headers: Update imported headers to Wine version 10.8 Signed-off-by: Jacek Caban <jacek@codeweavers.com>
diff --git a/mingw-w64-headers/include/d3d11shader.h b/mingw-w64-headers/include/d3d11shader.h index 4237822..29be93d 100644 --- a/mingw-w64-headers/include/d3d11shader.h +++ b/mingw-w64-headers/include/d3d11shader.h
@@ -151,6 +151,22 @@ #endif } D3D11_SIGNATURE_PARAMETER_DESC; +typedef struct _D3D11_PARAMETER_DESC +{ + LPCSTR Name; + LPCSTR SemanticName; + D3D_SHADER_VARIABLE_TYPE Type; + D3D_SHADER_VARIABLE_CLASS Class; + UINT Rows; + UINT Columns; + D3D_INTERPOLATION_MODE InterpolationMode; + D3D_PARAMETER_FLAGS Flags; + UINT FirstInRegister; + UINT FirstInComponent; + UINT FirstOutRegister; + UINT FirstOutComponent; +} D3D11_PARAMETER_DESC; + DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); #define INTERFACE ID3D11ShaderReflectionType @@ -288,4 +304,36 @@ }; #undef INTERFACE +DEFINE_GUID(IID_ID3D11LinkingNode, 0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x3, 0xc7, 0x9b, 0x35, 0x56, 0xdb); + +#define INTERFACE ID3D11LinkingNode +DECLARE_INTERFACE_(ID3D11LinkingNode, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11FunctionLinkingGraph, 0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff); + +#define INTERFACE ID3D11FunctionLinkingGraph +DECLARE_INTERFACE_(ID3D11FunctionLinkingGraph, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + /* ID3D11FunctionLinkingGraph methods */ + STDMETHOD(CreateModuleInstance)(THIS_ ID3D11ModuleInstance **instance, ID3DBlob **error) PURE; + STDMETHOD(SetInputSignature)(THIS_ const D3D11_PARAMETER_DESC *parameter_desc, UINT parameter_count, ID3D11LinkingNode **input_node) PURE; + STDMETHOD(SetOutputSignature)(THIS_ const D3D11_PARAMETER_DESC *parameter_desc, UINT parameter_count, ID3D11LinkingNode **output_node) PURE; + STDMETHOD(CallFunction)(THIS_ LPCSTR namespace, ID3D11Module *module, LPCSTR function_name, ID3D11LinkingNode **call_node) PURE; + STDMETHOD(PassValue)(THIS_ ID3D11LinkingNode *src_node, INT src_parameter_index, ID3D11LinkingNode *dst_node, INT dst_parameter_index) PURE; + STDMETHOD(PassValueWithSwizzle)(THIS_ ID3D11LinkingNode *src_node, INT src_parameter_index, LPCSTR src_swizzle, ID3D11LinkingNode *dst_node, INT dst_parameter_index,LPCSTR dst_swizzle) PURE; + STDMETHOD(GetLastError)(THIS_ ID3DBlob **error) PURE; + STDMETHOD(GenerateHlsl)(THIS_ UINT flags, ID3DBlob **buffer) PURE; +}; +#undef INTERFACE + #endif
diff --git a/mingw-w64-headers/include/windows.system.idl b/mingw-w64-headers/include/windows.system.idl index 3a349ed..152d4b6 100644 --- a/mingw-w64-headers/include/windows.system.idl +++ b/mingw-w64-headers/include/windows.system.idl
@@ -462,6 +462,7 @@ [default] interface Windows.System.IDispatcherQueueTimer; } +#ifndef _CORE_MESSAGING [ contract(Windows.Foundation.UniversalApiContract, 1.0), marshaling_behavior(agile), @@ -472,6 +473,7 @@ { [default] interface Windows.System.IUser; } +#endif [ contract(Windows.Foundation.UniversalApiContract, 1.0),