| /* | 
 |  * Copyright 2017 Ihsan Akmal | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | import "oaidl.idl"; | 
 | import "ocidl.idl"; | 
 | import "dxgi1_3.idl"; | 
 | import "d3dcommon.idl"; | 
 | import "d3d11_2.idl"; | 
 |  | 
 | typedef enum D3D11_CONTEXT_TYPE | 
 | { | 
 |     D3D11_CONTEXT_TYPE_ALL = 0x0, | 
 |     D3D11_CONTEXT_TYPE_3D = 0x1, | 
 |     D3D11_CONTEXT_TYPE_COMPUTE = 0x2, | 
 |     D3D11_CONTEXT_TYPE_COPY = 0x3, | 
 |     D3D11_CONTEXT_TYPE_VIDEO = 0x4, | 
 | } D3D11_CONTEXT_TYPE; | 
 |  | 
 | typedef enum D3D11_TEXTURE_LAYOUT | 
 | { | 
 |     D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, | 
 |     D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, | 
 |     D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2, | 
 | } D3D11_TEXTURE_LAYOUT; | 
 |  | 
 | typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE | 
 | { | 
 |     D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, | 
 |     D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1, | 
 | } D3D11_CONSERVATIVE_RASTERIZATION_MODE; | 
 |  | 
 | typedef enum D3D11_FENCE_FLAG | 
 | { | 
 |     D3D11_FENCE_FLAG_NONE = 0x1, | 
 |     D3D11_FENCE_FLAG_SHARED = 0x2, | 
 |     D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, | 
 |     D3D11_FENCE_FLAG_NON_MONITORED = 0x8, | 
 | } D3D11_FENCE_FLAG; | 
 |  | 
 | typedef struct D3D11_TEXTURE2D_DESC1 | 
 | { | 
 |     UINT Width; | 
 |     UINT Height; | 
 |     UINT MipLevels; | 
 |     UINT ArraySize; | 
 |     DXGI_FORMAT Format; | 
 |     DXGI_SAMPLE_DESC SampleDesc; | 
 |     D3D11_USAGE Usage; | 
 |     UINT BindFlags; | 
 |     UINT CPUAccessFlags; | 
 |     UINT MiscFlags; | 
 |     D3D11_TEXTURE_LAYOUT TextureLayout; | 
 | } D3D11_TEXTURE2D_DESC1; | 
 |  | 
 | typedef struct D3D11_TEXTURE3D_DESC1 | 
 | { | 
 |     UINT Width; | 
 |     UINT Height; | 
 |     UINT Depth; | 
 |     UINT MipLevels; | 
 |     DXGI_FORMAT Format; | 
 |     D3D11_USAGE Usage; | 
 |     UINT BindFlags; | 
 |     UINT CPUAccessFlags; | 
 |     UINT MiscFlags; | 
 |     D3D11_TEXTURE_LAYOUT TextureLayout; | 
 | } D3D11_TEXTURE3D_DESC1; | 
 |  | 
 | typedef struct D3D11_RASTERIZER_DESC2 | 
 | { | 
 |     D3D11_FILL_MODE FillMode; | 
 |     D3D11_CULL_MODE CullMode; | 
 |     BOOL FrontCounterClockwise; | 
 |     int DepthBias; | 
 |     float DepthBiasClamp; | 
 |     float SlopeScaledDepthBias; | 
 |     BOOL DepthClipEnable; | 
 |     BOOL ScissorEnable; | 
 |     BOOL MultisampleEnable; | 
 |     BOOL AntialiasedLineEnable; | 
 |     UINT ForcedSampleCount; | 
 |     D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; | 
 | } D3D11_RASTERIZER_DESC2; | 
 |  | 
 | typedef struct D3D11_TEX2D_SRV1 | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_SRV1; | 
 |  | 
 | typedef struct D3D11_TEX2D_ARRAY_SRV1 | 
 | { | 
 |     UINT MostDetailedMip; | 
 |     UINT MipLevels; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_ARRAY_SRV1; | 
 |  | 
 | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D11_SRV_DIMENSION ViewDimension; | 
 |  | 
 |     union | 
 |     { | 
 |         D3D11_BUFFER_SRV Buffer; | 
 |         D3D11_TEX1D_SRV Texture1D; | 
 |         D3D11_TEX1D_ARRAY_SRV Texture1DArray; | 
 |         D3D11_TEX2D_SRV1 Texture2D; | 
 |         D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; | 
 |         D3D11_TEX2DMS_SRV Texture2DMS; | 
 |         D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
 |         D3D11_TEX3D_SRV Texture3D; | 
 |         D3D11_TEXCUBE_SRV TextureCube; | 
 |         D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; | 
 |         D3D11_BUFFEREX_SRV BufferEx; | 
 |     }; | 
 | } D3D11_SHADER_RESOURCE_VIEW_DESC1; | 
 |  | 
 | typedef struct D3D11_TEX2D_RTV1 | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_RTV1; | 
 |  | 
 | typedef struct D3D11_TEX2D_ARRAY_RTV1 | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_ARRAY_RTV1; | 
 |  | 
 | typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D11_RTV_DIMENSION ViewDimension; | 
 |  | 
 |     union | 
 |     { | 
 |         D3D11_BUFFER_RTV Buffer; | 
 |         D3D11_TEX1D_RTV Texture1D; | 
 |         D3D11_TEX1D_ARRAY_RTV Texture1DArray; | 
 |         D3D11_TEX2D_RTV1 Texture2D; | 
 |         D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; | 
 |         D3D11_TEX2DMS_RTV Texture2DMS; | 
 |         D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
 |         D3D11_TEX3D_RTV Texture3D; | 
 |     }; | 
 | } D3D11_RENDER_TARGET_VIEW_DESC1; | 
 |  | 
 | typedef struct D3D11_TEX2D_UAV1 | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_UAV1; | 
 |  | 
 | typedef struct D3D11_TEX2D_ARRAY_UAV1 | 
 | { | 
 |     UINT MipSlice; | 
 |     UINT FirstArraySlice; | 
 |     UINT ArraySize; | 
 |     UINT PlaneSlice; | 
 | } D3D11_TEX2D_ARRAY_UAV1; | 
 |  | 
 | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 | 
 | { | 
 |     DXGI_FORMAT Format; | 
 |     D3D11_UAV_DIMENSION ViewDimension; | 
 |  | 
 |     union | 
 |     { | 
 |         D3D11_BUFFER_UAV Buffer; | 
 |         D3D11_TEX1D_UAV Texture1D; | 
 |         D3D11_TEX1D_ARRAY_UAV Texture1DArray; | 
 |         D3D11_TEX2D_UAV1 Texture2D; | 
 |         D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; | 
 |         D3D11_TEX3D_UAV Texture3D; | 
 |     }; | 
 | } D3D11_UNORDERED_ACCESS_VIEW_DESC1; | 
 |  | 
 | typedef struct D3D11_QUERY_DESC1 | 
 | { | 
 |     D3D11_QUERY Query; | 
 |     UINT MiscFlags; | 
 |     D3D11_CONTEXT_TYPE ContextType; | 
 | } D3D11_QUERY_DESC1; | 
 |  | 
 | [ | 
 |     uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11Texture2D1 : ID3D11Texture2D | 
 | { | 
 |     void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(0c711683-2853-4846-9bb0-f3e60639e46a), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11Texture3D1 : ID3D11Texture3D | 
 | { | 
 |     void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11RasterizerState2 : ID3D11RasterizerState1 | 
 | { | 
 |     void GetDesc2(D3D11_RASTERIZER_DESC2 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(91308b87-9040-411d-8c67-c39253ce3802), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView | 
 | { | 
 |     void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11RenderTargetView1 : ID3D11RenderTargetView | 
 | { | 
 |     void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(7b3b6153-a886-4544-ab37-6537c8500403), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView | 
 | { | 
 |     void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(631b4766-36dc-461d-8db6-c47e13e60916), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11Query1 : ID3D11Query | 
 | { | 
 |     void GetDesc1(D3D11_QUERY_DESC1 *desc); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11DeviceContext3 : ID3D11DeviceContext2 | 
 | { | 
 |     void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event); | 
 |     void SetHardwareProtectionState(BOOL enable); | 
 |     void GetHardwareProtectionState(BOOL *enable); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11Fence : ID3D11DeviceChild | 
 | { | 
 |     HRESULT CreateSharedHandle( | 
 |         const SECURITY_ATTRIBUTES *attributes, | 
 |         DWORD access, | 
 |         const WCHAR *name, | 
 |         HANDLE *handle | 
 |     ); | 
 |     UINT64 GetCompletedValue(); | 
 |     HRESULT SetEventOnCompletion( | 
 |         UINT64 value, | 
 |         HANDLE event | 
 |     ); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(917600da-f58c-4c33-98d8-3e15b390fa24), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11DeviceContext4 : ID3D11DeviceContext3 | 
 | { | 
 |     HRESULT Signal(ID3D11Fence *fence, UINT64 value); | 
 |     HRESULT Wait(ID3D11Fence *fence, UINT64 value); | 
 | } | 
 |  | 
 | [ | 
 |     uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6), | 
 |     object, | 
 |     local, | 
 |     pointer_default(unique) | 
 | ] | 
 | interface ID3D11Device3 : ID3D11Device2 | 
 | { | 
 |     HRESULT CreateTexture2D1( | 
 |         const D3D11_TEXTURE2D_DESC1 *desc, | 
 |         const D3D11_SUBRESOURCE_DATA *initial_data, | 
 |         ID3D11Texture2D1 **texture | 
 |     ); | 
 |     HRESULT CreateTexture3D1( | 
 |         const D3D11_TEXTURE3D_DESC1 *desc, | 
 |         const D3D11_SUBRESOURCE_DATA *initial_data, | 
 |         ID3D11Texture3D1 **texture | 
 |     ); | 
 |     HRESULT CreateRasterizerState2( | 
 |         const D3D11_RASTERIZER_DESC2 *desc, | 
 |         ID3D11RasterizerState2 **state | 
 |     ); | 
 |     HRESULT CreateShaderResourceView1( | 
 |         ID3D11Resource *resource, | 
 |         const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, | 
 |         ID3D11ShaderResourceView1 **view | 
 |     ); | 
 |     HRESULT CreateUnorderedAccessView1( | 
 |         ID3D11Resource *resource, | 
 |         const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, | 
 |         ID3D11UnorderedAccessView1 **view | 
 |     ); | 
 |     HRESULT CreateRenderTargetView1( | 
 |         ID3D11Resource *resource, | 
 |         const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, | 
 |         ID3D11RenderTargetView1 **view | 
 |     ); | 
 |     HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query); | 
 |     void GetImmediateContext3(ID3D11DeviceContext3 **context); | 
 |     HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context); | 
 |     void WriteToSubresource( | 
 |         ID3D11Resource *dst_resource, | 
 |         UINT dst_subresource, | 
 |         const D3D11_BOX *dst_box, | 
 |         const void *src_data, | 
 |         UINT src_row_pitch, | 
 |         UINT src_depth_pitch | 
 |     ); | 
 |     void ReadFromSubresource( | 
 |         void *dst_data, | 
 |         UINT dst_row_pitch, | 
 |         UINT dst_depth_pitch, | 
 |         ID3D11Resource *src_resource, | 
 |         UINT src_subresource, | 
 |         const D3D11_BOX *src_box | 
 |     ); | 
 | } |