSSetViewports( | |
| [in] UINT NumViewports, | |
| [in] const D3D11_VIEWPORT *pViewports); | |
| void RSSetScissorRects( | |
| [in] UINT NumRects, | |
| [in] const D3D11_RECT *pRects); | |
| void CopySubresourceRegion( | |
| [in] ID3D11Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] UINT DstX, | |
| [in] UINT DstY, | |
| [in] UINT DstZ, | |
| [in] ID3D11Resource *pSrcResource, | |
| [in] UINT SrcSubresource, | |
| [in] const D3D11_BOX *pSrcBox); | |
| void CopyResource( | |
| [in] ID3D11Resource *pDstResource, | |
| [in] ID3D11Resource *pSrcResource); | |
| void UpdateSubresource( | |
| [in] ID3D11Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] const D3D11_BOX *pDstBox, | |
| [in] const void *pSrcData, | |
| [in] UINT SrcRowPitch, | |
| [in] UINT SrcDepthPitch); | |
| void CopyStructureCount( | |
| [in] ID3D11Buffer *pDstBuffer, | |
| [in] UINT DstAlignedByteOffset, | |
| [in] ID3D11UnorderedAccessView *pSrcView); | |
| void ClearRenderTargetView( | |
| [in] ID3D11RenderTargetView *pRenderTargetView, | |
| [in] const FLOAT ColorRGBA[4]); | |
| void ClearUnorderedAccessViewUint( | |
| [in] ID3D11UnorderedAccessView *pUnorderedAccessView, | |
| [in] const UINT Values[4]); | |
| void ClearUnorderedAccessViewFloat( | |
| [in] ID3D11UnorderedAccessView *pUnorderedAccessView, | |
| [in] const FLOAT Values[4]); | |
| void ClearDepthStencilView( | |
| [in] ID3D11DepthStencilView *pDepthStencilView, | |
| [in] UINT ClearFlags, | |
| [in] FLOAT Depth, | |
| [in] UINT8 Stencil); | |
| void GenerateMips( | |
| [in] ID3D11ShaderResourceView *pShaderResourceView); | |
| void SetResourceMinLOD( | |
| [in] ID3D11Resource *pResource, FLOAT MinLOD); | |
| FLOAT GetResourceMinLOD( | |
| [in] ID3D11Resource *pResource); | |
| void ResolveSubresource( | |
| [in] ID3D11Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] ID3D11Resource *pSrcResource, | |
| [in] UINT SrcSubresource, | |
| [in] DXGI_FORMAT Format); | |
| void ExecuteCommandList( | |
| [in] ID3D11CommandList *pCommandList, | |
| BOOL RestoreContextState); | |
| void HSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void HSSetShader( | |
| [in] ID3D11HullShader *pHullShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void HSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void HSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void DSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void DSSetShader( | |
| [in] ID3D11DomainShader *pDomainShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void DSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void DSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void CSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | |
| void CSSetUnorderedAccessViews( | |
| [in] UINT StartSlot, | |
| [in] UINT NumUAVs, | |
| [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | |
| [in] const UINT *pUAVInitialCounts); | |
| void CSSetShader( | |
| [in] ID3D11ComputeShader *pComputeShader, | |
| [in] ID3D11ClassInstance *const *ppClassInstances, | |
| UINT NumClassInstances); | |
| void CSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D11SamplerState *const *ppSamplers); | |
| void CSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D11Buffer *const *ppConstantBuffers); | |
| void VSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void PSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void PSGetShader( | |
| [out] ID3D11PixelShader **ppPixelShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void PSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void VSGetShader( | |
| [out] ID3D11VertexShader **ppVertexShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void PSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void IAGetInputLayout( | |
| [out] ID3D11InputLayout **ppInputLayout); | |
| void IAGetVertexBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppVertexBuffers, | |
| [out] UINT *pStrides, | |
| [out] UINT *pOffsets); | |
| void IAGetIndexBuffer( | |
| [out] ID3D11Buffer **pIndexBuffer, | |
| [out] DXGI_FORMAT* Format, | |
| [out] UINT* Offset); | |
| void GSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void GSGetShader( | |
| [out] ID3D11GeometryShader **ppGeometryShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void IAGetPrimitiveTopology( | |
| [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology); | |
| void VSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void VSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void GetPredication( | |
| [out] ID3D11Predicate **ppPredicate, | |
| [out] BOOL *pPredicateValue); | |
| void GSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void GSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void OMGetRenderTargets( | |
| [in] UINT NumViews, | |
| [out] ID3D11RenderTargetView **ppRenderTargetViews, | |
| [out] ID3D11DepthStencilView **ppDepthStencilView); | |
| void OMGetRenderTargetsAndUnorderedAccessViews( | |
| [in] UINT NumRTVs, | |
| [out] ID3D11RenderTargetView **ppRenderTargetViews, | |
| [out] ID3D11DepthStencilView **ppDepthStencilView, | |
| [in] UINT UAVStartSlot, | |
| [in] UINT NumUAVs, | |
| [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews); | |
| void OMGetBlendState( | |
| [out] ID3D11BlendState **ppBlendState, | |
| [out] FLOAT BlendFactor[4], | |
| [out] UINT *pSampleMask); | |
| void OMGetDepthStencilState( | |
| [out] ID3D11DepthStencilState **ppDepthStencilState, | |
| [out] UINT *pStencilRef); | |
| void SOGetTargets( | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppSOTargets); | |
| void RSGetState( | |
| [out] ID3D11RasterizerState **ppRasterizerState); | |
| void RSGetViewports( | |
| [in, out] UINT *pNumViewports, | |
| [out] D3D11_VIEWPORT *pViewports); | |
| void RSGetScissorRects( | |
| [in, out] UINT *pNumRects, | |
| [out] D3D11_RECT *pRects); | |
| void HSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void HSGetShader( | |
| [out] ID3D11HullShader **ppHullShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void HSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void HSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void DSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void DSGetShader( | |
| [out] ID3D11DomainShader **ppDomainShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void DSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void DSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void CSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D11ShaderResourceView **ppShaderResourceViews); | |
| void CSGetUnorderedAccessViews( | |
| [in] UINT StartSlot, | |
| [in] UINT NumUAVs, | |
| [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews); | |
| void CSGetShader( | |
| [out] ID3D11ComputeShader **ppComputeShader, | |
| [out] ID3D11ClassInstance **ppClassInstances, | |
| [in, out] UINT *pNumClassInstances); | |
| void CSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D11SamplerState **ppSamplers); | |
| void CSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D11Buffer **ppConstantBuffers); | |
| void ClearState(); | |
| void Flush(); | |
| D3D11_DEVICE_CONTEXT_TYPE GetType(); | |
| UINT GetContextFlags(); | |
| HRESULT FinishCommandList( | |
| BOOL RestoreDeferredContextState, | |
| [out] ID3D11CommandList **ppCommandList); | |
| } | |
| [ | |
| object, | |
| uuid(3015a308-dcbd-47aa-a747-192486d14d4a), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11AuthenticatedChannel : ID3D11DeviceChild | |
| { | |
| HRESULT GetCertificateSize( | |
| UINT *pCertificateSize); | |
| HRESULT GetCertificate( | |
| UINT CertificateSize, | |
| BYTE *pCertificate); | |
| void GetChannelHandle( | |
| HANDLE *pChannelHandle); | |
| } | |
| [ | |
| object, | |
| uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11CryptoSession : ID3D11DeviceChild | |
| { | |
| void GetCryptoType( | |
| GUID *pCryptoType); | |
| void GetDecoderProfile( | |
| GUID *pDecoderProfile); | |
| HRESULT GetCertificateSize( | |
| UINT *pCertificateSize); | |
| HRESULT GetCertificate( | |
| UINT CertificateSize, | |
| BYTE *pCertificate); | |
| void GetCryptoSessionHandle( | |
| HANDLE *pCryptoSessionHandle); | |
| } | |
| [ | |
| object, | |
| uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoDecoder : ID3D11DeviceChild | |
| { | |
| HRESULT GetCreationParameters( | |
| D3D11_VIDEO_DECODER_DESC *pVideoDesc, | |
| D3D11_VIDEO_DECODER_CONFIG *pConfig); | |
| HRESULT GetDriverHandle( | |
| HANDLE *pDriverHandle); | |
| } | |
| [ | |
| object, | |
| uuid(31627037-53ab-4200-9061-05faa9ab45f9), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild | |
| { | |
| HRESULT GetVideoProcessorContentDesc( | |
| D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); | |
| HRESULT CheckVideoProcessorFormat( | |
| DXGI_FORMAT Format, | |
| UINT *pFlags); | |
| HRESULT GetVideoProcessorCaps( | |
| D3D11_VIDEO_PROCESSOR_CAPS *pCaps); | |
| HRESULT GetVideoProcessorRateConversionCaps( | |
| UINT TypeIndex, | |
| D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); | |
| HRESULT GetVideoProcessorCustomRate( | |
| UINT TypeIndex, | |
| UINT CustomRateIndex, | |
| D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); | |
| HRESULT GetVideoProcessorFilterRange( | |
| D3D11_VIDEO_PROCESSOR_FILTER Filter, | |
| D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); | |
| } | |
| [ | |
| object, | |
| uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoProcessor : ID3D11DeviceChild | |
| { | |
| void GetContentDesc( | |
| D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc); | |
| void GetRateConversionCaps( | |
| D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); | |
| } | |
| [ | |
| object, | |
| uuid(c2931aea-2a85-4f20-860f-fba1fd256e18), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoDecoderOutputView : ID3D11View | |
| { | |
| void GetDesc( | |
| D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoProcessorInputView : ID3D11View | |
| { | |
| void GetDesc( | |
| D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| uuid(a048285e-25a9-4527-bd93-d68b68c44254), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoProcessorOutputView : ID3D11View | |
| { | |
| void GetDesc( | |
| D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoDevice : IUnknown | |
| { | |
| HRESULT CreateVideoDecoder( | |
| const D3D11_VIDEO_DECODER_DESC *pVideoDesc, | |
| const D3D11_VIDEO_DECODER_CONFIG *pConfig, | |
| ID3D11VideoDecoder **ppDecoder); | |
| HRESULT CreateVideoProcessor( | |
| ID3D11VideoProcessorEnumerator *pEnum, | |
| UINT RateConversionIndex, | |
| ID3D11VideoProcessor **ppVideoProcessor); | |
| HRESULT CreateAuthenticatedChannel( | |
| D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, | |
| ID3D11AuthenticatedChannel **ppAuthenticatedChannel); | |
| HRESULT CreateCryptoSession( | |
| const GUID *pCryptoType, | |
| const GUID *pDecoderProfile, | |
| const GUID *pKeyExchangeType, | |
| ID3D11CryptoSession **ppCryptoSession); | |
| HRESULT CreateVideoDecoderOutputView( | |
| ID3D11Resource *pResource, | |
| const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, | |
| ID3D11VideoDecoderOutputView **ppVDOVView); | |
| HRESULT CreateVideoProcessorInputView( | |
| ID3D11Resource *pResource, | |
| ID3D11VideoProcessorEnumerator *pEnum, | |
| const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, | |
| ID3D11VideoProcessorInputView **ppVPIView); | |
| HRESULT CreateVideoProcessorOutputView( | |
| ID3D11Resource *pResource, | |
| ID3D11VideoProcessorEnumerator *pEnum, | |
| const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, | |
| ID3D11VideoProcessorOutputView **ppVPOView); | |
| HRESULT CreateVideoProcessorEnumerator( | |
| const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, | |
| ID3D11VideoProcessorEnumerator **ppEnum); | |
| UINT GetVideoDecoderProfileCount(); | |
| HRESULT GetVideoDecoderProfile( | |
| UINT Index, | |
| GUID *pDecoderProfile); | |
| HRESULT CheckVideoDecoderFormat( | |
| const GUID *pDecoderProfile, | |
| DXGI_FORMAT Format, | |
| BOOL *pSupported); | |
| HRESULT GetVideoDecoderConfigCount( | |
| const D3D11_VIDEO_DECODER_DESC *pDesc, | |
| UINT *pCount); | |
| HRESULT GetVideoDecoderConfig( | |
| const D3D11_VIDEO_DECODER_DESC *pDesc, | |
| UINT Index, | |
| D3D11_VIDEO_DECODER_CONFIG *pConfig); | |
| HRESULT GetContentProtectionCaps( | |
| const GUID *pCryptoType, | |
| const GUID *pDecoderProfile, | |
| D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); | |
| HRESULT CheckCryptoKeyExchange( | |
| const GUID *pCryptoType, | |
| const GUID *pDecoderProfile, | |
| UINT Index, | |
| GUID *pKeyExchangeType); | |
| HRESULT SetPrivateData( | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT SetPrivateDataInterface( | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| } | |
| [ | |
| object, | |
| uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4), | |
| local, | |
| pointer_default(unique) | |
| ] | |
| interface ID3D11VideoContext : ID3D11DeviceChild | |
| { | |
| HRESULT GetDecoderBuffer( | |
| [in] ID3D11VideoDecoder *decoder, | |
| [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type, | |
| [out] UINT *buffer_size, | |
| [out] void **buffer | |
| ); | |
| HRESULT ReleaseDecoderBuffer( | |
| [in] ID3D11VideoDecoder *decoder, | |
| [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type | |
| ); | |
| HRESULT DecoderBeginFrame( | |
| [in] ID3D11VideoDecoder *decoder, | |
| [in] ID3D11VideoDecoderOutputView *view, | |
| [in] UINT key_size, | |
| [in] const void *key | |
| ); | |
| HRESULT DecoderEndFrame( | |
| [in] ID3D11VideoDecoder *decoder | |
| ); | |
| HRESULT SubmitDecoderBuffers( | |
| [in] ID3D11VideoDecoder *decoder, | |
| [in] UINT buffers_count, | |
| [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc | |
| ); | |
| HRESULT DecoderExtension( | |
| [in] ID3D11VideoDecoder *decoder, | |
| [in] const D3D11_VIDEO_DECODER_EXTENSION *extension | |
| ); | |
| void VideoProcessorSetOutputTargetRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] BOOL enable, | |
| [in] const RECT *rect | |
| ); | |
| void VideoProcessorSetOutputBackgroundColor( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] BOOL y_cb_cr, | |
| [in] const D3D11_VIDEO_COLOR *color | |
| ); | |
| void VideoProcessorSetOutputColorSpace( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space | |
| ); | |
| void VideoProcessorSetOutputAlphaFillMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, | |
| [in] UINT stream_idx | |
| ); | |
| void VideoProcessorSetOutputConstriction( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] BOOL enable, | |
| [in] SIZE size | |
| ); | |
| void VideoProcessorSetOutputStereoMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] BOOL enable | |
| ); | |
| HRESULT VideoProcessorSetOutputExtension( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] const GUID *guid, | |
| [in] UINT data_size, | |
| [in] void *data | |
| ); | |
| void VideoProcessorGetOutputTargetRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] BOOL *enabled, | |
| [out] RECT *rect | |
| ); | |
| void VideoProcessorGetOutputBackgroundColor( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] BOOL *y_cb_cr, | |
| [out] D3D11_VIDEO_COLOR *color | |
| ); | |
| void VideoProcessorGetOutputColorSpace( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space | |
| ); | |
| void VideoProcessorGetOutputAlphaFillMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, | |
| [out] UINT *stream_idx | |
| ); | |
| void VideoProcessorGetOutputConstriction( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] BOOL *enabled, | |
| [out] SIZE *size | |
| ); | |
| void VideoProcessorGetOutputStereoMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [out] BOOL *enabled | |
| ); | |
| HRESULT VideoProcessorGetOutputExtension( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] const GUID *guid, | |
| [in] UINT data_size, | |
| [out] void *data | |
| ); | |
| void VideoProcessorSetStreamFrameFormat( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] D3D11_VIDEO_FRAME_FORMAT format | |
| ); | |
| void VideoProcessorSetStreamColorSpace( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space | |
| ); | |
| void VideoProcessorSetStreamOutputRate( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, | |
| [in] BOOL repeat, | |
| [in] const DXGI_RATIONAL *custom_rate | |
| ); | |
| void VideoProcessorSetStreamSourceRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] const RECT *rect | |
| ); | |
| void VideoProcessorSetStreamDestRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] const RECT *rect | |
| ); | |
| void VideoProcessorSetStreamAlpha( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] float alpha | |
| ); | |
| void VideoProcessorSetStreamPalette( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] UINT entry_count, | |
| [in] const UINT *entries | |
| ); | |
| void VideoProcessorSetStreamPixelAspectRatio( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] const DXGI_RATIONAL *src_aspect_ratio, | |
| [in] const DXGI_RATIONAL *dst_aspect_ratio | |
| ); | |
| void VideoProcessorSetStreamLumaKey( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] float lower, | |
| [in] float upper | |
| ); | |
| void VideoProcessorSetStreamStereoFormat( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, | |
| [in] BOOL left_view_frame0, | |
| [in] BOOL base_view_frame0, | |
| [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, | |
| [in] int mono_offset | |
| ); | |
| void VideoProcessorSetStreamAutoProcessingMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable | |
| ); | |
| void VideoProcessorSetStreamFilter( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] D3D11_VIDEO_PROCESSOR_FILTER filter, | |
| [in] BOOL enable, | |
| [in] int level | |
| ); | |
| HRESULT VideoProcessorSetStreamExtension( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] const GUID *guid, | |
| [in] UINT data_size, | |
| [in] void *data | |
| ); | |
| void VideoProcessorGetStreamFrameFormat( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] D3D11_VIDEO_FRAME_FORMAT *format | |
| ); | |
| void VideoProcessorGetStreamColorSpace( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space | |
| ); | |
| void VideoProcessorGetStreamOutputRate( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, | |
| [out] BOOL *repeat, | |
| [out] DXGI_RATIONAL *custom_rate | |
| ); | |
| void VideoProcessorGetStreamSourceRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] RECT *rect | |
| ); | |
| void VideoProcessorGetStreamDestRect( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] RECT *rect | |
| ); | |
| void VideoProcessorGetStreamAlpha( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] float *alpha | |
| ); | |
| void VideoProcessorGetStreamPalette( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] UINT entry_count, | |
| [out] UINT *entries | |
| ); | |
| void VideoProcessorGetStreamPixelAspectRatio( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] DXGI_RATIONAL *src_aspect_ratio, | |
| [out] DXGI_RATIONAL *dst_aspect_ratio | |
| ); | |
| void VideoProcessorGetStreamLumaKey( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] float *lower, | |
| [out] float *upper | |
| ); | |
| void VideoProcessorGetStreamStereoFormat( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled, | |
| [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, | |
| [out] BOOL *left_view_frame0, | |
| [out] BOOL *base_view_frame0, | |
| [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, | |
| [out] int *mono_offset | |
| ); | |
| void VideoProcessorGetStreamAutoProcessingMode( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enabled | |
| ); | |
| void VideoProcessorGetStreamFilter( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] D3D11_VIDEO_PROCESSOR_FILTER filter, | |
| [out] BOOL *enabled, | |
| [out] int *level | |
| ); | |
| HRESULT VideoProcessorGetStreamExtension( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] const GUID *guid, | |
| [in] UINT data_size, | |
| [out] void *data | |
| ); | |
| HRESULT VideoProcessorBlt( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] ID3D11VideoProcessorOutputView *view, | |
| [in] UINT frame_idx, | |
| [in] UINT stream_count, | |
| [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams | |
| ); | |
| HRESULT NegotiateCryptoSessionKeyExchange( | |
| [in] ID3D11CryptoSession *session, | |
| [in] UINT data_size, | |
| [in, out] void *data | |
| ); | |
| void EncryptionBlt( | |
| [in] ID3D11CryptoSession *session, | |
| [in] ID3D11Texture2D *src_surface, | |
| [in] ID3D11Texture2D *dst_surface, | |
| [in] UINT iv_size, | |
| [in, out] void *iv | |
| ); | |
| void DecryptionBlt( | |
| [in] ID3D11CryptoSession *session, | |
| [in] ID3D11Texture2D *src_surface, | |
| [in] ID3D11Texture2D *dst_surface, | |
| [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info, | |
| [in] UINT key_size, | |
| [in] const void *key, | |
| [in] UINT iv_size, | |
| [in, out] void *iv | |
| ); | |
| void StartSessionKeyRefresh( | |
| [in] ID3D11CryptoSession *session, | |
| [in] UINT random_number_size, | |
| [out] void *random_number | |
| ); | |
| void FinishSessionKeyRefresh( | |
| [in] ID3D11CryptoSession *session | |
| ); | |
| HRESULT GetEncryptionBltKey( | |
| [in] ID3D11CryptoSession *session, | |
| [in] UINT key_size, | |
| [out] void *key | |
| ); | |
| HRESULT NegotiateAuthenticatedChannelKeyExchange( | |
| [in] ID3D11AuthenticatedChannel *channel, | |
| [in] UINT data_size, | |
| [in, out] void *data | |
| ); | |
| HRESULT QueryAuthenticatedChannel( | |
| [in] ID3D11AuthenticatedChannel *channel, | |
| [in] UINT input_size, | |
| [in] const void *input, | |
| [in] UINT output_size, | |
| [out] void *output | |
| ); | |
| HRESULT ConfigureAuthenticatedChannel( | |
| [in] ID3D11AuthenticatedChannel *channel, | |
| [in] UINT input_size, | |
| [in] const void *input, | |
| [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output | |
| ); | |
| void VideoProcessorSetStreamRotation( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [in] BOOL enable, | |
| [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation | |
| ); | |
| void VideoProcessorGetStreamRotation( | |
| [in] ID3D11VideoProcessor *processor, | |
| [in] UINT stream_idx, | |
| [out] BOOL *enable, | |
| [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation | |
| ); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140) | |
| ] | |
| interface ID3D11Device : IUnknown | |
| { | |
| HRESULT CreateBuffer( | |
| [in] const D3D11_BUFFER_DESC *pDesc, | |
| [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D11Buffer **ppBuffer); | |
| HRESULT CreateTexture1D( | |
| [in] const D3D11_TEXTURE1D_DESC *pDesc, | |
| [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D11Texture1D **ppTexture1D); | |
| HRESULT CreateTexture2D( | |
| [in] const D3D11_TEXTURE2D_DESC *pDesc, | |
| [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D11Texture2D **ppTexture2D); | |
| HRESULT CreateTexture3D( | |
| [in] const D3D11_TEXTURE3D_DESC *pDesc, | |
| [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D11Texture3D **ppTexture3D); | |
| HRESULT CreateShaderResourceView( | |
| [in] ID3D11Resource *pResource, | |
| [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, | |
| [out] ID3D11ShaderResourceView **ppSRView); | |
| HRESULT CreateUnorderedAccessView( | |
| [in] ID3D11Resource *pResource, | |
| [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, | |
| [out] ID3D11UnorderedAccessView **ppUAView); | |
| HRESULT CreateRenderTargetView( | |
| [in] ID3D11Resource *pResource, | |
| [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, | |
| [out] ID3D11RenderTargetView **ppRTView); | |
| HRESULT CreateDepthStencilView( | |
| [in] ID3D11Resource *pResource, | |
| [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, | |
| [out] ID3D11DepthStencilView **ppDepthStencilView); | |
| HRESULT CreateInputLayout( | |
| [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, | |
| [in] UINT NumElements, | |
| [in] const void *pShaderBytecodeWithInputSignature, | |
| [in] SIZE_T BytecodeLength, | |
| [out] ID3D11InputLayout **ppInputLayout); | |
| HRESULT CreateVertexShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11VertexShader **ppVertexShader); | |
| HRESULT CreateGeometryShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11GeometryShader **ppGeometryShader); | |
| HRESULT CreateGeometryShaderWithStreamOutput( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, | |
| [in] UINT NumEntries, | |
| [in] const UINT *pBufferStrides, | |
| [in] UINT NumStrides, | |
| [in] UINT RasterizedStream, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11GeometryShader **ppGeometryShader); | |
| HRESULT CreatePixelShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11PixelShader **ppPixelShader); | |
| HRESULT CreateHullShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11HullShader **ppHullShader); | |
| HRESULT CreateDomainShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11DomainShader **ppDomainShader); | |
| HRESULT CreateComputeShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] ID3D11ClassLinkage *pClassLinkage, | |
| [out] ID3D11ComputeShader **ppComputeShader); | |
| HRESULT CreateClassLinkage( | |
| [out] ID3D11ClassLinkage **ppLinkage); | |
| HRESULT CreateBlendState( | |
| [in] const D3D11_BLEND_DESC *pBlendStateDesc, | |
| [out] ID3D11BlendState **ppBlendState); | |
| HRESULT CreateDepthStencilState( | |
| [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, | |
| [out] ID3D11DepthStencilState **ppDepthStencilState); | |
| HRESULT CreateRasterizerState( | |
| [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc, | |
| [out] ID3D11RasterizerState **ppRasterizerState); | |
| HRESULT CreateSamplerState( | |
| [in] const D3D11_SAMPLER_DESC *pSamplerDesc, | |
| [out] ID3D11SamplerState **ppSamplerState); | |
| HRESULT CreateQuery( | |
| [in] const D3D11_QUERY_DESC *pQueryDesc, | |
| [out] ID3D11Query **ppQuery); | |
| HRESULT CreatePredicate( | |
| [in] const D3D11_QUERY_DESC *pPredicateDesc, | |
| [out] ID3D11Predicate **ppPredicate); | |
| HRESULT CreateCounter( | |
| [in] const D3D11_COUNTER_DESC *pCounterDesc, | |
| [out] ID3D11Counter **ppCounter); | |
| HRESULT CreateDeferredContext( | |
| UINT ContextFlags, | |
| [out] ID3D11DeviceContext **ppDeferredContext); | |
| HRESULT OpenSharedResource( | |
| [in] HANDLE hResource, | |
| [in] REFIID ReturnedInterface, | |
| [out] void **ppResource); | |
| HRESULT CheckFormatSupport( | |
| [in] DXGI_FORMAT Format, | |
| [out] UINT *pFormatSupport); | |
| HRESULT CheckMultisampleQualityLevels( | |
| [in] DXGI_FORMAT Format, | |
| [in] UINT SampleCount, | |
| [out] UINT *pNumQualityLevels); | |
| void CheckCounterInfo( | |
| [out] D3D11_COUNTER_INFO *pCounterInfo); | |
| HRESULT CheckCounter( | |
| [in] const D3D11_COUNTER_DESC *pDesc, | |
| [out] D3D11_COUNTER_TYPE *pType, | |
| [out] UINT *pActiveCounters, | |
| [out] LPSTR szName, | |
| [in, out] UINT *pNameLength, | |
| [out] LPSTR szUnits, | |
| [in, out] UINT *pUnitsLength, | |
| [out] LPSTR szDescription, | |
| [in, out] UINT *pDescriptionLength); | |
| HRESULT CheckFeatureSupport( | |
| D3D11_FEATURE Feature, | |
| [out] void *pFeatureSupportData, | |
| UINT FeatureSupportDataSize); | |
| HRESULT GetPrivateData( | |
| [in] REFGUID guid, | |
| [in, out] UINT *pDataSize, | |
| [out] void *pData); | |
| HRESULT SetPrivateData( | |
| [in] REFGUID guid, | |
| [in] UINT DataSize, | |
| [in] const void *pData); | |
| HRESULT SetPrivateDataInterface( | |
| [in] REFGUID guid, | |
| [in] const IUnknown *pData); | |
| D3D_FEATURE_LEVEL GetFeatureLevel(); | |
| UINT GetCreationFlags(); | |
| HRESULT GetDeviceRemovedReason(); | |
| void GetImmediateContext( | |
| [out] ID3D11DeviceContext **ppImmediateContext); | |
| HRESULT SetExceptionMode(UINT RaiseFlags); | |
| UINT GetExceptionMode(); | |
| } | |
| typedef enum D3D11_CREATE_DEVICE_FLAG { | |
| D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001, | |
| D3D11_CREATE_DEVICE_DEBUG = 0x0002, | |
| D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004, | |
| D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008, | |
| D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020, | |
| D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040, | |
| D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080, | |
| D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100, | |
| D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800 | |
| } D3D11_CREATE_DEVICE_FLAG; | |
| typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT | |
| { | |
| D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x0001, | |
| D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x0002, | |
| } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT; | |
| const UINT D3D11_SDK_VERSION = 7; | |
| cpp_quote("#include <d3d10_1.h>") | |
| cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS") | |
| cpp_quote("# include <d3d11sdklayers.h>") | |
| cpp_quote("#endif") | |
| cpp_quote("#include <d3d10misc.h>") | |
| cpp_quote("#include <d3d10shader.h>") | |
| cpp_quote("#include <d3d10effect.h>") | |
| cpp_quote("#include <d3d10_1shader.h>") | |
| const UINT _FACD3D11 = 0x87c; | |
| cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)") | |
| cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,") | |
| cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") | |
| cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," ) | |
| cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") | |
| cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,") | |
| cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,") | |
| cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") | |
| [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, | |
| HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, | |
| const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device, | |
| D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context); |