| /* | |
| * Copyright 2022 Rémi Bernon for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifdef __WIDL__ | |
| #pragma winrt ns_prefix | |
| #endif | |
| import "inspectable.idl"; | |
| import "windows.foundation.idl"; | |
| namespace Windows.Devices.Haptics { | |
| interface ISimpleHapticsControllerFeedback; | |
| interface ISimpleHapticsController; | |
| runtimeclass SimpleHapticsControllerFeedback; | |
| runtimeclass SimpleHapticsController; | |
| declare { | |
| interface Windows.Foundation.Collections.IIterator<Windows.Devices.Haptics.SimpleHapticsController *>; | |
| interface Windows.Foundation.Collections.IIterable<Windows.Devices.Haptics.SimpleHapticsController *>; | |
| interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *>; | |
| interface Windows.Foundation.Collections.IVector<Windows.Devices.Haptics.SimpleHapticsController *>; | |
| interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *>; | |
| } | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 4.0), | |
| exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback), | |
| uuid(3d577ef8-4cee-11e6-b535-001bdc06ab3b) | |
| ] | |
| interface ISimpleHapticsControllerFeedback : IInspectable | |
| { | |
| [propget] HRESULT Waveform([out, retval] UINT16 *value); | |
| [propget] HRESULT Duration([out, retval] Windows.Foundation.TimeSpan *value); | |
| } | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 4.0), | |
| exclusiveto(Windows.Devices.Haptics.SimpleHapticsController), | |
| uuid(3d577ef9-4cee-11e6-b535-001bdc06ab3b) | |
| ] | |
| interface ISimpleHapticsController : IInspectable | |
| { | |
| [propget] HRESULT Id([out, retval] HSTRING *value); | |
| [propget] HRESULT SupportedFeedback([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *> **value); | |
| [propget] HRESULT IsIntensitySupported([out, retval] boolean *value); | |
| [propget] HRESULT IsPlayCountSupported([out, retval] boolean *value); | |
| [propget] HRESULT IsPlayDurationSupported([out, retval] boolean *value); | |
| [propget] HRESULT IsReplayPauseIntervalSupported([out, retval] boolean *value); | |
| HRESULT StopFeedback(); | |
| [overload("SendHapticFeedback")] | |
| HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback); | |
| [overload("SendHapticFeedback")] | |
| HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback, | |
| [in] DOUBLE intensity); | |
| HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback, | |
| [in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan duration); | |
| HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback, | |
| [in] DOUBLE intensity, [in] INT32 count, | |
| [in] Windows.Foundation.TimeSpan interval); | |
| } | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 4.0), | |
| marshaling_behavior(agile) | |
| ] | |
| runtimeclass SimpleHapticsControllerFeedback | |
| { | |
| [default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback; | |
| } | |
| [ | |
| contract(Windows.Foundation.UniversalApiContract, 4.0), | |
| marshaling_behavior(agile) | |
| ] | |
| runtimeclass SimpleHapticsController | |
| { | |
| [default] interface Windows.Devices.Haptics.ISimpleHapticsController; | |
| } | |
| } |