|  | /* | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | import "d3d10.idl"; | 
|  |  | 
|  | const unsigned int D3D10_SHADER_DEBUG                           = 0x00001; | 
|  | const unsigned int D3D10_SHADER_SKIP_VALIDATION                 = 0x00002; | 
|  | const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION               = 0x00004; | 
|  | const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR           = 0x00008; | 
|  | const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR        = 0x00010; | 
|  | const unsigned int D3D10_SHADER_PARTIAL_PRECISION               = 0x00020; | 
|  | const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT        = 0x00040; | 
|  | const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT        = 0x00080; | 
|  | const unsigned int D3D10_SHADER_NO_PRESHADER                    = 0x00100; | 
|  | const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL              = 0x00200; | 
|  | const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL             = 0x00400; | 
|  | const unsigned int D3D10_SHADER_ENABLE_STRICTNESS               = 0x00800; | 
|  | const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY  = 0x01000; | 
|  | const unsigned int D3D10_SHADER_IEEE_STRICTNESS                 = 0x02000; | 
|  | const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS             = 0x40000; | 
|  |  | 
|  | const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0             = 0x04000; | 
|  | const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1             = 0x00000; | 
|  | const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2             = 0x0c000; | 
|  | const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3             = 0x08000; | 
|  |  | 
|  | typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; | 
|  | typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; | 
|  |  | 
|  | typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; | 
|  | typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; | 
|  |  | 
|  | typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; | 
|  | typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; | 
|  |  | 
|  | typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; | 
|  |  | 
|  | typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; | 
|  |  | 
|  | typedef D3D_NAME D3D10_NAME; | 
|  |  | 
|  | typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; | 
|  | typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; | 
|  |  | 
|  | typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; | 
|  | typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; | 
|  |  | 
|  | typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; | 
|  | typedef ID3DInclude ID3D10Include; | 
|  | typedef ID3DInclude *LPD3D10INCLUDE; | 
|  | cpp_quote("#define IID_ID3D10Include IID_ID3DInclude") | 
|  |  | 
|  | typedef struct _D3D10_SHADER_INPUT_BIND_DESC | 
|  | { | 
|  | const char *Name; | 
|  | D3D10_SHADER_INPUT_TYPE Type; | 
|  | UINT BindPoint; | 
|  | UINT BindCount; | 
|  | UINT uFlags; | 
|  | D3D10_RESOURCE_RETURN_TYPE ReturnType; | 
|  | D3D10_SRV_DIMENSION Dimension; | 
|  | UINT NumSamples; | 
|  | } D3D10_SHADER_INPUT_BIND_DESC; | 
|  |  | 
|  | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC | 
|  | { | 
|  | const char *SemanticName; | 
|  | UINT SemanticIndex; | 
|  | UINT Register; | 
|  | D3D10_NAME SystemValueType; | 
|  | D3D10_REGISTER_COMPONENT_TYPE ComponentType; | 
|  | BYTE Mask; | 
|  | BYTE ReadWriteMask; | 
|  | } D3D10_SIGNATURE_PARAMETER_DESC; | 
|  |  | 
|  | typedef struct _D3D10_SHADER_DESC | 
|  | { | 
|  | UINT Version; | 
|  | const char *Creator; | 
|  | UINT Flags; | 
|  | UINT ConstantBuffers; | 
|  | UINT BoundResources; | 
|  | UINT InputParameters; | 
|  | UINT OutputParameters; | 
|  | UINT InstructionCount; | 
|  | UINT TempRegisterCount; | 
|  | UINT TempArrayCount; | 
|  | UINT DefCount; | 
|  | UINT DclCount; | 
|  | UINT TextureNormalInstructions; | 
|  | UINT TextureLoadInstructions; | 
|  | UINT TextureCompInstructions; | 
|  | UINT TextureBiasInstructions; | 
|  | UINT TextureGradientInstructions; | 
|  | UINT FloatInstructionCount; | 
|  | UINT IntInstructionCount; | 
|  | UINT UintInstructionCount; | 
|  | UINT StaticFlowControlCount; | 
|  | UINT DynamicFlowControlCount; | 
|  | UINT MacroInstructionCount; | 
|  | UINT ArrayInstructionCount; | 
|  | UINT CutInstructionCount; | 
|  | UINT EmitInstructionCount; | 
|  | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; | 
|  | UINT GSMaxOutputVertexCount; | 
|  | } D3D10_SHADER_DESC; | 
|  |  | 
|  | typedef struct _D3D10_SHADER_BUFFER_DESC | 
|  | { | 
|  | const char *Name; | 
|  | D3D10_CBUFFER_TYPE Type; | 
|  | UINT Variables; | 
|  | UINT Size; | 
|  | UINT uFlags; | 
|  | } D3D10_SHADER_BUFFER_DESC; | 
|  |  | 
|  | typedef struct _D3D10_SHADER_VARIABLE_DESC | 
|  | { | 
|  | const char *Name; | 
|  | UINT StartOffset; | 
|  | UINT Size; | 
|  | UINT uFlags; | 
|  | void *DefaultValue; | 
|  | } D3D10_SHADER_VARIABLE_DESC; | 
|  |  | 
|  | typedef struct _D3D10_SHADER_TYPE_DESC | 
|  | { | 
|  | D3D10_SHADER_VARIABLE_CLASS Class; | 
|  | D3D10_SHADER_VARIABLE_TYPE Type; | 
|  | UINT Rows; | 
|  | UINT Columns; | 
|  | UINT Elements; | 
|  | UINT Members; | 
|  | UINT Offset; | 
|  | } D3D10_SHADER_TYPE_DESC; | 
|  |  | 
|  | [ | 
|  | local, | 
|  | object, | 
|  | uuid(c530ad7d-9b16-4395-a979-ba2ecff83add), | 
|  | ] | 
|  | interface ID3D10ShaderReflectionType | 
|  | { | 
|  | HRESULT GetDesc(D3D10_SHADER_TYPE_DESC *desc); | 
|  | ID3D10ShaderReflectionType *GetMemberTypeByIndex(UINT index); | 
|  | ID3D10ShaderReflectionType *GetMemberTypeByName(const char *name); | 
|  | const char *GetMemberTypeName(UINT index); | 
|  | }; | 
|  |  | 
|  | [ | 
|  | local, | 
|  | object, | 
|  | uuid(1bf63c95-2650-405d-99c1-3636bd1da0a1), | 
|  | ] | 
|  | interface ID3D10ShaderReflectionVariable | 
|  | { | 
|  | HRESULT GetDesc(D3D10_SHADER_VARIABLE_DESC *desc); | 
|  | ID3D10ShaderReflectionType *GetType(); | 
|  | }; | 
|  |  | 
|  | [ | 
|  | local, | 
|  | object, | 
|  | uuid(66c66a94-dddd-4b62-a66a-f0da33c2b4d0), | 
|  | ] | 
|  | interface ID3D10ShaderReflectionConstantBuffer | 
|  | { | 
|  | HRESULT GetDesc(D3D10_SHADER_BUFFER_DESC *desc); | 
|  | ID3D10ShaderReflectionVariable *GetVariableByIndex(UINT index); | 
|  | ID3D10ShaderReflectionVariable *GetVariableByName(const char *name); | 
|  | }; | 
|  |  | 
|  | [ | 
|  | local, | 
|  | object, | 
|  | uuid(d40e20b6-f8f7-42ad-ab20-4baf8f15dfaa), | 
|  | ] | 
|  | interface ID3D10ShaderReflection : IUnknown | 
|  | { | 
|  | HRESULT GetDesc(D3D10_SHADER_DESC *desc); | 
|  | ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); | 
|  | ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); | 
|  | HRESULT GetResourceBindingDesc(UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc); | 
|  | HRESULT GetInputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc); | 
|  | HRESULT GetOutputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc); | 
|  | }; | 
|  |  | 
|  |  | 
|  | HRESULT __stdcall D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, | 
|  | const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, | 
|  | const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); | 
|  | HRESULT __stdcall D3D10DisassembleShader(const void *data, SIZE_T data_size, | 
|  | BOOL color_code, const char *comments, ID3D10Blob **disassembly); | 
|  | const char * __stdcall D3D10GetVertexShaderProfile(ID3D10Device *device); | 
|  | const char * __stdcall D3D10GetGeometryShaderProfile(ID3D10Device *device); | 
|  | const char * __stdcall D3D10GetPixelShaderProfile(ID3D10Device *device); | 
|  |  | 
|  | HRESULT __stdcall D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); | 
|  | HRESULT __stdcall D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
|  | HRESULT __stdcall D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
|  | HRESULT __stdcall D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
|  | HRESULT __stdcall D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); |