| /* | |
| * The Wine project - Xinput Joystick Library | |
| * Copyright 2008 Andrew Fenn | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifndef __WINE_XINPUT_H | |
| #define __WINE_XINPUT_H | |
| #include <windef.h> | |
| /* | |
| * Bitmasks for the joysticks buttons, determines what has | |
| * been pressed on the joystick, these need to be mapped | |
| * to whatever device you're using instead of an xbox 360 | |
| * joystick | |
| */ | |
| #define XINPUT_GAMEPAD_DPAD_UP 0x0001 | |
| #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 | |
| #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 | |
| #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 | |
| #define XINPUT_GAMEPAD_START 0x0010 | |
| #define XINPUT_GAMEPAD_BACK 0x0020 | |
| #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 | |
| #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 | |
| #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 | |
| #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 | |
| #define XINPUT_GAMEPAD_A 0x1000 | |
| #define XINPUT_GAMEPAD_B 0x2000 | |
| #define XINPUT_GAMEPAD_X 0x4000 | |
| #define XINPUT_GAMEPAD_Y 0x8000 | |
| /* | |
| * Defines the flags used to determine if the user is pushing | |
| * down on a button, not holding a button, etc | |
| */ | |
| #define XINPUT_KEYSTROKE_KEYDOWN 0x0001 | |
| #define XINPUT_KEYSTROKE_KEYUP 0x0002 | |
| #define XINPUT_KEYSTROKE_REPEAT 0x0004 | |
| /* | |
| * Defines the codes which are returned by XInputGetKeystroke | |
| */ | |
| #define VK_PAD_A 0x5800 | |
| #define VK_PAD_B 0x5801 | |
| #define VK_PAD_X 0x5802 | |
| #define VK_PAD_Y 0x5803 | |
| #define VK_PAD_RSHOULDER 0x5804 | |
| #define VK_PAD_LSHOULDER 0x5805 | |
| #define VK_PAD_LTRIGGER 0x5806 | |
| #define VK_PAD_RTRIGGER 0x5807 | |
| #define VK_PAD_DPAD_UP 0x5810 | |
| #define VK_PAD_DPAD_DOWN 0x5811 | |
| #define VK_PAD_DPAD_LEFT 0x5812 | |
| #define VK_PAD_DPAD_RIGHT 0x5813 | |
| #define VK_PAD_START 0x5814 | |
| #define VK_PAD_BACK 0x5815 | |
| #define VK_PAD_LTHUMB_PRESS 0x5816 | |
| #define VK_PAD_RTHUMB_PRESS 0x5817 | |
| #define VK_PAD_LTHUMB_UP 0x5820 | |
| #define VK_PAD_LTHUMB_DOWN 0x5821 | |
| #define VK_PAD_LTHUMB_RIGHT 0x5822 | |
| #define VK_PAD_LTHUMB_LEFT 0x5823 | |
| #define VK_PAD_LTHUMB_UPLEFT 0x5824 | |
| #define VK_PAD_LTHUMB_UPRIGHT 0x5825 | |
| #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 | |
| #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 | |
| #define VK_PAD_RTHUMB_UP 0x5830 | |
| #define VK_PAD_RTHUMB_DOWN 0x5831 | |
| #define VK_PAD_RTHUMB_RIGHT 0x5832 | |
| #define VK_PAD_RTHUMB_LEFT 0x5833 | |
| #define VK_PAD_RTHUMB_UPLEFT 0x5834 | |
| #define VK_PAD_RTHUMB_UPRIGHT 0x5835 | |
| #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 | |
| #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 | |
| /* | |
| * Deadzones are for analogue joystick controls on the joypad | |
| * which determine when input should be assumed to be in the | |
| * middle of the pad. This is a threshold to stop a joypad | |
| * controlling the game when the player isn't touching the | |
| * controls. | |
| */ | |
| #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 | |
| #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 | |
| #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 | |
| /* | |
| * Defines what type of abilities the type of joystick has | |
| * DEVTYPE_GAMEPAD is available for all joysticks, however | |
| * there may be more specific identifiers for other joysticks | |
| * which are being used. | |
| */ | |
| #define XINPUT_DEVTYPE_GAMEPAD 0x01 | |
| #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 | |
| #define XINPUT_DEVSUBTYPE_WHEEL 0x02 | |
| #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 | |
| #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 | |
| #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 | |
| #define XINPUT_DEVSUBTYPE_GUITAR 0x06 | |
| #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 | |
| #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 | |
| #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0b | |
| #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 | |
| /* | |
| * These are used with the XInputGetCapabilities function to | |
| * determine the abilities to the joystick which has been | |
| * plugged in. | |
| */ | |
| #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 | |
| #define XINPUT_FLAG_GAMEPAD 0x00000001 | |
| /* | |
| * Defines the status of the battery if one is used in the | |
| * attached joystick. The first two define if the joystick | |
| * supports a battery. Disconnected means that the joystick | |
| * isn't connected. Wired shows that the joystick is a wired | |
| * joystick. | |
| */ | |
| #define BATTERY_DEVTYPE_GAMEPAD 0x00 | |
| #define BATTERY_DEVTYPE_HEADSET 0x01 | |
| #define BATTERY_TYPE_DISCONNECTED 0x00 | |
| #define BATTERY_TYPE_WIRED 0x01 | |
| #define BATTERY_TYPE_ALKALINE 0x02 | |
| #define BATTERY_TYPE_NIMH 0x03 | |
| #define BATTERY_TYPE_UNKNOWN 0xFF | |
| #define BATTERY_LEVEL_EMPTY 0x00 | |
| #define BATTERY_LEVEL_LOW 0x01 | |
| #define BATTERY_LEVEL_MEDIUM 0x02 | |
| #define BATTERY_LEVEL_FULL 0x03 | |
| /* | |
| * How many joysticks can be used with this library. Games that | |
| * use the xinput library will not go over this number. | |
| */ | |
| #define XUSER_MAX_COUNT 4 | |
| #define XUSER_INDEX_ANY 0x000000FF | |
| #define XINPUT_CAPS_FFB_SUPPORTED 0x0001 | |
| #define XINPUT_CAPS_WIRELESS 0x0002 | |
| #define XINPUT_CAPS_PMD_SUPPORTED 0x0008 | |
| #define XINPUT_CAPS_NO_NAVIGATION 0x0010 | |
| /* | |
| * Defines the structure of an xbox 360 joystick. | |
| */ | |
| typedef struct _XINPUT_GAMEPAD { | |
| WORD wButtons; | |
| BYTE bLeftTrigger; | |
| BYTE bRightTrigger; | |
| SHORT sThumbLX; | |
| SHORT sThumbLY; | |
| SHORT sThumbRX; | |
| SHORT sThumbRY; | |
| } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; | |
| typedef struct _XINPUT_STATE { | |
| DWORD dwPacketNumber; | |
| XINPUT_GAMEPAD Gamepad; | |
| } XINPUT_STATE, *PXINPUT_STATE; | |
| /* | |
| * Defines the structure of how much vibration is set on both the | |
| * right and left motors in a joystick. If you're not using a 360 | |
| * joystick you will have to map these to your device. | |
| */ | |
| typedef struct _XINPUT_VIBRATION { | |
| WORD wLeftMotorSpeed; | |
| WORD wRightMotorSpeed; | |
| } XINPUT_VIBRATION, *PXINPUT_VIBRATION; | |
| /* | |
| * Defines the structure for what kind of abilities the joystick has | |
| * such abilities are things such as if the joystick has the ability | |
| * to send and receive audio, if the joystick is in fact a driving | |
| * wheel or perhaps if the joystick is some kind of dance pad or | |
| * guitar. | |
| */ | |
| typedef struct _XINPUT_CAPABILITIES { | |
| BYTE Type; | |
| BYTE SubType; | |
| WORD Flags; | |
| XINPUT_GAMEPAD Gamepad; | |
| XINPUT_VIBRATION Vibration; | |
| } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; | |
| typedef struct _XINPUT_CAPABILITIES_EX | |
| { | |
| XINPUT_CAPABILITIES Capabilities; | |
| WORD VendorId; | |
| WORD ProductId; | |
| WORD VersionNumber; | |
| WORD unk1; | |
| DWORD unk2; | |
| } XINPUT_CAPABILITIES_EX, *PXINPUT_CAPABILITIES_EX; | |
| /* | |
| * Defines the structure for a joystick input event which is | |
| * retrieved using the function XInputGetKeystroke | |
| */ | |
| typedef struct _XINPUT_KEYSTROKE { | |
| WORD VirtualKey; | |
| WCHAR Unicode; | |
| WORD Flags; | |
| BYTE UserIndex; | |
| BYTE HidCode; | |
| } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; | |
| typedef struct _XINPUT_BATTERY_INFORMATION | |
| { | |
| BYTE BatteryType; | |
| BYTE BatteryLevel; | |
| } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| void WINAPI XInputEnable(WINBOOL); | |
| DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); | |
| DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); | |
| DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); | |
| DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); | |
| DWORD WINAPI XInputGetCapabilitiesEx(DWORD, DWORD, DWORD, XINPUT_CAPABILITIES_EX*); | |
| DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); | |
| DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); | |
| DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*); | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif /* __WINE_XINPUT_H */ |