| /*** Autogenerated by WIDL 10.4 from include/windows.gaming.input.idl - Do not edit ***/ |
| |
| #ifdef _WIN32 |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| #include <rpc.h> |
| #include <rpcndr.h> |
| #endif |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __windows_gaming_input_h__ |
| #define __windows_gaming_input_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick ABI::Windows::Gaming::Input::IArcadeStick |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStick; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics ABI::Windows::Gaming::Input::IArcadeStickStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStickStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 ABI::Windows::Gaming::Input::IArcadeStickStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStickStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick ABI::Windows::Gaming::Input::IFlightStick |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IFlightStick; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics ABI::Windows::Gaming::Input::IFlightStickStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IFlightStickStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController ABI::Windows::Gaming::Input::IGameController |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGameController; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad ABI::Windows::Gaming::Input::IGamepad |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepad; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2 ABI::Windows::Gaming::Input::IGamepad2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepad2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel ABI::Windows::Gaming::Input::IRacingWheel |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheel; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics ABI::Windows::Gaming::Input::IRacingWheelStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheelStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 ABI::Windows::Gaming::Input::IRacingWheelStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheelStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController ABI::Windows::Gaming::Input::IRawGameController |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRawGameController; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 ABI::Windows::Gaming::Input::IRawGameController2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRawGameController2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics ABI::Windows::Gaming::Input::IGamepadStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepadStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 ABI::Windows::Gaming::Input::IGamepadStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepadStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset ABI::Windows::Gaming::Input::IHeadset |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IHeadset; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics ABI::Windows::Gaming::Input::IRawGameControllerStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRawGameControllerStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo ABI::Windows::Gaming::Input::IGameControllerBatteryInfo |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGameControllerBatteryInfo; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class ArcadeStick; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStick __x_ABI_CWindows_CGaming_CInput_CArcadeStick; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CArcadeStick_FWD_DEFINED__ */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class FlightStick; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStick __x_ABI_CWindows_CGaming_CInput_CFlightStick; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CFlightStick_FWD_DEFINED__ */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class Gamepad; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepad __x_ABI_CWindows_CGaming_CInput_CGamepad; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CGamepad_FWD_DEFINED__ */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class Headset; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CHeadset __x_ABI_CWindows_CGaming_CInput_CHeadset; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CHeadset_FWD_DEFINED__ */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class RacingWheel; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheel __x_ABI_CWindows_CGaming_CInput_CRacingWheel; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CRacingWheel_FWD_DEFINED__ */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__ |
| #ifdef __cplusplus |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| class RawGameController; |
| } |
| } |
| } |
| } |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CRawGameController __x_ABI_CWindows_CGaming_CInput_CRawGameController; |
| #endif /* defined __cplusplus */ |
| #endif /* defined ____x_ABI_CWindows_CGaming_CInput_CRawGameController_FWD_DEFINED__ */ |
| |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__ |
| #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__ |
| typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset; |
| #ifdef __cplusplus |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__ |
| #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__ |
| typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs; |
| #ifdef __cplusplus |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CGamepad __FIVector_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CRawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <inspectable.h> |
| #include <asyncinfo.h> |
| #include <eventtoken.h> |
| #include <windowscontracts.h> |
| #include <windows.foundation.h> |
| #include <windows.devices.haptics.h> |
| #include <windows.gaming.input.forcefeedback.h> |
| #include <windows.system.h> |
| #include <windows.devices.power.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons; |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading; |
| #else /* __cplusplus */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| typedef struct ArcadeStickReading ArcadeStickReading; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading; |
| #else /* __cplusplus */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| typedef struct FlightStickReading FlightStickReading; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading; |
| #else /* __cplusplus */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| typedef struct GamepadReading GamepadReading; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration; |
| #else /* __cplusplus */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| typedef struct GamepadVibration GamepadVibration; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| |
| #ifndef __cplusplus |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading; |
| #else /* __cplusplus */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| typedef struct RacingWheelReading RacingWheelReading; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick ABI::Windows::Gaming::Input::IArcadeStick |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStick; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics ABI::Windows::Gaming::Input::IArcadeStickStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStickStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 ABI::Windows::Gaming::Input::IArcadeStickStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IArcadeStickStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick ABI::Windows::Gaming::Input::IFlightStick |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IFlightStick; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics ABI::Windows::Gaming::Input::IFlightStickStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IFlightStickStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController ABI::Windows::Gaming::Input::IGameController |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGameController; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo ABI::Windows::Gaming::Input::IGameControllerBatteryInfo |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGameControllerBatteryInfo; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad ABI::Windows::Gaming::Input::IGamepad |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepad; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2 ABI::Windows::Gaming::Input::IGamepad2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepad2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics ABI::Windows::Gaming::Input::IGamepadStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepadStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 ABI::Windows::Gaming::Input::IGamepadStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IGamepadStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel ABI::Windows::Gaming::Input::IRacingWheel |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheel; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics ABI::Windows::Gaming::Input::IRacingWheelStatics |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheelStatics; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 ABI::Windows::Gaming::Input::IRacingWheelStatics2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRacingWheelStatics2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController ABI::Windows::Gaming::Input::IRawGameController |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRawGameController; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ |
| typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2; |
| #ifdef __cplusplus |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 ABI::Windows::Gaming::Input::IRawGameController2 |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| interface IRawGameController2; |
| } |
| } |
| } |
| } |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CGamepad __FIVector_1_Windows__CGaming__CInput__CGamepad; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::Gamepad* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RacingWheel* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterator<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IIterable<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ |
| typedef interface __FIVector_1_Windows__CGaming__CInput__CRawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController; |
| #ifdef __cplusplus |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Gaming::Input::RawGameController* > |
| #endif /* __cplusplus */ |
| #endif |
| |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum ArcadeStickButtons { |
| ArcadeStickButtons_None = 0x0, |
| ArcadeStickButtons_StickUp = 0x1, |
| ArcadeStickButtons_StickDown = 0x2, |
| ArcadeStickButtons_StickLeft = 0x4, |
| ArcadeStickButtons_StickRight = 0x8, |
| ArcadeStickButtons_Action1 = 0x10, |
| ArcadeStickButtons_Action2 = 0x20, |
| ArcadeStickButtons_Action3 = 0x40, |
| ArcadeStickButtons_Action4 = 0x80, |
| ArcadeStickButtons_Action5 = 0x100, |
| ArcadeStickButtons_Action6 = 0x200, |
| ArcadeStickButtons_Special1 = 0x400, |
| ArcadeStickButtons_Special2 = 0x800 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons { |
| ArcadeStickButtons_None = 0x0, |
| ArcadeStickButtons_StickUp = 0x1, |
| ArcadeStickButtons_StickDown = 0x2, |
| ArcadeStickButtons_StickLeft = 0x4, |
| ArcadeStickButtons_StickRight = 0x8, |
| ArcadeStickButtons_Action1 = 0x10, |
| ArcadeStickButtons_Action2 = 0x20, |
| ArcadeStickButtons_Action3 = 0x40, |
| ArcadeStickButtons_Action4 = 0x80, |
| ArcadeStickButtons_Action5 = 0x100, |
| ArcadeStickButtons_Action6 = 0x200, |
| ArcadeStickButtons_Special1 = 0x400, |
| ArcadeStickButtons_Special2 = 0x800 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define ArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum FlightStickButtons { |
| FlightStickButtons_None = 0x0, |
| FlightStickButtons_FirePrimary = 0x1, |
| FlightStickButtons_FireSecondary = 0x2 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons { |
| FlightStickButtons_None = 0x0, |
| FlightStickButtons_FirePrimary = 0x1, |
| FlightStickButtons_FireSecondary = 0x2 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define FlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum GamepadButtons { |
| GamepadButtons_None = 0x0, |
| GamepadButtons_Menu = 0x1, |
| GamepadButtons_View = 0x2, |
| GamepadButtons_A = 0x4, |
| GamepadButtons_B = 0x8, |
| GamepadButtons_X = 0x10, |
| GamepadButtons_Y = 0x20, |
| GamepadButtons_DPadUp = 0x40, |
| GamepadButtons_DPadDown = 0x80, |
| GamepadButtons_DPadLeft = 0x100, |
| GamepadButtons_DPadRight = 0x200, |
| GamepadButtons_LeftShoulder = 0x400, |
| GamepadButtons_RightShoulder = 0x800, |
| GamepadButtons_LeftThumbstick = 0x1000, |
| GamepadButtons_RightThumbstick = 0x2000, |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle1 = 0x4000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle2 = 0x8000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle3 = 0x10000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle4 = 0x20000 |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons { |
| GamepadButtons_None = 0x0, |
| GamepadButtons_Menu = 0x1, |
| GamepadButtons_View = 0x2, |
| GamepadButtons_A = 0x4, |
| GamepadButtons_B = 0x8, |
| GamepadButtons_X = 0x10, |
| GamepadButtons_Y = 0x20, |
| GamepadButtons_DPadUp = 0x40, |
| GamepadButtons_DPadDown = 0x80, |
| GamepadButtons_DPadLeft = 0x100, |
| GamepadButtons_DPadRight = 0x200, |
| GamepadButtons_LeftShoulder = 0x400, |
| GamepadButtons_RightShoulder = 0x800, |
| GamepadButtons_LeftThumbstick = 0x1000, |
| GamepadButtons_RightThumbstick = 0x2000, |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle1 = 0x4000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle2 = 0x8000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle3 = 0x10000, |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| GamepadButtons_Paddle4 = 0x20000 |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum GameControllerButtonLabel { |
| GameControllerButtonLabel_None = 0, |
| GameControllerButtonLabel_XboxBack = 1, |
| GameControllerButtonLabel_XboxStart = 2, |
| GameControllerButtonLabel_XboxMenu = 3, |
| GameControllerButtonLabel_XboxView = 4, |
| GameControllerButtonLabel_XboxUp = 5, |
| GameControllerButtonLabel_XboxDown = 6, |
| GameControllerButtonLabel_XboxLeft = 7, |
| GameControllerButtonLabel_XboxRight = 8, |
| GameControllerButtonLabel_XboxA = 9, |
| GameControllerButtonLabel_XboxB = 10, |
| GameControllerButtonLabel_XboxX = 11, |
| GameControllerButtonLabel_XboxY = 12, |
| GameControllerButtonLabel_XboxLeftBumper = 13, |
| GameControllerButtonLabel_XboxLeftTrigger = 14, |
| GameControllerButtonLabel_XboxLeftStickButton = 15, |
| GameControllerButtonLabel_XboxRightBumper = 16, |
| GameControllerButtonLabel_XboxRightTrigger = 17, |
| GameControllerButtonLabel_XboxRightStickButton = 18, |
| GameControllerButtonLabel_XboxPaddle1 = 19, |
| GameControllerButtonLabel_XboxPaddle2 = 20, |
| GameControllerButtonLabel_XboxPaddle3 = 21, |
| GameControllerButtonLabel_XboxPaddle4 = 22, |
| GameControllerButtonLabel_Mode = 23, |
| GameControllerButtonLabel_Select = 24, |
| GameControllerButtonLabel_Menu = 25, |
| GameControllerButtonLabel_View = 26, |
| GameControllerButtonLabel_Back = 27, |
| GameControllerButtonLabel_Start = 28, |
| GameControllerButtonLabel_Options = 29, |
| GameControllerButtonLabel_Share = 30, |
| GameControllerButtonLabel_Up = 31, |
| GameControllerButtonLabel_Down = 32, |
| GameControllerButtonLabel_Left = 33, |
| GameControllerButtonLabel_Right = 34, |
| GameControllerButtonLabel_LetterA = 35, |
| GameControllerButtonLabel_LetterB = 36, |
| GameControllerButtonLabel_LetterC = 37, |
| GameControllerButtonLabel_LetterL = 38, |
| GameControllerButtonLabel_LetterR = 39, |
| GameControllerButtonLabel_LetterX = 40, |
| GameControllerButtonLabel_LetterY = 41, |
| GameControllerButtonLabel_LetterZ = 42, |
| GameControllerButtonLabel_Cross = 43, |
| GameControllerButtonLabel_Circle = 44, |
| GameControllerButtonLabel_Square = 45, |
| GameControllerButtonLabel_Triangle = 46, |
| GameControllerButtonLabel_LeftBumper = 47, |
| GameControllerButtonLabel_LeftTrigger = 48, |
| GameControllerButtonLabel_LeftStickButton = 49, |
| GameControllerButtonLabel_Left1 = 50, |
| GameControllerButtonLabel_Left2 = 51, |
| GameControllerButtonLabel_Left3 = 52, |
| GameControllerButtonLabel_RightBumper = 53, |
| GameControllerButtonLabel_RightTrigger = 54, |
| GameControllerButtonLabel_RightStickButton = 55, |
| GameControllerButtonLabel_Right1 = 56, |
| GameControllerButtonLabel_Right2 = 57, |
| GameControllerButtonLabel_Right3 = 58, |
| GameControllerButtonLabel_Paddle1 = 59, |
| GameControllerButtonLabel_Paddle2 = 60, |
| GameControllerButtonLabel_Paddle3 = 61, |
| GameControllerButtonLabel_Paddle4 = 62, |
| GameControllerButtonLabel_Plus = 63, |
| GameControllerButtonLabel_Minus = 64, |
| GameControllerButtonLabel_DownLeftArrow = 65, |
| GameControllerButtonLabel_DialLeft = 66, |
| GameControllerButtonLabel_DialRight = 67, |
| GameControllerButtonLabel_Suspension = 68 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel { |
| GameControllerButtonLabel_None = 0, |
| GameControllerButtonLabel_XboxBack = 1, |
| GameControllerButtonLabel_XboxStart = 2, |
| GameControllerButtonLabel_XboxMenu = 3, |
| GameControllerButtonLabel_XboxView = 4, |
| GameControllerButtonLabel_XboxUp = 5, |
| GameControllerButtonLabel_XboxDown = 6, |
| GameControllerButtonLabel_XboxLeft = 7, |
| GameControllerButtonLabel_XboxRight = 8, |
| GameControllerButtonLabel_XboxA = 9, |
| GameControllerButtonLabel_XboxB = 10, |
| GameControllerButtonLabel_XboxX = 11, |
| GameControllerButtonLabel_XboxY = 12, |
| GameControllerButtonLabel_XboxLeftBumper = 13, |
| GameControllerButtonLabel_XboxLeftTrigger = 14, |
| GameControllerButtonLabel_XboxLeftStickButton = 15, |
| GameControllerButtonLabel_XboxRightBumper = 16, |
| GameControllerButtonLabel_XboxRightTrigger = 17, |
| GameControllerButtonLabel_XboxRightStickButton = 18, |
| GameControllerButtonLabel_XboxPaddle1 = 19, |
| GameControllerButtonLabel_XboxPaddle2 = 20, |
| GameControllerButtonLabel_XboxPaddle3 = 21, |
| GameControllerButtonLabel_XboxPaddle4 = 22, |
| GameControllerButtonLabel_Mode = 23, |
| GameControllerButtonLabel_Select = 24, |
| GameControllerButtonLabel_Menu = 25, |
| GameControllerButtonLabel_View = 26, |
| GameControllerButtonLabel_Back = 27, |
| GameControllerButtonLabel_Start = 28, |
| GameControllerButtonLabel_Options = 29, |
| GameControllerButtonLabel_Share = 30, |
| GameControllerButtonLabel_Up = 31, |
| GameControllerButtonLabel_Down = 32, |
| GameControllerButtonLabel_Left = 33, |
| GameControllerButtonLabel_Right = 34, |
| GameControllerButtonLabel_LetterA = 35, |
| GameControllerButtonLabel_LetterB = 36, |
| GameControllerButtonLabel_LetterC = 37, |
| GameControllerButtonLabel_LetterL = 38, |
| GameControllerButtonLabel_LetterR = 39, |
| GameControllerButtonLabel_LetterX = 40, |
| GameControllerButtonLabel_LetterY = 41, |
| GameControllerButtonLabel_LetterZ = 42, |
| GameControllerButtonLabel_Cross = 43, |
| GameControllerButtonLabel_Circle = 44, |
| GameControllerButtonLabel_Square = 45, |
| GameControllerButtonLabel_Triangle = 46, |
| GameControllerButtonLabel_LeftBumper = 47, |
| GameControllerButtonLabel_LeftTrigger = 48, |
| GameControllerButtonLabel_LeftStickButton = 49, |
| GameControllerButtonLabel_Left1 = 50, |
| GameControllerButtonLabel_Left2 = 51, |
| GameControllerButtonLabel_Left3 = 52, |
| GameControllerButtonLabel_RightBumper = 53, |
| GameControllerButtonLabel_RightTrigger = 54, |
| GameControllerButtonLabel_RightStickButton = 55, |
| GameControllerButtonLabel_Right1 = 56, |
| GameControllerButtonLabel_Right2 = 57, |
| GameControllerButtonLabel_Right3 = 58, |
| GameControllerButtonLabel_Paddle1 = 59, |
| GameControllerButtonLabel_Paddle2 = 60, |
| GameControllerButtonLabel_Paddle3 = 61, |
| GameControllerButtonLabel_Paddle4 = 62, |
| GameControllerButtonLabel_Plus = 63, |
| GameControllerButtonLabel_Minus = 64, |
| GameControllerButtonLabel_DownLeftArrow = 65, |
| GameControllerButtonLabel_DialLeft = 66, |
| GameControllerButtonLabel_DialRight = 67, |
| GameControllerButtonLabel_Suspension = 68 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum GameControllerSwitchKind { |
| GameControllerSwitchKind_TwoWay = 0, |
| GameControllerSwitchKind_FourWay = 1, |
| GameControllerSwitchKind_EightWay = 2 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind { |
| GameControllerSwitchKind_TwoWay = 0, |
| GameControllerSwitchKind_FourWay = 1, |
| GameControllerSwitchKind_EightWay = 2 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum GameControllerSwitchPosition { |
| GameControllerSwitchPosition_Center = 0, |
| GameControllerSwitchPosition_Up = 1, |
| GameControllerSwitchPosition_UpRight = 2, |
| GameControllerSwitchPosition_Right = 3, |
| GameControllerSwitchPosition_DownRight = 4, |
| GameControllerSwitchPosition_Down = 5, |
| GameControllerSwitchPosition_DownLeft = 6, |
| GameControllerSwitchPosition_Left = 7, |
| GameControllerSwitchPosition_UpLeft = 8 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition { |
| GameControllerSwitchPosition_Center = 0, |
| GameControllerSwitchPosition_Up = 1, |
| GameControllerSwitchPosition_UpRight = 2, |
| GameControllerSwitchPosition_Right = 3, |
| GameControllerSwitchPosition_DownRight = 4, |
| GameControllerSwitchPosition_Down = 5, |
| GameControllerSwitchPosition_DownLeft = 6, |
| GameControllerSwitchPosition_Left = 7, |
| GameControllerSwitchPosition_UpLeft = 8 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| enum RacingWheelButtons { |
| RacingWheelButtons_None = 0x0, |
| RacingWheelButtons_PreviousGear = 0x1, |
| RacingWheelButtons_NextGear = 0x2, |
| RacingWheelButtons_DPadUp = 0x4, |
| RacingWheelButtons_DPadDown = 0x8, |
| RacingWheelButtons_DPadLeft = 0x10, |
| RacingWheelButtons_DPadRight = 0x20, |
| RacingWheelButtons_Button1 = 0x40, |
| RacingWheelButtons_Button2 = 0x80, |
| RacingWheelButtons_Button3 = 0x100, |
| RacingWheelButtons_Button4 = 0x200, |
| RacingWheelButtons_Button5 = 0x400, |
| RacingWheelButtons_Button6 = 0x800, |
| RacingWheelButtons_Button7 = 0x1000, |
| RacingWheelButtons_Button8 = 0x2000, |
| RacingWheelButtons_Button9 = 0x4000, |
| RacingWheelButtons_Button10 = 0x8000, |
| RacingWheelButtons_Button11 = 0x10000, |
| RacingWheelButtons_Button12 = 0x20000, |
| RacingWheelButtons_Button13 = 0x40000, |
| RacingWheelButtons_Button14 = 0x80000, |
| RacingWheelButtons_Button15 = 0x100000, |
| RacingWheelButtons_Button16 = 0x200000 |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons { |
| RacingWheelButtons_None = 0x0, |
| RacingWheelButtons_PreviousGear = 0x1, |
| RacingWheelButtons_NextGear = 0x2, |
| RacingWheelButtons_DPadUp = 0x4, |
| RacingWheelButtons_DPadDown = 0x8, |
| RacingWheelButtons_DPadLeft = 0x10, |
| RacingWheelButtons_DPadRight = 0x20, |
| RacingWheelButtons_Button1 = 0x40, |
| RacingWheelButtons_Button2 = 0x80, |
| RacingWheelButtons_Button3 = 0x100, |
| RacingWheelButtons_Button4 = 0x200, |
| RacingWheelButtons_Button5 = 0x400, |
| RacingWheelButtons_Button6 = 0x800, |
| RacingWheelButtons_Button7 = 0x1000, |
| RacingWheelButtons_Button8 = 0x2000, |
| RacingWheelButtons_Button9 = 0x4000, |
| RacingWheelButtons_Button10 = 0x8000, |
| RacingWheelButtons_Button11 = 0x10000, |
| RacingWheelButtons_Button12 = 0x20000, |
| RacingWheelButtons_Button13 = 0x40000, |
| RacingWheelButtons_Button14 = 0x80000, |
| RacingWheelButtons_Button15 = 0x100000, |
| RacingWheelButtons_Button16 = 0x200000 |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define RacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| struct ArcadeStickReading { |
| UINT64 Timestamp; |
| ABI::Windows::Gaming::Input::ArcadeStickButtons Buttons; |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading { |
| UINT64 Timestamp; |
| __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons Buttons; |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define ArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| struct FlightStickReading { |
| UINT64 Timestamp; |
| ABI::Windows::Gaming::Input::FlightStickButtons Buttons; |
| ABI::Windows::Gaming::Input::GameControllerSwitchPosition HatSwitch; |
| DOUBLE Roll; |
| DOUBLE Pitch; |
| DOUBLE Yaw; |
| DOUBLE Throttle; |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading { |
| UINT64 Timestamp; |
| __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons Buttons; |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition HatSwitch; |
| DOUBLE Roll; |
| DOUBLE Pitch; |
| DOUBLE Yaw; |
| DOUBLE Throttle; |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define FlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| struct GamepadReading { |
| UINT64 Timestamp; |
| ABI::Windows::Gaming::Input::GamepadButtons Buttons; |
| DOUBLE LeftTrigger; |
| DOUBLE RightTrigger; |
| DOUBLE LeftThumbstickX; |
| DOUBLE LeftThumbstickY; |
| DOUBLE RightThumbstickX; |
| DOUBLE RightThumbstickY; |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading { |
| UINT64 Timestamp; |
| __x_ABI_CWindows_CGaming_CInput_CGamepadButtons Buttons; |
| DOUBLE LeftTrigger; |
| DOUBLE RightTrigger; |
| DOUBLE LeftThumbstickX; |
| DOUBLE LeftThumbstickY; |
| DOUBLE RightThumbstickX; |
| DOUBLE RightThumbstickY; |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| struct GamepadVibration { |
| DOUBLE LeftMotor; |
| DOUBLE RightMotor; |
| DOUBLE LeftTrigger; |
| DOUBLE RightTrigger; |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration { |
| DOUBLE LeftMotor; |
| DOUBLE RightMotor; |
| DOUBLE LeftTrigger; |
| DOUBLE RightTrigger; |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define GamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| struct RacingWheelReading { |
| UINT64 Timestamp; |
| ABI::Windows::Gaming::Input::RacingWheelButtons Buttons; |
| INT32 PatternShifterGear; |
| DOUBLE Wheel; |
| DOUBLE Throttle; |
| DOUBLE Brake; |
| DOUBLE Clutch; |
| DOUBLE Handbrake; |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #else |
| struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading { |
| UINT64 Timestamp; |
| __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons Buttons; |
| INT32 PatternShifterGear; |
| DOUBLE Wheel; |
| DOUBLE Throttle; |
| DOUBLE Brake; |
| DOUBLE Clutch; |
| DOUBLE Handbrake; |
| }; |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define RacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| /***************************************************************************** |
| * IArcadeStick interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick, 0xb14a539d, 0xbefb, 0x4c81, 0x80,0x51, 0x15,0xec,0xf3,0xb1,0x30,0x36); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("b14a539d-befb-4c81-8051-15ecf3b13036") |
| IArcadeStick : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( |
| ABI::Windows::Gaming::Input::ArcadeStickButtons button, |
| ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( |
| ABI::Windows::Gaming::Input::ArcadeStickReading *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick, 0xb14a539d, 0xbefb, 0x4c81, 0x80,0x51, 0x15,0xec,0xf3,0xb1,0x30,0x36) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IArcadeStick methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetButtonLabel)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetCurrentReading)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IArcadeStick methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IArcadeStick methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button,__x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) { |
| return This->lpVtbl->GetButtonLabel(This,button,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value) { |
| return This->lpVtbl->GetCurrentReading(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IArcadeStick IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick |
| #define IArcadeStickVtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl |
| #define IArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick |
| #define IArcadeStick_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface |
| #define IArcadeStick_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef |
| #define IArcadeStick_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release |
| #define IArcadeStick_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids |
| #define IArcadeStick_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName |
| #define IArcadeStick_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel |
| #define IArcadeStick_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel |
| #define IArcadeStick_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /***************************************************************************** |
| * IArcadeStickStatics interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94,0x58, 0x20,0x0f,0x1a,0x30,0x01,0x8e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("5c37b8c8-37b1-4ad8-9458-200f1a30018e") |
| IArcadeStickStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickAdded( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickAdded( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickRemoved( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickRemoved( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_ArcadeSticks( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94,0x58, 0x20,0x0f,0x1a,0x30,0x01,0x8e) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IArcadeStickStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_ArcadeStickAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_ArcadeStickAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_ArcadeStickRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_ArcadeStickRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_ArcadeSticks)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IArcadeStickStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(This,value,token) (This)->lpVtbl->add_ArcadeStickAdded(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(This,token) (This)->lpVtbl->remove_ArcadeStickAdded(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(This,value,token) (This)->lpVtbl->add_ArcadeStickRemoved(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(This,token) (This)->lpVtbl->remove_ArcadeStickRemoved(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(This,value) (This)->lpVtbl->get_ArcadeSticks(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IArcadeStickStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_ArcadeStickAdded(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_ArcadeStickAdded(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_ArcadeStickRemoved(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_ArcadeStickRemoved(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value) { |
| return This->lpVtbl->get_ArcadeSticks(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IArcadeStickStatics IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics |
| #define IArcadeStickStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl |
| #define IArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics |
| #define IArcadeStickStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface |
| #define IArcadeStickStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef |
| #define IArcadeStickStatics_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release |
| #define IArcadeStickStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids |
| #define IArcadeStickStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName |
| #define IArcadeStickStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel |
| #define IArcadeStickStatics_add_ArcadeStickAdded __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded |
| #define IArcadeStickStatics_remove_ArcadeStickAdded __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded |
| #define IArcadeStickStatics_add_ArcadeStickRemoved __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved |
| #define IArcadeStickStatics_remove_ArcadeStickRemoved __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved |
| #define IArcadeStickStatics_get_ArcadeSticks __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /***************************************************************************** |
| * IArcadeStickStatics2 interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5,0x9c, 0x59,0x6f,0x0e,0x2a,0x49,0xdf); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("52b5d744-bb86-445a-b59c-596f0e2a49df") |
| IArcadeStickStatics2 : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE FromGameController( |
| ABI::Windows::Gaming::Input::IGameController *controller, |
| ABI::Windows::Gaming::Input::IArcadeStick **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5,0x9c, 0x59,0x6f,0x0e,0x2a,0x49,0xdf) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This, |
| TrustLevel *trustLevel); |
| |
| /*** IArcadeStickStatics2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *FromGameController)( |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *controller, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IArcadeStickStatics2 methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IArcadeStickStatics2 methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) { |
| return This->lpVtbl->FromGameController(This,controller,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IArcadeStickStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 |
| #define IArcadeStickStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl |
| #define IArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 |
| #define IArcadeStickStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface |
| #define IArcadeStickStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef |
| #define IArcadeStickStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release |
| #define IArcadeStickStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids |
| #define IArcadeStickStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName |
| #define IArcadeStickStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel |
| #define IArcadeStickStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IFlightStick interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick, 0xb4a2c01c, 0xb83b, 0x4459, 0xa1,0xa9, 0x97,0xb0,0x3c,0x33,0xda,0x7c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("b4a2c01c-b83b-4459-a1a9-97b03c33da7c") |
| IFlightStick : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_HatSwitchKind( |
| ABI::Windows::Gaming::Input::GameControllerSwitchKind *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( |
| ABI::Windows::Gaming::Input::FlightStickButtons button, |
| ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( |
| ABI::Windows::Gaming::Input::FlightStickReading *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIFlightStick, 0xb4a2c01c, 0xb83b, 0x4459, 0xa1,0xa9, 0x97,0xb0,0x3c,0x33,0xda,0x7c) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IFlightStick methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_HatSwitchKind)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetButtonLabel)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetCurrentReading)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CFlightStickReading *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IFlightStick methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind(This,value) (This)->lpVtbl->get_HatSwitchKind(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IFlightStick methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value) { |
| return This->lpVtbl->get_HatSwitchKind(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button,__x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) { |
| return This->lpVtbl->GetButtonLabel(This,button,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CFlightStickReading *value) { |
| return This->lpVtbl->GetCurrentReading(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IFlightStick IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick |
| #define IFlightStickVtbl __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl |
| #define IFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick |
| #define IFlightStick_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface |
| #define IFlightStick_AddRef __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef |
| #define IFlightStick_Release __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release |
| #define IFlightStick_GetIids __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids |
| #define IFlightStick_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName |
| #define IFlightStick_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel |
| #define IFlightStick_get_HatSwitchKind __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind |
| #define IFlightStick_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel |
| #define IFlightStick_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IFlightStickStatics interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83,0xdc, 0x5c,0xec,0x8a,0x18,0xa5,0x20); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("5514924a-fecc-435e-83dc-5cec8a18a520") |
| IFlightStickStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_FlightStickAdded( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_FlightStickAdded( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_FlightStickRemoved( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_FlightStickRemoved( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_FlightSticks( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::FlightStick* > **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE FromGameController( |
| ABI::Windows::Gaming::Input::IGameController *controller, |
| ABI::Windows::Gaming::Input::IFlightStick **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83,0xdc, 0x5c,0xec,0x8a,0x18,0xa5,0x20) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IFlightStickStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_FlightStickAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_FlightStickAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_FlightStickRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_FlightStickRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_FlightSticks)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value); |
| |
| HRESULT (STDMETHODCALLTYPE *FromGameController)( |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *controller, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IFlightStickStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded(This,value,token) (This)->lpVtbl->add_FlightStickAdded(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded(This,token) (This)->lpVtbl->remove_FlightStickAdded(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved(This,value,token) (This)->lpVtbl->add_FlightStickRemoved(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved(This,token) (This)->lpVtbl->remove_FlightStickRemoved(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks(This,value) (This)->lpVtbl->get_FlightSticks(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IFlightStickStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_FlightStickAdded(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_FlightStickAdded(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_FlightStickRemoved(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_FlightStickRemoved(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value) { |
| return This->lpVtbl->get_FlightSticks(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) { |
| return This->lpVtbl->FromGameController(This,controller,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IFlightStickStatics IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics |
| #define IFlightStickStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl |
| #define IFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics |
| #define IFlightStickStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface |
| #define IFlightStickStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef |
| #define IFlightStickStatics_Release __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release |
| #define IFlightStickStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids |
| #define IFlightStickStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName |
| #define IFlightStickStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel |
| #define IFlightStickStatics_add_FlightStickAdded __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded |
| #define IFlightStickStatics_remove_FlightStickAdded __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded |
| #define IFlightStickStatics_add_FlightStickRemoved __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved |
| #define IFlightStickStatics_remove_FlightStickRemoved __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved |
| #define IFlightStickStatics_get_FlightSticks __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks |
| #define IFlightStickStatics_FromGameController __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IGameController interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82,0x67, 0xb9,0xfe,0x22,0x15,0xbf,0xbd); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("1baf6522-5f64-42c5-8267-b9fe2215bfbd") |
| IGameController : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_HeadsetConnected( |
| ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_HeadsetConnected( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_HeadsetDisconnected( |
| ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_HeadsetDisconnected( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_UserChanged( |
| ABI::Windows::Foundation::ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_UserChanged( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_Headset( |
| ABI::Windows::Gaming::Input::IHeadset **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_IsWireless( |
| boolean *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_User( |
| ABI::Windows::System::IUser **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82,0x67, 0xb9,0xfe,0x22,0x15,0xbf,0xbd) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGameController methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_HeadsetConnected)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_HeadsetConnected)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_HeadsetDisconnected)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_HeadsetDisconnected)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_UserChanged)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_UserChanged)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Headset)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_IsWireless)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_User)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *This, |
| __x_ABI_CWindows_CSystem_CIUser **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGameController { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGameController methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(This,handler,token) (This)->lpVtbl->add_HeadsetConnected(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(This,token) (This)->lpVtbl->remove_HeadsetConnected(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(This,handler,token) (This)->lpVtbl->add_HeadsetDisconnected(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(This,token) (This)->lpVtbl->remove_HeadsetDisconnected(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(This,handler,token) (This)->lpVtbl->add_UserChanged(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(This,token) (This)->lpVtbl->remove_UserChanged(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(This,value) (This)->lpVtbl->get_Headset(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(This,value) (This)->lpVtbl->get_IsWireless(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(This,value) (This)->lpVtbl->get_User(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(__x_ABI_CWindows_CGaming_CInput_CIGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGameController methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_HeadsetConnected(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_HeadsetConnected(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_HeadsetDisconnected(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_HeadsetDisconnected(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_UserChanged(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_UserChanged(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__x_ABI_CWindows_CGaming_CInput_CIHeadset **value) { |
| return This->lpVtbl->get_Headset(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,boolean *value) { |
| return This->lpVtbl->get_IsWireless(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(__x_ABI_CWindows_CGaming_CInput_CIGameController* This,__x_ABI_CWindows_CSystem_CIUser **value) { |
| return This->lpVtbl->get_User(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGameController IID___x_ABI_CWindows_CGaming_CInput_CIGameController |
| #define IGameControllerVtbl __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl |
| #define IGameController __x_ABI_CWindows_CGaming_CInput_CIGameController |
| #define IGameController_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface |
| #define IGameController_AddRef __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef |
| #define IGameController_Release __x_ABI_CWindows_CGaming_CInput_CIGameController_Release |
| #define IGameController_GetIids __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids |
| #define IGameController_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName |
| #define IGameController_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel |
| #define IGameController_add_HeadsetConnected __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected |
| #define IGameController_remove_HeadsetConnected __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected |
| #define IGameController_add_HeadsetDisconnected __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected |
| #define IGameController_remove_HeadsetDisconnected __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected |
| #define IGameController_add_UserChanged __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged |
| #define IGameController_remove_UserChanged __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged |
| #define IGameController_get_Headset __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset |
| #define IGameController_get_IsWireless __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless |
| #define IGameController_get_User __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| |
| /***************************************************************************** |
| * IGamepad interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepad, 0xbc7bb43c, 0x0a69, 0x3903, 0x9e,0x9d, 0xa5,0x0f,0x86,0xa4,0x5d,0xe5); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("bc7bb43c-0a69-3903-9e9d-a50f86a45de5") |
| IGamepad : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_Vibration( |
| ABI::Windows::Gaming::Input::GamepadVibration *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE put_Vibration( |
| ABI::Windows::Gaming::Input::GamepadVibration value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( |
| ABI::Windows::Gaming::Input::GamepadReading *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepad, 0xbc7bb43c, 0x0a69, 0x3903, 0x9e,0x9d, 0xa5,0x0f,0x86,0xa4,0x5d,0xe5) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGamepad methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Vibration)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value); |
| |
| HRESULT (STDMETHODCALLTYPE *put_Vibration)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetCurrentReading)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CGamepadReading *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGamepad { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGamepad methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(This,value) (This)->lpVtbl->get_Vibration(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(This,value) (This)->lpVtbl->put_Vibration(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGamepad methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,__x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value) { |
| return This->lpVtbl->get_Vibration(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,__x_ABI_CWindows_CGaming_CInput_CGamepadVibration value) { |
| return This->lpVtbl->put_Vibration(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This,__x_ABI_CWindows_CGaming_CInput_CGamepadReading *value) { |
| return This->lpVtbl->GetCurrentReading(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGamepad IID___x_ABI_CWindows_CGaming_CInput_CIGamepad |
| #define IGamepadVtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl |
| #define IGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad |
| #define IGamepad_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface |
| #define IGamepad_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef |
| #define IGamepad_Release __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release |
| #define IGamepad_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids |
| #define IGamepad_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName |
| #define IGamepad_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel |
| #define IGamepad_get_Vibration __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration |
| #define IGamepad_put_Vibration __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration |
| #define IGamepad_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| |
| /***************************************************************************** |
| * IGamepad2 interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2, 0x3c1689bd, 0x5915, 0x4245, 0xb0,0xc0, 0xc8,0x9f,0xae,0x03,0x08,0xff); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("3c1689bd-5915-4245-b0c0-c89fae0308ff") |
| IGamepad2 : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( |
| ABI::Windows::Gaming::Input::GamepadButtons button, |
| ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepad2, 0x3c1689bd, 0x5915, 0x4245, 0xb0,0xc0, 0xc8,0x9f,0xae,0x03,0x08,0xff) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGamepad2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetButtonLabel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad2 *This, |
| __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGamepad2 methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGamepad2 methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This,__x_ABI_CWindows_CGaming_CInput_CGamepadButtons button,__x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) { |
| return This->lpVtbl->GetButtonLabel(This,button,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGamepad2 IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2 |
| #define IGamepad2Vtbl __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl |
| #define IGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2 |
| #define IGamepad2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface |
| #define IGamepad2_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef |
| #define IGamepad2_Release __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release |
| #define IGamepad2_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids |
| #define IGamepad2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName |
| #define IGamepad2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel |
| #define IGamepad2_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /***************************************************************************** |
| * IRacingWheel interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel, 0xf546656f, 0xe106, 0x4c82, 0xa9,0x0f, 0x55,0x40,0x12,0x90,0x4b,0x85); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("f546656f-e106-4c82-a90f-554012904b85") |
| IRacingWheel : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_HasClutch( |
| boolean *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_HasHandbrake( |
| boolean *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_HasPatternShifter( |
| boolean *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_MaxPatternShifterGear( |
| INT32 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_MaxWheelAngle( |
| DOUBLE *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_WheelMotor( |
| ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( |
| ABI::Windows::Gaming::Input::RacingWheelButtons button, |
| ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( |
| ABI::Windows::Gaming::Input::RacingWheelReading *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel, 0xf546656f, 0xe106, 0x4c82, 0xa9,0x0f, 0x55,0x40,0x12,0x90,0x4b,0x85) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRacingWheel methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_HasClutch)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasHandbrake)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasPatternShifter)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_MaxPatternShifterGear)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| INT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_MaxWheelAngle)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| DOUBLE *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_WheelMotor)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetButtonLabel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetCurrentReading)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRacingWheel methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(This,value) (This)->lpVtbl->get_HasClutch(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(This,value) (This)->lpVtbl->get_HasHandbrake(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(This,value) (This)->lpVtbl->get_HasPatternShifter(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(This,value) (This)->lpVtbl->get_MaxPatternShifterGear(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(This,value) (This)->lpVtbl->get_MaxWheelAngle(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(This,value) (This)->lpVtbl->get_WheelMotor(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(This,button,value) (This)->lpVtbl->GetButtonLabel(This,button,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(This,value) (This)->lpVtbl->GetCurrentReading(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRacingWheel methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) { |
| return This->lpVtbl->get_HasClutch(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) { |
| return This->lpVtbl->get_HasHandbrake(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,boolean *value) { |
| return This->lpVtbl->get_HasPatternShifter(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,INT32 *value) { |
| return This->lpVtbl->get_MaxPatternShifterGear(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,DOUBLE *value) { |
| return This->lpVtbl->get_MaxWheelAngle(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value) { |
| return This->lpVtbl->get_WheelMotor(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button,__x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) { |
| return This->lpVtbl->GetButtonLabel(This,button,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value) { |
| return This->lpVtbl->GetCurrentReading(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRacingWheel IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel |
| #define IRacingWheelVtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl |
| #define IRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel |
| #define IRacingWheel_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface |
| #define IRacingWheel_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef |
| #define IRacingWheel_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release |
| #define IRacingWheel_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids |
| #define IRacingWheel_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName |
| #define IRacingWheel_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel |
| #define IRacingWheel_get_HasClutch __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch |
| #define IRacingWheel_get_HasHandbrake __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake |
| #define IRacingWheel_get_HasPatternShifter __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter |
| #define IRacingWheel_get_MaxPatternShifterGear __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear |
| #define IRacingWheel_get_MaxWheelAngle __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle |
| #define IRacingWheel_get_WheelMotor __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor |
| #define IRacingWheel_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel |
| #define IRacingWheel_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /***************************************************************************** |
| * IRacingWheelStatics interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f,0x94, 0x69,0xf1,0xe6,0x51,0x4c,0x7d); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("3ac12cd5-581b-4936-9f94-69f1e6514c7d") |
| IRacingWheelStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_RacingWheelAdded( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelAdded( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_RacingWheelRemoved( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelRemoved( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_RacingWheels( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f,0x94, 0x69,0xf1,0xe6,0x51,0x4c,0x7d) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRacingWheelStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_RacingWheelAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_RacingWheelAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_RacingWheelRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_RacingWheelRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_RacingWheels)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRacingWheelStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(This,value,token) (This)->lpVtbl->add_RacingWheelAdded(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(This,token) (This)->lpVtbl->remove_RacingWheelAdded(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(This,value,token) (This)->lpVtbl->add_RacingWheelRemoved(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(This,token) (This)->lpVtbl->remove_RacingWheelRemoved(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(This,value) (This)->lpVtbl->get_RacingWheels(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRacingWheelStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_RacingWheelAdded(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_RacingWheelAdded(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_RacingWheelRemoved(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_RacingWheelRemoved(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) { |
| return This->lpVtbl->get_RacingWheels(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRacingWheelStatics IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics |
| #define IRacingWheelStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl |
| #define IRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics |
| #define IRacingWheelStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface |
| #define IRacingWheelStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef |
| #define IRacingWheelStatics_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release |
| #define IRacingWheelStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids |
| #define IRacingWheelStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName |
| #define IRacingWheelStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel |
| #define IRacingWheelStatics_add_RacingWheelAdded __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded |
| #define IRacingWheelStatics_remove_RacingWheelAdded __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded |
| #define IRacingWheelStatics_add_RacingWheelRemoved __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved |
| #define IRacingWheelStatics_remove_RacingWheelRemoved __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved |
| #define IRacingWheelStatics_get_RacingWheels __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /***************************************************************************** |
| * IRacingWheelStatics2 interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9,0xf6, 0x3c,0x38,0x40,0x48,0xd1,0xed); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("e666bcaa-edfd-4323-a9f6-3c384048d1ed") |
| IRacingWheelStatics2 : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE FromGameController( |
| ABI::Windows::Gaming::Input::IGameController *controller, |
| ABI::Windows::Gaming::Input::IRacingWheel **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9,0xf6, 0x3c,0x38,0x40,0x48,0xd1,0xed) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRacingWheelStatics2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *FromGameController)( |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *controller, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRacingWheelStatics2 methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRacingWheelStatics2 methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) { |
| return This->lpVtbl->FromGameController(This,controller,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRacingWheelStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 |
| #define IRacingWheelStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl |
| #define IRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 |
| #define IRacingWheelStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface |
| #define IRacingWheelStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef |
| #define IRacingWheelStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release |
| #define IRacingWheelStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids |
| #define IRacingWheelStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName |
| #define IRacingWheelStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel |
| #define IRacingWheelStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IRawGameController interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a,0x78, 0x33,0xe9,0xc5,0xdf,0xea,0x62); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("7cad6d91-a7e1-4f71-9a78-33e9c5dfea62") |
| IRawGameController : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_AxisCount( |
| INT32 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_ButtonCount( |
| INT32 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_ForceFeedbackMotors( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor* > **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_HardwareProductId( |
| UINT16 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_HardwareVendorId( |
| UINT16 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_SwitchCount( |
| INT32 *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( |
| INT32 index, |
| ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( |
| UINT32 buttons_size, |
| boolean *buttons, |
| UINT32 switches_size, |
| ABI::Windows::Gaming::Input::GameControllerSwitchPosition *switches, |
| UINT32 axes_size, |
| DOUBLE *axes, |
| UINT64 *timestamp) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetSwitchKind( |
| INT32 index, |
| ABI::Windows::Gaming::Input::GameControllerSwitchKind *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a,0x78, 0x33,0xe9,0xc5,0xdf,0xea,0x62) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRawGameController methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_AxisCount)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| INT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_ButtonCount)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| INT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_ForceFeedbackMotors)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HardwareProductId)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| UINT16 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HardwareVendorId)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| UINT16 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_SwitchCount)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| INT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetButtonLabel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| INT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetCurrentReading)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| UINT32 buttons_size, |
| boolean *buttons, |
| UINT32 switches_size, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *switches, |
| UINT32 axes_size, |
| DOUBLE *axes, |
| UINT64 *timestamp); |
| |
| HRESULT (STDMETHODCALLTYPE *GetSwitchKind)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *This, |
| INT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRawGameController methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(This,value) (This)->lpVtbl->get_AxisCount(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(This,value) (This)->lpVtbl->get_ButtonCount(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors(This,value) (This)->lpVtbl->get_ForceFeedbackMotors(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(This,value) (This)->lpVtbl->get_HardwareProductId(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(This,value) (This)->lpVtbl->get_HardwareVendorId(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(This,value) (This)->lpVtbl->get_SwitchCount(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel(This,index,value) (This)->lpVtbl->GetButtonLabel(This,index,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp) (This)->lpVtbl->GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind(This,index,value) (This)->lpVtbl->GetSwitchKind(This,index,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRawGameController methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) { |
| return This->lpVtbl->get_AxisCount(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) { |
| return This->lpVtbl->get_ButtonCount(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,__FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value) { |
| return This->lpVtbl->get_ForceFeedbackMotors(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT16 *value) { |
| return This->lpVtbl->get_HardwareProductId(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT16 *value) { |
| return This->lpVtbl->get_HardwareVendorId(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 *value) { |
| return This->lpVtbl->get_SwitchCount(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 index,__x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value) { |
| return This->lpVtbl->GetButtonLabel(This,index,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,UINT32 buttons_size,boolean *buttons,UINT32 switches_size,__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *switches,UINT32 axes_size,DOUBLE *axes,UINT64 *timestamp) { |
| return This->lpVtbl->GetCurrentReading(This,buttons_size,buttons,switches_size,switches,axes_size,axes,timestamp); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This,INT32 index,__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value) { |
| return This->lpVtbl->GetSwitchKind(This,index,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRawGameController IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController |
| #define IRawGameControllerVtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl |
| #define IRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController |
| #define IRawGameController_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface |
| #define IRawGameController_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef |
| #define IRawGameController_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release |
| #define IRawGameController_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids |
| #define IRawGameController_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName |
| #define IRawGameController_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel |
| #define IRawGameController_get_AxisCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount |
| #define IRawGameController_get_ButtonCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount |
| #define IRawGameController_get_ForceFeedbackMotors __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors |
| #define IRawGameController_get_HardwareProductId __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId |
| #define IRawGameController_get_HardwareVendorId __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId |
| #define IRawGameController_get_SwitchCount __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount |
| #define IRawGameController_GetButtonLabel __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel |
| #define IRawGameController_GetCurrentReading __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading |
| #define IRawGameController_GetSwitchKind __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IRawGameController2 interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7,0x87, 0x3e,0xd6,0xbe,0xa6,0x17,0xbd); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("43c0c035-bb73-4756-a787-3ed6bea617bd") |
| IRawGameController2 : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_SimpleHapticsControllers( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Devices::Haptics::SimpleHapticsController* > **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_NonRoamableId( |
| HSTRING *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_DisplayName( |
| HSTRING *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7,0x87, 0x3e,0xd6,0xbe,0xa6,0x17,0xbd) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRawGameController2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_SimpleHapticsControllers)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| __FIVectorView_1_Windows__CDevices__CHaptics__CSimpleHapticsController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_NonRoamableId)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| HSTRING *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_DisplayName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *This, |
| HSTRING *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRawGameController2 methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers(This,value) (This)->lpVtbl->get_SimpleHapticsControllers(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(This,value) (This)->lpVtbl->get_NonRoamableId(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(This,value) (This)->lpVtbl->get_DisplayName(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRawGameController2 methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,__FIVectorView_1_Windows__CDevices__CHaptics__CSimpleHapticsController **value) { |
| return This->lpVtbl->get_SimpleHapticsControllers(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *value) { |
| return This->lpVtbl->get_NonRoamableId(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This,HSTRING *value) { |
| return This->lpVtbl->get_DisplayName(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRawGameController2 IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2 |
| #define IRawGameController2Vtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl |
| #define IRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 |
| #define IRawGameController2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_QueryInterface |
| #define IRawGameController2_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_AddRef |
| #define IRawGameController2_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release |
| #define IRawGameController2_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetIids |
| #define IRawGameController2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetRuntimeClassName |
| #define IRawGameController2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_GetTrustLevel |
| #define IRawGameController2_get_SimpleHapticsControllers __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_SimpleHapticsControllers |
| #define IRawGameController2_get_NonRoamableId __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId |
| #define IRawGameController2_get_DisplayName __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000 */ |
| |
| /***************************************************************************** |
| * IGamepadStatics interface |
| */ |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95,0x60, 0xe4,0x7d,0xde,0x96,0xb7,0xc8); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("8bbce529-d49c-39e9-9560-e47dde96b7c8") |
| IGamepadStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_GamepadAdded( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_GamepadAdded( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_GamepadRemoved( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > *value, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_GamepadRemoved( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_Gamepads( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::Gamepad* > **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95,0x60, 0xe4,0x7d,0xde,0x96,0xb7,0xc8) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGamepadStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_GamepadAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_GamepadAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_GamepadRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_GamepadRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Gamepads)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGamepadStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(This,value,token) (This)->lpVtbl->add_GamepadAdded(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(This,token) (This)->lpVtbl->remove_GamepadAdded(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(This,value,token) (This)->lpVtbl->add_GamepadRemoved(This,value,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(This,token) (This)->lpVtbl->remove_GamepadRemoved(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(This,value) (This)->lpVtbl->get_Gamepads(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGamepadStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_GamepadAdded(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_GamepadAdded(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,EventRegistrationToken *token) { |
| return This->lpVtbl->add_GamepadRemoved(This,value,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_GamepadRemoved(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) { |
| return This->lpVtbl->get_Gamepads(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGamepadStatics IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics |
| #define IGamepadStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl |
| #define IGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics |
| #define IGamepadStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface |
| #define IGamepadStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef |
| #define IGamepadStatics_Release __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release |
| #define IGamepadStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids |
| #define IGamepadStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName |
| #define IGamepadStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel |
| #define IGamepadStatics_add_GamepadAdded __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded |
| #define IGamepadStatics_remove_GamepadAdded __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded |
| #define IGamepadStatics_add_GamepadRemoved __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved |
| #define IGamepadStatics_remove_GamepadRemoved __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved |
| #define IGamepadStatics_get_Gamepads __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IGamepadStatics2 interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92,0x13, 0xb3,0x95,0x50,0x4c,0x3a,0x3c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("42676dc5-0856-47c4-9213-b395504c3a3c") |
| IGamepadStatics2 : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE FromGameController( |
| ABI::Windows::Gaming::Input::IGameController *controller, |
| ABI::Windows::Gaming::Input::IGamepad **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92,0x13, 0xb3,0x95,0x50,0x4c,0x3a,0x3c) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGamepadStatics2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *FromGameController)( |
| __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *controller, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGamepadStatics2 methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(This,controller,value) (This)->lpVtbl->FromGameController(This,controller,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGamepadStatics2 methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *controller,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) { |
| return This->lpVtbl->FromGameController(This,controller,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGamepadStatics2 IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 |
| #define IGamepadStatics2Vtbl __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl |
| #define IGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 |
| #define IGamepadStatics2_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface |
| #define IGamepadStatics2_AddRef __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef |
| #define IGamepadStatics2_Release __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release |
| #define IGamepadStatics2_GetIids __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids |
| #define IGamepadStatics2_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName |
| #define IGamepadStatics2_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel |
| #define IGamepadStatics2_FromGameController __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IHeadset interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIHeadset, 0x3fd156ef, 0x6925, 0x3fa8, 0x91,0x81, 0x02,0x9c,0x52,0x23,0xae,0x3b); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("3fd156ef-6925-3fa8-9181-029c5223ae3b") |
| IHeadset : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE get_CaptureDeviceId( |
| HSTRING *value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_RenderDeviceId( |
| HSTRING *value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIHeadset, 0x3fd156ef, 0x6925, 0x3fa8, 0x91,0x81, 0x02,0x9c,0x52,0x23,0xae,0x3b) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| TrustLevel *trustLevel); |
| |
| /*** IHeadset methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_CaptureDeviceId)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| HSTRING *value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_RenderDeviceId)( |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *This, |
| HSTRING *value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIHeadset { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IHeadset methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(This,value) (This)->lpVtbl->get_CaptureDeviceId(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(This,value) (This)->lpVtbl->get_RenderDeviceId(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IHeadset methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *value) { |
| return This->lpVtbl->get_CaptureDeviceId(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This,HSTRING *value) { |
| return This->lpVtbl->get_RenderDeviceId(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IHeadset IID___x_ABI_CWindows_CGaming_CInput_CIHeadset |
| #define IHeadsetVtbl __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl |
| #define IHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset |
| #define IHeadset_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface |
| #define IHeadset_AddRef __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef |
| #define IHeadset_Release __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release |
| #define IHeadset_GetIids __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids |
| #define IHeadset_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName |
| #define IHeadset_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel |
| #define IHeadset_get_CaptureDeviceId __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId |
| #define IHeadset_get_RenderDeviceId __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| |
| /***************************************************************************** |
| * IRawGameControllerStatics interface |
| */ |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf,0xc7, 0x0a,0x59,0xf8,0xbf,0x75,0x9e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("eb8d0792-e95a-4b19-afc7-0a59f8bf759e") |
| IRawGameControllerStatics : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerAdded( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerAdded( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerRemoved( |
| ABI::Windows::Foundation::IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > *handler, |
| EventRegistrationToken *token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerRemoved( |
| EventRegistrationToken token) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE get_RawGameControllers( |
| ABI::Windows::Foundation::Collections::IVectorView<ABI::Windows::Gaming::Input::RawGameController* > **value) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE FromGameController( |
| ABI::Windows::Gaming::Input::IGameController *game_controller, |
| ABI::Windows::Gaming::Input::IRawGameController **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf,0xc7, 0x0a,0x59,0xf8,0xbf,0x75,0x9e) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| TrustLevel *trustLevel); |
| |
| /*** IRawGameControllerStatics methods ***/ |
| HRESULT (STDMETHODCALLTYPE *add_RawGameControllerAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_RawGameControllerAdded)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *add_RawGameControllerRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler, |
| EventRegistrationToken *token); |
| |
| HRESULT (STDMETHODCALLTYPE *remove_RawGameControllerRemoved)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| EventRegistrationToken token); |
| |
| HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *FromGameController)( |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IRawGameControllerStatics methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(This,handler,token) (This)->lpVtbl->add_RawGameControllerAdded(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(This,token) (This)->lpVtbl->remove_RawGameControllerAdded(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(This,handler,token) (This)->lpVtbl->add_RawGameControllerRemoved(This,handler,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(This,token) (This)->lpVtbl->remove_RawGameControllerRemoved(This,token) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(This,value) (This)->lpVtbl->get_RawGameControllers(This,value) |
| #define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController(This,game_controller,value) (This)->lpVtbl->FromGameController(This,game_controller,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IRawGameControllerStatics methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_RawGameControllerAdded(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_RawGameControllerAdded(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *handler,EventRegistrationToken *token) { |
| return This->lpVtbl->add_RawGameControllerRemoved(This,handler,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,EventRegistrationToken token) { |
| return This->lpVtbl->remove_RawGameControllerRemoved(This,token); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value) { |
| return This->lpVtbl->get_RawGameControllers(This,value); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) { |
| return This->lpVtbl->FromGameController(This,game_controller,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IRawGameControllerStatics IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics |
| #define IRawGameControllerStaticsVtbl __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl |
| #define IRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics |
| #define IRawGameControllerStatics_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface |
| #define IRawGameControllerStatics_AddRef __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef |
| #define IRawGameControllerStatics_Release __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release |
| #define IRawGameControllerStatics_GetIids __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids |
| #define IRawGameControllerStatics_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName |
| #define IRawGameControllerStatics_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel |
| #define IRawGameControllerStatics_add_RawGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded |
| #define IRawGameControllerStatics_remove_RawGameControllerAdded __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded |
| #define IRawGameControllerStatics_add_RawGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved |
| #define IRawGameControllerStatics_remove_RawGameControllerRemoved __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved |
| #define IRawGameControllerStatics_get_RawGameControllers __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers |
| #define IRawGameControllerStatics_FromGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IGameControllerBatteryInfo interface |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ |
| #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95,0x5d, 0x55,0x3f,0x3b,0x6f,0x61,0x61); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Gaming { |
| namespace Input { |
| MIDL_INTERFACE("dcecc681-3963-4da6-955d-553f3b6f6161") |
| IGameControllerBatteryInfo : public IInspectable |
| { |
| virtual HRESULT STDMETHODCALLTYPE TryGetBatteryReport( |
| ABI::Windows::Devices::Power::IBatteryReport **value) = 0; |
| |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95,0x5d, 0x55,0x3f,0x3b,0x6f,0x61,0x61) |
| #endif |
| #else |
| typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This, |
| TrustLevel *trustLevel); |
| |
| /*** IGameControllerBatteryInfo methods ***/ |
| HRESULT (STDMETHODCALLTYPE *TryGetBatteryReport)( |
| __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *This, |
| __x_ABI_CWindows_CDevices_CPower_CIBatteryReport **value); |
| |
| END_INTERFACE |
| } __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl; |
| |
| interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo { |
| CONST_VTBL __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IGameControllerBatteryInfo methods ***/ |
| #define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(This,value) (This)->lpVtbl->TryGetBatteryReport(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IGameControllerBatteryInfo methods ***/ |
| static inline HRESULT __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This,__x_ABI_CWindows_CDevices_CPower_CIBatteryReport **value) { |
| return This->lpVtbl->TryGetBatteryReport(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Gaming_Input |
| #define IID_IGameControllerBatteryInfo IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo |
| #define IGameControllerBatteryInfoVtbl __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl |
| #define IGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo |
| #define IGameControllerBatteryInfo_QueryInterface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface |
| #define IGameControllerBatteryInfo_AddRef __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef |
| #define IGameControllerBatteryInfo_Release __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release |
| #define IGameControllerBatteryInfo_GetIids __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids |
| #define IGameControllerBatteryInfo_GetRuntimeClassName __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName |
| #define IGameControllerBatteryInfo_GetTrustLevel __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel |
| #define IGameControllerBatteryInfo_TryGetBatteryReport __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport |
| #endif /* WIDL_using_Windows_Gaming_Input */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.ArcadeStick |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','A','r','c','a','d','e','S','t','i','c','k',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = L"Windows.Gaming.Input.ArcadeStick"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','A','r','c','a','d','e','S','t','i','c','k',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.FlightStick |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','F','l','i','g','h','t','S','t','i','c','k',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = L"Windows.Gaming.Input.FlightStick"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','F','l','i','g','h','t','S','t','i','c','k',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.Gamepad |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','G','a','m','e','p','a','d',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = L"Windows.Gaming.Input.Gamepad"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','G','a','m','e','p','a','d',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.Headset |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','H','e','a','d','s','e','t',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = L"Windows.Gaming.Input.Headset"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','H','e','a','d','s','e','t',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x10000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.RacingWheel |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','c','i','n','g','W','h','e','e','l',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = L"Windows.Gaming.Input.RacingWheel"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','c','i','n','g','W','h','e','e','l',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000 */ |
| |
| /* |
| * Class Windows.Gaming.Input.RawGameController |
| */ |
| #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 |
| #ifndef RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED |
| #define RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED |
| #if !defined(_MSC_VER) && !defined(__MINGW32__) |
| static const WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','w','G','a','m','e','C','o','n','t','r','o','l','l','e','r',0}; |
| #elif defined(__GNUC__) && !defined(__cplusplus) |
| const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = L"Windows.Gaming.Input.RawGameController"; |
| #else |
| extern const DECLSPEC_SELECTANY WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = {'W','i','n','d','o','w','s','.','G','a','m','i','n','g','.','I','n','p','u','t','.','R','a','w','G','a','m','e','C','o','n','t','r','o','l','l','e','r',0}; |
| #endif |
| #endif /* RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED */ |
| #endif /* WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000 */ |
| |
| /***************************************************************************** |
| * IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > interface |
| */ |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick, 0x6afb8188, 0xd28d, 0x539b, 0xbb,0x69, 0xea,0x17,0x63,0xfb,0x99,0x20); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("6afb8188-d28d-539b-bb69-ea1763fb9920") |
| IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick, 0x6afb8188, 0xd28d, 0x539b, 0xbb,0x69, 0xea,0x17,0x63,0xfb,0x99,0x20) |
| #endif |
| #else |
| typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *This, |
| IInspectable *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *args); |
| |
| END_INTERFACE |
| } __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl; |
| |
| interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick { |
| CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_IEventHandler_ArcadeStick IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick |
| #define IEventHandler_ArcadeStickVtbl __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl |
| #define IEventHandler_ArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick |
| #define IEventHandler_ArcadeStick_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface |
| #define IEventHandler_ArcadeStick_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef |
| #define IEventHandler_ArcadeStick_Release __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release |
| #define IEventHandler_ArcadeStick_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > interface |
| */ |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick, 0xd57470b1, 0xcc22, 0x5a43, 0x8e,0x18, 0x5c,0xa0,0x64,0xaa,0xfe,0x21); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("d57470b1-cc22-5a43-8e18-5ca064aafe21") |
| IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick, 0xd57470b1, 0xcc22, 0x5a43, 0x8e,0x18, 0x5c,0xa0,0x64,0xaa,0xfe,0x21) |
| #endif |
| #else |
| typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *This, |
| IInspectable *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *args); |
| |
| END_INTERFACE |
| } __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl; |
| |
| interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick { |
| CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IEventHandler<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIFlightStick *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_IEventHandler_FlightStick IID___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick |
| #define IEventHandler_FlightStickVtbl __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl |
| #define IEventHandler_FlightStick __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick |
| #define IEventHandler_FlightStick_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface |
| #define IEventHandler_FlightStick_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef |
| #define IEventHandler_FlightStick_Release __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release |
| #define IEventHandler_FlightStick_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > interface |
| */ |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad, 0x8a7639ee, 0x624a, 0x501a, 0xbb,0x53, 0x56,0x2d,0x1e,0xc1,0x1b,0x52); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("8a7639ee-624a-501a-bb53-562d1ec11b52") |
| IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad, 0x8a7639ee, 0x624a, 0x501a, 0xbb,0x53, 0x56,0x2d,0x1e,0xc1,0x1b,0x52) |
| #endif |
| #else |
| typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This, |
| IInspectable *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *args); |
| |
| END_INTERFACE |
| } __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl; |
| |
| interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad { |
| CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IEventHandler<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIGamepad *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_IEventHandler_Gamepad IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad |
| #define IEventHandler_GamepadVtbl __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl |
| #define IEventHandler_Gamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad |
| #define IEventHandler_Gamepad_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface |
| #define IEventHandler_Gamepad_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef |
| #define IEventHandler_Gamepad_Release __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release |
| #define IEventHandler_Gamepad_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > interface |
| */ |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel, 0x352ec824, 0xf64b, 0x5353, 0x80,0xea, 0x7f,0xf5,0x8e,0x3b,0x92,0xa4); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("352ec824-f64b-5353-80ea-7ff58e3b92a4") |
| IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel, 0x352ec824, 0xf64b, 0x5353, 0x80,0xea, 0x7f,0xf5,0x8e,0x3b,0x92,0xa4) |
| #endif |
| #else |
| typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *This, |
| IInspectable *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *args); |
| |
| END_INTERFACE |
| } __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl; |
| |
| interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel { |
| CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_IEventHandler_RacingWheel IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel |
| #define IEventHandler_RacingWheelVtbl __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl |
| #define IEventHandler_RacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel |
| #define IEventHandler_RacingWheel_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface |
| #define IEventHandler_RacingWheel_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef |
| #define IEventHandler_RacingWheel_Release __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release |
| #define IEventHandler_RacingWheel_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > interface |
| */ |
| #ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| #define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92,0x70, 0x83,0x6b,0x32,0x93,0x1d,0x72); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("00621c22-42e8-529f-9270-836b32931d72") |
| IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92,0x70, 0x83,0x6b,0x32,0x93,0x1d,0x72) |
| #endif |
| #else |
| typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, |
| IInspectable *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *args); |
| |
| END_INTERFACE |
| } __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl; |
| |
| interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController { |
| CONST_VTBL __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| #define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IEventHandler<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| static inline HRESULT __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController* This,IInspectable *sender,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_IEventHandler_RawGameController IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController |
| #define IEventHandler_RawGameControllerVtbl __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl |
| #define IEventHandler_RawGameController __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController |
| #define IEventHandler_RawGameController_QueryInterface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface |
| #define IEventHandler_RawGameController_AddRef __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef |
| #define IEventHandler_RawGameController_Release __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release |
| #define IEventHandler_RawGameController_Invoke __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > interface |
| */ |
| #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ |
| #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset, 0x07b2f2b7, 0x8825, 0x5c4e, 0xa0,0x52, 0xfc,0xfe,0xdf,0x3a,0xee,0xa1); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1") |
| ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*, ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Headset*, ABI::Windows::Gaming::Input::IHeadset* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset, 0x07b2f2b7, 0x8825, 0x5c4e, 0xa0,0x52, 0xfc,0xfe,0xdf,0x3a,0xee,0xa1) |
| #endif |
| #else |
| typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This); |
| |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *sender, |
| __x_ABI_CWindows_CGaming_CInput_CIHeadset *args); |
| |
| END_INTERFACE |
| } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl; |
| |
| interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset { |
| CONST_VTBL __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(This) (This)->lpVtbl->Release(This) |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/ |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset* > methods ***/ |
| static inline HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *sender,__x_ABI_CWindows_CGaming_CInput_CIHeadset *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_ITypedEventHandler_IGameController_Headset IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset |
| #define ITypedEventHandler_IGameController_HeadsetVtbl __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl |
| #define ITypedEventHandler_IGameController_Headset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset |
| #define ITypedEventHandler_IGameController_Headset_QueryInterface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface |
| #define ITypedEventHandler_IGameController_Headset_AddRef __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef |
| #define ITypedEventHandler_IGameController_Headset_Release __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release |
| #define ITypedEventHandler_IGameController_Headset_Invoke __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > interface |
| */ |
| #ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ |
| #define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs, 0xcb753f2c, 0x2f36, 0x5a8f, 0xad,0xad, 0x05,0x7b,0xea,0xe7,0x3a,0xa4); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| template<> |
| MIDL_INTERFACE("cb753f2c-2f36-5a8f-adad-057beae73aa4") |
| ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*, ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::System::UserChangedEventArgs*, ABI::Windows::System::IUserChangedEventArgs* > > |
| { |
| }; |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs, 0xcb753f2c, 0x2f36, 0x5a8f, 0xad,0xad, 0x05,0x7b,0xea,0xe7,0x3a,0xa4) |
| #endif |
| #else |
| typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This); |
| |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Invoke)( |
| __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGameController *sender, |
| __x_ABI_CWindows_CSystem_CIUserChangedEventArgs *args); |
| |
| END_INTERFACE |
| } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl; |
| |
| interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs { |
| CONST_VTBL __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release(This) (This)->lpVtbl->Release(This) |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/ |
| #define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke(This,sender,args) (This)->lpVtbl->Invoke(This,sender,args) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs* > methods ***/ |
| static inline HRESULT __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke(__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs* This,__x_ABI_CWindows_CGaming_CInput_CIGameController *sender,__x_ABI_CWindows_CSystem_CIUserChangedEventArgs *args) { |
| return This->lpVtbl->Invoke(This,sender,args); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation |
| #define IID_ITypedEventHandler_IGameController_UserChangedEventArgs IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs |
| #define ITypedEventHandler_IGameController_UserChangedEventArgsVtbl __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgsVtbl |
| #define ITypedEventHandler_IGameController_UserChangedEventArgs __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs |
| #define ITypedEventHandler_IGameController_UserChangedEventArgs_QueryInterface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_QueryInterface |
| #define ITypedEventHandler_IGameController_UserChangedEventArgs_AddRef __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_AddRef |
| #define ITypedEventHandler_IGameController_UserChangedEventArgs_Release __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Release |
| #define ITypedEventHandler_IGameController_UserChangedEventArgs_Invoke __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_Invoke |
| #endif /* WIDL_using_Windows_Foundation */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > interface |
| */ |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick, 0xd30629af, 0xcc9d, 0x52e1, 0x8b,0x1f, 0x0f,0xfa,0x96,0x29,0xaf,0xee); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("d30629af-cc9d-52e1-8b1f-0ffa9629afee") |
| IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick, 0xd30629af, 0xcc9d, 0x52e1, 0x8b,0x1f, 0x0f,0xfa,0x96,0x29,0xaf,0xee) |
| #endif |
| #else |
| typedef struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Current)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasCurrent)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *MoveNext)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick *This, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl; |
| |
| interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick { |
| CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(This,value) (This)->lpVtbl->get_Current(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterator<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) { |
| return This->lpVtbl->get_Current(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,boolean *value) { |
| return This->lpVtbl->get_HasCurrent(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,boolean *value) { |
| return This->lpVtbl->MoveNext(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(__FIIterator_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterator_ArcadeStick IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick |
| #define IIterator_ArcadeStickVtbl __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl |
| #define IIterator_ArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick |
| #define IIterator_ArcadeStick_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface |
| #define IIterator_ArcadeStick_AddRef __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef |
| #define IIterator_ArcadeStick_Release __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release |
| #define IIterator_ArcadeStick_GetIids __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids |
| #define IIterator_ArcadeStick_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName |
| #define IIterator_ArcadeStick_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel |
| #define IIterator_ArcadeStick_get_Current __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current |
| #define IIterator_ArcadeStick_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent |
| #define IIterator_ArcadeStick_MoveNext __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext |
| #define IIterator_ArcadeStick_GetMany __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > interface |
| */ |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick, 0x9376f457, 0x2da5, 0x544a, 0xa4,0x09, 0xc6,0x36,0xf5,0xd8,0x1c,0x35); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("9376f457-2da5-544a-a409-c636f5d81c35") |
| IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick, 0x9376f457, 0x2da5, 0x544a, 0xa4,0x09, 0xc6,0x36,0xf5,0xd8,0x1c,0x35) |
| #endif |
| #else |
| typedef struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *First)( |
| __FIIterable_1_Windows__CGaming__CInput__CArcadeStick *This, |
| __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **value); |
| |
| END_INTERFACE |
| } __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl; |
| |
| interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick { |
| CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(This,value) (This)->lpVtbl->First(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterable<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(__FIIterable_1_Windows__CGaming__CInput__CArcadeStick* This,__FIIterator_1_Windows__CGaming__CInput__CArcadeStick **value) { |
| return This->lpVtbl->First(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterable_ArcadeStick IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick |
| #define IIterable_ArcadeStickVtbl __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl |
| #define IIterable_ArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick |
| #define IIterable_ArcadeStick_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface |
| #define IIterable_ArcadeStick_AddRef __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef |
| #define IIterable_ArcadeStick_Release __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release |
| #define IIterable_ArcadeStick_GetIids __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids |
| #define IIterable_ArcadeStick_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName |
| #define IIterable_ArcadeStick_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel |
| #define IIterable_ArcadeStick_First __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > interface |
| */ |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick, 0xbecace75, 0xd0cd, 0x5a9c, 0x84,0x5f, 0x72,0xf0,0x85,0x50,0x3c,0xdf); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("becace75-d0cd-5a9c-845f-72f085503cdf") |
| IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick, 0xbecace75, 0xd0cd, 0x5a9c, 0x84,0x5f, 0x72,0xf0,0x85,0x50,0x3c,0xdf) |
| #endif |
| #else |
| typedef struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl; |
| |
| interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick { |
| CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVectorView<ABI::Windows::Gaming::Input::ArcadeStick* > methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVectorView_ArcadeStick IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick |
| #define IVectorView_ArcadeStickVtbl __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl |
| #define IVectorView_ArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick |
| #define IVectorView_ArcadeStick_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface |
| #define IVectorView_ArcadeStick_AddRef __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef |
| #define IVectorView_ArcadeStick_Release __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release |
| #define IVectorView_ArcadeStick_GetIids __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids |
| #define IVectorView_ArcadeStick_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName |
| #define IVectorView_ArcadeStick_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel |
| #define IVectorView_ArcadeStick_GetAt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt |
| #define IVectorView_ArcadeStick_get_Size __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size |
| #define IVectorView_ArcadeStick_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf |
| #define IVectorView_ArcadeStick_GetMany __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterator<ABI::Windows::Gaming::Input::FlightStick* > interface |
| */ |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CFlightStick, 0xf5fa1919, 0x3f18, 0x5560, 0xbb,0x13, 0xcf,0x70,0x18,0xac,0x41,0xd5); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("f5fa1919-3f18-5560-bb13-cf7018ac41d5") |
| IIterator<ABI::Windows::Gaming::Input::FlightStick* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CFlightStick, 0xf5fa1919, 0x3f18, 0x5560, 0xbb,0x13, 0xcf,0x70,0x18,0xac,0x41,0xd5) |
| #endif |
| #else |
| typedef struct __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Current)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasCurrent)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *MoveNext)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick *This, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl; |
| |
| interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick { |
| CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current(This,value) (This)->lpVtbl->get_Current(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterator<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) { |
| return This->lpVtbl->get_Current(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,boolean *value) { |
| return This->lpVtbl->get_HasCurrent(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,boolean *value) { |
| return This->lpVtbl->MoveNext(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany(__FIIterator_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterator_FlightStick IID___FIIterator_1_Windows__CGaming__CInput__CFlightStick |
| #define IIterator_FlightStickVtbl __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl |
| #define IIterator_FlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick |
| #define IIterator_FlightStick_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface |
| #define IIterator_FlightStick_AddRef __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef |
| #define IIterator_FlightStick_Release __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release |
| #define IIterator_FlightStick_GetIids __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids |
| #define IIterator_FlightStick_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName |
| #define IIterator_FlightStick_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel |
| #define IIterator_FlightStick_get_Current __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current |
| #define IIterator_FlightStick_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent |
| #define IIterator_FlightStick_MoveNext __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext |
| #define IIterator_FlightStick_GetMany __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterable<ABI::Windows::Gaming::Input::FlightStick* > interface |
| */ |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CFlightStick, 0x3b7fc175, 0xbebe, 0x52ef, 0xa3,0xe9, 0xdd,0xa7,0x5e,0xa1,0xac,0xfc); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("3b7fc175-bebe-52ef-a3e9-dda75ea1acfc") |
| IIterable<ABI::Windows::Gaming::Input::FlightStick* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CFlightStick, 0x3b7fc175, 0xbebe, 0x52ef, 0xa3,0xe9, 0xdd,0xa7,0x5e,0xa1,0xac,0xfc) |
| #endif |
| #else |
| typedef struct __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *First)( |
| __FIIterable_1_Windows__CGaming__CInput__CFlightStick *This, |
| __FIIterator_1_Windows__CGaming__CInput__CFlightStick **value); |
| |
| END_INTERFACE |
| } __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl; |
| |
| interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick { |
| CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First(This,value) (This)->lpVtbl->First(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterable<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First(__FIIterable_1_Windows__CGaming__CInput__CFlightStick* This,__FIIterator_1_Windows__CGaming__CInput__CFlightStick **value) { |
| return This->lpVtbl->First(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterable_FlightStick IID___FIIterable_1_Windows__CGaming__CInput__CFlightStick |
| #define IIterable_FlightStickVtbl __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl |
| #define IIterable_FlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick |
| #define IIterable_FlightStick_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface |
| #define IIterable_FlightStick_AddRef __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef |
| #define IIterable_FlightStick_Release __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release |
| #define IIterable_FlightStick_GetIids __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids |
| #define IIterable_FlightStick_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName |
| #define IIterable_FlightStick_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel |
| #define IIterable_FlightStick_First __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVectorView<ABI::Windows::Gaming::Input::FlightStick* > interface |
| */ |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CFlightStick, 0x8b9d067e, 0xb6f5, 0x592f, 0xa9,0x0a, 0xd7,0x2c,0x3d,0x98,0xd4,0xda); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("8b9d067e-b6f5-592f-a90a-d72c3d98d4da") |
| IVectorView<ABI::Windows::Gaming::Input::FlightStick* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick, 0x8b9d067e, 0xb6f5, 0x592f, 0xa9,0x0a, 0xd7,0x2c,0x3d,0x98,0xd4,0xda) |
| #endif |
| #else |
| typedef struct __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVectorView_1_Windows__CGaming__CInput__CFlightStick *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl; |
| |
| interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick { |
| CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVectorView<ABI::Windows::Gaming::Input::FlightStick* > methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,__x_ABI_CWindows_CGaming_CInput_CIFlightStick *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CFlightStick* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVectorView_FlightStick IID___FIVectorView_1_Windows__CGaming__CInput__CFlightStick |
| #define IVectorView_FlightStickVtbl __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl |
| #define IVectorView_FlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick |
| #define IVectorView_FlightStick_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface |
| #define IVectorView_FlightStick_AddRef __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef |
| #define IVectorView_FlightStick_Release __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release |
| #define IVectorView_FlightStick_GetIids __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids |
| #define IVectorView_FlightStick_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName |
| #define IVectorView_FlightStick_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel |
| #define IVectorView_FlightStick_GetAt __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt |
| #define IVectorView_FlightStick_get_Size __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size |
| #define IVectorView_FlightStick_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf |
| #define IVectorView_FlightStick_GetMany __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterator<ABI::Windows::Gaming::Input::Gamepad* > interface |
| */ |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CGamepad, 0x246737e8, 0x12bc, 0x5c64, 0xaf,0x52, 0x06,0xdb,0x4b,0x13,0xfa,0x2f); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("246737e8-12bc-5c64-af52-06db4b13fa2f") |
| IIterator<ABI::Windows::Gaming::Input::Gamepad* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CGamepad, 0x246737e8, 0x12bc, 0x5c64, 0xaf,0x52, 0x06,0xdb,0x4b,0x13,0xfa,0x2f) |
| #endif |
| #else |
| typedef struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Current)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasCurrent)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *MoveNext)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl; |
| |
| interface __FIIterator_1_Windows__CGaming__CInput__CGamepad { |
| CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(This,value) (This)->lpVtbl->get_Current(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterator<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) { |
| return This->lpVtbl->get_Current(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,boolean *value) { |
| return This->lpVtbl->get_HasCurrent(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,boolean *value) { |
| return This->lpVtbl->MoveNext(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIIterator_1_Windows__CGaming__CInput__CGamepad* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterator_Gamepad IID___FIIterator_1_Windows__CGaming__CInput__CGamepad |
| #define IIterator_GamepadVtbl __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl |
| #define IIterator_Gamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad |
| #define IIterator_Gamepad_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface |
| #define IIterator_Gamepad_AddRef __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef |
| #define IIterator_Gamepad_Release __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release |
| #define IIterator_Gamepad_GetIids __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids |
| #define IIterator_Gamepad_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName |
| #define IIterator_Gamepad_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel |
| #define IIterator_Gamepad_get_Current __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current |
| #define IIterator_Gamepad_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent |
| #define IIterator_Gamepad_MoveNext __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext |
| #define IIterator_Gamepad_GetMany __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterable<ABI::Windows::Gaming::Input::Gamepad* > interface |
| */ |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CGamepad, 0x47132ba0, 0x6b17, 0x5cd2, 0xa8,0xbd, 0xb5,0xd3,0x44,0x3c,0xcb,0x13); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13") |
| IIterable<ABI::Windows::Gaming::Input::Gamepad* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CGamepad, 0x47132ba0, 0x6b17, 0x5cd2, 0xa8,0xbd, 0xb5,0xd3,0x44,0x3c,0xcb,0x13) |
| #endif |
| #else |
| typedef struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *First)( |
| __FIIterable_1_Windows__CGaming__CInput__CGamepad *This, |
| __FIIterator_1_Windows__CGaming__CInput__CGamepad **value); |
| |
| END_INTERFACE |
| } __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl; |
| |
| interface __FIIterable_1_Windows__CGaming__CInput__CGamepad { |
| CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(This,value) (This)->lpVtbl->First(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterable<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(__FIIterable_1_Windows__CGaming__CInput__CGamepad* This,__FIIterator_1_Windows__CGaming__CInput__CGamepad **value) { |
| return This->lpVtbl->First(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterable_Gamepad IID___FIIterable_1_Windows__CGaming__CInput__CGamepad |
| #define IIterable_GamepadVtbl __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl |
| #define IIterable_Gamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad |
| #define IIterable_Gamepad_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface |
| #define IIterable_Gamepad_AddRef __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef |
| #define IIterable_Gamepad_Release __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release |
| #define IIterable_Gamepad_GetIids __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids |
| #define IIterable_Gamepad_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName |
| #define IIterable_Gamepad_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel |
| #define IIterable_Gamepad_First __FIIterable_1_Windows__CGaming__CInput__CGamepad_First |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVectorView<ABI::Windows::Gaming::Input::Gamepad* > interface |
| */ |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad, 0xeb97bb69, 0x09c9, 0x5a99, 0x86,0xb2, 0x3e,0x36,0x08,0x52,0x84,0xd4); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("eb97bb69-09c9-5a99-86b2-3e36085284d4") |
| IVectorView<ABI::Windows::Gaming::Input::Gamepad* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CGamepad, 0xeb97bb69, 0x09c9, 0x5a99, 0x86,0xb2, 0x3e,0x36,0x08,0x52,0x84,0xd4) |
| #endif |
| #else |
| typedef struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl; |
| |
| interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad { |
| CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVectorView<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CGamepad* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVectorView_Gamepad IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad |
| #define IVectorView_GamepadVtbl __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl |
| #define IVectorView_Gamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad |
| #define IVectorView_Gamepad_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface |
| #define IVectorView_Gamepad_AddRef __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef |
| #define IVectorView_Gamepad_Release __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release |
| #define IVectorView_Gamepad_GetIids __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids |
| #define IVectorView_Gamepad_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName |
| #define IVectorView_Gamepad_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel |
| #define IVectorView_Gamepad_GetAt __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt |
| #define IVectorView_Gamepad_get_Size __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size |
| #define IVectorView_Gamepad_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf |
| #define IVectorView_Gamepad_GetMany __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVector<ABI::Windows::Gaming::Input::Gamepad* > interface |
| */ |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CGamepad, 0x152bec39, 0x0a47, 0x5466, 0xb2,0x53, 0x64,0xe2,0xbb,0x68,0xd7,0x44); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("152bec39-0a47-5466-b253-64e2bb68d744") |
| IVector<ABI::Windows::Gaming::Input::Gamepad* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CGamepad, 0x152bec39, 0x0a47, 0x5466, 0xb2,0x53, 0x64,0xe2,0xbb,0x68,0xd7,0x44) |
| #endif |
| #else |
| typedef struct __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetView)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *SetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *value); |
| |
| HRESULT (STDMETHODCALLTYPE *InsertAt)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAt)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 index); |
| |
| HRESULT (STDMETHODCALLTYPE *Append)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| HRESULT (STDMETHODCALLTYPE *Clear)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **items, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *ReplaceAll)( |
| __FIVector_1_Windows__CGaming__CInput__CGamepad *This, |
| UINT32 count, |
| __x_ABI_CWindows_CGaming_CInput_CIGamepad **items); |
| |
| END_INTERFACE |
| } __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl; |
| |
| interface __FIVector_1_Windows__CGaming__CInput__CGamepad { |
| CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView(This,value) (This)->lpVtbl->GetView(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Append(This,value) (This)->lpVtbl->Append(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear(This) (This)->lpVtbl->Clear(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CGamepad_Release(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVector<ABI::Windows::Gaming::Input::Gamepad* > methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) { |
| return This->lpVtbl->GetView(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) { |
| return This->lpVtbl->SetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) { |
| return This->lpVtbl->InsertAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 index) { |
| return This->lpVtbl->RemoveAt(This,index); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_Append(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,__x_ABI_CWindows_CGaming_CInput_CIGamepad *value) { |
| return This->lpVtbl->Append(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->RemoveAtEnd(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear(__FIVector_1_Windows__CGaming__CInput__CGamepad* This) { |
| return This->lpVtbl->Clear(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CGamepad* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIGamepad **items) { |
| return This->lpVtbl->ReplaceAll(This,count,items); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVector_Gamepad IID___FIVector_1_Windows__CGaming__CInput__CGamepad |
| #define IVector_GamepadVtbl __FIVector_1_Windows__CGaming__CInput__CGamepadVtbl |
| #define IVector_Gamepad __FIVector_1_Windows__CGaming__CInput__CGamepad |
| #define IVector_Gamepad_QueryInterface __FIVector_1_Windows__CGaming__CInput__CGamepad_QueryInterface |
| #define IVector_Gamepad_AddRef __FIVector_1_Windows__CGaming__CInput__CGamepad_AddRef |
| #define IVector_Gamepad_Release __FIVector_1_Windows__CGaming__CInput__CGamepad_Release |
| #define IVector_Gamepad_GetIids __FIVector_1_Windows__CGaming__CInput__CGamepad_GetIids |
| #define IVector_Gamepad_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName |
| #define IVector_Gamepad_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel |
| #define IVector_Gamepad_GetAt __FIVector_1_Windows__CGaming__CInput__CGamepad_GetAt |
| #define IVector_Gamepad_get_Size __FIVector_1_Windows__CGaming__CInput__CGamepad_get_Size |
| #define IVector_Gamepad_GetView __FIVector_1_Windows__CGaming__CInput__CGamepad_GetView |
| #define IVector_Gamepad_IndexOf __FIVector_1_Windows__CGaming__CInput__CGamepad_IndexOf |
| #define IVector_Gamepad_SetAt __FIVector_1_Windows__CGaming__CInput__CGamepad_SetAt |
| #define IVector_Gamepad_InsertAt __FIVector_1_Windows__CGaming__CInput__CGamepad_InsertAt |
| #define IVector_Gamepad_RemoveAt __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAt |
| #define IVector_Gamepad_Append __FIVector_1_Windows__CGaming__CInput__CGamepad_Append |
| #define IVector_Gamepad_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CGamepad_RemoveAtEnd |
| #define IVector_Gamepad_Clear __FIVector_1_Windows__CGaming__CInput__CGamepad_Clear |
| #define IVector_Gamepad_GetMany __FIVector_1_Windows__CGaming__CInput__CGamepad_GetMany |
| #define IVector_Gamepad_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CGamepad_ReplaceAll |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVector_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterator<ABI::Windows::Gaming::Input::RacingWheel* > interface |
| */ |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel, 0x23d735b8, 0x4d36, 0x5377, 0xa2,0x45, 0x69,0xdf,0x97,0xc9,0xfc,0xd9); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("23d735b8-4d36-5377-a245-69df97c9fcd9") |
| IIterator<ABI::Windows::Gaming::Input::RacingWheel* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel, 0x23d735b8, 0x4d36, 0x5377, 0xa2,0x45, 0x69,0xdf,0x97,0xc9,0xfc,0xd9) |
| #endif |
| #else |
| typedef struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Current)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasCurrent)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *MoveNext)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl; |
| |
| interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel { |
| CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(This,value) (This)->lpVtbl->get_Current(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterator<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) { |
| return This->lpVtbl->get_Current(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,boolean *value) { |
| return This->lpVtbl->get_HasCurrent(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,boolean *value) { |
| return This->lpVtbl->MoveNext(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIIterator_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterator_RacingWheel IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel |
| #define IIterator_RacingWheelVtbl __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl |
| #define IIterator_RacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel |
| #define IIterator_RacingWheel_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface |
| #define IIterator_RacingWheel_AddRef __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef |
| #define IIterator_RacingWheel_Release __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release |
| #define IIterator_RacingWheel_GetIids __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids |
| #define IIterator_RacingWheel_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName |
| #define IIterator_RacingWheel_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel |
| #define IIterator_RacingWheel_get_Current __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current |
| #define IIterator_RacingWheel_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent |
| #define IIterator_RacingWheel_MoveNext __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext |
| #define IIterator_RacingWheel_GetMany __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterable<ABI::Windows::Gaming::Input::RacingWheel* > interface |
| */ |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel, 0x9a7c3830, 0x9a87, 0x5287, 0xa1,0xe2, 0x8a,0x2a,0xf2,0x9c,0xf6,0x8c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("9a7c3830-9a87-5287-a1e2-8a2af29cf68c") |
| IIterable<ABI::Windows::Gaming::Input::RacingWheel* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel, 0x9a7c3830, 0x9a87, 0x5287, 0xa1,0xe2, 0x8a,0x2a,0xf2,0x9c,0xf6,0x8c) |
| #endif |
| #else |
| typedef struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *First)( |
| __FIIterable_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **value); |
| |
| END_INTERFACE |
| } __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl; |
| |
| interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel { |
| CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(This,value) (This)->lpVtbl->First(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterable<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(__FIIterable_1_Windows__CGaming__CInput__CRacingWheel* This,__FIIterator_1_Windows__CGaming__CInput__CRacingWheel **value) { |
| return This->lpVtbl->First(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterable_RacingWheel IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel |
| #define IIterable_RacingWheelVtbl __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl |
| #define IIterable_RacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel |
| #define IIterable_RacingWheel_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface |
| #define IIterable_RacingWheel_AddRef __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef |
| #define IIterable_RacingWheel_Release __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release |
| #define IIterable_RacingWheel_GetIids __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids |
| #define IIterable_RacingWheel_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName |
| #define IIterable_RacingWheel_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel |
| #define IIterable_RacingWheel_First __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > interface |
| */ |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel, 0x153993b2, 0x6052, 0x5959, 0x91,0xec, 0x90,0x0c,0x53,0xfe,0xf1,0x20); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("153993b2-6052-5959-91ec-900c53fef120") |
| IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel, 0x153993b2, 0x6052, 0x5959, 0x91,0xec, 0x90,0x0c,0x53,0xfe,0xf1,0x20) |
| #endif |
| #else |
| typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl; |
| |
| interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel { |
| CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVectorView<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVectorView_RacingWheel IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel |
| #define IVectorView_RacingWheelVtbl __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl |
| #define IVectorView_RacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel |
| #define IVectorView_RacingWheel_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface |
| #define IVectorView_RacingWheel_AddRef __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef |
| #define IVectorView_RacingWheel_Release __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release |
| #define IVectorView_RacingWheel_GetIids __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids |
| #define IVectorView_RacingWheel_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName |
| #define IVectorView_RacingWheel_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel |
| #define IVectorView_RacingWheel_GetAt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt |
| #define IVectorView_RacingWheel_get_Size __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size |
| #define IVectorView_RacingWheel_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf |
| #define IVectorView_RacingWheel_GetMany __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVector<ABI::Windows::Gaming::Input::RacingWheel* > interface |
| */ |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CRacingWheel, 0xe21d3be8, 0xb215, 0x5c0f, 0xaf,0x72, 0x33,0x9f,0x41,0xaf,0x73,0x4d); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("e21d3be8-b215-5c0f-af72-339f41af734d") |
| IVector<ABI::Windows::Gaming::Input::RacingWheel* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CRacingWheel, 0xe21d3be8, 0xb215, 0x5c0f, 0xaf,0x72, 0x33,0x9f,0x41,0xaf,0x73,0x4d) |
| #endif |
| #else |
| typedef struct __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetView)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *SetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *InsertAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 index); |
| |
| HRESULT (STDMETHODCALLTYPE *Append)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| HRESULT (STDMETHODCALLTYPE *Clear)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *ReplaceAll)( |
| __FIVector_1_Windows__CGaming__CInput__CRacingWheel *This, |
| UINT32 count, |
| __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items); |
| |
| END_INTERFACE |
| } __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl; |
| |
| interface __FIVector_1_Windows__CGaming__CInput__CRacingWheel { |
| CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView(This,value) (This)->lpVtbl->GetView(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append(This,value) (This)->lpVtbl->Append(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear(This) (This)->lpVtbl->Clear(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVector<ABI::Windows::Gaming::Input::RacingWheel* > methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) { |
| return This->lpVtbl->GetView(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) { |
| return This->lpVtbl->SetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) { |
| return This->lpVtbl->InsertAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 index) { |
| return This->lpVtbl->RemoveAt(This,index); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *value) { |
| return This->lpVtbl->Append(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->RemoveAtEnd(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This) { |
| return This->lpVtbl->Clear(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CRacingWheel* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items) { |
| return This->lpVtbl->ReplaceAll(This,count,items); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVector_RacingWheel IID___FIVector_1_Windows__CGaming__CInput__CRacingWheel |
| #define IVector_RacingWheelVtbl __FIVector_1_Windows__CGaming__CInput__CRacingWheelVtbl |
| #define IVector_RacingWheel __FIVector_1_Windows__CGaming__CInput__CRacingWheel |
| #define IVector_RacingWheel_QueryInterface __FIVector_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface |
| #define IVector_RacingWheel_AddRef __FIVector_1_Windows__CGaming__CInput__CRacingWheel_AddRef |
| #define IVector_RacingWheel_Release __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Release |
| #define IVector_RacingWheel_GetIids __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetIids |
| #define IVector_RacingWheel_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName |
| #define IVector_RacingWheel_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel |
| #define IVector_RacingWheel_GetAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetAt |
| #define IVector_RacingWheel_get_Size __FIVector_1_Windows__CGaming__CInput__CRacingWheel_get_Size |
| #define IVector_RacingWheel_GetView __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetView |
| #define IVector_RacingWheel_IndexOf __FIVector_1_Windows__CGaming__CInput__CRacingWheel_IndexOf |
| #define IVector_RacingWheel_SetAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_SetAt |
| #define IVector_RacingWheel_InsertAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_InsertAt |
| #define IVector_RacingWheel_RemoveAt __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAt |
| #define IVector_RacingWheel_Append __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Append |
| #define IVector_RacingWheel_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CRacingWheel_RemoveAtEnd |
| #define IVector_RacingWheel_Clear __FIVector_1_Windows__CGaming__CInput__CRacingWheel_Clear |
| #define IVector_RacingWheel_GetMany __FIVector_1_Windows__CGaming__CInput__CRacingWheel_GetMany |
| #define IVector_RacingWheel_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CRacingWheel_ReplaceAll |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVector_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterator<ABI::Windows::Gaming::Input::RawGameController* > interface |
| */ |
| #ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| #define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterator_1_Windows__CGaming__CInput__CRawGameController, 0x51cc88dc, 0x66fb, 0x55ea, 0x9a,0x1b, 0xaa,0xdc,0xd7,0x1c,0xc0,0x8e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("51cc88dc-66fb-55ea-9a1b-aadcd71cc08e") |
| IIterator<ABI::Windows::Gaming::Input::RawGameController* > : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterator_1_Windows__CGaming__CInput__CRawGameController, 0x51cc88dc, 0x66fb, 0x55ea, 0x9a,0x1b, 0xaa,0xdc,0xd7,0x1c,0xc0,0x8e) |
| #endif |
| #else |
| typedef struct __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *get_Current)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_HasCurrent)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *MoveNext)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| boolean *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl; |
| |
| interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController { |
| CONST_VTBL __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current(This,value) (This)->lpVtbl->get_Current(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent(This,value) (This)->lpVtbl->get_HasCurrent(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext(This,value) (This)->lpVtbl->MoveNext(This,value) |
| #define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,items_size,items,value) (This)->lpVtbl->GetMany(This,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterator<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) { |
| return This->lpVtbl->get_Current(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,boolean *value) { |
| return This->lpVtbl->get_HasCurrent(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,boolean *value) { |
| return This->lpVtbl->MoveNext(This,value); |
| } |
| static inline HRESULT __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIIterator_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterator_RawGameController IID___FIIterator_1_Windows__CGaming__CInput__CRawGameController |
| #define IIterator_RawGameControllerVtbl __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl |
| #define IIterator_RawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController |
| #define IIterator_RawGameController_QueryInterface __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface |
| #define IIterator_RawGameController_AddRef __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef |
| #define IIterator_RawGameController_Release __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release |
| #define IIterator_RawGameController_GetIids __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids |
| #define IIterator_RawGameController_GetRuntimeClassName __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName |
| #define IIterator_RawGameController_GetTrustLevel __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel |
| #define IIterator_RawGameController_get_Current __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current |
| #define IIterator_RawGameController_get_HasCurrent __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent |
| #define IIterator_RawGameController_MoveNext __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext |
| #define IIterator_RawGameController_GetMany __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IIterable<ABI::Windows::Gaming::Input::RawGameController* > interface |
| */ |
| #ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| #define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIIterable_1_Windows__CGaming__CInput__CRawGameController, 0x8f2f08cc, 0xf4f4, 0x5539, 0x93,0x57, 0x1f,0x07,0x33,0x4d,0x38,0x1f); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("8f2f08cc-f4f4-5539-9357-1f07334d381f") |
| IIterable<ABI::Windows::Gaming::Input::RawGameController* > : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIIterable_1_Windows__CGaming__CInput__CRawGameController, 0x8f2f08cc, 0xf4f4, 0x5539, 0x93,0x57, 0x1f,0x07,0x33,0x4d,0x38,0x1f) |
| #endif |
| #else |
| typedef struct __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *First)( |
| __FIIterable_1_Windows__CGaming__CInput__CRawGameController *This, |
| __FIIterator_1_Windows__CGaming__CInput__CRawGameController **value); |
| |
| END_INTERFACE |
| } __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl; |
| |
| interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController { |
| CONST_VTBL __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| #define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First(This,value) (This)->lpVtbl->First(This,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IIterable<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| static inline HRESULT __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First(__FIIterable_1_Windows__CGaming__CInput__CRawGameController* This,__FIIterator_1_Windows__CGaming__CInput__CRawGameController **value) { |
| return This->lpVtbl->First(This,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IIterable_RawGameController IID___FIIterable_1_Windows__CGaming__CInput__CRawGameController |
| #define IIterable_RawGameControllerVtbl __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl |
| #define IIterable_RawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController |
| #define IIterable_RawGameController_QueryInterface __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface |
| #define IIterable_RawGameController_AddRef __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef |
| #define IIterable_RawGameController_Release __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release |
| #define IIterable_RawGameController_GetIids __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids |
| #define IIterable_RawGameController_GetRuntimeClassName __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName |
| #define IIterable_RawGameController_GetTrustLevel __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel |
| #define IIterable_RawGameController_First __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVectorView<ABI::Windows::Gaming::Input::RawGameController* > interface |
| */ |
| #ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| #define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVectorView_1_Windows__CGaming__CInput__CRawGameController, 0x779cc322, 0x40c0, 0x55c1, 0x8d,0xc5, 0xcc,0x6e,0x3a,0xfe,0x02,0xcf); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("779cc322-40c0-55c1-8dc5-cc6e3afe02cf") |
| IVectorView<ABI::Windows::Gaming::Input::RawGameController* > : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController, 0x779cc322, 0x40c0, 0x55c1, 0x8d,0xc5, 0xcc,0x6e,0x3a,0xfe,0x02,0xcf) |
| #endif |
| #else |
| typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items, |
| UINT32 *value); |
| |
| END_INTERFACE |
| } __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl; |
| |
| interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController { |
| CONST_VTBL __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVectorView<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIVectorView_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVectorView_RawGameController IID___FIVectorView_1_Windows__CGaming__CInput__CRawGameController |
| #define IVectorView_RawGameControllerVtbl __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl |
| #define IVectorView_RawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController |
| #define IVectorView_RawGameController_QueryInterface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface |
| #define IVectorView_RawGameController_AddRef __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef |
| #define IVectorView_RawGameController_Release __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release |
| #define IVectorView_RawGameController_GetIids __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids |
| #define IVectorView_RawGameController_GetRuntimeClassName __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName |
| #define IVectorView_RawGameController_GetTrustLevel __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel |
| #define IVectorView_RawGameController_GetAt __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt |
| #define IVectorView_RawGameController_get_Size __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size |
| #define IVectorView_RawGameController_IndexOf __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf |
| #define IVectorView_RawGameController_GetMany __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * IVector<ABI::Windows::Gaming::Input::RawGameController* > interface |
| */ |
| #ifndef ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| #define ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID___FIVector_1_Windows__CGaming__CInput__CRawGameController, 0x9136cbcf, 0xb87c, 0x5886, 0x89,0x62, 0xb0,0xff,0xbd,0x64,0xb7,0x63); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| } /* extern "C" */ |
| namespace ABI { |
| namespace Windows { |
| namespace Foundation { |
| namespace Collections { |
| template<> |
| MIDL_INTERFACE("9136cbcf-b87c-5886-8962-b0ffbd64b763") |
| IVector<ABI::Windows::Gaming::Input::RawGameController* > : IVector_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController* > > |
| { |
| }; |
| } |
| } |
| } |
| } |
| extern "C" { |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(__FIVector_1_Windows__CGaming__CInput__CRawGameController, 0x9136cbcf, 0xb87c, 0x5886, 0x89,0x62, 0xb0,0xff,0xbd,0x64,0xb7,0x63) |
| #endif |
| #else |
| typedef struct __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| /*** IInspectable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetIids)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| ULONG *iidCount, |
| IID **iids); |
| |
| HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| HSTRING *className); |
| |
| HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| TrustLevel *trustLevel); |
| |
| /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *get_Size)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *GetView)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value); |
| |
| HRESULT (STDMETHODCALLTYPE *IndexOf)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *element, |
| UINT32 *index, |
| BOOLEAN *value); |
| |
| HRESULT (STDMETHODCALLTYPE *SetAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value); |
| |
| HRESULT (STDMETHODCALLTYPE *InsertAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 index, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAt)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 index); |
| |
| HRESULT (STDMETHODCALLTYPE *Append)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController *value); |
| |
| HRESULT (STDMETHODCALLTYPE *RemoveAtEnd)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| HRESULT (STDMETHODCALLTYPE *Clear)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMany)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 start_index, |
| UINT32 items_size, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items, |
| UINT32 *value); |
| |
| HRESULT (STDMETHODCALLTYPE *ReplaceAll)( |
| __FIVector_1_Windows__CGaming__CInput__CRawGameController *This, |
| UINT32 count, |
| __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items); |
| |
| END_INTERFACE |
| } __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl; |
| |
| interface __FIVector_1_Windows__CGaming__CInput__CRawGameController { |
| CONST_VTBL __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release(This) (This)->lpVtbl->Release(This) |
| /*** IInspectable methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids) (This)->lpVtbl->GetIids(This,iidCount,iids) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className) (This)->lpVtbl->GetRuntimeClassName(This,className) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel) (This)->lpVtbl->GetTrustLevel(This,trustLevel) |
| /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt(This,index,value) (This)->lpVtbl->GetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size(This,value) (This)->lpVtbl->get_Size(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView(This,value) (This)->lpVtbl->GetView(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf(This,element,index,value) (This)->lpVtbl->IndexOf(This,element,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt(This,index,value) (This)->lpVtbl->SetAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt(This,index,value) (This)->lpVtbl->InsertAt(This,index,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt(This,index) (This)->lpVtbl->RemoveAt(This,index) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append(This,value) (This)->lpVtbl->Append(This,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd(This) (This)->lpVtbl->RemoveAtEnd(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear(This) (This)->lpVtbl->Clear(This) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,start_index,items_size,items,value) (This)->lpVtbl->GetMany(This,start_index,items_size,items,value) |
| #define __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll(This,count,items) (This)->lpVtbl->ReplaceAll(This,count,items) |
| #else |
| /*** IUnknown methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static inline ULONG __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** IInspectable methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,ULONG *iidCount,IID **iids) { |
| return This->lpVtbl->GetIids(This,iidCount,iids); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,HSTRING *className) { |
| return This->lpVtbl->GetRuntimeClassName(This,className); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,TrustLevel *trustLevel) { |
| return This->lpVtbl->GetTrustLevel(This,trustLevel); |
| } |
| /*** IVector<ABI::Windows::Gaming::Input::RawGameController* > methods ***/ |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **value) { |
| return This->lpVtbl->GetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 *value) { |
| return This->lpVtbl->get_Size(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value) { |
| return This->lpVtbl->GetView(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *element,UINT32 *index,BOOLEAN *value) { |
| return This->lpVtbl->IndexOf(This,element,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) { |
| return This->lpVtbl->SetAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) { |
| return This->lpVtbl->InsertAt(This,index,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 index) { |
| return This->lpVtbl->RemoveAt(This,index); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,__x_ABI_CWindows_CGaming_CInput_CIRawGameController *value) { |
| return This->lpVtbl->Append(This,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->RemoveAtEnd(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This) { |
| return This->lpVtbl->Clear(This); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 start_index,UINT32 items_size,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,UINT32 *value) { |
| return This->lpVtbl->GetMany(This,start_index,items_size,items,value); |
| } |
| static inline HRESULT __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll(__FIVector_1_Windows__CGaming__CInput__CRawGameController* This,UINT32 count,__x_ABI_CWindows_CGaming_CInput_CIRawGameController **items) { |
| return This->lpVtbl->ReplaceAll(This,count,items); |
| } |
| #endif |
| #ifdef WIDL_using_Windows_Foundation_Collections |
| #define IID_IVector_RawGameController IID___FIVector_1_Windows__CGaming__CInput__CRawGameController |
| #define IVector_RawGameControllerVtbl __FIVector_1_Windows__CGaming__CInput__CRawGameControllerVtbl |
| #define IVector_RawGameController __FIVector_1_Windows__CGaming__CInput__CRawGameController |
| #define IVector_RawGameController_QueryInterface __FIVector_1_Windows__CGaming__CInput__CRawGameController_QueryInterface |
| #define IVector_RawGameController_AddRef __FIVector_1_Windows__CGaming__CInput__CRawGameController_AddRef |
| #define IVector_RawGameController_Release __FIVector_1_Windows__CGaming__CInput__CRawGameController_Release |
| #define IVector_RawGameController_GetIids __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetIids |
| #define IVector_RawGameController_GetRuntimeClassName __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName |
| #define IVector_RawGameController_GetTrustLevel __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel |
| #define IVector_RawGameController_GetAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetAt |
| #define IVector_RawGameController_get_Size __FIVector_1_Windows__CGaming__CInput__CRawGameController_get_Size |
| #define IVector_RawGameController_GetView __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetView |
| #define IVector_RawGameController_IndexOf __FIVector_1_Windows__CGaming__CInput__CRawGameController_IndexOf |
| #define IVector_RawGameController_SetAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_SetAt |
| #define IVector_RawGameController_InsertAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_InsertAt |
| #define IVector_RawGameController_RemoveAt __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAt |
| #define IVector_RawGameController_Append __FIVector_1_Windows__CGaming__CInput__CRawGameController_Append |
| #define IVector_RawGameController_RemoveAtEnd __FIVector_1_Windows__CGaming__CInput__CRawGameController_RemoveAtEnd |
| #define IVector_RawGameController_Clear __FIVector_1_Windows__CGaming__CInput__CRawGameController_Clear |
| #define IVector_RawGameController_GetMany __FIVector_1_Windows__CGaming__CInput__CRawGameController_GetMany |
| #define IVector_RawGameController_ReplaceAll __FIVector_1_Windows__CGaming__CInput__CRawGameController_ReplaceAll |
| #endif /* WIDL_using_Windows_Foundation_Collections */ |
| #endif |
| |
| #endif |
| |
| #endif /* ____FIVector_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */ |
| |
| /* Begin additional prototypes for all interfaces */ |
| |
| ULONG __RPC_USER HSTRING_UserSize (ULONG *, ULONG, HSTRING *); |
| unsigned char * __RPC_USER HSTRING_UserMarshal (ULONG *, unsigned char *, HSTRING *); |
| unsigned char * __RPC_USER HSTRING_UserUnmarshal(ULONG *, unsigned char *, HSTRING *); |
| void __RPC_USER HSTRING_UserFree (ULONG *, HSTRING *); |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __windows_gaming_input_h__ */ |