|  | /* | 
|  | * once2.c | 
|  | * | 
|  | * | 
|  | * -------------------------------------------------------------------------- | 
|  | * | 
|  | *      Pthreads-win32 - POSIX Threads Library for Win32 | 
|  | *      Copyright(C) 1998 John E. Bossom | 
|  | *      Copyright(C) 1999,2005 Pthreads-win32 contributors | 
|  | * | 
|  | *      Contact Email: rpj@callisto.canberra.edu.au | 
|  | * | 
|  | *      The current list of contributors is contained | 
|  | *      in the file CONTRIBUTORS included with the source | 
|  | *      code distribution. The list can also be seen at the | 
|  | *      following World Wide Web location: | 
|  | *      http://sources.redhat.com/pthreads-win32/contributors.html | 
|  | * | 
|  | *      This library is free software; you can redistribute it and/or | 
|  | *      modify it under the terms of the GNU Lesser General Public | 
|  | *      License as published by the Free Software Foundation; either | 
|  | *      version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | *      This library is distributed in the hope that it will be useful, | 
|  | *      but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | *      Lesser General Public License for more details. | 
|  | * | 
|  | *      You should have received a copy of the GNU Lesser General Public | 
|  | *      License along with this library in the file COPYING.LIB; | 
|  | *      if not, write to the Free Software Foundation, Inc., | 
|  | *      59 Temple Place - Suite 330, Boston, MA 02111-1307, USA | 
|  | * | 
|  | * -------------------------------------------------------------------------- | 
|  | * | 
|  | * Create several static pthread_once objects and channel several threads | 
|  | * through each. | 
|  | * | 
|  | * Depends on API functions: | 
|  | *	pthread_once() | 
|  | *	pthread_create() | 
|  | */ | 
|  |  | 
|  | #include "test.h" | 
|  |  | 
|  | #define NUM_THREADS 100 /* Targeting each once control */ | 
|  | #define NUM_ONCE    10 | 
|  |  | 
|  | pthread_once_t o = PTHREAD_ONCE_INIT; | 
|  | pthread_once_t once[NUM_ONCE]; | 
|  |  | 
|  | typedef struct { | 
|  | int i; | 
|  | CRITICAL_SECTION cs; | 
|  | } sharedInt_t; | 
|  |  | 
|  | static sharedInt_t numOnce = {0, {0}}; | 
|  | static sharedInt_t numThreads = {0, {0}}; | 
|  |  | 
|  | void | 
|  | myfunc(void) | 
|  | { | 
|  | EnterCriticalSection(&numOnce.cs); | 
|  | numOnce.i++; | 
|  | LeaveCriticalSection(&numOnce.cs); | 
|  | /* Simulate slow once routine so that following threads pile up behind it */ | 
|  | Sleep(100); | 
|  | } | 
|  |  | 
|  | void * | 
|  | mythread(void * arg) | 
|  | { | 
|  | assert(pthread_once(&once[(int) (size_t) arg], myfunc) == 0); | 
|  | EnterCriticalSection(&numThreads.cs); | 
|  | numThreads.i++; | 
|  | LeaveCriticalSection(&numThreads.cs); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int | 
|  | main() | 
|  | { | 
|  | pthread_t t[NUM_THREADS][NUM_ONCE]; | 
|  | int i, j; | 
|  |  | 
|  | InitializeCriticalSection(&numThreads.cs); | 
|  | InitializeCriticalSection(&numOnce.cs); | 
|  |  | 
|  | for (j = 0; j < NUM_ONCE; j++) | 
|  | { | 
|  | once[j] = o; | 
|  |  | 
|  | for (i = 0; i < NUM_THREADS; i++) | 
|  | { int rslt1; | 
|  | rslt1 = pthread_create(&t[i][j], NULL, mythread, (void *) (size_t) j); | 
|  | if (rslt1 == EAGAIN) | 
|  | { | 
|  | Sleep (0); | 
|  | i--; | 
|  | continue; | 
|  | } | 
|  | if (rslt1 != 0) | 
|  | { | 
|  | fprintf (stderr, "%d has result %d (EAGAIN:%d)\n", j, rslt1, EAGAIN); | 
|  | assert (rslt1 != 0); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (j = 0; j < NUM_ONCE; j++) | 
|  | for (i = 0; i < NUM_THREADS; i++) | 
|  | if (pthread_join(t[i][j], NULL) != 0) | 
|  | printf("Join failed for [thread,once] = [%d,%d]\n", i, j); | 
|  |  | 
|  | assert(numOnce.i == NUM_ONCE); | 
|  | assert(numThreads.i == NUM_THREADS * NUM_ONCE); | 
|  |  | 
|  | DeleteCriticalSection(&numOnce.cs); | 
|  | DeleteCriticalSection(&numThreads.cs); | 
|  |  | 
|  | return 0; | 
|  | } |