| /* |
| * Copyright 2022 Paul Gofman for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifdef __WIDL__ |
| #pragma winrt ns_prefix |
| #endif |
| |
| #ifndef DO_NO_IMPORTS |
| import "inspectable.idl"; |
| import "eventtoken.idl"; |
| import "windowscontracts.idl"; |
| import "windows.foundation.idl"; |
| #endif |
| |
| namespace Windows.Gaming.UI { |
| runtimeclass GameBar; |
| |
| [ |
| contract(Windows.Foundation.UniversalApiContract, 2.0), |
| exclusiveto(Windows.Gaming.UI.GameBar), |
| uuid(1db9a292-cc78-4173-be45-b61e67283ea7) |
| ] |
| interface IGameBarStatics : IInspectable |
| { |
| [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); |
| [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token); |
| [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); |
| [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token); |
| [propget] HRESULT Visible([out, retval] boolean *value); |
| [propget] HRESULT IsInputRedirected([out, retval] boolean *value); |
| } |
| |
| [ |
| contract(Windows.Foundation.UniversalApiContract, 2.0), |
| marshaling_behavior(agile), |
| static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0), |
| threading(both) |
| ] |
| runtimeclass GameBar |
| { |
| } |
| } |