|  | /* | 
|  | * Copyright 2022 Paul Gofman for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifdef __WIDL__ | 
|  | #pragma winrt ns_prefix | 
|  | #endif | 
|  |  | 
|  | #ifndef DO_NO_IMPORTS | 
|  | import "inspectable.idl"; | 
|  | import "eventtoken.idl"; | 
|  | import "windowscontracts.idl"; | 
|  | import "windows.foundation.idl"; | 
|  | #endif | 
|  |  | 
|  | namespace Windows.Gaming.UI { | 
|  | runtimeclass GameBar; | 
|  |  | 
|  | [ | 
|  | contract(Windows.Foundation.UniversalApiContract, 2.0), | 
|  | exclusiveto(Windows.Gaming.UI.GameBar), | 
|  | uuid(1db9a292-cc78-4173-be45-b61e67283ea7) | 
|  | ] | 
|  | interface IGameBarStatics : IInspectable | 
|  | { | 
|  | [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); | 
|  | [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token); | 
|  | [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); | 
|  | [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token); | 
|  | [propget] HRESULT Visible([out, retval] boolean *value); | 
|  | [propget] HRESULT IsInputRedirected([out, retval] boolean *value); | 
|  | } | 
|  |  | 
|  | [ | 
|  | contract(Windows.Foundation.UniversalApiContract, 2.0), | 
|  | marshaling_behavior(agile), | 
|  | static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0), | 
|  | threading(both) | 
|  | ] | 
|  | runtimeclass GameBar | 
|  | { | 
|  | } | 
|  | } |