| /*** Autogenerated by WIDL 11.12 from include/windows.gaming.ui.idl - Do not edit ***/ | |
| #ifdef _WIN32 | |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ | |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 | |
| #endif | |
| #include <rpc.h> | |
| #include <rpcndr.h> | |
| #endif | |
| #ifndef COM_NO_WINDOWS_H | |
| #include <windows.h> | |
| #include <ole2.h> | |
| #endif | |
| #ifndef __windows_gaming_ui_h__ | |
| #define __windows_gaming_ui_h__ | |
| /* Forward declarations */ | |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ | |
| #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ | |
| typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics; | |
| #ifdef __cplusplus | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics ABI::Windows::Gaming::UI::IGameBarStatics | |
| namespace ABI { | |
| namespace Windows { | |
| namespace Gaming { | |
| namespace UI { | |
| interface IGameBarStatics; | |
| } | |
| } | |
| } | |
| } | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ | |
| #define ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ | |
| #ifdef __cplusplus | |
| namespace ABI { | |
| namespace Windows { | |
| namespace Gaming { | |
| namespace UI { | |
| class GameBar; | |
| } | |
| } | |
| } | |
| } | |
| #else | |
| typedef struct __x_ABI_CWindows_CGaming_CUI_CGameBar __x_ABI_CWindows_CGaming_CUI_CGameBar; | |
| #endif /* defined __cplusplus */ | |
| #endif /* defined ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ */ | |
| /* Headers for imported files */ | |
| #include <inspectable.h> | |
| #include <eventtoken.h> | |
| #include <windowscontracts.h> | |
| #include <windows.foundation.h> | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| /***************************************************************************** | |
| * IGameBarStatics interface | |
| */ | |
| #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) | |
| #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0xe0000 | |
| #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION) | |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 | |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ | |
| #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| } /* extern "C" */ | |
| namespace ABI { | |
| namespace Windows { | |
| namespace Gaming { | |
| namespace UI { | |
| MIDL_INTERFACE("1db9a292-cc78-4173-be45-b61e67283ea7") | |
| IGameBarStatics : public IInspectable | |
| { | |
| virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( | |
| ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, | |
| EventRegistrationToken *token) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( | |
| EventRegistrationToken token) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( | |
| ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, | |
| EventRegistrationToken *token) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( | |
| EventRegistrationToken token) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE get_Visible( | |
| boolean *value) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( | |
| boolean *value) = 0; | |
| }; | |
| } | |
| } | |
| } | |
| } | |
| extern "C" { | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7) | |
| #endif | |
| #else | |
| typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); | |
| /*** IInspectable methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *GetIids)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| ULONG *iidCount, | |
| IID **iids); | |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| HSTRING *className); | |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| TrustLevel *trustLevel); | |
| /*** IGameBarStatics methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *add_VisibilityChanged)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| __FIEventHandler_1_IInspectable *handler, | |
| EventRegistrationToken *token); | |
| HRESULT (STDMETHODCALLTYPE *remove_VisibilityChanged)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| EventRegistrationToken token); | |
| HRESULT (STDMETHODCALLTYPE *add_IsInputRedirectedChanged)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| __FIEventHandler_1_IInspectable *handler, | |
| EventRegistrationToken *token); | |
| HRESULT (STDMETHODCALLTYPE *remove_IsInputRedirectedChanged)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| EventRegistrationToken token); | |
| HRESULT (STDMETHODCALLTYPE *get_Visible)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| boolean *value); | |
| HRESULT (STDMETHODCALLTYPE *get_IsInputRedirected)( | |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, | |
| boolean *value); | |
| END_INTERFACE | |
| } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl; | |
| interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics { | |
| CONST_VTBL __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(This) (This)->lpVtbl->Release(This) | |
| /*** IInspectable methods ***/ | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) | |
| /*** IGameBarStatics methods ***/ | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(This,handler,token) (This)->lpVtbl->add_VisibilityChanged(This,handler,token) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(This,token) (This)->lpVtbl->remove_VisibilityChanged(This,token) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(This,handler,token) (This)->lpVtbl->add_IsInputRedirectedChanged(This,handler,token) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(This,token) (This)->lpVtbl->remove_IsInputRedirectedChanged(This,token) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(This,value) (This)->lpVtbl->get_Visible(This,value) | |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(This,value) (This)->lpVtbl->get_IsInputRedirected(This,value) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** IInspectable methods ***/ | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,ULONG *iidCount,IID **iids) { | |
| return This->lpVtbl->GetIids(This,iidCount,iids); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,HSTRING *className) { | |
| return This->lpVtbl->GetRuntimeClassName(This,className); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,TrustLevel *trustLevel) { | |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); | |
| } | |
| /*** IGameBarStatics methods ***/ | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { | |
| return This->lpVtbl->add_VisibilityChanged(This,handler,token); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { | |
| return This->lpVtbl->remove_VisibilityChanged(This,token); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { | |
| return This->lpVtbl->add_IsInputRedirectedChanged(This,handler,token); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { | |
| return This->lpVtbl->remove_IsInputRedirectedChanged(This,token); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { | |
| return This->lpVtbl->get_Visible(This,value); | |
| } | |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { | |
| return This->lpVtbl->get_IsInputRedirected(This,value); | |
| } | |
| #endif | |
| #ifdef WIDL_using_Windows_Gaming_UI | |
| #define IID_IGameBarStatics IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics | |
| #define IGameBarStaticsVtbl __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl | |
| #define IGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics | |
| #define IGameBarStatics_QueryInterface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface | |
| #define IGameBarStatics_AddRef __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef | |
| #define IGameBarStatics_Release __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release | |
| #define IGameBarStatics_GetIids __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids | |
| #define IGameBarStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName | |
| #define IGameBarStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel | |
| #define IGameBarStatics_add_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged | |
| #define IGameBarStatics_remove_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged | |
| #define IGameBarStatics_add_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged | |
| #define IGameBarStatics_remove_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged | |
| #define IGameBarStatics_get_Visible __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible | |
| #define IGameBarStatics_get_IsInputRedirected __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected | |
| #endif /* WIDL_using_Windows_Gaming_UI */ | |
| #endif | |
| #endif | |
| #endif /* ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ */ | |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ | |
| /* | |
| * Class Windows.Gaming.UI.GameBar | |
| */ | |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 | |
| #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED | |
| #define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED | |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) | |
| static const WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; | |
| #elif defined(__GNUC__) && !defined(__cplusplus) | |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar"; | |
| #else | |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; | |
| #endif | |
| #endif /* RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED */ | |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ | |
| /* Begin additional prototypes for all interfaces */ | |
| /* End additional prototypes */ | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif /* __windows_gaming_ui_h__ */ |