| /*** Autogenerated by WIDL 10.4 from include/windows.gaming.ui.idl - Do not edit ***/ |
| |
| #ifdef _WIN32 |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| #include <rpc.h> |
| #include <rpcndr.h> |
| #endif |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __windows_gaming_ui_h__ |
| #define __windows_gaming_ui_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics ABI::Windows::Gaming::UI::IGameBarStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace UI { |
| interface IGameBarStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace UI { |
| class GameBar; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CUI_CGameBar __x_ABI_CWindows_CGaming_CUI_CGameBar; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CUI_CGameBar_FWD_DEFINED__ */ |
| |
| /* Headers for imported files */ |
| |
| #include <inspectable.h> |
| #include <eventtoken.h> |
| #include <windowscontracts.h> |
| #include <windows.foundation.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /***************************************************************************** |
| * IGameBarStatics interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 |
| #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace UI { |
| MIDL_INTERFACE("1db9a292-cc78-4173-be45-b61e67283ea7") |
| IGameBarStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( |
| ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( |
| ABI::Windows::Foundation::IEventHandler<IInspectable* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_Visible( |
| boolean *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( |
| boolean *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics, 0x1db9a292, 0xcc78, 0x4173, 0xbe,0x45, 0xb6,0x1e,0x67,0x28,0x3e,0xa7) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGameBarStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_VisibilityChanged)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| __FIEventHandler_1_IInspectable *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_VisibilityChanged)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_IsInputRedirectedChanged)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| __FIEventHandler_1_IInspectable *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_IsInputRedirectedChanged)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Visible)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_IsInputRedirected)( |
| __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics *This, |
| boolean *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGameBarStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(This,handler,token) (This)->lpVtbl->add_VisibilityChanged(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(This,token) (This)->lpVtbl->remove_VisibilityChanged(This,token) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(This,handler,token) (This)->lpVtbl->add_IsInputRedirectedChanged(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(This,token) (This)->lpVtbl->remove_IsInputRedirectedChanged(This,token) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(This,value) (This)->lpVtbl->get_Visible(This,value) |
| #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(This,value) (This)->lpVtbl->get_IsInputRedirected(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGameBarStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_VisibilityChanged(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_VisibilityChanged(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,__FIEventHandler_1_IInspectable *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_IsInputRedirectedChanged(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_IsInputRedirectedChanged(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { |
| return This->lpVtbl->get_Visible(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,boolean *value) { |
| return This->lpVtbl->get_IsInputRedirected(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_UI |
| #define IID_IGameBarStatics IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics |
| #define IGameBarStaticsVtbl __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl |
| #define IGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics |
| #define IGameBarStatics_QueryInterface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface |
| #define IGameBarStatics_AddRef __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef |
| #define IGameBarStatics_Release __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release |
| #define IGameBarStatics_GetIids __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids |
| #define IGameBarStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName |
| #define IGameBarStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel |
| #define IGameBarStatics_add_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged |
| #define IGameBarStatics_remove_VisibilityChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged |
| #define IGameBarStatics_add_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged |
| #define IGameBarStatics_remove_IsInputRedirectedChanged __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged |
| #define IGameBarStatics_get_Visible __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible |
| #define IGameBarStatics_get_IsInputRedirected __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected |
| #endif /* WIDL_using_Windows_Gaming_UI */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ |
| |
| /* |
| * Class Windows.Gaming.UI.GameBar |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','U','I','.','G','a','m','e','B','a','r',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000 */ |
| |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __windows_gaming_ui_h__ */ |