| ; | 
 | ; Definition file of d3dx10_33.dll | 
 | ; Automatic generated by gendef | 
 | ; written by Kai Tietz 2008 | 
 | ; | 
 | LIBRARY "d3dx10_33.dll" | 
 | EXPORTS | 
 | D3DX10CreateThreadPump | 
 | D3DX10CheckVersion | 
 | D3DX10CompileFromFileA | 
 | D3DX10CompileFromFileW | 
 | D3DX10CompileFromMemory | 
 | D3DX10CompileFromResourceA | 
 | D3DX10CompileFromResourceW | 
 | D3DX10ComputeNormalMap | 
 | D3DX10CreateAsyncCompilerProcessor | 
 | D3DX10CreateAsyncEffectCreateProcessor | 
 | D3DX10CreateAsyncEffectPoolCreateProcessor | 
 | D3DX10CreateAsyncFileLoaderA | 
 | D3DX10CreateAsyncFileLoaderW | 
 | D3DX10CreateAsyncMemoryLoader | 
 | D3DX10CreateAsyncResourceLoaderA | 
 | D3DX10CreateAsyncResourceLoaderW | 
 | D3DX10CreateAsyncShaderPreprocessProcessor | 
 | D3DX10CreateAsyncShaderResourceViewProcessor | 
 | D3DX10CreateAsyncTextureInfoProcessor | 
 | D3DX10CreateAsyncTextureProcessor | 
 | D3DX10CreateEffectFromFileA | 
 | D3DX10CreateEffectFromFileW | 
 | D3DX10CreateEffectFromMemory | 
 | D3DX10CreateEffectFromResourceA | 
 | D3DX10CreateEffectFromResourceW | 
 | D3DX10CreateEffectPoolFromFileA | 
 | D3DX10CreateEffectPoolFromFileW | 
 | D3DX10CreateEffectPoolFromMemory | 
 | D3DX10CreateEffectPoolFromResourceA | 
 | D3DX10CreateEffectPoolFromResourceW | 
 | D3DX10CreateFontA | 
 | D3DX10CreateFontIndirectA | 
 | D3DX10CreateFontIndirectW | 
 | D3DX10CreateFontW | 
 | D3DX10CreateMesh | 
 | D3DX10CreateShaderResourceViewFromFileA | 
 | D3DX10CreateShaderResourceViewFromFileW | 
 | D3DX10CreateShaderResourceViewFromMemory | 
 | D3DX10CreateShaderResourceViewFromResourceA | 
 | D3DX10CreateShaderResourceViewFromResourceW | 
 | D3DX10CreateSkinInfo | 
 | D3DX10CreateSprite | 
 | D3DX10CreateTextureFromFileA | 
 | D3DX10CreateTextureFromFileW | 
 | D3DX10CreateTextureFromMemory | 
 | D3DX10CreateTextureFromResourceA | 
 | D3DX10CreateTextureFromResourceW | 
 | D3DX10DisassembleEffect | 
 | D3DX10DisassembleShader | 
 | D3DX10FilterTexture | 
 | D3DX10GetDriverLevel | 
 | D3DX10GetImageInfoFromFileA | 
 | D3DX10GetImageInfoFromFileW | 
 | D3DX10GetImageInfoFromMemory | 
 | D3DX10GetImageInfoFromResourceA | 
 | D3DX10GetImageInfoFromResourceW | 
 | D3DX10LoadTextureFromTexture | 
 | D3DX10PreprocessShaderFromFileA | 
 | D3DX10PreprocessShaderFromFileW | 
 | D3DX10PreprocessShaderFromMemory | 
 | D3DX10PreprocessShaderFromResourceA | 
 | D3DX10PreprocessShaderFromResourceW | 
 | D3DX10ReflectShader | 
 | D3DX10SHProjectCubeMap | 
 | D3DX10SaveTextureToFileA | 
 | D3DX10SaveTextureToFileW | 
 | D3DX10SaveTextureToMemory | 
 | D3DX10UnsetAllDeviceObjects | 
 | D3DXBoxBoundProbe | 
 | D3DXColorAdjustContrast | 
 | D3DXColorAdjustSaturation | 
 | D3DXComputeBoundingBox | 
 | D3DXComputeBoundingSphere | 
 | D3DXCpuOptimizations | 
 | D3DXCreateMatrixStack | 
 | D3DXFloat16To32Array | 
 | D3DXFloat32To16Array | 
 | D3DXFresnelTerm | 
 | D3DXIntersectTri | 
 | D3DXMatrixAffineTransformation | 
 | D3DXMatrixAffineTransformation2D | 
 | D3DXMatrixDecompose | 
 | D3DXMatrixDeterminant | 
 | D3DXMatrixInverse | 
 | D3DXMatrixLookAtLH | 
 | D3DXMatrixLookAtRH | 
 | D3DXMatrixMultiply | 
 | D3DXMatrixMultiplyTranspose | 
 | D3DXMatrixOrthoLH | 
 | D3DXMatrixOrthoOffCenterLH | 
 | D3DXMatrixOrthoOffCenterRH | 
 | D3DXMatrixOrthoRH | 
 | D3DXMatrixPerspectiveFovLH | 
 | D3DXMatrixPerspectiveFovRH | 
 | D3DXMatrixPerspectiveLH | 
 | D3DXMatrixPerspectiveOffCenterLH | 
 | D3DXMatrixPerspectiveOffCenterRH | 
 | D3DXMatrixPerspectiveRH | 
 | D3DXMatrixReflect | 
 | D3DXMatrixRotationAxis | 
 | D3DXMatrixRotationQuaternion | 
 | D3DXMatrixRotationX | 
 | D3DXMatrixRotationY | 
 | D3DXMatrixRotationYawPitchRoll | 
 | D3DXMatrixRotationZ | 
 | D3DXMatrixScaling | 
 | D3DXMatrixShadow | 
 | D3DXMatrixTransformation | 
 | D3DXMatrixTransformation2D | 
 | D3DXMatrixTranslation | 
 | D3DXMatrixTranspose | 
 | D3DXPlaneFromPointNormal | 
 | D3DXPlaneFromPoints | 
 | D3DXPlaneIntersectLine | 
 | D3DXPlaneNormalize | 
 | D3DXPlaneTransform | 
 | D3DXPlaneTransformArray | 
 | D3DXQuaternionBaryCentric | 
 | D3DXQuaternionExp | 
 | D3DXQuaternionInverse | 
 | D3DXQuaternionLn | 
 | D3DXQuaternionMultiply | 
 | D3DXQuaternionNormalize | 
 | D3DXQuaternionRotationAxis | 
 | D3DXQuaternionRotationMatrix | 
 | D3DXQuaternionRotationYawPitchRoll | 
 | D3DXQuaternionSlerp | 
 | D3DXQuaternionSquad | 
 | D3DXQuaternionSquadSetup | 
 | D3DXQuaternionToAxisAngle | 
 | D3DXSHAdd | 
 | D3DXSHDot | 
 | D3DXSHEvalConeLight | 
 | D3DXSHEvalDirection | 
 | D3DXSHEvalDirectionalLight | 
 | D3DXSHEvalHemisphereLight | 
 | D3DXSHEvalSphericalLight | 
 | D3DXSHMultiply2 | 
 | D3DXSHMultiply3 | 
 | D3DXSHMultiply4 | 
 | D3DXSHMultiply5 | 
 | D3DXSHMultiply6 | 
 | D3DXSHRotate | 
 | D3DXSHRotateZ | 
 | D3DXSHScale | 
 | D3DXSphereBoundProbe | 
 | D3DXVec2BaryCentric | 
 | D3DXVec2CatmullRom | 
 | D3DXVec2Hermite | 
 | D3DXVec2Normalize | 
 | D3DXVec2Transform | 
 | D3DXVec2TransformArray | 
 | D3DXVec2TransformCoord | 
 | D3DXVec2TransformCoordArray | 
 | D3DXVec2TransformNormal | 
 | D3DXVec2TransformNormalArray | 
 | D3DXVec3BaryCentric | 
 | D3DXVec3CatmullRom | 
 | D3DXVec3Hermite | 
 | D3DXVec3Normalize | 
 | D3DXVec3Project | 
 | D3DXVec3ProjectArray | 
 | D3DXVec3Transform | 
 | D3DXVec3TransformArray | 
 | D3DXVec3TransformCoord | 
 | D3DXVec3TransformCoordArray | 
 | D3DXVec3TransformNormal | 
 | D3DXVec3TransformNormalArray | 
 | D3DXVec3Unproject | 
 | D3DXVec3UnprojectArray | 
 | D3DXVec4BaryCentric | 
 | D3DXVec4CatmullRom | 
 | D3DXVec4Cross | 
 | D3DXVec4Hermite | 
 | D3DXVec4Normalize | 
 | D3DXVec4Transform | 
 | D3DXVec4TransformArray |