| /* | 
 |  * Copyright 2016 Józef Kucia for CodeWeavers | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | import "oaidl.idl"; | 
 | import "ocidl.idl"; | 
 | import "dxgi.idl"; | 
 | import "d3dcommon.idl"; | 
 |  | 
 | cpp_quote("#ifndef _D3D12_CONSTANTS") | 
 | cpp_quote("#define _D3D12_CONSTANTS") | 
 |  | 
 | const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; | 
 | const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; | 
 | const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; | 
 | const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; | 
 | const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; | 
 | const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; | 
 | const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; | 
 | const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; | 
 | const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; | 
 | const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; | 
 | const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; | 
 | const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; | 
 | const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; | 
 | const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; | 
 | const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; | 
 | const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; | 
 | const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; | 
 | const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; | 
 | const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; | 
 | const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; | 
 | const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; | 
 | const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; | 
 | const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; | 
 | const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; | 
 | const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; | 
 | const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; | 
 | const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; | 
 | const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; | 
 | const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; | 
 | const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; | 
 | const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; | 
 | const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; | 
 | const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; | 
 | const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; | 
 | const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; | 
 | const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; | 
 | const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; | 
 | const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; | 
 | const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; | 
 | const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; | 
 | const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; | 
 | const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; | 
 | const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; | 
 | const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; | 
 | const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; | 
 | const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; | 
 | const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; | 
 | const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; | 
 | const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; | 
 | const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; | 
 | const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; | 
 | const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; | 
 | const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; | 
 | const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; | 
 | const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; | 
 | const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; | 
 | const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; | 
 | const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; | 
 | const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; | 
 | const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; | 
 | const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; | 
 | const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; | 
 | const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; | 
 | const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; | 
 | const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; | 
 | const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; | 
 | const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; | 
 | const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; | 
 | const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; | 
 | const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; | 
 | const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; | 
 | const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; | 
 | const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; | 
 | const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; | 
 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") | 
 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") | 
 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") | 
 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") | 
 | cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)") | 
 | const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; | 
 | cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") | 
 | const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; | 
 | cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)") | 
 | const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; | 
 | const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; | 
 | const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; | 
 | const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; | 
 | const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; | 
 | const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; | 
 | const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; | 
 | const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; | 
 | cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") | 
 | const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; | 
 | const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; | 
 | const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; | 
 | const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; | 
 | const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; | 
 | cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)") | 
 | cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)") | 
 | const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; | 
 | const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; | 
 | const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; | 
 | const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; | 
 | const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; | 
 | const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; | 
 | const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; | 
 | const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; | 
 | cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)") | 
 | cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") | 
 | cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)") | 
 | cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)") | 
 | cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)") | 
 | cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)") | 
 | cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)") | 
 | cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)") | 
 | const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; | 
 | const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; | 
 | const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; | 
 | const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; | 
 | const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; | 
 | const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; | 
 | const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; | 
 | const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; | 
 | const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; | 
 | cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)") | 
 | cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)") | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; | 
 | const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; | 
 | const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; | 
 | const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; | 
 | const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; | 
 | const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; | 
 | const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; | 
 | const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; | 
 | const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; | 
 | const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; | 
 | const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; | 
 | const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; | 
 | const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; | 
 | const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; | 
 | const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; | 
 | const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; | 
 | const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; | 
 | cpp_quote("#define D3D12_LINEAR_GAMMA (1.0f)") | 
 | const UINT D3D12_MAJOR_VERSION = 12; | 
 | cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)") | 
 | cpp_quote("#define D3D12_MAX_DEPTH (1.0f)") | 
 | const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; | 
 | const UINT D3D12_MAX_MAXANISOTROPY = 16; | 
 | const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; | 
 | cpp_quote("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)") | 
 | const UINT D3D12_MAX_ROOT_COST = 64; | 
 | const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; | 
 | const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; | 
 | const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; | 
 | const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; | 
 | const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; | 
 | const UINT D3D12_MINOR_VERSION = 0; | 
 | cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)") | 
 | cpp_quote("#define D3D12_MIN_DEPTH (0.0f)") | 
 | const UINT D3D12_MIN_MAXANISOTROPY = 0; | 
 | cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)") | 
 | cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)") | 
 | const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; | 
 | const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; | 
 | cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)") | 
 | const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; | 
 | const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; | 
 | const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; | 
 | const UINT D3D12_PACKED_TILE = 0xffffffff; | 
 | const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; | 
 | const UINT D3D12_PREVIEW_SDK_VERSION = 702; | 
 | const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; | 
 | const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; | 
 | const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; | 
 | const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; | 
 | const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; | 
 | const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; | 
 | const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; | 
 | cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") | 
 | const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; | 
 | const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; | 
 | const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; | 
 | const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; | 
 | cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") | 
 | const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; | 
 | const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; | 
 | const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; | 
 | const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; | 
 | const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; | 
 | const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; | 
 | const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; | 
 | const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; | 
 | const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; | 
 | const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; | 
 | const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; | 
 | const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; | 
 | const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; | 
 | const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; | 
 | const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; | 
 | const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; | 
 | const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | 
 | const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; | 
 | const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; | 
 | const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; | 
 | const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; | 
 | const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; | 
 | const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | 
 | const UINT D3D12_REQ_MAXANISOTROPY = 16; | 
 | const UINT D3D12_REQ_MIP_LEVELS = 15; | 
 | const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; | 
 | const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; | 
 | const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; | 
 | const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; | 
 | cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") | 
 | const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; | 
 | const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; | 
 | const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; | 
 | const UINT D3D12_REQ_SUBRESOURCES = 30720; | 
 | const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; | 
 | const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; | 
 | const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; | 
 | const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; | 
 | const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; | 
 | const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; | 
 | const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; | 
 | const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; | 
 | const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; | 
 | const UINT D3D12_SDK_VERSION = 602; | 
 | const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; | 
 | const UINT D3D12_SHADER_MAJOR_VERSION = 5; | 
 | const UINT D3D12_SHADER_MAX_INSTANCES = 65535; | 
 | const UINT D3D12_SHADER_MAX_INTERFACES = 253; | 
 | const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; | 
 | const UINT D3D12_SHADER_MAX_TYPES = 65535; | 
 | const UINT D3D12_SHADER_MINOR_VERSION = 1; | 
 | const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; | 
 | const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; | 
 | const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; | 
 | const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; | 
 | const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; | 
 | const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; | 
 | const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; | 
 | const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; | 
 | const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; | 
 | const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; | 
 | const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; | 
 | const UINT D3D12_SO_STREAM_COUNT = 4; | 
 | const UINT D3D12_SPEC_DATE_DAY = 14; | 
 | const UINT D3D12_SPEC_DATE_MONTH = 11; | 
 | const UINT D3D12_SPEC_DATE_YEAR = 2014; | 
 | cpp_quote("#define D3D12_SPEC_VERSION (1.16)") | 
 | cpp_quote("#define D3D12_SRGB_GAMMA (2.2f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)") | 
 | cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)") | 
 | const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; | 
 | const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; | 
 | const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; | 
 | const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; | 
 | const UINT D3D12_STANDARD_VECTOR_SIZE = 4; | 
 | const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; | 
 | const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; | 
 | const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; | 
 | const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; | 
 | const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; | 
 | const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; | 
 | const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; | 
 | const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; | 
 | const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; | 
 | const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; | 
 | const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; | 
 | const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; | 
 | const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; | 
 | const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; | 
 | const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; | 
 | const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; | 
 | const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; | 
 | const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; | 
 | const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; | 
 | const UINT D3D12_UAV_SLOT_COUNT = 64; | 
 | const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; | 
 | const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; | 
 | const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; | 
 | const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; | 
 | const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; | 
 | const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; | 
 | const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; | 
 | const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; | 
 | const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; | 
 | const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; | 
 | const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; | 
 | const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; | 
 | const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; | 
 | const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; | 
 | const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; | 
 | const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
 | const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; | 
 | const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; | 
 | const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; | 
 | const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; | 
 |  | 
 | cpp_quote("#endif") | 
 |  | 
 | const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; | 
 | const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; | 
 | const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES | 
 |         = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); | 
 |  | 
 | typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT | 
 | { | 
 |     D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, | 
 |     D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, | 
 |     D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, | 
 | } D3D12_SHADER_MIN_PRECISION_SUPPORT; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);") | 
 |  | 
 | typedef enum D3D12_TILED_RESOURCES_TIER | 
 | { | 
 |     D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, | 
 |     D3D12_TILED_RESOURCES_TIER_1 = 1, | 
 |     D3D12_TILED_RESOURCES_TIER_2 = 2, | 
 |     D3D12_TILED_RESOURCES_TIER_3 = 3, | 
 | } D3D12_TILED_RESOURCES_TIER; | 
 |  | 
 | typedef enum D3D12_RESOURCE_BINDING_TIER | 
 | { | 
 |     D3D12_RESOURCE_BINDING_TIER_1 = 1, | 
 |     D3D12_RESOURCE_BINDING_TIER_2 = 2, | 
 |     D3D12_RESOURCE_BINDING_TIER_3 = 3, | 
 | } D3D12_RESOURCE_BINDING_TIER; | 
 |  | 
 | typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER | 
 | { | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, | 
 | } D3D12_CONSERVATIVE_RASTERIZATION_TIER; | 
 |  | 
 | typedef enum D3D12_CROSS_NODE_SHARING_TIER | 
 | { | 
 |     D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, | 
 |     D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, | 
 |     D3D12_CROSS_NODE_SHARING_TIER_1 = 2, | 
 |     D3D12_CROSS_NODE_SHARING_TIER_2 = 3, | 
 |     D3D12_CROSS_NODE_SHARING_TIER_3 = 4, | 
 | } D3D12_CROSS_NODE_SHARING_TIER; | 
 |  | 
 | typedef enum D3D12_RESOURCE_HEAP_TIER | 
 | { | 
 |     D3D12_RESOURCE_HEAP_TIER_1 = 1, | 
 |     D3D12_RESOURCE_HEAP_TIER_2 = 2, | 
 | } D3D12_RESOURCE_HEAP_TIER; | 
 |  | 
 | typedef enum D3D12_FORMAT_SUPPORT1 | 
 | { | 
 |     D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, | 
 |     D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, | 
 |     D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, | 
 |     D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, | 
 |     D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, | 
 |     D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, | 
 |     D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, | 
 |     D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, | 
 |     D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, | 
 |     D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, | 
 |     D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, | 
 |     D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, | 
 |     D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, | 
 |     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, | 
 |     D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, | 
 |     D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, | 
 |     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, | 
 |     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, | 
 |     D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, | 
 |     D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, | 
 |     D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, | 
 |     D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, | 
 |     D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, | 
 |     D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, | 
 |     D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, | 
 | } D3D12_FORMAT_SUPPORT1; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);") | 
 |  | 
 | typedef enum D3D12_FORMAT_SUPPORT2 | 
 | { | 
 |     D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, | 
 |     D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, | 
 |     D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, | 
 |     D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, | 
 |     D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, | 
 |     D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, | 
 | } D3D12_FORMAT_SUPPORT2; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);") | 
 |  | 
 | typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE | 
 | { | 
 |     D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, | 
 |     D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, | 
 |     D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, | 
 | } D3D12_WRITEBUFFERIMMEDIATE_MODE; | 
 |  | 
 | typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER | 
 | { | 
 |     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, | 
 |     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2, | 
 | }  D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; | 
 |  | 
 | typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS | 
 | { | 
 |     D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, | 
 |     D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, | 
 |     D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, | 
 |     D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, | 
 |     D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, | 
 |     D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, | 
 |     D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, | 
 |     D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40, | 
 | }  D3D12_SHADER_CACHE_SUPPORT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);") | 
 |  | 
 | typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS | 
 | { | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40, | 
 | } D3D12_COMMAND_LIST_SUPPORT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);") | 
 |  | 
 | typedef enum D3D12_VIEW_INSTANCING_TIER | 
 | { | 
 |     D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_VIEW_INSTANCING_TIER_1 = 0x1, | 
 |     D3D12_VIEW_INSTANCING_TIER_2 = 0x2, | 
 |     D3D12_VIEW_INSTANCING_TIER_3 = 0x3, | 
 | }  D3D12_VIEW_INSTANCING_TIER; | 
 |  | 
 | typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER | 
 | { | 
 |     D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, | 
 |     D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, | 
 |     D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2, | 
 | }  D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_DISPLAYABLE | 
 | { | 
 |     BOOL DisplayableTexture; | 
 |     D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; | 
 | } D3D12_FEATURE_DATA_DISPLAYABLE; | 
 |  | 
 | typedef enum D3D12_HEAP_SERIALIZATION_TIER | 
 | { | 
 |     D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, | 
 |     D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa, | 
 | }  D3D12_HEAP_SERIALIZATION_TIER; | 
 |  | 
 | typedef enum D3D12_RENDER_PASS_TIER | 
 | { | 
 |     D3D12_RENDER_PASS_TIER_0 = 0x0, | 
 |     D3D12_RENDER_PASS_TIER_1 = 0x1, | 
 |     D3D12_RENDER_PASS_TIER_2 = 0x2, | 
 | } D3D12_RENDER_PASS_TIER; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_TIER | 
 | { | 
 |     D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_RAYTRACING_TIER_1_0 = 0xa, | 
 |     D3D12_RAYTRACING_TIER_1_1 = 0xb, | 
 | } D3D12_RAYTRACING_TIER; | 
 |  | 
 | typedef enum D3D12_RESIDENCY_FLAGS | 
 | { | 
 |     D3D12_RESIDENCY_FLAG_NONE = 0x0, | 
 |     D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, | 
 | } D3D12_RESIDENCY_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);") | 
 |  | 
 | interface ID3D12Fence; | 
 | interface ID3D12RootSignature; | 
 | interface ID3D12Heap; | 
 | interface ID3D12DescriptorHeap; | 
 | interface ID3D12Resource; | 
 | interface ID3D12CommandAllocator; | 
 | interface ID3D12GraphicsCommandList; | 
 | interface ID3D12CommandQueue; | 
 | interface ID3D12PipelineState; | 
 | interface ID3D12Device; | 
 |  | 
 | typedef RECT D3D12_RECT; | 
 |  | 
 | typedef struct D3D12_BOX | 
 | { | 
 |     UINT left; | 
 |     UINT top; | 
 |     UINT front; | 
 |     UINT right; | 
 |     UINT bottom; | 
 |     UINT back; | 
 | } D3D12_BOX; | 
 |  | 
 | typedef struct D3D12_VIEWPORT | 
 | { | 
 |     FLOAT TopLeftX; | 
 |     FLOAT TopLeftY; | 
 |     FLOAT Width; | 
 |     FLOAT Height; | 
 |     FLOAT MinDepth; | 
 |     FLOAT MaxDepth; | 
 | } D3D12_VIEWPORT; | 
 |  | 
 | typedef struct D3D12_RANGE | 
 | { | 
 |     SIZE_T Begin; | 
 |     SIZE_T End; | 
 | } D3D12_RANGE; | 
 |  | 
 | typedef struct D3D12_RANGE_UINT64 | 
 | { | 
 |     UINT64 Begin; | 
 |     UINT64 End; | 
 | } D3D12_RANGE_UINT64; | 
 |  | 
 | typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 | 
 | { | 
 |     UINT Subresource; | 
 |     D3D12_RANGE_UINT64 Range; | 
 | } D3D12_SUBRESOURCE_RANGE_UINT64; | 
 |  | 
 | typedef struct D3D12_SUBRESOURCE_INFO | 
 | { | 
 |     UINT64 Offset; | 
 |     UINT RowPitch; | 
 |     UINT DepthPitch; | 
 | } D3D12_SUBRESOURCE_INFO; | 
 |  | 
 | typedef struct D3D12_RESOURCE_ALLOCATION_INFO | 
 | { | 
 |     UINT64 SizeInBytes; | 
 |     UINT64 Alignment; | 
 | } D3D12_RESOURCE_ALLOCATION_INFO; | 
 |  | 
 | typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 | 
 | { | 
 |     UINT64 Offset; | 
 |     UINT64 Alignment; | 
 |     UINT64 SizeInBytes; | 
 | } D3D12_RESOURCE_ALLOCATION_INFO1; | 
 |  | 
 | typedef struct D3D12_DRAW_ARGUMENTS | 
 | { | 
 |     UINT VertexCountPerInstance; | 
 |     UINT InstanceCount; | 
 |     UINT StartVertexLocation; | 
 |     UINT StartInstanceLocation; | 
 | } D3D12_DRAW_ARGUMENTS; | 
 |  | 
 | typedef struct D3D12_DRAW_INDEXED_ARGUMENTS | 
 | { | 
 |     UINT IndexCountPerInstance; | 
 |     UINT InstanceCount; | 
 |     UINT StartIndexLocation; | 
 |     INT BaseVertexLocation; | 
 |     UINT StartInstanceLocation; | 
 | } D3D12_DRAW_INDEXED_ARGUMENTS; | 
 |  | 
 | typedef struct D3D12_DISPATCH_ARGUMENTS | 
 | { | 
 |     UINT ThreadGroupCountX; | 
 |     UINT ThreadGroupCountY; | 
 |     UINT ThreadGroupCountZ; | 
 | } D3D12_DISPATCH_ARGUMENTS; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS | 
 | { | 
 |     BOOL DoublePrecisionFloatShaderOps; | 
 |     BOOL OutputMergerLogicOp; | 
 |     D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; | 
 |     D3D12_TILED_RESOURCES_TIER TiledResourcesTier; | 
 |     D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; | 
 |     BOOL PSSpecifiedStencilRefSupported; | 
 |     BOOL TypedUAVLoadAdditionalFormats; | 
 |     BOOL ROVsSupported; | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; | 
 |     UINT MaxGPUVirtualAddressBitsPerResource; | 
 |     BOOL StandardSwizzle64KBSupported; | 
 |     D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; | 
 |     BOOL CrossAdapterRowMajorTextureSupported; | 
 |     BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; | 
 |     D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_FORMAT_SUPPORT1 Support1; | 
 |     D3D12_FORMAT_SUPPORT2 Support2; | 
 | } D3D12_FEATURE_DATA_FORMAT_SUPPORT; | 
 |  | 
 | typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS | 
 | { | 
 |     D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, | 
 |     D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, | 
 | } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);") | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     UINT SampleCount; | 
 |     D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; | 
 |     UINT NumQualityLevels; | 
 | } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; | 
 |  | 
 | typedef enum D3D12_HEAP_TYPE | 
 | { | 
 |     D3D12_HEAP_TYPE_DEFAULT = 1, | 
 |     D3D12_HEAP_TYPE_UPLOAD = 2, | 
 |     D3D12_HEAP_TYPE_READBACK = 3, | 
 |     D3D12_HEAP_TYPE_CUSTOM = 4, | 
 | } D3D12_HEAP_TYPE; | 
 |  | 
 | typedef enum D3D12_CPU_PAGE_PROPERTY | 
 | { | 
 |     D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, | 
 |     D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, | 
 |     D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, | 
 |     D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, | 
 | } D3D12_CPU_PAGE_PROPERTY; | 
 |  | 
 | typedef enum D3D12_MEMORY_POOL | 
 | { | 
 |     D3D12_MEMORY_POOL_UNKNOWN = 0, | 
 |     D3D12_MEMORY_POOL_L0 = 1, | 
 |     D3D12_MEMORY_POOL_L1 = 2, | 
 | } D3D12_MEMORY_POOL; | 
 |  | 
 | typedef struct D3D12_HEAP_PROPERTIES | 
 | { | 
 |     D3D12_HEAP_TYPE Type; | 
 |     D3D12_CPU_PAGE_PROPERTY CPUPageProperty; | 
 |     D3D12_MEMORY_POOL MemoryPoolPreference; | 
 |     UINT CreationNodeMask; | 
 |     UINT VisibleNodeMask; | 
 | } D3D12_HEAP_PROPERTIES; | 
 |  | 
 | typedef enum D3D12_HEAP_FLAGS | 
 | { | 
 |     D3D12_HEAP_FLAG_NONE = 0x00, | 
 |     D3D12_HEAP_FLAG_SHARED = 0x01, | 
 |     D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, | 
 |     D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, | 
 |     D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, | 
 |     D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, | 
 |     D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, | 
 |     D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, | 
 |     D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, | 
 |     D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, | 
 |     D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, | 
 |     D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, | 
 |     D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, | 
 |     D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, | 
 |     D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, | 
 |     D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, | 
 | } D3D12_HEAP_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);") | 
 |  | 
 | typedef struct D3D12_HEAP_DESC | 
 | { | 
 |     UINT64 SizeInBytes; | 
 |     D3D12_HEAP_PROPERTIES Properties; | 
 |     UINT64 Alignment; | 
 |     D3D12_HEAP_FLAGS Flags; | 
 | } D3D12_HEAP_DESC; | 
 |  | 
 | typedef struct D3D12_TILED_RESOURCE_COORDINATE | 
 | { | 
 |     UINT X; | 
 |     UINT Y; | 
 |     UINT Z; | 
 |     UINT Subresource; | 
 | } D3D12_TILED_RESOURCE_COORDINATE; | 
 |  | 
 | typedef struct D3D12_TILE_REGION_SIZE | 
 | { | 
 |     UINT NumTiles; | 
 |     BOOL UseBox; | 
 |     UINT Width; | 
 |     UINT16 Height; | 
 |     UINT16 Depth; | 
 | } D3D12_TILE_REGION_SIZE; | 
 |  | 
 | typedef struct D3D12_SUBRESOURCE_TILING | 
 | { | 
 |     UINT WidthInTiles; | 
 |     UINT16 HeightInTiles; | 
 |     UINT16 DepthInTiles; | 
 |     UINT StartTileIndexInOverallResource; | 
 | } D3D12_SUBRESOURCE_TILING; | 
 |  | 
 | typedef struct D3D12_TILE_SHAPE | 
 | { | 
 |     UINT WidthInTexels; | 
 |     UINT HeightInTexels; | 
 |     UINT DepthInTexels; | 
 | } D3D12_TILE_SHAPE; | 
 |  | 
 | typedef struct D3D12_SHADER_BYTECODE | 
 | { | 
 |     const void *pShaderBytecode; | 
 |     SIZE_T BytecodeLength; | 
 | } D3D12_SHADER_BYTECODE; | 
 |  | 
 | typedef struct D3D12_DEPTH_STENCIL_VALUE | 
 | { | 
 |     FLOAT Depth; | 
 |     UINT8 Stencil; | 
 | } D3D12_DEPTH_STENCIL_VALUE; | 
 |  | 
 | typedef struct D3D12_CLEAR_VALUE | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     union | 
 |     { | 
 |         FLOAT Color[4]; | 
 |         D3D12_DEPTH_STENCIL_VALUE DepthStencil; | 
 |     }; | 
 | } D3D12_CLEAR_VALUE; | 
 |  | 
 | typedef struct D3D12_PACKED_MIP_INFO | 
 | { | 
 |     UINT8 NumStandardMips; | 
 |     UINT8 NumPackedMips; | 
 |     UINT NumTilesForPackedMips; | 
 |     UINT StartTileIndexInOverallResource; | 
 | } D3D12_PACKED_MIP_INFO; | 
 |  | 
 | typedef enum D3D12_RESOURCE_STATES | 
 | { | 
 |     D3D12_RESOURCE_STATE_COMMON = 0, | 
 |     D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, | 
 |     D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, | 
 |     D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, | 
 |     D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, | 
 |     D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, | 
 |     D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, | 
 |     D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, | 
 |     D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, | 
 |     D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, | 
 |     D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, | 
 |     D3D12_RESOURCE_STATE_COPY_DEST = 0x400, | 
 |     D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, | 
 |     D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, | 
 |     D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, | 
 |     D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, | 
 |     D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, | 
 |     D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, | 
 |     D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80, | 
 |     D3D12_RESOURCE_STATE_PRESENT = 0x0, | 
 |     D3D12_RESOURCE_STATE_PREDICATION = 0x200, | 
 |     D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, | 
 |     D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, | 
 |     D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, | 
 |     D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, | 
 |     D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, | 
 |     D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000, | 
 | } D3D12_RESOURCE_STATES; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") | 
 |  | 
 | typedef enum D3D12_RESOURCE_BARRIER_TYPE | 
 | { | 
 |     D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, | 
 |     D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, | 
 |     D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, | 
 | } D3D12_RESOURCE_BARRIER_TYPE; | 
 |  | 
 | typedef enum D3D12_RESOURCE_BARRIER_FLAGS | 
 | { | 
 |     D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, | 
 |     D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, | 
 |     D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, | 
 | } D3D12_RESOURCE_BARRIER_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);") | 
 |  | 
 | typedef struct D3D12_RESOURCE_TRANSITION_BARRIER | 
 | { | 
 |     ID3D12Resource *pResource; | 
 |     UINT Subresource; | 
 |     D3D12_RESOURCE_STATES StateBefore; | 
 |     D3D12_RESOURCE_STATES StateAfter; | 
 | } D3D12_RESOURCE_TRANSITION_BARRIER; | 
 |  | 
 | typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING | 
 | { | 
 |     ID3D12Resource *pResourceBefore; | 
 |     ID3D12Resource *pResourceAfter; | 
 | } D3D12_RESOURCE_ALIASING_BARRIER; | 
 |  | 
 | typedef struct D3D12_RESOURCE_UAV_BARRIER | 
 | { | 
 |     ID3D12Resource *pResource; | 
 | } D3D12_RESOURCE_UAV_BARRIER; | 
 |  | 
 | typedef struct D3D12_RESOURCE_BARRIER | 
 | { | 
 |     D3D12_RESOURCE_BARRIER_TYPE Type; | 
 |     D3D12_RESOURCE_BARRIER_FLAGS Flags; | 
 |     union | 
 |     { | 
 |         D3D12_RESOURCE_TRANSITION_BARRIER Transition; | 
 |         D3D12_RESOURCE_ALIASING_BARRIER Aliasing; | 
 |         D3D12_RESOURCE_UAV_BARRIER UAV; | 
 |     }; | 
 | } D3D12_RESOURCE_BARRIER; | 
 |  | 
 | typedef enum D3D12_RESOURCE_DIMENSION | 
 | { | 
 |     D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, | 
 |     D3D12_RESOURCE_DIMENSION_BUFFER = 1, | 
 |     D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, | 
 |     D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, | 
 |     D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, | 
 | } D3D12_RESOURCE_DIMENSION; | 
 |  | 
 | typedef enum D3D12_TEXTURE_LAYOUT | 
 | { | 
 |     D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, | 
 |     D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, | 
 |     D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, | 
 |     D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, | 
 | } D3D12_TEXTURE_LAYOUT; | 
 |  | 
 | typedef enum D3D12_RESOURCE_FLAGS | 
 | { | 
 |     D3D12_RESOURCE_FLAG_NONE = 0x0, | 
 |     D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, | 
 |     D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, | 
 |     D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, | 
 |     D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, | 
 |     D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, | 
 |     D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, | 
 |     D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, | 
 |     D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, | 
 |     D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100, | 
 | } D3D12_RESOURCE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_MIP_REGION | 
 | { | 
 |     UINT Width; | 
 |     UINT Height; | 
 |     UINT Depth; | 
 | } D3D12_MIP_REGION; | 
 |  | 
 | typedef struct D3D12_RESOURCE_DESC | 
 | { | 
 |     D3D12_RESOURCE_DIMENSION Dimension; | 
 |     UINT64 Alignment; | 
 |     UINT64 Width; | 
 |     UINT Height; | 
 |     UINT16 DepthOrArraySize; | 
 |     UINT16 MipLevels; | 
 |     DXGI_FORMAT Format; | 
 |     DXGI_SAMPLE_DESC SampleDesc; | 
 |     D3D12_TEXTURE_LAYOUT Layout; | 
 |     D3D12_RESOURCE_FLAGS Flags; | 
 | } D3D12_RESOURCE_DESC; | 
 |  | 
 | typedef struct D3D12_RESOURCE_DESC1 | 
 | { | 
 |     D3D12_RESOURCE_DIMENSION Dimension; | 
 |     UINT64 Alignment; | 
 |     UINT64 Width; | 
 |     UINT Height; | 
 |     UINT16 DepthOrArraySize; | 
 |     UINT16 MipLevels; | 
 |     DXGI_FORMAT Format; | 
 |     DXGI_SAMPLE_DESC SampleDesc; | 
 |     D3D12_TEXTURE_LAYOUT Layout; | 
 |     D3D12_RESOURCE_FLAGS Flags; | 
 |     D3D12_MIP_REGION SamplerFeedbackMipRegion; | 
 | } D3D12_RESOURCE_DESC1; | 
 |  | 
 | typedef enum D3D12_RESOLVE_MODE | 
 | { | 
 |     D3D12_RESOLVE_MODE_DECOMPRESS = 0, | 
 |     D3D12_RESOLVE_MODE_MIN = 1, | 
 |     D3D12_RESOLVE_MODE_MAX = 2, | 
 |     D3D12_RESOLVE_MODE_AVERAGE = 3, | 
 |     D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, | 
 |     D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5, | 
 | } D3D12_RESOLVE_MODE; | 
 |  | 
 | typedef struct D3D12_SAMPLE_POSITION | 
 | { | 
 |     INT8 X; | 
 |     INT8 Y; | 
 | } D3D12_SAMPLE_POSITION; | 
 |  | 
 | typedef enum D3D12_TEXTURE_COPY_TYPE | 
 | { | 
 |     D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, | 
 |     D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, | 
 | } D3D12_TEXTURE_COPY_TYPE; | 
 |  | 
 | typedef struct D3D12_SUBRESOURCE_FOOTPRINT | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     UINT Width; | 
 |     UINT Height; | 
 |     UINT Depth; | 
 |     UINT RowPitch; | 
 | } D3D12_SUBRESOURCE_FOOTPRINT; | 
 |  | 
 | typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT | 
 | { | 
 |     UINT64 Offset; | 
 |     D3D12_SUBRESOURCE_FOOTPRINT Footprint; | 
 | } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; | 
 |  | 
 | typedef struct D3D12_TEXTURE_COPY_LOCATION | 
 | { | 
 |     ID3D12Resource *pResource; | 
 |     D3D12_TEXTURE_COPY_TYPE Type; | 
 |     union | 
 |     { | 
 |         D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; | 
 |         UINT SubresourceIndex; | 
 |     }; | 
 | } D3D12_TEXTURE_COPY_LOCATION; | 
 |  | 
 | typedef enum D3D12_DESCRIPTOR_RANGE_TYPE | 
 | { | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, | 
 | } D3D12_DESCRIPTOR_RANGE_TYPE; | 
 |  | 
 | typedef struct D3D12_DESCRIPTOR_RANGE | 
 | { | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE RangeType; | 
 |     UINT NumDescriptors; | 
 |     UINT BaseShaderRegister; | 
 |     UINT RegisterSpace; | 
 |     UINT OffsetInDescriptorsFromTableStart; | 
 | } D3D12_DESCRIPTOR_RANGE; | 
 |  | 
 | typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS | 
 | { | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, | 
 |     D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, | 
 | } D3D12_DESCRIPTOR_RANGE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_DESCRIPTOR_RANGE1 | 
 | { | 
 |     D3D12_DESCRIPTOR_RANGE_TYPE RangeType; | 
 |     UINT NumDescriptors; | 
 |     UINT BaseShaderRegister; | 
 |     UINT RegisterSpace; | 
 |     D3D12_DESCRIPTOR_RANGE_FLAGS Flags; | 
 |     UINT OffsetInDescriptorsFromTableStart; | 
 | } D3D12_DESCRIPTOR_RANGE1; | 
 |  | 
 | typedef struct D3D12_ROOT_DESCRIPTOR_TABLE | 
 | { | 
 |     UINT NumDescriptorRanges; | 
 |     const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; | 
 | } D3D12_ROOT_DESCRIPTOR_TABLE; | 
 |  | 
 | typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 | 
 | { | 
 |     UINT NumDescriptorRanges; | 
 |     const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; | 
 | } D3D12_ROOT_DESCRIPTOR_TABLE1; | 
 |  | 
 | typedef struct D3D12_ROOT_CONSTANTS | 
 | { | 
 |     UINT ShaderRegister; | 
 |     UINT RegisterSpace; | 
 |     UINT Num32BitValues; | 
 | } D3D12_ROOT_CONSTANTS; | 
 |  | 
 | typedef struct D3D12_ROOT_DESCRIPTOR | 
 | { | 
 |     UINT ShaderRegister; | 
 |     UINT RegisterSpace; | 
 | } D3D12_ROOT_DESCRIPTOR; | 
 |  | 
 | typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS | 
 | { | 
 |     D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, | 
 |     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, | 
 |     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, | 
 |     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, | 
 | } D3D12_ROOT_DESCRIPTOR_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);") | 
 |  | 
 | typedef struct D3D12_ROOT_DESCRIPTOR1 | 
 | { | 
 |     UINT ShaderRegister; | 
 |     UINT RegisterSpace; | 
 |     D3D12_ROOT_DESCRIPTOR_FLAGS Flags; | 
 | } D3D12_ROOT_DESCRIPTOR1; | 
 |  | 
 | typedef enum D3D12_ROOT_PARAMETER_TYPE | 
 | { | 
 |     D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, | 
 |     D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, | 
 |     D3D12_ROOT_PARAMETER_TYPE_CBV = 2, | 
 |     D3D12_ROOT_PARAMETER_TYPE_SRV = 3, | 
 |     D3D12_ROOT_PARAMETER_TYPE_UAV = 4, | 
 | } D3D12_ROOT_PARAMETER_TYPE; | 
 |  | 
 | typedef enum D3D12_SHADER_VISIBILITY | 
 | { | 
 |     D3D12_SHADER_VISIBILITY_ALL = 0, | 
 |     D3D12_SHADER_VISIBILITY_VERTEX = 1, | 
 |     D3D12_SHADER_VISIBILITY_HULL = 2, | 
 |     D3D12_SHADER_VISIBILITY_DOMAIN = 3, | 
 |     D3D12_SHADER_VISIBILITY_GEOMETRY = 4, | 
 |     D3D12_SHADER_VISIBILITY_PIXEL = 5, | 
 |     D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, | 
 |     D3D12_SHADER_VISIBILITY_MESH = 7, | 
 | } D3D12_SHADER_VISIBILITY; | 
 |  | 
 | typedef struct D3D12_ROOT_PARAMETER | 
 | { | 
 |     D3D12_ROOT_PARAMETER_TYPE ParameterType; | 
 |     union | 
 |     { | 
 |         D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; | 
 |         D3D12_ROOT_CONSTANTS Constants; | 
 |         D3D12_ROOT_DESCRIPTOR Descriptor; | 
 |     }; | 
 |     D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 | } D3D12_ROOT_PARAMETER; | 
 |  | 
 | typedef struct D3D12_ROOT_PARAMETER1 | 
 | { | 
 |     D3D12_ROOT_PARAMETER_TYPE ParameterType; | 
 |     union | 
 |     { | 
 |         D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; | 
 |         D3D12_ROOT_CONSTANTS Constants; | 
 |         D3D12_ROOT_DESCRIPTOR1 Descriptor; | 
 |     }; | 
 |     D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 | } D3D12_ROOT_PARAMETER1; | 
 |  | 
 | typedef enum D3D12_STATIC_BORDER_COLOR | 
 | { | 
 |     D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, | 
 |     D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, | 
 |     D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, | 
 | } D3D12_STATIC_BORDER_COLOR; | 
 |  | 
 | typedef enum D3D12_FILTER | 
 | { | 
 |     D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, | 
 |     D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, | 
 |     D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, | 
 |     D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, | 
 |     D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | 
 |     D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | 
 |     D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | 
 |     D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | 
 |     D3D12_FILTER_ANISOTROPIC = 0x55, | 
 |     D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | 
 |     D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | 
 |     D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | 
 |     D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | 
 |     D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | 
 |     D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | 
 |     D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | 
 |     D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | 
 |     D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, | 
 |     D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, | 
 |     D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, | 
 |     D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, | 
 |     D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, | 
 |     D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, | 
 |     D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, | 
 |     D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, | 
 |     D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, | 
 |     D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, | 
 |     D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, | 
 |     D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, | 
 |     D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, | 
 |     D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, | 
 |     D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, | 
 |     D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, | 
 |     D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, | 
 |     D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, | 
 |     D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, | 
 | } D3D12_FILTER; | 
 |  | 
 | typedef enum D3D12_FILTER_TYPE | 
 | { | 
 |     D3D12_FILTER_TYPE_POINT = 0, | 
 |     D3D12_FILTER_TYPE_LINEAR = 1, | 
 | } D3D12_FILTER_TYPE; | 
 |  | 
 | const UINT D3D12_MIP_FILTER_SHIFT = 0; | 
 | const UINT D3D12_MAG_FILTER_SHIFT = 2; | 
 | const UINT D3D12_MIN_FILTER_SHIFT = 4; | 
 | const UINT D3D12_FILTER_TYPE_MASK = 0x3; | 
 |  | 
 | const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; | 
 |  | 
 | typedef enum D3D12_FILTER_REDUCTION_TYPE | 
 | { | 
 |     D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, | 
 |     D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, | 
 |     D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, | 
 |     D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, | 
 | } D3D12_FILTER_REDUCTION_TYPE; | 
 |  | 
 | const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; | 
 | const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; | 
 |  | 
 | cpp_quote("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\") | 
 | cpp_quote("    ((D3D12_FILTER) ( \\") | 
 | cpp_quote("    (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\") | 
 | cpp_quote("    | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\") | 
 | cpp_quote("    | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\") | 
 | cpp_quote("    | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))") | 
 |  | 
 | cpp_quote("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\") | 
 | cpp_quote("    ((D3D12_FILTER) ( \\") | 
 | cpp_quote("     D3D12_ANISOTROPIC_FILTERING_BIT \\") | 
 | cpp_quote("     | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\") | 
 | cpp_quote("                                 D3D12_FILTER_TYPE_LINEAR, \\") | 
 | cpp_quote("                                 D3D12_FILTER_TYPE_LINEAR, \\") | 
 | cpp_quote("                                 reduction)))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") | 
 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") | 
 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") | 
 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter)  \\") | 
 | cpp_quote("    (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") | 
 | cpp_quote("    && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") | 
 | cpp_quote("    && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") | 
 | cpp_quote("    && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") | 
 | cpp_quote("    ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") | 
 | cpp_quote("    & D3D12_FILTER_REDUCTION_TYPE_MASK))") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") | 
 | cpp_quote("    (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") | 
 |  | 
 | typedef enum D3D12_TEXTURE_ADDRESS_MODE | 
 | { | 
 |     D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, | 
 |     D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, | 
 |     D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, | 
 |     D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, | 
 |     D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, | 
 | } D3D12_TEXTURE_ADDRESS_MODE; | 
 |  | 
 | typedef enum D3D12_COMPARISON_FUNC | 
 | { | 
 |     D3D12_COMPARISON_FUNC_NEVER = 1, | 
 |     D3D12_COMPARISON_FUNC_LESS = 2, | 
 |     D3D12_COMPARISON_FUNC_EQUAL = 3, | 
 |     D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, | 
 |     D3D12_COMPARISON_FUNC_GREATER = 5, | 
 |     D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, | 
 |     D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, | 
 |     D3D12_COMPARISON_FUNC_ALWAYS = 8, | 
 | } D3D12_COMPARISON_FUNC; | 
 |  | 
 | typedef struct D3D12_STATIC_SAMPLER_DESC | 
 | { | 
 |     D3D12_FILTER Filter; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressU; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressV; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressW; | 
 |     FLOAT MipLODBias; | 
 |     UINT MaxAnisotropy; | 
 |     D3D12_COMPARISON_FUNC ComparisonFunc; | 
 |     D3D12_STATIC_BORDER_COLOR BorderColor; | 
 |     FLOAT MinLOD; | 
 |     FLOAT MaxLOD; | 
 |     UINT ShaderRegister; | 
 |     UINT RegisterSpace; | 
 |     D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 | } D3D12_STATIC_SAMPLER_DESC; | 
 |  | 
 | typedef enum D3D12_ROOT_SIGNATURE_FLAGS | 
 | { | 
 |     D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, | 
 |     D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, | 
 | } D3D12_ROOT_SIGNATURE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_ROOT_SIGNATURE_DESC | 
 | { | 
 |     UINT NumParameters; | 
 |     const D3D12_ROOT_PARAMETER *pParameters; | 
 |     UINT NumStaticSamplers; | 
 |     const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; | 
 |     D3D12_ROOT_SIGNATURE_FLAGS Flags; | 
 | } D3D12_ROOT_SIGNATURE_DESC; | 
 |  | 
 | typedef struct D3D12_ROOT_SIGNATURE_DESC1 | 
 | { | 
 |     UINT NumParameters; | 
 |     const D3D12_ROOT_PARAMETER1 *pParameters; | 
 |     UINT NumStaticSamplers; | 
 |     const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; | 
 |     D3D12_ROOT_SIGNATURE_FLAGS Flags; | 
 | } D3D12_ROOT_SIGNATURE_DESC1; | 
 |  | 
 | typedef enum D3D_ROOT_SIGNATURE_VERSION | 
 | { | 
 |     D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, | 
 |     D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, | 
 |     D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, | 
 | } D3D_ROOT_SIGNATURE_VERSION; | 
 |  | 
 | typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC | 
 | { | 
 |     D3D_ROOT_SIGNATURE_VERSION Version; | 
 |     union | 
 |     { | 
 |         D3D12_ROOT_SIGNATURE_DESC Desc_1_0; | 
 |         D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; | 
 |     }; | 
 | } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; | 
 |  | 
 | typedef enum D3D12_DESCRIPTOR_HEAP_TYPE | 
 | { | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE_RTV, | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE_DSV, | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, | 
 | } D3D12_DESCRIPTOR_HEAP_TYPE; | 
 |  | 
 | typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS | 
 | { | 
 |     D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, | 
 |     D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, | 
 | } D3D12_DESCRIPTOR_HEAP_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);") | 
 |  | 
 | typedef struct D3D12_DESCRIPTOR_HEAP_DESC | 
 | { | 
 |     D3D12_DESCRIPTOR_HEAP_TYPE Type; | 
 |     UINT NumDescriptors; | 
 |     D3D12_DESCRIPTOR_HEAP_FLAGS Flags; | 
 |     UINT NodeMask; | 
 | } D3D12_DESCRIPTOR_HEAP_DESC; | 
 |  | 
 | typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; | 
 |  | 
 | typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 |     UINT SizeInBytes; | 
 | } D3D12_CONSTANT_BUFFER_VIEW_DESC; | 
 |  | 
 | typedef enum D3D12_SRV_DIMENSION | 
 | { | 
 |     D3D12_SRV_DIMENSION_UNKNOWN = 0, | 
 |     D3D12_SRV_DIMENSION_BUFFER = 1, | 
 |     D3D12_SRV_DIMENSION_TEXTURE1D = 2, | 
 |     D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 |     D3D12_SRV_DIMENSION_TEXTURE2D = 4, | 
 |     D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 |     D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 |     D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 |     D3D12_SRV_DIMENSION_TEXTURE3D = 8, | 
 |     D3D12_SRV_DIMENSION_TEXTURECUBE = 9, | 
 |     D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, | 
 |     D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, | 
 | } D3D12_SRV_DIMENSION; | 
 |  | 
 | typedef enum D3D12_BUFFER_SRV_FLAGS | 
 | { | 
 |     D3D12_BUFFER_SRV_FLAG_NONE = 0x0, | 
 |     D3D12_BUFFER_SRV_FLAG_RAW = 0x1, | 
 | } D3D12_BUFFER_SRV_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);") | 
 |  | 
 | typedef enum D3D12_SHADER_COMPONENT_MAPPING | 
 | { | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, | 
 |     D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, | 
 | } D3D12_SHADER_COMPONENT_MAPPING; | 
 |  | 
 | cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") | 
 | cpp_quote("        (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") | 
 | cpp_quote("        | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") | 
 | cpp_quote("        | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") | 
 | cpp_quote("        | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") | 
 | cpp_quote("        | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") | 
 | cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") | 
 |  | 
 | cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\") | 
 | cpp_quote("        ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") | 
 | cpp_quote("        & D3D12_SHADER_COMPONENT_MAPPING_MASK))") | 
 |  | 
 | typedef struct D3D12_BUFFER_SRV | 
 | { | 
 |     UINT64 FirstElement; | 
 |     UINT NumElements; | 
 |     UINT StructureByteStride; | 
 |     D3D12_BUFFER_SRV_FLAGS Flags; | 
 | } D3D12_BUFFER_SRV; | 
 |  | 
 | typedef struct D3D12_TEX1D_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEX1D_SRV; | 
 |  | 
 | typedef struct D3D12_TEX1D_ARRAY_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEX1D_ARRAY_SRV; | 
 |  | 
 | typedef struct D3D12_TEX2D_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT PlaneSlice; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEX2D_SRV; | 
 |  | 
 | typedef struct D3D12_TEX2D_ARRAY_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEX2D_ARRAY_SRV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_SRV | 
 | { | 
 |     UINT UnusedField_NothingToDefine; | 
 | } D3D12_TEX2DMS_SRV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_ARRAY_SRV | 
 | { | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX2DMS_ARRAY_SRV; | 
 |  | 
 | typedef struct D3D12_TEX3D_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEX3D_SRV; | 
 |  | 
 | typedef struct D3D12_TEXCUBE_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEXCUBE_SRV; | 
 |  | 
 | typedef struct D3D12_TEXCUBE_ARRAY_SRV | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT First2DArrayFace; | 
 |     UINT NumCubes; | 
 |     FLOAT ResourceMinLODClamp; | 
 | } D3D12_TEXCUBE_ARRAY_SRV; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS Location; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; | 
 |  | 
 | typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_SRV_DIMENSION ViewDimension; | 
 |     UINT Shader4ComponentMapping; | 
 |     union | 
 |     { | 
 |         D3D12_BUFFER_SRV Buffer; | 
 |         D3D12_TEX1D_SRV Texture1D; | 
 |         D3D12_TEX1D_ARRAY_SRV Texture1DArray; | 
 |         D3D12_TEX2D_SRV Texture2D; | 
 |         D3D12_TEX2D_ARRAY_SRV Texture2DArray; | 
 |         D3D12_TEX2DMS_SRV Texture2DMS; | 
 |         D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
 |         D3D12_TEX3D_SRV Texture3D; | 
 |         D3D12_TEXCUBE_SRV TextureCube; | 
 |         D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; | 
 |         D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; | 
 |     }; | 
 | } D3D12_SHADER_RESOURCE_VIEW_DESC; | 
 |  | 
 | typedef enum D3D12_UAV_DIMENSION | 
 | { | 
 |     D3D12_UAV_DIMENSION_UNKNOWN = 0, | 
 |     D3D12_UAV_DIMENSION_BUFFER = 1, | 
 |     D3D12_UAV_DIMENSION_TEXTURE1D = 2, | 
 |     D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, | 
 |     D3D12_UAV_DIMENSION_TEXTURE2D = 4, | 
 |     D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, | 
 |     D3D12_UAV_DIMENSION_TEXTURE3D = 8, | 
 | } D3D12_UAV_DIMENSION; | 
 |  | 
 | typedef enum D3D12_BUFFER_UAV_FLAGS | 
 | { | 
 |     D3D12_BUFFER_UAV_FLAG_NONE = 0x0, | 
 |     D3D12_BUFFER_UAV_FLAG_RAW = 0x1, | 
 | } D3D12_BUFFER_UAV_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);") | 
 |  | 
 | typedef struct D3D12_BUFFER_UAV | 
 | { | 
 |     UINT64 FirstElement; | 
 |     UINT NumElements; | 
 |     UINT StructureByteStride; | 
 |     UINT64 CounterOffsetInBytes; | 
 |     D3D12_BUFFER_UAV_FLAGS Flags; | 
 | } D3D12_BUFFER_UAV; | 
 |  | 
 | typedef struct D3D12_TEX1D_UAV | 
 | { | 
 |     UINT MipSlice; | 
 | } D3D12_TEX1D_UAV; | 
 |  | 
 | typedef struct D3D12_TEX1D_ARRAY_UAV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX1D_ARRAY_UAV; | 
 |  | 
 | typedef struct D3D12_TEX2D_UAV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT PlaneSlice; | 
 | } D3D12_TEX2D_UAV; | 
 |  | 
 | typedef struct D3D12_TEX2D_ARRAY_UAV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 | } D3D12_TEX2D_ARRAY_UAV; | 
 |  | 
 | typedef struct D3D12_TEX3D_UAV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstWSlice; | 
 |     UINT WSize; | 
 | } D3D12_TEX3D_UAV; | 
 |  | 
 | typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_UAV_DIMENSION ViewDimension; | 
 |     union | 
 |     { | 
 |         D3D12_BUFFER_UAV Buffer; | 
 |         D3D12_TEX1D_UAV Texture1D; | 
 |         D3D12_TEX1D_ARRAY_UAV Texture1DArray; | 
 |         D3D12_TEX2D_UAV Texture2D; | 
 |         D3D12_TEX2D_ARRAY_UAV Texture2DArray; | 
 |         D3D12_TEX3D_UAV Texture3D; | 
 |     }; | 
 | } D3D12_UNORDERED_ACCESS_VIEW_DESC; | 
 |  | 
 | typedef enum D3D12_RTV_DIMENSION | 
 | { | 
 |     D3D12_RTV_DIMENSION_UNKNOWN = 0, | 
 |     D3D12_RTV_DIMENSION_BUFFER = 1, | 
 |     D3D12_RTV_DIMENSION_TEXTURE1D = 2, | 
 |     D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, | 
 |     D3D12_RTV_DIMENSION_TEXTURE2D = 4, | 
 |     D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, | 
 |     D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, | 
 |     D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 |     D3D12_RTV_DIMENSION_TEXTURE3D = 8, | 
 | } D3D12_RTV_DIMENSION; | 
 |  | 
 | typedef struct D3D12_BUFFER_RTV | 
 | { | 
 |     UINT64 FirstElement; | 
 |     UINT NumElements; | 
 | } D3D12_BUFFER_RTV; | 
 |  | 
 | typedef struct D3D12_TEX1D_RTV | 
 | { | 
 |     UINT MipSlice; | 
 | } D3D12_TEX1D_RTV; | 
 |  | 
 | typedef struct D3D12_TEX1D_ARRAY_RTV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX1D_ARRAY_RTV; | 
 |  | 
 | typedef struct D3D12_TEX2D_RTV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT PlaneSlice; | 
 | } D3D12_TEX2D_RTV; | 
 |  | 
 | typedef struct D3D12_TEX2D_ARRAY_RTV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 | } D3D12_TEX2D_ARRAY_RTV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_RTV | 
 | { | 
 |     UINT UnusedField_NothingToDefine; | 
 | } D3D12_TEX2DMS_RTV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_ARRAY_RTV | 
 | { | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX2DMS_ARRAY_RTV; | 
 |  | 
 | typedef struct D3D12_TEX3D_RTV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstWSlice; | 
 |     UINT WSize; | 
 | } D3D12_TEX3D_RTV; | 
 |  | 
 | typedef struct D3D12_RENDER_TARGET_VIEW_DESC | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_RTV_DIMENSION ViewDimension; | 
 |     union | 
 |     { | 
 |         D3D12_BUFFER_RTV Buffer; | 
 |         D3D12_TEX1D_RTV Texture1D; | 
 |         D3D12_TEX1D_ARRAY_RTV Texture1DArray; | 
 |         D3D12_TEX2D_RTV Texture2D; | 
 |         D3D12_TEX2D_ARRAY_RTV Texture2DArray; | 
 |         D3D12_TEX2DMS_RTV Texture2DMS; | 
 |         D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
 |         D3D12_TEX3D_RTV Texture3D; | 
 |     }; | 
 | } D3D12_RENDER_TARGET_VIEW_DESC; | 
 |  | 
 | typedef enum D3D12_DSV_DIMENSION | 
 | { | 
 |     D3D12_DSV_DIMENSION_UNKNOWN = 0, | 
 |     D3D12_DSV_DIMENSION_TEXTURE1D = 1, | 
 |     D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, | 
 |     D3D12_DSV_DIMENSION_TEXTURE2D = 3, | 
 |     D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, | 
 |     D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, | 
 |     D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, | 
 | } D3D12_DSV_DIMENSION; | 
 |  | 
 | typedef enum D3D12_DSV_FLAGS | 
 | { | 
 |     D3D12_DSV_FLAG_NONE = 0x0, | 
 |     D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, | 
 |     D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, | 
 | } D3D12_DSV_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") | 
 |  | 
 | typedef struct D3D12_TEX1D_DSV | 
 | { | 
 |     UINT MipSlice; | 
 | } D3D12_TEX1D_DSV; | 
 |  | 
 | typedef struct D3D12_TEX1D_ARRAY_DSV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX1D_ARRAY_DSV; | 
 |  | 
 | typedef struct D3D12_TEX2D_DSV | 
 | { | 
 |     UINT MipSlice; | 
 | } D3D12_TEX2D_DSV; | 
 |  | 
 | typedef struct D3D12_TEX2D_ARRAY_DSV | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX2D_ARRAY_DSV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_DSV | 
 | { | 
 |     UINT UnusedField_NothingToDefine; | 
 | } D3D12_TEX2DMS_DSV; | 
 |  | 
 | typedef struct D3D12_TEX2DMS_ARRAY_DSV | 
 | { | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 | } D3D12_TEX2DMS_ARRAY_DSV; | 
 |  | 
 | typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_DSV_DIMENSION ViewDimension; | 
 |     D3D12_DSV_FLAGS Flags; | 
 |     union | 
 |     { | 
 |         D3D12_TEX1D_DSV Texture1D; | 
 |         D3D12_TEX1D_ARRAY_DSV Texture1DArray; | 
 |         D3D12_TEX2D_DSV Texture2D; | 
 |         D3D12_TEX2D_ARRAY_DSV Texture2DArray; | 
 |         D3D12_TEX2DMS_DSV Texture2DMS; | 
 |         D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; | 
 |     }; | 
 | } D3D12_DEPTH_STENCIL_VIEW_DESC; | 
 |  | 
 | typedef struct D3D12_SAMPLER_DESC | 
 | { | 
 |     D3D12_FILTER Filter; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressU; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressV; | 
 |     D3D12_TEXTURE_ADDRESS_MODE AddressW; | 
 |     FLOAT MipLODBias; | 
 |     UINT MaxAnisotropy; | 
 |     D3D12_COMPARISON_FUNC ComparisonFunc; | 
 |     FLOAT BorderColor[4]; | 
 |     FLOAT MinLOD; | 
 |     FLOAT MaxLOD; | 
 | } D3D12_SAMPLER_DESC; | 
 |  | 
 | typedef struct D3D12_CPU_DESCRIPTOR_HANDLE | 
 | { | 
 |     SIZE_T ptr; | 
 | } D3D12_CPU_DESCRIPTOR_HANDLE; | 
 |  | 
 | typedef struct D3D12_GPU_DESCRIPTOR_HANDLE | 
 | { | 
 |     UINT64 ptr; | 
 | } D3D12_GPU_DESCRIPTOR_HANDLE; | 
 |  | 
 | typedef enum D3D12_STENCIL_OP | 
 | { | 
 |     D3D12_STENCIL_OP_KEEP = 1, | 
 |     D3D12_STENCIL_OP_ZERO = 2, | 
 |     D3D12_STENCIL_OP_REPLACE = 3, | 
 |     D3D12_STENCIL_OP_INCR_SAT = 4, | 
 |     D3D12_STENCIL_OP_DECR_SAT = 5, | 
 |     D3D12_STENCIL_OP_INVERT = 6, | 
 |     D3D12_STENCIL_OP_INCR = 7, | 
 |     D3D12_STENCIL_OP_DECR = 8, | 
 | } D3D12_STENCIL_OP; | 
 |  | 
 | typedef struct D3D12_DEPTH_STENCILOP_DESC | 
 | { | 
 |     D3D12_STENCIL_OP StencilFailOp; | 
 |     D3D12_STENCIL_OP StencilDepthFailOp; | 
 |     D3D12_STENCIL_OP StencilPassOp; | 
 |     D3D12_COMPARISON_FUNC StencilFunc; | 
 | } D3D12_DEPTH_STENCILOP_DESC; | 
 |  | 
 | typedef enum D3D12_DEPTH_WRITE_MASK | 
 | { | 
 |     D3D12_DEPTH_WRITE_MASK_ZERO = 0, | 
 |     D3D12_DEPTH_WRITE_MASK_ALL = 1, | 
 | } D3D12_DEPTH_WRITE_MASK; | 
 |  | 
 | typedef struct D3D12_DEPTH_STENCIL_DESC | 
 | { | 
 |     BOOL DepthEnable; | 
 |     D3D12_DEPTH_WRITE_MASK DepthWriteMask; | 
 |     D3D12_COMPARISON_FUNC DepthFunc; | 
 |     BOOL StencilEnable; | 
 |     UINT8 StencilReadMask; | 
 |     UINT8 StencilWriteMask; | 
 |     D3D12_DEPTH_STENCILOP_DESC FrontFace; | 
 |     D3D12_DEPTH_STENCILOP_DESC BackFace; | 
 | } D3D12_DEPTH_STENCIL_DESC; | 
 |  | 
 | typedef struct D3D12_DEPTH_STENCIL_DESC1 | 
 | { | 
 |     BOOL DepthEnable; | 
 |     D3D12_DEPTH_WRITE_MASK DepthWriteMask; | 
 |     D3D12_COMPARISON_FUNC DepthFunc; | 
 |     BOOL StencilEnable; | 
 |     UINT8 StencilReadMask; | 
 |     UINT8 StencilWriteMask; | 
 |     D3D12_DEPTH_STENCILOP_DESC FrontFace; | 
 |     D3D12_DEPTH_STENCILOP_DESC BackFace; | 
 |     BOOL DepthBoundsTestEnable; | 
 | } D3D12_DEPTH_STENCIL_DESC1; | 
 |  | 
 | typedef enum D3D12_BLEND | 
 | { | 
 |     D3D12_BLEND_ZERO = 1, | 
 |     D3D12_BLEND_ONE = 2, | 
 |     D3D12_BLEND_SRC_COLOR = 3, | 
 |     D3D12_BLEND_INV_SRC_COLOR = 4, | 
 |     D3D12_BLEND_SRC_ALPHA = 5, | 
 |     D3D12_BLEND_INV_SRC_ALPHA = 6, | 
 |     D3D12_BLEND_DEST_ALPHA = 7, | 
 |     D3D12_BLEND_INV_DEST_ALPHA = 8, | 
 |     D3D12_BLEND_DEST_COLOR = 9, | 
 |     D3D12_BLEND_INV_DEST_COLOR = 10, | 
 |     D3D12_BLEND_SRC_ALPHA_SAT = 11, | 
 |     D3D12_BLEND_BLEND_FACTOR = 14, | 
 |     D3D12_BLEND_INV_BLEND_FACTOR = 15, | 
 |     D3D12_BLEND_SRC1_COLOR = 16, | 
 |     D3D12_BLEND_INV_SRC1_COLOR = 17, | 
 |     D3D12_BLEND_SRC1_ALPHA = 18, | 
 |     D3D12_BLEND_INV_SRC1_ALPHA = 19, | 
 |     D3D12_BLEND_ALPHA_FACTOR = 20, | 
 |     D3D12_BLEND_INV_ALPHA_FACTOR = 21, | 
 | } D3D12_BLEND; | 
 |  | 
 | typedef enum D3D12_BLEND_OP | 
 | { | 
 |     D3D12_BLEND_OP_ADD = 1, | 
 |     D3D12_BLEND_OP_SUBTRACT = 2, | 
 |     D3D12_BLEND_OP_REV_SUBTRACT = 3, | 
 |     D3D12_BLEND_OP_MIN = 4, | 
 |     D3D12_BLEND_OP_MAX = 5, | 
 | } D3D12_BLEND_OP; | 
 |  | 
 | typedef enum D3D12_LOGIC_OP | 
 | { | 
 |     D3D12_LOGIC_OP_CLEAR = 0x0, | 
 |     D3D12_LOGIC_OP_SET = 0x1, | 
 |     D3D12_LOGIC_OP_COPY = 0x2, | 
 |     D3D12_LOGIC_OP_COPY_INVERTED = 0x3, | 
 |     D3D12_LOGIC_OP_NOOP = 0x4, | 
 |     D3D12_LOGIC_OP_INVERT = 0x5, | 
 |     D3D12_LOGIC_OP_AND = 0x6, | 
 |     D3D12_LOGIC_OP_NAND = 0x7, | 
 |     D3D12_LOGIC_OP_OR = 0x8, | 
 |     D3D12_LOGIC_OP_NOR = 0x9, | 
 |     D3D12_LOGIC_OP_XOR = 0xa, | 
 |     D3D12_LOGIC_OP_EQUIV = 0xb, | 
 |     D3D12_LOGIC_OP_AND_REVERSE = 0xc, | 
 |     D3D12_LOGIC_OP_AND_INVERTED = 0xd, | 
 |     D3D12_LOGIC_OP_OR_REVERSE = 0xe, | 
 |     D3D12_LOGIC_OP_OR_INVERTED = 0xf, | 
 | } D3D12_LOGIC_OP; | 
 |  | 
 | typedef enum D3D12_COLOR_WRITE_ENABLE | 
 | { | 
 |     D3D12_COLOR_WRITE_ENABLE_RED = 0x1, | 
 |     D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, | 
 |     D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, | 
 |     D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, | 
 |     D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED | 
 |             | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE | 
 |             | D3D12_COLOR_WRITE_ENABLE_ALPHA), | 
 | } D3D12_COLOR_WRITE_ENABLE; | 
 |  | 
 | typedef struct D3D12_RENDER_TARGET_BLEND_DESC | 
 | { | 
 |     BOOL BlendEnable; | 
 |     BOOL LogicOpEnable; | 
 |     D3D12_BLEND SrcBlend; | 
 |     D3D12_BLEND DestBlend; | 
 |     D3D12_BLEND_OP BlendOp; | 
 |     D3D12_BLEND SrcBlendAlpha; | 
 |     D3D12_BLEND DestBlendAlpha; | 
 |     D3D12_BLEND_OP BlendOpAlpha; | 
 |     D3D12_LOGIC_OP LogicOp; | 
 |     UINT8 RenderTargetWriteMask; | 
 | } D3D12_RENDER_TARGET_BLEND_DESC; | 
 |  | 
 | typedef struct D3D12_BLEND_DESC | 
 | { | 
 |     BOOL AlphaToCoverageEnable; | 
 |     BOOL IndependentBlendEnable; | 
 |     D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
 | } D3D12_BLEND_DESC; | 
 |  | 
 | typedef enum D3D12_FILL_MODE | 
 | { | 
 |     D3D12_FILL_MODE_WIREFRAME = 2, | 
 |     D3D12_FILL_MODE_SOLID = 3, | 
 | } D3D12_FILL_MODE; | 
 |  | 
 | typedef enum D3D12_CULL_MODE | 
 | { | 
 |     D3D12_CULL_MODE_NONE = 1, | 
 |     D3D12_CULL_MODE_FRONT = 2, | 
 |     D3D12_CULL_MODE_BACK = 3, | 
 | } D3D12_CULL_MODE; | 
 |  | 
 | typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE | 
 | { | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, | 
 | } D3D12_CONSERVATIVE_RASTERIZATION_MODE; | 
 |  | 
 | typedef struct D3D12_RASTERIZER_DESC | 
 | { | 
 |     D3D12_FILL_MODE FillMode; | 
 |     D3D12_CULL_MODE CullMode; | 
 |     BOOL FrontCounterClockwise; | 
 |     INT DepthBias; | 
 |     FLOAT DepthBiasClamp; | 
 |     FLOAT SlopeScaledDepthBias; | 
 |     BOOL DepthClipEnable; | 
 |     BOOL MultisampleEnable; | 
 |     BOOL AntialiasedLineEnable; | 
 |     UINT ForcedSampleCount; | 
 |     D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; | 
 | } D3D12_RASTERIZER_DESC; | 
 |  | 
 | typedef struct D3D12_SO_DECLARATION_ENTRY | 
 | { | 
 |     UINT Stream; | 
 |     const char *SemanticName; | 
 |     UINT SemanticIndex; | 
 |     BYTE StartComponent; | 
 |     BYTE ComponentCount; | 
 |     BYTE OutputSlot; | 
 | } D3D12_SO_DECLARATION_ENTRY; | 
 |  | 
 | typedef struct D3D12_STREAM_OUTPUT_DESC | 
 | { | 
 |     const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; | 
 |     UINT NumEntries; | 
 |     const UINT *pBufferStrides; | 
 |     UINT NumStrides; | 
 |     UINT RasterizedStream; | 
 | } D3D12_STREAM_OUTPUT_DESC; | 
 |  | 
 | typedef enum D3D12_INPUT_CLASSIFICATION | 
 | { | 
 |     D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, | 
 |     D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, | 
 | } D3D12_INPUT_CLASSIFICATION; | 
 |  | 
 | typedef struct D3D12_INPUT_ELEMENT_DESC | 
 | { | 
 |     const char *SemanticName; | 
 |     UINT SemanticIndex; | 
 |     DXGI_FORMAT Format; | 
 |     UINT InputSlot; | 
 |     UINT AlignedByteOffset; | 
 |     D3D12_INPUT_CLASSIFICATION InputSlotClass; | 
 |     UINT InstanceDataStepRate; | 
 | } D3D12_INPUT_ELEMENT_DESC; | 
 |  | 
 | typedef struct D3D12_INPUT_LAYOUT_DESC | 
 | { | 
 |     const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; | 
 |     UINT NumElements; | 
 | } D3D12_INPUT_LAYOUT_DESC; | 
 |  | 
 | typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE | 
 | { | 
 |     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, | 
 |     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, | 
 |     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, | 
 | } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; | 
 |  | 
 | typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; | 
 |  | 
 | typedef D3D_PRIMITIVE D3D12_PRIMITIVE; | 
 |  | 
 | typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE | 
 | { | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, | 
 | } D3D12_PRIMITIVE_TOPOLOGY_TYPE; | 
 |  | 
 | typedef struct D3D12_CACHED_PIPELINE_STATE | 
 | { | 
 |     const void *pCachedBlob; | 
 |     SIZE_T CachedBlobSizeInBytes; | 
 | } D3D12_CACHED_PIPELINE_STATE; | 
 |  | 
 | typedef enum D3D12_PIPELINE_STATE_FLAGS | 
 | { | 
 |     D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, | 
 |     D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, | 
 | } D3D12_PIPELINE_STATE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC | 
 | { | 
 |     ID3D12RootSignature *pRootSignature; | 
 |     D3D12_SHADER_BYTECODE VS; | 
 |     D3D12_SHADER_BYTECODE PS; | 
 |     D3D12_SHADER_BYTECODE DS; | 
 |     D3D12_SHADER_BYTECODE HS; | 
 |     D3D12_SHADER_BYTECODE GS; | 
 |     D3D12_STREAM_OUTPUT_DESC StreamOutput; | 
 |     D3D12_BLEND_DESC BlendState; | 
 |     UINT SampleMask; | 
 |     D3D12_RASTERIZER_DESC RasterizerState; | 
 |     D3D12_DEPTH_STENCIL_DESC DepthStencilState; | 
 |     D3D12_INPUT_LAYOUT_DESC InputLayout; | 
 |     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; | 
 |     D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; | 
 |     UINT NumRenderTargets; | 
 |     DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
 |     DXGI_FORMAT DSVFormat; | 
 |     DXGI_SAMPLE_DESC SampleDesc; | 
 |     UINT NodeMask; | 
 |     D3D12_CACHED_PIPELINE_STATE CachedPSO; | 
 |     D3D12_PIPELINE_STATE_FLAGS Flags; | 
 | } D3D12_GRAPHICS_PIPELINE_STATE_DESC; | 
 |  | 
 | typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC | 
 | { | 
 |     ID3D12RootSignature *pRootSignature; | 
 |     D3D12_SHADER_BYTECODE CS; | 
 |     UINT NodeMask; | 
 |     D3D12_CACHED_PIPELINE_STATE CachedPSO; | 
 |     D3D12_PIPELINE_STATE_FLAGS Flags; | 
 | } D3D12_COMPUTE_PIPELINE_STATE_DESC; | 
 |  | 
 | typedef struct D3D12_PIPELINE_STATE_STREAM_DESC | 
 | { | 
 |     SIZE_T SizeInBytes; | 
 |     void *pPipelineStateSubobjectStream; | 
 | } D3D12_PIPELINE_STATE_STREAM_DESC; | 
 |  | 
 | struct D3D12_RT_FORMAT_ARRAY | 
 | { | 
 |     DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
 |     UINT NumRenderTargets; | 
 | }; | 
 |  | 
 | typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE | 
 | { | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19, | 
 |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a, | 
 | } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; | 
 |  | 
 | typedef struct D3D12_VIEW_INSTANCE_LOCATION | 
 | { | 
 |     UINT ViewportArrayIndex; | 
 |     UINT RenderTargetArrayIndex; | 
 | } D3D12_VIEW_INSTANCE_LOCATION; | 
 |  | 
 | typedef enum D3D12_VIEW_INSTANCING_FLAGS | 
 | { | 
 |     D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, | 
 |     D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, | 
 | } D3D12_VIEW_INSTANCING_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);") | 
 |  | 
 | typedef struct D3D12_VIEW_INSTANCING_DESC | 
 | { | 
 |     UINT ViewInstanceCount; | 
 |     const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; | 
 |     D3D12_VIEW_INSTANCING_FLAGS Flags; | 
 | } D3D12_VIEW_INSTANCING_DESC; | 
 |  | 
 | typedef enum D3D12_COMMAND_LIST_TYPE | 
 | { | 
 |     D3D12_COMMAND_LIST_TYPE_DIRECT = 0, | 
 |     D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, | 
 |     D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, | 
 |     D3D12_COMMAND_LIST_TYPE_COPY = 3, | 
 |     D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, | 
 |     D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, | 
 |     D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, | 
 | } D3D12_COMMAND_LIST_TYPE; | 
 |  | 
 | typedef enum D3D12_COMMAND_QUEUE_PRIORITY | 
 | { | 
 |     D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, | 
 |     D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, | 
 |     D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, | 
 | } D3D12_COMMAND_QUEUE_PRIORITY; | 
 |  | 
 | typedef enum D3D12_COMMAND_QUEUE_FLAGS | 
 | { | 
 |     D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, | 
 |     D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, | 
 | } D3D12_COMMAND_QUEUE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_COMMAND_QUEUE_DESC | 
 | { | 
 |     D3D12_COMMAND_LIST_TYPE Type; | 
 |     INT Priority; | 
 |     D3D12_COMMAND_QUEUE_FLAGS Flags; | 
 |     UINT NodeMask; | 
 | } D3D12_COMMAND_QUEUE_DESC; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_ARCHITECTURE | 
 | { | 
 |     UINT NodeIndex; | 
 |     BOOL TileBasedRenderer; | 
 |     BOOL UMA; | 
 |     BOOL CacheCoherentUMA; | 
 | } D3D12_FEATURE_DATA_ARCHITECTURE; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_FORMAT_INFO | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     UINT8 PlaneCount; | 
 | } D3D12_FEATURE_DATA_FORMAT_INFO; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS | 
 | { | 
 |     UINT NumFeatureLevels; | 
 |     const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; | 
 |     D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; | 
 | } D3D12_FEATURE_DATA_FEATURE_LEVELS; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE | 
 | { | 
 |     D3D_ROOT_SIGNATURE_VERSION HighestVersion; | 
 | } D3D12_FEATURE_DATA_ROOT_SIGNATURE; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT | 
 | { | 
 |     UINT MaxGPUVirtualAddressBitsPerResource; | 
 |     UINT MaxGPUVirtualAddressBitsPerProcess; | 
 | } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; | 
 |  | 
 | typedef enum D3D_SHADER_MODEL | 
 | { | 
 |     D3D_SHADER_MODEL_5_1 = 0x51, | 
 |     D3D_SHADER_MODEL_6_0 = 0x60, | 
 |     D3D_SHADER_MODEL_6_1 = 0x61, | 
 |     D3D_SHADER_MODEL_6_2 = 0x62, | 
 |     D3D_SHADER_MODEL_6_3 = 0x63, | 
 |     D3D_SHADER_MODEL_6_4 = 0x64, | 
 |     D3D_SHADER_MODEL_6_5 = 0x65, | 
 |     D3D_SHADER_MODEL_6_6 = 0x66, | 
 |     D3D_SHADER_MODEL_6_7 = 0x67, | 
 |     D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7, | 
 | } D3D_SHADER_MODEL; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_SHADER_MODEL | 
 | { | 
 |     D3D_SHADER_MODEL HighestShaderModel; | 
 | } D3D12_FEATURE_DATA_SHADER_MODEL; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 | 
 | { | 
 |     BOOL WaveOps; | 
 |     UINT WaveLaneCountMin; | 
 |     UINT WaveLaneCountMax; | 
 |     UINT TotalLaneCount; | 
 |     BOOL ExpandedComputeResourceStates; | 
 |     BOOL Int64ShaderOps; | 
 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS1; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 | 
 | { | 
 |     UINT NodeIndex; | 
 |     BOOL TileBasedRenderer; | 
 |     BOOL UMA; | 
 |     BOOL CacheCoherentUMA; | 
 |     BOOL IsolatedMMU; | 
 | }  D3D12_FEATURE_DATA_ARCHITECTURE1; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 | 
 | { | 
 |     BOOL DepthBoundsTestSupported; | 
 |     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; | 
 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS2; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_SHADER_CACHE | 
 | { | 
 |     D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; | 
 | }  D3D12_FEATURE_DATA_SHADER_CACHE; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY | 
 | { | 
 |     D3D12_COMMAND_LIST_TYPE CommandListType; | 
 |     UINT Priority; | 
 |     BOOL PriorityForTypeIsSupported; | 
 | }  D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 | 
 | { | 
 |     BOOL CopyQueueTimestampQueriesSupported; | 
 |     BOOL CastingFullyTypedFormatSupported; | 
 |     D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; | 
 |     D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; | 
 |     BOOL BarycentricsSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS3; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS | 
 | { | 
 |     BOOL Supported; | 
 | }  D3D12_FEATURE_DATA_EXISTING_HEAPS; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 | 
 | { | 
 |     BOOL MSAA64KBAlignedTextureSupported; | 
 |     D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; | 
 |     BOOL Native16BitShaderOpsSupported; | 
 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS4; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_SERIALIZATION | 
 | { | 
 |     UINT NodeIndex; | 
 |     D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; | 
 | }  D3D12_FEATURE_DATA_SERIALIZATION; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_CROSS_NODE | 
 | { | 
 |     D3D12_CROSS_NODE_SHARING_TIER SharingTier; | 
 |     BOOL AtomicShaderInstructions; | 
 | }  D3D12_FEATURE_DATA_CROSS_NODE; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 | 
 | { | 
 |     BOOL SRVOnlyTiledResourceTier3; | 
 |     D3D12_RENDER_PASS_TIER RenderPassesTier; | 
 |     D3D12_RAYTRACING_TIER RaytracingTier; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS5; | 
 |  | 
 | typedef enum D3D12_VARIABLE_SHADING_RATE_TIER | 
 | { | 
 |     D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1, | 
 |     D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2, | 
 | } D3D12_VARIABLE_SHADING_RATE_TIER; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 | 
 | { | 
 |     BOOL AdditionalShadingRatesSupported; | 
 |     BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; | 
 |     D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; | 
 |     UINT ShadingRateImageTileSize; | 
 |     BOOL BackgroundProcessingSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS6; | 
 |  | 
 | typedef enum D3D12_MESH_SHADER_TIER | 
 | { | 
 |     D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_MESH_SHADER_TIER_1 = 0xa, | 
 | } D3D12_MESH_SHADER_TIER; | 
 |  | 
 | typedef enum D3D12_SAMPLER_FEEDBACK_TIER | 
 | { | 
 |     D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a, | 
 |     D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64, | 
 | } D3D12_SAMPLER_FEEDBACK_TIER; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 | 
 | { | 
 |     D3D12_MESH_SHADER_TIER MeshShaderTier; | 
 |     D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS7; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND | 
 | { | 
 |     GUID CommandId; | 
 |     UINT NodeMask; | 
 |     const void *pQueryInputData; | 
 |     SIZE_T QueryInputDataSizeInBytes; | 
 |     void *pQueryOutputData; | 
 |     SIZE_T QueryOutputDataSizeInBytes; | 
 | } D3D12_FEATURE_DATA_QUERY_META_COMMAND; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 | 
 | { | 
 |     BOOL UnalignedBlockTexturesSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS8; | 
 |  | 
 | typedef enum D3D12_WAVE_MMA_TIER | 
 | { | 
 |     D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0, | 
 |     D3D12_WAVE_MMA_TIER_1_0 = 0xa, | 
 | } D3D12_WAVE_MMA_TIER; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 | 
 | { | 
 |     BOOL MeshShaderPipelineStatsSupported; | 
 |     BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; | 
 |     BOOL AtomicInt64OnTypedResourceSupported; | 
 |     BOOL AtomicInt64OnGroupSharedSupported; | 
 |     BOOL DerivativesInMeshAndAmplificationShadersSupported; | 
 |     D3D12_WAVE_MMA_TIER WaveMMATier; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS9; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 | 
 | { | 
 |     BOOL VariableRateShadingSumCombinerSupported; | 
 |     BOOL MeshShaderPerPrimitiveShadingRateSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS10; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 | 
 | { | 
 |     BOOL AtomicInt64OnDescriptorHeapResourceSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS11; | 
 |  | 
 | typedef enum D3D12_TRI_STATE | 
 | { | 
 |     D3D12_TRI_STATE_UNKNOWN = -0x1, | 
 |     D3D12_TRI_STATE_FALSE = 0x0, | 
 |     D3D12_TRI_STATE_TRUE = 0x1, | 
 | } D3D12_TRI_STATE; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 | 
 | { | 
 |     D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; | 
 |     BOOL EnhancedBarriersSupported; | 
 |     BOOL RelaxedFormatCastingSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS12; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 | 
 | { | 
 |     BOOL UnrestrictedBufferTextureCopyPitchSupported; | 
 |     BOOL UnrestrictedVertexElementAlignmentSupported; | 
 |     BOOL InvertedViewportHeightFlipsYSupported; | 
 |     BOOL InvertedViewportDepthFlipsZSupported; | 
 |     BOOL TextureCopyBetweenDimensionsSupported; | 
 |     BOOL AlphaBlendFactorSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS13; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 | 
 | { | 
 |     BOOL AdvancedTextureOpsSupported; | 
 |     BOOL WriteableMSAATexturesSupported; | 
 |     BOOL IndependentFrontAndBackStencilRefMaskSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS14; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 | 
 | { | 
 |     BOOL TriangleFanSupported; | 
 |     BOOL DynamicIndexBufferStripCutSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS15; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 | 
 | { | 
 |     BOOL DynamicDepthBiasSupported; | 
 |     BOOL GPUUploadHeapSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS16; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 | 
 | { | 
 |     BOOL NonNormalizedCoordinateSamplersSupported; | 
 |     BOOL ManualWriteTrackingResourceSupported; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS17; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 | 
 | { | 
 |     BOOL RenderPassesValid; | 
 | } D3D12_FEATURE_DATA_D3D12_OPTIONS18; | 
 |  | 
 | typedef enum D3D12_FEATURE | 
 | { | 
 |     D3D12_FEATURE_D3D12_OPTIONS = 0, | 
 |     D3D12_FEATURE_ARCHITECTURE = 1, | 
 |     D3D12_FEATURE_FEATURE_LEVELS = 2, | 
 |     D3D12_FEATURE_FORMAT_SUPPORT = 3, | 
 |     D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, | 
 |     D3D12_FEATURE_FORMAT_INFO = 5, | 
 |     D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, | 
 |     D3D12_FEATURE_SHADER_MODEL = 7, | 
 |     D3D12_FEATURE_D3D12_OPTIONS1 = 8, | 
 |     D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, | 
 |     D3D12_FEATURE_ROOT_SIGNATURE = 12, | 
 |     D3D12_FEATURE_ARCHITECTURE1 = 16, | 
 |     D3D12_FEATURE_D3D12_OPTIONS2 = 18, | 
 |     D3D12_FEATURE_SHADER_CACHE = 19, | 
 |     D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, | 
 |     D3D12_FEATURE_D3D12_OPTIONS3 = 21, | 
 |     D3D12_FEATURE_EXISTING_HEAPS = 22, | 
 |     D3D12_FEATURE_D3D12_OPTIONS4 = 23, | 
 |     D3D12_FEATURE_SERIALIZATION = 24, | 
 |     D3D12_FEATURE_CROSS_NODE = 25, | 
 |     D3D12_FEATURE_D3D12_OPTIONS5 = 27, | 
 |     D3D12_FEATURE_DISPLAYABLE = 28, | 
 |     D3D12_FEATURE_D3D12_OPTIONS6 = 30, | 
 |     D3D12_FEATURE_QUERY_META_COMMAND = 31, | 
 |     D3D12_FEATURE_D3D12_OPTIONS7 = 32, | 
 |     D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, | 
 |     D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, | 
 |     D3D12_FEATURE_D3D12_OPTIONS8 = 36, | 
 |     D3D12_FEATURE_D3D12_OPTIONS9 = 37, | 
 |     D3D12_FEATURE_D3D12_OPTIONS10 = 39, | 
 |     D3D12_FEATURE_D3D12_OPTIONS11 = 40, | 
 |     D3D12_FEATURE_D3D12_OPTIONS12 = 41, | 
 |     D3D12_FEATURE_D3D12_OPTIONS13 = 42, | 
 |     D3D12_FEATURE_D3D12_OPTIONS14 = 43, | 
 |     D3D12_FEATURE_D3D12_OPTIONS15 = 44, | 
 |     D3D12_FEATURE_D3D12_OPTIONS16 = 45, | 
 |     D3D12_FEATURE_D3D12_OPTIONS17 = 46, | 
 |     D3D12_FEATURE_D3D12_OPTIONS18 = 47, | 
 | } D3D12_FEATURE; | 
 |  | 
 | typedef struct D3D12_MEMCPY_DEST | 
 | { | 
 |     void *pData; | 
 |     SIZE_T RowPitch; | 
 |     SIZE_T SlicePitch; | 
 | } D3D12_MEMCPY_DEST; | 
 |  | 
 | typedef struct D3D12_SUBRESOURCE_DATA | 
 | { | 
 |     const void *pData; | 
 |     LONG_PTR RowPitch; | 
 |     LONG_PTR SlicePitch; | 
 | } D3D12_SUBRESOURCE_DATA; | 
 |  | 
 | typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS | 
 | { | 
 |     D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, | 
 |     D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, | 
 |     D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, | 
 | } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);") | 
 |  | 
 | typedef enum D3D12_RESIDENCY_PRIORITY | 
 | { | 
 |     D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, | 
 |     D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, | 
 |     D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, | 
 |     D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, | 
 |     D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, | 
 | } D3D12_RESIDENCY_PRIORITY; | 
 |  | 
 | typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS Dest; | 
 |     UINT32 Value; | 
 | } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; | 
 |  | 
 | typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS | 
 | { | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0, | 
 | } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);") | 
 |  | 
 | typedef enum D3D12_PROTECTED_SESSION_STATUS | 
 | { | 
 |     D3D12_PROTECTED_SESSION_STATUS_OK = 0, | 
 |     D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, | 
 | } D3D12_PROTECTED_SESSION_STATUS; | 
 |  | 
 | typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC | 
 | { | 
 |     UINT NodeMask; | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; | 
 | } D3D12_PROTECTED_RESOURCE_SESSION_DESC; | 
 |  | 
 | [ | 
 |     uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Object : IUnknown | 
 | { | 
 |     HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); | 
 |     HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); | 
 |     HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); | 
 |     HRESULT SetName(const WCHAR *name); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceChild : ID3D12Object | 
 | { | 
 |     HRESULT GetDevice(REFIID riid, void **device); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Pageable : ID3D12DeviceChild | 
 | { | 
 | } | 
 |  | 
 | [ | 
 |     uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Heap : ID3D12Pageable | 
 | { | 
 |     D3D12_HEAP_DESC GetDesc(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(696442be-a72e-4059-bc79-5b5c98040fad), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Resource : ID3D12Pageable | 
 | { | 
 |     HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); | 
 |     void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); | 
 |  | 
 |     D3D12_RESOURCE_DESC GetDesc(); | 
 |  | 
 |     D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); | 
 |  | 
 |     HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, | 
 |             const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); | 
 |     HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, | 
 |             UINT src_sub_resource, const D3D12_BOX *src_box); | 
 |  | 
 |     HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12CommandList : ID3D12DeviceChild | 
 | { | 
 |     D3D12_COMMAND_LIST_TYPE GetType(); | 
 | } | 
 |  | 
 | typedef enum D3D12_TILE_COPY_FLAGS | 
 | { | 
 |     D3D12_TILE_COPY_FLAG_NONE = 0x0, | 
 |     D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, | 
 |     D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, | 
 |     D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, | 
 | } D3D12_TILE_COPY_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);") | 
 |  | 
 | typedef struct D3D12_INDEX_BUFFER_VIEW | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 |     UINT SizeInBytes; | 
 |     DXGI_FORMAT Format; | 
 | } D3D12_INDEX_BUFFER_VIEW; | 
 |  | 
 | typedef struct D3D12_VERTEX_BUFFER_VIEW | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 |     UINT SizeInBytes; | 
 |     UINT StrideInBytes; | 
 | } D3D12_VERTEX_BUFFER_VIEW; | 
 |  | 
 | typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 |     UINT64 SizeInBytes; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; | 
 | } D3D12_STREAM_OUTPUT_BUFFER_VIEW; | 
 |  | 
 | typedef enum D3D12_CLEAR_FLAGS | 
 | { | 
 |     D3D12_CLEAR_FLAG_DEPTH = 0x1, | 
 |     D3D12_CLEAR_FLAG_STENCIL = 0x2, | 
 | } D3D12_CLEAR_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") | 
 |  | 
 | typedef struct D3D12_DISCARD_REGION | 
 | { | 
 |     UINT NumRects; | 
 |     const D3D12_RECT *pRects; | 
 |     UINT FirstSubresource; | 
 |     UINT NumSubresources; | 
 | } D3D12_DISCARD_REGION; | 
 |  | 
 | typedef enum D3D12_QUERY_TYPE | 
 | { | 
 |     D3D12_QUERY_TYPE_OCCLUSION = 0, | 
 |     D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, | 
 |     D3D12_QUERY_TYPE_TIMESTAMP = 2, | 
 |     D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, | 
 |     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, | 
 |     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, | 
 |     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, | 
 |     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, | 
 |     D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, | 
 |     D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, | 
 | } D3D12_QUERY_TYPE; | 
 |  | 
 | typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS | 
 | { | 
 |     UINT64 IAVertices; | 
 |     UINT64 IAPrimitives; | 
 |     UINT64 VSInvocations; | 
 |     UINT64 GSInvocations; | 
 |     UINT64 GSPrimitives; | 
 |     UINT64 CInvocations; | 
 |     UINT64 CPrimitives; | 
 |     UINT64 PSInvocations; | 
 |     UINT64 HSInvocations; | 
 |     UINT64 DSInvocations; | 
 |     UINT64 CSInvocations; | 
 | } D3D12_QUERY_DATA_PIPELINE_STATISTICS; | 
 |  | 
 | typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 | 
 | { | 
 |     UINT64 IAVertices; | 
 |     UINT64 IAPrimitives; | 
 |     UINT64 VSInvocations; | 
 |     UINT64 GSInvocations; | 
 |     UINT64 GSPrimitives; | 
 |     UINT64 CInvocations; | 
 |     UINT64 CPrimitives; | 
 |     UINT64 PSInvocations; | 
 |     UINT64 HSInvocations; | 
 |     UINT64 DSInvocations; | 
 |     UINT64 CSInvocations; | 
 |     UINT64 ASInvocations; | 
 |     UINT64 MSInvocations; | 
 |     UINT64 MSPrimitives; | 
 | } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; | 
 |  | 
 | typedef struct D3D12_QUERY_DATA_SO_STATISTICS | 
 | { | 
 |     UINT64 NumPrimitivesWritten; | 
 |     UINT64 PrimitivesStorageNeeded; | 
 | } D3D12_QUERY_DATA_SO_STATISTICS; | 
 |  | 
 | typedef enum D3D12_PREDICATION_OP | 
 | { | 
 |     D3D12_PREDICATION_OP_EQUAL_ZERO = 0, | 
 |     D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, | 
 | } D3D12_PREDICATION_OP; | 
 |  | 
 | [ | 
 |     uuid(8efb471d-616c-4f49-90f7-127bb763fa51), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DescriptorHeap : ID3D12Pageable | 
 | { | 
 |     D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); | 
 |  | 
 |     D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); | 
 |     D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12QueryHeap : ID3D12Pageable | 
 | { | 
 | } | 
 |  | 
 | [ | 
 |     uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12CommandSignature : ID3D12Pageable | 
 | { | 
 | } | 
 |  | 
 | [ | 
 |     uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList : ID3D12CommandList | 
 | { | 
 |     HRESULT Close(); | 
 |  | 
 |     HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); | 
 |  | 
 |     void ClearState(ID3D12PipelineState *pipeline_state); | 
 |  | 
 |     void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, | 
 |             UINT start_vertex_location, UINT start_instance_location); | 
 |     void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, | 
 |             UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); | 
 |  | 
 |     void Dispatch(UINT x, UINT u, UINT z); | 
 |  | 
 |     void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 |             ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); | 
 |     void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, | 
 |             UINT dst_x, UINT dst_y, UINT dst_z, | 
 |             const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); | 
 |     void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); | 
 |  | 
 |     void CopyTiles(ID3D12Resource *tiled_resource, | 
 |             const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, | 
 |             const D3D12_TILE_REGION_SIZE *tile_region_size, | 
 |             ID3D12Resource *buffer, | 
 |             UINT64 buffer_offset, | 
 |             D3D12_TILE_COPY_FLAGS flags); | 
 |  | 
 |     void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, | 
 |             ID3D12Resource *src_resource, UINT src_sub_resource, | 
 |             DXGI_FORMAT format); | 
 |  | 
 |     void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); | 
 |  | 
 |     void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); | 
 |     void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); | 
 |  | 
 |     void OMSetBlendFactor(const FLOAT blend_factor[4]); | 
 |     void OMSetStencilRef(UINT stencil_ref); | 
 |  | 
 |     void SetPipelineState(ID3D12PipelineState *pipeline_state); | 
 |  | 
 |     void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); | 
 |  | 
 |     void ExecuteBundle(ID3D12GraphicsCommandList *command_list); | 
 |  | 
 |     void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); | 
 |  | 
 |     void SetComputeRootSignature(ID3D12RootSignature *root_signature); | 
 |     void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); | 
 |  | 
 |     void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); | 
 |     void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); | 
 |  | 
 |     void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); | 
 |     void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); | 
 |  | 
 |     void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, | 
 |             UINT dst_offset); | 
 |     void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, | 
 |             UINT dst_offset); | 
 |  | 
 |     void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |     void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |  | 
 |     void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |     void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |  | 
 |     void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |     void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 |  | 
 |     void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); | 
 |     void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); | 
 |  | 
 |     void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); | 
 |  | 
 |     void OMSetRenderTargets(UINT render_target_descriptor_count, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, | 
 |             BOOL single_descriptor_handle, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); | 
 |  | 
 |     void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, | 
 |             FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); | 
 |     void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], | 
 |             UINT rect_count, const D3D12_RECT *rects); | 
 |     void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], | 
 |             UINT rect_count, const D3D12_RECT *rects); | 
 |     void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], | 
 |             UINT rect_count, const D3D12_RECT *rects); | 
 |  | 
 |     void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); | 
 |  | 
 |     void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); | 
 |     void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); | 
 |     void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, | 
 |             UINT start_index, UINT query_count, | 
 |             ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); | 
 |  | 
 |     void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, | 
 |             D3D12_PREDICATION_OP operation); | 
 |  | 
 |     void SetMarker(UINT metadata, const void *data, UINT size); | 
 |     void BeginEvent(UINT metadata, const void *data, UINT size); | 
 |     void EndEvent(); | 
 |  | 
 |     void ExecuteIndirect(ID3D12CommandSignature *command_signature, | 
 |             UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, | 
 |             ID3D12Resource *count_buffer, UINT64 count_buffer_offset); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList | 
 | { | 
 |     void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 |             ID3D12Resource *src_buffer, UINT64 src_offset, | 
 |             UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, | 
 |             const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); | 
 |  | 
 |     void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 |             ID3D12Resource *src_buffer, UINT64 src_offset, | 
 |             UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, | 
 |             const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); | 
 |  | 
 |     void OMSetDepthBounds(FLOAT min, FLOAT max); | 
 |  | 
 |     void SetSamplePositions(UINT sample_count, UINT pixel_count, | 
 |             D3D12_SAMPLE_POSITION *sample_positions); | 
 |  | 
 |     void ResolveSubresourceRegion(ID3D12Resource *dst_resource, | 
 |             UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, | 
 |             ID3D12Resource *src_resource, UINT src_sub_resource_idx, | 
 |             D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); | 
 |  | 
 |     void SetViewInstanceMask(UINT mask); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 | 
 | { | 
 |     void WriteBufferImmediate(UINT count, | 
 |             const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, | 
 |             const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(a1533d18-0ac1-4084-85b9-89a96116806b), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12ProtectedSession : ID3D12DeviceChild | 
 | { | 
 |     HRESULT GetStatusFence(REFIID riid, void **fence); | 
 |  | 
 |     D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); | 
 | } | 
 |  | 
 | typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS | 
 | { | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, | 
 | } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);") | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT | 
 | { | 
 |     UINT NodeIndex; | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; | 
 | } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; | 
 |  | 
 | [ | 
 |     uuid(6cd696f4-f289-40cc-8091-5a6c0a099c3d), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession | 
 | { | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(6fda83a7-b84c-4e38-9ac8-c7bd22016b3d), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 | 
 | { | 
 |     void SetProtectedResourceSession(ID3D12ProtectedResourceSession *protected_resource_session); | 
 | } | 
 |  | 
 | typedef enum D3D12_TILE_RANGE_FLAGS | 
 | { | 
 |     D3D12_TILE_RANGE_FLAG_NONE = 0x0, | 
 |     D3D12_TILE_RANGE_FLAG_NULL = 0x1, | 
 |     D3D12_TILE_RANGE_FLAG_SKIP = 0x2, | 
 |     D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 | 
 | } D3D12_TILE_RANGE_FLAGS; | 
 |  | 
 | typedef enum D3D12_TILE_MAPPING_FLAGS | 
 | { | 
 |     D3D12_TILE_MAPPING_FLAG_NONE = 0x0, | 
 |     D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, | 
 | } D3D12_TILE_MAPPING_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);") | 
 |  | 
 | [ | 
 |     uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12CommandQueue : ID3D12Pageable | 
 | { | 
 |     void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, | 
 |             const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, | 
 |             const D3D12_TILE_REGION_SIZE *region_sizes, | 
 |             ID3D12Heap *heap, | 
 |             UINT range_count, | 
 |             const D3D12_TILE_RANGE_FLAGS *range_flags, | 
 |             const UINT *heap_range_offsets, | 
 |             const UINT *range_tile_counts, | 
 |             D3D12_TILE_MAPPING_FLAGS flags); | 
 |  | 
 |     void CopyTileMappings(ID3D12Resource *dst_resource, | 
 |             const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, | 
 |             ID3D12Resource *src_resource, | 
 |             const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, | 
 |             const D3D12_TILE_REGION_SIZE *region_size, | 
 |             D3D12_TILE_MAPPING_FLAGS flags); | 
 |  | 
 |     void ExecuteCommandLists(UINT command_list_count, | 
 |             ID3D12CommandList * const * command_lists); | 
 |  | 
 |     void SetMarker(UINT metadata, const void *data, UINT size); | 
 |     void BeginEvent(UINT metadata, const void *data, UINT size); | 
 |     void EndEvent(); | 
 |  | 
 |     HRESULT Signal(ID3D12Fence *fence, UINT64 value); | 
 |     HRESULT Wait(ID3D12Fence *fence, UINT64 value); | 
 |  | 
 |     HRESULT GetTimestampFrequency(UINT64 *frequency); | 
 |     HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); | 
 |  | 
 |     D3D12_COMMAND_QUEUE_DESC GetDesc(); | 
 | } | 
 |  | 
 | typedef enum D3D12_FENCE_FLAGS | 
 | { | 
 |     D3D12_FENCE_FLAG_NONE = 0x0, | 
 |     D3D12_FENCE_FLAG_SHARED = 0x1, | 
 |     D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, | 
 |     D3D12_FENCE_FLAG_NON_MONITORED = 0x4, | 
 | } D3D12_FENCE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);") | 
 |  | 
 | typedef enum D3D12_QUERY_HEAP_TYPE | 
 | { | 
 |     D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, | 
 |     D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, | 
 |     D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, | 
 |     D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, | 
 |     D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, | 
 |     D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, | 
 |     D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, | 
 | } D3D12_QUERY_HEAP_TYPE; | 
 |  | 
 | typedef struct D3D12_QUERY_HEAP_DESC | 
 | { | 
 |     D3D12_QUERY_HEAP_TYPE Type; | 
 |     UINT Count; | 
 |     UINT NodeMask; | 
 | } D3D12_QUERY_HEAP_DESC; | 
 |  | 
 | typedef enum D3D12_INDIRECT_ARGUMENT_TYPE | 
 | { | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, | 
 | } D3D12_INDIRECT_ARGUMENT_TYPE; | 
 |  | 
 | typedef struct D3D12_INDIRECT_ARGUMENT_DESC | 
 | { | 
 |     D3D12_INDIRECT_ARGUMENT_TYPE Type; | 
 |     union | 
 |     { | 
 |         struct | 
 |         { | 
 |             UINT Slot; | 
 |         } VertexBuffer; | 
 |         struct | 
 |         { | 
 |             UINT RootParameterIndex; | 
 |             UINT DestOffsetIn32BitValues; | 
 |             UINT Num32BitValuesToSet; | 
 |         } Constant; | 
 |         struct | 
 |         { | 
 |             UINT RootParameterIndex; | 
 |         } ConstantBufferView; | 
 |         struct | 
 |         { | 
 |             UINT RootParameterIndex; | 
 |         } ShaderResourceView; | 
 |         struct | 
 |         { | 
 |             UINT RootParameterIndex; | 
 |         } UnorderedAccessView; | 
 |     }; | 
 | } D3D12_INDIRECT_ARGUMENT_DESC; | 
 |  | 
 | typedef struct D3D12_COMMAND_SIGNATURE_DESC | 
 | { | 
 |     UINT ByteStride; | 
 |     UINT NumArgumentDescs; | 
 |     const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; | 
 |     UINT NodeMask; | 
 | } D3D12_COMMAND_SIGNATURE_DESC; | 
 |  | 
 | [ | 
 |     uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12RootSignature : ID3D12DeviceChild | 
 | { | 
 | } | 
 |  | 
 | [ | 
 |     uuid(765a30f3-f624-4c6f-a828-ace948622445), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12PipelineState : ID3D12Pageable | 
 | { | 
 |     HRESULT GetCachedBlob(ID3DBlob **blob); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Fence : ID3D12Pageable | 
 | { | 
 |     UINT64 GetCompletedValue(); | 
 |     HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); | 
 |     HRESULT Signal(UINT64 value); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Fence1 : ID3D12Fence | 
 | { | 
 |     D3D12_FENCE_FLAGS GetCreationFlags(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(6102dee4-af59-4b09-b999-b44d73f09b24), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12CommandAllocator : ID3D12Pageable | 
 | { | 
 |     HRESULT Reset(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(189819f1-1db6-4b57-be54-1821339b85f7), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device : ID3D12Object | 
 | { | 
 |     UINT GetNodeCount(); | 
 |  | 
 |     HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, | 
 |             REFIID riid, void **command_queue); | 
 |     HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, | 
 |             REFIID riid, void **command_allocator); | 
 |     HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, | 
 |             REFIID riid, void **pipeline_state); | 
 |     HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, | 
 |             REFIID riid, void **pipeline_state); | 
 |     HRESULT CreateCommandList(UINT node_mask, | 
 |             D3D12_COMMAND_LIST_TYPE type, | 
 |             ID3D12CommandAllocator *command_allocator, | 
 |             ID3D12PipelineState *initial_pipeline_state, | 
 |             REFIID riid, void **command_list); | 
 |  | 
 |     HRESULT CheckFeatureSupport(D3D12_FEATURE feature, | 
 |             void *feature_data, UINT feature_data_size); | 
 |  | 
 |     HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, | 
 |             REFIID riid, void **descriptor_heap); | 
 |     UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 |  | 
 |     HRESULT CreateRootSignature(UINT node_mask, | 
 |             const void *bytecode, SIZE_T bytecode_length, | 
 |             REFIID riid, void **root_signature); | 
 |  | 
 |     void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |     void CreateShaderResourceView(ID3D12Resource *resource, | 
 |             const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |     void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, | 
 |             const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |     void CreateRenderTargetView(ID3D12Resource *resource, | 
 |             const D3D12_RENDER_TARGET_VIEW_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |     void CreateDepthStencilView(ID3D12Resource *resource, | 
 |             const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |     void CreateSampler(const D3D12_SAMPLER_DESC *desc, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 |  | 
 |     void CopyDescriptors(UINT dst_descriptor_range_count, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, | 
 |             const UINT *dst_descriptor_range_sizes, | 
 |             UINT src_descriptor_range_count, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, | 
 |             const UINT *src_descriptor_range_sizes, | 
 |             D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 |     void CopyDescriptorsSimple(UINT descriptor_count, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, | 
 |             const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, | 
 |             D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 |  | 
 |     D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, | 
 |             UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); | 
 |  | 
 |     D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, | 
 |             D3D12_HEAP_TYPE heap_type); | 
 |  | 
 |     HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, | 
 |             const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             REFIID riid, void **resource); | 
 |  | 
 |     HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); | 
 |  | 
 |     HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, | 
 |             const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             REFIID riid, void **resource); | 
 |     HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             REFIID riid, void **resource); | 
 |  | 
 |     HRESULT CreateSharedHandle(ID3D12DeviceChild *object, | 
 |             const SECURITY_ATTRIBUTES *attributes, DWORD access, | 
 |             const WCHAR *name, HANDLE *handle); | 
 |     HRESULT OpenSharedHandle(HANDLE handle, | 
 |             REFIID riid, void **object); | 
 |     HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); | 
 |  | 
 |     HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); | 
 |     HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); | 
 |  | 
 |     HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); | 
 |  | 
 |     HRESULT GetDeviceRemovedReason(); | 
 |  | 
 |     void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, | 
 |             UINT first_sub_resource, | 
 |             UINT sub_resource_count, | 
 |             UINT64 base_offset, | 
 |             D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, | 
 |             UINT *row_count, | 
 |             UINT64 *row_size, | 
 |             UINT64 *total_bytes); | 
 |  | 
 |     HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, | 
 |             REFIID riid, void **heap); | 
 |  | 
 |     HRESULT SetStablePowerState(BOOL enable); | 
 |  | 
 |     HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, | 
 |             ID3D12RootSignature *root_signature, | 
 |             REFIID riid, void **command_signature); | 
 |  | 
 |     void GetResourceTiling(ID3D12Resource *resource, | 
 |             UINT *total_tile_count, | 
 |             D3D12_PACKED_MIP_INFO *packed_mip_info, | 
 |             D3D12_TILE_SHAPE *standard_tile_shape, | 
 |             UINT *sub_resource_tiling_count, | 
 |             UINT first_sub_resource_tiling, | 
 |             D3D12_SUBRESOURCE_TILING *sub_resource_tilings); | 
 |  | 
 |     LUID GetAdapterLuid(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(c64226a8-9201-46af-b4cc-53fb9ff7414f), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12PipelineLibrary : ID3D12DeviceChild | 
 | { | 
 |     HRESULT StorePipeline(const WCHAR *name, ID3D12PipelineState *pipeline); | 
 |  | 
 |     HRESULT LoadGraphicsPipeline(const WCHAR *name, | 
 |             const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, | 
 |             void **pipeline_state); | 
 |  | 
 |     HRESULT LoadComputePipeline(const WCHAR *name, | 
 |             const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, | 
 |             void **pipeline_state); | 
 |  | 
 |     SIZE_T GetSerializedSize(); | 
 |  | 
 |     HRESULT Serialize(void *data, SIZE_T data_size_in_bytes); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(80eabf42-2568-4e5e-bd82-c37f86961dc3), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary | 
 | { | 
 |     HRESULT LoadPipeline(const WCHAR *name, | 
 |             const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, | 
 |             void **pipeline_state); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(77acce80-638e-4e65-8895-c1f23386863e), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device1 : ID3D12Device | 
 | { | 
 |     HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib); | 
 |  | 
 |     HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences, | 
 |             const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); | 
 |  | 
 |     HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects, | 
 |             const D3D12_RESIDENCY_PRIORITY *priorities); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device2 : ID3D12Device1 | 
 | { | 
 |     HRESULT CreatePipelineState( | 
 |         [in] const D3D12_PIPELINE_STATE_STREAM_DESC *desc, | 
 |         [in] REFIID riid, | 
 |         [out, iid_is(riid)] void **pipeline_state); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(81dadc15-2bad-4392-93c5-101345c4aa98), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device3 : ID3D12Device2 | 
 | { | 
 |     HRESULT OpenExistingHeapFromAddress( | 
 |         [in] const void *address, | 
 |         [in] REFIID riid, | 
 |         [out, iid_is(riid)] void **heap); | 
 |  | 
 |     HRESULT OpenExistingHeapFromFileMapping( | 
 |         [in] HANDLE file_mapping, | 
 |         [in] REFIID riid, | 
 |         [out, iid_is(riid)] void **heap); | 
 |  | 
 |     HRESULT EnqueueMakeResident( | 
 |         [in] D3D12_RESIDENCY_FLAGS flags, | 
 |         [in] UINT num_objects, | 
 |         [in] ID3D12Pageable *const *objects, | 
 |         [in] ID3D12Fence *fence, | 
 |         [in] UINT64 fence_value); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(34ab647b-3cc8-46ac-841b-c0965645c046), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12RootSignatureDeserializer : IUnknown | 
 | { | 
 |     const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12VersionedRootSignatureDeserializer : IUnknown | 
 | { | 
 |     HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version, | 
 |             const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); | 
 |  | 
 |     const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc(); | 
 | }; | 
 |  | 
 | typedef enum D3D12_COMMAND_LIST_FLAGS | 
 | { | 
 |     D3D12_COMMAND_LIST_FLAG_NONE = 0x0, | 
 | } D3D12_COMMAND_LIST_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);") | 
 |  | 
 | typedef enum D3D12_COMMAND_POOL_FLAGS | 
 | { | 
 |     D3D12_COMMAND_POOL_FLAG_NONE = 0x0, | 
 | } D3D12_COMMAND_POOL_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);") | 
 |  | 
 | typedef enum D3D12_COMMAND_RECORDER_FLAGS | 
 | { | 
 |     D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, | 
 | } D3D12_COMMAND_RECORDER_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);") | 
 |  | 
 | [ | 
 |     uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device4 : ID3D12Device3 | 
 | { | 
 |     HRESULT CreateCommandList1( | 
 |             UINT node_mask, D3D12_COMMAND_LIST_TYPE type, | 
 |             D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, | 
 |             void **command_list); | 
 |  | 
 |     HRESULT CreateProtectedResourceSession( | 
 |             const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, | 
 |             void **session); | 
 |  | 
 |     HRESULT CreateCommittedResource1( | 
 |             const D3D12_HEAP_PROPERTIES *heap_properties, | 
 |             D3D12_HEAP_FLAGS heap_flags, | 
 |             const D3D12_RESOURCE_DESC *desc, | 
 |             D3D12_RESOURCE_STATES initial_resource_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             REFIID riid_resource, | 
 |             void **resource); | 
 |  | 
 |     HRESULT CreateHeap1( | 
 |             const D3D12_HEAP_DESC *desc, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             REFIID riid, void **heap); | 
 |  | 
 |     HRESULT CreateReservedResource1( | 
 |             const D3D12_RESOURCE_DESC *desc, | 
 |             D3D12_RESOURCE_STATES initial_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             REFIID riid, void **resource); | 
 |  | 
 |     D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( | 
 |             UINT visible_mask, | 
 |             UINT resource_descs_count, | 
 |             const D3D12_RESOURCE_DESC *resource_descs, | 
 |             D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); | 
 | } | 
 |  | 
 | typedef enum D3D12_LIFETIME_STATE | 
 | { | 
 |     D3D12_LIFETIME_STATE_IN_USE = 0x0, | 
 |     D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1, | 
 | } D3D12_LIFETIME_STATE; | 
 |  | 
 | [ | 
 |     uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12LifetimeOwner : IUnknown | 
 | { | 
 |     void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12SwapChainAssistant : IUnknown | 
 | { | 
 |     LUID GetLUID(); | 
 |     HRESULT GetSwapChainObject(REFIID riid, void **ppv); | 
 |     HRESULT GetCurrentResourceAndCommandQueue( | 
 |             REFIID riid_resource, void **resource, | 
 |             REFIID riid_queue, void **queue); | 
 |     HRESULT InsertImplicitSync(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12LifetimeTracker : ID3D12DeviceChild | 
 | { | 
 |     HRESULT DestroyOwnedObject(ID3D12DeviceChild *object); | 
 | } | 
 |  | 
 | typedef enum D3D12_META_COMMAND_PARAMETER_TYPE | 
 | { | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0, | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1, | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2, | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3, | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4, | 
 | } D3D12_META_COMMAND_PARAMETER_TYPE; | 
 |  | 
 | typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS | 
 | { | 
 |     D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, | 
 |     D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2, | 
 | } D3D12_META_COMMAND_PARAMETER_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);") | 
 |  | 
 | typedef enum D3D12_META_COMMAND_PARAMETER_STAGE | 
 | { | 
 |     D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0, | 
 |     D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1, | 
 |     D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2, | 
 | } D3D12_META_COMMAND_PARAMETER_STAGE; | 
 |  | 
 | typedef struct D3D12_META_COMMAND_PARAMETER_DESC | 
 | { | 
 |     const WCHAR *Name; | 
 |     D3D12_META_COMMAND_PARAMETER_TYPE Type; | 
 |     D3D12_META_COMMAND_PARAMETER_FLAGS Flags; | 
 |     D3D12_RESOURCE_STATES RequiredResourceState; | 
 |     UINT StructureOffset; | 
 | } D3D12_META_COMMAND_PARAMETER_DESC; | 
 |  | 
 | typedef enum D3D12_GRAPHICS_STATES | 
 | { | 
 |     D3D12_GRAPHICS_STATE_NONE = 0x0, | 
 |     D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1, | 
 |     D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2, | 
 |     D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4, | 
 |     D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8, | 
 |     D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10, | 
 |     D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20, | 
 |     D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40, | 
 |     D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80, | 
 |     D3D12_GRAPHICS_STATE_PREDICATION = 0x100, | 
 |     D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200, | 
 |     D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400, | 
 |     D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800, | 
 |     D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000, | 
 |     D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000, | 
 |     D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000, | 
 |     D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000, | 
 |     D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000, | 
 | } D3D12_GRAPHICS_STATES; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);") | 
 |  | 
 | typedef struct D3D12_META_COMMAND_DESC | 
 | { | 
 |     GUID Id; | 
 |     const WCHAR *Name; | 
 |     D3D12_GRAPHICS_STATES InitializationDirtyState; | 
 |     D3D12_GRAPHICS_STATES ExecutionDirtyState; | 
 | } D3D12_META_COMMAND_DESC; | 
 |  | 
 | [ | 
 |     uuid(47016943-fca8-4594-93ea-af258b55346d), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12StateObject : ID3D12Pageable | 
 | { | 
 | } | 
 |  | 
 | [ | 
 |     uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12StateObjectProperties : IUnknown | 
 | { | 
 |     void *GetShaderIdentifier(const WCHAR *export_name); | 
 |     UINT64 GetShaderStackSize(const WCHAR *export_name); | 
 |     UINT64 GetPipelineStackSize(); | 
 |     void SetPipelineStackSize(UINT64 pipeline_stack_size_in_bytes); | 
 | } | 
 |  | 
 | typedef enum D3D12_STATE_SUBOBJECT_TYPE | 
 | { | 
 |     D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc, | 
 |     D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd, | 
 | } D3D12_STATE_SUBOBJECT_TYPE; | 
 |  | 
 | typedef struct D3D12_STATE_SUBOBJECT | 
 | { | 
 |     D3D12_STATE_SUBOBJECT_TYPE Type; | 
 |     const void *pDesc; | 
 | } D3D12_STATE_SUBOBJECT; | 
 |  | 
 | typedef enum D3D12_STATE_OBJECT_FLAGS | 
 | { | 
 |     D3D12_STATE_OBJECT_FLAG_NONE = 0x0, | 
 |     D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, | 
 |     D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, | 
 |     D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, | 
 | } D3D12_STATE_OBJECT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);") | 
 |  | 
 | typedef struct D3D12_STATE_OBJECT_CONFIG | 
 | { | 
 |     D3D12_STATE_OBJECT_FLAGS Flags; | 
 | } D3D12_STATE_OBJECT_CONFIG; | 
 |  | 
 | typedef struct D3D12_GLOBAL_ROOT_SIGNATURE | 
 | { | 
 |     ID3D12RootSignature *pGlobalRootSignature; | 
 | } D3D12_GLOBAL_ROOT_SIGNATURE; | 
 |  | 
 | typedef struct D3D12_LOCAL_ROOT_SIGNATURE | 
 | { | 
 |     ID3D12RootSignature *pLocalRootSignature; | 
 | } D3D12_LOCAL_ROOT_SIGNATURE; | 
 |  | 
 | typedef struct D3D12_NODE_MASK | 
 | { | 
 |     UINT NodeMask; | 
 | } D3D12_NODE_MASK; | 
 |  | 
 | typedef enum D3D12_EXPORT_FLAGS | 
 | { | 
 |     D3D12_EXPORT_FLAG_NONE = 0x0, | 
 | } D3D12_EXPORT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);") | 
 |  | 
 | typedef struct D3D12_EXPORT_DESC | 
 | { | 
 |     const WCHAR *Name; | 
 |     const WCHAR *ExportToRename; | 
 |     D3D12_EXPORT_FLAGS Flags; | 
 | } D3D12_EXPORT_DESC; | 
 |  | 
 | typedef struct D3D12_DXIL_LIBRARY_DESC | 
 | { | 
 |     D3D12_SHADER_BYTECODE DXILLibrary; | 
 |     UINT NumExports; | 
 |     D3D12_EXPORT_DESC *pExports; | 
 | } D3D12_DXIL_LIBRARY_DESC; | 
 |  | 
 | typedef struct D3D12_EXISTING_COLLECTION_DESC | 
 | { | 
 |     ID3D12StateObject *pExistingCollection; | 
 |     UINT NumExports; | 
 |     D3D12_EXPORT_DESC *pExports; | 
 | } D3D12_EXISTING_COLLECTION_DESC; | 
 |  | 
 | typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION | 
 | { | 
 |     const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; | 
 |     UINT NumExports; | 
 |     const WCHAR **pExports; | 
 | } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | 
 |  | 
 | typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION | 
 | { | 
 |     const WCHAR *SubobjectToAssociate; | 
 |     UINT NumExports; | 
 |     const WCHAR **pExports; | 
 | } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | 
 |  | 
 | typedef enum D3D12_HIT_GROUP_TYPE | 
 | { | 
 |     D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, | 
 |     D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, | 
 | } D3D12_HIT_GROUP_TYPE; | 
 |  | 
 | typedef struct D3D12_HIT_GROUP_DESC | 
 | { | 
 |     const WCHAR *HitGroupExport; | 
 |     D3D12_HIT_GROUP_TYPE Type; | 
 |     const WCHAR *AnyHitShaderImport; | 
 |     const WCHAR *ClosestHitShaderImport; | 
 |     const WCHAR *IntersectionShaderImport; | 
 | } D3D12_HIT_GROUP_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_SHADER_CONFIG | 
 | { | 
 |     UINT MaxPayloadSizeInBytes; | 
 |     UINT MaxAttributeSizeInBytes; | 
 | } D3D12_RAYTRACING_SHADER_CONFIG; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG | 
 | { | 
 |     UINT MaxTraceRecursionDepth; | 
 | } D3D12_RAYTRACING_PIPELINE_CONFIG; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS | 
 | { | 
 |     D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, | 
 |     D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, | 
 |     D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, | 
 | } D3D12_RAYTRACING_PIPELINE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 | 
 | { | 
 |     UINT MaxTraceRecursionDepth; | 
 |     D3D12_RAYTRACING_PIPELINE_FLAGS Flags; | 
 | } D3D12_RAYTRACING_PIPELINE_CONFIG1; | 
 |  | 
 | typedef enum D3D12_STATE_OBJECT_TYPE | 
 | { | 
 |     D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0, | 
 |     D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3, | 
 | } D3D12_STATE_OBJECT_TYPE; | 
 |  | 
 | typedef struct D3D12_STATE_OBJECT_DESC | 
 | { | 
 |     D3D12_STATE_OBJECT_TYPE Type; | 
 |     UINT NumSubobjects; | 
 |     const D3D12_STATE_SUBOBJECT *pSubobjects; | 
 | } D3D12_STATE_OBJECT_DESC; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS | 
 | { | 
 |     D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, | 
 |     D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, | 
 |     D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, | 
 | } D3D12_RAYTRACING_GEOMETRY_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);") | 
 |  | 
 | typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE | 
 | { | 
 |     D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0, | 
 |     D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1, | 
 | } D3D12_RAYTRACING_GEOMETRY_TYPE; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS | 
 | { | 
 |     D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, | 
 |     D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, | 
 |     D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, | 
 |     D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, | 
 |     D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 | 
 | } D3D12_RAYTRACING_INSTANCE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS StartAddress; | 
 |     UINT64 StrideInBytes; | 
 | } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; | 
 |  | 
 | typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS StartAddress; | 
 |     UINT64 SizeInBytes; | 
 | } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; | 
 |  | 
 | typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS StartAddress; | 
 |     UINT64 SizeInBytes; | 
 |     UINT64 StrideInBytes; | 
 | } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; | 
 |     DXGI_FORMAT IndexFormat; | 
 |     DXGI_FORMAT VertexFormat; | 
 |     UINT IndexCount; | 
 |     UINT VertexCount; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; | 
 | } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_AABB | 
 | { | 
 |     FLOAT MinX; | 
 |     FLOAT MinY; | 
 |     FLOAT MinZ; | 
 |     FLOAT MaxX; | 
 |     FLOAT MaxY; | 
 |     FLOAT MaxZ; | 
 | } D3D12_RAYTRACING_AABB; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC | 
 | { | 
 |     UINT64 AABBCount; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; | 
 | } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);") | 
 |  | 
 | typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; | 
 |  | 
 | typedef enum D3D12_ELEMENTS_LAYOUT | 
 | { | 
 |     D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, | 
 |     D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 | 
 | } D3D12_ELEMENTS_LAYOUT; | 
 |  | 
 | typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION  = 0x1, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION  = 0x2, | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE  = 0x3, | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC | 
 | { | 
 |     UINT64 CompactedSizeInBytes; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC | 
 | { | 
 |     UINT64 DecodedSizeInBytes; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; | 
 |  | 
 | typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; | 
 |     UINT NumDescs; | 
 | } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC | 
 | { | 
 |     UINT64 SerializedSizeInBytes; | 
 |     UINT64 NumBottomLevelAccelerationStructurePointers; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; | 
 |  | 
 | typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER | 
 | { | 
 |     GUID DriverOpaqueGUID; | 
 |     BYTE DriverOpaqueVersioningData[16]; | 
 | } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; | 
 |  | 
 | typedef enum D3D12_SERIALIZED_DATA_TYPE | 
 | { | 
 |     D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, | 
 | } D3D12_SERIALIZED_DATA_TYPE; | 
 |  | 
 | typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS | 
 | { | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, | 
 | } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; | 
 |  | 
 | typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER | 
 | { | 
 |     D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; | 
 |     UINT64 SerializedSizeInBytesIncludingHeader; | 
 |     UINT64 DeserializedSizeInBytes; | 
 |     UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; | 
 | } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC | 
 | { | 
 |     UINT64 CurrentSizeInBytes; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_INSTANCE_DESC | 
 | { | 
 |     FLOAT Transform[3][4]; | 
 |     UINT InstanceID : 24; | 
 |     UINT InstanceMask : 8; | 
 |     UINT InstanceContributionToHitGroupIndex : 24; | 
 |     UINT Flags : 8; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; | 
 | } D3D12_RAYTRACING_INSTANCE_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_GEOMETRY_DESC | 
 | { | 
 |     D3D12_RAYTRACING_GEOMETRY_TYPE Type; | 
 |     D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; | 
 |     union | 
 |     { | 
 |         D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; | 
 |         D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; | 
 |     }; | 
 | } D3D12_RAYTRACING_GEOMETRY_DESC; | 
 |  | 
 | typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS | 
 | { | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; | 
 |     D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; | 
 |     UINT NumDescs; | 
 |     D3D12_ELEMENTS_LAYOUT DescsLayout; | 
 |     union | 
 |     { | 
 |         D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; | 
 |         const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; | 
 |         const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; | 
 |     }; | 
 | } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; | 
 |  | 
 | typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; | 
 |     D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; | 
 | } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; | 
 |  | 
 | typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO | 
 | { | 
 |     UINT64 ResultDataMaxSizeInBytes; | 
 |     UINT64 ScratchDataSizeInBytes; | 
 |     UINT64 UpdateScratchDataSizeInBytes; | 
 | } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; | 
 |  | 
 | typedef enum D3D12_RAY_FLAGS | 
 | { | 
 |     D3D12_RAY_FLAG_NONE = 0x00, | 
 |     D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, | 
 |     D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, | 
 |     D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, | 
 |     D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, | 
 |     D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, | 
 |     D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, | 
 |     D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, | 
 |     D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, | 
 |     D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, | 
 |     D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, | 
 | } D3D12_RAY_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);") | 
 |  | 
 | typedef enum D3D12_HIT_KIND | 
 | { | 
 |     D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, | 
 |     D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, | 
 | } D3D12_HIT_KIND; | 
 |  | 
 | [ | 
 |     uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device5 : ID3D12Device4 | 
 | { | 
 |     HRESULT CreateLifetimeTracker( | 
 |             ID3D12LifetimeOwner *owner, REFIID riid, | 
 |             void **tracker); | 
 |  | 
 |     void RemoveDevice(); | 
 |  | 
 |     HRESULT EnumerateMetaCommands( | 
 |             UINT *meta_commands_count, | 
 |             D3D12_META_COMMAND_DESC *descs); | 
 |  | 
 |     HRESULT EnumerateMetaCommandParameters( | 
 |             REFGUID command_id, | 
 |             D3D12_META_COMMAND_PARAMETER_STAGE stage, | 
 |             UINT *total_structure_size_in_bytes, | 
 |             UINT *parameter_count, | 
 |             D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); | 
 |  | 
 |     HRESULT CreateMetaCommand( | 
 |             REFGUID command_id, UINT node_mask, | 
 |             const void *creation_parameters_data, | 
 |             SIZE_T creation_parameters_data_size_in_bytes, | 
 |             REFIID riid, void **meta_command); | 
 |  | 
 |     HRESULT CreateStateObject( | 
 |             const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, | 
 |             void **state_object); | 
 |  | 
 |     void GetRaytracingAccelerationStructurePrebuildInfo( | 
 |             const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, | 
 |             D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); | 
 |  | 
 |     D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( | 
 |             D3D12_SERIALIZED_DATA_TYPE serialized_data_type, | 
 |             const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); | 
 | } | 
 |  | 
 | typedef enum D3D12_AUTO_BREADCRUMB_OP | 
 | { | 
 |     D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0, | 
 |     D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4, | 
 |     D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6, | 
 |     D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7, | 
 |     D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8, | 
 |     D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9, | 
 |     D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb, | 
 |     D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc, | 
 |     D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd, | 
 |     D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf, | 
 |     D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10, | 
 |     D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12, | 
 |     D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15, | 
 |     D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19, | 
 |     D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b, | 
 |     D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d, | 
 |     D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e, | 
 |     D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f, | 
 |     D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20, | 
 |     D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22, | 
 |     D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23, | 
 |     D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26, | 
 |     D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27, | 
 |     D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28, | 
 |     D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29, | 
 |     D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a, | 
 |     D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b, | 
 |     D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c, | 
 | } D3D12_AUTO_BREADCRUMB_OP; | 
 |  | 
 | typedef struct D3D12_AUTO_BREADCRUMB_NODE | 
 | { | 
 |     const char *pCommandListDebugNameA; | 
 |     const WCHAR *pCommandListDebugNameW; | 
 |     const char *pCommandQueueDebugNameA; | 
 |     const WCHAR *pCommandQueueDebugNameW; | 
 |     ID3D12GraphicsCommandList *pCommandList; | 
 |     ID3D12CommandQueue *pCommandQueue; | 
 |     UINT32 BreadcrumbCount; | 
 |     const UINT32 *pLastBreadcrumbValue; | 
 |     const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; | 
 |     const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; | 
 | } D3D12_AUTO_BREADCRUMB_NODE; | 
 |  | 
 | typedef struct D3D12_DRED_BREADCRUMB_CONTEXT | 
 | { | 
 |     UINT BreadcrumbIndex; | 
 |     const WCHAR *pContextString; | 
 | } D3D12_DRED_BREADCRUMB_CONTEXT; | 
 |  | 
 | typedef struct D3D12_AUTO_BREADCRUMB_NODE1 | 
 | { | 
 |     const char *pCommandListDebugNameA; | 
 |     const WCHAR *pCommandListDebugNameW; | 
 |     const char *pCommandQueueDebugNameA; | 
 |     const WCHAR *pCommandQueueDebugNameW; | 
 |     ID3D12GraphicsCommandList *pCommandList; | 
 |     ID3D12CommandQueue *pCommandQueue; | 
 |     UINT BreadcrumbCount; | 
 |     const UINT *pLastBreadcrumbValue; | 
 |     const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; | 
 |     const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; | 
 |     UINT BreadcrumbContextsCount; | 
 |     D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; | 
 | } D3D12_AUTO_BREADCRUMB_NODE1; | 
 |  | 
 | typedef enum D3D12_DRED_VERSION | 
 | { | 
 |     D3D12_DRED_VERSION_1_0 = 0x1, | 
 |     D3D12_DRED_VERSION_1_1 = 0x2, | 
 |     D3D12_DRED_VERSION_1_2 = 0x3, | 
 |     D3D12_DRED_VERSION_1_3 = 0x4, | 
 | } D3D12_DRED_VERSION; | 
 |  | 
 | typedef enum D3D12_DRED_FLAGS | 
 | { | 
 |     D3D12_DRED_FLAG_NONE = 0x0, | 
 |     D3D12_DRED_FLAG_FORCE_ENABLE = 0x1, | 
 |     D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2, | 
 | } D3D12_DRED_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);") | 
 |  | 
 | typedef enum D3D12_DRED_ENABLEMENT | 
 | { | 
 |     D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0, | 
 |     D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1, | 
 |     D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2, | 
 | } D3D12_DRED_ENABLEMENT; | 
 |  | 
 | typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA | 
 | { | 
 |     D3D12_DRED_FLAGS Flags; | 
 |     D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; | 
 | } D3D12_DEVICE_REMOVED_EXTENDED_DATA; | 
 |  | 
 | typedef enum D3D12_DRED_ALLOCATION_TYPE | 
 | { | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13, | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14, | 
 |     D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15, | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16, | 
 |     D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17, | 
 |     D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18, | 
 |     D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19, | 
 |     D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b, | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c, | 
 |     D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20, | 
 |     D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22, | 
 |     D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23, | 
 |     D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24, | 
 |     D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25, | 
 |     D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27, | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28, | 
 |     D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29, | 
 |     D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a, | 
 |     D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b, | 
 |     D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30, | 
 |     D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31, | 
 |     D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff, | 
 | } D3D12_DRED_ALLOCATION_TYPE; | 
 |  | 
 | typedef struct D3D12_DRED_ALLOCATION_NODE | 
 | { | 
 |     const char *ObjectNameA; | 
 |     const WCHAR *ObjectNameW; | 
 |     D3D12_DRED_ALLOCATION_TYPE AllocationType; | 
 |     const struct D3D12_DRED_ALLOCATION_NODE *pNext; | 
 | } D3D12_DRED_ALLOCATION_NODE; | 
 |  | 
 | typedef struct D3D12_DRED_ALLOCATION_NODE1 | 
 | { | 
 |     const char *ObjectNameA; | 
 |     const WCHAR *ObjectNameW; | 
 |     D3D12_DRED_ALLOCATION_TYPE AllocationType; | 
 |     const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; | 
 |     const IUnknown *pObject; | 
 | } D3D12_DRED_ALLOCATION_NODE1; | 
 |  | 
 | typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT | 
 | { | 
 |     const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; | 
 | } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; | 
 |  | 
 | typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 | 
 | { | 
 |     const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; | 
 | } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; | 
 |  | 
 | typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; | 
 |     const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; | 
 |     const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; | 
 | } D3D12_DRED_PAGE_FAULT_OUTPUT; | 
 |  | 
 | typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; | 
 |     const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; | 
 |     const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; | 
 | } D3D12_DRED_PAGE_FAULT_OUTPUT1; | 
 |  | 
 | typedef enum D3D12_DRED_PAGE_FAULT_FLAGS | 
 | { | 
 |     D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0, | 
 | } D3D12_DRED_PAGE_FAULT_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);") | 
 |  | 
 | typedef enum D3D12_DRED_DEVICE_STATE | 
 | { | 
 |     D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0, | 
 |     D3D12_DRED_DEVICE_STATE_HUNG = 0x3, | 
 |     D3D12_DRED_DEVICE_STATE_FAULT = 0x6, | 
 |     D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7, | 
 | } D3D12_DRED_DEVICE_STATE; | 
 |  | 
 | typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; | 
 |     const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; | 
 |     const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; | 
 |     D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; | 
 | } D3D12_DRED_PAGE_FAULT_OUTPUT2; | 
 |  | 
 | typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 | 
 | { | 
 |     HRESULT DeviceRemovedReason; | 
 |     D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; | 
 |     D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; | 
 | } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; | 
 |  | 
 | typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 | 
 | { | 
 |     HRESULT DeviceRemovedReason; | 
 |     D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; | 
 |     D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; | 
 | } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; | 
 |  | 
 | typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 | 
 | { | 
 |     HRESULT DeviceRemovedReason; | 
 |     D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; | 
 |     D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; | 
 |     D3D12_DRED_DEVICE_STATE DeviceState; | 
 | } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; | 
 |  | 
 | typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA | 
 | { | 
 |     D3D12_DRED_VERSION Version; | 
 |     union | 
 |     { | 
 |         D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; | 
 |         D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; | 
 |         D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; | 
 |         D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; | 
 |     }; | 
 | } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; | 
 |  | 
 | [ | 
 |     uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown | 
 | { | 
 |     void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement); | 
 |     void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement); | 
 |     void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings | 
 | { | 
 |     void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT enablement); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(98931d33-5ae8-4791-aa3c-1a73a2934e71), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceRemovedExtendedData : IUnknown | 
 | { | 
 |     HRESULT GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); | 
 |     HRESULT GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *output); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(9727a022-cf1d-4dda-9eba-effa653fc506), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData | 
 | { | 
 |     HRESULT GetAutoBreadcrumbsOutput1(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output); | 
 |     HRESULT GetPageFaultAllocationOutput1(D3D12_DRED_PAGE_FAULT_OUTPUT1 *output); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(67fc5816-e4ca-4915-bf18-42541272da54), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1 | 
 | { | 
 |     HRESULT GetPageFaultAllocationOutput2(D3D12_DRED_PAGE_FAULT_OUTPUT2 *output); | 
 |     D3D12_DRED_DEVICE_STATE GetDeviceState(); | 
 | } | 
 |  | 
 | typedef enum D3D12_BACKGROUND_PROCESSING_MODE | 
 | { | 
 |     D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0, | 
 |     D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1, | 
 |     D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2, | 
 |     D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3, | 
 | } D3D12_BACKGROUND_PROCESSING_MODE; | 
 |  | 
 | typedef enum D3D12_MEASUREMENTS_ACTION | 
 | { | 
 |     D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0, | 
 |     D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1, | 
 |     D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2, | 
 |     D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3, | 
 | } D3D12_MEASUREMENTS_ACTION; | 
 |  | 
 | [ | 
 |     uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device6 : ID3D12Device5 | 
 | { | 
 |     HRESULT SetBackgroundProcessingMode( | 
 |             D3D12_BACKGROUND_PROCESSING_MODE mode, | 
 |             D3D12_MEASUREMENTS_ACTION action, | 
 |             HANDLE event, | 
 |             BOOL *further_measurements_desired); | 
 | } | 
 |  | 
 | cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);") | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT | 
 | { | 
 |     UINT NodeIndex; | 
 |     UINT Count; | 
 | } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; | 
 |  | 
 | typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES | 
 | { | 
 |     UINT NodeIndex; | 
 |     UINT Count; | 
 |     GUID *pTypes; | 
 | } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; | 
 |  | 
 | typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 | 
 | { | 
 |     UINT NodeMask; | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; | 
 |     GUID ProtectionType; | 
 | } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; | 
 |  | 
 | [ | 
 |     uuid(d6f12dd6-76fb-406e-8961-4296eefc0409), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession | 
 | { | 
 |     D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device7 : ID3D12Device6 | 
 | { | 
 |     HRESULT AddToStateObject( | 
 |             const D3D12_STATE_OBJECT_DESC *addition, | 
 |             ID3D12StateObject *state_object_to_grow_from, | 
 |             REFIID riid, void **new_state_object); | 
 |  | 
 |     HRESULT CreateProtectedResourceSession1( | 
 |             const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, | 
 |             REFIID riid, void **session); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(9218e6bb-f944-4f7e-a75c-b1b2c7b701f3), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device8 : ID3D12Device7 | 
 | { | 
 |     D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( | 
 |             UINT visible_mask, | 
 |             UINT resource_descs_count, | 
 |             const D3D12_RESOURCE_DESC1 *resource_descs, | 
 |             D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); | 
 |  | 
 |     HRESULT CreateCommittedResource2( | 
 |             const D3D12_HEAP_PROPERTIES *heap_properties, | 
 |             D3D12_HEAP_FLAGS heap_flags, | 
 |             const D3D12_RESOURCE_DESC1 *desc, | 
 |             D3D12_RESOURCE_STATES initial_resource_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             REFIID riid_resource, void **resource); | 
 |  | 
 |     HRESULT CreatePlacedResource1( | 
 |             ID3D12Heap *heap, | 
 |             UINT64 heap_offset, | 
 |             const D3D12_RESOURCE_DESC1 *desc, | 
 |             D3D12_RESOURCE_STATES initial_state, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             REFIID riid, void **resource); | 
 |  | 
 |     void CreateSamplerFeedbackUnorderedAccessView( | 
 |             ID3D12Resource *targeted_resource, | 
 |             ID3D12Resource *feedback_resource, | 
 |             D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); | 
 |  | 
 |     void GetCopyableFootprints1( | 
 |             const D3D12_RESOURCE_DESC1 *resource_desc, | 
 |             UINT first_subresource, | 
 |             UINT subresources_count, | 
 |             UINT64 base_offset, | 
 |             D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, | 
 |             UINT *rows_count, | 
 |             UINT64 *row_size_in_bytes, | 
 |             UINT64 *total_bytes); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(9d5e227a-4430-4161-88b3-3eca6bb16e19), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Resource1 : ID3D12Resource | 
 | { | 
 |     HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(be36ec3b-ea85-4aeb-a45a-e9d76404a495), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Resource2 : ID3D12Resource1 | 
 | { | 
 |     D3D12_RESOURCE_DESC1 GetDesc1(); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(572f7389-2168-49e3-9693-d6df5871bf6d), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Heap1 : ID3D12Heap | 
 | { | 
 |     HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); | 
 | } | 
 |  | 
 | typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE | 
 | { | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0, | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1, | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2, | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3, | 
 | } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS | 
 | { | 
 |     D3D12_CLEAR_VALUE ClearValue; | 
 | } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS | 
 | { | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; | 
 |  | 
 |     union | 
 |     { | 
 |         D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; | 
 |     }; | 
 | } D3D12_RENDER_PASS_BEGINNING_ACCESS; | 
 |  | 
 | typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE | 
 | { | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0, | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1, | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2, | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3, | 
 | } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS | 
 | { | 
 |     UINT SrcSubresource; | 
 |     UINT DstSubresource; | 
 |     UINT DstX; | 
 |     UINT DstY; | 
 |     D3D12_RECT SrcRect; | 
 | } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS | 
 | { | 
 |     ID3D12Resource *pSrcResource; | 
 |     ID3D12Resource *pDstResource; | 
 |     UINT SubresourceCount; | 
 |     const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; | 
 |     DXGI_FORMAT Format; | 
 |     D3D12_RESOLVE_MODE ResolveMode; | 
 |     BOOL PreserveResolveSource; | 
 | } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_ENDING_ACCESS | 
 | { | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; | 
 |     union | 
 |     { | 
 |         D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; | 
 |     }; | 
 | } D3D12_RENDER_PASS_ENDING_ACCESS; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC | 
 | { | 
 |     D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; | 
 | } D3D12_RENDER_PASS_RENDER_TARGET_DESC; | 
 |  | 
 | typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC | 
 | { | 
 |     D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; | 
 |     D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; | 
 |     D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; | 
 | } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; | 
 |  | 
 | typedef enum D3D12_RENDER_PASS_FLAGS | 
 | { | 
 |     D3D12_RENDER_PASS_FLAG_NONE = 0x0, | 
 |     D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, | 
 |     D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, | 
 |     D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 | 
 | } D3D12_RENDER_PASS_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);") | 
 |  | 
 | [ | 
 |     uuid(dbb84c27-36ce-4fc9-b801-f048c46ac570), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12MetaCommand : ID3D12Pageable | 
 | { | 
 |     UINT64 GetRequiredParameterResourceSize( | 
 |             D3D12_META_COMMAND_PARAMETER_STAGE stage, | 
 |             UINT parameter_index); | 
 | } | 
 |  | 
 | typedef struct D3D12_DISPATCH_RAYS_DESC | 
 | { | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; | 
 |     D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; | 
 |     UINT Width; | 
 |     UINT Height; | 
 |     UINT Depth; | 
 | } D3D12_DISPATCH_RAYS_DESC; | 
 |  | 
 | [ | 
 |     uuid(8754318e-d3a9-4541-98cf-645b50dc4874), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 | 
 | { | 
 |     void BeginRenderPass( | 
 |             UINT render_targets_count, | 
 |             const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, | 
 |             const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, | 
 |             D3D12_RENDER_PASS_FLAGS flags); | 
 |  | 
 |     void EndRenderPass(); | 
 |  | 
 |     void InitializeMetaCommand( | 
 |             ID3D12MetaCommand *meta_command, | 
 |             const void *initialization_parameters_data, | 
 |             SIZE_T initialization_parameters_data_size_in_bytes); | 
 |  | 
 |     void ExecuteMetaCommand( | 
 |             ID3D12MetaCommand *meta_command, | 
 |             const void *execution_parameters_data, | 
 |             SIZE_T execution_parameters_data_size_in_bytes); | 
 |  | 
 |     void BuildRaytracingAccelerationStructure( | 
 |             const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, | 
 |             UINT postbuild_info_descs_count, | 
 |             const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); | 
 |  | 
 |     void EmitRaytracingAccelerationStructurePostbuildInfo( | 
 |             const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, | 
 |             UINT src_acceleration_structures_count, | 
 |             const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); | 
 |  | 
 |     void CopyRaytracingAccelerationStructure( | 
 |             D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, | 
 |             D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, | 
 |             D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); | 
 |  | 
 |     void SetPipelineState1(ID3D12StateObject *state_object); | 
 |  | 
 |     void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc); | 
 | } | 
 |  | 
 | typedef enum D3D12_SHADER_CACHE_MODE | 
 | { | 
 |     D3D12_SHADER_CACHE_MODE_MEMORY = 0x0, | 
 |     D3D12_SHADER_CACHE_MODE_DISK = 0x1, | 
 | } D3D12_SHADER_CACHE_MODE; | 
 |  | 
 | typedef enum D3D12_SHADER_CACHE_FLAGS | 
 | { | 
 |     D3D12_SHADER_CACHE_FLAG_NONE = 0x0, | 
 |     D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, | 
 |     D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, | 
 | } D3D12_SHADER_CACHE_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);") | 
 |  | 
 | typedef struct D3D12_SHADER_CACHE_SESSION_DESC | 
 | { | 
 |     GUID Identifier; | 
 |     D3D12_SHADER_CACHE_MODE Mode; | 
 |     D3D12_SHADER_CACHE_FLAGS Flags; | 
 |  | 
 |     UINT MaximumInMemoryCacheSizeBytes; | 
 |     UINT MaximumInMemoryCacheEntries; | 
 |  | 
 |     UINT MaximumValueFileSizeBytes; | 
 |  | 
 |     UINT64 Version; | 
 | } D3D12_SHADER_CACHE_SESSION_DESC; | 
 |  | 
 | typedef enum D3D12_BARRIER_LAYOUT | 
 | { | 
 |     D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, | 
 |     D3D12_BARRIER_LAYOUT_COMMON = 0x0, | 
 |     D3D12_BARRIER_LAYOUT_PRESENT = 0x0, | 
 |     D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1, | 
 |     D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2, | 
 |     D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3, | 
 |     D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4, | 
 |     D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5, | 
 |     D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6, | 
 |     D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7, | 
 |     D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8, | 
 |     D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9, | 
 |     D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa, | 
 |     D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16, | 
 |     D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c, | 
 |     D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d, | 
 |     D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e, | 
 | } D3D12_BARRIER_LAYOUT; | 
 |  | 
 | typedef enum D3D12_BARRIER_SYNC | 
 | { | 
 |     D3D12_BARRIER_SYNC_NONE = 0x0, | 
 |     D3D12_BARRIER_SYNC_ALL = 0x1, | 
 |     D3D12_BARRIER_SYNC_DRAW = 0x2, | 
 |     D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4, | 
 |     D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, | 
 |     D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, | 
 |     D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, | 
 |     D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, | 
 |     D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, | 
 |     D3D12_BARRIER_SYNC_RAYTRACING = 0x100, | 
 |     D3D12_BARRIER_SYNC_COPY = 0x200, | 
 |     D3D12_BARRIER_SYNC_RESOLVE = 0x400, | 
 |     D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, | 
 |     D3D12_BARRIER_SYNC_PREDICATION = 0x800, | 
 |     D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, | 
 |     D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, | 
 |     D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, | 
 |     D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, | 
 |     D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, | 
 |     D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, | 
 |     D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, | 
 |     D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, | 
 |     D3D12_BARRIER_SYNC_SPLIT = 0x80000000, | 
 | } D3D12_BARRIER_SYNC; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);") | 
 |  | 
 | typedef enum D3D12_BARRIER_ACCESS | 
 | { | 
 |     D3D12_BARRIER_ACCESS_COMMON = 0, | 
 |     D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, | 
 |     D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, | 
 |     D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, | 
 |     D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, | 
 |     D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, | 
 |     D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, | 
 |     D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, | 
 |     D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, | 
 |     D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, | 
 |     D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, | 
 |     D3D12_BARRIER_ACCESS_PREDICATION = 0x200, | 
 |     D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, | 
 |     D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, | 
 |     D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, | 
 |     D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, | 
 |     D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, | 
 |     D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, | 
 |     D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, | 
 |     D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, | 
 |     D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000, | 
 | } D3D12_BARRIER_ACCESS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);") | 
 |  | 
 | typedef enum D3D12_BARRIER_TYPE | 
 | { | 
 |     D3D12_BARRIER_TYPE_GLOBAL = 0x0, | 
 |     D3D12_BARRIER_TYPE_TEXTURE = 0x1, | 
 |     D3D12_BARRIER_TYPE_BUFFER = 0x2, | 
 | } D3D12_BARRIER_TYPE; | 
 |  | 
 | typedef enum D3D12_TEXTURE_BARRIER_FLAGS | 
 | { | 
 |     D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0, | 
 |     D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1, | 
 | } D3D12_TEXTURE_BARRIER_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);") | 
 |  | 
 | typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE | 
 | { | 
 |     UINT IndexOrFirstMipLevel; | 
 |     UINT NumMipLevels; | 
 |     UINT FirstArraySlice; | 
 |     UINT NumArraySlices; | 
 |     UINT FirstPlane; | 
 |     UINT NumPlanes; | 
 | } D3D12_BARRIER_SUBRESOURCE_RANGE; | 
 |  | 
 | typedef struct D3D12_GLOBAL_BARRIER | 
 | { | 
 |     D3D12_BARRIER_SYNC SyncBefore; | 
 |     D3D12_BARRIER_SYNC SyncAfter; | 
 |     D3D12_BARRIER_ACCESS AccessBefore; | 
 |     D3D12_BARRIER_ACCESS AccessAfter; | 
 | } D3D12_GLOBAL_BARRIER; | 
 |  | 
 | typedef struct D3D12_TEXTURE_BARRIER | 
 | { | 
 |     D3D12_BARRIER_SYNC SyncBefore; | 
 |     D3D12_BARRIER_SYNC SyncAfter; | 
 |     D3D12_BARRIER_ACCESS AccessBefore; | 
 |     D3D12_BARRIER_ACCESS AccessAfter; | 
 |     D3D12_BARRIER_LAYOUT LayoutBefore; | 
 |     D3D12_BARRIER_LAYOUT LayoutAfter; | 
 |     ID3D12Resource *pResource; | 
 |     D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; | 
 |     D3D12_TEXTURE_BARRIER_FLAGS Flags; | 
 | } D3D12_TEXTURE_BARRIER; | 
 |  | 
 | typedef struct D3D12_BUFFER_BARRIER | 
 | { | 
 |     D3D12_BARRIER_SYNC SyncBefore; | 
 |     D3D12_BARRIER_SYNC SyncAfter; | 
 |     D3D12_BARRIER_ACCESS AccessBefore; | 
 |     D3D12_BARRIER_ACCESS AccessAfter; | 
 |     ID3D12Resource *pResource; | 
 |     UINT64 Offset; | 
 |     UINT64 Size; | 
 | } D3D12_BUFFER_BARRIER; | 
 |  | 
 | typedef struct D3D12_BARRIER_GROUP | 
 | { | 
 |     D3D12_BARRIER_TYPE Type; | 
 |     UINT32 NumBarriers; | 
 |     union | 
 |     { | 
 |         const D3D12_GLOBAL_BARRIER *pGlobalBarriers; | 
 |         const D3D12_TEXTURE_BARRIER *pTextureBarriers; | 
 |         const D3D12_BUFFER_BARRIER *pBufferBarriers; | 
 |     }; | 
 | } D3D12_BARRIER_GROUP; | 
 |  | 
 | [ | 
 |     uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12ShaderCacheSession : ID3D12DeviceChild | 
 | { | 
 |     HRESULT FindValue( | 
 |             const void *key, | 
 |             UINT key_size, | 
 |             void *value, | 
 |             UINT *value_size); | 
 |     HRESULT StoreValue( | 
 |             const void *key, | 
 |             UINT key_size, | 
 |             const void *value, | 
 |             UINT value_size); | 
 |  | 
 |     void SetDeleteOnDestroy(); | 
 |     D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); | 
 | } | 
 |  | 
 | typedef enum D3D12_SHADER_CACHE_KIND_FLAGS | 
 | { | 
 |     D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, | 
 |     D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, | 
 |     D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, | 
 |     D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, | 
 | } D3D12_SHADER_CACHE_KIND_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);") | 
 |  | 
 | typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS | 
 | { | 
 |     D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, | 
 |     D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, | 
 |     D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, | 
 | } D3D12_SHADER_CACHE_CONTROL_FLAGS; | 
 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);") | 
 |  | 
 | [ | 
 |     uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device9 : ID3D12Device8 | 
 | { | 
 |     HRESULT CreateShaderCacheSession( | 
 |             const D3D12_SHADER_CACHE_SESSION_DESC *desc, | 
 |             REFIID riid, void **session); | 
 |  | 
 |     HRESULT ShaderCacheControl( | 
 |             D3D12_SHADER_CACHE_KIND_FLAGS kinds, | 
 |             D3D12_SHADER_CACHE_CONTROL_FLAGS control); | 
 |  | 
 |     HRESULT CreateCommandQueue1( | 
 |             const D3D12_COMMAND_QUEUE_DESC *desc, | 
 |             REFIID creator_id, | 
 |             REFIID riid, | 
 |             void **command_queue); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Device10 : ID3D12Device9 | 
 | { | 
 |     HRESULT CreateCommittedResource3( | 
 |             const D3D12_HEAP_PROPERTIES *heap_properties, | 
 |             D3D12_HEAP_FLAGS heap_flags, | 
 |             const D3D12_RESOURCE_DESC1 *desc, | 
 |             D3D12_BARRIER_LAYOUT initial_layout, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             UINT32 castable_formats_count, | 
 |             DXGI_FORMAT *castable_formats, | 
 |             REFIID riid_resource, | 
 |             void **resource); | 
 |  | 
 |     HRESULT CreatePlacedResource2( | 
 |             ID3D12Heap *heap, | 
 |             UINT64 heap_offset, | 
 |             const D3D12_RESOURCE_DESC1 *desc, | 
 |             D3D12_BARRIER_LAYOUT initial_layout, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             UINT32 castable_formats_count, | 
 |             DXGI_FORMAT *castable_formats, | 
 |             REFIID riid, | 
 |             void **resource); | 
 |  | 
 |     HRESULT CreateReservedResource2( | 
 |             const D3D12_RESOURCE_DESC *desc, | 
 |             D3D12_BARRIER_LAYOUT initial_layout, | 
 |             const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 |             ID3D12ProtectedResourceSession *protected_session, | 
 |             UINT32 castable_formats_count, | 
 |             DXGI_FORMAT *castable_formats, | 
 |             REFIID riid, | 
 |             void **resource); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(bc66d368-7373-4943-8757-fc87dc79e476), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12VirtualizationGuestDevice : IUnknown | 
 | { | 
 |     HRESULT ShareWithHost( | 
 |             ID3D12DeviceChild *object, | 
 |             HANDLE *handle); | 
 |  | 
 |     HRESULT CreateFenceFd( | 
 |             ID3D12Fence *fence, | 
 |             UINT64 fence_value, | 
 |             int *fence_fd); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12Tools : IUnknown | 
 | { | 
 |     void EnableShaderInstrumentation(BOOL enable); | 
 |     BOOL ShaderInstrumentationEnabled(); | 
 | } | 
 |  | 
 | cpp_quote("DEFINE_GUID(CLSID_D3D12Debug,                     0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") | 
 | cpp_quote("DEFINE_GUID(CLSID_D3D12Tools,                     0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") | 
 | cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") | 
 | cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration,          0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") | 
 |  | 
 | [ | 
 |     uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12SDKConfiguration : IUnknown | 
 | { | 
 |     HRESULT SetSDKVersion(UINT version, const char *path); | 
 | } | 
 |  | 
 | typedef enum D3D12_AXIS_SHADING_RATE | 
 | { | 
 |     D3D12_AXIS_SHADING_RATE_1X = 0x0, | 
 |     D3D12_AXIS_SHADING_RATE_2X = 0x1, | 
 |     D3D12_AXIS_SHADING_RATE_4X = 0x2, | 
 | } D3D12_AXIS_SHADING_RATE; | 
 |  | 
 | typedef enum D3D12_SHADING_RATE | 
 | { | 
 |     D3D12_SHADING_RATE_1X1 = 0x0, | 
 |     D3D12_SHADING_RATE_1X2 = 0x1, | 
 |     D3D12_SHADING_RATE_2X1 = 0x4, | 
 |     D3D12_SHADING_RATE_2X2 = 0x5, | 
 |     D3D12_SHADING_RATE_2X4 = 0x6, | 
 |     D3D12_SHADING_RATE_4X2 = 0x9, | 
 |     D3D12_SHADING_RATE_4X4 = 0xa, | 
 | } D3D12_SHADING_RATE; | 
 |  | 
 | typedef enum D3D12_SHADING_RATE_COMBINER | 
 | { | 
 |     D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0, | 
 |     D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1, | 
 |     D3D12_SHADING_RATE_COMBINER_MIN = 0x2, | 
 |     D3D12_SHADING_RATE_COMBINER_MAX = 0x3, | 
 |     D3D12_SHADING_RATE_COMBINER_SUM = 0x4, | 
 | } D3D12_SHADING_RATE_COMBINER; | 
 |  | 
 | [ | 
 |     uuid(55050859-4024-474c-87f5-6472eaee44ea), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 | 
 | { | 
 |     void RSSetShadingRate( | 
 |             D3D12_SHADING_RATE base_shading_rate, | 
 |             const D3D12_SHADING_RATE_COMBINER *combiners); | 
 |  | 
 |     void RSSetShadingRateImage( | 
 |             ID3D12Resource *shading_rate_image); | 
 | } | 
 |  | 
 | const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2; | 
 | const UINT D3D12_SHADING_RATE_VALID_MASK = 3; | 
 |  | 
 | cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") | 
 | cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") | 
 | cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)") | 
 |  | 
 | typedef struct D3D12_DISPATCH_MESH_ARGUMENTS | 
 | { | 
 |     UINT ThreadGroupCountX; | 
 |     UINT ThreadGroupCountY; | 
 |     UINT ThreadGroupCountZ; | 
 | } D3D12_DISPATCH_MESH_ARGUMENTS; | 
 |  | 
 | [ | 
 |     uuid(c3827890-e548-4cfa-96cf-5689a9370f80), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 | 
 | { | 
 |     void DispatchMesh( | 
 |             UINT thread_group_count_x, | 
 |             UINT thread_group_count_y, | 
 |             UINT thread_group_count_z); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(dd171223-8b61-4769-90e3-160ccde4e2c1), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6 | 
 | { | 
 |     void Barrier( | 
 |             UINT32 barrier_groups_count, | 
 |             const D3D12_BARRIER_GROUP *barrier_groups); | 
 | }; | 
 |  | 
 | cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS") | 
 | cpp_quote("#include \"d3d12sdklayers.h\"") | 
 | cpp_quote("#endif") | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( | 
 |         const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 |  | 
 | [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( | 
 |         const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( | 
 |         const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 |  | 
 | [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer( | 
 |         const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( | 
 |         const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, | 
 |         D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); | 
 |  | 
 | [local] HRESULT __stdcall D3D12SerializeRootSignature( | 
 |         const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, | 
 |         D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( | 
 |         const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); | 
 |  | 
 | [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( | 
 |         const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, | 
 |         ID3DBlob **blob, ID3DBlob **error_blob); | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, | 
 |         D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); | 
 |  | 
 | [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, | 
 |         D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); | 
 |  | 
 | [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); | 
 |  | 
 | [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, | 
 |         const IID *iids, void *configurations, UINT *configurations_sizes); | 
 |  | 
 | cpp_quote("static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };") | 
 | cpp_quote("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };") | 
 | cpp_quote("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };") | 
 |  | 
 | typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug); | 
 |  | 
 | [local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug); |