|  | /* | 
|  | * Copyright 2010 Rico Schüller | 
|  | * Copyright 2013 Austin English | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | import "oaidl.idl"; | 
|  | import "ocidl.idl"; | 
|  | import "dxgi.idl"; | 
|  | import "d3dcommon.idl"; | 
|  |  | 
|  | typedef D3D_PRIMITIVE D3D11_PRIMITIVE; | 
|  | typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; | 
|  | typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; | 
|  | typedef RECT D3D11_RECT; | 
|  |  | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT      = 14; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS          = 4; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT       = 15; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT      = 15; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | 
|  | const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | 
|  | const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT           = 64; | 
|  | const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | 
|  | const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; | 
|  | const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | 
|  | const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | 
|  | const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  = 1; | 
|  | const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT       = 128; | 
|  | const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; | 
|  | const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  = 1; | 
|  | const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT           = 128; | 
|  | const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS         = 1; | 
|  | const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT              = 16; | 
|  | const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST     = 1; | 
|  | const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS         = 1; | 
|  | const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT                  = 16; | 
|  | const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT            = 32; | 
|  | const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS            = 4; | 
|  | const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT   = 32; | 
|  | const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT                 = 4096; | 
|  | const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST        = 3; | 
|  | const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS            = 3; | 
|  | const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX        = 10; | 
|  | const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN         = -10; | 
|  | const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE            = -8; | 
|  | const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE           = 7; | 
|  |  | 
|  | const UINT D3D11_DEFAULT_DEPTH_BIAS          = 0; | 
|  | cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f") | 
|  | const UINT D3D11_DEFAULT_MAX_ANISOTROPY      = 16; | 
|  | cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f") | 
|  | const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; | 
|  | const UINT D3D11_DEFAULT_SAMPLE_MASK         = 0xffffffff; | 
|  | const UINT D3D11_DEFAULT_SCISSOR_ENDX        = 0; | 
|  | const UINT D3D11_DEFAULT_SCISSOR_ENDY        = 0; | 
|  | const UINT D3D11_DEFAULT_SCISSOR_STARTX      = 0; | 
|  | const UINT D3D11_DEFAULT_SCISSOR_STARTY      = 0; | 
|  | cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f") | 
|  | const UINT D3D11_DEFAULT_STENCIL_READ_MASK   = 0xff; | 
|  | const UINT D3D11_DEFAULT_STENCIL_REFERENCE   = 0; | 
|  | const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK  = 0xff; | 
|  | const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; | 
|  | const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT     = 0; | 
|  | cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f") | 
|  | cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f") | 
|  | const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX   = 0; | 
|  | const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY   = 0; | 
|  | const UINT D3D11_DEFAULT_VIEWPORT_WIDTH      = 0; | 
|  |  | 
|  | cpp_quote("#define D3D11_FLOAT32_MAX         (3.402823466e+38f)") | 
|  |  | 
|  | const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; | 
|  |  | 
|  | const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; | 
|  | const UINT D3D11_MAX_MAXANISOTROPY           = 16; | 
|  | const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; | 
|  | const UINT D3D11_VIEWPORT_BOUNDS_MAX         = 32767; | 
|  | const INT D3D11_VIEWPORT_BOUNDS_MIN          = -32768; | 
|  | const UINT D3D11_SHADER_MAJOR_VERSION        = 5; | 
|  | const UINT D3D11_SHADER_MAX_INSTANCES        = 65535; | 
|  | const UINT D3D11_SHADER_MAX_INTERFACES       = 253; | 
|  | const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; | 
|  | const UINT D3D11_SHADER_MAX_TYPES            = 65535; | 
|  | const UINT D3D11_SHADER_MINOR_VERSION        = 0; | 
|  | const UINT D3D11_VS_OUTPUT_REGISTER_COUNT    = 32; | 
|  |  | 
|  | const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS         = 1; | 
|  | const UINT D3D11_PS_CS_UAV_REGISTER_COUNT              = 8; | 
|  | const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST     = 1; | 
|  | const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS         = 1; | 
|  | const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE          = 0xffffffff; | 
|  | const UINT D3D11_PS_FRONTFACING_FALSE_VALUE            = 0; | 
|  | const UINT D3D11_PS_FRONTFACING_TRUE_VALUE             = 0xffffffff; | 
|  | const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS          = 4; | 
|  | const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_PS_INPUT_REGISTER_COUNT               = 32; | 
|  | const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST      = 2; | 
|  | const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS          = 1; | 
|  | cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") | 
|  | const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS   = 1; | 
|  | const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT        = 1; | 
|  | const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS    = 1; | 
|  | const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT         = 1; | 
|  | const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS         = 4; | 
|  | const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | 
|  | const UINT D3D11_PS_OUTPUT_REGISTER_COUNT              = 8; | 
|  | cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") | 
|  |  | 
|  | const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT            = 16; | 
|  |  | 
|  | const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE     = 4096; | 
|  | const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; | 
|  | const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT     = 4096; | 
|  | const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; | 
|  | const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP  = 32; | 
|  | const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP        = 32; | 
|  | const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; | 
|  | const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; | 
|  | const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | 
|  | const UINT D3D11_REQ_MAXANISOTROPY                     = 16; | 
|  | const UINT D3D11_REQ_MIP_LEVELS                        = 15; | 
|  | const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; | 
|  | const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; | 
|  | const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH     = 16384; | 
|  | const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; | 
|  | cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") | 
|  | const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; | 
|  | const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; | 
|  | const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE   = 4096; | 
|  | const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION    = 2048; | 
|  | const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION             = 16384; | 
|  | const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION    = 2048; | 
|  | const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION        = 16384; | 
|  | const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION      = 2048; | 
|  | const UINT D3D11_REQ_TEXTURECUBE_DIMENSION             = 16384; | 
|  |  | 
|  | const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; | 
|  |  | 
|  | const UINT D3D11_SHADER_MAJOR_VERSION                  = 5; | 
|  | const UINT D3D11_SHADER_MAX_INSTANCES                  = 65535; | 
|  | const UINT D3D11_SHADER_MAX_INTERFACES                 = 253; | 
|  | const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES       = 4096; | 
|  | const UINT D3D11_SHADER_MAX_TYPES                      = 65535; | 
|  | const UINT D3D11_SHADER_MINOR_VERSION                  = 0; | 
|  |  | 
|  | const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE           = 0; | 
|  | const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; | 
|  |  | 
|  | const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT      = 8; | 
|  |  | 
|  | const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         = 2048; | 
|  | const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   = 512; | 
|  | const UINT D3D11_SO_BUFFER_SLOT_COUNT                  = 4; | 
|  | const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    = 0xffffffff; | 
|  | const UINT D3D11_SO_NO_RASTERIZED_STREAM               = 0xffffffff; | 
|  | const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT             = 128; | 
|  | const UINT D3D11_SO_STREAM_COUNT                       = 4; | 
|  |  | 
|  | const UINT D3D11_SPEC_DATE_DAY   = 16; | 
|  | const UINT D3D11_SPEC_DATE_MONTH = 05; | 
|  | const UINT D3D11_SPEC_DATE_YEAR  = 2011; | 
|  |  | 
|  | cpp_quote("#define D3D11_SPEC_VERSION                   (1.07)") | 
|  | cpp_quote("#define D3D11_SRGB_GAMMA                     (2.2f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1    (12.92f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2    (1.055f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT         (2.4f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET           (0.055f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD        (0.04045f)") | 
|  | cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)") | 
|  |  | 
|  | const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT                     = 32; | 
|  | const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED             = 64; | 
|  | const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; | 
|  | const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT                   = 128; | 
|  | const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT                     = 32; | 
|  | const UINT D3D11_STANDARD_VECTOR_SIZE                             = 4; | 
|  | const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT                    = 32; | 
|  | const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT            = 64; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_DEFAULT {};") | 
|  | cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;") | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | typedef enum D3D11_BLEND | 
|  | { | 
|  | D3D11_BLEND_ZERO = 1, | 
|  | D3D11_BLEND_ONE = 2, | 
|  | D3D11_BLEND_SRC_COLOR = 3, | 
|  | D3D11_BLEND_INV_SRC_COLOR = 4, | 
|  | D3D11_BLEND_SRC_ALPHA = 5, | 
|  | D3D11_BLEND_INV_SRC_ALPHA = 6, | 
|  | D3D11_BLEND_DEST_ALPHA = 7, | 
|  | D3D11_BLEND_INV_DEST_ALPHA = 8, | 
|  | D3D11_BLEND_DEST_COLOR = 9, | 
|  | D3D11_BLEND_INV_DEST_COLOR = 10, | 
|  | D3D11_BLEND_SRC_ALPHA_SAT = 11, | 
|  | D3D11_BLEND_BLEND_FACTOR = 14, | 
|  | D3D11_BLEND_INV_BLEND_FACTOR = 15, | 
|  | D3D11_BLEND_SRC1_COLOR = 16, | 
|  | D3D11_BLEND_INV_SRC1_COLOR = 17, | 
|  | D3D11_BLEND_SRC1_ALPHA = 18, | 
|  | D3D11_BLEND_INV_SRC1_ALPHA = 19, | 
|  | } D3D11_BLEND; | 
|  |  | 
|  | typedef enum D3D11_BLEND_OP | 
|  | { | 
|  | D3D11_BLEND_OP_ADD = 1, | 
|  | D3D11_BLEND_OP_SUBTRACT, | 
|  | D3D11_BLEND_OP_REV_SUBTRACT, | 
|  | D3D11_BLEND_OP_MIN, | 
|  | D3D11_BLEND_OP_MAX | 
|  | } D3D11_BLEND_OP; | 
|  |  | 
|  | typedef struct D3D11_BOX | 
|  | { | 
|  | UINT left; | 
|  | UINT top; | 
|  | UINT front; | 
|  | UINT right; | 
|  | UINT bottom; | 
|  | UINT back; | 
|  | } D3D11_BOX; | 
|  |  | 
|  | typedef struct D3D11_BUFFER_RTV | 
|  | { | 
|  | union | 
|  | { | 
|  | UINT FirstElement; | 
|  | UINT ElementOffset; | 
|  | }; | 
|  | union | 
|  | { | 
|  | UINT NumElements; | 
|  | UINT ElementWidth; | 
|  | }; | 
|  | } D3D11_BUFFER_RTV; | 
|  |  | 
|  | typedef struct D3D11_BUFFER_SRV | 
|  | { | 
|  | union | 
|  | { | 
|  | UINT FirstElement; | 
|  | UINT ElementOffset; | 
|  | }; | 
|  | union | 
|  | { | 
|  | UINT NumElements; | 
|  | UINT ElementWidth; | 
|  | }; | 
|  | } D3D11_BUFFER_SRV; | 
|  |  | 
|  | typedef struct D3D11_BUFFER_UAV | 
|  | { | 
|  | UINT FirstElement; | 
|  | UINT NumElements; | 
|  | UINT Flags; | 
|  | } D3D11_BUFFER_UAV; | 
|  |  | 
|  | typedef struct D3D11_BUFFEREX_SRV | 
|  | { | 
|  | UINT FirstElement; | 
|  | UINT NumElements; | 
|  | UINT Flags; | 
|  | } D3D11_BUFFEREX_SRV; | 
|  |  | 
|  | typedef struct D3D11_CLASS_INSTANCE_DESC | 
|  | { | 
|  | UINT InstanceId; | 
|  | UINT InstanceIndex; | 
|  | UINT TypeId; | 
|  | UINT ConstantBuffer; | 
|  | UINT BaseConstantBufferOffset; | 
|  | UINT BaseTexture; | 
|  | UINT BaseSampler; | 
|  | BOOL Created; | 
|  | } D3D11_CLASS_INSTANCE_DESC; | 
|  |  | 
|  | typedef enum D3D11_COMPARISON_FUNC | 
|  | { | 
|  | D3D11_COMPARISON_NEVER = 1, | 
|  | D3D11_COMPARISON_LESS, | 
|  | D3D11_COMPARISON_EQUAL, | 
|  | D3D11_COMPARISON_LESS_EQUAL, | 
|  | D3D11_COMPARISON_GREATER, | 
|  | D3D11_COMPARISON_NOT_EQUAL, | 
|  | D3D11_COMPARISON_GREATER_EQUAL, | 
|  | D3D11_COMPARISON_ALWAYS | 
|  | } D3D11_COMPARISON_FUNC; | 
|  |  | 
|  | typedef enum D3D11_COUNTER | 
|  | { | 
|  | D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000, | 
|  | } D3D11_COUNTER; | 
|  |  | 
|  | typedef struct D3D11_COUNTER_DESC | 
|  | { | 
|  | D3D11_COUNTER Counter; | 
|  | UINT MiscFlags; | 
|  | } D3D11_COUNTER_DESC; | 
|  |  | 
|  | typedef struct D3D11_COUNTER_INFO | 
|  | { | 
|  | D3D11_COUNTER LastDeviceDependentCounter; | 
|  | UINT NumSimultaneousCounters; | 
|  | UINT8 NumDetectableParallelUnits; | 
|  | } D3D11_COUNTER_INFO; | 
|  |  | 
|  | typedef enum D3D11_COUNTER_TYPE | 
|  | { | 
|  | D3D11_COUNTER_TYPE_FLOAT32, | 
|  | D3D11_COUNTER_TYPE_UINT16, | 
|  | D3D11_COUNTER_TYPE_UINT32, | 
|  | D3D11_COUNTER_TYPE_UINT64, | 
|  | } D3D11_COUNTER_TYPE; | 
|  |  | 
|  | typedef enum D3D11_CULL_MODE | 
|  | { | 
|  | D3D11_CULL_NONE = 1, | 
|  | D3D11_CULL_FRONT, | 
|  | D3D11_CULL_BACK | 
|  | } D3D11_CULL_MODE; | 
|  |  | 
|  | typedef enum D3D11_DEPTH_WRITE_MASK | 
|  | { | 
|  | D3D11_DEPTH_WRITE_MASK_ZERO, | 
|  | D3D11_DEPTH_WRITE_MASK_ALL, | 
|  | } D3D11_DEPTH_WRITE_MASK; | 
|  |  | 
|  | typedef enum D3D11_DEVICE_CONTEXT_TYPE | 
|  | { | 
|  | D3D11_DEVICE_CONTEXT_IMMEDIATE, | 
|  | D3D11_DEVICE_CONTEXT_DEFERRED, | 
|  | } D3D11_DEVICE_CONTEXT_TYPE; | 
|  |  | 
|  | typedef enum D3D11_DSV_DIMENSION | 
|  | { | 
|  | D3D11_DSV_DIMENSION_UNKNOWN, | 
|  | D3D11_DSV_DIMENSION_TEXTURE1D, | 
|  | D3D11_DSV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D11_DSV_DIMENSION_TEXTURE2D, | 
|  | D3D11_DSV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D11_DSV_DIMENSION_TEXTURE2DMS, | 
|  | D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, | 
|  | } D3D11_DSV_DIMENSION; | 
|  |  | 
|  | typedef enum D3D11_FEATURE | 
|  | { | 
|  | D3D11_FEATURE_THREADING, | 
|  | D3D11_FEATURE_DOUBLES, | 
|  | D3D11_FEATURE_FORMAT_SUPPORT, | 
|  | D3D11_FEATURE_FORMAT_SUPPORT2, | 
|  | D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, | 
|  | } D3D11_FEATURE; | 
|  |  | 
|  | typedef enum D3D11_FILL_MODE | 
|  | { | 
|  | D3D11_FILL_WIREFRAME = 2, | 
|  | D3D11_FILL_SOLID | 
|  | } D3D11_FILL_MODE; | 
|  |  | 
|  | typedef enum D3D11_FILTER_TYPE | 
|  | { | 
|  | D3D11_FILTER_TYPE_POINT  = 0, | 
|  | D3D11_FILTER_TYPE_LINEAR = 1 | 
|  | } D3D11_FILTER_TYPE; | 
|  |  | 
|  | const UINT D3D11_MIN_FILTER_SHIFT = 4; | 
|  | const UINT D3D11_MAG_FILTER_SHIFT = 2; | 
|  | const UINT D3D11_MIP_FILTER_SHIFT = 0; | 
|  | const UINT D3D11_FILTER_TYPE_MASK          = 0x00000003; | 
|  | const UINT D3D11_COMPARISON_FILTERING_BIT  = 0x00000080; | 
|  | const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040; | 
|  |  | 
|  | cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\") | 
|  | cpp_quote("    ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\") | 
|  | cpp_quote("                    (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\") | 
|  | cpp_quote("                    (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\") | 
|  | cpp_quote("                    (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))") | 
|  |  | 
|  | cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\") | 
|  | cpp_quote("    ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" ) | 
|  | cpp_quote("                    D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" ) | 
|  | cpp_quote("                                              D3D11_FILTER_TYPE_LINEAR,bComparison)))" ) | 
|  |  | 
|  | cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\") | 
|  | cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | 
|  |  | 
|  | cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\") | 
|  | cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | 
|  |  | 
|  | cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\") | 
|  | cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") | 
|  |  | 
|  | cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)") | 
|  |  | 
|  | cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\") | 
|  | cpp_quote("    (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" ) | 
|  | cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" ) | 
|  | cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" ) | 
|  | cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))") | 
|  |  | 
|  | typedef enum D3D11_FILTER | 
|  | { | 
|  | D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00, | 
|  | D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, | 
|  | D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, | 
|  | D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, | 
|  | D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | 
|  | D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | 
|  | D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | 
|  | D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | 
|  | D3D11_FILTER_ANISOTROPIC = 0x55, | 
|  | D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | 
|  | D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | 
|  | D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | 
|  | D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | 
|  | D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | 
|  | D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | 
|  | D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | 
|  | D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | 
|  | D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 | 
|  | } D3D11_FILTER; | 
|  |  | 
|  | typedef enum D3D11_DSV_FLAG | 
|  | { | 
|  | D3D11_DSV_READ_ONLY_DEPTH = 0x1, | 
|  | D3D11_DSV_READ_ONLY_STENCIL = 0x2, | 
|  | } D3D11_DSV_FLAG; | 
|  |  | 
|  | typedef enum D3D11_INPUT_CLASSIFICATION | 
|  | { | 
|  | D3D11_INPUT_PER_VERTEX_DATA, | 
|  | D3D11_INPUT_PER_INSTANCE_DATA, | 
|  | } D3D11_INPUT_CLASSIFICATION; | 
|  |  | 
|  | typedef struct D3D11_INPUT_ELEMENT_DESC | 
|  | { | 
|  | LPCSTR SemanticName; | 
|  | UINT SemanticIndex; | 
|  | DXGI_FORMAT Format; | 
|  | UINT InputSlot; | 
|  | UINT AlignedByteOffset; | 
|  | D3D11_INPUT_CLASSIFICATION InputSlotClass; | 
|  | UINT InstanceDataStepRate; | 
|  | } D3D11_INPUT_ELEMENT_DESC; | 
|  |  | 
|  | typedef enum D3D11_MAP | 
|  | { | 
|  | D3D11_MAP_READ = 1, | 
|  | D3D11_MAP_WRITE, | 
|  | D3D11_MAP_READ_WRITE, | 
|  | D3D11_MAP_WRITE_DISCARD, | 
|  | D3D11_MAP_WRITE_NO_OVERWRITE | 
|  | } D3D11_MAP; | 
|  |  | 
|  | typedef enum D3D11_MAP_FLAG | 
|  | { | 
|  | D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000 | 
|  | } D3D11_MAP_FLAG; | 
|  |  | 
|  | typedef struct D3D11_QUERY_DATA_SO_STATISTICS | 
|  | { | 
|  | UINT64 NumPrimitivesWritten; | 
|  | UINT64 PrimitivesStorageNeeded; | 
|  | } D3D11_QUERY_DATA_SO_STATISTICS; | 
|  |  | 
|  | typedef struct D3D11_MAPPED_SUBRESOURCE | 
|  | { | 
|  | void *pData; | 
|  | UINT RowPitch; | 
|  | UINT DepthPitch; | 
|  | } D3D11_MAPPED_SUBRESOURCE; | 
|  |  | 
|  | typedef enum D3D11_QUERY | 
|  | { | 
|  | D3D11_QUERY_EVENT, | 
|  | D3D11_QUERY_OCCLUSION, | 
|  | D3D11_QUERY_TIMESTAMP, | 
|  | D3D11_QUERY_TIMESTAMP_DISJOINT, | 
|  | D3D11_QUERY_PIPELINE_STATISTICS, | 
|  | D3D11_QUERY_OCCLUSION_PREDICATE, | 
|  | D3D11_QUERY_SO_STATISTICS, | 
|  | D3D11_QUERY_SO_OVERFLOW_PREDICATE, | 
|  | D3D11_QUERY_SO_STATISTICS_STREAM0, | 
|  | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, | 
|  | D3D11_QUERY_SO_STATISTICS_STREAM1, | 
|  | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, | 
|  | D3D11_QUERY_SO_STATISTICS_STREAM2, | 
|  | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, | 
|  | D3D11_QUERY_SO_STATISTICS_STREAM3, | 
|  | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, | 
|  | } D3D11_QUERY; | 
|  |  | 
|  | typedef enum D3D11_ASYNC_GETDATA_FLAG | 
|  | { | 
|  | D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001, | 
|  | } D3D11_ASYNC_GETDATA_FLAG; | 
|  |  | 
|  | typedef enum D3D11_RESOURCE_MISC_FLAG | 
|  | { | 
|  | D3D11_RESOURCE_MISC_GENERATE_MIPS                    = 0x00000001L, | 
|  | D3D11_RESOURCE_MISC_SHARED                           = 0x00000002L, | 
|  | D3D11_RESOURCE_MISC_TEXTURECUBE                      = 0x00000004L, | 
|  | D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS                = 0x00000010L, | 
|  | D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS           = 0x00000020L, | 
|  | D3D11_RESOURCE_MISC_BUFFER_STRUCTURED                = 0x00000040L, | 
|  | D3D11_RESOURCE_MISC_RESOURCE_CLAMP                   = 0x00000080L, | 
|  | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX                = 0x00000100L, | 
|  | D3D11_RESOURCE_MISC_GDI_COMPATIBLE                   = 0x00000200L, | 
|  | D3D11_RESOURCE_MISC_SHARED_NTHANDLE                  = 0x00000800L, | 
|  | D3D11_RESOURCE_MISC_RESTRICTED_CONTENT               = 0x00001000L, | 
|  | D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE         = 0x00002000L, | 
|  | D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER  = 0x00004000L, | 
|  | D3D11_RESOURCE_MISC_GUARDED                          = 0x00008000L | 
|  | } D3D11_RESOURCE_MISC_FLAG; | 
|  |  | 
|  | typedef struct D3D11_QUERY_DESC | 
|  | { | 
|  | D3D11_QUERY Query; | 
|  | UINT MiscFlags; | 
|  | } D3D11_QUERY_DESC; | 
|  |  | 
|  | typedef struct D3D11_RASTERIZER_DESC | 
|  | { | 
|  | D3D11_FILL_MODE FillMode; | 
|  | D3D11_CULL_MODE CullMode; | 
|  | BOOL FrontCounterClockwise; | 
|  | INT DepthBias; | 
|  | FLOAT DepthBiasClamp; | 
|  | FLOAT SlopeScaledDepthBias; | 
|  | BOOL DepthClipEnable; | 
|  | BOOL ScissorEnable; | 
|  | BOOL MultisampleEnable; | 
|  | BOOL AntialiasedLineEnable; | 
|  | } D3D11_RASTERIZER_DESC; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {") | 
|  | cpp_quote("    CD3D11_RASTERIZER_DESC() {}") | 
|  | cpp_quote("    explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}") | 
|  | cpp_quote("    explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {") | 
|  | cpp_quote("        FillMode = D3D11_FILL_SOLID;") | 
|  | cpp_quote("        CullMode = D3D11_CULL_BACK;") | 
|  | cpp_quote("        FrontCounterClockwise = FALSE;") | 
|  | cpp_quote("        DepthBias = D3D11_DEFAULT_DEPTH_BIAS;") | 
|  | cpp_quote("        DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;") | 
|  | cpp_quote("        SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;") | 
|  | cpp_quote("        DepthClipEnable = TRUE;") | 
|  | cpp_quote("        ScissorEnable = FALSE;") | 
|  | cpp_quote("        MultisampleEnable = FALSE;") | 
|  | cpp_quote("        AntialiasedLineEnable = FALSE;") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," ) | 
|  | cpp_quote("            WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,") | 
|  | cpp_quote("            BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {") | 
|  | cpp_quote("        FillMode = fillMode;") | 
|  | cpp_quote("        CullMode = cullMode;") | 
|  | cpp_quote("        FrontCounterClockwise = frontCounterClockwise;") | 
|  | cpp_quote("        DepthBias = depthBias;") | 
|  | cpp_quote("        DepthBiasClamp = depthBiasClamp;") | 
|  | cpp_quote("        SlopeScaledDepthBias = slopeScaledDepthBias;") | 
|  | cpp_quote("        DepthClipEnable = depthClipEnable;") | 
|  | cpp_quote("        ScissorEnable = scissorEnable;") | 
|  | cpp_quote("        MultisampleEnable = multisampleEnable;") | 
|  | cpp_quote("        AntialiasedLineEnable = antialiasedLineEnable;") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    ~CD3D11_RASTERIZER_DESC() {}") | 
|  | cpp_quote("    operator const D3D11_RASTERIZER_DESC&() const { return *this; }") | 
|  | cpp_quote("};") | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | typedef enum D3D11_RESOURCE_DIMENSION | 
|  | { | 
|  | D3D11_RESOURCE_DIMENSION_UNKNOWN, | 
|  | D3D11_RESOURCE_DIMENSION_BUFFER, | 
|  | D3D11_RESOURCE_DIMENSION_TEXTURE1D, | 
|  | D3D11_RESOURCE_DIMENSION_TEXTURE2D, | 
|  | D3D11_RESOURCE_DIMENSION_TEXTURE3D, | 
|  | } D3D11_RESOURCE_DIMENSION; | 
|  |  | 
|  | typedef enum D3D11_RTV_DIMENSION | 
|  | { | 
|  | D3D11_RTV_DIMENSION_UNKNOWN, | 
|  | D3D11_RTV_DIMENSION_BUFFER, | 
|  | D3D11_RTV_DIMENSION_TEXTURE1D, | 
|  | D3D11_RTV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D11_RTV_DIMENSION_TEXTURE2D, | 
|  | D3D11_RTV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D11_RTV_DIMENSION_TEXTURE2DMS, | 
|  | D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, | 
|  | D3D11_RTV_DIMENSION_TEXTURE3D, | 
|  | } D3D11_RTV_DIMENSION; | 
|  |  | 
|  | typedef struct D3D11_SO_DECLARATION_ENTRY | 
|  | { | 
|  | UINT Stream; | 
|  | LPCSTR SemanticName; | 
|  | UINT SemanticIndex; | 
|  | BYTE StartComponent; | 
|  | BYTE ComponentCount; | 
|  | BYTE OutputSlot; | 
|  | } D3D11_SO_DECLARATION_ENTRY; | 
|  |  | 
|  | typedef enum D3D11_STENCIL_OP | 
|  | { | 
|  | D3D11_STENCIL_OP_KEEP = 1, | 
|  | D3D11_STENCIL_OP_ZERO, | 
|  | D3D11_STENCIL_OP_REPLACE, | 
|  | D3D11_STENCIL_OP_INCR_SAT, | 
|  | D3D11_STENCIL_OP_DECR_SAT, | 
|  | D3D11_STENCIL_OP_INVERT, | 
|  | D3D11_STENCIL_OP_INCR, | 
|  | D3D11_STENCIL_OP_DECR | 
|  | } D3D11_STENCIL_OP; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("}") | 
|  | cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {") | 
|  | cpp_quote("    return MipSlice + ArraySlice * MipLevels;") | 
|  | cpp_quote("}") | 
|  | cpp_quote("extern \"C\"{") | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | typedef struct D3D11_SUBRESOURCE_DATA | 
|  | { | 
|  | const void *pSysMem; | 
|  | UINT SysMemPitch; | 
|  | UINT SysMemSlicePitch; | 
|  | } D3D11_SUBRESOURCE_DATA; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_ARRAY_DSV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX1D_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_ARRAY_RTV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX1D_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_ARRAY_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX1D_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_ARRAY_UAV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX1D_ARRAY_UAV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_DSV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX1D_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_RTV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX1D_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D11_TEX1D_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX1D_UAV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX1D_UAV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_ARRAY_DSV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2D_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_ARRAY_RTV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2D_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_ARRAY_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2D_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_ARRAY_UAV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2D_ARRAY_UAV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_DSV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX2D_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_RTV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX2D_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D11_TEX2D_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX2D_UAV | 
|  | { | 
|  | UINT MipSlice; | 
|  | } D3D11_TEX2D_UAV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_ARRAY_DSV | 
|  | { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2DMS_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_ARRAY_RTV | 
|  | { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2DMS_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_ARRAY_SRV | 
|  | { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D11_TEX2DMS_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_DSV | 
|  | { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D11_TEX2DMS_DSV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_RTV | 
|  | { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D11_TEX2DMS_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX2DMS_SRV | 
|  | { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D11_TEX2DMS_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX3D_RTV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstWSlice; | 
|  | UINT WSize; | 
|  | } D3D11_TEX3D_RTV; | 
|  |  | 
|  | typedef struct D3D11_TEX3D_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D11_TEX3D_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEX3D_UAV | 
|  | { | 
|  | UINT MipSlice; | 
|  | UINT FirstWSlice; | 
|  | UINT WSize; | 
|  | } D3D11_TEX3D_UAV; | 
|  |  | 
|  | typedef struct D3D11_TEXCUBE_ARRAY_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | UINT First2DArrayFace; | 
|  | UINT NumCubes; | 
|  | } D3D11_TEXCUBE_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D11_TEXCUBE_SRV | 
|  | { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D11_TEXCUBE_SRV; | 
|  |  | 
|  | typedef enum D3D11_TEXTURE_ADDRESS_MODE | 
|  | { | 
|  | D3D11_TEXTURE_ADDRESS_WRAP = 1, | 
|  | D3D11_TEXTURE_ADDRESS_MIRROR, | 
|  | D3D11_TEXTURE_ADDRESS_CLAMP, | 
|  | D3D11_TEXTURE_ADDRESS_BORDER, | 
|  | D3D11_TEXTURE_ADDRESS_MIRROR_ONCE | 
|  | } D3D11_TEXTURE_ADDRESS_MODE; | 
|  |  | 
|  | typedef enum D3D11_UAV_DIMENSION | 
|  | { | 
|  | D3D11_UAV_DIMENSION_UNKNOWN, | 
|  | D3D11_UAV_DIMENSION_BUFFER, | 
|  | D3D11_UAV_DIMENSION_TEXTURE1D, | 
|  | D3D11_UAV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D11_UAV_DIMENSION_TEXTURE2D, | 
|  | D3D11_UAV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D11_UAV_DIMENSION_TEXTURE3D = 8, | 
|  | } D3D11_UAV_DIMENSION; | 
|  |  | 
|  | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC | 
|  | { | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_UAV_DIMENSION ViewDimension; | 
|  |  | 
|  | union | 
|  | { | 
|  | D3D11_BUFFER_UAV Buffer; | 
|  | D3D11_TEX1D_UAV Texture1D; | 
|  | D3D11_TEX1D_ARRAY_UAV Texture1DArray; | 
|  | D3D11_TEX2D_UAV Texture2D; | 
|  | D3D11_TEX2D_ARRAY_UAV Texture2DArray; | 
|  | D3D11_TEX3D_UAV Texture3D; | 
|  | }; | 
|  | } D3D11_UNORDERED_ACCESS_VIEW_DESC; | 
|  |  | 
|  | typedef enum D3D11_USAGE | 
|  | { | 
|  | D3D11_USAGE_DEFAULT, | 
|  | D3D11_USAGE_IMMUTABLE, | 
|  | D3D11_USAGE_DYNAMIC, | 
|  | D3D11_USAGE_STAGING, | 
|  | } D3D11_USAGE; | 
|  |  | 
|  | typedef enum D3D11_BIND_FLAG | 
|  | { | 
|  | D3D11_BIND_VERTEX_BUFFER    = 0x0001, | 
|  | D3D11_BIND_INDEX_BUFFER     = 0x0002, | 
|  | D3D11_BIND_CONSTANT_BUFFER  = 0x0004, | 
|  | D3D11_BIND_SHADER_RESOURCE  = 0x0008, | 
|  | D3D11_BIND_STREAM_OUTPUT    = 0x0010, | 
|  | D3D11_BIND_RENDER_TARGET    = 0x0020, | 
|  | D3D11_BIND_DEPTH_STENCIL    = 0x0040, | 
|  | D3D11_BIND_UNORDERED_ACCESS = 0x0080, | 
|  | D3D11_BIND_DECODER          = 0x0200, | 
|  | D3D11_BIND_VIDEO_ENCODER    = 0x0400 | 
|  | } D3D11_BIND_FLAG; | 
|  |  | 
|  | typedef enum D3D11_CPU_ACCESS_FLAG | 
|  | { | 
|  | D3D11_CPU_ACCESS_WRITE = 0x00010000, | 
|  | D3D11_CPU_ACCESS_READ  = 0x00020000 | 
|  | } D3D11_CPU_ACCESS_FLAG; | 
|  |  | 
|  | typedef struct D3D11_VIEWPORT | 
|  | { | 
|  | FLOAT TopLeftX; | 
|  | FLOAT TopLeftY; | 
|  | FLOAT Width; | 
|  | FLOAT Height; | 
|  | FLOAT MinDepth; | 
|  | FLOAT MaxDepth; | 
|  | } D3D11_VIEWPORT; | 
|  |  | 
|  | typedef enum D3D11_COLOR_WRITE_ENABLE | 
|  | { | 
|  | D3D11_COLOR_WRITE_ENABLE_RED   = 1, | 
|  | D3D11_COLOR_WRITE_ENABLE_GREEN = 2, | 
|  | D3D11_COLOR_WRITE_ENABLE_BLUE  = 4, | 
|  | D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, | 
|  | D3D11_COLOR_WRITE_ENABLE_ALL   = | 
|  | (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA) | 
|  | } D3D11_COLOR_WRITE_ENABLE; | 
|  |  | 
|  | typedef enum D3D11_FORMAT_SUPPORT | 
|  | { | 
|  | D3D11_FORMAT_SUPPORT_BUFFER                       = 0x00000001, | 
|  | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER             = 0x00000002, | 
|  | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER              = 0x00000004, | 
|  | D3D11_FORMAT_SUPPORT_SO_BUFFER                    = 0x00000008, | 
|  | D3D11_FORMAT_SUPPORT_TEXTURE1D                    = 0x00000010, | 
|  | D3D11_FORMAT_SUPPORT_TEXTURE2D                    = 0x00000020, | 
|  | D3D11_FORMAT_SUPPORT_TEXTURE3D                    = 0x00000040, | 
|  | D3D11_FORMAT_SUPPORT_TEXTURECUBE                  = 0x00000080, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_LOAD                  = 0x00000100, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                = 0x00000200, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON     = 0x00000400, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT      = 0x00000800, | 
|  | D3D11_FORMAT_SUPPORT_MIP                          = 0x00001000, | 
|  | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                  = 0x00002000, | 
|  | D3D11_FORMAT_SUPPORT_RENDER_TARGET                = 0x00004000, | 
|  | D3D11_FORMAT_SUPPORT_BLENDABLE                    = 0x00008000, | 
|  | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                = 0x00010000, | 
|  | D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                 = 0x00020000, | 
|  | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE          = 0x00040000, | 
|  | D3D11_FORMAT_SUPPORT_DISPLAY                      = 0x00080000, | 
|  | D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT       = 0x00100000, | 
|  | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET     = 0x00200000, | 
|  | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD             = 0x00400000, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_GATHER                = 0x00800000, | 
|  | D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST             = 0x01000000, | 
|  | D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW  = 0x02000000, | 
|  | D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON     = 0x04000000 | 
|  | } D3D11_FORMAT_SUPPORT; | 
|  |  | 
|  | typedef enum D3D11_CLEAR_FLAG | 
|  | { | 
|  | D3D11_CLEAR_DEPTH    = 0x0001L, | 
|  | D3D11_CLEAR_STENCIL  = 0x0002L | 
|  | } D3D11_CLEAR_FLAG; | 
|  |  | 
|  | typedef struct D3D11_RENDER_TARGET_BLEND_DESC | 
|  | { | 
|  | BOOL BlendEnable; | 
|  | D3D11_BLEND SrcBlend; | 
|  | D3D11_BLEND DestBlend; | 
|  | D3D11_BLEND_OP BlendOp; | 
|  | D3D11_BLEND SrcBlendAlpha; | 
|  | D3D11_BLEND DestBlendAlpha; | 
|  | D3D11_BLEND_OP BlendOpAlpha; | 
|  | UINT8 RenderTargetWriteMask; | 
|  | } D3D11_RENDER_TARGET_BLEND_DESC; | 
|  |  | 
|  | typedef struct D3D11_BLEND_DESC | 
|  | { | 
|  | BOOL AlphaToCoverageEnable; | 
|  | BOOL IndependentBlendEnable; | 
|  | D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
|  | } D3D11_BLEND_DESC; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {") | 
|  | cpp_quote("    CD3D11_BLEND_DESC() {}") | 
|  | cpp_quote("    explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}") | 
|  | cpp_quote("    explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {") | 
|  | cpp_quote("        AlphaToCoverageEnable = FALSE;") | 
|  | cpp_quote("        IndependentBlendEnable = FALSE;") | 
|  | cpp_quote("        for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {") | 
|  | cpp_quote("            target->BlendEnable = FALSE;") | 
|  | cpp_quote("            target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;") | 
|  | cpp_quote("            target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;") | 
|  | cpp_quote("            target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;") | 
|  | cpp_quote("            target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;") | 
|  | cpp_quote("        }") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    ~CD3D11_BLEND_DESC() {}") | 
|  | cpp_quote("    operator const D3D11_BLEND_DESC&() const { return *this; }") | 
|  | cpp_quote("};" ) | 
|  | cpp_quote("#endif" ) | 
|  |  | 
|  | typedef struct D3D11_BUFFER_DESC | 
|  | { | 
|  | UINT ByteWidth; | 
|  | D3D11_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | UINT StructureByteStride; | 
|  | } D3D11_BUFFER_DESC; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {") | 
|  | cpp_quote("    CD3D11_BUFFER_DESC() {}" ) | 
|  | cpp_quote("    explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}") | 
|  | cpp_quote("    explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,") | 
|  | cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,") | 
|  | cpp_quote("            UINT miscFlags = 0, UINT structureByteStride = 0 ) {") | 
|  | cpp_quote("        ByteWidth = byteWidth;") | 
|  | cpp_quote("        Usage = usage;") | 
|  | cpp_quote("        BindFlags = bindFlags;") | 
|  | cpp_quote("        CPUAccessFlags = cpuaccessFlags;") | 
|  | cpp_quote("        MiscFlags = miscFlags;" ) | 
|  | cpp_quote("        StructureByteStride = structureByteStride;") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    ~CD3D11_BUFFER_DESC() {}") | 
|  | cpp_quote("    operator const D3D11_BUFFER_DESC&() const { return *this; }") | 
|  | cpp_quote("};" ) | 
|  | cpp_quote("#endif" ) | 
|  |  | 
|  | typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC | 
|  | { | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_DSV_DIMENSION ViewDimension; | 
|  | UINT Flags; | 
|  |  | 
|  | union | 
|  | { | 
|  | D3D11_TEX1D_DSV Texture1D; | 
|  | D3D11_TEX1D_ARRAY_DSV Texture1DArray; | 
|  | D3D11_TEX2D_DSV Texture2D; | 
|  | D3D11_TEX2D_ARRAY_DSV Texture2DArray; | 
|  | D3D11_TEX2DMS_DSV Texture2DMS; | 
|  | D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; | 
|  | }; | 
|  | } D3D11_DEPTH_STENCIL_VIEW_DESC; | 
|  |  | 
|  | typedef struct D3D11_DEPTH_STENCILOP_DESC | 
|  | { | 
|  | D3D11_STENCIL_OP StencilFailOp; | 
|  | D3D11_STENCIL_OP StencilDepthFailOp; | 
|  | D3D11_STENCIL_OP StencilPassOp; | 
|  | D3D11_COMPARISON_FUNC StencilFunc; | 
|  | } D3D11_DEPTH_STENCILOP_DESC; | 
|  |  | 
|  | typedef struct D3D11_DEPTH_STENCIL_DESC | 
|  | { | 
|  | BOOL DepthEnable; | 
|  | D3D11_DEPTH_WRITE_MASK DepthWriteMask; | 
|  | D3D11_COMPARISON_FUNC DepthFunc; | 
|  | BOOL StencilEnable; | 
|  | UINT8 StencilReadMask; | 
|  | UINT8 StencilWriteMask; | 
|  | D3D11_DEPTH_STENCILOP_DESC FrontFace; | 
|  | D3D11_DEPTH_STENCILOP_DESC BackFace; | 
|  | } D3D11_DEPTH_STENCIL_DESC; | 
|  |  | 
|  | typedef struct D3D11_RENDER_TARGET_VIEW_DESC | 
|  | { | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_RTV_DIMENSION ViewDimension; | 
|  |  | 
|  | union | 
|  | { | 
|  | D3D11_BUFFER_RTV Buffer; | 
|  | D3D11_TEX1D_RTV Texture1D; | 
|  | D3D11_TEX1D_ARRAY_RTV Texture1DArray; | 
|  | D3D11_TEX2D_RTV Texture2D; | 
|  | D3D11_TEX2D_ARRAY_RTV Texture2DArray; | 
|  | D3D11_TEX2DMS_RTV Texture2DMS; | 
|  | D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
|  | D3D11_TEX3D_RTV Texture3D; | 
|  | }; | 
|  | } D3D11_RENDER_TARGET_VIEW_DESC; | 
|  |  | 
|  | typedef struct D3D11_SAMPLER_DESC | 
|  | { | 
|  | D3D11_FILTER Filter; | 
|  | D3D11_TEXTURE_ADDRESS_MODE AddressU; | 
|  | D3D11_TEXTURE_ADDRESS_MODE AddressV; | 
|  | D3D11_TEXTURE_ADDRESS_MODE AddressW; | 
|  | FLOAT MipLODBias; | 
|  | UINT MaxAnisotropy; | 
|  | D3D11_COMPARISON_FUNC ComparisonFunc; | 
|  | FLOAT BorderColor[4]; | 
|  | FLOAT MinLOD; | 
|  | FLOAT MaxLOD; | 
|  | } D3D11_SAMPLER_DESC; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {") | 
|  | cpp_quote("    CD3D11_SAMPLER_DESC() {}") | 
|  | cpp_quote("    explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}") | 
|  | cpp_quote("    explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" ) | 
|  | cpp_quote("        Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;") | 
|  | cpp_quote("        AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;") | 
|  | cpp_quote("        AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;") | 
|  | cpp_quote("        AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;") | 
|  | cpp_quote("        MipLODBias = 0;") | 
|  | cpp_quote("        MaxAnisotropy = 1;") | 
|  | cpp_quote("        ComparisonFunc = D3D11_COMPARISON_NEVER;") | 
|  | cpp_quote("        BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;") | 
|  | cpp_quote("        MinLOD = -3.402823466e+38f;") | 
|  | cpp_quote("        MaxLOD = 3.402823466e+38f;") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,") | 
|  | cpp_quote("            D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,") | 
|  | cpp_quote("            FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,") | 
|  | cpp_quote("            const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" ) | 
|  | cpp_quote("        Filter = filter;") | 
|  | cpp_quote("        AddressU = addressU;") | 
|  | cpp_quote("        AddressV = addressV;") | 
|  | cpp_quote("        AddressW = addressW;") | 
|  | cpp_quote("        MipLODBias = mipLODBias;") | 
|  | cpp_quote("        MaxAnisotropy = maxAnisotropy;") | 
|  | cpp_quote("        ComparisonFunc = comparisonFunc;") | 
|  | cpp_quote("        if(borderColor) {") | 
|  | cpp_quote("            BorderColor[0] = borderColor[0];") | 
|  | cpp_quote("            BorderColor[1] = borderColor[1];") | 
|  | cpp_quote("            BorderColor[2] = borderColor[2];") | 
|  | cpp_quote("            BorderColor[3] = borderColor[3];") | 
|  | cpp_quote("        }else {") | 
|  | cpp_quote("            BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;") | 
|  | cpp_quote("        }") | 
|  | cpp_quote("        MinLOD = minLOD;") | 
|  | cpp_quote("        MaxLOD = maxLOD;") | 
|  | cpp_quote("    }") | 
|  | cpp_quote("    ~CD3D11_SAMPLER_DESC() {}") | 
|  | cpp_quote("    operator const D3D11_SAMPLER_DESC&() const { return *this; }") | 
|  | cpp_quote("};") | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC | 
|  | { | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_SRV_DIMENSION ViewDimension; | 
|  |  | 
|  | union | 
|  | { | 
|  | D3D11_BUFFER_SRV Buffer; | 
|  | D3D11_TEX1D_SRV Texture1D; | 
|  | D3D11_TEX1D_ARRAY_SRV Texture1DArray; | 
|  | D3D11_TEX2D_SRV Texture2D; | 
|  | D3D11_TEX2D_ARRAY_SRV Texture2DArray; | 
|  | D3D11_TEX2DMS_SRV Texture2DMS; | 
|  | D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
|  | D3D11_TEX3D_SRV Texture3D; | 
|  | D3D11_TEXCUBE_SRV TextureCube; | 
|  | D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; | 
|  | D3D11_BUFFEREX_SRV BufferEx; | 
|  | }; | 
|  | } D3D11_SHADER_RESOURCE_VIEW_DESC; | 
|  |  | 
|  | typedef struct D3D11_TEXTURE1D_DESC | 
|  | { | 
|  | UINT Width; | 
|  | UINT MipLevels; | 
|  | UINT ArraySize; | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D11_TEXTURE1D_DESC; | 
|  |  | 
|  | typedef struct D3D11_TEXTURE2D_DESC | 
|  | { | 
|  | UINT Width; | 
|  | UINT Height; | 
|  | UINT MipLevels; | 
|  | UINT ArraySize; | 
|  | DXGI_FORMAT Format; | 
|  | DXGI_SAMPLE_DESC SampleDesc; | 
|  | D3D11_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D11_TEXTURE2D_DESC; | 
|  |  | 
|  | cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)") | 
|  | cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {") | 
|  | cpp_quote("    CD3D11_TEXTURE2D_DESC() {}") | 
|  | cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}") | 
|  | cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,") | 
|  | cpp_quote("            UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,") | 
|  | cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," ) | 
|  | cpp_quote("            UINT sampleQuality = 0, UINT miscFlags = 0) {") | 
|  | cpp_quote("        Width = width;") | 
|  | cpp_quote("        Height = height;") | 
|  | cpp_quote("        MipLevels = mipLevels;") | 
|  | cpp_quote("        ArraySize = arraySize;") | 
|  | cpp_quote("        Format = format;") | 
|  | cpp_quote("        SampleDesc.Count = sampleCount;") | 
|  | cpp_quote("        SampleDesc.Quality = sampleQuality;") | 
|  | cpp_quote("        Usage = usage;") | 
|  | cpp_quote("        BindFlags = bindFlags;") | 
|  | cpp_quote("        CPUAccessFlags = cpuaccessFlags;") | 
|  | cpp_quote("        MiscFlags = miscFlags;") | 
|  | cpp_quote("    }" ) | 
|  | cpp_quote("    ~CD3D11_TEXTURE2D_DESC() {}") | 
|  | cpp_quote("    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }") | 
|  | cpp_quote("};") | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | typedef struct D3D11_TEXTURE3D_DESC | 
|  | { | 
|  | UINT Width; | 
|  | UINT Height; | 
|  | UINT Depth; | 
|  | UINT MipLevels; | 
|  | DXGI_FORMAT Format; | 
|  | D3D11_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D11_TEXTURE3D_DESC; | 
|  |  | 
|  | /* A couple forward declarations are needed */ | 
|  | interface ID3D11Device; | 
|  | interface ID3D11ClassLinkage; | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae) | 
|  | ] | 
|  | interface ID3D11DeviceChild : IUnknown | 
|  | { | 
|  | void GetDevice( | 
|  | [out] ID3D11Device **ppDevice); | 
|  | HRESULT GetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in, out] UINT *pDataSize, | 
|  | [out] void *pData); | 
|  | HRESULT SetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in] UINT DataSize, | 
|  | [in] const void *pData); | 
|  | HRESULT SetPrivateDataInterface( | 
|  | [in] REFGUID guid, | 
|  | [in] const IUnknown *pData); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b) | 
|  | ] | 
|  | interface ID3D11Asynchronous : ID3D11DeviceChild | 
|  | { | 
|  | UINT GetDataSize(); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(d6c00747-87b7-425e-b84d-44d108560afd) | 
|  | ] | 
|  | interface ID3D11Query : ID3D11Asynchronous | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_QUERY_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d) | 
|  | ] | 
|  | interface ID3D11Resource : ID3D11DeviceChild | 
|  | { | 
|  | void GetType( | 
|  | [out] D3D11_RESOURCE_DIMENSION *pResourceDimension); | 
|  | void SetEvictionPriority( | 
|  | [in] UINT EvictionPriority); | 
|  | UINT GetEvictionPriority(); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1) | 
|  | ] | 
|  | interface ID3D11View : ID3D11DeviceChild | 
|  | { | 
|  | void GetResource( | 
|  | [out] ID3D11Resource **ppResource); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(75b68faa-347d-4159-8f45-a0640f01cd9a) | 
|  | ] | 
|  | interface ID3D11BlendState : ID3D11DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_BLEND_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(48570b85-d1ee-4fcd-a250-eb350722b037) | 
|  | ] | 
|  | interface ID3D11Buffer : ID3D11Resource | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_BUFFER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb) | 
|  | ] | 
|  | interface ID3D11ClassInstance : ID3D11DeviceChild | 
|  | { | 
|  | void GetClassLinkage( | 
|  | [out] ID3D11ClassLinkage **ppLinkage); | 
|  | void GetDesc( | 
|  | [out] D3D11_CLASS_INSTANCE_DESC *pDesc); | 
|  | void GetInstanceName( | 
|  | [out] LPSTR pInstanceName, | 
|  | [in, out] SIZE_T *pBufferLength); | 
|  | void GetTypeName( | 
|  | [out] LPSTR pTypeName, | 
|  | [in, out] SIZE_T *pBufferLength); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed) | 
|  | ] | 
|  | interface ID3D11ClassLinkage : ID3D11DeviceChild | 
|  | { | 
|  | HRESULT GetClassInstance( | 
|  | [in] LPCSTR pClassInstanceName, | 
|  | [in] UINT InstanceIndex, | 
|  | [out] ID3D11ClassInstance **ppInstance); | 
|  | HRESULT CreateClassInstance( | 
|  | [in] LPCSTR pClassTypeName, | 
|  | [in] UINT ConstantBufferOffset, | 
|  | [in] UINT ConstantVectorOffset, | 
|  | [in] UINT TextureOffset, | 
|  | [in] UINT SamplerOffset, | 
|  | [out] ID3D11ClassInstance **ppInstance); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2) | 
|  | ] | 
|  | interface ID3D11CommandList : ID3D11DeviceChild | 
|  | { | 
|  | UINT GetContextFlags(); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969) | 
|  | ] | 
|  | interface ID3D11ComputeShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(6e8c49fb-a371-4770-b440-29086022b741) | 
|  | ] | 
|  | interface ID3D11Counter : ID3D11Asynchronous | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_COUNTER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1) | 
|  | ] | 
|  | interface ID3D11DepthStencilState : ID3D11DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_DEPTH_STENCIL_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6) | 
|  | ] | 
|  | interface ID3D11DepthStencilView : ID3D11View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(f582c508-0f36-490c-9977-31eece268cfa) | 
|  | ] | 
|  | interface ID3D11DomainShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(38325b96-effb-4022-ba02-2e795b70275c) | 
|  | ] | 
|  | interface ID3D11GeometryShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd) | 
|  | ] | 
|  | interface ID3D11HullShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7) | 
|  | ] | 
|  | interface ID3D11InputLayout : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c) | 
|  | ] | 
|  | interface ID3D11PixelShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2) | 
|  | ] | 
|  | interface ID3D11Predicate : ID3D11Query | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7) | 
|  | ] | 
|  | interface ID3D11RasterizerState : ID3D11DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_RASTERIZER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(dfdba067-0b8d-4865-875b-d7b4516cc164) | 
|  | ] | 
|  | interface ID3D11RenderTargetView : ID3D11View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5) | 
|  | ] | 
|  | interface ID3D11SamplerState : ID3D11DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_SAMPLER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2) | 
|  | ] | 
|  | interface ID3D11ShaderResourceView : ID3D11View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c), | 
|  | ] | 
|  | interface ID3D11Texture1D : ID3D11Resource | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_TEXTURE1D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c) | 
|  | ] | 
|  | interface ID3D11Texture2D : ID3D11Resource | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_TEXTURE2D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(037e866e-f56d-4357-a8af-9dabbe6e250e) | 
|  | ] | 
|  | interface ID3D11Texture3D : ID3D11Resource | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_TEXTURE3D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(28acf509-7f5c-48f6-8611-f316010a6380) | 
|  | ] | 
|  | interface ID3D11UnorderedAccessView : ID3D11View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(3b301d64-d678-4289-8897-22f8928b72f3) | 
|  | ] | 
|  | interface ID3D11VertexShader : ID3D11DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da) | 
|  | ] | 
|  | interface ID3D11DeviceContext : ID3D11DeviceChild | 
|  | { | 
|  | void VSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void PSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void PSSetShader( | 
|  | [in] ID3D11PixelShader *pPixelShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void PSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void VSSetShader( | 
|  | [in] ID3D11VertexShader *pVertexShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void DrawIndexed( | 
|  | [in] UINT IndexCount, | 
|  | [in] UINT StartIndexLocation, | 
|  | [in] INT BaseVertexLocation); | 
|  | void Draw( | 
|  | [in] UINT VertexCount, | 
|  | [in] UINT StartVertexLocation); | 
|  | HRESULT Map( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] UINT Subresource, | 
|  | [in] D3D11_MAP MapType, | 
|  | [in] UINT MapFlags, | 
|  | [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource); | 
|  | void Unmap( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] UINT Subresource); | 
|  | void PSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void IASetInputLayout( | 
|  | [in] ID3D11InputLayout *pInputLayout); | 
|  | void IASetVertexBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppVertexBuffers, | 
|  | [in] const UINT *pStrides, | 
|  | [in] const UINT *pOffsets); | 
|  | void IASetIndexBuffer( | 
|  | [in] ID3D11Buffer *pIndexBuffer, | 
|  | [in] DXGI_FORMAT  Format, | 
|  | [in] UINT Offset); | 
|  | void DrawIndexedInstanced( | 
|  | [in] UINT IndexCountPerInstance, | 
|  | [in] UINT InstanceCount, | 
|  | [in] UINT StartIndexLocation, | 
|  | [in] INT BaseVertexLocation, | 
|  | [in] UINT StartInstanceLocation); | 
|  | void DrawInstanced( | 
|  | [in] UINT VertexCountPerInstance, | 
|  | [in] UINT InstanceCount, | 
|  | [in] UINT StartVertexLocation, | 
|  | [in] UINT StartInstanceLocation); | 
|  | void GSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void GSSetShader( | 
|  | [in] ID3D11GeometryShader *pShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void IASetPrimitiveTopology( | 
|  | [in] D3D11_PRIMITIVE_TOPOLOGY Topology); | 
|  | void VSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void VSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void Begin( | 
|  | [in] ID3D11Asynchronous *pAsync); | 
|  | void End( | 
|  | [in] ID3D11Asynchronous *pAsync); | 
|  | HRESULT GetData( | 
|  | [in] ID3D11Asynchronous *pAsync, | 
|  | [in] void *pData, | 
|  | [in] UINT DataSize, | 
|  | [in] UINT GetDataFlags); | 
|  | void SetPredication( | 
|  | [in] ID3D11Predicate *pPredicate, | 
|  | [in] BOOL PredicateValue); | 
|  | void GSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void GSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void OMSetRenderTargets( | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11RenderTargetView *const *ppRenderTargetViews, | 
|  | [in] ID3D11DepthStencilView *pDepthStencilView); | 
|  | void OMSetRenderTargetsAndUnorderedAccessViews( | 
|  | [in] UINT NumRTVs, | 
|  | [in] ID3D11RenderTargetView *const *ppRenderTargetViews, | 
|  | [in] ID3D11DepthStencilView *pDepthStencilView, | 
|  | [in] UINT UAVStartSlot, | 
|  | [in] UINT NumUAVs, | 
|  | [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | 
|  | [in] const UINT *pUAVInitialCounts); | 
|  | void OMSetBlendState( | 
|  | [in] ID3D11BlendState *pBlendState, | 
|  | [in] const FLOAT BlendFactor[4], | 
|  | [in] UINT SampleMask); | 
|  | void OMSetDepthStencilState( | 
|  | [in] ID3D11DepthStencilState *pDepthStencilState, | 
|  | [in] UINT StencilRef); | 
|  | void SOSetTargets( | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppSOTargets, | 
|  | [in] const UINT *pOffsets); | 
|  | void DrawAuto(); | 
|  | void DrawIndexedInstancedIndirect( | 
|  | [in] ID3D11Buffer *pBufferForArgs, | 
|  | [in] UINT AlignedByteOffsetForArgs); | 
|  | void DrawInstancedIndirect( | 
|  | [in] ID3D11Buffer *pBufferForArgs, | 
|  | [in] UINT AlignedByteOffsetForArgs); | 
|  | void Dispatch( | 
|  | [in] UINT ThreadGroupCountX, | 
|  | [in] UINT ThreadGroupCountY, | 
|  | [in] UINT ThreadGroupCountZ); | 
|  | void DispatchIndirect( | 
|  | [in] ID3D11Buffer *pBufferForArgs, | 
|  | [in] UINT AlignedByteOffsetForArgs); | 
|  | void RSSetState( | 
|  | [in] ID3D11RasterizerState *pRasterizerState); | 
|  | void RSSetViewports( | 
|  | [in] UINT NumViewports, | 
|  | [in] const D3D11_VIEWPORT *pViewports); | 
|  | void RSSetScissorRects( | 
|  | [in] UINT NumRects, | 
|  | [in] const D3D11_RECT *pRects); | 
|  | void CopySubresourceRegion( | 
|  | [in] ID3D11Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] UINT DstX, | 
|  | [in] UINT DstY, | 
|  | [in] UINT DstZ, | 
|  | [in] ID3D11Resource *pSrcResource, | 
|  | [in] UINT SrcSubresource, | 
|  | [in] const D3D11_BOX *pSrcBox); | 
|  | void CopyResource( | 
|  | [in] ID3D11Resource *pDstResource, | 
|  | [in] ID3D11Resource *pSrcResource); | 
|  | void UpdateSubresource( | 
|  | [in] ID3D11Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] const D3D11_BOX *pDstBox, | 
|  | [in] const void *pSrcData, | 
|  | [in] UINT SrcRowPitch, | 
|  | [in] UINT SrcDepthPitch); | 
|  | void CopyStructureCount( | 
|  | [in] ID3D11Buffer *pDstBuffer, | 
|  | [in] UINT DstAlignedByteOffset, | 
|  | [in] ID3D11UnorderedAccessView *pSrcView); | 
|  | void ClearRenderTargetView( | 
|  | [in] ID3D11RenderTargetView *pRenderTargetView, | 
|  | [in] const FLOAT ColorRGBA[4]); | 
|  | void ClearUnorderedAccessViewUint( | 
|  | [in] ID3D11UnorderedAccessView *pUnorderedAccessView, | 
|  | [in] const UINT Values[4]); | 
|  | void ClearUnorderedAccessViewFloat( | 
|  | [in] ID3D11UnorderedAccessView *pUnorderedAccessView, | 
|  | [in] const FLOAT Values[4]); | 
|  | void ClearDepthStencilView( | 
|  | [in] ID3D11DepthStencilView *pDepthStencilView, | 
|  | [in] UINT ClearFlags, | 
|  | [in] FLOAT Depth, | 
|  | [in] UINT8 Stencil); | 
|  | void GenerateMips( | 
|  | [in] ID3D11ShaderResourceView *pShaderResourceView); | 
|  | void SetResourceMinLOD( | 
|  | [in] ID3D11Resource *pResource, FLOAT MinLOD); | 
|  | FLOAT GetResourceMinLOD( | 
|  | [in] ID3D11Resource *pResource); | 
|  | void ResolveSubresource( | 
|  | [in] ID3D11Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] ID3D11Resource *pSrcResource, | 
|  | [in] UINT SrcSubresource, | 
|  | [in] DXGI_FORMAT Format); | 
|  | void ExecuteCommandList( | 
|  | [in] ID3D11CommandList *pCommandList, | 
|  | BOOL RestoreContextState); | 
|  | void HSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void HSSetShader( | 
|  | [in] ID3D11HullShader *pHullShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void HSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void HSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void DSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void DSSetShader( | 
|  | [in] ID3D11DomainShader *pDomainShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void DSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void DSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void CSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
|  | void CSSetUnorderedAccessViews( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumUAVs, | 
|  | [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | 
|  | [in] const UINT *pUAVInitialCounts); | 
|  | void CSSetShader( | 
|  | [in] ID3D11ComputeShader *pComputeShader, | 
|  | [in] ID3D11ClassInstance *const *ppClassInstances, | 
|  | UINT NumClassInstances); | 
|  | void CSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D11SamplerState *const *ppSamplers); | 
|  | void CSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D11Buffer *const *ppConstantBuffers); | 
|  | void VSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void PSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void PSGetShader( | 
|  | [out] ID3D11PixelShader **ppPixelShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void PSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void VSGetShader( | 
|  | [out] ID3D11VertexShader **ppVertexShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void PSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void IAGetInputLayout( | 
|  | [out] ID3D11InputLayout **ppInputLayout); | 
|  | void IAGetVertexBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppVertexBuffers, | 
|  | [out] UINT *pStrides, | 
|  | [out] UINT *pOffsets); | 
|  | void IAGetIndexBuffer( | 
|  | [out] ID3D11Buffer **pIndexBuffer, | 
|  | [out] DXGI_FORMAT* Format, | 
|  | [out] UINT* Offset); | 
|  | void GSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void GSGetShader( | 
|  | [out] ID3D11GeometryShader **ppGeometryShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void IAGetPrimitiveTopology( | 
|  | [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology); | 
|  | void VSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void VSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void GetPredication( | 
|  | [out] ID3D11Predicate **ppPredicate, | 
|  | [out] BOOL *pPredicateValue); | 
|  | void GSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void GSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void OMGetRenderTargets( | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11RenderTargetView **ppRenderTargetViews, | 
|  | [out] ID3D11DepthStencilView **ppDepthStencilView); | 
|  | void OMGetRenderTargetsAndUnorderedAccessViews( | 
|  | [in] UINT NumRTVs, | 
|  | [out] ID3D11RenderTargetView **ppRenderTargetViews, | 
|  | [out] ID3D11DepthStencilView **ppDepthStencilView, | 
|  | [in] UINT UAVStartSlot, | 
|  | [in] UINT NumUAVs, | 
|  | [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews); | 
|  | void OMGetBlendState( | 
|  | [out] ID3D11BlendState **ppBlendState, | 
|  | [out] FLOAT BlendFactor[4], | 
|  | [out] UINT *pSampleMask); | 
|  | void OMGetDepthStencilState( | 
|  | [out] ID3D11DepthStencilState **ppDepthStencilState, | 
|  | [out] UINT *pStencilRef); | 
|  | void SOGetTargets( | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppSOTargets); | 
|  | void RSGetState( | 
|  | [out] ID3D11RasterizerState **ppRasterizerState); | 
|  | void RSGetViewports( | 
|  | [in, out] UINT *pNumViewports, | 
|  | [out] D3D11_VIEWPORT *pViewports); | 
|  | void RSGetScissorRects( | 
|  | [in, out] UINT *pNumRects, | 
|  | [out] D3D11_RECT *pRects); | 
|  | void HSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void HSGetShader( | 
|  | [out] ID3D11HullShader **ppHullShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void HSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void HSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void DSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void DSGetShader( | 
|  | [out] ID3D11DomainShader **ppDomainShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void DSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void DSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void CSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D11ShaderResourceView **ppShaderResourceViews); | 
|  | void CSGetUnorderedAccessViews( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumUAVs, | 
|  | [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews); | 
|  | void CSGetShader( | 
|  | [out] ID3D11ComputeShader **ppComputeShader, | 
|  | [out] ID3D11ClassInstance **ppClassInstances, | 
|  | [in, out] UINT *pNumClassInstances); | 
|  | void CSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D11SamplerState **ppSamplers); | 
|  | void CSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D11Buffer **ppConstantBuffers); | 
|  | void ClearState(); | 
|  | void Flush(); | 
|  | D3D11_DEVICE_CONTEXT_TYPE GetType(); | 
|  | UINT GetContextFlags(); | 
|  | HRESULT FinishCommandList( | 
|  | BOOL RestoreDeferredContextState, | 
|  | [out] ID3D11CommandList **ppCommandList); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140) | 
|  | ] | 
|  | interface ID3D11Device : IUnknown | 
|  | { | 
|  | HRESULT CreateBuffer( | 
|  | [in] const D3D11_BUFFER_DESC *pDesc, | 
|  | [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D11Buffer **ppBuffer); | 
|  | HRESULT CreateTexture1D( | 
|  | [in] const D3D11_TEXTURE1D_DESC *pDesc, | 
|  | [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D11Texture1D **ppTexture1D); | 
|  | HRESULT CreateTexture2D( | 
|  | [in] const D3D11_TEXTURE2D_DESC *pDesc, | 
|  | [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D11Texture2D **ppTexture2D); | 
|  | HRESULT CreateTexture3D( | 
|  | [in] const D3D11_TEXTURE3D_DESC *pDesc, | 
|  | [in] const D3D11_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D11Texture3D **ppTexture3D); | 
|  | HRESULT CreateShaderResourceView( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, | 
|  | [out] ID3D11ShaderResourceView **ppSRView); | 
|  | HRESULT CreateUnorderedAccessView( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, | 
|  | [out] ID3D11UnorderedAccessView **ppUAView); | 
|  | HRESULT CreateRenderTargetView( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, | 
|  | [out] ID3D11RenderTargetView **ppRTView); | 
|  | HRESULT CreateDepthStencilView( | 
|  | [in] ID3D11Resource *pResource, | 
|  | [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, | 
|  | [out] ID3D11DepthStencilView **ppDepthStencilView); | 
|  | HRESULT CreateInputLayout( | 
|  | [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, | 
|  | [in] UINT NumElements, | 
|  | [in] const void *pShaderBytecodeWithInputSignature, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [out] ID3D11InputLayout **ppInputLayout); | 
|  | HRESULT CreateVertexShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11VertexShader **ppVertexShader); | 
|  | HRESULT CreateGeometryShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11GeometryShader **ppGeometryShader); | 
|  | HRESULT CreateGeometryShaderWithStreamOutput( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, | 
|  | [in] UINT NumEntries, | 
|  | [in] const UINT *pBufferStrides, | 
|  | [in] UINT NumStrides, | 
|  | [in] UINT RasterizedStream, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11GeometryShader **ppGeometryShader); | 
|  | HRESULT CreatePixelShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11PixelShader **ppPixelShader); | 
|  | HRESULT CreateHullShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11HullShader **ppHullShader); | 
|  | HRESULT CreateDomainShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11DomainShader **ppDomainShader); | 
|  | HRESULT CreateComputeShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] ID3D11ClassLinkage *pClassLinkage, | 
|  | [out] ID3D11ComputeShader **ppComputeShader); | 
|  | HRESULT CreateClassLinkage( | 
|  | [out] ID3D11ClassLinkage **ppLinkage); | 
|  | HRESULT CreateBlendState( | 
|  | [in] const D3D11_BLEND_DESC *pBlendStateDesc, | 
|  | [out] ID3D11BlendState **ppBlendState); | 
|  | HRESULT CreateDepthStencilState( | 
|  | [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, | 
|  | [out] ID3D11DepthStencilState **ppDepthStencilState); | 
|  | HRESULT CreateRasterizerState( | 
|  | [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc, | 
|  | [out] ID3D11RasterizerState **ppRasterizerState); | 
|  | HRESULT CreateSamplerState( | 
|  | [in] const D3D11_SAMPLER_DESC *pSamplerDesc, | 
|  | [out] ID3D11SamplerState **ppSamplerState); | 
|  | HRESULT CreateQuery( | 
|  | [in] const D3D11_QUERY_DESC *pQueryDesc, | 
|  | [out] ID3D11Query **ppQuery); | 
|  | HRESULT CreatePredicate( | 
|  | [in] const D3D11_QUERY_DESC *pPredicateDesc, | 
|  | [out] ID3D11Predicate **ppPredicate); | 
|  | HRESULT CreateCounter( | 
|  | [in] const D3D11_COUNTER_DESC *pCounterDesc, | 
|  | [out] ID3D11Counter **ppCounter); | 
|  | HRESULT CreateDeferredContext( | 
|  | UINT ContextFlags, | 
|  | [out] ID3D11DeviceContext **ppDeferredContext); | 
|  | HRESULT OpenSharedResource( | 
|  | [in] HANDLE hResource, | 
|  | [in] REFIID ReturnedInterface, | 
|  | [out] void  **ppResource); | 
|  | HRESULT CheckFormatSupport( | 
|  | [in] DXGI_FORMAT Format, | 
|  | [out] UINT *pFormatSupport); | 
|  | HRESULT CheckMultisampleQualityLevels( | 
|  | [in] DXGI_FORMAT Format, | 
|  | [in] UINT        SampleCount, | 
|  | [out] UINT *pNumQualityLevels); | 
|  | void CheckCounterInfo( | 
|  | [out] D3D11_COUNTER_INFO *pCounterInfo); | 
|  | HRESULT CheckCounter( | 
|  | [in] const D3D11_COUNTER_DESC *pDesc, | 
|  | [out] D3D11_COUNTER_TYPE *pType, | 
|  | [out] UINT *pActiveCounters, | 
|  | [out] LPSTR szName, | 
|  | [in, out] UINT *pNameLength, | 
|  | [out] LPSTR szUnits, | 
|  | [in, out] UINT *pUnitsLength, | 
|  | [out] LPSTR szDescription, | 
|  | [in, out] UINT *pDescriptionLength); | 
|  | HRESULT CheckFeatureSupport( | 
|  | D3D11_FEATURE Feature, | 
|  | [out] void *pFeatureSupportData, | 
|  | UINT FeatureSupportDataSize); | 
|  | HRESULT GetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in, out] UINT *pDataSize, | 
|  | [out] void *pData); | 
|  | HRESULT SetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in] UINT DataSize, | 
|  | [in] const void *pData); | 
|  | HRESULT SetPrivateDataInterface( | 
|  | [in] REFGUID guid, | 
|  | [in] const IUnknown *pData); | 
|  | D3D_FEATURE_LEVEL GetFeatureLevel(); | 
|  | UINT GetCreationFlags(); | 
|  | HRESULT GetDeviceRemovedReason(); | 
|  | void GetImmediateContext( | 
|  | [out] ID3D11DeviceContext **ppImmediateContext); | 
|  | HRESULT SetExceptionMode(UINT RaiseFlags); | 
|  | UINT GetExceptionMode(); | 
|  | } | 
|  |  | 
|  | typedef enum D3D11_CREATE_DEVICE_FLAG { | 
|  | D3D11_CREATE_DEVICE_SINGLETHREADED  = 0x0001, | 
|  | D3D11_CREATE_DEVICE_DEBUG           = 0x0002, | 
|  | D3D11_CREATE_DEVICE_SWITCH_TO_REF   = 0x0004, | 
|  | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008, | 
|  | D3D11_CREATE_DEVICE_BGRA_SUPPORT    = 0x0020, | 
|  | D3D11_CREATE_DEVICE_DEBUGGABLE      = 0x0040, | 
|  | D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080, | 
|  | D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100, | 
|  | D3D11_CREATE_DEVICE_VIDEO_SUPPORT   = 0x0800 | 
|  | } D3D11_CREATE_DEVICE_FLAG; | 
|  |  | 
|  | const UINT D3D11_SDK_VERSION = 7; | 
|  |  | 
|  | cpp_quote("#include <d3d10_1.h>") | 
|  | cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS") | 
|  | cpp_quote("# include <d3d11sdklayers.h>") | 
|  | cpp_quote("#endif") | 
|  | cpp_quote("#include <d3d10misc.h>") | 
|  | cpp_quote("#include <d3d10shader.h>") | 
|  | cpp_quote("#include <d3d10effect.h>") | 
|  | cpp_quote("#include <d3d10_1shader.h>") | 
|  |  | 
|  | cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,") | 
|  | cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") | 
|  |  | 
|  | cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," ) | 
|  | cpp_quote("    UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") | 
|  |  | 
|  | cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,") | 
|  | cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,") | 
|  | cpp_quote("    D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);") |