|  | /** | 
|  | * This file has no copyright assigned and is placed in the Public Domain. | 
|  | * This file is part of the mingw-w64 runtime package. | 
|  | * No warranty is given; refer to the file DISCLAIMER.PD within this package. | 
|  | */ | 
|  |  | 
|  | #ifndef DIRECTXMATH_H | 
|  | #define DIRECTXMATH_H | 
|  |  | 
|  | #ifndef __cplusplus | 
|  | #error DirectX Math requires C++ | 
|  | #endif | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #define DIRECTX_MATH_VERSION 314 | 
|  |  | 
|  | #define XM_CONST const | 
|  | #if __cplusplus >= 201103L | 
|  | #define XM_CONSTEXPR constexpr | 
|  | #else | 
|  | #define XM_CONSTEXPR | 
|  | #endif | 
|  |  | 
|  | namespace DirectX { | 
|  |  | 
|  | struct XMFLOAT2 { | 
|  | float x, y; | 
|  | XMFLOAT2() = default; | 
|  | XMFLOAT2(const XMFLOAT2&) = default; | 
|  | XMFLOAT2& operator=(const XMFLOAT2&) = default; | 
|  | XMFLOAT2(XMFLOAT2&&) = default; | 
|  | XMFLOAT2& operator=(XMFLOAT2&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT2(float _x, float _y) : x(_x), y(_y) {} | 
|  | explicit XMFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {} | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT2A : public XMFLOAT2 { | 
|  | XMFLOAT2A() = default; | 
|  | XMFLOAT2A(const XMFLOAT2A&) = default; | 
|  | XMFLOAT2A& operator=(const XMFLOAT2A&) = default; | 
|  | XMFLOAT2A(XMFLOAT2A&&) = default; | 
|  | XMFLOAT2A& operator=(XMFLOAT2A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT2A(float _x, float _y) : XMFLOAT2(_x, _y) {} | 
|  | explicit XMFLOAT2A(const float *pArray) : XMFLOAT2(pArray) {} | 
|  | }; | 
|  |  | 
|  | struct XMINT2 { | 
|  | int32_t x, y; | 
|  | XMINT2() = default; | 
|  | XMINT2(const XMINT2&) = default; | 
|  | XMINT2& operator=(const XMINT2&) = default; | 
|  | XMINT2(XMINT2&&) = default; | 
|  | XMINT2& operator=(XMINT2&&) = default; | 
|  | XM_CONSTEXPR XMINT2(int32_t _x, int32_t _y) : x(_x), y(_y) {} | 
|  | explicit XMINT2(const int32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
|  | }; | 
|  |  | 
|  | struct XMUINT2 { | 
|  | uint32_t x, y; | 
|  | XMUINT2() = default; | 
|  | XMUINT2(const XMUINT2&) = default; | 
|  | XMUINT2& operator=(const XMUINT2&) = default; | 
|  | XMUINT2(XMUINT2&&) = default; | 
|  | XMUINT2& operator=(XMUINT2&&) = default; | 
|  | XM_CONSTEXPR XMUINT2(uint32_t _x, uint32_t _y) : x(_x), y(_y) {} | 
|  | explicit XMUINT2(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT3 { | 
|  | float x, y, z; | 
|  | XMFLOAT3() = default; | 
|  | XMFLOAT3(const XMFLOAT3&) = default; | 
|  | XMFLOAT3& operator=(const XMFLOAT3&) = default; | 
|  | XMFLOAT3(XMFLOAT3&&) = default; | 
|  | XMFLOAT3& operator=(XMFLOAT3&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} | 
|  | explicit XMFLOAT3(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT3A : public XMFLOAT3 { | 
|  | XMFLOAT3A() = default; | 
|  | XMFLOAT3A(const XMFLOAT3A&) = default; | 
|  | XMFLOAT3A& operator=(const XMFLOAT3A&) = default; | 
|  | XMFLOAT3A(XMFLOAT3A&&) = default; | 
|  | XMFLOAT3A& operator=(XMFLOAT3A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT3A(float _x, float _y, float _z) : XMFLOAT3(_x, _y, _z) {} | 
|  | explicit XMFLOAT3A(const float *pArray) : XMFLOAT3(pArray) {} | 
|  | }; | 
|  |  | 
|  | struct XMINT3 { | 
|  | int32_t x, y, z; | 
|  | XMINT3() = default; | 
|  | XMINT3(const XMINT3&) = default; | 
|  | XMINT3& operator=(const XMINT3&) = default; | 
|  | XMINT3(XMINT3&&) = default; | 
|  | XMINT3& operator=(XMINT3&&) = default; | 
|  | XM_CONSTEXPR XMINT3(int32_t _x, int32_t _y, int32_t _z) : x(_x), y(_y), z(_z) {} | 
|  | explicit XMINT3(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
|  | }; | 
|  |  | 
|  | struct XMUINT3 { | 
|  | uint32_t x, y, z; | 
|  | XMUINT3() = default; | 
|  | XMUINT3(const XMUINT3&) = default; | 
|  | XMUINT3& operator=(const XMUINT3&) = default; | 
|  | XMUINT3(XMUINT3&&) = default; | 
|  | XMUINT3& operator=(XMUINT3&&) = default; | 
|  | XM_CONSTEXPR XMUINT3(uint32_t _x, uint32_t _y, uint32_t _z) : x(_x), y(_y), z(_z) {} | 
|  | explicit XMUINT3(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT4 { | 
|  | float x, y, z, w; | 
|  | XMFLOAT4() = default; | 
|  | XMFLOAT4(const XMFLOAT4&) = default; | 
|  | XMFLOAT4& operator=(const XMFLOAT4&) = default; | 
|  | XMFLOAT4(XMFLOAT4&&) = default; | 
|  | XMFLOAT4& operator=(XMFLOAT4&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} | 
|  | explicit XMFLOAT4(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT4A : public XMFLOAT4 { | 
|  | XMFLOAT4A() = default; | 
|  | XMFLOAT4A(const XMFLOAT4A&) = default; | 
|  | XMFLOAT4A& operator=(const XMFLOAT4A&) = default; | 
|  | XMFLOAT4A(XMFLOAT4A&&) = default; | 
|  | XMFLOAT4A& operator=(XMFLOAT4A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4A(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {} | 
|  | explicit XMFLOAT4A(const float *pArray) : XMFLOAT4(pArray) {} | 
|  | }; | 
|  |  | 
|  | struct XMINT4 { | 
|  | int32_t x, y, z, w; | 
|  | XMINT4() = default; | 
|  | XMINT4(const XMINT4&) = default; | 
|  | XMINT4& operator=(const XMINT4&) = default; | 
|  | XMINT4(XMINT4&&) = default; | 
|  | XMINT4& operator=(XMINT4&&) = default; | 
|  | XM_CONSTEXPR XMINT4(int32_t _x, int32_t _y, int32_t _z, int32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
|  | explicit XMINT4(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
|  | }; | 
|  |  | 
|  | struct XMUINT4 { | 
|  | uint32_t x, y, z, w; | 
|  | XMUINT4() = default; | 
|  | XMUINT4(const XMUINT4&) = default; | 
|  | XMUINT4& operator=(const XMUINT4&) = default; | 
|  | XMUINT4(XMUINT4&&) = default; | 
|  | XMUINT4& operator=(XMUINT4&&) = default; | 
|  | XM_CONSTEXPR XMUINT4(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
|  | explicit XMUINT4(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT3X3 { | 
|  | union | 
|  | { | 
|  | struct | 
|  | { | 
|  | float _11, _12, _13; | 
|  | float _21, _22, _23; | 
|  | float _31, _32, _33; | 
|  | }; | 
|  | float m[3][3]; | 
|  | }; | 
|  |  | 
|  | XMFLOAT3X3() = default; | 
|  | XMFLOAT3X3(const XMFLOAT3X3&) = default; | 
|  | XMFLOAT3X3& operator=(const XMFLOAT3X3&) = default; | 
|  | XMFLOAT3X3(XMFLOAT3X3&&) = default; | 
|  | XMFLOAT3X3& operator=(XMFLOAT3X3&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT3X3( | 
|  | float m00, float m01, float m02, | 
|  | float m10, float m11, float m12, | 
|  | float m20, float m21, float m22) | 
|  | : _11(m00), _12(m01), _13(m02), | 
|  | _21(m10), _22(m11), _23(m12), | 
|  | _31(m20), _32(m21), _33(m22) {} | 
|  | explicit XMFLOAT3X3(const float *pArray); | 
|  | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
|  | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT4X3 { | 
|  | union | 
|  | { | 
|  | struct | 
|  | { | 
|  | float _11, _12, _13; | 
|  | float _21, _22, _23; | 
|  | float _31, _32, _33; | 
|  | float _41, _42, _43; | 
|  | }; | 
|  | float m[4][3]; | 
|  | float f[12]; | 
|  | }; | 
|  |  | 
|  | XMFLOAT4X3() = default; | 
|  | XMFLOAT4X3(const XMFLOAT4X3&) = default; | 
|  | XMFLOAT4X3& operator=(const XMFLOAT4X3&) = default; | 
|  | XMFLOAT4X3(XMFLOAT4X3&&) = default; | 
|  | XMFLOAT4X3& operator=(XMFLOAT4X3&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4X3( | 
|  | float m00, float m01, float m02, | 
|  | float m10, float m11, float m12, | 
|  | float m20, float m21, float m22, | 
|  | float m30, float m31, float m32) | 
|  | : _11(m00), _12(m01), _13(m02), | 
|  | _21(m10), _22(m11), _23(m12), | 
|  | _31(m20), _32(m21), _33(m22), | 
|  | _41(m30), _42(m31), _43(m32) {} | 
|  | explicit XMFLOAT4X3(const float *pArray); | 
|  | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
|  | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT4X3A : public XMFLOAT4X3 { | 
|  | XMFLOAT4X3A() = default; | 
|  | XMFLOAT4X3A(const XMFLOAT4X3A&) = default; | 
|  | XMFLOAT4X3A& operator=(const XMFLOAT4X3A&) = default; | 
|  | XMFLOAT4X3A(XMFLOAT4X3A&&) = default; | 
|  | XMFLOAT4X3A& operator=(XMFLOAT4X3A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4X3A( | 
|  | float m00, float m01, float m02, | 
|  | float m10, float m11, float m12, | 
|  | float m20, float m21, float m22, | 
|  | float m30, float m31, float m32) : | 
|  | XMFLOAT4X3(m00,m01,m02,m10,m11,m12,m20,m21,m22,m30,m31,m32) {} | 
|  | explicit XMFLOAT4X3A(const float *pArray) : XMFLOAT4X3(pArray) {} | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT3X4 { | 
|  | union | 
|  | { | 
|  | struct | 
|  | { | 
|  | float _11, _12, _13, _14; | 
|  | float _21, _22, _23, _24; | 
|  | float _31, _32, _33, _34; | 
|  | }; | 
|  | float m[3][4]; | 
|  | float f[12]; | 
|  | }; | 
|  |  | 
|  | XMFLOAT3X4() = default; | 
|  | XMFLOAT3X4(const XMFLOAT3X4&) = default; | 
|  | XMFLOAT3X4& operator=(const XMFLOAT3X4&) = default; | 
|  | XMFLOAT3X4(XMFLOAT3X4&&) = default; | 
|  | XMFLOAT3X4& operator=(XMFLOAT3X4&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT3X4( | 
|  | float m00, float m01, float m02, float m03, | 
|  | float m10, float m11, float m12, float m13, | 
|  | float m20, float m21, float m22, float m23) | 
|  | : _11(m00), _12(m01), _13(m02), _14(m03), | 
|  | _21(m10), _22(m11), _23(m12), _24(m13), | 
|  | _31(m20), _32(m21), _33(m22), _34(m23) {} | 
|  | explicit XMFLOAT3X4(const float *pArray); | 
|  | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
|  | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT3X4A : public XMFLOAT3X4 { | 
|  | XMFLOAT3X4A() = default; | 
|  | XMFLOAT3X4A(const XMFLOAT3X4A&) = default; | 
|  | XMFLOAT3X4A& operator=(const XMFLOAT3X4A&) = default; | 
|  | XMFLOAT3X4A(XMFLOAT3X4A&&) = default; | 
|  | XMFLOAT3X4A& operator=(XMFLOAT3X4A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT3X4A( | 
|  | float m00, float m01, float m02, float m03, | 
|  | float m10, float m11, float m12, float m13, | 
|  | float m20, float m21, float m22, float m23) : | 
|  | XMFLOAT3X4(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23) {} | 
|  | explicit XMFLOAT3X4A(const float *pArray) : XMFLOAT3X4(pArray) {} | 
|  | }; | 
|  |  | 
|  | struct XMFLOAT4X4 { | 
|  | union | 
|  | { | 
|  | struct | 
|  | { | 
|  | float _11, _12, _13, _14; | 
|  | float _21, _22, _23, _24; | 
|  | float _31, _32, _33, _34; | 
|  | float _41, _42, _43, _44; | 
|  | }; | 
|  | float m[4][4]; | 
|  | }; | 
|  |  | 
|  | XMFLOAT4X4() = default; | 
|  | XMFLOAT4X4(const XMFLOAT4X4&) = default; | 
|  | XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default; | 
|  | XMFLOAT4X4(XMFLOAT4X4&&) = default; | 
|  | XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4X4( | 
|  | float m00, float m01, float m02, float m03, | 
|  | float m10, float m11, float m12, float m13, | 
|  | float m20, float m21, float m22, float m23, | 
|  | float m30, float m31, float m32, float m33) | 
|  | : _11(m00), _12(m01), _13(m02), _14(m03), | 
|  | _21(m10), _22(m11), _23(m12), _24(m13), | 
|  | _31(m20), _32(m21), _33(m22), _34(m23), | 
|  | _41(m30), _42(m31), _43(m32), _44(m33) {} | 
|  | explicit XMFLOAT4X4(const float *pArray); | 
|  | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
|  | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
|  | }; | 
|  |  | 
|  | struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 { | 
|  | XMFLOAT4X4A() = default; | 
|  | XMFLOAT4X4A(const XMFLOAT4X4A&) = default; | 
|  | XMFLOAT4X4A& operator=(const XMFLOAT4X4A&) = default; | 
|  | XMFLOAT4X4A(XMFLOAT4X4A&&) = default; | 
|  | XMFLOAT4X4A& operator=(XMFLOAT4X4A&&) = default; | 
|  | XM_CONSTEXPR XMFLOAT4X4A( | 
|  | float m00, float m01, float m02, float m03, | 
|  | float m10, float m11, float m12, float m13, | 
|  | float m20, float m21, float m22, float m23, | 
|  | float m30, float m31, float m32, float m33) | 
|  | : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {} | 
|  | explicit XMFLOAT4X4A(const float *pArray) : XMFLOAT4X4(pArray) {} | 
|  | }; | 
|  |  | 
|  | } /* namespace DirectX */ | 
|  |  | 
|  | #endif /* DIRECTXMATH_H */ |