| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "d3d10.idl"; |
| |
| const unsigned int D3D10_SHADER_DEBUG = 0x00001; |
| const unsigned int D3D10_SHADER_SKIP_VALIDATION = 0x00002; |
| const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = 0x00004; |
| const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 0x00008; |
| const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 0x00010; |
| const unsigned int D3D10_SHADER_PARTIAL_PRECISION = 0x00020; |
| const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 0x00040; |
| const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 0x00080; |
| const unsigned int D3D10_SHADER_NO_PRESHADER = 0x00100; |
| const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = 0x00200; |
| const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = 0x00400; |
| const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = 0x00800; |
| const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 0x01000; |
| const unsigned int D3D10_SHADER_IEEE_STRICTNESS = 0x02000; |
| const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = 0x40000; |
| |
| const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = 0x04000; |
| const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0x00000; |
| const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = 0x0c000; |
| const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = 0x08000; |
| |
| typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; |
| typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; |
| |
| typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; |
| typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; |
| |
| typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; |
| typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; |
| |
| typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; |
| |
| typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; |
| |
| typedef D3D_NAME D3D10_NAME; |
| |
| typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; |
| typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; |
| |
| typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; |
| typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; |
| |
| typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; |
| typedef ID3DInclude ID3D10Include; |
| typedef ID3DInclude *LPD3D10INCLUDE; |
| cpp_quote("#define IID_ID3D10Include IID_ID3DInclude") |
| |
| typedef struct _D3D10_SHADER_INPUT_BIND_DESC |
| { |
| const char *Name; |
| D3D10_SHADER_INPUT_TYPE Type; |
| UINT BindPoint; |
| UINT BindCount; |
| UINT uFlags; |
| D3D10_RESOURCE_RETURN_TYPE ReturnType; |
| D3D10_SRV_DIMENSION Dimension; |
| UINT NumSamples; |
| } D3D10_SHADER_INPUT_BIND_DESC; |
| |
| typedef struct _D3D10_SIGNATURE_PARAMETER_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| UINT Register; |
| D3D10_NAME SystemValueType; |
| D3D10_REGISTER_COMPONENT_TYPE ComponentType; |
| BYTE Mask; |
| BYTE ReadWriteMask; |
| } D3D10_SIGNATURE_PARAMETER_DESC; |
| |
| typedef struct _D3D10_SHADER_DESC |
| { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InputParameters; |
| UINT OutputParameters; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT CutInstructionCount; |
| UINT EmitInstructionCount; |
| D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| UINT GSMaxOutputVertexCount; |
| } D3D10_SHADER_DESC; |
| |
| typedef struct _D3D10_SHADER_BUFFER_DESC |
| { |
| const char *Name; |
| D3D10_CBUFFER_TYPE Type; |
| UINT Variables; |
| UINT Size; |
| UINT uFlags; |
| } D3D10_SHADER_BUFFER_DESC; |
| |
| typedef struct _D3D10_SHADER_VARIABLE_DESC |
| { |
| const char *Name; |
| UINT StartOffset; |
| UINT Size; |
| UINT uFlags; |
| void *DefaultValue; |
| } D3D10_SHADER_VARIABLE_DESC; |
| |
| typedef struct _D3D10_SHADER_TYPE_DESC |
| { |
| D3D10_SHADER_VARIABLE_CLASS Class; |
| D3D10_SHADER_VARIABLE_TYPE Type; |
| UINT Rows; |
| UINT Columns; |
| UINT Elements; |
| UINT Members; |
| UINT Offset; |
| } D3D10_SHADER_TYPE_DESC; |
| |
| [ |
| local, |
| object, |
| uuid(c530ad7d-9b16-4395-a979-ba2ecff83add), |
| ] |
| interface ID3D10ShaderReflectionType |
| { |
| HRESULT GetDesc(D3D10_SHADER_TYPE_DESC *desc); |
| ID3D10ShaderReflectionType *GetMemberTypeByIndex(UINT index); |
| ID3D10ShaderReflectionType *GetMemberTypeByName(const char *name); |
| const char *GetMemberTypeName(UINT index); |
| }; |
| |
| [ |
| local, |
| object, |
| uuid(1bf63c95-2650-405d-99c1-3636bd1da0a1), |
| ] |
| interface ID3D10ShaderReflectionVariable |
| { |
| HRESULT GetDesc(D3D10_SHADER_VARIABLE_DESC *desc); |
| ID3D10ShaderReflectionType *GetType(); |
| }; |
| |
| [ |
| local, |
| object, |
| uuid(66c66a94-dddd-4b62-a66a-f0da33c2b4d0), |
| ] |
| interface ID3D10ShaderReflectionConstantBuffer |
| { |
| HRESULT GetDesc(D3D10_SHADER_BUFFER_DESC *desc); |
| ID3D10ShaderReflectionVariable *GetVariableByIndex(UINT index); |
| ID3D10ShaderReflectionVariable *GetVariableByName(const char *name); |
| }; |
| |
| [ |
| local, |
| object, |
| uuid(d40e20b6-f8f7-42ad-ab20-4baf8f15dfaa), |
| ] |
| interface ID3D10ShaderReflection : IUnknown |
| { |
| HRESULT GetDesc(D3D10_SHADER_DESC *desc); |
| ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); |
| ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); |
| HRESULT GetResourceBindingDesc(UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc); |
| HRESULT GetInputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| HRESULT GetOutputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| }; |
| |
| |
| HRESULT __stdcall D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, |
| const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); |
| HRESULT __stdcall D3D10DisassembleShader(const void *data, SIZE_T data_size, |
| BOOL color_code, const char *comments, ID3D10Blob **disassembly); |
| const char * __stdcall D3D10GetVertexShaderProfile(ID3D10Device *device); |
| const char * __stdcall D3D10GetGeometryShaderProfile(ID3D10Device *device); |
| const char * __stdcall D3D10GetPixelShaderProfile(ID3D10Device *device); |
| |
| HRESULT __stdcall D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); |
| HRESULT __stdcall D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT __stdcall D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT __stdcall D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT __stdcall D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); |