| /*** Autogenerated by WIDL 8.13 from include/windows.gaming.ui.idl - Do not edit ***/ | 
 |  | 
 | #ifdef _WIN32 | 
 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ | 
 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 | 
 | #endif | 
 | #include <rpc.h> | 
 | #include <rpcndr.h> | 
 | #endif | 
 |  | 
 | #ifndef COM_NO_WINDOWS_H | 
 | #include <windows.h> | 
 | #include <ole2.h> | 
 | #endif | 
 |  | 
 | #ifndef __windows_gaming_ui_h__ | 
 | #define __windows_gaming_ui_h__ | 
 |  | 
 | #ifndef __WIDL_INLINE | 
 | #if defined(__cplusplus) || defined(_MSC_VER) | 
 | #define __WIDL_INLINE inline | 
 | #elif defined(__GNUC__) | 
 | #define __WIDL_INLINE __inline__ | 
 | #endif | 
 | #endif | 
 |  | 
 | /* Forward declarations */ | 
 |  | 
 | #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ | 
 | #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ | 
 | typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics; | 
 | #ifdef __cplusplus | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics ABI::Windows::Gaming::UI::IGameBarStatics | 
 | namespace ABI { | 
 |     namespace Windows { | 
 |         namespace Gaming { | 
 |             namespace UI { | 
 |                 interface IGameBarStatics; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 | #endif /* __cplusplus */ | 
 | #endif | 
 |  | 
 | #ifndef ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ | 
 | #define ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ | 
 | #ifdef __cplusplus | 
 | namespace ABI { | 
 |     namespace Windows { | 
 |         namespace Gaming { | 
 |             namespace UI { | 
 |                 class GameBar; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 | #else | 
 | typedef struct __x_ABI_CWindows_CGaming_CUI_CGameBar __x_ABI_CWindows_CGaming_CUI_CGameBar; | 
 | #endif /* defined __cplusplus */ | 
 | #endif /* defined ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ */ | 
 |  | 
 | /* Headers for imported files */ | 
 |  | 
 | #include <inspectable.h> | 
 | #include <eventtoken.h> | 
 | #include <windowscontracts.h> | 
 | #include <windows.foundation.h> | 
 |  | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | /***************************************************************************** | 
 |  * IGameBarStatics interface | 
 |  */ | 
 | #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 | 
 | #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ | 
 | #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ | 
 |  | 
 | DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7); | 
 | #if defined(__cplusplus) && !defined(CINTERFACE) | 
 | } /* extern "C" */ | 
 | namespace ABI { | 
 |     namespace Windows { | 
 |         namespace Gaming { | 
 |             namespace UI { | 
 |                 MIDL_INTERFACE("1db9a292-cc78-4173-be45-b61e67283ea7") | 
 |                 IGameBarStatics : public IInspectable | 
 |                 { | 
 |                     virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( | 
 |                         ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, | 
 |                         EventRegistrationToken *token) = 0; | 
 |  | 
 |                     virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( | 
 |                         EventRegistrationToken token) = 0; | 
 |  | 
 |                     virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( | 
 |                         ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, | 
 |                         EventRegistrationToken *token) = 0; | 
 |  | 
 |                     virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( | 
 |                         EventRegistrationToken token) = 0; | 
 |  | 
 |                     virtual HRESULT STDMETHODCALLTYPE get_Visible( | 
 |                         boolean *value) = 0; | 
 |  | 
 |                     virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( | 
 |                         boolean *value) = 0; | 
 |  | 
 |                 }; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 | extern "C" { | 
 | #ifdef __CRT_UUID_DECL | 
 | __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7) | 
 | #endif | 
 | #else | 
 | typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl { | 
 |     BEGIN_INTERFACE | 
 |  | 
 |     /*** IUnknown methods ***/ | 
 |     HRESULT (STDMETHODCALLTYPE *QueryInterface)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         REFIID riid, | 
 |         void **ppvObject); | 
 |  | 
 |     ULONG (STDMETHODCALLTYPE *AddRef)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); | 
 |  | 
 |     ULONG (STDMETHODCALLTYPE *Release)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); | 
 |  | 
 |     /*** IInspectable methods ***/ | 
 |     HRESULT (STDMETHODCALLTYPE *GetIids)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         ULONG *iidCount, | 
 |         IID **iids); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         HSTRING *className); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         TrustLevel *trustLevel); | 
 |  | 
 |     /*** IGameBarStatics methods ***/ | 
 |     HRESULT (STDMETHODCALLTYPE *add_VisibilityChanged)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         __FIEventHandler_1_IInspectable *handler, | 
 |         EventRegistrationToken *token); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *remove_VisibilityChanged)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         EventRegistrationToken token); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *add_IsInputRedirectedChanged)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         __FIEventHandler_1_IInspectable *handler, | 
 |         EventRegistrationToken *token); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *remove_IsInputRedirectedChanged)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         EventRegistrationToken token); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *get_Visible)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         boolean *value); | 
 |  | 
 |     HRESULT (STDMETHODCALLTYPE *get_IsInputRedirected)( | 
 |         __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | 
 |         boolean *value); | 
 |  | 
 |     END_INTERFACE | 
 | } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl; | 
 |  | 
 | interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics { | 
 |     CONST_VTBL __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl; | 
 | }; | 
 |  | 
 | #ifdef COBJMACROS | 
 | #ifndef WIDL_C_INLINE_WRAPPERS | 
 | /*** IUnknown methods ***/ | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(This) (This)->lpVtbl->AddRef(This) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(This) (This)->lpVtbl->Release(This) | 
 | /*** IInspectable methods ***/ | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) | 
 | /*** IGameBarStatics methods ***/ | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(This,handler,token) (This)->lpVtbl->add_VisibilityChanged(This,handler,token) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(This,token) (This)->lpVtbl->remove_VisibilityChanged(This,token) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(This,handler,token) (This)->lpVtbl->add_IsInputRedirectedChanged(This,handler,token) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(This,token) (This)->lpVtbl->remove_IsInputRedirectedChanged(This,token) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(This,value) (This)->lpVtbl->get_Visible(This,value) | 
 | #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(This,value) (This)->lpVtbl->get_IsInputRedirected(This,value) | 
 | #else | 
 | /*** IUnknown methods ***/ | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,REFIID riid,void **ppvObject) { | 
 |     return This->lpVtbl->QueryInterface(This,riid,ppvObject); | 
 | } | 
 | static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { | 
 |     return This->lpVtbl->AddRef(This); | 
 | } | 
 | static __WIDL_INLINE ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { | 
 |     return This->lpVtbl->Release(This); | 
 | } | 
 | /*** IInspectable methods ***/ | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,ULONG *iidCount,IID **iids) { | 
 |     return This->lpVtbl->GetIids(This,iidCount,iids); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,HSTRING *className) { | 
 |     return This->lpVtbl->GetRuntimeClassName(This,className); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,TrustLevel *trustLevel) { | 
 |     return This->lpVtbl->GetTrustLevel(This,trustLevel); | 
 | } | 
 | /*** IGameBarStatics methods ***/ | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { | 
 |     return This->lpVtbl->add_VisibilityChanged(This,handler,token); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { | 
 |     return This->lpVtbl->remove_VisibilityChanged(This,token); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { | 
 |     return This->lpVtbl->add_IsInputRedirectedChanged(This,handler,token); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { | 
 |     return This->lpVtbl->remove_IsInputRedirectedChanged(This,token); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { | 
 |     return This->lpVtbl->get_Visible(This,value); | 
 | } | 
 | static __WIDL_INLINE HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { | 
 |     return This->lpVtbl->get_IsInputRedirected(This,value); | 
 | } | 
 | #endif | 
 | #ifdef WIDL_using_Windows_Gaming_UI | 
 | #define IID_IGameBarStatics IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics | 
 | #define IGameBarStaticsVtbl __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl | 
 | #define IGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics | 
 | #define IGameBarStatics_QueryInterface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface | 
 | #define IGameBarStatics_AddRef __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef | 
 | #define IGameBarStatics_Release __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release | 
 | #define IGameBarStatics_GetIids __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids | 
 | #define IGameBarStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName | 
 | #define IGameBarStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel | 
 | #define IGameBarStatics_add_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged | 
 | #define IGameBarStatics_remove_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged | 
 | #define IGameBarStatics_add_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged | 
 | #define IGameBarStatics_remove_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged | 
 | #define IGameBarStatics_get_Visible __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible | 
 | #define IGameBarStatics_get_IsInputRedirected __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected | 
 | #endif /* WIDL_using_Windows_Gaming_UI */ | 
 | #endif | 
 |  | 
 | #endif | 
 |  | 
 | #endif  /* ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ */ | 
 | #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ | 
 |  | 
 | /* | 
 |  * Class Windows.Gaming.UI.GameBar | 
 |  */ | 
 | #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 | 
 | #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED | 
 | #define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED | 
 | #if !defined(_MSC_VER) && !defined(__MINGW32__) | 
 | static const WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; | 
 | #elif defined(__GNUC__) && !defined(__cplusplus) | 
 | const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar"; | 
 | #else | 
 | extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; | 
 | #endif | 
 | #endif /* RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED */ | 
 | #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ | 
 |  | 
 | /* Begin additional prototypes for all interfaces */ | 
 |  | 
 |  | 
 | /* End additional prototypes */ | 
 |  | 
 | #ifdef __cplusplus | 
 | } | 
 | #endif | 
 |  | 
 | #endif /* __windows_gaming_ui_h__ */ |