| /* |
| * Copyright 2016 Józef Kucia for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi.idl"; |
| import "d3dcommon.idl"; |
| |
| cpp_quote("#ifndef _D3D12_CONSTANTS") |
| cpp_quote("#define _D3D12_CONSTANTS") |
| |
| const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
| const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
| const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
| const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
| const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
| const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
| const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
| const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
| const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
| const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
| const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
| const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
| const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
| const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
| const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
| const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
| const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
| const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
| const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
| const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; |
| const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; |
| const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; |
| const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; |
| const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; |
| const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; |
| const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; |
| const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; |
| const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; |
| const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; |
| const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; |
| const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; |
| const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; |
| const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; |
| const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; |
| const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; |
| const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; |
| const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; |
| const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; |
| const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; |
| const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; |
| const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; |
| const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; |
| const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; |
| const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; |
| const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; |
| const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; |
| const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; |
| const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; |
| const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; |
| const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; |
| const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; |
| const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; |
| const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; |
| const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; |
| const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; |
| const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; |
| const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; |
| const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; |
| const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; |
| const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; |
| const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; |
| const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; |
| const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; |
| const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; |
| const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; |
| const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; |
| const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; |
| const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; |
| const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; |
| const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; |
| const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; |
| const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; |
| const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; |
| const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; |
| const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)") |
| const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; |
| cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") |
| const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; |
| cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)") |
| const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; |
| const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
| const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; |
| const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; |
| const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; |
| const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; |
| const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; |
| const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; |
| cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") |
| const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; |
| const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; |
| const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
| const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
| const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; |
| cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)") |
| cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)") |
| const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
| const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
| const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; |
| const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; |
| const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; |
| const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; |
| const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; |
| const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; |
| const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; |
| const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; |
| const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; |
| const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; |
| cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)") |
| cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") |
| cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)") |
| cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)") |
| cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)") |
| cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)") |
| cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)") |
| cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)") |
| const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; |
| const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; |
| const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
| const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; |
| const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; |
| const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; |
| const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; |
| const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; |
| const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; |
| cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)") |
| cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)") |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; |
| const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
| const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
| const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; |
| const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
| const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; |
| const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
| const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; |
| const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; |
| const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; |
| const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; |
| const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
| const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
| const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; |
| const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; |
| cpp_quote("#define D3D12_LINEAR_GAMMA (1.0f)") |
| const UINT D3D12_MAJOR_VERSION = 12; |
| cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)") |
| cpp_quote("#define D3D12_MAX_DEPTH (1.0f)") |
| const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; |
| const UINT D3D12_MAX_MAXANISOTROPY = 16; |
| const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
| cpp_quote("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)") |
| const UINT D3D12_MAX_ROOT_COST = 64; |
| const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; |
| const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; |
| const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; |
| const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
| const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; |
| const UINT D3D12_MINOR_VERSION = 0; |
| cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)") |
| cpp_quote("#define D3D12_MIN_DEPTH (0.0f)") |
| const UINT D3D12_MIN_MAXANISOTROPY = 0; |
| cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)") |
| cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)") |
| const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; |
| const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; |
| cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)") |
| const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
| const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; |
| const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; |
| const UINT D3D12_PACKED_TILE = 0xffffffff; |
| const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
| const UINT D3D12_PREVIEW_SDK_VERSION = 702; |
| const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; |
| const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; |
| const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; |
| const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
| const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; |
| const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
| const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; |
| cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") |
| const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
| const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; |
| const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; |
| const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; |
| cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") |
| const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; |
| const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; |
| const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; |
| const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; |
| const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; |
| const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; |
| const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; |
| const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; |
| const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; |
| const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; |
| const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; |
| const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; |
| const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; |
| const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; |
| const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; |
| const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
| const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; |
| const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
| const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
| const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; |
| const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
| const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const UINT D3D12_REQ_MAXANISOTROPY = 16; |
| const UINT D3D12_REQ_MIP_LEVELS = 15; |
| const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
| const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; |
| const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; |
| const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; |
| cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") |
| const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; |
| const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; |
| const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; |
| const UINT D3D12_REQ_SUBRESOURCES = 30720; |
| const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; |
| const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; |
| const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; |
| const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
| const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; |
| const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; |
| const UINT D3D12_SDK_VERSION = 602; |
| const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; |
| const UINT D3D12_SHADER_MAJOR_VERSION = 5; |
| const UINT D3D12_SHADER_MAX_INSTANCES = 65535; |
| const UINT D3D12_SHADER_MAX_INTERFACES = 253; |
| const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; |
| const UINT D3D12_SHADER_MAX_TYPES = 65535; |
| const UINT D3D12_SHADER_MINOR_VERSION = 1; |
| const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
| const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
| const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
| const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; |
| const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; |
| const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
| const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; |
| const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; |
| const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
| const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; |
| const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; |
| const UINT D3D12_SO_STREAM_COUNT = 4; |
| const UINT D3D12_SPEC_DATE_DAY = 14; |
| const UINT D3D12_SPEC_DATE_MONTH = 11; |
| const UINT D3D12_SPEC_DATE_YEAR = 2014; |
| cpp_quote("#define D3D12_SPEC_VERSION (1.16)") |
| cpp_quote("#define D3D12_SRGB_GAMMA (2.2f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)") |
| cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)") |
| const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
| const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
| const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
| const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
| const UINT D3D12_STANDARD_VECTOR_SIZE = 4; |
| const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; |
| const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
| const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
| const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; |
| const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; |
| const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; |
| const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; |
| const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; |
| const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; |
| const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; |
| const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; |
| const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; |
| const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; |
| const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; |
| const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; |
| const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; |
| const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; |
| const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; |
| const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; |
| const UINT D3D12_UAV_SLOT_COUNT = 64; |
| const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
| const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; |
| const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; |
| const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; |
| const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; |
| const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; |
| const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; |
| const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; |
| const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
| const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
| const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; |
| const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; |
| const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; |
| const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; |
| const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
| const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
| const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
| |
| cpp_quote("#endif") |
| |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES |
| = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); |
| |
| typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT |
| { |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, |
| } D3D12_SHADER_MIN_PRECISION_SUPPORT; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);") |
| |
| typedef enum D3D12_TILED_RESOURCES_TIER |
| { |
| D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, |
| D3D12_TILED_RESOURCES_TIER_1 = 1, |
| D3D12_TILED_RESOURCES_TIER_2 = 2, |
| D3D12_TILED_RESOURCES_TIER_3 = 3, |
| } D3D12_TILED_RESOURCES_TIER; |
| |
| typedef enum D3D12_RESOURCE_BINDING_TIER |
| { |
| D3D12_RESOURCE_BINDING_TIER_1 = 1, |
| D3D12_RESOURCE_BINDING_TIER_2 = 2, |
| D3D12_RESOURCE_BINDING_TIER_3 = 3, |
| } D3D12_RESOURCE_BINDING_TIER; |
| |
| typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER |
| { |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, |
| } D3D12_CONSERVATIVE_RASTERIZATION_TIER; |
| |
| typedef enum D3D12_CROSS_NODE_SHARING_TIER |
| { |
| D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, |
| D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, |
| D3D12_CROSS_NODE_SHARING_TIER_1 = 2, |
| D3D12_CROSS_NODE_SHARING_TIER_2 = 3, |
| D3D12_CROSS_NODE_SHARING_TIER_3 = 4, |
| } D3D12_CROSS_NODE_SHARING_TIER; |
| |
| typedef enum D3D12_RESOURCE_HEAP_TIER |
| { |
| D3D12_RESOURCE_HEAP_TIER_1 = 1, |
| D3D12_RESOURCE_HEAP_TIER_2 = 2, |
| } D3D12_RESOURCE_HEAP_TIER; |
| |
| typedef enum D3D12_FORMAT_SUPPORT1 |
| { |
| D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, |
| D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, |
| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, |
| D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, |
| D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, |
| D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, |
| D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, |
| D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, |
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, |
| D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, |
| D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, |
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, |
| D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, |
| D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, |
| D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, |
| D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, |
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, |
| D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, |
| D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, |
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, |
| D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, |
| } D3D12_FORMAT_SUPPORT1; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);") |
| |
| typedef enum D3D12_FORMAT_SUPPORT2 |
| { |
| D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, |
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, |
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, |
| D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, |
| D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, |
| D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, |
| D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, |
| } D3D12_FORMAT_SUPPORT2; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);") |
| |
| typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE |
| { |
| D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, |
| D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, |
| D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, |
| } D3D12_WRITEBUFFERIMMEDIATE_MODE; |
| |
| typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER |
| { |
| D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, |
| D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2, |
| } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; |
| |
| typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS |
| { |
| D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, |
| D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, |
| D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, |
| D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, |
| D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, |
| D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, |
| D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, |
| D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40, |
| } D3D12_SHADER_CACHE_SUPPORT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);") |
| |
| typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS |
| { |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, |
| D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40, |
| } D3D12_COMMAND_LIST_SUPPORT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);") |
| |
| typedef enum D3D12_VIEW_INSTANCING_TIER |
| { |
| D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_VIEW_INSTANCING_TIER_1 = 0x1, |
| D3D12_VIEW_INSTANCING_TIER_2 = 0x2, |
| D3D12_VIEW_INSTANCING_TIER_3 = 0x3, |
| } D3D12_VIEW_INSTANCING_TIER; |
| |
| typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER |
| { |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2, |
| } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; |
| |
| typedef struct D3D12_FEATURE_DATA_DISPLAYABLE |
| { |
| BOOL DisplayableTexture; |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; |
| } D3D12_FEATURE_DATA_DISPLAYABLE; |
| |
| typedef enum D3D12_HEAP_SERIALIZATION_TIER |
| { |
| D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, |
| D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa, |
| } D3D12_HEAP_SERIALIZATION_TIER; |
| |
| typedef enum D3D12_RENDER_PASS_TIER |
| { |
| D3D12_RENDER_PASS_TIER_0 = 0x0, |
| D3D12_RENDER_PASS_TIER_1 = 0x1, |
| D3D12_RENDER_PASS_TIER_2 = 0x2, |
| } D3D12_RENDER_PASS_TIER; |
| |
| typedef enum D3D12_RAYTRACING_TIER |
| { |
| D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_RAYTRACING_TIER_1_0 = 0xa, |
| D3D12_RAYTRACING_TIER_1_1 = 0xb, |
| } D3D12_RAYTRACING_TIER; |
| |
| typedef enum D3D12_RESIDENCY_FLAGS |
| { |
| D3D12_RESIDENCY_FLAG_NONE = 0x0, |
| D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, |
| } D3D12_RESIDENCY_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);") |
| |
| interface ID3D12Fence; |
| interface ID3D12RootSignature; |
| interface ID3D12Heap; |
| interface ID3D12DescriptorHeap; |
| interface ID3D12Resource; |
| interface ID3D12CommandAllocator; |
| interface ID3D12GraphicsCommandList; |
| interface ID3D12CommandQueue; |
| interface ID3D12PipelineState; |
| interface ID3D12Device; |
| |
| typedef RECT D3D12_RECT; |
| |
| typedef struct D3D12_BOX |
| { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D12_BOX; |
| |
| typedef struct D3D12_VIEWPORT |
| { |
| FLOAT TopLeftX; |
| FLOAT TopLeftY; |
| FLOAT Width; |
| FLOAT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D12_VIEWPORT; |
| |
| typedef struct D3D12_RANGE |
| { |
| SIZE_T Begin; |
| SIZE_T End; |
| } D3D12_RANGE; |
| |
| typedef struct D3D12_RANGE_UINT64 |
| { |
| UINT64 Begin; |
| UINT64 End; |
| } D3D12_RANGE_UINT64; |
| |
| typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 |
| { |
| UINT Subresource; |
| D3D12_RANGE_UINT64 Range; |
| } D3D12_SUBRESOURCE_RANGE_UINT64; |
| |
| typedef struct D3D12_SUBRESOURCE_INFO |
| { |
| UINT64 Offset; |
| UINT RowPitch; |
| UINT DepthPitch; |
| } D3D12_SUBRESOURCE_INFO; |
| |
| typedef struct D3D12_RESOURCE_ALLOCATION_INFO |
| { |
| UINT64 SizeInBytes; |
| UINT64 Alignment; |
| } D3D12_RESOURCE_ALLOCATION_INFO; |
| |
| typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 |
| { |
| UINT64 Offset; |
| UINT64 Alignment; |
| UINT64 SizeInBytes; |
| } D3D12_RESOURCE_ALLOCATION_INFO1; |
| |
| typedef struct D3D12_DRAW_ARGUMENTS |
| { |
| UINT VertexCountPerInstance; |
| UINT InstanceCount; |
| UINT StartVertexLocation; |
| UINT StartInstanceLocation; |
| } D3D12_DRAW_ARGUMENTS; |
| |
| typedef struct D3D12_DRAW_INDEXED_ARGUMENTS |
| { |
| UINT IndexCountPerInstance; |
| UINT InstanceCount; |
| UINT StartIndexLocation; |
| INT BaseVertexLocation; |
| UINT StartInstanceLocation; |
| } D3D12_DRAW_INDEXED_ARGUMENTS; |
| |
| typedef struct D3D12_DISPATCH_ARGUMENTS |
| { |
| UINT ThreadGroupCountX; |
| UINT ThreadGroupCountY; |
| UINT ThreadGroupCountZ; |
| } D3D12_DISPATCH_ARGUMENTS; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS |
| { |
| BOOL DoublePrecisionFloatShaderOps; |
| BOOL OutputMergerLogicOp; |
| D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; |
| D3D12_TILED_RESOURCES_TIER TiledResourcesTier; |
| D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; |
| BOOL PSSpecifiedStencilRefSupported; |
| BOOL TypedUAVLoadAdditionalFormats; |
| BOOL ROVsSupported; |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; |
| UINT MaxGPUVirtualAddressBitsPerResource; |
| BOOL StandardSwizzle64KBSupported; |
| D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; |
| BOOL CrossAdapterRowMajorTextureSupported; |
| BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; |
| D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS; |
| |
| typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT |
| { |
| DXGI_FORMAT Format; |
| D3D12_FORMAT_SUPPORT1 Support1; |
| D3D12_FORMAT_SUPPORT2 Support2; |
| } D3D12_FEATURE_DATA_FORMAT_SUPPORT; |
| |
| typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS |
| { |
| D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, |
| D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, |
| } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);") |
| |
| typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS |
| { |
| DXGI_FORMAT Format; |
| UINT SampleCount; |
| D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; |
| UINT NumQualityLevels; |
| } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; |
| |
| typedef enum D3D12_HEAP_TYPE |
| { |
| D3D12_HEAP_TYPE_DEFAULT = 1, |
| D3D12_HEAP_TYPE_UPLOAD = 2, |
| D3D12_HEAP_TYPE_READBACK = 3, |
| D3D12_HEAP_TYPE_CUSTOM = 4, |
| } D3D12_HEAP_TYPE; |
| |
| typedef enum D3D12_CPU_PAGE_PROPERTY |
| { |
| D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, |
| D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, |
| D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, |
| D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, |
| } D3D12_CPU_PAGE_PROPERTY; |
| |
| typedef enum D3D12_MEMORY_POOL |
| { |
| D3D12_MEMORY_POOL_UNKNOWN = 0, |
| D3D12_MEMORY_POOL_L0 = 1, |
| D3D12_MEMORY_POOL_L1 = 2, |
| } D3D12_MEMORY_POOL; |
| |
| typedef struct D3D12_HEAP_PROPERTIES |
| { |
| D3D12_HEAP_TYPE Type; |
| D3D12_CPU_PAGE_PROPERTY CPUPageProperty; |
| D3D12_MEMORY_POOL MemoryPoolPreference; |
| UINT CreationNodeMask; |
| UINT VisibleNodeMask; |
| } D3D12_HEAP_PROPERTIES; |
| |
| typedef enum D3D12_HEAP_FLAGS |
| { |
| D3D12_HEAP_FLAG_NONE = 0x00, |
| D3D12_HEAP_FLAG_SHARED = 0x01, |
| D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, |
| D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, |
| D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, |
| D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, |
| D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, |
| D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, |
| D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, |
| D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, |
| D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, |
| D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, |
| D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, |
| } D3D12_HEAP_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);") |
| |
| typedef struct D3D12_HEAP_DESC |
| { |
| UINT64 SizeInBytes; |
| D3D12_HEAP_PROPERTIES Properties; |
| UINT64 Alignment; |
| D3D12_HEAP_FLAGS Flags; |
| } D3D12_HEAP_DESC; |
| |
| typedef struct D3D12_TILED_RESOURCE_COORDINATE |
| { |
| UINT X; |
| UINT Y; |
| UINT Z; |
| UINT Subresource; |
| } D3D12_TILED_RESOURCE_COORDINATE; |
| |
| typedef struct D3D12_TILE_REGION_SIZE |
| { |
| UINT NumTiles; |
| BOOL UseBox; |
| UINT Width; |
| UINT16 Height; |
| UINT16 Depth; |
| } D3D12_TILE_REGION_SIZE; |
| |
| typedef struct D3D12_SUBRESOURCE_TILING |
| { |
| UINT WidthInTiles; |
| UINT16 HeightInTiles; |
| UINT16 DepthInTiles; |
| UINT StartTileIndexInOverallResource; |
| } D3D12_SUBRESOURCE_TILING; |
| |
| typedef struct D3D12_TILE_SHAPE |
| { |
| UINT WidthInTexels; |
| UINT HeightInTexels; |
| UINT DepthInTexels; |
| } D3D12_TILE_SHAPE; |
| |
| typedef struct D3D12_SHADER_BYTECODE |
| { |
| const void *pShaderBytecode; |
| SIZE_T BytecodeLength; |
| } D3D12_SHADER_BYTECODE; |
| |
| typedef struct D3D12_DEPTH_STENCIL_VALUE |
| { |
| FLOAT Depth; |
| UINT8 Stencil; |
| } D3D12_DEPTH_STENCIL_VALUE; |
| |
| typedef struct D3D12_CLEAR_VALUE |
| { |
| DXGI_FORMAT Format; |
| union |
| { |
| FLOAT Color[4]; |
| D3D12_DEPTH_STENCIL_VALUE DepthStencil; |
| }; |
| } D3D12_CLEAR_VALUE; |
| |
| typedef struct D3D12_PACKED_MIP_INFO |
| { |
| UINT8 NumStandardMips; |
| UINT8 NumPackedMips; |
| UINT NumTilesForPackedMips; |
| UINT StartTileIndexInOverallResource; |
| } D3D12_PACKED_MIP_INFO; |
| |
| typedef enum D3D12_RESOURCE_STATES |
| { |
| D3D12_RESOURCE_STATE_COMMON = 0, |
| D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, |
| D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, |
| D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, |
| D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, |
| D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, |
| D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, |
| D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, |
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, |
| D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, |
| D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, |
| D3D12_RESOURCE_STATE_COPY_DEST = 0x400, |
| D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, |
| D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, |
| D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, |
| D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, |
| D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, |
| D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, |
| D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80, |
| D3D12_RESOURCE_STATE_PRESENT = 0x0, |
| D3D12_RESOURCE_STATE_PREDICATION = 0x200, |
| D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, |
| D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, |
| D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, |
| D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, |
| D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, |
| D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000, |
| } D3D12_RESOURCE_STATES; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") |
| |
| typedef enum D3D12_RESOURCE_BARRIER_TYPE |
| { |
| D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, |
| D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, |
| D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, |
| } D3D12_RESOURCE_BARRIER_TYPE; |
| |
| typedef enum D3D12_RESOURCE_BARRIER_FLAGS |
| { |
| D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, |
| D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, |
| D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, |
| } D3D12_RESOURCE_BARRIER_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);") |
| |
| typedef struct D3D12_RESOURCE_TRANSITION_BARRIER |
| { |
| ID3D12Resource *pResource; |
| UINT Subresource; |
| D3D12_RESOURCE_STATES StateBefore; |
| D3D12_RESOURCE_STATES StateAfter; |
| } D3D12_RESOURCE_TRANSITION_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING |
| { |
| ID3D12Resource *pResourceBefore; |
| ID3D12Resource *pResourceAfter; |
| } D3D12_RESOURCE_ALIASING_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_UAV_BARRIER |
| { |
| ID3D12Resource *pResource; |
| } D3D12_RESOURCE_UAV_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_BARRIER |
| { |
| D3D12_RESOURCE_BARRIER_TYPE Type; |
| D3D12_RESOURCE_BARRIER_FLAGS Flags; |
| union |
| { |
| D3D12_RESOURCE_TRANSITION_BARRIER Transition; |
| D3D12_RESOURCE_ALIASING_BARRIER Aliasing; |
| D3D12_RESOURCE_UAV_BARRIER UAV; |
| }; |
| } D3D12_RESOURCE_BARRIER; |
| |
| typedef enum D3D12_RESOURCE_DIMENSION |
| { |
| D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, |
| D3D12_RESOURCE_DIMENSION_BUFFER = 1, |
| D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, |
| D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, |
| D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, |
| } D3D12_RESOURCE_DIMENSION; |
| |
| typedef enum D3D12_TEXTURE_LAYOUT |
| { |
| D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, |
| D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, |
| D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, |
| D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, |
| } D3D12_TEXTURE_LAYOUT; |
| |
| typedef enum D3D12_RESOURCE_FLAGS |
| { |
| D3D12_RESOURCE_FLAG_NONE = 0x0, |
| D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, |
| D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, |
| D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, |
| D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, |
| D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, |
| D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, |
| D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, |
| D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, |
| D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100, |
| } D3D12_RESOURCE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") |
| |
| typedef struct D3D12_MIP_REGION |
| { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| } D3D12_MIP_REGION; |
| |
| typedef struct D3D12_RESOURCE_DESC |
| { |
| D3D12_RESOURCE_DIMENSION Dimension; |
| UINT64 Alignment; |
| UINT64 Width; |
| UINT Height; |
| UINT16 DepthOrArraySize; |
| UINT16 MipLevels; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D12_TEXTURE_LAYOUT Layout; |
| D3D12_RESOURCE_FLAGS Flags; |
| } D3D12_RESOURCE_DESC; |
| |
| typedef struct D3D12_RESOURCE_DESC1 |
| { |
| D3D12_RESOURCE_DIMENSION Dimension; |
| UINT64 Alignment; |
| UINT64 Width; |
| UINT Height; |
| UINT16 DepthOrArraySize; |
| UINT16 MipLevels; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D12_TEXTURE_LAYOUT Layout; |
| D3D12_RESOURCE_FLAGS Flags; |
| D3D12_MIP_REGION SamplerFeedbackMipRegion; |
| } D3D12_RESOURCE_DESC1; |
| |
| typedef enum D3D12_RESOLVE_MODE |
| { |
| D3D12_RESOLVE_MODE_DECOMPRESS = 0, |
| D3D12_RESOLVE_MODE_MIN = 1, |
| D3D12_RESOLVE_MODE_MAX = 2, |
| D3D12_RESOLVE_MODE_AVERAGE = 3, |
| D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, |
| D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5, |
| } D3D12_RESOLVE_MODE; |
| |
| typedef struct D3D12_SAMPLE_POSITION |
| { |
| INT8 X; |
| INT8 Y; |
| } D3D12_SAMPLE_POSITION; |
| |
| typedef enum D3D12_TEXTURE_COPY_TYPE |
| { |
| D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, |
| D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, |
| } D3D12_TEXTURE_COPY_TYPE; |
| |
| typedef struct D3D12_SUBRESOURCE_FOOTPRINT |
| { |
| DXGI_FORMAT Format; |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT RowPitch; |
| } D3D12_SUBRESOURCE_FOOTPRINT; |
| |
| typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT |
| { |
| UINT64 Offset; |
| D3D12_SUBRESOURCE_FOOTPRINT Footprint; |
| } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; |
| |
| typedef struct D3D12_TEXTURE_COPY_LOCATION |
| { |
| ID3D12Resource *pResource; |
| D3D12_TEXTURE_COPY_TYPE Type; |
| union |
| { |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; |
| UINT SubresourceIndex; |
| }; |
| } D3D12_TEXTURE_COPY_LOCATION; |
| |
| typedef enum D3D12_DESCRIPTOR_RANGE_TYPE |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, |
| D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, |
| D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, |
| D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, |
| } D3D12_DESCRIPTOR_RANGE_TYPE; |
| |
| typedef struct D3D12_DESCRIPTOR_RANGE |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE RangeType; |
| UINT NumDescriptors; |
| UINT BaseShaderRegister; |
| UINT RegisterSpace; |
| UINT OffsetInDescriptorsFromTableStart; |
| } D3D12_DESCRIPTOR_RANGE; |
| |
| typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS |
| { |
| D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, |
| D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, |
| D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, |
| D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, |
| D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, |
| D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, |
| } D3D12_DESCRIPTOR_RANGE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);") |
| |
| typedef struct D3D12_DESCRIPTOR_RANGE1 |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE RangeType; |
| UINT NumDescriptors; |
| UINT BaseShaderRegister; |
| UINT RegisterSpace; |
| D3D12_DESCRIPTOR_RANGE_FLAGS Flags; |
| UINT OffsetInDescriptorsFromTableStart; |
| } D3D12_DESCRIPTOR_RANGE1; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR_TABLE |
| { |
| UINT NumDescriptorRanges; |
| const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; |
| } D3D12_ROOT_DESCRIPTOR_TABLE; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 |
| { |
| UINT NumDescriptorRanges; |
| const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; |
| } D3D12_ROOT_DESCRIPTOR_TABLE1; |
| |
| typedef struct D3D12_ROOT_CONSTANTS |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| UINT Num32BitValues; |
| } D3D12_ROOT_CONSTANTS; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| } D3D12_ROOT_DESCRIPTOR; |
| |
| typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS |
| { |
| D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, |
| D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, |
| D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, |
| D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, |
| } D3D12_ROOT_DESCRIPTOR_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);") |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR1 |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| D3D12_ROOT_DESCRIPTOR_FLAGS Flags; |
| } D3D12_ROOT_DESCRIPTOR1; |
| |
| typedef enum D3D12_ROOT_PARAMETER_TYPE |
| { |
| D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, |
| D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, |
| D3D12_ROOT_PARAMETER_TYPE_CBV = 2, |
| D3D12_ROOT_PARAMETER_TYPE_SRV = 3, |
| D3D12_ROOT_PARAMETER_TYPE_UAV = 4, |
| } D3D12_ROOT_PARAMETER_TYPE; |
| |
| typedef enum D3D12_SHADER_VISIBILITY |
| { |
| D3D12_SHADER_VISIBILITY_ALL = 0, |
| D3D12_SHADER_VISIBILITY_VERTEX = 1, |
| D3D12_SHADER_VISIBILITY_HULL = 2, |
| D3D12_SHADER_VISIBILITY_DOMAIN = 3, |
| D3D12_SHADER_VISIBILITY_GEOMETRY = 4, |
| D3D12_SHADER_VISIBILITY_PIXEL = 5, |
| D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, |
| D3D12_SHADER_VISIBILITY_MESH = 7, |
| } D3D12_SHADER_VISIBILITY; |
| |
| typedef struct D3D12_ROOT_PARAMETER |
| { |
| D3D12_ROOT_PARAMETER_TYPE ParameterType; |
| union |
| { |
| D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; |
| D3D12_ROOT_CONSTANTS Constants; |
| D3D12_ROOT_DESCRIPTOR Descriptor; |
| }; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_ROOT_PARAMETER; |
| |
| typedef struct D3D12_ROOT_PARAMETER1 |
| { |
| D3D12_ROOT_PARAMETER_TYPE ParameterType; |
| union |
| { |
| D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; |
| D3D12_ROOT_CONSTANTS Constants; |
| D3D12_ROOT_DESCRIPTOR1 Descriptor; |
| }; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_ROOT_PARAMETER1; |
| |
| typedef enum D3D12_STATIC_BORDER_COLOR |
| { |
| D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, |
| } D3D12_STATIC_BORDER_COLOR; |
| |
| typedef enum D3D12_FILTER |
| { |
| D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, |
| D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, |
| D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, |
| D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, |
| D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D12_FILTER_ANISOTROPIC = 0x55, |
| D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, |
| D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, |
| D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, |
| D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, |
| D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, |
| D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, |
| D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, |
| D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, |
| D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, |
| D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, |
| D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, |
| D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, |
| D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, |
| D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, |
| } D3D12_FILTER; |
| |
| typedef enum D3D12_FILTER_TYPE |
| { |
| D3D12_FILTER_TYPE_POINT = 0, |
| D3D12_FILTER_TYPE_LINEAR = 1, |
| } D3D12_FILTER_TYPE; |
| |
| const UINT D3D12_MIP_FILTER_SHIFT = 0; |
| const UINT D3D12_MAG_FILTER_SHIFT = 2; |
| const UINT D3D12_MIN_FILTER_SHIFT = 4; |
| const UINT D3D12_FILTER_TYPE_MASK = 0x3; |
| |
| const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; |
| |
| typedef enum D3D12_FILTER_REDUCTION_TYPE |
| { |
| D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, |
| D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, |
| D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, |
| D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, |
| } D3D12_FILTER_REDUCTION_TYPE; |
| |
| const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; |
| const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; |
| |
| cpp_quote("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\") |
| cpp_quote(" ((D3D12_FILTER) ( \\") |
| cpp_quote(" (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\") |
| cpp_quote(" | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\") |
| cpp_quote(" | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\") |
| cpp_quote(" | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))") |
| |
| cpp_quote("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\") |
| cpp_quote(" ((D3D12_FILTER) ( \\") |
| cpp_quote(" D3D12_ANISOTROPIC_FILTERING_BIT \\") |
| cpp_quote(" | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\") |
| cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\") |
| cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\") |
| cpp_quote(" reduction)))") |
| |
| cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\") |
| cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") |
| cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") |
| cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") |
| cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") |
| |
| cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") |
| cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") |
| cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") |
| |
| typedef enum D3D12_TEXTURE_ADDRESS_MODE |
| { |
| D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, |
| D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, |
| D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, |
| D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, |
| D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, |
| } D3D12_TEXTURE_ADDRESS_MODE; |
| |
| typedef enum D3D12_COMPARISON_FUNC |
| { |
| D3D12_COMPARISON_FUNC_NEVER = 1, |
| D3D12_COMPARISON_FUNC_LESS = 2, |
| D3D12_COMPARISON_FUNC_EQUAL = 3, |
| D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, |
| D3D12_COMPARISON_FUNC_GREATER = 5, |
| D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, |
| D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, |
| D3D12_COMPARISON_FUNC_ALWAYS = 8, |
| } D3D12_COMPARISON_FUNC; |
| |
| typedef struct D3D12_STATIC_SAMPLER_DESC |
| { |
| D3D12_FILTER Filter; |
| D3D12_TEXTURE_ADDRESS_MODE AddressU; |
| D3D12_TEXTURE_ADDRESS_MODE AddressV; |
| D3D12_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D12_COMPARISON_FUNC ComparisonFunc; |
| D3D12_STATIC_BORDER_COLOR BorderColor; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_STATIC_SAMPLER_DESC; |
| |
| typedef enum D3D12_ROOT_SIGNATURE_FLAGS |
| { |
| D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, |
| D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, |
| D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, |
| D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, |
| } D3D12_ROOT_SIGNATURE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);") |
| |
| typedef struct D3D12_ROOT_SIGNATURE_DESC |
| { |
| UINT NumParameters; |
| const D3D12_ROOT_PARAMETER *pParameters; |
| UINT NumStaticSamplers; |
| const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; |
| D3D12_ROOT_SIGNATURE_FLAGS Flags; |
| } D3D12_ROOT_SIGNATURE_DESC; |
| |
| typedef struct D3D12_ROOT_SIGNATURE_DESC1 |
| { |
| UINT NumParameters; |
| const D3D12_ROOT_PARAMETER1 *pParameters; |
| UINT NumStaticSamplers; |
| const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; |
| D3D12_ROOT_SIGNATURE_FLAGS Flags; |
| } D3D12_ROOT_SIGNATURE_DESC1; |
| |
| typedef enum D3D_ROOT_SIGNATURE_VERSION |
| { |
| D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, |
| D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, |
| D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, |
| } D3D_ROOT_SIGNATURE_VERSION; |
| |
| typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC |
| { |
| D3D_ROOT_SIGNATURE_VERSION Version; |
| union |
| { |
| D3D12_ROOT_SIGNATURE_DESC Desc_1_0; |
| D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; |
| }; |
| } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; |
| |
| typedef enum D3D12_DESCRIPTOR_HEAP_TYPE |
| { |
| D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, |
| D3D12_DESCRIPTOR_HEAP_TYPE_RTV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_DSV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, |
| } D3D12_DESCRIPTOR_HEAP_TYPE; |
| |
| typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS |
| { |
| D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, |
| D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, |
| } D3D12_DESCRIPTOR_HEAP_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);") |
| |
| typedef struct D3D12_DESCRIPTOR_HEAP_DESC |
| { |
| D3D12_DESCRIPTOR_HEAP_TYPE Type; |
| UINT NumDescriptors; |
| D3D12_DESCRIPTOR_HEAP_FLAGS Flags; |
| UINT NodeMask; |
| } D3D12_DESCRIPTOR_HEAP_DESC; |
| |
| typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; |
| |
| typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| } D3D12_CONSTANT_BUFFER_VIEW_DESC; |
| |
| typedef enum D3D12_SRV_DIMENSION |
| { |
| D3D12_SRV_DIMENSION_UNKNOWN = 0, |
| D3D12_SRV_DIMENSION_BUFFER = 1, |
| D3D12_SRV_DIMENSION_TEXTURE1D = 2, |
| D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_SRV_DIMENSION_TEXTURE2D = 4, |
| D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, |
| D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D12_SRV_DIMENSION_TEXTURE3D = 8, |
| D3D12_SRV_DIMENSION_TEXTURECUBE = 9, |
| D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, |
| D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, |
| } D3D12_SRV_DIMENSION; |
| |
| typedef enum D3D12_BUFFER_SRV_FLAGS |
| { |
| D3D12_BUFFER_SRV_FLAG_NONE = 0x0, |
| D3D12_BUFFER_SRV_FLAG_RAW = 0x1, |
| } D3D12_BUFFER_SRV_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);") |
| |
| typedef enum D3D12_SHADER_COMPONENT_MAPPING |
| { |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, |
| } D3D12_SHADER_COMPONENT_MAPPING; |
| |
| cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") |
| cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") |
| cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") |
| cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") |
| cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") |
| cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") |
| cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") |
| |
| cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\") |
| cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") |
| cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))") |
| |
| typedef struct D3D12_BUFFER_SRV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| UINT StructureByteStride; |
| D3D12_BUFFER_SRV_FLAGS Flags; |
| } D3D12_BUFFER_SRV; |
| |
| typedef struct D3D12_TEX1D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX1D_SRV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX1D_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX2D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT PlaneSlice; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX2D_SRV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX2D_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX2DMS_SRV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_SRV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_SRV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX3D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX3D_SRV; |
| |
| typedef struct D3D12_TEXCUBE_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEXCUBE_SRV; |
| |
| typedef struct D3D12_TEXCUBE_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT First2DArrayFace; |
| UINT NumCubes; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEXCUBE_ARRAY_SRV; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS Location; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; |
| |
| typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_SRV_DIMENSION ViewDimension; |
| UINT Shader4ComponentMapping; |
| union |
| { |
| D3D12_BUFFER_SRV Buffer; |
| D3D12_TEX1D_SRV Texture1D; |
| D3D12_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D12_TEX2D_SRV Texture2D; |
| D3D12_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D12_TEX2DMS_SRV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D12_TEX3D_SRV Texture3D; |
| D3D12_TEXCUBE_SRV TextureCube; |
| D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; |
| }; |
| } D3D12_SHADER_RESOURCE_VIEW_DESC; |
| |
| typedef enum D3D12_UAV_DIMENSION |
| { |
| D3D12_UAV_DIMENSION_UNKNOWN = 0, |
| D3D12_UAV_DIMENSION_BUFFER = 1, |
| D3D12_UAV_DIMENSION_TEXTURE1D = 2, |
| D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_UAV_DIMENSION_TEXTURE2D = 4, |
| D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_UAV_DIMENSION_TEXTURE3D = 8, |
| } D3D12_UAV_DIMENSION; |
| |
| typedef enum D3D12_BUFFER_UAV_FLAGS |
| { |
| D3D12_BUFFER_UAV_FLAG_NONE = 0x0, |
| D3D12_BUFFER_UAV_FLAG_RAW = 0x1, |
| } D3D12_BUFFER_UAV_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);") |
| |
| typedef struct D3D12_BUFFER_UAV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| UINT StructureByteStride; |
| UINT64 CounterOffsetInBytes; |
| D3D12_BUFFER_UAV_FLAGS Flags; |
| } D3D12_BUFFER_UAV; |
| |
| typedef struct D3D12_TEX1D_UAV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_UAV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_UAV; |
| |
| typedef struct D3D12_TEX2D_UAV |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_UAV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_ARRAY_UAV; |
| |
| typedef struct D3D12_TEX3D_UAV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D12_TEX3D_UAV; |
| |
| typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_UAV_DIMENSION ViewDimension; |
| union |
| { |
| D3D12_BUFFER_UAV Buffer; |
| D3D12_TEX1D_UAV Texture1D; |
| D3D12_TEX1D_ARRAY_UAV Texture1DArray; |
| D3D12_TEX2D_UAV Texture2D; |
| D3D12_TEX2D_ARRAY_UAV Texture2DArray; |
| D3D12_TEX3D_UAV Texture3D; |
| }; |
| } D3D12_UNORDERED_ACCESS_VIEW_DESC; |
| |
| typedef enum D3D12_RTV_DIMENSION |
| { |
| D3D12_RTV_DIMENSION_UNKNOWN = 0, |
| D3D12_RTV_DIMENSION_BUFFER = 1, |
| D3D12_RTV_DIMENSION_TEXTURE1D = 2, |
| D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_RTV_DIMENSION_TEXTURE2D = 4, |
| D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, |
| D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D12_RTV_DIMENSION_TEXTURE3D = 8, |
| } D3D12_RTV_DIMENSION; |
| |
| typedef struct D3D12_BUFFER_RTV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| } D3D12_BUFFER_RTV; |
| |
| typedef struct D3D12_TEX1D_RTV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_RTV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX2D_RTV |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_RTV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX2DMS_RTV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_RTV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_RTV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX3D_RTV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D12_TEX3D_RTV; |
| |
| typedef struct D3D12_RENDER_TARGET_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_RTV_DIMENSION ViewDimension; |
| union |
| { |
| D3D12_BUFFER_RTV Buffer; |
| D3D12_TEX1D_RTV Texture1D; |
| D3D12_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D12_TEX2D_RTV Texture2D; |
| D3D12_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D12_TEX2DMS_RTV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D12_TEX3D_RTV Texture3D; |
| }; |
| } D3D12_RENDER_TARGET_VIEW_DESC; |
| |
| typedef enum D3D12_DSV_DIMENSION |
| { |
| D3D12_DSV_DIMENSION_UNKNOWN = 0, |
| D3D12_DSV_DIMENSION_TEXTURE1D = 1, |
| D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, |
| D3D12_DSV_DIMENSION_TEXTURE2D = 3, |
| D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, |
| D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, |
| D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, |
| } D3D12_DSV_DIMENSION; |
| |
| typedef enum D3D12_DSV_FLAGS |
| { |
| D3D12_DSV_FLAG_NONE = 0x0, |
| D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, |
| D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, |
| } D3D12_DSV_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") |
| |
| typedef struct D3D12_TEX1D_DSV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_DSV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_DSV; |
| |
| typedef struct D3D12_TEX2D_DSV |
| { |
| UINT MipSlice; |
| } D3D12_TEX2D_DSV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2D_ARRAY_DSV; |
| |
| typedef struct D3D12_TEX2DMS_DSV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_DSV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_DSV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_DSV; |
| |
| typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_DSV_DIMENSION ViewDimension; |
| D3D12_DSV_FLAGS Flags; |
| union |
| { |
| D3D12_TEX1D_DSV Texture1D; |
| D3D12_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D12_TEX2D_DSV Texture2D; |
| D3D12_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D12_TEX2DMS_DSV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| }; |
| } D3D12_DEPTH_STENCIL_VIEW_DESC; |
| |
| typedef struct D3D12_SAMPLER_DESC |
| { |
| D3D12_FILTER Filter; |
| D3D12_TEXTURE_ADDRESS_MODE AddressU; |
| D3D12_TEXTURE_ADDRESS_MODE AddressV; |
| D3D12_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D12_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[4]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D12_SAMPLER_DESC; |
| |
| typedef struct D3D12_CPU_DESCRIPTOR_HANDLE |
| { |
| SIZE_T ptr; |
| } D3D12_CPU_DESCRIPTOR_HANDLE; |
| |
| typedef struct D3D12_GPU_DESCRIPTOR_HANDLE |
| { |
| UINT64 ptr; |
| } D3D12_GPU_DESCRIPTOR_HANDLE; |
| |
| typedef enum D3D12_STENCIL_OP |
| { |
| D3D12_STENCIL_OP_KEEP = 1, |
| D3D12_STENCIL_OP_ZERO = 2, |
| D3D12_STENCIL_OP_REPLACE = 3, |
| D3D12_STENCIL_OP_INCR_SAT = 4, |
| D3D12_STENCIL_OP_DECR_SAT = 5, |
| D3D12_STENCIL_OP_INVERT = 6, |
| D3D12_STENCIL_OP_INCR = 7, |
| D3D12_STENCIL_OP_DECR = 8, |
| } D3D12_STENCIL_OP; |
| |
| typedef struct D3D12_DEPTH_STENCILOP_DESC |
| { |
| D3D12_STENCIL_OP StencilFailOp; |
| D3D12_STENCIL_OP StencilDepthFailOp; |
| D3D12_STENCIL_OP StencilPassOp; |
| D3D12_COMPARISON_FUNC StencilFunc; |
| } D3D12_DEPTH_STENCILOP_DESC; |
| |
| typedef enum D3D12_DEPTH_WRITE_MASK |
| { |
| D3D12_DEPTH_WRITE_MASK_ZERO = 0, |
| D3D12_DEPTH_WRITE_MASK_ALL = 1, |
| } D3D12_DEPTH_WRITE_MASK; |
| |
| typedef struct D3D12_DEPTH_STENCIL_DESC |
| { |
| BOOL DepthEnable; |
| D3D12_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D12_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D12_DEPTH_STENCILOP_DESC FrontFace; |
| D3D12_DEPTH_STENCILOP_DESC BackFace; |
| } D3D12_DEPTH_STENCIL_DESC; |
| |
| typedef struct D3D12_DEPTH_STENCIL_DESC1 |
| { |
| BOOL DepthEnable; |
| D3D12_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D12_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D12_DEPTH_STENCILOP_DESC FrontFace; |
| D3D12_DEPTH_STENCILOP_DESC BackFace; |
| BOOL DepthBoundsTestEnable; |
| } D3D12_DEPTH_STENCIL_DESC1; |
| |
| typedef enum D3D12_BLEND |
| { |
| D3D12_BLEND_ZERO = 1, |
| D3D12_BLEND_ONE = 2, |
| D3D12_BLEND_SRC_COLOR = 3, |
| D3D12_BLEND_INV_SRC_COLOR = 4, |
| D3D12_BLEND_SRC_ALPHA = 5, |
| D3D12_BLEND_INV_SRC_ALPHA = 6, |
| D3D12_BLEND_DEST_ALPHA = 7, |
| D3D12_BLEND_INV_DEST_ALPHA = 8, |
| D3D12_BLEND_DEST_COLOR = 9, |
| D3D12_BLEND_INV_DEST_COLOR = 10, |
| D3D12_BLEND_SRC_ALPHA_SAT = 11, |
| D3D12_BLEND_BLEND_FACTOR = 14, |
| D3D12_BLEND_INV_BLEND_FACTOR = 15, |
| D3D12_BLEND_SRC1_COLOR = 16, |
| D3D12_BLEND_INV_SRC1_COLOR = 17, |
| D3D12_BLEND_SRC1_ALPHA = 18, |
| D3D12_BLEND_INV_SRC1_ALPHA = 19, |
| D3D12_BLEND_ALPHA_FACTOR = 20, |
| D3D12_BLEND_INV_ALPHA_FACTOR = 21, |
| } D3D12_BLEND; |
| |
| typedef enum D3D12_BLEND_OP |
| { |
| D3D12_BLEND_OP_ADD = 1, |
| D3D12_BLEND_OP_SUBTRACT = 2, |
| D3D12_BLEND_OP_REV_SUBTRACT = 3, |
| D3D12_BLEND_OP_MIN = 4, |
| D3D12_BLEND_OP_MAX = 5, |
| } D3D12_BLEND_OP; |
| |
| typedef enum D3D12_LOGIC_OP |
| { |
| D3D12_LOGIC_OP_CLEAR = 0x0, |
| D3D12_LOGIC_OP_SET = 0x1, |
| D3D12_LOGIC_OP_COPY = 0x2, |
| D3D12_LOGIC_OP_COPY_INVERTED = 0x3, |
| D3D12_LOGIC_OP_NOOP = 0x4, |
| D3D12_LOGIC_OP_INVERT = 0x5, |
| D3D12_LOGIC_OP_AND = 0x6, |
| D3D12_LOGIC_OP_NAND = 0x7, |
| D3D12_LOGIC_OP_OR = 0x8, |
| D3D12_LOGIC_OP_NOR = 0x9, |
| D3D12_LOGIC_OP_XOR = 0xa, |
| D3D12_LOGIC_OP_EQUIV = 0xb, |
| D3D12_LOGIC_OP_AND_REVERSE = 0xc, |
| D3D12_LOGIC_OP_AND_INVERTED = 0xd, |
| D3D12_LOGIC_OP_OR_REVERSE = 0xe, |
| D3D12_LOGIC_OP_OR_INVERTED = 0xf, |
| } D3D12_LOGIC_OP; |
| |
| typedef enum D3D12_COLOR_WRITE_ENABLE |
| { |
| D3D12_COLOR_WRITE_ENABLE_RED = 0x1, |
| D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED |
| | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE |
| | D3D12_COLOR_WRITE_ENABLE_ALPHA), |
| } D3D12_COLOR_WRITE_ENABLE; |
| |
| typedef struct D3D12_RENDER_TARGET_BLEND_DESC |
| { |
| BOOL BlendEnable; |
| BOOL LogicOpEnable; |
| D3D12_BLEND SrcBlend; |
| D3D12_BLEND DestBlend; |
| D3D12_BLEND_OP BlendOp; |
| D3D12_BLEND SrcBlendAlpha; |
| D3D12_BLEND DestBlendAlpha; |
| D3D12_BLEND_OP BlendOpAlpha; |
| D3D12_LOGIC_OP LogicOp; |
| UINT8 RenderTargetWriteMask; |
| } D3D12_RENDER_TARGET_BLEND_DESC; |
| |
| typedef struct D3D12_BLEND_DESC |
| { |
| BOOL AlphaToCoverageEnable; |
| BOOL IndependentBlendEnable; |
| D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| } D3D12_BLEND_DESC; |
| |
| typedef enum D3D12_FILL_MODE |
| { |
| D3D12_FILL_MODE_WIREFRAME = 2, |
| D3D12_FILL_MODE_SOLID = 3, |
| } D3D12_FILL_MODE; |
| |
| typedef enum D3D12_CULL_MODE |
| { |
| D3D12_CULL_MODE_NONE = 1, |
| D3D12_CULL_MODE_FRONT = 2, |
| D3D12_CULL_MODE_BACK = 3, |
| } D3D12_CULL_MODE; |
| |
| typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE |
| { |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, |
| } D3D12_CONSERVATIVE_RASTERIZATION_MODE; |
| |
| typedef struct D3D12_RASTERIZER_DESC |
| { |
| D3D12_FILL_MODE FillMode; |
| D3D12_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| UINT ForcedSampleCount; |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; |
| } D3D12_RASTERIZER_DESC; |
| |
| typedef struct D3D12_SO_DECLARATION_ENTRY |
| { |
| UINT Stream; |
| const char *SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D12_SO_DECLARATION_ENTRY; |
| |
| typedef struct D3D12_STREAM_OUTPUT_DESC |
| { |
| const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; |
| UINT NumEntries; |
| const UINT *pBufferStrides; |
| UINT NumStrides; |
| UINT RasterizedStream; |
| } D3D12_STREAM_OUTPUT_DESC; |
| |
| typedef enum D3D12_INPUT_CLASSIFICATION |
| { |
| D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, |
| D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, |
| } D3D12_INPUT_CLASSIFICATION; |
| |
| typedef struct D3D12_INPUT_ELEMENT_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D12_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D12_INPUT_ELEMENT_DESC; |
| |
| typedef struct D3D12_INPUT_LAYOUT_DESC |
| { |
| const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; |
| UINT NumElements; |
| } D3D12_INPUT_LAYOUT_DESC; |
| |
| typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE |
| { |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, |
| } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; |
| |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; |
| |
| typedef D3D_PRIMITIVE D3D12_PRIMITIVE; |
| |
| typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE |
| { |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, |
| } D3D12_PRIMITIVE_TOPOLOGY_TYPE; |
| |
| typedef struct D3D12_CACHED_PIPELINE_STATE |
| { |
| const void *pCachedBlob; |
| SIZE_T CachedBlobSizeInBytes; |
| } D3D12_CACHED_PIPELINE_STATE; |
| |
| typedef enum D3D12_PIPELINE_STATE_FLAGS |
| { |
| D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, |
| D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, |
| } D3D12_PIPELINE_STATE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);") |
| |
| typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC |
| { |
| ID3D12RootSignature *pRootSignature; |
| D3D12_SHADER_BYTECODE VS; |
| D3D12_SHADER_BYTECODE PS; |
| D3D12_SHADER_BYTECODE DS; |
| D3D12_SHADER_BYTECODE HS; |
| D3D12_SHADER_BYTECODE GS; |
| D3D12_STREAM_OUTPUT_DESC StreamOutput; |
| D3D12_BLEND_DESC BlendState; |
| UINT SampleMask; |
| D3D12_RASTERIZER_DESC RasterizerState; |
| D3D12_DEPTH_STENCIL_DESC DepthStencilState; |
| D3D12_INPUT_LAYOUT_DESC InputLayout; |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; |
| UINT NumRenderTargets; |
| DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| DXGI_FORMAT DSVFormat; |
| DXGI_SAMPLE_DESC SampleDesc; |
| UINT NodeMask; |
| D3D12_CACHED_PIPELINE_STATE CachedPSO; |
| D3D12_PIPELINE_STATE_FLAGS Flags; |
| } D3D12_GRAPHICS_PIPELINE_STATE_DESC; |
| |
| typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC |
| { |
| ID3D12RootSignature *pRootSignature; |
| D3D12_SHADER_BYTECODE CS; |
| UINT NodeMask; |
| D3D12_CACHED_PIPELINE_STATE CachedPSO; |
| D3D12_PIPELINE_STATE_FLAGS Flags; |
| } D3D12_COMPUTE_PIPELINE_STATE_DESC; |
| |
| typedef struct D3D12_PIPELINE_STATE_STREAM_DESC |
| { |
| SIZE_T SizeInBytes; |
| void *pPipelineStateSubobjectStream; |
| } D3D12_PIPELINE_STATE_STREAM_DESC; |
| |
| struct D3D12_RT_FORMAT_ARRAY |
| { |
| DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| UINT NumRenderTargets; |
| }; |
| |
| typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE |
| { |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19, |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a, |
| } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; |
| |
| typedef struct D3D12_VIEW_INSTANCE_LOCATION |
| { |
| UINT ViewportArrayIndex; |
| UINT RenderTargetArrayIndex; |
| } D3D12_VIEW_INSTANCE_LOCATION; |
| |
| typedef enum D3D12_VIEW_INSTANCING_FLAGS |
| { |
| D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, |
| D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, |
| } D3D12_VIEW_INSTANCING_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);") |
| |
| typedef struct D3D12_VIEW_INSTANCING_DESC |
| { |
| UINT ViewInstanceCount; |
| const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; |
| D3D12_VIEW_INSTANCING_FLAGS Flags; |
| } D3D12_VIEW_INSTANCING_DESC; |
| |
| typedef enum D3D12_COMMAND_LIST_TYPE |
| { |
| D3D12_COMMAND_LIST_TYPE_DIRECT = 0, |
| D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, |
| D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, |
| D3D12_COMMAND_LIST_TYPE_COPY = 3, |
| D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, |
| D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, |
| D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, |
| } D3D12_COMMAND_LIST_TYPE; |
| |
| typedef enum D3D12_COMMAND_QUEUE_PRIORITY |
| { |
| D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, |
| D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, |
| D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, |
| } D3D12_COMMAND_QUEUE_PRIORITY; |
| |
| typedef enum D3D12_COMMAND_QUEUE_FLAGS |
| { |
| D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, |
| D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, |
| } D3D12_COMMAND_QUEUE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);") |
| |
| typedef struct D3D12_COMMAND_QUEUE_DESC |
| { |
| D3D12_COMMAND_LIST_TYPE Type; |
| INT Priority; |
| D3D12_COMMAND_QUEUE_FLAGS Flags; |
| UINT NodeMask; |
| } D3D12_COMMAND_QUEUE_DESC; |
| |
| typedef struct D3D12_FEATURE_DATA_ARCHITECTURE |
| { |
| UINT NodeIndex; |
| BOOL TileBasedRenderer; |
| BOOL UMA; |
| BOOL CacheCoherentUMA; |
| } D3D12_FEATURE_DATA_ARCHITECTURE; |
| |
| typedef struct D3D12_FEATURE_DATA_FORMAT_INFO |
| { |
| DXGI_FORMAT Format; |
| UINT8 PlaneCount; |
| } D3D12_FEATURE_DATA_FORMAT_INFO; |
| |
| typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS |
| { |
| UINT NumFeatureLevels; |
| const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; |
| D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; |
| } D3D12_FEATURE_DATA_FEATURE_LEVELS; |
| |
| typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE |
| { |
| D3D_ROOT_SIGNATURE_VERSION HighestVersion; |
| } D3D12_FEATURE_DATA_ROOT_SIGNATURE; |
| |
| typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT |
| { |
| UINT MaxGPUVirtualAddressBitsPerResource; |
| UINT MaxGPUVirtualAddressBitsPerProcess; |
| } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; |
| |
| typedef enum D3D_SHADER_MODEL |
| { |
| D3D_SHADER_MODEL_5_1 = 0x51, |
| D3D_SHADER_MODEL_6_0 = 0x60, |
| D3D_SHADER_MODEL_6_1 = 0x61, |
| D3D_SHADER_MODEL_6_2 = 0x62, |
| D3D_SHADER_MODEL_6_3 = 0x63, |
| D3D_SHADER_MODEL_6_4 = 0x64, |
| D3D_SHADER_MODEL_6_5 = 0x65, |
| D3D_SHADER_MODEL_6_6 = 0x66, |
| D3D_SHADER_MODEL_6_7 = 0x67, |
| D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7, |
| } D3D_SHADER_MODEL; |
| |
| typedef struct D3D12_FEATURE_DATA_SHADER_MODEL |
| { |
| D3D_SHADER_MODEL HighestShaderModel; |
| } D3D12_FEATURE_DATA_SHADER_MODEL; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 |
| { |
| BOOL WaveOps; |
| UINT WaveLaneCountMin; |
| UINT WaveLaneCountMax; |
| UINT TotalLaneCount; |
| BOOL ExpandedComputeResourceStates; |
| BOOL Int64ShaderOps; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS1; |
| |
| typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 |
| { |
| UINT NodeIndex; |
| BOOL TileBasedRenderer; |
| BOOL UMA; |
| BOOL CacheCoherentUMA; |
| BOOL IsolatedMMU; |
| } D3D12_FEATURE_DATA_ARCHITECTURE1; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 |
| { |
| BOOL DepthBoundsTestSupported; |
| D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS2; |
| |
| typedef struct D3D12_FEATURE_DATA_SHADER_CACHE |
| { |
| D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; |
| } D3D12_FEATURE_DATA_SHADER_CACHE; |
| |
| typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY |
| { |
| D3D12_COMMAND_LIST_TYPE CommandListType; |
| UINT Priority; |
| BOOL PriorityForTypeIsSupported; |
| } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 |
| { |
| BOOL CopyQueueTimestampQueriesSupported; |
| BOOL CastingFullyTypedFormatSupported; |
| D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; |
| D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; |
| BOOL BarycentricsSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS3; |
| |
| typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS |
| { |
| BOOL Supported; |
| } D3D12_FEATURE_DATA_EXISTING_HEAPS; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 |
| { |
| BOOL MSAA64KBAlignedTextureSupported; |
| D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; |
| BOOL Native16BitShaderOpsSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS4; |
| |
| typedef struct D3D12_FEATURE_DATA_SERIALIZATION |
| { |
| UINT NodeIndex; |
| D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; |
| } D3D12_FEATURE_DATA_SERIALIZATION; |
| |
| typedef struct D3D12_FEATURE_DATA_CROSS_NODE |
| { |
| D3D12_CROSS_NODE_SHARING_TIER SharingTier; |
| BOOL AtomicShaderInstructions; |
| } D3D12_FEATURE_DATA_CROSS_NODE; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 |
| { |
| BOOL SRVOnlyTiledResourceTier3; |
| D3D12_RENDER_PASS_TIER RenderPassesTier; |
| D3D12_RAYTRACING_TIER RaytracingTier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS5; |
| |
| typedef enum D3D12_VARIABLE_SHADING_RATE_TIER |
| { |
| D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1, |
| D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2, |
| } D3D12_VARIABLE_SHADING_RATE_TIER; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 |
| { |
| BOOL AdditionalShadingRatesSupported; |
| BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; |
| D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; |
| UINT ShadingRateImageTileSize; |
| BOOL BackgroundProcessingSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS6; |
| |
| typedef enum D3D12_MESH_SHADER_TIER |
| { |
| D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_MESH_SHADER_TIER_1 = 0xa, |
| } D3D12_MESH_SHADER_TIER; |
| |
| typedef enum D3D12_SAMPLER_FEEDBACK_TIER |
| { |
| D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a, |
| D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64, |
| } D3D12_SAMPLER_FEEDBACK_TIER; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 |
| { |
| D3D12_MESH_SHADER_TIER MeshShaderTier; |
| D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS7; |
| |
| typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND |
| { |
| GUID CommandId; |
| UINT NodeMask; |
| const void *pQueryInputData; |
| SIZE_T QueryInputDataSizeInBytes; |
| void *pQueryOutputData; |
| SIZE_T QueryOutputDataSizeInBytes; |
| } D3D12_FEATURE_DATA_QUERY_META_COMMAND; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 |
| { |
| BOOL UnalignedBlockTexturesSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS8; |
| |
| typedef enum D3D12_WAVE_MMA_TIER |
| { |
| D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0, |
| D3D12_WAVE_MMA_TIER_1_0 = 0xa, |
| } D3D12_WAVE_MMA_TIER; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 |
| { |
| BOOL MeshShaderPipelineStatsSupported; |
| BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; |
| BOOL AtomicInt64OnTypedResourceSupported; |
| BOOL AtomicInt64OnGroupSharedSupported; |
| BOOL DerivativesInMeshAndAmplificationShadersSupported; |
| D3D12_WAVE_MMA_TIER WaveMMATier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS9; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 |
| { |
| BOOL VariableRateShadingSumCombinerSupported; |
| BOOL MeshShaderPerPrimitiveShadingRateSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS10; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 |
| { |
| BOOL AtomicInt64OnDescriptorHeapResourceSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS11; |
| |
| typedef enum D3D12_TRI_STATE |
| { |
| D3D12_TRI_STATE_UNKNOWN = -0x1, |
| D3D12_TRI_STATE_FALSE = 0x0, |
| D3D12_TRI_STATE_TRUE = 0x1, |
| } D3D12_TRI_STATE; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 |
| { |
| D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; |
| BOOL EnhancedBarriersSupported; |
| BOOL RelaxedFormatCastingSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS12; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 |
| { |
| BOOL UnrestrictedBufferTextureCopyPitchSupported; |
| BOOL UnrestrictedVertexElementAlignmentSupported; |
| BOOL InvertedViewportHeightFlipsYSupported; |
| BOOL InvertedViewportDepthFlipsZSupported; |
| BOOL TextureCopyBetweenDimensionsSupported; |
| BOOL AlphaBlendFactorSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS13; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 |
| { |
| BOOL AdvancedTextureOpsSupported; |
| BOOL WriteableMSAATexturesSupported; |
| BOOL IndependentFrontAndBackStencilRefMaskSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS14; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 |
| { |
| BOOL TriangleFanSupported; |
| BOOL DynamicIndexBufferStripCutSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS15; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 |
| { |
| BOOL DynamicDepthBiasSupported; |
| BOOL GPUUploadHeapSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS16; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 |
| { |
| BOOL NonNormalizedCoordinateSamplersSupported; |
| BOOL ManualWriteTrackingResourceSupported; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS17; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 |
| { |
| BOOL RenderPassesValid; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS18; |
| |
| typedef enum D3D12_FEATURE |
| { |
| D3D12_FEATURE_D3D12_OPTIONS = 0, |
| D3D12_FEATURE_ARCHITECTURE = 1, |
| D3D12_FEATURE_FEATURE_LEVELS = 2, |
| D3D12_FEATURE_FORMAT_SUPPORT = 3, |
| D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, |
| D3D12_FEATURE_FORMAT_INFO = 5, |
| D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, |
| D3D12_FEATURE_SHADER_MODEL = 7, |
| D3D12_FEATURE_D3D12_OPTIONS1 = 8, |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, |
| D3D12_FEATURE_ROOT_SIGNATURE = 12, |
| D3D12_FEATURE_ARCHITECTURE1 = 16, |
| D3D12_FEATURE_D3D12_OPTIONS2 = 18, |
| D3D12_FEATURE_SHADER_CACHE = 19, |
| D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, |
| D3D12_FEATURE_D3D12_OPTIONS3 = 21, |
| D3D12_FEATURE_EXISTING_HEAPS = 22, |
| D3D12_FEATURE_D3D12_OPTIONS4 = 23, |
| D3D12_FEATURE_SERIALIZATION = 24, |
| D3D12_FEATURE_CROSS_NODE = 25, |
| D3D12_FEATURE_D3D12_OPTIONS5 = 27, |
| D3D12_FEATURE_DISPLAYABLE = 28, |
| D3D12_FEATURE_D3D12_OPTIONS6 = 30, |
| D3D12_FEATURE_QUERY_META_COMMAND = 31, |
| D3D12_FEATURE_D3D12_OPTIONS7 = 32, |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, |
| D3D12_FEATURE_D3D12_OPTIONS8 = 36, |
| D3D12_FEATURE_D3D12_OPTIONS9 = 37, |
| D3D12_FEATURE_D3D12_OPTIONS10 = 39, |
| D3D12_FEATURE_D3D12_OPTIONS11 = 40, |
| D3D12_FEATURE_D3D12_OPTIONS12 = 41, |
| D3D12_FEATURE_D3D12_OPTIONS13 = 42, |
| D3D12_FEATURE_D3D12_OPTIONS14 = 43, |
| D3D12_FEATURE_D3D12_OPTIONS15 = 44, |
| D3D12_FEATURE_D3D12_OPTIONS16 = 45, |
| D3D12_FEATURE_D3D12_OPTIONS17 = 46, |
| D3D12_FEATURE_D3D12_OPTIONS18 = 47, |
| } D3D12_FEATURE; |
| |
| typedef struct D3D12_MEMCPY_DEST |
| { |
| void *pData; |
| SIZE_T RowPitch; |
| SIZE_T SlicePitch; |
| } D3D12_MEMCPY_DEST; |
| |
| typedef struct D3D12_SUBRESOURCE_DATA |
| { |
| const void *pData; |
| LONG_PTR RowPitch; |
| LONG_PTR SlicePitch; |
| } D3D12_SUBRESOURCE_DATA; |
| |
| typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS |
| { |
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, |
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, |
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, |
| } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);") |
| |
| typedef enum D3D12_RESIDENCY_PRIORITY |
| { |
| D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, |
| D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, |
| D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, |
| D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, |
| D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, |
| } D3D12_RESIDENCY_PRIORITY; |
| |
| typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS Dest; |
| UINT32 Value; |
| } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; |
| |
| typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS |
| { |
| D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0, |
| } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);") |
| |
| typedef enum D3D12_PROTECTED_SESSION_STATUS |
| { |
| D3D12_PROTECTED_SESSION_STATUS_OK = 0, |
| D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, |
| } D3D12_PROTECTED_SESSION_STATUS; |
| |
| typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC |
| { |
| UINT NodeMask; |
| D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; |
| } D3D12_PROTECTED_RESOURCE_SESSION_DESC; |
| |
| [ |
| uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Object : IUnknown |
| { |
| HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); |
| HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); |
| HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); |
| HRESULT SetName(const WCHAR *name); |
| } |
| |
| [ |
| uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceChild : ID3D12Object |
| { |
| HRESULT GetDevice(REFIID riid, void **device); |
| } |
| |
| [ |
| uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Pageable : ID3D12DeviceChild |
| { |
| } |
| |
| [ |
| uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Heap : ID3D12Pageable |
| { |
| D3D12_HEAP_DESC GetDesc(); |
| } |
| |
| [ |
| uuid(696442be-a72e-4059-bc79-5b5c98040fad), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Resource : ID3D12Pageable |
| { |
| HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); |
| void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); |
| |
| D3D12_RESOURCE_DESC GetDesc(); |
| |
| D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); |
| |
| HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, |
| const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); |
| HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, |
| UINT src_sub_resource, const D3D12_BOX *src_box); |
| |
| HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); |
| } |
| |
| [ |
| uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandList : ID3D12DeviceChild |
| { |
| D3D12_COMMAND_LIST_TYPE GetType(); |
| } |
| |
| typedef enum D3D12_TILE_COPY_FLAGS |
| { |
| D3D12_TILE_COPY_FLAG_NONE = 0x0, |
| D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, |
| D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, |
| D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, |
| } D3D12_TILE_COPY_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);") |
| |
| typedef struct D3D12_INDEX_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| DXGI_FORMAT Format; |
| } D3D12_INDEX_BUFFER_VIEW; |
| |
| typedef struct D3D12_VERTEX_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| UINT StrideInBytes; |
| } D3D12_VERTEX_BUFFER_VIEW; |
| |
| typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT64 SizeInBytes; |
| D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; |
| } D3D12_STREAM_OUTPUT_BUFFER_VIEW; |
| |
| typedef enum D3D12_CLEAR_FLAGS |
| { |
| D3D12_CLEAR_FLAG_DEPTH = 0x1, |
| D3D12_CLEAR_FLAG_STENCIL = 0x2, |
| } D3D12_CLEAR_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") |
| |
| typedef struct D3D12_DISCARD_REGION |
| { |
| UINT NumRects; |
| const D3D12_RECT *pRects; |
| UINT FirstSubresource; |
| UINT NumSubresources; |
| } D3D12_DISCARD_REGION; |
| |
| typedef enum D3D12_QUERY_TYPE |
| { |
| D3D12_QUERY_TYPE_OCCLUSION = 0, |
| D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, |
| D3D12_QUERY_TYPE_TIMESTAMP = 2, |
| D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, |
| D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, |
| D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, |
| } D3D12_QUERY_TYPE; |
| |
| typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS |
| { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| UINT64 HSInvocations; |
| UINT64 DSInvocations; |
| UINT64 CSInvocations; |
| } D3D12_QUERY_DATA_PIPELINE_STATISTICS; |
| |
| typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 |
| { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| UINT64 HSInvocations; |
| UINT64 DSInvocations; |
| UINT64 CSInvocations; |
| UINT64 ASInvocations; |
| UINT64 MSInvocations; |
| UINT64 MSPrimitives; |
| } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; |
| |
| typedef struct D3D12_QUERY_DATA_SO_STATISTICS |
| { |
| UINT64 NumPrimitivesWritten; |
| UINT64 PrimitivesStorageNeeded; |
| } D3D12_QUERY_DATA_SO_STATISTICS; |
| |
| typedef enum D3D12_PREDICATION_OP |
| { |
| D3D12_PREDICATION_OP_EQUAL_ZERO = 0, |
| D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, |
| } D3D12_PREDICATION_OP; |
| |
| [ |
| uuid(8efb471d-616c-4f49-90f7-127bb763fa51), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DescriptorHeap : ID3D12Pageable |
| { |
| D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); |
| |
| D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); |
| D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); |
| } |
| |
| [ |
| uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12QueryHeap : ID3D12Pageable |
| { |
| } |
| |
| [ |
| uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandSignature : ID3D12Pageable |
| { |
| } |
| |
| [ |
| uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList : ID3D12CommandList |
| { |
| HRESULT Close(); |
| |
| HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); |
| |
| void ClearState(ID3D12PipelineState *pipeline_state); |
| |
| void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, |
| UINT start_vertex_location, UINT start_instance_location); |
| void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, |
| UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); |
| |
| void Dispatch(UINT x, UINT u, UINT z); |
| |
| void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, |
| ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); |
| void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, |
| UINT dst_x, UINT dst_y, UINT dst_z, |
| const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); |
| void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); |
| |
| void CopyTiles(ID3D12Resource *tiled_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, |
| const D3D12_TILE_REGION_SIZE *tile_region_size, |
| ID3D12Resource *buffer, |
| UINT64 buffer_offset, |
| D3D12_TILE_COPY_FLAGS flags); |
| |
| void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, |
| ID3D12Resource *src_resource, UINT src_sub_resource, |
| DXGI_FORMAT format); |
| |
| void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); |
| |
| void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); |
| void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); |
| |
| void OMSetBlendFactor(const FLOAT blend_factor[4]); |
| void OMSetStencilRef(UINT stencil_ref); |
| |
| void SetPipelineState(ID3D12PipelineState *pipeline_state); |
| |
| void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); |
| |
| void ExecuteBundle(ID3D12GraphicsCommandList *command_list); |
| |
| void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); |
| |
| void SetComputeRootSignature(ID3D12RootSignature *root_signature); |
| void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); |
| |
| void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); |
| void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); |
| |
| void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); |
| void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); |
| |
| void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, |
| UINT dst_offset); |
| void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, |
| UINT dst_offset); |
| |
| void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); |
| void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); |
| |
| void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); |
| |
| void OMSetRenderTargets(UINT render_target_descriptor_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, |
| BOOL single_descriptor_handle, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); |
| |
| void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, |
| FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); |
| void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, |
| D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, |
| D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| |
| void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); |
| |
| void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); |
| void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); |
| void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, |
| UINT start_index, UINT query_count, |
| ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); |
| |
| void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, |
| D3D12_PREDICATION_OP operation); |
| |
| void SetMarker(UINT metadata, const void *data, UINT size); |
| void BeginEvent(UINT metadata, const void *data, UINT size); |
| void EndEvent(); |
| |
| void ExecuteIndirect(ID3D12CommandSignature *command_signature, |
| UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, |
| ID3D12Resource *count_buffer, UINT64 count_buffer_offset); |
| } |
| |
| [ |
| uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList |
| { |
| void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, |
| ID3D12Resource *src_buffer, UINT64 src_offset, |
| UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, |
| const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); |
| |
| void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, |
| ID3D12Resource *src_buffer, UINT64 src_offset, |
| UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, |
| const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); |
| |
| void OMSetDepthBounds(FLOAT min, FLOAT max); |
| |
| void SetSamplePositions(UINT sample_count, UINT pixel_count, |
| D3D12_SAMPLE_POSITION *sample_positions); |
| |
| void ResolveSubresourceRegion(ID3D12Resource *dst_resource, |
| UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, |
| ID3D12Resource *src_resource, UINT src_sub_resource_idx, |
| D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); |
| |
| void SetViewInstanceMask(UINT mask); |
| } |
| |
| [ |
| uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 |
| { |
| void WriteBufferImmediate(UINT count, |
| const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, |
| const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); |
| } |
| |
| [ |
| uuid(a1533d18-0ac1-4084-85b9-89a96116806b), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12ProtectedSession : ID3D12DeviceChild |
| { |
| HRESULT GetStatusFence(REFIID riid, void **fence); |
| |
| D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); |
| } |
| |
| typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS |
| { |
| D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, |
| D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, |
| } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);") |
| |
| typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT |
| { |
| UINT NodeIndex; |
| D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; |
| } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; |
| |
| [ |
| uuid(6cd696f4-f289-40cc-8091-5a6c0a099c3d), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession |
| { |
| D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); |
| } |
| |
| [ |
| uuid(6fda83a7-b84c-4e38-9ac8-c7bd22016b3d), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 |
| { |
| void SetProtectedResourceSession(ID3D12ProtectedResourceSession *protected_resource_session); |
| } |
| |
| typedef enum D3D12_TILE_RANGE_FLAGS |
| { |
| D3D12_TILE_RANGE_FLAG_NONE = 0x0, |
| D3D12_TILE_RANGE_FLAG_NULL = 0x1, |
| D3D12_TILE_RANGE_FLAG_SKIP = 0x2, |
| D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 |
| } D3D12_TILE_RANGE_FLAGS; |
| |
| typedef enum D3D12_TILE_MAPPING_FLAGS |
| { |
| D3D12_TILE_MAPPING_FLAG_NONE = 0x0, |
| D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, |
| } D3D12_TILE_MAPPING_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);") |
| |
| [ |
| uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandQueue : ID3D12Pageable |
| { |
| void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, |
| const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| const D3D12_TILE_REGION_SIZE *region_sizes, |
| ID3D12Heap *heap, |
| UINT range_count, |
| const D3D12_TILE_RANGE_FLAGS *range_flags, |
| const UINT *heap_range_offsets, |
| const UINT *range_tile_counts, |
| D3D12_TILE_MAPPING_FLAGS flags); |
| |
| void CopyTileMappings(ID3D12Resource *dst_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, |
| ID3D12Resource *src_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, |
| const D3D12_TILE_REGION_SIZE *region_size, |
| D3D12_TILE_MAPPING_FLAGS flags); |
| |
| void ExecuteCommandLists(UINT command_list_count, |
| ID3D12CommandList * const * command_lists); |
| |
| void SetMarker(UINT metadata, const void *data, UINT size); |
| void BeginEvent(UINT metadata, const void *data, UINT size); |
| void EndEvent(); |
| |
| HRESULT Signal(ID3D12Fence *fence, UINT64 value); |
| HRESULT Wait(ID3D12Fence *fence, UINT64 value); |
| |
| HRESULT GetTimestampFrequency(UINT64 *frequency); |
| HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); |
| |
| D3D12_COMMAND_QUEUE_DESC GetDesc(); |
| } |
| |
| typedef enum D3D12_FENCE_FLAGS |
| { |
| D3D12_FENCE_FLAG_NONE = 0x0, |
| D3D12_FENCE_FLAG_SHARED = 0x1, |
| D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, |
| D3D12_FENCE_FLAG_NON_MONITORED = 0x4, |
| } D3D12_FENCE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);") |
| |
| typedef enum D3D12_QUERY_HEAP_TYPE |
| { |
| D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, |
| D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, |
| D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, |
| D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, |
| D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, |
| D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, |
| D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, |
| } D3D12_QUERY_HEAP_TYPE; |
| |
| typedef struct D3D12_QUERY_HEAP_DESC |
| { |
| D3D12_QUERY_HEAP_TYPE Type; |
| UINT Count; |
| UINT NodeMask; |
| } D3D12_QUERY_HEAP_DESC; |
| |
| typedef enum D3D12_INDIRECT_ARGUMENT_TYPE |
| { |
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, |
| D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, |
| } D3D12_INDIRECT_ARGUMENT_TYPE; |
| |
| typedef struct D3D12_INDIRECT_ARGUMENT_DESC |
| { |
| D3D12_INDIRECT_ARGUMENT_TYPE Type; |
| union |
| { |
| struct |
| { |
| UINT Slot; |
| } VertexBuffer; |
| struct |
| { |
| UINT RootParameterIndex; |
| UINT DestOffsetIn32BitValues; |
| UINT Num32BitValuesToSet; |
| } Constant; |
| struct |
| { |
| UINT RootParameterIndex; |
| } ConstantBufferView; |
| struct |
| { |
| UINT RootParameterIndex; |
| } ShaderResourceView; |
| struct |
| { |
| UINT RootParameterIndex; |
| } UnorderedAccessView; |
| }; |
| } D3D12_INDIRECT_ARGUMENT_DESC; |
| |
| typedef struct D3D12_COMMAND_SIGNATURE_DESC |
| { |
| UINT ByteStride; |
| UINT NumArgumentDescs; |
| const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; |
| UINT NodeMask; |
| } D3D12_COMMAND_SIGNATURE_DESC; |
| |
| [ |
| uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12RootSignature : ID3D12DeviceChild |
| { |
| } |
| |
| [ |
| uuid(765a30f3-f624-4c6f-a828-ace948622445), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12PipelineState : ID3D12Pageable |
| { |
| HRESULT GetCachedBlob(ID3DBlob **blob); |
| } |
| |
| [ |
| uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Fence : ID3D12Pageable |
| { |
| UINT64 GetCompletedValue(); |
| HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); |
| HRESULT Signal(UINT64 value); |
| } |
| |
| [ |
| uuid(433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Fence1 : ID3D12Fence |
| { |
| D3D12_FENCE_FLAGS GetCreationFlags(); |
| } |
| |
| [ |
| uuid(6102dee4-af59-4b09-b999-b44d73f09b24), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandAllocator : ID3D12Pageable |
| { |
| HRESULT Reset(); |
| } |
| |
| [ |
| uuid(189819f1-1db6-4b57-be54-1821339b85f7), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device : ID3D12Object |
| { |
| UINT GetNodeCount(); |
| |
| HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, |
| REFIID riid, void **command_queue); |
| HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, |
| REFIID riid, void **command_allocator); |
| HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, |
| REFIID riid, void **pipeline_state); |
| HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, |
| REFIID riid, void **pipeline_state); |
| HRESULT CreateCommandList(UINT node_mask, |
| D3D12_COMMAND_LIST_TYPE type, |
| ID3D12CommandAllocator *command_allocator, |
| ID3D12PipelineState *initial_pipeline_state, |
| REFIID riid, void **command_list); |
| |
| HRESULT CheckFeatureSupport(D3D12_FEATURE feature, |
| void *feature_data, UINT feature_data_size); |
| |
| HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, |
| REFIID riid, void **descriptor_heap); |
| UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| |
| HRESULT CreateRootSignature(UINT node_mask, |
| const void *bytecode, SIZE_T bytecode_length, |
| REFIID riid, void **root_signature); |
| |
| void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateShaderResourceView(ID3D12Resource *resource, |
| const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, |
| const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateRenderTargetView(ID3D12Resource *resource, |
| const D3D12_RENDER_TARGET_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateDepthStencilView(ID3D12Resource *resource, |
| const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateSampler(const D3D12_SAMPLER_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| |
| void CopyDescriptors(UINT dst_descriptor_range_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, |
| const UINT *dst_descriptor_range_sizes, |
| UINT src_descriptor_range_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, |
| const UINT *src_descriptor_range_sizes, |
| D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| void CopyDescriptorsSimple(UINT descriptor_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, |
| const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, |
| D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| |
| D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, |
| UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); |
| |
| D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, |
| D3D12_HEAP_TYPE heap_type); |
| |
| HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, |
| const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| |
| HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); |
| |
| HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, |
| const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| |
| HRESULT CreateSharedHandle(ID3D12DeviceChild *object, |
| const SECURITY_ATTRIBUTES *attributes, DWORD access, |
| const WCHAR *name, HANDLE *handle); |
| HRESULT OpenSharedHandle(HANDLE handle, |
| REFIID riid, void **object); |
| HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); |
| |
| HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); |
| HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); |
| |
| HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); |
| |
| HRESULT GetDeviceRemovedReason(); |
| |
| void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, |
| UINT first_sub_resource, |
| UINT sub_resource_count, |
| UINT64 base_offset, |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, |
| UINT *row_count, |
| UINT64 *row_size, |
| UINT64 *total_bytes); |
| |
| HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, |
| REFIID riid, void **heap); |
| |
| HRESULT SetStablePowerState(BOOL enable); |
| |
| HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, |
| ID3D12RootSignature *root_signature, |
| REFIID riid, void **command_signature); |
| |
| void GetResourceTiling(ID3D12Resource *resource, |
| UINT *total_tile_count, |
| D3D12_PACKED_MIP_INFO *packed_mip_info, |
| D3D12_TILE_SHAPE *standard_tile_shape, |
| UINT *sub_resource_tiling_count, |
| UINT first_sub_resource_tiling, |
| D3D12_SUBRESOURCE_TILING *sub_resource_tilings); |
| |
| LUID GetAdapterLuid(); |
| } |
| |
| [ |
| uuid(c64226a8-9201-46af-b4cc-53fb9ff7414f), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12PipelineLibrary : ID3D12DeviceChild |
| { |
| HRESULT StorePipeline(const WCHAR *name, ID3D12PipelineState *pipeline); |
| |
| HRESULT LoadGraphicsPipeline(const WCHAR *name, |
| const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, |
| void **pipeline_state); |
| |
| HRESULT LoadComputePipeline(const WCHAR *name, |
| const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, |
| void **pipeline_state); |
| |
| SIZE_T GetSerializedSize(); |
| |
| HRESULT Serialize(void *data, SIZE_T data_size_in_bytes); |
| } |
| |
| [ |
| uuid(80eabf42-2568-4e5e-bd82-c37f86961dc3), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary |
| { |
| HRESULT LoadPipeline(const WCHAR *name, |
| const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, |
| void **pipeline_state); |
| } |
| |
| [ |
| uuid(77acce80-638e-4e65-8895-c1f23386863e), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device1 : ID3D12Device |
| { |
| HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib); |
| |
| HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences, |
| const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); |
| |
| HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects, |
| const D3D12_RESIDENCY_PRIORITY *priorities); |
| } |
| |
| [ |
| uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device2 : ID3D12Device1 |
| { |
| HRESULT CreatePipelineState( |
| [in] const D3D12_PIPELINE_STATE_STREAM_DESC *desc, |
| [in] REFIID riid, |
| [out, iid_is(riid)] void **pipeline_state); |
| } |
| |
| [ |
| uuid(81dadc15-2bad-4392-93c5-101345c4aa98), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device3 : ID3D12Device2 |
| { |
| HRESULT OpenExistingHeapFromAddress( |
| [in] const void *address, |
| [in] REFIID riid, |
| [out, iid_is(riid)] void **heap); |
| |
| HRESULT OpenExistingHeapFromFileMapping( |
| [in] HANDLE file_mapping, |
| [in] REFIID riid, |
| [out, iid_is(riid)] void **heap); |
| |
| HRESULT EnqueueMakeResident( |
| [in] D3D12_RESIDENCY_FLAGS flags, |
| [in] UINT num_objects, |
| [in] ID3D12Pageable *const *objects, |
| [in] ID3D12Fence *fence, |
| [in] UINT64 fence_value); |
| } |
| |
| [ |
| uuid(34ab647b-3cc8-46ac-841b-c0965645c046), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12RootSignatureDeserializer : IUnknown |
| { |
| const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); |
| } |
| |
| [ |
| uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12VersionedRootSignatureDeserializer : IUnknown |
| { |
| HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version, |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); |
| |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc(); |
| }; |
| |
| typedef enum D3D12_COMMAND_LIST_FLAGS |
| { |
| D3D12_COMMAND_LIST_FLAG_NONE = 0x0, |
| } D3D12_COMMAND_LIST_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);") |
| |
| typedef enum D3D12_COMMAND_POOL_FLAGS |
| { |
| D3D12_COMMAND_POOL_FLAG_NONE = 0x0, |
| } D3D12_COMMAND_POOL_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);") |
| |
| typedef enum D3D12_COMMAND_RECORDER_FLAGS |
| { |
| D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, |
| } D3D12_COMMAND_RECORDER_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);") |
| |
| [ |
| uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device4 : ID3D12Device3 |
| { |
| HRESULT CreateCommandList1( |
| UINT node_mask, D3D12_COMMAND_LIST_TYPE type, |
| D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, |
| void **command_list); |
| |
| HRESULT CreateProtectedResourceSession( |
| const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, |
| void **session); |
| |
| HRESULT CreateCommittedResource1( |
| const D3D12_HEAP_PROPERTIES *heap_properties, |
| D3D12_HEAP_FLAGS heap_flags, |
| const D3D12_RESOURCE_DESC *desc, |
| D3D12_RESOURCE_STATES initial_resource_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| ID3D12ProtectedResourceSession *protected_session, |
| REFIID riid_resource, |
| void **resource); |
| |
| HRESULT CreateHeap1( |
| const D3D12_HEAP_DESC *desc, |
| ID3D12ProtectedResourceSession *protected_session, |
| REFIID riid, void **heap); |
| |
| HRESULT CreateReservedResource1( |
| const D3D12_RESOURCE_DESC *desc, |
| D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| ID3D12ProtectedResourceSession *protected_session, |
| REFIID riid, void **resource); |
| |
| D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( |
| UINT visible_mask, |
| UINT resource_descs_count, |
| const D3D12_RESOURCE_DESC *resource_descs, |
| D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); |
| } |
| |
| typedef enum D3D12_LIFETIME_STATE |
| { |
| D3D12_LIFETIME_STATE_IN_USE = 0x0, |
| D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1, |
| } D3D12_LIFETIME_STATE; |
| |
| [ |
| uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12LifetimeOwner : IUnknown |
| { |
| void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); |
| } |
| |
| [ |
| uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12SwapChainAssistant : IUnknown |
| { |
| LUID GetLUID(); |
| HRESULT GetSwapChainObject(REFIID riid, void **ppv); |
| HRESULT GetCurrentResourceAndCommandQueue( |
| REFIID riid_resource, void **resource, |
| REFIID riid_queue, void **queue); |
| HRESULT InsertImplicitSync(); |
| } |
| |
| [ |
| uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12LifetimeTracker : ID3D12DeviceChild |
| { |
| HRESULT DestroyOwnedObject(ID3D12DeviceChild *object); |
| } |
| |
| typedef enum D3D12_META_COMMAND_PARAMETER_TYPE |
| { |
| D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0, |
| D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1, |
| D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2, |
| D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3, |
| D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4, |
| } D3D12_META_COMMAND_PARAMETER_TYPE; |
| |
| typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS |
| { |
| D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, |
| D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2, |
| } D3D12_META_COMMAND_PARAMETER_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);") |
| |
| typedef enum D3D12_META_COMMAND_PARAMETER_STAGE |
| { |
| D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0, |
| D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1, |
| D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2, |
| } D3D12_META_COMMAND_PARAMETER_STAGE; |
| |
| typedef struct D3D12_META_COMMAND_PARAMETER_DESC |
| { |
| const WCHAR *Name; |
| D3D12_META_COMMAND_PARAMETER_TYPE Type; |
| D3D12_META_COMMAND_PARAMETER_FLAGS Flags; |
| D3D12_RESOURCE_STATES RequiredResourceState; |
| UINT StructureOffset; |
| } D3D12_META_COMMAND_PARAMETER_DESC; |
| |
| typedef enum D3D12_GRAPHICS_STATES |
| { |
| D3D12_GRAPHICS_STATE_NONE = 0x0, |
| D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1, |
| D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2, |
| D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4, |
| D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8, |
| D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10, |
| D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20, |
| D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40, |
| D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80, |
| D3D12_GRAPHICS_STATE_PREDICATION = 0x100, |
| D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200, |
| D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400, |
| D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800, |
| D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000, |
| D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000, |
| D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000, |
| D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000, |
| D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000, |
| } D3D12_GRAPHICS_STATES; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);") |
| |
| typedef struct D3D12_META_COMMAND_DESC |
| { |
| GUID Id; |
| const WCHAR *Name; |
| D3D12_GRAPHICS_STATES InitializationDirtyState; |
| D3D12_GRAPHICS_STATES ExecutionDirtyState; |
| } D3D12_META_COMMAND_DESC; |
| |
| [ |
| uuid(47016943-fca8-4594-93ea-af258b55346d), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12StateObject : ID3D12Pageable |
| { |
| } |
| |
| [ |
| uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12StateObjectProperties : IUnknown |
| { |
| void *GetShaderIdentifier(const WCHAR *export_name); |
| UINT64 GetShaderStackSize(const WCHAR *export_name); |
| UINT64 GetPipelineStackSize(); |
| void SetPipelineStackSize(UINT64 pipeline_stack_size_in_bytes); |
| } |
| |
| typedef enum D3D12_STATE_SUBOBJECT_TYPE |
| { |
| D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0, |
| D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1, |
| D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2, |
| D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3, |
| D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5, |
| D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6, |
| D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7, |
| D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8, |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9, |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa, |
| D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb, |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc, |
| D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd, |
| } D3D12_STATE_SUBOBJECT_TYPE; |
| |
| typedef struct D3D12_STATE_SUBOBJECT |
| { |
| D3D12_STATE_SUBOBJECT_TYPE Type; |
| const void *pDesc; |
| } D3D12_STATE_SUBOBJECT; |
| |
| typedef enum D3D12_STATE_OBJECT_FLAGS |
| { |
| D3D12_STATE_OBJECT_FLAG_NONE = 0x0, |
| D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, |
| D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, |
| D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, |
| } D3D12_STATE_OBJECT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);") |
| |
| typedef struct D3D12_STATE_OBJECT_CONFIG |
| { |
| D3D12_STATE_OBJECT_FLAGS Flags; |
| } D3D12_STATE_OBJECT_CONFIG; |
| |
| typedef struct D3D12_GLOBAL_ROOT_SIGNATURE |
| { |
| ID3D12RootSignature *pGlobalRootSignature; |
| } D3D12_GLOBAL_ROOT_SIGNATURE; |
| |
| typedef struct D3D12_LOCAL_ROOT_SIGNATURE |
| { |
| ID3D12RootSignature *pLocalRootSignature; |
| } D3D12_LOCAL_ROOT_SIGNATURE; |
| |
| typedef struct D3D12_NODE_MASK |
| { |
| UINT NodeMask; |
| } D3D12_NODE_MASK; |
| |
| typedef enum D3D12_EXPORT_FLAGS |
| { |
| D3D12_EXPORT_FLAG_NONE = 0x0, |
| } D3D12_EXPORT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);") |
| |
| typedef struct D3D12_EXPORT_DESC |
| { |
| const WCHAR *Name; |
| const WCHAR *ExportToRename; |
| D3D12_EXPORT_FLAGS Flags; |
| } D3D12_EXPORT_DESC; |
| |
| typedef struct D3D12_DXIL_LIBRARY_DESC |
| { |
| D3D12_SHADER_BYTECODE DXILLibrary; |
| UINT NumExports; |
| D3D12_EXPORT_DESC *pExports; |
| } D3D12_DXIL_LIBRARY_DESC; |
| |
| typedef struct D3D12_EXISTING_COLLECTION_DESC |
| { |
| ID3D12StateObject *pExistingCollection; |
| UINT NumExports; |
| D3D12_EXPORT_DESC *pExports; |
| } D3D12_EXISTING_COLLECTION_DESC; |
| |
| typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION |
| { |
| const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; |
| UINT NumExports; |
| const WCHAR **pExports; |
| } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; |
| |
| typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION |
| { |
| const WCHAR *SubobjectToAssociate; |
| UINT NumExports; |
| const WCHAR **pExports; |
| } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; |
| |
| typedef enum D3D12_HIT_GROUP_TYPE |
| { |
| D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, |
| D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, |
| } D3D12_HIT_GROUP_TYPE; |
| |
| typedef struct D3D12_HIT_GROUP_DESC |
| { |
| const WCHAR *HitGroupExport; |
| D3D12_HIT_GROUP_TYPE Type; |
| const WCHAR *AnyHitShaderImport; |
| const WCHAR *ClosestHitShaderImport; |
| const WCHAR *IntersectionShaderImport; |
| } D3D12_HIT_GROUP_DESC; |
| |
| typedef struct D3D12_RAYTRACING_SHADER_CONFIG |
| { |
| UINT MaxPayloadSizeInBytes; |
| UINT MaxAttributeSizeInBytes; |
| } D3D12_RAYTRACING_SHADER_CONFIG; |
| |
| typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG |
| { |
| UINT MaxTraceRecursionDepth; |
| } D3D12_RAYTRACING_PIPELINE_CONFIG; |
| |
| typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS |
| { |
| D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, |
| D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, |
| D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, |
| } D3D12_RAYTRACING_PIPELINE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);") |
| |
| typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 |
| { |
| UINT MaxTraceRecursionDepth; |
| D3D12_RAYTRACING_PIPELINE_FLAGS Flags; |
| } D3D12_RAYTRACING_PIPELINE_CONFIG1; |
| |
| typedef enum D3D12_STATE_OBJECT_TYPE |
| { |
| D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0, |
| D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3, |
| } D3D12_STATE_OBJECT_TYPE; |
| |
| typedef struct D3D12_STATE_OBJECT_DESC |
| { |
| D3D12_STATE_OBJECT_TYPE Type; |
| UINT NumSubobjects; |
| const D3D12_STATE_SUBOBJECT *pSubobjects; |
| } D3D12_STATE_OBJECT_DESC; |
| |
| typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS |
| { |
| D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, |
| D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, |
| D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, |
| } D3D12_RAYTRACING_GEOMETRY_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);") |
| |
| typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE |
| { |
| D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0, |
| D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1, |
| } D3D12_RAYTRACING_GEOMETRY_TYPE; |
| |
| typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS |
| { |
| D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, |
| D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, |
| D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, |
| D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, |
| D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 |
| } D3D12_RAYTRACING_INSTANCE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);") |
| |
| typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS StartAddress; |
| UINT64 StrideInBytes; |
| } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; |
| |
| typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS StartAddress; |
| UINT64 SizeInBytes; |
| } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; |
| |
| typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS StartAddress; |
| UINT64 SizeInBytes; |
| UINT64 StrideInBytes; |
| } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; |
| |
| typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; |
| DXGI_FORMAT IndexFormat; |
| DXGI_FORMAT VertexFormat; |
| UINT IndexCount; |
| UINT VertexCount; |
| D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; |
| D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; |
| } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; |
| |
| typedef struct D3D12_RAYTRACING_AABB |
| { |
| FLOAT MinX; |
| FLOAT MinY; |
| FLOAT MinZ; |
| FLOAT MaxX; |
| FLOAT MaxY; |
| FLOAT MaxZ; |
| } D3D12_RAYTRACING_AABB; |
| |
| typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC |
| { |
| UINT64 AABBCount; |
| D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; |
| } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; |
| |
| typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);") |
| |
| typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; |
| |
| typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; |
| |
| typedef enum D3D12_ELEMENTS_LAYOUT |
| { |
| D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, |
| D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 |
| } D3D12_ELEMENTS_LAYOUT; |
| |
| typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC |
| { |
| UINT64 CompactedSizeInBytes; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC |
| { |
| UINT64 DecodedSizeInBytes; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; |
| |
| typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; |
| UINT NumDescs; |
| } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC |
| { |
| UINT64 SerializedSizeInBytes; |
| UINT64 NumBottomLevelAccelerationStructurePointers; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; |
| |
| typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER |
| { |
| GUID DriverOpaqueGUID; |
| BYTE DriverOpaqueVersioningData[16]; |
| } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; |
| |
| typedef enum D3D12_SERIALIZED_DATA_TYPE |
| { |
| D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, |
| } D3D12_SERIALIZED_DATA_TYPE; |
| |
| typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS |
| { |
| D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, |
| D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, |
| D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, |
| D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, |
| D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, |
| } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; |
| |
| typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER |
| { |
| D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; |
| UINT64 SerializedSizeInBytesIncludingHeader; |
| UINT64 DeserializedSizeInBytes; |
| UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; |
| } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC |
| { |
| UINT64 CurrentSizeInBytes; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; |
| |
| typedef struct D3D12_RAYTRACING_INSTANCE_DESC |
| { |
| FLOAT Transform[3][4]; |
| UINT InstanceID : 24; |
| UINT InstanceMask : 8; |
| UINT InstanceContributionToHitGroupIndex : 24; |
| UINT Flags : 8; |
| D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; |
| } D3D12_RAYTRACING_INSTANCE_DESC; |
| |
| typedef struct D3D12_RAYTRACING_GEOMETRY_DESC |
| { |
| D3D12_RAYTRACING_GEOMETRY_TYPE Type; |
| D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; |
| union |
| { |
| D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; |
| D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; |
| }; |
| } D3D12_RAYTRACING_GEOMETRY_DESC; |
| |
| typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS |
| { |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; |
| UINT NumDescs; |
| D3D12_ELEMENTS_LAYOUT DescsLayout; |
| union |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; |
| const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; |
| const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; |
| }; |
| } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; |
| |
| typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; |
| D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; |
| D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; |
| D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; |
| } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; |
| |
| typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO |
| { |
| UINT64 ResultDataMaxSizeInBytes; |
| UINT64 ScratchDataSizeInBytes; |
| UINT64 UpdateScratchDataSizeInBytes; |
| } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; |
| |
| typedef enum D3D12_RAY_FLAGS |
| { |
| D3D12_RAY_FLAG_NONE = 0x00, |
| D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, |
| D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, |
| D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, |
| D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, |
| D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, |
| D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, |
| D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, |
| D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, |
| D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, |
| D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, |
| } D3D12_RAY_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);") |
| |
| typedef enum D3D12_HIT_KIND |
| { |
| D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, |
| D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, |
| } D3D12_HIT_KIND; |
| |
| [ |
| uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device5 : ID3D12Device4 |
| { |
| HRESULT CreateLifetimeTracker( |
| ID3D12LifetimeOwner *owner, REFIID riid, |
| void **tracker); |
| |
| void RemoveDevice(); |
| |
| HRESULT EnumerateMetaCommands( |
| UINT *meta_commands_count, |
| D3D12_META_COMMAND_DESC *descs); |
| |
| HRESULT EnumerateMetaCommandParameters( |
| REFGUID command_id, |
| D3D12_META_COMMAND_PARAMETER_STAGE stage, |
| UINT *total_structure_size_in_bytes, |
| UINT *parameter_count, |
| D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); |
| |
| HRESULT CreateMetaCommand( |
| REFGUID command_id, UINT node_mask, |
| const void *creation_parameters_data, |
| SIZE_T creation_parameters_data_size_in_bytes, |
| REFIID riid, void **meta_command); |
| |
| HRESULT CreateStateObject( |
| const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, |
| void **state_object); |
| |
| void GetRaytracingAccelerationStructurePrebuildInfo( |
| const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); |
| |
| D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( |
| D3D12_SERIALIZED_DATA_TYPE serialized_data_type, |
| const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); |
| } |
| |
| typedef enum D3D12_AUTO_BREADCRUMB_OP |
| { |
| D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0, |
| D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1, |
| D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2, |
| D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3, |
| D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4, |
| D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5, |
| D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6, |
| D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7, |
| D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8, |
| D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9, |
| D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa, |
| D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb, |
| D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc, |
| D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd, |
| D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe, |
| D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf, |
| D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10, |
| D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11, |
| D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12, |
| D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13, |
| D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14, |
| D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15, |
| D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16, |
| D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17, |
| D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18, |
| D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19, |
| D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a, |
| D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b, |
| D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c, |
| D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d, |
| D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e, |
| D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f, |
| D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20, |
| D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21, |
| D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22, |
| D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23, |
| D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24, |
| D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25, |
| D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26, |
| D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27, |
| D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28, |
| D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29, |
| D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a, |
| D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b, |
| D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c, |
| } D3D12_AUTO_BREADCRUMB_OP; |
| |
| typedef struct D3D12_AUTO_BREADCRUMB_NODE |
| { |
| const char *pCommandListDebugNameA; |
| const WCHAR *pCommandListDebugNameW; |
| const char *pCommandQueueDebugNameA; |
| const WCHAR *pCommandQueueDebugNameW; |
| ID3D12GraphicsCommandList *pCommandList; |
| ID3D12CommandQueue *pCommandQueue; |
| UINT32 BreadcrumbCount; |
| const UINT32 *pLastBreadcrumbValue; |
| const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; |
| const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; |
| } D3D12_AUTO_BREADCRUMB_NODE; |
| |
| typedef struct D3D12_DRED_BREADCRUMB_CONTEXT |
| { |
| UINT BreadcrumbIndex; |
| const WCHAR *pContextString; |
| } D3D12_DRED_BREADCRUMB_CONTEXT; |
| |
| typedef struct D3D12_AUTO_BREADCRUMB_NODE1 |
| { |
| const char *pCommandListDebugNameA; |
| const WCHAR *pCommandListDebugNameW; |
| const char *pCommandQueueDebugNameA; |
| const WCHAR *pCommandQueueDebugNameW; |
| ID3D12GraphicsCommandList *pCommandList; |
| ID3D12CommandQueue *pCommandQueue; |
| UINT BreadcrumbCount; |
| const UINT *pLastBreadcrumbValue; |
| const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; |
| const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; |
| UINT BreadcrumbContextsCount; |
| D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; |
| } D3D12_AUTO_BREADCRUMB_NODE1; |
| |
| typedef enum D3D12_DRED_VERSION |
| { |
| D3D12_DRED_VERSION_1_0 = 0x1, |
| D3D12_DRED_VERSION_1_1 = 0x2, |
| D3D12_DRED_VERSION_1_2 = 0x3, |
| D3D12_DRED_VERSION_1_3 = 0x4, |
| } D3D12_DRED_VERSION; |
| |
| typedef enum D3D12_DRED_FLAGS |
| { |
| D3D12_DRED_FLAG_NONE = 0x0, |
| D3D12_DRED_FLAG_FORCE_ENABLE = 0x1, |
| D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2, |
| } D3D12_DRED_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);") |
| |
| typedef enum D3D12_DRED_ENABLEMENT |
| { |
| D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0, |
| D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1, |
| D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2, |
| } D3D12_DRED_ENABLEMENT; |
| |
| typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA |
| { |
| D3D12_DRED_FLAGS Flags; |
| D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; |
| } D3D12_DEVICE_REMOVED_EXTENDED_DATA; |
| |
| typedef enum D3D12_DRED_ALLOCATION_TYPE |
| { |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13, |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14, |
| D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15, |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16, |
| D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17, |
| D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18, |
| D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19, |
| D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b, |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c, |
| D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20, |
| D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22, |
| D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23, |
| D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24, |
| D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25, |
| D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27, |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28, |
| D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29, |
| D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a, |
| D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b, |
| D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30, |
| D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31, |
| D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff, |
| } D3D12_DRED_ALLOCATION_TYPE; |
| |
| typedef struct D3D12_DRED_ALLOCATION_NODE |
| { |
| const char *ObjectNameA; |
| const WCHAR *ObjectNameW; |
| D3D12_DRED_ALLOCATION_TYPE AllocationType; |
| const struct D3D12_DRED_ALLOCATION_NODE *pNext; |
| } D3D12_DRED_ALLOCATION_NODE; |
| |
| typedef struct D3D12_DRED_ALLOCATION_NODE1 |
| { |
| const char *ObjectNameA; |
| const WCHAR *ObjectNameW; |
| D3D12_DRED_ALLOCATION_TYPE AllocationType; |
| const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; |
| const IUnknown *pObject; |
| } D3D12_DRED_ALLOCATION_NODE1; |
| |
| typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT |
| { |
| const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; |
| } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; |
| |
| typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 |
| { |
| const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; |
| } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; |
| |
| typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; |
| const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; |
| const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; |
| } D3D12_DRED_PAGE_FAULT_OUTPUT; |
| |
| typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; |
| const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; |
| const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; |
| } D3D12_DRED_PAGE_FAULT_OUTPUT1; |
| |
| typedef enum D3D12_DRED_PAGE_FAULT_FLAGS |
| { |
| D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0, |
| } D3D12_DRED_PAGE_FAULT_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);") |
| |
| typedef enum D3D12_DRED_DEVICE_STATE |
| { |
| D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0, |
| D3D12_DRED_DEVICE_STATE_HUNG = 0x3, |
| D3D12_DRED_DEVICE_STATE_FAULT = 0x6, |
| D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7, |
| } D3D12_DRED_DEVICE_STATE; |
| |
| typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; |
| const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; |
| const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; |
| D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; |
| } D3D12_DRED_PAGE_FAULT_OUTPUT2; |
| |
| typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 |
| { |
| HRESULT DeviceRemovedReason; |
| D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; |
| D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; |
| } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; |
| |
| typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 |
| { |
| HRESULT DeviceRemovedReason; |
| D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; |
| D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; |
| } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; |
| |
| typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 |
| { |
| HRESULT DeviceRemovedReason; |
| D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; |
| D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; |
| D3D12_DRED_DEVICE_STATE DeviceState; |
| } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; |
| |
| typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA |
| { |
| D3D12_DRED_VERSION Version; |
| union |
| { |
| D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; |
| D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; |
| D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; |
| D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; |
| }; |
| } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; |
| |
| [ |
| uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown |
| { |
| void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement); |
| void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement); |
| void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement); |
| } |
| |
| [ |
| uuid(dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings |
| { |
| void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT enablement); |
| } |
| |
| [ |
| uuid(98931d33-5ae8-4791-aa3c-1a73a2934e71), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceRemovedExtendedData : IUnknown |
| { |
| HRESULT GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); |
| HRESULT GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *output); |
| } |
| |
| [ |
| uuid(9727a022-cf1d-4dda-9eba-effa653fc506), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData |
| { |
| HRESULT GetAutoBreadcrumbsOutput1(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output); |
| HRESULT GetPageFaultAllocationOutput1(D3D12_DRED_PAGE_FAULT_OUTPUT1 *output); |
| } |
| |
| [ |
| uuid(67fc5816-e4ca-4915-bf18-42541272da54), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1 |
| { |
| HRESULT GetPageFaultAllocationOutput2(D3D12_DRED_PAGE_FAULT_OUTPUT2 *output); |
| D3D12_DRED_DEVICE_STATE GetDeviceState(); |
| } |
| |
| typedef enum D3D12_BACKGROUND_PROCESSING_MODE |
| { |
| D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0, |
| D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1, |
| D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2, |
| D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3, |
| } D3D12_BACKGROUND_PROCESSING_MODE; |
| |
| typedef enum D3D12_MEASUREMENTS_ACTION |
| { |
| D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0, |
| D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1, |
| D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2, |
| D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3, |
| } D3D12_MEASUREMENTS_ACTION; |
| |
| [ |
| uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device6 : ID3D12Device5 |
| { |
| HRESULT SetBackgroundProcessingMode( |
| D3D12_BACKGROUND_PROCESSING_MODE mode, |
| D3D12_MEASUREMENTS_ACTION action, |
| HANDLE event, |
| BOOL *further_measurements_desired); |
| } |
| |
| cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);") |
| |
| typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT |
| { |
| UINT NodeIndex; |
| UINT Count; |
| } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; |
| |
| typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES |
| { |
| UINT NodeIndex; |
| UINT Count; |
| GUID *pTypes; |
| } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; |
| |
| typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 |
| { |
| UINT NodeMask; |
| D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; |
| GUID ProtectionType; |
| } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; |
| |
| [ |
| uuid(d6f12dd6-76fb-406e-8961-4296eefc0409), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession |
| { |
| D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); |
| } |
| |
| [ |
| uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device7 : ID3D12Device6 |
| { |
| HRESULT AddToStateObject( |
| const D3D12_STATE_OBJECT_DESC *addition, |
| ID3D12StateObject *state_object_to_grow_from, |
| REFIID riid, void **new_state_object); |
| |
| HRESULT CreateProtectedResourceSession1( |
| const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, |
| REFIID riid, void **session); |
| } |
| |
| [ |
| uuid(9218e6bb-f944-4f7e-a75c-b1b2c7b701f3), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device8 : ID3D12Device7 |
| { |
| D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( |
| UINT visible_mask, |
| UINT resource_descs_count, |
| const D3D12_RESOURCE_DESC1 *resource_descs, |
| D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); |
| |
| HRESULT CreateCommittedResource2( |
| const D3D12_HEAP_PROPERTIES *heap_properties, |
| D3D12_HEAP_FLAGS heap_flags, |
| const D3D12_RESOURCE_DESC1 *desc, |
| D3D12_RESOURCE_STATES initial_resource_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| ID3D12ProtectedResourceSession *protected_session, |
| REFIID riid_resource, void **resource); |
| |
| HRESULT CreatePlacedResource1( |
| ID3D12Heap *heap, |
| UINT64 heap_offset, |
| const D3D12_RESOURCE_DESC1 *desc, |
| D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| |
| void CreateSamplerFeedbackUnorderedAccessView( |
| ID3D12Resource *targeted_resource, |
| ID3D12Resource *feedback_resource, |
| D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); |
| |
| void GetCopyableFootprints1( |
| const D3D12_RESOURCE_DESC1 *resource_desc, |
| UINT first_subresource, |
| UINT subresources_count, |
| UINT64 base_offset, |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, |
| UINT *rows_count, |
| UINT64 *row_size_in_bytes, |
| UINT64 *total_bytes); |
| } |
| |
| [ |
| uuid(9d5e227a-4430-4161-88b3-3eca6bb16e19), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Resource1 : ID3D12Resource |
| { |
| HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); |
| } |
| |
| [ |
| uuid(be36ec3b-ea85-4aeb-a45a-e9d76404a495), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Resource2 : ID3D12Resource1 |
| { |
| D3D12_RESOURCE_DESC1 GetDesc1(); |
| } |
| |
| [ |
| uuid(572f7389-2168-49e3-9693-d6df5871bf6d), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Heap1 : ID3D12Heap |
| { |
| HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); |
| } |
| |
| typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE |
| { |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0, |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1, |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2, |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3, |
| } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; |
| |
| typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS |
| { |
| D3D12_CLEAR_VALUE ClearValue; |
| } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; |
| |
| typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS |
| { |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; |
| |
| union |
| { |
| D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; |
| }; |
| } D3D12_RENDER_PASS_BEGINNING_ACCESS; |
| |
| typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE |
| { |
| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0, |
| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1, |
| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2, |
| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3, |
| } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; |
| |
| typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS |
| { |
| UINT SrcSubresource; |
| UINT DstSubresource; |
| UINT DstX; |
| UINT DstY; |
| D3D12_RECT SrcRect; |
| } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; |
| |
| typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS |
| { |
| ID3D12Resource *pSrcResource; |
| ID3D12Resource *pDstResource; |
| UINT SubresourceCount; |
| const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; |
| DXGI_FORMAT Format; |
| D3D12_RESOLVE_MODE ResolveMode; |
| BOOL PreserveResolveSource; |
| } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; |
| |
| typedef struct D3D12_RENDER_PASS_ENDING_ACCESS |
| { |
| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; |
| union |
| { |
| D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; |
| }; |
| } D3D12_RENDER_PASS_ENDING_ACCESS; |
| |
| typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC |
| { |
| D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; |
| D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; |
| D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; |
| } D3D12_RENDER_PASS_RENDER_TARGET_DESC; |
| |
| typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC |
| { |
| D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; |
| D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; |
| D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; |
| D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; |
| D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; |
| } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; |
| |
| typedef enum D3D12_RENDER_PASS_FLAGS |
| { |
| D3D12_RENDER_PASS_FLAG_NONE = 0x0, |
| D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, |
| D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, |
| D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 |
| } D3D12_RENDER_PASS_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);") |
| |
| [ |
| uuid(dbb84c27-36ce-4fc9-b801-f048c46ac570), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12MetaCommand : ID3D12Pageable |
| { |
| UINT64 GetRequiredParameterResourceSize( |
| D3D12_META_COMMAND_PARAMETER_STAGE stage, |
| UINT parameter_index); |
| } |
| |
| typedef struct D3D12_DISPATCH_RAYS_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; |
| D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; |
| D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; |
| D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| } D3D12_DISPATCH_RAYS_DESC; |
| |
| [ |
| uuid(8754318e-d3a9-4541-98cf-645b50dc4874), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 |
| { |
| void BeginRenderPass( |
| UINT render_targets_count, |
| const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, |
| const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, |
| D3D12_RENDER_PASS_FLAGS flags); |
| |
| void EndRenderPass(); |
| |
| void InitializeMetaCommand( |
| ID3D12MetaCommand *meta_command, |
| const void *initialization_parameters_data, |
| SIZE_T initialization_parameters_data_size_in_bytes); |
| |
| void ExecuteMetaCommand( |
| ID3D12MetaCommand *meta_command, |
| const void *execution_parameters_data, |
| SIZE_T execution_parameters_data_size_in_bytes); |
| |
| void BuildRaytracingAccelerationStructure( |
| const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, |
| UINT postbuild_info_descs_count, |
| const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); |
| |
| void EmitRaytracingAccelerationStructurePostbuildInfo( |
| const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, |
| UINT src_acceleration_structures_count, |
| const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); |
| |
| void CopyRaytracingAccelerationStructure( |
| D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, |
| D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, |
| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); |
| |
| void SetPipelineState1(ID3D12StateObject *state_object); |
| |
| void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc); |
| } |
| |
| typedef enum D3D12_SHADER_CACHE_MODE |
| { |
| D3D12_SHADER_CACHE_MODE_MEMORY = 0x0, |
| D3D12_SHADER_CACHE_MODE_DISK = 0x1, |
| } D3D12_SHADER_CACHE_MODE; |
| |
| typedef enum D3D12_SHADER_CACHE_FLAGS |
| { |
| D3D12_SHADER_CACHE_FLAG_NONE = 0x0, |
| D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, |
| D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, |
| } D3D12_SHADER_CACHE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);") |
| |
| typedef struct D3D12_SHADER_CACHE_SESSION_DESC |
| { |
| GUID Identifier; |
| D3D12_SHADER_CACHE_MODE Mode; |
| D3D12_SHADER_CACHE_FLAGS Flags; |
| |
| UINT MaximumInMemoryCacheSizeBytes; |
| UINT MaximumInMemoryCacheEntries; |
| |
| UINT MaximumValueFileSizeBytes; |
| |
| UINT64 Version; |
| } D3D12_SHADER_CACHE_SESSION_DESC; |
| |
| typedef enum D3D12_BARRIER_LAYOUT |
| { |
| D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, |
| D3D12_BARRIER_LAYOUT_COMMON = 0x0, |
| D3D12_BARRIER_LAYOUT_PRESENT = 0x0, |
| D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1, |
| D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2, |
| D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3, |
| D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4, |
| D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5, |
| D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6, |
| D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7, |
| D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8, |
| D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9, |
| D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa, |
| D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb, |
| D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc, |
| D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd, |
| D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe, |
| D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf, |
| D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10, |
| D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16, |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c, |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d, |
| D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e, |
| } D3D12_BARRIER_LAYOUT; |
| |
| typedef enum D3D12_BARRIER_SYNC |
| { |
| D3D12_BARRIER_SYNC_NONE = 0x0, |
| D3D12_BARRIER_SYNC_ALL = 0x1, |
| D3D12_BARRIER_SYNC_DRAW = 0x2, |
| D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4, |
| D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, |
| D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, |
| D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, |
| D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, |
| D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, |
| D3D12_BARRIER_SYNC_RAYTRACING = 0x100, |
| D3D12_BARRIER_SYNC_COPY = 0x200, |
| D3D12_BARRIER_SYNC_RESOLVE = 0x400, |
| D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, |
| D3D12_BARRIER_SYNC_PREDICATION = 0x800, |
| D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, |
| D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, |
| D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, |
| D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, |
| D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, |
| D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, |
| D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, |
| D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, |
| D3D12_BARRIER_SYNC_SPLIT = 0x80000000, |
| } D3D12_BARRIER_SYNC; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);") |
| |
| typedef enum D3D12_BARRIER_ACCESS |
| { |
| D3D12_BARRIER_ACCESS_COMMON = 0, |
| D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, |
| D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, |
| D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, |
| D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, |
| D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, |
| D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, |
| D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, |
| D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, |
| D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, |
| D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, |
| D3D12_BARRIER_ACCESS_PREDICATION = 0x200, |
| D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, |
| D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, |
| D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, |
| D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, |
| D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, |
| D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, |
| D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, |
| D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, |
| D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, |
| D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, |
| D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, |
| D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, |
| D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, |
| D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000, |
| } D3D12_BARRIER_ACCESS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);") |
| |
| typedef enum D3D12_BARRIER_TYPE |
| { |
| D3D12_BARRIER_TYPE_GLOBAL = 0x0, |
| D3D12_BARRIER_TYPE_TEXTURE = 0x1, |
| D3D12_BARRIER_TYPE_BUFFER = 0x2, |
| } D3D12_BARRIER_TYPE; |
| |
| typedef enum D3D12_TEXTURE_BARRIER_FLAGS |
| { |
| D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0, |
| D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1, |
| } D3D12_TEXTURE_BARRIER_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);") |
| |
| typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE |
| { |
| UINT IndexOrFirstMipLevel; |
| UINT NumMipLevels; |
| UINT FirstArraySlice; |
| UINT NumArraySlices; |
| UINT FirstPlane; |
| UINT NumPlanes; |
| } D3D12_BARRIER_SUBRESOURCE_RANGE; |
| |
| typedef struct D3D12_GLOBAL_BARRIER |
| { |
| D3D12_BARRIER_SYNC SyncBefore; |
| D3D12_BARRIER_SYNC SyncAfter; |
| D3D12_BARRIER_ACCESS AccessBefore; |
| D3D12_BARRIER_ACCESS AccessAfter; |
| } D3D12_GLOBAL_BARRIER; |
| |
| typedef struct D3D12_TEXTURE_BARRIER |
| { |
| D3D12_BARRIER_SYNC SyncBefore; |
| D3D12_BARRIER_SYNC SyncAfter; |
| D3D12_BARRIER_ACCESS AccessBefore; |
| D3D12_BARRIER_ACCESS AccessAfter; |
| D3D12_BARRIER_LAYOUT LayoutBefore; |
| D3D12_BARRIER_LAYOUT LayoutAfter; |
| ID3D12Resource *pResource; |
| D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; |
| D3D12_TEXTURE_BARRIER_FLAGS Flags; |
| } D3D12_TEXTURE_BARRIER; |
| |
| typedef struct D3D12_BUFFER_BARRIER |
| { |
| D3D12_BARRIER_SYNC SyncBefore; |
| D3D12_BARRIER_SYNC SyncAfter; |
| D3D12_BARRIER_ACCESS AccessBefore; |
| D3D12_BARRIER_ACCESS AccessAfter; |
| ID3D12Resource *pResource; |
| UINT64 Offset; |
| UINT64 Size; |
| } D3D12_BUFFER_BARRIER; |
| |
| typedef struct D3D12_BARRIER_GROUP |
| { |
| D3D12_BARRIER_TYPE Type; |
| UINT32 NumBarriers; |
| union |
| { |
| const D3D12_GLOBAL_BARRIER *pGlobalBarriers; |
| const D3D12_TEXTURE_BARRIER *pTextureBarriers; |
| const D3D12_BUFFER_BARRIER *pBufferBarriers; |
| }; |
| } D3D12_BARRIER_GROUP; |
| |
| [ |
| uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12ShaderCacheSession : ID3D12DeviceChild |
| { |
| HRESULT FindValue( |
| const void *key, |
| UINT key_size, |
| void *value, |
| UINT *value_size); |
| HRESULT StoreValue( |
| const void *key, |
| UINT key_size, |
| const void *value, |
| UINT value_size); |
| |
| void SetDeleteOnDestroy(); |
| D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); |
| } |
| |
| typedef enum D3D12_SHADER_CACHE_KIND_FLAGS |
| { |
| D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, |
| D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, |
| D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, |
| D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, |
| } D3D12_SHADER_CACHE_KIND_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);") |
| |
| typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS |
| { |
| D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, |
| D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, |
| D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, |
| } D3D12_SHADER_CACHE_CONTROL_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);") |
| |
| [ |
| uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device9 : ID3D12Device8 |
| { |
| HRESULT CreateShaderCacheSession( |
| const D3D12_SHADER_CACHE_SESSION_DESC *desc, |
| REFIID riid, void **session); |
| |
| HRESULT ShaderCacheControl( |
| D3D12_SHADER_CACHE_KIND_FLAGS kinds, |
| D3D12_SHADER_CACHE_CONTROL_FLAGS control); |
| |
| HRESULT CreateCommandQueue1( |
| const D3D12_COMMAND_QUEUE_DESC *desc, |
| REFIID creator_id, |
| REFIID riid, |
| void **command_queue); |
| } |
| |
| [ |
| uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device10 : ID3D12Device9 |
| { |
| HRESULT CreateCommittedResource3( |
| const D3D12_HEAP_PROPERTIES *heap_properties, |
| D3D12_HEAP_FLAGS heap_flags, |
| const D3D12_RESOURCE_DESC1 *desc, |
| D3D12_BARRIER_LAYOUT initial_layout, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| ID3D12ProtectedResourceSession *protected_session, |
| UINT32 castable_formats_count, |
| DXGI_FORMAT *castable_formats, |
| REFIID riid_resource, |
| void **resource); |
| |
| HRESULT CreatePlacedResource2( |
| ID3D12Heap *heap, |
| UINT64 heap_offset, |
| const D3D12_RESOURCE_DESC1 *desc, |
| D3D12_BARRIER_LAYOUT initial_layout, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| UINT32 castable_formats_count, |
| DXGI_FORMAT *castable_formats, |
| REFIID riid, |
| void **resource); |
| |
| HRESULT CreateReservedResource2( |
| const D3D12_RESOURCE_DESC *desc, |
| D3D12_BARRIER_LAYOUT initial_layout, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| ID3D12ProtectedResourceSession *protected_session, |
| UINT32 castable_formats_count, |
| DXGI_FORMAT *castable_formats, |
| REFIID riid, |
| void **resource); |
| } |
| |
| [ |
| uuid(bc66d368-7373-4943-8757-fc87dc79e476), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12VirtualizationGuestDevice : IUnknown |
| { |
| HRESULT ShareWithHost( |
| ID3D12DeviceChild *object, |
| HANDLE *handle); |
| |
| HRESULT CreateFenceFd( |
| ID3D12Fence *fence, |
| UINT64 fence_value, |
| int *fence_fd); |
| } |
| |
| [ |
| uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Tools : IUnknown |
| { |
| void EnableShaderInstrumentation(BOOL enable); |
| BOOL ShaderInstrumentationEnabled(); |
| } |
| |
| cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") |
| cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") |
| cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") |
| cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") |
| |
| [ |
| uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12SDKConfiguration : IUnknown |
| { |
| HRESULT SetSDKVersion(UINT version, const char *path); |
| } |
| |
| typedef enum D3D12_AXIS_SHADING_RATE |
| { |
| D3D12_AXIS_SHADING_RATE_1X = 0x0, |
| D3D12_AXIS_SHADING_RATE_2X = 0x1, |
| D3D12_AXIS_SHADING_RATE_4X = 0x2, |
| } D3D12_AXIS_SHADING_RATE; |
| |
| typedef enum D3D12_SHADING_RATE |
| { |
| D3D12_SHADING_RATE_1X1 = 0x0, |
| D3D12_SHADING_RATE_1X2 = 0x1, |
| D3D12_SHADING_RATE_2X1 = 0x4, |
| D3D12_SHADING_RATE_2X2 = 0x5, |
| D3D12_SHADING_RATE_2X4 = 0x6, |
| D3D12_SHADING_RATE_4X2 = 0x9, |
| D3D12_SHADING_RATE_4X4 = 0xa, |
| } D3D12_SHADING_RATE; |
| |
| typedef enum D3D12_SHADING_RATE_COMBINER |
| { |
| D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0, |
| D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1, |
| D3D12_SHADING_RATE_COMBINER_MIN = 0x2, |
| D3D12_SHADING_RATE_COMBINER_MAX = 0x3, |
| D3D12_SHADING_RATE_COMBINER_SUM = 0x4, |
| } D3D12_SHADING_RATE_COMBINER; |
| |
| [ |
| uuid(55050859-4024-474c-87f5-6472eaee44ea), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 |
| { |
| void RSSetShadingRate( |
| D3D12_SHADING_RATE base_shading_rate, |
| const D3D12_SHADING_RATE_COMBINER *combiners); |
| |
| void RSSetShadingRateImage( |
| ID3D12Resource *shading_rate_image); |
| } |
| |
| const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2; |
| const UINT D3D12_SHADING_RATE_VALID_MASK = 3; |
| |
| cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") |
| cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") |
| cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)") |
| |
| typedef struct D3D12_DISPATCH_MESH_ARGUMENTS |
| { |
| UINT ThreadGroupCountX; |
| UINT ThreadGroupCountY; |
| UINT ThreadGroupCountZ; |
| } D3D12_DISPATCH_MESH_ARGUMENTS; |
| |
| [ |
| uuid(c3827890-e548-4cfa-96cf-5689a9370f80), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 |
| { |
| void DispatchMesh( |
| UINT thread_group_count_x, |
| UINT thread_group_count_y, |
| UINT thread_group_count_z); |
| } |
| |
| [ |
| uuid(dd171223-8b61-4769-90e3-160ccde4e2c1), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6 |
| { |
| void Barrier( |
| UINT32 barrier_groups_count, |
| const D3D12_BARRIER_GROUP *barrier_groups); |
| }; |
| |
| cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS") |
| cpp_quote("#include \"d3d12sdklayers.h\"") |
| cpp_quote("#endif") |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( |
| const void *data, SIZE_T data_size, REFIID iid, void **deserializer); |
| |
| [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( |
| const void *data, SIZE_T data_size, REFIID iid, void **deserializer); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( |
| const void *data, SIZE_T data_size, REFIID iid, void **deserializer); |
| |
| [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer( |
| const void *data, SIZE_T data_size, REFIID iid, void **deserializer); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( |
| const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, |
| D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| [local] HRESULT __stdcall D3D12SerializeRootSignature( |
| const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, |
| D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, |
| ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, |
| D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); |
| |
| [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, |
| D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); |
| |
| [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); |
| |
| [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, |
| const IID *iids, void *configurations, UINT *configurations_sizes); |
| |
| cpp_quote("static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };") |
| cpp_quote("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };") |
| cpp_quote("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };") |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug); |
| |
| [local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug); |