| /* | |
| * Copyright 2022 Paul Gofman for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifdef __WIDL__ | |
| #pragma winrt ns_prefix | |
| #endif | |
| import "inspectable.idl"; | |
| import "eventtoken.idl"; | |
| import "windowscontracts.idl"; | |
| import "windows.foundation.idl"; | |
| namespace Windows.Gaming.UI { | |
| runtimeclass GameBar; | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 2.0), | |
| exclusiveto(Windows.Gaming.UI.GameBar), | |
| uuid(1db9a292-cc78-4173-be45-b61e67283ea7) | |
| ] | |
| interface IGameBarStatics : IInspectable | |
| { | |
| [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); | |
| [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token); | |
| [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); | |
| [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token); | |
| [propget] HRESULT Visible([out, retval] boolean *value); | |
| [propget] HRESULT IsInputRedirected([out, retval] boolean *value); | |
| } | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 2.0), | |
| marshaling_behavior(agile), | |
| static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0), | |
| threading(both) | |
| ] | |
| runtimeclass GameBar | |
| { | |
| } | |
| } |