| /*** Autogenerated by WIDL 11.12 from include/d3d10.idl - Do not edit ***/ | |
| #ifdef _WIN32 | |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ | |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 | |
| #endif | |
| #include <rpc.h> | |
| #include <rpcndr.h> | |
| #endif | |
| #ifndef COM_NO_WINDOWS_H | |
| #include <windows.h> | |
| #include <ole2.h> | |
| #endif | |
| #ifndef __d3d10_h__ | |
| #define __d3d10_h__ | |
| /* Forward declarations */ | |
| #ifndef __ID3D10DeviceChild_FWD_DEFINED__ | |
| #define __ID3D10DeviceChild_FWD_DEFINED__ | |
| typedef interface ID3D10DeviceChild ID3D10DeviceChild; | |
| #ifdef __cplusplus | |
| interface ID3D10DeviceChild; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Resource_FWD_DEFINED__ | |
| #define __ID3D10Resource_FWD_DEFINED__ | |
| typedef interface ID3D10Resource ID3D10Resource; | |
| #ifdef __cplusplus | |
| interface ID3D10Resource; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Buffer_FWD_DEFINED__ | |
| #define __ID3D10Buffer_FWD_DEFINED__ | |
| typedef interface ID3D10Buffer ID3D10Buffer; | |
| #ifdef __cplusplus | |
| interface ID3D10Buffer; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Texture1D_FWD_DEFINED__ | |
| #define __ID3D10Texture1D_FWD_DEFINED__ | |
| typedef interface ID3D10Texture1D ID3D10Texture1D; | |
| #ifdef __cplusplus | |
| interface ID3D10Texture1D; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Texture2D_FWD_DEFINED__ | |
| #define __ID3D10Texture2D_FWD_DEFINED__ | |
| typedef interface ID3D10Texture2D ID3D10Texture2D; | |
| #ifdef __cplusplus | |
| interface ID3D10Texture2D; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Texture3D_FWD_DEFINED__ | |
| #define __ID3D10Texture3D_FWD_DEFINED__ | |
| typedef interface ID3D10Texture3D ID3D10Texture3D; | |
| #ifdef __cplusplus | |
| interface ID3D10Texture3D; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10View_FWD_DEFINED__ | |
| #define __ID3D10View_FWD_DEFINED__ | |
| typedef interface ID3D10View ID3D10View; | |
| #ifdef __cplusplus | |
| interface ID3D10View; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ | |
| #define __ID3D10DepthStencilView_FWD_DEFINED__ | |
| typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; | |
| #ifdef __cplusplus | |
| interface ID3D10DepthStencilView; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ | |
| #define __ID3D10RenderTargetView_FWD_DEFINED__ | |
| typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; | |
| #ifdef __cplusplus | |
| interface ID3D10RenderTargetView; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ | |
| #define __ID3D10ShaderResourceView_FWD_DEFINED__ | |
| typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; | |
| #ifdef __cplusplus | |
| interface ID3D10ShaderResourceView; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10BlendState_FWD_DEFINED__ | |
| #define __ID3D10BlendState_FWD_DEFINED__ | |
| typedef interface ID3D10BlendState ID3D10BlendState; | |
| #ifdef __cplusplus | |
| interface ID3D10BlendState; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ | |
| #define __ID3D10DepthStencilState_FWD_DEFINED__ | |
| typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; | |
| #ifdef __cplusplus | |
| interface ID3D10DepthStencilState; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10GeometryShader_FWD_DEFINED__ | |
| #define __ID3D10GeometryShader_FWD_DEFINED__ | |
| typedef interface ID3D10GeometryShader ID3D10GeometryShader; | |
| #ifdef __cplusplus | |
| interface ID3D10GeometryShader; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10InputLayout_FWD_DEFINED__ | |
| #define __ID3D10InputLayout_FWD_DEFINED__ | |
| typedef interface ID3D10InputLayout ID3D10InputLayout; | |
| #ifdef __cplusplus | |
| interface ID3D10InputLayout; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10PixelShader_FWD_DEFINED__ | |
| #define __ID3D10PixelShader_FWD_DEFINED__ | |
| typedef interface ID3D10PixelShader ID3D10PixelShader; | |
| #ifdef __cplusplus | |
| interface ID3D10PixelShader; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10RasterizerState_FWD_DEFINED__ | |
| #define __ID3D10RasterizerState_FWD_DEFINED__ | |
| typedef interface ID3D10RasterizerState ID3D10RasterizerState; | |
| #ifdef __cplusplus | |
| interface ID3D10RasterizerState; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10SamplerState_FWD_DEFINED__ | |
| #define __ID3D10SamplerState_FWD_DEFINED__ | |
| typedef interface ID3D10SamplerState ID3D10SamplerState; | |
| #ifdef __cplusplus | |
| interface ID3D10SamplerState; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10VertexShader_FWD_DEFINED__ | |
| #define __ID3D10VertexShader_FWD_DEFINED__ | |
| typedef interface ID3D10VertexShader ID3D10VertexShader; | |
| #ifdef __cplusplus | |
| interface ID3D10VertexShader; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Asynchronous_FWD_DEFINED__ | |
| #define __ID3D10Asynchronous_FWD_DEFINED__ | |
| typedef interface ID3D10Asynchronous ID3D10Asynchronous; | |
| #ifdef __cplusplus | |
| interface ID3D10Asynchronous; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Counter_FWD_DEFINED__ | |
| #define __ID3D10Counter_FWD_DEFINED__ | |
| typedef interface ID3D10Counter ID3D10Counter; | |
| #ifdef __cplusplus | |
| interface ID3D10Counter; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Query_FWD_DEFINED__ | |
| #define __ID3D10Query_FWD_DEFINED__ | |
| typedef interface ID3D10Query ID3D10Query; | |
| #ifdef __cplusplus | |
| interface ID3D10Query; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Predicate_FWD_DEFINED__ | |
| #define __ID3D10Predicate_FWD_DEFINED__ | |
| typedef interface ID3D10Predicate ID3D10Predicate; | |
| #ifdef __cplusplus | |
| interface ID3D10Predicate; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Device_FWD_DEFINED__ | |
| #define __ID3D10Device_FWD_DEFINED__ | |
| typedef interface ID3D10Device ID3D10Device; | |
| #ifdef __cplusplus | |
| interface ID3D10Device; | |
| #endif /* __cplusplus */ | |
| #endif | |
| #ifndef __ID3D10Multithread_FWD_DEFINED__ | |
| #define __ID3D10Multithread_FWD_DEFINED__ | |
| typedef interface ID3D10Multithread ID3D10Multithread; | |
| #ifdef __cplusplus | |
| interface ID3D10Multithread; | |
| #endif /* __cplusplus */ | |
| #endif | |
| /* Headers for imported files */ | |
| #include <oaidl.h> | |
| #include <ocidl.h> | |
| #include <dxgi.h> | |
| #include <d3dcommon.h> | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| #ifndef _D3D10_CONSTANTS | |
| #define _D3D10_CONSTANTS | |
| #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) | |
| #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) | |
| #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) | |
| #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) | |
| #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) | |
| #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) | |
| #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) | |
| #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) | |
| #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) | |
| #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) | |
| #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) | |
| #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) | |
| #define D3D10_FLOAT32_MAX (3.40282346600000e+38) | |
| #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) | |
| #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) | |
| #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) | |
| #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) | |
| #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) | |
| #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) | |
| #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) | |
| #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) | |
| #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) | |
| #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) | |
| #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) | |
| #define D3D10_LINEAR_GAMMA (1.00000000000000) | |
| #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) | |
| #define D3D10_MAX_DEPTH (1.00000000000000) | |
| #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) | |
| #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) | |
| #define D3D10_MIN_DEPTH (0.00000000000000) | |
| #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) | |
| #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) | |
| #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) | |
| #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) | |
| #define D3D10_SRGB_GAMMA (2.20000000000000) | |
| #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) | |
| #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) | |
| #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) | |
| #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) | |
| #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) | |
| #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) | |
| #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) | |
| #define D3D_SPEC_VERSION (1.05000500000000) | |
| #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) | |
| #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) | |
| #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) | |
| #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) | |
| #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) | |
| #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) | |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) | |
| #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) | |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) | |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) | |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) | |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) | |
| #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) | |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) | |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) | |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) | |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) | |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) | |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) | |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) | |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) | |
| #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) | |
| #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) | |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) | |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) | |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) | |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) | |
| #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) | |
| #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) | |
| #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) | |
| #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) | |
| #define D3D10_DEFAULT_DEPTH_BIAS (0) | |
| #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) | |
| #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) | |
| #define D3D10_DEFAULT_SCISSOR_ENDX (0) | |
| #define D3D10_DEFAULT_SCISSOR_ENDY (0) | |
| #define D3D10_DEFAULT_SCISSOR_STARTX (0) | |
| #define D3D10_DEFAULT_SCISSOR_STARTY (0) | |
| #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) | |
| #define D3D10_DEFAULT_STENCIL_REFERENCE (0) | |
| #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) | |
| #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) | |
| #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) | |
| #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) | |
| #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) | |
| #define D3D10_DEFAULT_VIEWPORT_WIDTH (0) | |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) | |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) | |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) | |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) | |
| #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_GS_INPUT_REGISTER_COUNT (16) | |
| #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) | |
| #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) | |
| #define D3D10_GS_INPUT_REGISTER_VERTICES (6) | |
| #define D3D10_GS_OUTPUT_ELEMENTS (32) | |
| #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_GS_OUTPUT_REGISTER_COUNT (32) | |
| #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) | |
| #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) | |
| #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) | |
| #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) | |
| #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) | |
| #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) | |
| #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) | |
| #define D3D10_IA_VERTEX_ID_BIT_COUNT (32) | |
| #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) | |
| #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) | |
| #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) | |
| #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) | |
| #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) | |
| #define D3D10_MAX_MAXANISOTROPY (16) | |
| #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) | |
| #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) | |
| #define D3D10_MIN_MAXANISOTROPY (0) | |
| #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) | |
| #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) | |
| #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) | |
| #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) | |
| #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) | |
| #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) | |
| #define D3D10_PS_FRONTFACING_FALSE_VALUE (0) | |
| #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) | |
| #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_PS_INPUT_REGISTER_COUNT (32) | |
| #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) | |
| #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) | |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) | |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) | |
| #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_PS_OUTPUT_REGISTER_COUNT (8) | |
| #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) | |
| #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) | |
| #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) | |
| #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) | |
| #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) | |
| #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) | |
| #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) | |
| #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) | |
| #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) | |
| #define D3D10_REQ_MAXANISOTROPY (16) | |
| #define D3D10_REQ_MIP_LEVELS (14) | |
| #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) | |
| #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) | |
| #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) | |
| #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) | |
| #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) | |
| #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) | |
| #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) | |
| #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) | |
| #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) | |
| #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) | |
| #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) | |
| #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) | |
| #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) | |
| #define D3D10_SHADER_MAJOR_VERSION (4) | |
| #define D3D10_SHADER_MINOR_VERSION (0) | |
| #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) | |
| #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) | |
| #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) | |
| #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) | |
| #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) | |
| #define D3D10_SO_BUFFER_SLOT_COUNT (4) | |
| #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) | |
| #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) | |
| #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) | |
| #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) | |
| #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) | |
| #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) | |
| #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) | |
| #define D3D10_STANDARD_VECTOR_SIZE (4) | |
| #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) | |
| #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) | |
| #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) | |
| #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) | |
| #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) | |
| #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) | |
| #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) | |
| #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) | |
| #define D3D10_VIEWPORT_BOUNDS_MAX (16383) | |
| #define D3D10_VIEWPORT_BOUNDS_MIN (-16384) | |
| #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_VS_INPUT_REGISTER_COUNT (16) | |
| #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) | |
| #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) | |
| #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) | |
| #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) | |
| #define D3D10_VS_OUTPUT_REGISTER_COUNT (16) | |
| #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) | |
| #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) | |
| #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) | |
| #define D3D_MAJOR_VERSION (10) | |
| #define D3D_MINOR_VERSION (0) | |
| #define D3D_SPEC_DATE_DAY (8) | |
| #define D3D_SPEC_DATE_MONTH (8) | |
| #define D3D_SPEC_DATE_YEAR (2006) | |
| #endif | |
| #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) | |
| #define _FACD3D10 (0x879) | |
| #define _FACD3D10DEBUG (_FACD3D10 + 1) | |
| #define D3D10_FILTER_TYPE_MASK (0x3) | |
| #define D3D10_SDK_VERSION (29) | |
| #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) | |
| #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) | |
| #if defined(__cplusplus) && !defined(D3D10_NO_HELPERS) | |
| inline unsigned int D3D10CalcSubresource(unsigned int level, unsigned int layer, unsigned int level_count) | |
| { | |
| return layer * level_count + level; | |
| } | |
| #endif | |
| typedef enum D3D10_BLEND { | |
| D3D10_BLEND_ZERO = 1, | |
| D3D10_BLEND_ONE = 2, | |
| D3D10_BLEND_SRC_COLOR = 3, | |
| D3D10_BLEND_INV_SRC_COLOR = 4, | |
| D3D10_BLEND_SRC_ALPHA = 5, | |
| D3D10_BLEND_INV_SRC_ALPHA = 6, | |
| D3D10_BLEND_DEST_ALPHA = 7, | |
| D3D10_BLEND_INV_DEST_ALPHA = 8, | |
| D3D10_BLEND_DEST_COLOR = 9, | |
| D3D10_BLEND_INV_DEST_COLOR = 10, | |
| D3D10_BLEND_SRC_ALPHA_SAT = 11, | |
| D3D10_BLEND_BLEND_FACTOR = 14, | |
| D3D10_BLEND_INV_BLEND_FACTOR = 15, | |
| D3D10_BLEND_SRC1_COLOR = 16, | |
| D3D10_BLEND_INV_SRC1_COLOR = 17, | |
| D3D10_BLEND_SRC1_ALPHA = 18, | |
| D3D10_BLEND_INV_SRC1_ALPHA = 19 | |
| } D3D10_BLEND; | |
| typedef enum D3D10_BLEND_OP { | |
| D3D10_BLEND_OP_ADD = 1, | |
| D3D10_BLEND_OP_SUBTRACT = 2, | |
| D3D10_BLEND_OP_REV_SUBTRACT = 3, | |
| D3D10_BLEND_OP_MIN = 4, | |
| D3D10_BLEND_OP_MAX = 5 | |
| } D3D10_BLEND_OP; | |
| typedef struct D3D10_BLEND_DESC { | |
| WINBOOL AlphaToCoverageEnable; | |
| WINBOOL BlendEnable[8]; | |
| D3D10_BLEND SrcBlend; | |
| D3D10_BLEND DestBlend; | |
| D3D10_BLEND_OP BlendOp; | |
| D3D10_BLEND SrcBlendAlpha; | |
| D3D10_BLEND DestBlendAlpha; | |
| D3D10_BLEND_OP BlendOpAlpha; | |
| UINT8 RenderTargetWriteMask[8]; | |
| } D3D10_BLEND_DESC; | |
| typedef enum D3D10_DEPTH_WRITE_MASK { | |
| D3D10_DEPTH_WRITE_MASK_ZERO = 0, | |
| D3D10_DEPTH_WRITE_MASK_ALL = 1 | |
| } D3D10_DEPTH_WRITE_MASK; | |
| typedef enum D3D10_COMPARISON_FUNC { | |
| D3D10_COMPARISON_NEVER = 1, | |
| D3D10_COMPARISON_LESS = 2, | |
| D3D10_COMPARISON_EQUAL = 3, | |
| D3D10_COMPARISON_LESS_EQUAL = 4, | |
| D3D10_COMPARISON_GREATER = 5, | |
| D3D10_COMPARISON_NOT_EQUAL = 6, | |
| D3D10_COMPARISON_GREATER_EQUAL = 7, | |
| D3D10_COMPARISON_ALWAYS = 8 | |
| } D3D10_COMPARISON_FUNC; | |
| typedef enum D3D10_STENCIL_OP { | |
| D3D10_STENCIL_OP_KEEP = 1, | |
| D3D10_STENCIL_OP_ZERO = 2, | |
| D3D10_STENCIL_OP_REPLACE = 3, | |
| D3D10_STENCIL_OP_INCR_SAT = 4, | |
| D3D10_STENCIL_OP_DECR_SAT = 5, | |
| D3D10_STENCIL_OP_INVERT = 6, | |
| D3D10_STENCIL_OP_INCR = 7, | |
| D3D10_STENCIL_OP_DECR = 8 | |
| } D3D10_STENCIL_OP; | |
| typedef struct D3D10_DEPTH_STENCILOP_DESC { | |
| D3D10_STENCIL_OP StencilFailOp; | |
| D3D10_STENCIL_OP StencilDepthFailOp; | |
| D3D10_STENCIL_OP StencilPassOp; | |
| D3D10_COMPARISON_FUNC StencilFunc; | |
| } D3D10_DEPTH_STENCILOP_DESC; | |
| typedef struct D3D10_DEPTH_STENCIL_DESC { | |
| WINBOOL DepthEnable; | |
| D3D10_DEPTH_WRITE_MASK DepthWriteMask; | |
| D3D10_COMPARISON_FUNC DepthFunc; | |
| WINBOOL StencilEnable; | |
| UINT8 StencilReadMask; | |
| UINT8 StencilWriteMask; | |
| D3D10_DEPTH_STENCILOP_DESC FrontFace; | |
| D3D10_DEPTH_STENCILOP_DESC BackFace; | |
| } D3D10_DEPTH_STENCIL_DESC; | |
| typedef enum D3D10_FILL_MODE { | |
| D3D10_FILL_WIREFRAME = 2, | |
| D3D10_FILL_SOLID = 3 | |
| } D3D10_FILL_MODE; | |
| typedef enum D3D10_CULL_MODE { | |
| D3D10_CULL_NONE = 1, | |
| D3D10_CULL_FRONT = 2, | |
| D3D10_CULL_BACK = 3 | |
| } D3D10_CULL_MODE; | |
| typedef struct D3D10_RASTERIZER_DESC { | |
| D3D10_FILL_MODE FillMode; | |
| D3D10_CULL_MODE CullMode; | |
| WINBOOL FrontCounterClockwise; | |
| INT DepthBias; | |
| FLOAT DepthBiasClamp; | |
| FLOAT SlopeScaledDepthBias; | |
| WINBOOL DepthClipEnable; | |
| WINBOOL ScissorEnable; | |
| WINBOOL MultisampleEnable; | |
| WINBOOL AntialiasedLineEnable; | |
| } D3D10_RASTERIZER_DESC; | |
| typedef enum D3D10_FILTER { | |
| D3D10_FILTER_MIN_MAG_MIP_POINT = 0, | |
| D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, | |
| D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, | |
| D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, | |
| D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | |
| D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | |
| D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | |
| D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | |
| D3D10_FILTER_ANISOTROPIC = 0x55, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | |
| D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, | |
| D3D10_FILTER_TEXT_1BIT = 0x80000000 | |
| } D3D10_FILTER; | |
| typedef enum D3D10_TEXTURE_ADDRESS_MODE { | |
| D3D10_TEXTURE_ADDRESS_WRAP = 1, | |
| D3D10_TEXTURE_ADDRESS_MIRROR = 2, | |
| D3D10_TEXTURE_ADDRESS_CLAMP = 3, | |
| D3D10_TEXTURE_ADDRESS_BORDER = 4, | |
| D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 | |
| } D3D10_TEXTURE_ADDRESS_MODE; | |
| typedef struct D3D10_SAMPLER_DESC { | |
| D3D10_FILTER Filter; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressU; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressV; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressW; | |
| FLOAT MipLODBias; | |
| UINT MaxAnisotropy; | |
| D3D10_COMPARISON_FUNC ComparisonFunc; | |
| FLOAT BorderColor[4]; | |
| FLOAT MinLOD; | |
| FLOAT MaxLOD; | |
| } D3D10_SAMPLER_DESC; | |
| typedef enum D3D10_COUNTER { | |
| D3D10_COUNTER_GPU_IDLE = 0, | |
| D3D10_COUNTER_VERTEX_PROCESSING = 1, | |
| D3D10_COUNTER_GEOMETRY_PROCESSING = 2, | |
| D3D10_COUNTER_PIXEL_PROCESSING = 3, | |
| D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, | |
| D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, | |
| D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, | |
| D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, | |
| D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, | |
| D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, | |
| D3D10_COUNTER_VS_MEMORY_LIMITED = 10, | |
| D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, | |
| D3D10_COUNTER_GS_MEMORY_LIMITED = 12, | |
| D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, | |
| D3D10_COUNTER_PS_MEMORY_LIMITED = 14, | |
| D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, | |
| D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, | |
| D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, | |
| D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 | |
| } D3D10_COUNTER; | |
| typedef struct D3D10_COUNTER_DESC { | |
| D3D10_COUNTER Counter; | |
| UINT MiscFlags; | |
| } D3D10_COUNTER_DESC; | |
| typedef enum D3D10_COUNTER_TYPE { | |
| D3D10_COUNTER_TYPE_FLOAT32 = 0, | |
| D3D10_COUNTER_TYPE_UINT16 = 1, | |
| D3D10_COUNTER_TYPE_UINT32 = 2, | |
| D3D10_COUNTER_TYPE_UINT64 = 3 | |
| } D3D10_COUNTER_TYPE; | |
| typedef struct D3D10_COUNTER_INFO { | |
| D3D10_COUNTER LastDeviceDependentCounter; | |
| UINT NumSimultaneousCounters; | |
| UINT8 NumDetectableParallelUnits; | |
| } D3D10_COUNTER_INFO; | |
| typedef enum D3D10_RESOURCE_DIMENSION { | |
| D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, | |
| D3D10_RESOURCE_DIMENSION_BUFFER = 1, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 | |
| } D3D10_RESOURCE_DIMENSION; | |
| typedef enum D3D10_USAGE { | |
| D3D10_USAGE_DEFAULT = 0, | |
| D3D10_USAGE_IMMUTABLE = 1, | |
| D3D10_USAGE_DYNAMIC = 2, | |
| D3D10_USAGE_STAGING = 3 | |
| } D3D10_USAGE; | |
| typedef enum D3D10_BIND_FLAG { | |
| D3D10_BIND_VERTEX_BUFFER = 0x1, | |
| D3D10_BIND_INDEX_BUFFER = 0x2, | |
| D3D10_BIND_CONSTANT_BUFFER = 0x4, | |
| D3D10_BIND_SHADER_RESOURCE = 0x8, | |
| D3D10_BIND_STREAM_OUTPUT = 0x10, | |
| D3D10_BIND_RENDER_TARGET = 0x20, | |
| D3D10_BIND_DEPTH_STENCIL = 0x40 | |
| } D3D10_BIND_FLAG; | |
| typedef struct D3D10_BUFFER_DESC { | |
| UINT ByteWidth; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_BUFFER_DESC; | |
| #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) | |
| struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { | |
| CD3D10_BUFFER_DESC() {} | |
| explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {} | |
| explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { | |
| ByteWidth = byteWidth; | |
| Usage = usage; | |
| BindFlags = bindFlags; | |
| CPUAccessFlags = cpuaccessFlags; | |
| MiscFlags = miscFlags; | |
| } | |
| ~CD3D10_BUFFER_DESC() {} | |
| operator const D3D10_BUFFER_DESC&() const { | |
| return *this; | |
| } | |
| }; | |
| #endif | |
| typedef enum D3D10_MAP { | |
| D3D10_MAP_READ = 1, | |
| D3D10_MAP_WRITE = 2, | |
| D3D10_MAP_READ_WRITE = 3, | |
| D3D10_MAP_WRITE_DISCARD = 4, | |
| D3D10_MAP_WRITE_NO_OVERWRITE = 5 | |
| } D3D10_MAP; | |
| typedef struct D3D10_TEXTURE1D_DESC { | |
| UINT Width; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE1D_DESC; | |
| #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) | |
| struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { | |
| CD3D10_TEXTURE1D_DESC() {} | |
| explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {} | |
| explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, | |
| UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, | |
| UINT miscFlags = 0) { | |
| Width = width; | |
| MipLevels = mipLevels; | |
| ArraySize = arraySize; | |
| Format = format; | |
| Usage = usage; | |
| BindFlags = bindFlags; | |
| CPUAccessFlags = cpuaccessFlags; | |
| MiscFlags = miscFlags; | |
| } | |
| ~CD3D10_TEXTURE1D_DESC() {} | |
| operator const D3D10_TEXTURE1D_DESC&() const { | |
| return *this; | |
| } | |
| }; | |
| #endif | |
| typedef struct D3D10_TEXTURE2D_DESC { | |
| UINT Width; | |
| UINT Height; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| DXGI_SAMPLE_DESC SampleDesc; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE2D_DESC; | |
| #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) | |
| struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { | |
| CD3D10_TEXTURE2D_DESC() {} | |
| explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {} | |
| explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, | |
| UINT arraySize = 1, | |
| UINT mipLevels = 0, | |
| UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, | |
| D3D10_USAGE usage = D3D10_USAGE_DEFAULT, | |
| UINT cpuaccessFlags = 0, | |
| UINT sampleCount = 1, | |
| UINT sampleQuality = 0, | |
| UINT miscFlags = 0) { | |
| Width = width; | |
| Height = height; | |
| MipLevels = mipLevels; | |
| ArraySize = arraySize; | |
| Format = format; | |
| SampleDesc.Count = sampleCount; | |
| SampleDesc.Quality = sampleQuality; | |
| Usage = usage; | |
| BindFlags = bindFlags; | |
| CPUAccessFlags = cpuaccessFlags; | |
| MiscFlags = miscFlags; | |
| } | |
| ~CD3D10_TEXTURE2D_DESC() {} | |
| operator const D3D10_TEXTURE2D_DESC&() const { | |
| return *this; | |
| } | |
| }; | |
| #endif | |
| typedef struct D3D10_TEXTURE3D_DESC { | |
| UINT Width; | |
| UINT Height; | |
| UINT Depth; | |
| UINT MipLevels; | |
| DXGI_FORMAT Format; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE3D_DESC; | |
| typedef enum D3D10_DSV_DIMENSION { | |
| D3D10_DSV_DIMENSION_UNKNOWN = 0, | |
| D3D10_DSV_DIMENSION_TEXTURE1D = 1, | |
| D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, | |
| D3D10_DSV_DIMENSION_TEXTURE2D = 3, | |
| D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, | |
| D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, | |
| D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 | |
| } D3D10_DSV_DIMENSION; | |
| typedef struct D3D10_TEX1D_DSV { | |
| UINT MipSlice; | |
| } D3D10_TEX1D_DSV; | |
| typedef struct D3D10_TEX1D_ARRAY_DSV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_DSV; | |
| typedef struct D3D10_TEX2D_DSV { | |
| UINT MipSlice; | |
| } D3D10_TEX2D_DSV; | |
| typedef struct D3D10_TEX2D_ARRAY_DSV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_DSV; | |
| typedef struct D3D10_TEX2DMS_DSV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_DSV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_DSV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_DSV; | |
| typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_DSV_DIMENSION ViewDimension; | |
| __C89_NAMELESS union { | |
| D3D10_TEX1D_DSV Texture1D; | |
| D3D10_TEX1D_ARRAY_DSV Texture1DArray; | |
| D3D10_TEX2D_DSV Texture2D; | |
| D3D10_TEX2D_ARRAY_DSV Texture2DArray; | |
| D3D10_TEX2DMS_DSV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; | |
| } __C89_NAMELESSUNIONNAME; | |
| } D3D10_DEPTH_STENCIL_VIEW_DESC; | |
| typedef enum D3D10_RTV_DIMENSION { | |
| D3D10_RTV_DIMENSION_UNKNOWN = 0, | |
| D3D10_RTV_DIMENSION_BUFFER = 1, | |
| D3D10_RTV_DIMENSION_TEXTURE1D = 2, | |
| D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, | |
| D3D10_RTV_DIMENSION_TEXTURE2D = 4, | |
| D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, | |
| D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, | |
| D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, | |
| D3D10_RTV_DIMENSION_TEXTURE3D = 8 | |
| } D3D10_RTV_DIMENSION; | |
| typedef struct D3D10_BUFFER_RTV { | |
| __C89_NAMELESS union { | |
| UINT FirstElement; | |
| UINT ElementOffset; | |
| } __C89_NAMELESSUNIONNAME1; | |
| __C89_NAMELESS union { | |
| UINT NumElements; | |
| UINT ElementWidth; | |
| } __C89_NAMELESSUNIONNAME2; | |
| } D3D10_BUFFER_RTV; | |
| typedef struct D3D10_TEX1D_RTV { | |
| UINT MipSlice; | |
| } D3D10_TEX1D_RTV; | |
| typedef struct D3D10_TEX1D_ARRAY_RTV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_RTV; | |
| typedef struct D3D10_TEX2D_RTV { | |
| UINT MipSlice; | |
| } D3D10_TEX2D_RTV; | |
| typedef struct D3D10_TEX2D_ARRAY_RTV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_RTV; | |
| typedef struct D3D10_TEX2DMS_RTV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_RTV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_RTV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_RTV; | |
| typedef struct D3D10_TEX3D_RTV { | |
| UINT MipSlice; | |
| UINT FirstWSlice; | |
| UINT WSize; | |
| } D3D10_TEX3D_RTV; | |
| typedef struct D3D10_RENDER_TARGET_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_RTV_DIMENSION ViewDimension; | |
| __C89_NAMELESS union { | |
| D3D10_BUFFER_RTV Buffer; | |
| D3D10_TEX1D_RTV Texture1D; | |
| D3D10_TEX1D_ARRAY_RTV Texture1DArray; | |
| D3D10_TEX2D_RTV Texture2D; | |
| D3D10_TEX2D_ARRAY_RTV Texture2DArray; | |
| D3D10_TEX2DMS_RTV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; | |
| D3D10_TEX3D_RTV Texture3D; | |
| } __C89_NAMELESSUNIONNAME; | |
| } D3D10_RENDER_TARGET_VIEW_DESC; | |
| typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; | |
| typedef struct D3D10_BUFFER_SRV { | |
| __C89_NAMELESS union { | |
| UINT FirstElement; | |
| UINT ElementOffset; | |
| } __C89_NAMELESSUNIONNAME1; | |
| __C89_NAMELESS union { | |
| UINT NumElements; | |
| UINT ElementWidth; | |
| } __C89_NAMELESSUNIONNAME2; | |
| } D3D10_BUFFER_SRV; | |
| typedef struct D3D10_TEX1D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX1D_SRV; | |
| typedef struct D3D10_TEX1D_ARRAY_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_SRV; | |
| typedef struct D3D10_TEX2D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX2D_SRV; | |
| typedef struct D3D10_TEX2D_ARRAY_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_SRV; | |
| typedef struct D3D10_TEX2DMS_SRV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_SRV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_SRV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_SRV; | |
| typedef struct D3D10_TEX3D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX3D_SRV; | |
| typedef struct D3D10_TEXCUBE_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEXCUBE_SRV; | |
| typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_SRV_DIMENSION ViewDimension; | |
| __C89_NAMELESS union { | |
| D3D10_BUFFER_SRV Buffer; | |
| D3D10_TEX1D_SRV Texture1D; | |
| D3D10_TEX1D_ARRAY_SRV Texture1DArray; | |
| D3D10_TEX2D_SRV Texture2D; | |
| D3D10_TEX2D_ARRAY_SRV Texture2DArray; | |
| D3D10_TEX2DMS_SRV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; | |
| D3D10_TEX3D_SRV Texture3D; | |
| D3D10_TEXCUBE_SRV TextureCube; | |
| } __C89_NAMELESSUNIONNAME; | |
| } D3D10_SHADER_RESOURCE_VIEW_DESC; | |
| typedef struct D3D10_BOX { | |
| UINT left; | |
| UINT top; | |
| UINT front; | |
| UINT right; | |
| UINT bottom; | |
| UINT back; | |
| } D3D10_BOX; | |
| typedef struct D3D10_SUBRESOURCE_DATA { | |
| const void *pSysMem; | |
| UINT SysMemPitch; | |
| UINT SysMemSlicePitch; | |
| } D3D10_SUBRESOURCE_DATA; | |
| typedef struct D3D10_SO_DECLARATION_ENTRY { | |
| const char *SemanticName; | |
| UINT SemanticIndex; | |
| BYTE StartComponent; | |
| BYTE ComponentCount; | |
| BYTE OutputSlot; | |
| } D3D10_SO_DECLARATION_ENTRY; | |
| typedef enum D3D10_INPUT_CLASSIFICATION { | |
| D3D10_INPUT_PER_VERTEX_DATA = 0, | |
| D3D10_INPUT_PER_INSTANCE_DATA = 1 | |
| } D3D10_INPUT_CLASSIFICATION; | |
| typedef struct D3D10_INPUT_ELEMENT_DESC { | |
| const char *SemanticName; | |
| UINT SemanticIndex; | |
| DXGI_FORMAT Format; | |
| UINT InputSlot; | |
| UINT AlignedByteOffset; | |
| D3D10_INPUT_CLASSIFICATION InputSlotClass; | |
| UINT InstanceDataStepRate; | |
| } D3D10_INPUT_ELEMENT_DESC; | |
| typedef enum D3D10_QUERY { | |
| D3D10_QUERY_EVENT = 0, | |
| D3D10_QUERY_OCCLUSION = 1, | |
| D3D10_QUERY_TIMESTAMP = 2, | |
| D3D10_QUERY_TIMESTAMP_DISJOINT = 3, | |
| D3D10_QUERY_PIPELINE_STATISTICS = 4, | |
| D3D10_QUERY_OCCLUSION_PREDICATE = 5, | |
| D3D10_QUERY_SO_STATISTICS = 6, | |
| D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 | |
| } D3D10_QUERY; | |
| typedef struct D3D10_QUERY_DESC { | |
| D3D10_QUERY Query; | |
| UINT MiscFlags; | |
| } D3D10_QUERY_DESC; | |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; | |
| typedef D3D_PRIMITIVE D3D10_PRIMITIVE; | |
| typedef RECT D3D10_RECT; | |
| typedef struct D3D10_VIEWPORT { | |
| INT TopLeftX; | |
| INT TopLeftY; | |
| UINT Width; | |
| UINT Height; | |
| FLOAT MinDepth; | |
| FLOAT MaxDepth; | |
| } D3D10_VIEWPORT; | |
| typedef struct D3D10_MAPPED_TEXTURE2D { | |
| void *pData; | |
| UINT RowPitch; | |
| } D3D10_MAPPED_TEXTURE2D; | |
| typedef struct D3D10_MAPPED_TEXTURE3D { | |
| void *pData; | |
| UINT RowPitch; | |
| UINT DepthPitch; | |
| } D3D10_MAPPED_TEXTURE3D; | |
| typedef enum D3D10_CPU_ACCESS_FLAG { | |
| D3D10_CPU_ACCESS_WRITE = 0x10000, | |
| D3D10_CPU_ACCESS_READ = 0x20000 | |
| } D3D10_CPU_ACCESS_FLAG; | |
| typedef enum D3D10_RESOURCE_MISC_FLAG { | |
| D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, | |
| D3D10_RESOURCE_MISC_SHARED = 0x2, | |
| D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, | |
| D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10, | |
| D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20 | |
| } D3D10_RESOURCE_MISC_FLAG; | |
| typedef enum D3D10_MAP_FLAG { | |
| D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 | |
| } D3D10_MAP_FLAG; | |
| typedef enum D3D10_RAISE_FLAG { | |
| D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1 | |
| } D3D10_RAISE_FLAG; | |
| typedef enum D3D10_CLEAR_FLAG { | |
| D3D10_CLEAR_DEPTH = 0x1, | |
| D3D10_CLEAR_STENCIL = 0x2 | |
| } D3D10_CLEAR_FLAG; | |
| typedef enum D3D10_COLOR_WRITE_ENABLE { | |
| D3D10_COLOR_WRITE_ENABLE_RED = 0x1, | |
| D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, | |
| D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, | |
| D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, | |
| D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA | |
| } D3D10_COLOR_WRITE_ENABLE; | |
| typedef enum D3D10_FORMAT_SUPPORT { | |
| D3D10_FORMAT_SUPPORT_BUFFER = 0x1, | |
| D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, | |
| D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, | |
| D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, | |
| D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, | |
| D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, | |
| D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, | |
| D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, | |
| D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, | |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, | |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, | |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, | |
| D3D10_FORMAT_SUPPORT_MIP = 0x1000, | |
| D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, | |
| D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, | |
| D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, | |
| D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, | |
| D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, | |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, | |
| D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, | |
| D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, | |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, | |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, | |
| D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, | |
| D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 | |
| } D3D10_FORMAT_SUPPORT; | |
| typedef enum D3D10_TEXTURECUBE_FACE { | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 | |
| } D3D10_TEXTURECUBE_FACE; | |
| typedef enum D3D10_ASYNC_GETDATA_FLAG { | |
| D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 | |
| } D3D10_ASYNC_GETDATA_FLAG; | |
| typedef enum D3D10_FILTER_TYPE { | |
| D3D10_FILTER_TYPE_POINT = 0, | |
| D3D10_FILTER_TYPE_LINEAR = 1 | |
| } D3D10_FILTER_TYPE; | |
| typedef enum D3D10_QUERY_MISC_FLAG { | |
| D3D10_QUERY_MISC_PREDICATEHINT = 0x1 | |
| } D3D10_QUERY_MISC_FLAG; | |
| typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { | |
| UINT64 Frequency; | |
| WINBOOL Disjoint; | |
| } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; | |
| typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { | |
| UINT64 IAVertices; | |
| UINT64 IAPrimitives; | |
| UINT64 VSInvocations; | |
| UINT64 GSInvocations; | |
| UINT64 GSPrimitives; | |
| UINT64 CInvocations; | |
| UINT64 CPrimitives; | |
| UINT64 PSInvocations; | |
| } D3D10_QUERY_DATA_PIPELINE_STATISTICS; | |
| typedef struct D3D10_QUERY_DATA_SO_STATISTICS { | |
| UINT64 NumPrimitivesWritten; | |
| UINT64 PrimitivesStorageNeeded; | |
| } D3D10_QUERY_DATA_SO_STATISTICS; | |
| typedef enum D3D10_CREATE_DEVICE_FLAG { | |
| D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, | |
| D3D10_CREATE_DEVICE_DEBUG = 0x2, | |
| D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, | |
| D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, | |
| D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, | |
| D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, | |
| D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, | |
| D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200, | |
| D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400 | |
| } D3D10_CREATE_DEVICE_FLAG; | |
| #ifndef __ID3D10Device_FWD_DEFINED__ | |
| #define __ID3D10Device_FWD_DEFINED__ | |
| typedef interface ID3D10Device ID3D10Device; | |
| #ifdef __cplusplus | |
| interface ID3D10Device; | |
| #endif /* __cplusplus */ | |
| #endif | |
| /***************************************************************************** | |
| * ID3D10DeviceChild interface | |
| */ | |
| #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ | |
| #define __ID3D10DeviceChild_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0") | |
| ID3D10DeviceChild : public IUnknown | |
| { | |
| virtual void STDMETHODCALLTYPE GetDevice( | |
| ID3D10Device **ppDevice) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( | |
| REFGUID guid, | |
| const IUnknown *pData) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10DeviceChildVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10DeviceChild *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10DeviceChild *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10DeviceChild *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10DeviceChild *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10DeviceChild *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10DeviceChild *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10DeviceChild *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| END_INTERFACE | |
| } ID3D10DeviceChildVtbl; | |
| interface ID3D10DeviceChild { | |
| CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Resource interface | |
| */ | |
| #ifndef __ID3D10Resource_INTERFACE_DEFINED__ | |
| #define __ID3D10Resource_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Resource : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetType( | |
| D3D10_RESOURCE_DIMENSION *rType) = 0; | |
| virtual void STDMETHODCALLTYPE SetEvictionPriority( | |
| UINT EvictionPriority) = 0; | |
| virtual UINT STDMETHODCALLTYPE GetEvictionPriority( | |
| ) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10ResourceVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Resource *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Resource *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Resource *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Resource *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Resource *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Resource *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Resource *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Resource methods ***/ | |
| void (STDMETHODCALLTYPE *GetType)( | |
| ID3D10Resource *This, | |
| D3D10_RESOURCE_DIMENSION *rType); | |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( | |
| ID3D10Resource *This, | |
| UINT EvictionPriority); | |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( | |
| ID3D10Resource *This); | |
| END_INTERFACE | |
| } ID3D10ResourceVtbl; | |
| interface ID3D10Resource { | |
| CONST_VTBL ID3D10ResourceVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Resource methods ***/ | |
| #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) | |
| #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) | |
| #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Resource_AddRef(ID3D10Resource* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Resource_Release(ID3D10Resource* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Resource methods ***/ | |
| static inline void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) { | |
| This->lpVtbl->GetType(This,rType); | |
| } | |
| static inline void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) { | |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); | |
| } | |
| static inline UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) { | |
| return This->lpVtbl->GetEvictionPriority(This); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Buffer interface | |
| */ | |
| #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ | |
| #define __ID3D10Buffer_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Buffer : public ID3D10Resource | |
| { | |
| virtual HRESULT STDMETHODCALLTYPE Map( | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| void **ppData) = 0; | |
| virtual void STDMETHODCALLTYPE Unmap( | |
| ) = 0; | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_BUFFER_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10BufferVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Buffer *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Buffer *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Buffer *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Buffer *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Buffer *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Buffer *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Buffer *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Resource methods ***/ | |
| void (STDMETHODCALLTYPE *GetType)( | |
| ID3D10Buffer *This, | |
| D3D10_RESOURCE_DIMENSION *rType); | |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( | |
| ID3D10Buffer *This, | |
| UINT EvictionPriority); | |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( | |
| ID3D10Buffer *This); | |
| /*** ID3D10Buffer methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *Map)( | |
| ID3D10Buffer *This, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| void **ppData); | |
| void (STDMETHODCALLTYPE *Unmap)( | |
| ID3D10Buffer *This); | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Buffer *This, | |
| D3D10_BUFFER_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10BufferVtbl; | |
| interface ID3D10Buffer { | |
| CONST_VTBL ID3D10BufferVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Resource methods ***/ | |
| #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) | |
| #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) | |
| #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) | |
| /*** ID3D10Buffer methods ***/ | |
| #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) | |
| #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) | |
| #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Buffer_Release(ID3D10Buffer* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Resource methods ***/ | |
| static inline void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) { | |
| This->lpVtbl->GetType(This,rType); | |
| } | |
| static inline void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) { | |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); | |
| } | |
| static inline UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) { | |
| return This->lpVtbl->GetEvictionPriority(This); | |
| } | |
| /*** ID3D10Buffer methods ***/ | |
| static inline HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) { | |
| return This->lpVtbl->Map(This,MapType,MapFlags,ppData); | |
| } | |
| static inline void ID3D10Buffer_Unmap(ID3D10Buffer* This) { | |
| This->lpVtbl->Unmap(This); | |
| } | |
| static inline void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Texture1D interface | |
| */ | |
| #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ | |
| #define __ID3D10Texture1D_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Texture1D : public ID3D10Resource | |
| { | |
| virtual HRESULT STDMETHODCALLTYPE Map( | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| void **ppData) = 0; | |
| virtual void STDMETHODCALLTYPE Unmap( | |
| UINT Subresource) = 0; | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_TEXTURE1D_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10Texture1DVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Texture1D *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Texture1D *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Texture1D *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Texture1D *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Texture1D *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Texture1D *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Texture1D *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Resource methods ***/ | |
| void (STDMETHODCALLTYPE *GetType)( | |
| ID3D10Texture1D *This, | |
| D3D10_RESOURCE_DIMENSION *rType); | |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( | |
| ID3D10Texture1D *This, | |
| UINT EvictionPriority); | |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( | |
| ID3D10Texture1D *This); | |
| /*** ID3D10Texture1D methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *Map)( | |
| ID3D10Texture1D *This, | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| void **ppData); | |
| void (STDMETHODCALLTYPE *Unmap)( | |
| ID3D10Texture1D *This, | |
| UINT Subresource); | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Texture1D *This, | |
| D3D10_TEXTURE1D_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10Texture1DVtbl; | |
| interface ID3D10Texture1D { | |
| CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Resource methods ***/ | |
| #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) | |
| #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) | |
| #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) | |
| /*** ID3D10Texture1D methods ***/ | |
| #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) | |
| #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) | |
| #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Resource methods ***/ | |
| static inline void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) { | |
| This->lpVtbl->GetType(This,rType); | |
| } | |
| static inline void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) { | |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); | |
| } | |
| static inline UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) { | |
| return This->lpVtbl->GetEvictionPriority(This); | |
| } | |
| /*** ID3D10Texture1D methods ***/ | |
| static inline HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) { | |
| return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData); | |
| } | |
| static inline void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) { | |
| This->lpVtbl->Unmap(This,Subresource); | |
| } | |
| static inline void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Texture2D interface | |
| */ | |
| #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ | |
| #define __ID3D10Texture2D_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Texture2D : public ID3D10Resource | |
| { | |
| virtual HRESULT STDMETHODCALLTYPE Map( | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; | |
| virtual void STDMETHODCALLTYPE Unmap( | |
| UINT Subresource) = 0; | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_TEXTURE2D_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10Texture2DVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Texture2D *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Texture2D *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Texture2D *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Texture2D *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Texture2D *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Texture2D *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Texture2D *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Resource methods ***/ | |
| void (STDMETHODCALLTYPE *GetType)( | |
| ID3D10Texture2D *This, | |
| D3D10_RESOURCE_DIMENSION *rType); | |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( | |
| ID3D10Texture2D *This, | |
| UINT EvictionPriority); | |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( | |
| ID3D10Texture2D *This); | |
| /*** ID3D10Texture2D methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *Map)( | |
| ID3D10Texture2D *This, | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| D3D10_MAPPED_TEXTURE2D *pMappedTex2D); | |
| void (STDMETHODCALLTYPE *Unmap)( | |
| ID3D10Texture2D *This, | |
| UINT Subresource); | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Texture2D *This, | |
| D3D10_TEXTURE2D_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10Texture2DVtbl; | |
| interface ID3D10Texture2D { | |
| CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Resource methods ***/ | |
| #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) | |
| #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) | |
| #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) | |
| /*** ID3D10Texture2D methods ***/ | |
| #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) | |
| #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) | |
| #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Resource methods ***/ | |
| static inline void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) { | |
| This->lpVtbl->GetType(This,rType); | |
| } | |
| static inline void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) { | |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); | |
| } | |
| static inline UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) { | |
| return This->lpVtbl->GetEvictionPriority(This); | |
| } | |
| /*** ID3D10Texture2D methods ***/ | |
| static inline HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) { | |
| return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D); | |
| } | |
| static inline void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) { | |
| This->lpVtbl->Unmap(This,Subresource); | |
| } | |
| static inline void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Texture3D interface | |
| */ | |
| #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ | |
| #define __ID3D10Texture3D_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Texture3D : public ID3D10Resource | |
| { | |
| virtual HRESULT STDMETHODCALLTYPE Map( | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; | |
| virtual void STDMETHODCALLTYPE Unmap( | |
| UINT Subresource) = 0; | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_TEXTURE3D_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10Texture3DVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Texture3D *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Texture3D *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Texture3D *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Texture3D *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Texture3D *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Texture3D *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Texture3D *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Resource methods ***/ | |
| void (STDMETHODCALLTYPE *GetType)( | |
| ID3D10Texture3D *This, | |
| D3D10_RESOURCE_DIMENSION *rType); | |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( | |
| ID3D10Texture3D *This, | |
| UINT EvictionPriority); | |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( | |
| ID3D10Texture3D *This); | |
| /*** ID3D10Texture3D methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *Map)( | |
| ID3D10Texture3D *This, | |
| UINT Subresource, | |
| D3D10_MAP MapType, | |
| UINT MapFlags, | |
| D3D10_MAPPED_TEXTURE3D *pMappedTex3D); | |
| void (STDMETHODCALLTYPE *Unmap)( | |
| ID3D10Texture3D *This, | |
| UINT Subresource); | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Texture3D *This, | |
| D3D10_TEXTURE3D_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10Texture3DVtbl; | |
| interface ID3D10Texture3D { | |
| CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Resource methods ***/ | |
| #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) | |
| #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) | |
| #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) | |
| /*** ID3D10Texture3D methods ***/ | |
| #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) | |
| #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) | |
| #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Resource methods ***/ | |
| static inline void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) { | |
| This->lpVtbl->GetType(This,rType); | |
| } | |
| static inline void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) { | |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); | |
| } | |
| static inline UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) { | |
| return This->lpVtbl->GetEvictionPriority(This); | |
| } | |
| /*** ID3D10Texture3D methods ***/ | |
| static inline HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) { | |
| return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D); | |
| } | |
| static inline void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) { | |
| This->lpVtbl->Unmap(This,Subresource); | |
| } | |
| static inline void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10View interface | |
| */ | |
| #ifndef __ID3D10View_INTERFACE_DEFINED__ | |
| #define __ID3D10View_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33") | |
| ID3D10View : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetResource( | |
| ID3D10Resource **ppResource) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33) | |
| #endif | |
| #else | |
| typedef struct ID3D10ViewVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10View *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10View *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10View *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10View *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10View *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10View *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10View *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10View methods ***/ | |
| void (STDMETHODCALLTYPE *GetResource)( | |
| ID3D10View *This, | |
| ID3D10Resource **ppResource); | |
| END_INTERFACE | |
| } ID3D10ViewVtbl; | |
| interface ID3D10View { | |
| CONST_VTBL ID3D10ViewVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10View_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10View methods ***/ | |
| #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10View_AddRef(ID3D10View* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10View_Release(ID3D10View* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10View methods ***/ | |
| static inline void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) { | |
| This->lpVtbl->GetResource(This,ppResource); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10View_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10DepthStencilView interface | |
| */ | |
| #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ | |
| #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0") | |
| ID3D10DepthStencilView : public ID3D10View | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10DepthStencilViewVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10DepthStencilView *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10DepthStencilView *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10DepthStencilView *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10DepthStencilView *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10DepthStencilView *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10DepthStencilView *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10DepthStencilView *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10View methods ***/ | |
| void (STDMETHODCALLTYPE *GetResource)( | |
| ID3D10DepthStencilView *This, | |
| ID3D10Resource **ppResource); | |
| /*** ID3D10DepthStencilView methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10DepthStencilView *This, | |
| D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10DepthStencilViewVtbl; | |
| interface ID3D10DepthStencilView { | |
| CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10View methods ***/ | |
| #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) | |
| /*** ID3D10DepthStencilView methods ***/ | |
| #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10View methods ***/ | |
| static inline void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) { | |
| This->lpVtbl->GetResource(This,ppResource); | |
| } | |
| /*** ID3D10DepthStencilView methods ***/ | |
| static inline void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10RenderTargetView interface | |
| */ | |
| #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ | |
| #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0") | |
| ID3D10RenderTargetView : public ID3D10View | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10RenderTargetViewVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10RenderTargetView *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10RenderTargetView *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10RenderTargetView *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10RenderTargetView *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10RenderTargetView *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10RenderTargetView *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10RenderTargetView *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10View methods ***/ | |
| void (STDMETHODCALLTYPE *GetResource)( | |
| ID3D10RenderTargetView *This, | |
| ID3D10Resource **ppResource); | |
| /*** ID3D10RenderTargetView methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10RenderTargetView *This, | |
| D3D10_RENDER_TARGET_VIEW_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10RenderTargetViewVtbl; | |
| interface ID3D10RenderTargetView { | |
| CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10View methods ***/ | |
| #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) | |
| /*** ID3D10RenderTargetView methods ***/ | |
| #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10View methods ***/ | |
| static inline void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) { | |
| This->lpVtbl->GetResource(This,ppResource); | |
| } | |
| /*** ID3D10RenderTargetView methods ***/ | |
| static inline void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10ShaderResourceView interface | |
| */ | |
| #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ | |
| #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0") | |
| ID3D10ShaderResourceView : public ID3D10View | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10ShaderResourceViewVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10ShaderResourceView *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10ShaderResourceView *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10ShaderResourceView *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10ShaderResourceView *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10ShaderResourceView *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10ShaderResourceView *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10ShaderResourceView *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10View methods ***/ | |
| void (STDMETHODCALLTYPE *GetResource)( | |
| ID3D10ShaderResourceView *This, | |
| ID3D10Resource **ppResource); | |
| /*** ID3D10ShaderResourceView methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10ShaderResourceView *This, | |
| D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10ShaderResourceViewVtbl; | |
| interface ID3D10ShaderResourceView { | |
| CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10View methods ***/ | |
| #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) | |
| /*** ID3D10ShaderResourceView methods ***/ | |
| #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10View methods ***/ | |
| static inline void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) { | |
| This->lpVtbl->GetResource(This,ppResource); | |
| } | |
| /*** ID3D10ShaderResourceView methods ***/ | |
| static inline void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10BlendState interface | |
| */ | |
| #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ | |
| #define __ID3D10BlendState_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161") | |
| ID3D10BlendState : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_BLEND_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) | |
| #endif | |
| #else | |
| typedef struct ID3D10BlendStateVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10BlendState *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10BlendState *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10BlendState *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10BlendState *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10BlendState *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10BlendState *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10BlendState *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10BlendState methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10BlendState *This, | |
| D3D10_BLEND_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10BlendStateVtbl; | |
| interface ID3D10BlendState { | |
| CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10BlendState methods ***/ | |
| #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10BlendState_Release(ID3D10BlendState* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10BlendState methods ***/ | |
| static inline void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10DepthStencilState interface | |
| */ | |
| #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ | |
| #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675") | |
| ID3D10DepthStencilState : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75) | |
| #endif | |
| #else | |
| typedef struct ID3D10DepthStencilStateVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10DepthStencilState *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10DepthStencilState *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10DepthStencilState *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10DepthStencilState *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10DepthStencilState *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10DepthStencilState *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10DepthStencilState *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10DepthStencilState methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10DepthStencilState *This, | |
| D3D10_DEPTH_STENCIL_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10DepthStencilStateVtbl; | |
| interface ID3D10DepthStencilState { | |
| CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10DepthStencilState methods ***/ | |
| #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10DepthStencilState methods ***/ | |
| static inline void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10GeometryShader interface | |
| */ | |
| #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ | |
| #define __ID3D10GeometryShader_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68") | |
| ID3D10GeometryShader : public ID3D10DeviceChild | |
| { | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68) | |
| #endif | |
| #else | |
| typedef struct ID3D10GeometryShaderVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10GeometryShader *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10GeometryShader *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10GeometryShader *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10GeometryShader *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10GeometryShader *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10GeometryShader *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10GeometryShader *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| END_INTERFACE | |
| } ID3D10GeometryShaderVtbl; | |
| interface ID3D10GeometryShader { | |
| CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10InputLayout interface | |
| */ | |
| #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ | |
| #define __ID3D10InputLayout_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0") | |
| ID3D10InputLayout : public ID3D10DeviceChild | |
| { | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10InputLayoutVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10InputLayout *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10InputLayout *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10InputLayout *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10InputLayout *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10InputLayout *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10InputLayout *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10InputLayout *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| END_INTERFACE | |
| } ID3D10InputLayoutVtbl; | |
| interface ID3D10InputLayout { | |
| CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10PixelShader interface | |
| */ | |
| #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ | |
| #define __ID3D10PixelShader_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6") | |
| ID3D10PixelShader : public ID3D10DeviceChild | |
| { | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6) | |
| #endif | |
| #else | |
| typedef struct ID3D10PixelShaderVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10PixelShader *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10PixelShader *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10PixelShader *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10PixelShader *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10PixelShader *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10PixelShader *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10PixelShader *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| END_INTERFACE | |
| } ID3D10PixelShaderVtbl; | |
| interface ID3D10PixelShader { | |
| CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10RasterizerState interface | |
| */ | |
| #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ | |
| #define __ID3D10RasterizerState_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f") | |
| ID3D10RasterizerState : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_RASTERIZER_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f) | |
| #endif | |
| #else | |
| typedef struct ID3D10RasterizerStateVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10RasterizerState *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10RasterizerState *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10RasterizerState *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10RasterizerState *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10RasterizerState *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10RasterizerState *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10RasterizerState *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10RasterizerState methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10RasterizerState *This, | |
| D3D10_RASTERIZER_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10RasterizerStateVtbl; | |
| interface ID3D10RasterizerState { | |
| CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10RasterizerState methods ***/ | |
| #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10RasterizerState methods ***/ | |
| static inline void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10SamplerState interface | |
| */ | |
| #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ | |
| #define __ID3D10SamplerState_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0") | |
| ID3D10SamplerState : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_SAMPLER_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10SamplerStateVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10SamplerState *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10SamplerState *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10SamplerState *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10SamplerState *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10SamplerState *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10SamplerState *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10SamplerState *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10SamplerState methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10SamplerState *This, | |
| D3D10_SAMPLER_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10SamplerStateVtbl; | |
| interface ID3D10SamplerState { | |
| CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10SamplerState methods ***/ | |
| #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10SamplerState methods ***/ | |
| static inline void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10VertexShader interface | |
| */ | |
| #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ | |
| #define __ID3D10VertexShader_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0") | |
| ID3D10VertexShader : public ID3D10DeviceChild | |
| { | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10VertexShaderVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10VertexShader *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10VertexShader *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10VertexShader *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10VertexShader *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10VertexShader *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10VertexShader *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10VertexShader *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| END_INTERFACE | |
| } ID3D10VertexShaderVtbl; | |
| interface ID3D10VertexShader { | |
| CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Asynchronous interface | |
| */ | |
| #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ | |
| #define __ID3D10Asynchronous_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Asynchronous : public ID3D10DeviceChild | |
| { | |
| virtual void STDMETHODCALLTYPE Begin( | |
| ) = 0; | |
| virtual void STDMETHODCALLTYPE End( | |
| ) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE GetData( | |
| void *pData, | |
| UINT DataSize, | |
| UINT GetDataFlags) = 0; | |
| virtual UINT STDMETHODCALLTYPE GetDataSize( | |
| ) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10AsynchronousVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Asynchronous *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Asynchronous *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Asynchronous *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Asynchronous *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Asynchronous *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Asynchronous *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Asynchronous *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Asynchronous methods ***/ | |
| void (STDMETHODCALLTYPE *Begin)( | |
| ID3D10Asynchronous *This); | |
| void (STDMETHODCALLTYPE *End)( | |
| ID3D10Asynchronous *This); | |
| HRESULT (STDMETHODCALLTYPE *GetData)( | |
| ID3D10Asynchronous *This, | |
| void *pData, | |
| UINT DataSize, | |
| UINT GetDataFlags); | |
| UINT (STDMETHODCALLTYPE *GetDataSize)( | |
| ID3D10Asynchronous *This); | |
| END_INTERFACE | |
| } ID3D10AsynchronousVtbl; | |
| interface ID3D10Asynchronous { | |
| CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Asynchronous methods ***/ | |
| #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) | |
| #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) | |
| #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) | |
| #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Asynchronous methods ***/ | |
| static inline void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) { | |
| This->lpVtbl->Begin(This); | |
| } | |
| static inline void ID3D10Asynchronous_End(ID3D10Asynchronous* This) { | |
| This->lpVtbl->End(This); | |
| } | |
| static inline HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) { | |
| return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); | |
| } | |
| static inline UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) { | |
| return This->lpVtbl->GetDataSize(This); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Counter interface | |
| */ | |
| #ifndef __ID3D10Counter_INTERFACE_DEFINED__ | |
| #define __ID3D10Counter_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Counter : public ID3D10Asynchronous | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_COUNTER_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10CounterVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Counter *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Counter *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Counter *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Counter *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Counter *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Counter *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Counter *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Asynchronous methods ***/ | |
| void (STDMETHODCALLTYPE *Begin)( | |
| ID3D10Counter *This); | |
| void (STDMETHODCALLTYPE *End)( | |
| ID3D10Counter *This); | |
| HRESULT (STDMETHODCALLTYPE *GetData)( | |
| ID3D10Counter *This, | |
| void *pData, | |
| UINT DataSize, | |
| UINT GetDataFlags); | |
| UINT (STDMETHODCALLTYPE *GetDataSize)( | |
| ID3D10Counter *This); | |
| /*** ID3D10Counter methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Counter *This, | |
| D3D10_COUNTER_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10CounterVtbl; | |
| interface ID3D10Counter { | |
| CONST_VTBL ID3D10CounterVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Asynchronous methods ***/ | |
| #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) | |
| #define ID3D10Counter_End(This) (This)->lpVtbl->End(This) | |
| #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) | |
| #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) | |
| /*** ID3D10Counter methods ***/ | |
| #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Counter_AddRef(ID3D10Counter* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Counter_Release(ID3D10Counter* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Asynchronous methods ***/ | |
| static inline void ID3D10Counter_Begin(ID3D10Counter* This) { | |
| This->lpVtbl->Begin(This); | |
| } | |
| static inline void ID3D10Counter_End(ID3D10Counter* This) { | |
| This->lpVtbl->End(This); | |
| } | |
| static inline HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) { | |
| return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); | |
| } | |
| static inline UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) { | |
| return This->lpVtbl->GetDataSize(This); | |
| } | |
| /*** ID3D10Counter methods ***/ | |
| static inline void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Query interface | |
| */ | |
| #ifndef __ID3D10Query_INTERFACE_DEFINED__ | |
| #define __ID3D10Query_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Query : public ID3D10Asynchronous | |
| { | |
| virtual void STDMETHODCALLTYPE GetDesc( | |
| D3D10_QUERY_DESC *pDesc) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10QueryVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Query *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Query *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Query *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Query *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Query *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Query *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Query *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Asynchronous methods ***/ | |
| void (STDMETHODCALLTYPE *Begin)( | |
| ID3D10Query *This); | |
| void (STDMETHODCALLTYPE *End)( | |
| ID3D10Query *This); | |
| HRESULT (STDMETHODCALLTYPE *GetData)( | |
| ID3D10Query *This, | |
| void *pData, | |
| UINT DataSize, | |
| UINT GetDataFlags); | |
| UINT (STDMETHODCALLTYPE *GetDataSize)( | |
| ID3D10Query *This); | |
| /*** ID3D10Query methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Query *This, | |
| D3D10_QUERY_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10QueryVtbl; | |
| interface ID3D10Query { | |
| CONST_VTBL ID3D10QueryVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Asynchronous methods ***/ | |
| #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) | |
| #define ID3D10Query_End(This) (This)->lpVtbl->End(This) | |
| #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) | |
| #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) | |
| /*** ID3D10Query methods ***/ | |
| #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Query_AddRef(ID3D10Query* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Query_Release(ID3D10Query* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Asynchronous methods ***/ | |
| static inline void ID3D10Query_Begin(ID3D10Query* This) { | |
| This->lpVtbl->Begin(This); | |
| } | |
| static inline void ID3D10Query_End(ID3D10Query* This) { | |
| This->lpVtbl->End(This); | |
| } | |
| static inline HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) { | |
| return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); | |
| } | |
| static inline UINT ID3D10Query_GetDataSize(ID3D10Query* This) { | |
| return This->lpVtbl->GetDataSize(This); | |
| } | |
| /*** ID3D10Query methods ***/ | |
| static inline void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Query_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Predicate interface | |
| */ | |
| #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ | |
| #define __ID3D10Predicate_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Predicate : public ID3D10Query | |
| { | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10PredicateVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Predicate *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Predicate *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Predicate *This); | |
| /*** ID3D10DeviceChild methods ***/ | |
| void (STDMETHODCALLTYPE *GetDevice)( | |
| ID3D10Predicate *This, | |
| ID3D10Device **ppDevice); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Predicate *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Predicate *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Predicate *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| /*** ID3D10Asynchronous methods ***/ | |
| void (STDMETHODCALLTYPE *Begin)( | |
| ID3D10Predicate *This); | |
| void (STDMETHODCALLTYPE *End)( | |
| ID3D10Predicate *This); | |
| HRESULT (STDMETHODCALLTYPE *GetData)( | |
| ID3D10Predicate *This, | |
| void *pData, | |
| UINT DataSize, | |
| UINT GetDataFlags); | |
| UINT (STDMETHODCALLTYPE *GetDataSize)( | |
| ID3D10Predicate *This); | |
| /*** ID3D10Query methods ***/ | |
| void (STDMETHODCALLTYPE *GetDesc)( | |
| ID3D10Predicate *This, | |
| D3D10_QUERY_DESC *pDesc); | |
| END_INTERFACE | |
| } ID3D10PredicateVtbl; | |
| interface ID3D10Predicate { | |
| CONST_VTBL ID3D10PredicateVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10DeviceChild methods ***/ | |
| #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | |
| #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| /*** ID3D10Asynchronous methods ***/ | |
| #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) | |
| #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) | |
| #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) | |
| #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) | |
| /*** ID3D10Query methods ***/ | |
| #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Predicate_Release(ID3D10Predicate* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10DeviceChild methods ***/ | |
| static inline void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) { | |
| This->lpVtbl->GetDevice(This,ppDevice); | |
| } | |
| static inline HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| /*** ID3D10Asynchronous methods ***/ | |
| static inline void ID3D10Predicate_Begin(ID3D10Predicate* This) { | |
| This->lpVtbl->Begin(This); | |
| } | |
| static inline void ID3D10Predicate_End(ID3D10Predicate* This) { | |
| This->lpVtbl->End(This); | |
| } | |
| static inline HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) { | |
| return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); | |
| } | |
| static inline UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) { | |
| return This->lpVtbl->GetDataSize(This); | |
| } | |
| /*** ID3D10Query methods ***/ | |
| static inline void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) { | |
| This->lpVtbl->GetDesc(This,pDesc); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Device interface | |
| */ | |
| #ifndef __ID3D10Device_INTERFACE_DEFINED__ | |
| #define __ID3D10Device_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Device : public IUnknown | |
| { | |
| virtual void STDMETHODCALLTYPE VSSetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE PSSetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE PSSetShader( | |
| ID3D10PixelShader *pPixelShader) = 0; | |
| virtual void STDMETHODCALLTYPE PSSetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE VSSetShader( | |
| ID3D10VertexShader *pVertexShader) = 0; | |
| virtual void STDMETHODCALLTYPE DrawIndexed( | |
| UINT IndexCount, | |
| UINT StartIndexLocation, | |
| INT BaseVertexLocation) = 0; | |
| virtual void STDMETHODCALLTYPE Draw( | |
| UINT VertexCount, | |
| UINT StartVertexLocation) = 0; | |
| virtual void STDMETHODCALLTYPE PSSetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE IASetInputLayout( | |
| ID3D10InputLayout *pInputLayout) = 0; | |
| virtual void STDMETHODCALLTYPE IASetVertexBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppVertexBuffers, | |
| const UINT *pStrides, | |
| const UINT *pOffsets) = 0; | |
| virtual void STDMETHODCALLTYPE IASetIndexBuffer( | |
| ID3D10Buffer *pIndexBuffer, | |
| DXGI_FORMAT Format, | |
| UINT Offset) = 0; | |
| virtual void STDMETHODCALLTYPE DrawIndexedInstanced( | |
| UINT IndexCountPerInstance, | |
| UINT InstanceCount, | |
| UINT StartIndexLocation, | |
| INT BaseVertexLocation, | |
| UINT StartInstanceLocation) = 0; | |
| virtual void STDMETHODCALLTYPE DrawInstanced( | |
| UINT VertexCountPerInstance, | |
| UINT InstanceCount, | |
| UINT StartVertexLocation, | |
| UINT StartInstanceLocation) = 0; | |
| virtual void STDMETHODCALLTYPE GSSetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE GSSetShader( | |
| ID3D10GeometryShader *pShader) = 0; | |
| virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( | |
| D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; | |
| virtual void STDMETHODCALLTYPE VSSetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE VSSetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE SetPredication( | |
| ID3D10Predicate *pPredicate, | |
| WINBOOL PredicateValue) = 0; | |
| virtual void STDMETHODCALLTYPE GSSetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE GSSetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE OMSetRenderTargets( | |
| UINT NumViews, | |
| ID3D10RenderTargetView *const *ppRenderTargetViews, | |
| ID3D10DepthStencilView *pDepthStencilView) = 0; | |
| virtual void STDMETHODCALLTYPE OMSetBlendState( | |
| ID3D10BlendState *pBlendState, | |
| const FLOAT BlendFactor[4], | |
| UINT SampleMask) = 0; | |
| virtual void STDMETHODCALLTYPE OMSetDepthStencilState( | |
| ID3D10DepthStencilState *pDepthStencilState, | |
| UINT StencilRef) = 0; | |
| virtual void STDMETHODCALLTYPE SOSetTargets( | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppSOTargets, | |
| const UINT *pOffsets) = 0; | |
| virtual void STDMETHODCALLTYPE DrawAuto( | |
| ) = 0; | |
| virtual void STDMETHODCALLTYPE RSSetState( | |
| ID3D10RasterizerState *pRasterizerState) = 0; | |
| virtual void STDMETHODCALLTYPE RSSetViewports( | |
| UINT NumViewports, | |
| const D3D10_VIEWPORT *pViewports) = 0; | |
| virtual void STDMETHODCALLTYPE RSSetScissorRects( | |
| UINT NumRects, | |
| const D3D10_RECT *pRects) = 0; | |
| virtual void STDMETHODCALLTYPE CopySubresourceRegion( | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| UINT DstX, | |
| UINT DstY, | |
| UINT DstZ, | |
| ID3D10Resource *pSrcResource, | |
| UINT SrcSubresource, | |
| const D3D10_BOX *pSrcBox) = 0; | |
| virtual void STDMETHODCALLTYPE CopyResource( | |
| ID3D10Resource *pDstResource, | |
| ID3D10Resource *pSrcResource) = 0; | |
| virtual void STDMETHODCALLTYPE UpdateSubresource( | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| const D3D10_BOX *pDstBox, | |
| const void *pSrcData, | |
| UINT SrcRowPitch, | |
| UINT SrcDepthPitch) = 0; | |
| virtual void STDMETHODCALLTYPE ClearRenderTargetView( | |
| ID3D10RenderTargetView *pRenderTargetView, | |
| const FLOAT ColorRGBA[4]) = 0; | |
| virtual void STDMETHODCALLTYPE ClearDepthStencilView( | |
| ID3D10DepthStencilView *pDepthStencilView, | |
| UINT ClearFlags, | |
| FLOAT Depth, | |
| UINT8 Stencil) = 0; | |
| virtual void STDMETHODCALLTYPE GenerateMips( | |
| ID3D10ShaderResourceView *pShaderResourceView) = 0; | |
| virtual void STDMETHODCALLTYPE ResolveSubresource( | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| ID3D10Resource *pSrcResource, | |
| UINT SrcSubresource, | |
| DXGI_FORMAT Format) = 0; | |
| virtual void STDMETHODCALLTYPE VSGetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE PSGetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE PSGetShader( | |
| ID3D10PixelShader **ppPixelShader) = 0; | |
| virtual void STDMETHODCALLTYPE PSGetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE VSGetShader( | |
| ID3D10VertexShader **ppVertexShader) = 0; | |
| virtual void STDMETHODCALLTYPE PSGetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE IAGetInputLayout( | |
| ID3D10InputLayout **ppInputLayout) = 0; | |
| virtual void STDMETHODCALLTYPE IAGetVertexBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppVertexBuffers, | |
| UINT *pStrides, | |
| UINT *pOffsets) = 0; | |
| virtual void STDMETHODCALLTYPE IAGetIndexBuffer( | |
| ID3D10Buffer **pIndexBuffer, | |
| DXGI_FORMAT *Format, | |
| UINT *Offset) = 0; | |
| virtual void STDMETHODCALLTYPE GSGetConstantBuffers( | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers) = 0; | |
| virtual void STDMETHODCALLTYPE GSGetShader( | |
| ID3D10GeometryShader **ppGeometryShader) = 0; | |
| virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( | |
| D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; | |
| virtual void STDMETHODCALLTYPE VSGetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE VSGetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE GetPredication( | |
| ID3D10Predicate **ppPredicate, | |
| WINBOOL *pPredicateValue) = 0; | |
| virtual void STDMETHODCALLTYPE GSGetShaderResources( | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; | |
| virtual void STDMETHODCALLTYPE GSGetSamplers( | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers) = 0; | |
| virtual void STDMETHODCALLTYPE OMGetRenderTargets( | |
| UINT NumViews, | |
| ID3D10RenderTargetView **ppRenderTargetViews, | |
| ID3D10DepthStencilView **ppDepthStencilView) = 0; | |
| virtual void STDMETHODCALLTYPE OMGetBlendState( | |
| ID3D10BlendState **ppBlendState, | |
| FLOAT BlendFactor[4], | |
| UINT *pSampleMask) = 0; | |
| virtual void STDMETHODCALLTYPE OMGetDepthStencilState( | |
| ID3D10DepthStencilState **ppDepthStencilState, | |
| UINT *pStencilRef) = 0; | |
| virtual void STDMETHODCALLTYPE SOGetTargets( | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppSOTargets, | |
| UINT *pOffsets) = 0; | |
| virtual void STDMETHODCALLTYPE RSGetState( | |
| ID3D10RasterizerState **ppRasterizerState) = 0; | |
| virtual void STDMETHODCALLTYPE RSGetViewports( | |
| UINT *NumViewports, | |
| D3D10_VIEWPORT *pViewports) = 0; | |
| virtual void STDMETHODCALLTYPE RSGetScissorRects( | |
| UINT *NumRects, | |
| D3D10_RECT *pRects) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( | |
| ) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( | |
| UINT RaiseFlags) = 0; | |
| virtual UINT STDMETHODCALLTYPE GetExceptionMode( | |
| ) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( | |
| REFGUID guid, | |
| const IUnknown *pData) = 0; | |
| virtual void STDMETHODCALLTYPE ClearState( | |
| ) = 0; | |
| virtual void STDMETHODCALLTYPE Flush( | |
| ) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateBuffer( | |
| const D3D10_BUFFER_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Buffer **ppBuffer) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( | |
| const D3D10_TEXTURE1D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture1D **ppTexture1D) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( | |
| const D3D10_TEXTURE2D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture2D **ppTexture2D) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( | |
| const D3D10_TEXTURE3D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture3D **ppTexture3D) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( | |
| ID3D10Resource *pResource, | |
| const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, | |
| ID3D10ShaderResourceView **ppSRView) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( | |
| ID3D10Resource *pResource, | |
| const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, | |
| ID3D10RenderTargetView **ppRTView) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( | |
| ID3D10Resource *pResource, | |
| const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, | |
| ID3D10DepthStencilView **ppDepthStencilView) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( | |
| const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, | |
| UINT NumElements, | |
| const void *pShaderBytecodeWithInputSignature, | |
| SIZE_T BytecodeLength, | |
| ID3D10InputLayout **ppInputLayout) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10VertexShader **ppVertexShader) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10GeometryShader **ppGeometryShader) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, | |
| UINT NumEntries, | |
| UINT OutputStreamStride, | |
| ID3D10GeometryShader **ppGeometryShader) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10PixelShader **ppPixelShader) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateBlendState( | |
| const D3D10_BLEND_DESC *pBlendStateDesc, | |
| ID3D10BlendState **ppBlendState) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( | |
| const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, | |
| ID3D10DepthStencilState **ppDepthStencilState) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( | |
| const D3D10_RASTERIZER_DESC *pRasterizerDesc, | |
| ID3D10RasterizerState **ppRasterizerState) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( | |
| const D3D10_SAMPLER_DESC *pSamplerDesc, | |
| ID3D10SamplerState **ppSamplerState) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateQuery( | |
| const D3D10_QUERY_DESC *pQueryDesc, | |
| ID3D10Query **ppQuery) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreatePredicate( | |
| const D3D10_QUERY_DESC *pPredicateDesc, | |
| ID3D10Predicate **ppPredicate) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CreateCounter( | |
| const D3D10_COUNTER_DESC *pCounterDesc, | |
| ID3D10Counter **ppCounter) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( | |
| DXGI_FORMAT Format, | |
| UINT *pFormatSupport) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( | |
| DXGI_FORMAT Format, | |
| UINT SampleCount, | |
| UINT *pNumQualityLevels) = 0; | |
| virtual void STDMETHODCALLTYPE CheckCounterInfo( | |
| D3D10_COUNTER_INFO *pCounterInfo) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE CheckCounter( | |
| const D3D10_COUNTER_DESC *pDesc, | |
| D3D10_COUNTER_TYPE *pType, | |
| UINT *pActiveCounters, | |
| char *name, | |
| UINT *pNameLength, | |
| char *units, | |
| UINT *pUnitsLength, | |
| char *description, | |
| UINT *pDescriptionLength) = 0; | |
| virtual UINT STDMETHODCALLTYPE GetCreationFlags( | |
| ) = 0; | |
| virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( | |
| HANDLE hResource, | |
| REFIID ReturnedInterface, | |
| void **ppResource) = 0; | |
| virtual void STDMETHODCALLTYPE SetTextFilterSize( | |
| UINT Width, | |
| UINT Height) = 0; | |
| virtual void STDMETHODCALLTYPE GetTextFilterSize( | |
| UINT *pWidth, | |
| UINT *pHeight) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10DeviceVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Device *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Device *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Device *This); | |
| /*** ID3D10Device methods ***/ | |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *PSSetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *PSSetShader)( | |
| ID3D10Device *This, | |
| ID3D10PixelShader *pPixelShader); | |
| void (STDMETHODCALLTYPE *PSSetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers); | |
| void (STDMETHODCALLTYPE *VSSetShader)( | |
| ID3D10Device *This, | |
| ID3D10VertexShader *pVertexShader); | |
| void (STDMETHODCALLTYPE *DrawIndexed)( | |
| ID3D10Device *This, | |
| UINT IndexCount, | |
| UINT StartIndexLocation, | |
| INT BaseVertexLocation); | |
| void (STDMETHODCALLTYPE *Draw)( | |
| ID3D10Device *This, | |
| UINT VertexCount, | |
| UINT StartVertexLocation); | |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *IASetInputLayout)( | |
| ID3D10Device *This, | |
| ID3D10InputLayout *pInputLayout); | |
| void (STDMETHODCALLTYPE *IASetVertexBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppVertexBuffers, | |
| const UINT *pStrides, | |
| const UINT *pOffsets); | |
| void (STDMETHODCALLTYPE *IASetIndexBuffer)( | |
| ID3D10Device *This, | |
| ID3D10Buffer *pIndexBuffer, | |
| DXGI_FORMAT Format, | |
| UINT Offset); | |
| void (STDMETHODCALLTYPE *DrawIndexedInstanced)( | |
| ID3D10Device *This, | |
| UINT IndexCountPerInstance, | |
| UINT InstanceCount, | |
| UINT StartIndexLocation, | |
| INT BaseVertexLocation, | |
| UINT StartInstanceLocation); | |
| void (STDMETHODCALLTYPE *DrawInstanced)( | |
| ID3D10Device *This, | |
| UINT VertexCountPerInstance, | |
| UINT InstanceCount, | |
| UINT StartVertexLocation, | |
| UINT StartInstanceLocation); | |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *GSSetShader)( | |
| ID3D10Device *This, | |
| ID3D10GeometryShader *pShader); | |
| void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( | |
| ID3D10Device *This, | |
| D3D10_PRIMITIVE_TOPOLOGY Topology); | |
| void (STDMETHODCALLTYPE *VSSetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *VSSetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers); | |
| void (STDMETHODCALLTYPE *SetPredication)( | |
| ID3D10Device *This, | |
| ID3D10Predicate *pPredicate, | |
| WINBOOL PredicateValue); | |
| void (STDMETHODCALLTYPE *GSSetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *GSSetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState *const *ppSamplers); | |
| void (STDMETHODCALLTYPE *OMSetRenderTargets)( | |
| ID3D10Device *This, | |
| UINT NumViews, | |
| ID3D10RenderTargetView *const *ppRenderTargetViews, | |
| ID3D10DepthStencilView *pDepthStencilView); | |
| void (STDMETHODCALLTYPE *OMSetBlendState)( | |
| ID3D10Device *This, | |
| ID3D10BlendState *pBlendState, | |
| const FLOAT BlendFactor[4], | |
| UINT SampleMask); | |
| void (STDMETHODCALLTYPE *OMSetDepthStencilState)( | |
| ID3D10Device *This, | |
| ID3D10DepthStencilState *pDepthStencilState, | |
| UINT StencilRef); | |
| void (STDMETHODCALLTYPE *SOSetTargets)( | |
| ID3D10Device *This, | |
| UINT NumBuffers, | |
| ID3D10Buffer *const *ppSOTargets, | |
| const UINT *pOffsets); | |
| void (STDMETHODCALLTYPE *DrawAuto)( | |
| ID3D10Device *This); | |
| void (STDMETHODCALLTYPE *RSSetState)( | |
| ID3D10Device *This, | |
| ID3D10RasterizerState *pRasterizerState); | |
| void (STDMETHODCALLTYPE *RSSetViewports)( | |
| ID3D10Device *This, | |
| UINT NumViewports, | |
| const D3D10_VIEWPORT *pViewports); | |
| void (STDMETHODCALLTYPE *RSSetScissorRects)( | |
| ID3D10Device *This, | |
| UINT NumRects, | |
| const D3D10_RECT *pRects); | |
| void (STDMETHODCALLTYPE *CopySubresourceRegion)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| UINT DstX, | |
| UINT DstY, | |
| UINT DstZ, | |
| ID3D10Resource *pSrcResource, | |
| UINT SrcSubresource, | |
| const D3D10_BOX *pSrcBox); | |
| void (STDMETHODCALLTYPE *CopyResource)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pDstResource, | |
| ID3D10Resource *pSrcResource); | |
| void (STDMETHODCALLTYPE *UpdateSubresource)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| const D3D10_BOX *pDstBox, | |
| const void *pSrcData, | |
| UINT SrcRowPitch, | |
| UINT SrcDepthPitch); | |
| void (STDMETHODCALLTYPE *ClearRenderTargetView)( | |
| ID3D10Device *This, | |
| ID3D10RenderTargetView *pRenderTargetView, | |
| const FLOAT ColorRGBA[4]); | |
| void (STDMETHODCALLTYPE *ClearDepthStencilView)( | |
| ID3D10Device *This, | |
| ID3D10DepthStencilView *pDepthStencilView, | |
| UINT ClearFlags, | |
| FLOAT Depth, | |
| UINT8 Stencil); | |
| void (STDMETHODCALLTYPE *GenerateMips)( | |
| ID3D10Device *This, | |
| ID3D10ShaderResourceView *pShaderResourceView); | |
| void (STDMETHODCALLTYPE *ResolveSubresource)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pDstResource, | |
| UINT DstSubresource, | |
| ID3D10Resource *pSrcResource, | |
| UINT SrcSubresource, | |
| DXGI_FORMAT Format); | |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *PSGetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *PSGetShader)( | |
| ID3D10Device *This, | |
| ID3D10PixelShader **ppPixelShader); | |
| void (STDMETHODCALLTYPE *PSGetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers); | |
| void (STDMETHODCALLTYPE *VSGetShader)( | |
| ID3D10Device *This, | |
| ID3D10VertexShader **ppVertexShader); | |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *IAGetInputLayout)( | |
| ID3D10Device *This, | |
| ID3D10InputLayout **ppInputLayout); | |
| void (STDMETHODCALLTYPE *IAGetVertexBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppVertexBuffers, | |
| UINT *pStrides, | |
| UINT *pOffsets); | |
| void (STDMETHODCALLTYPE *IAGetIndexBuffer)( | |
| ID3D10Device *This, | |
| ID3D10Buffer **pIndexBuffer, | |
| DXGI_FORMAT *Format, | |
| UINT *Offset); | |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppConstantBuffers); | |
| void (STDMETHODCALLTYPE *GSGetShader)( | |
| ID3D10Device *This, | |
| ID3D10GeometryShader **ppGeometryShader); | |
| void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( | |
| ID3D10Device *This, | |
| D3D10_PRIMITIVE_TOPOLOGY *pTopology); | |
| void (STDMETHODCALLTYPE *VSGetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *VSGetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers); | |
| void (STDMETHODCALLTYPE *GetPredication)( | |
| ID3D10Device *This, | |
| ID3D10Predicate **ppPredicate, | |
| WINBOOL *pPredicateValue); | |
| void (STDMETHODCALLTYPE *GSGetShaderResources)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumViews, | |
| ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void (STDMETHODCALLTYPE *GSGetSamplers)( | |
| ID3D10Device *This, | |
| UINT StartSlot, | |
| UINT NumSamplers, | |
| ID3D10SamplerState **ppSamplers); | |
| void (STDMETHODCALLTYPE *OMGetRenderTargets)( | |
| ID3D10Device *This, | |
| UINT NumViews, | |
| ID3D10RenderTargetView **ppRenderTargetViews, | |
| ID3D10DepthStencilView **ppDepthStencilView); | |
| void (STDMETHODCALLTYPE *OMGetBlendState)( | |
| ID3D10Device *This, | |
| ID3D10BlendState **ppBlendState, | |
| FLOAT BlendFactor[4], | |
| UINT *pSampleMask); | |
| void (STDMETHODCALLTYPE *OMGetDepthStencilState)( | |
| ID3D10Device *This, | |
| ID3D10DepthStencilState **ppDepthStencilState, | |
| UINT *pStencilRef); | |
| void (STDMETHODCALLTYPE *SOGetTargets)( | |
| ID3D10Device *This, | |
| UINT NumBuffers, | |
| ID3D10Buffer **ppSOTargets, | |
| UINT *pOffsets); | |
| void (STDMETHODCALLTYPE *RSGetState)( | |
| ID3D10Device *This, | |
| ID3D10RasterizerState **ppRasterizerState); | |
| void (STDMETHODCALLTYPE *RSGetViewports)( | |
| ID3D10Device *This, | |
| UINT *NumViewports, | |
| D3D10_VIEWPORT *pViewports); | |
| void (STDMETHODCALLTYPE *RSGetScissorRects)( | |
| ID3D10Device *This, | |
| UINT *NumRects, | |
| D3D10_RECT *pRects); | |
| HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( | |
| ID3D10Device *This); | |
| HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( | |
| ID3D10Device *This, | |
| UINT RaiseFlags); | |
| UINT (STDMETHODCALLTYPE *GetExceptionMode)( | |
| ID3D10Device *This); | |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | |
| ID3D10Device *This, | |
| REFGUID guid, | |
| UINT *pDataSize, | |
| void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | |
| ID3D10Device *This, | |
| REFGUID guid, | |
| UINT DataSize, | |
| const void *pData); | |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | |
| ID3D10Device *This, | |
| REFGUID guid, | |
| const IUnknown *pData); | |
| void (STDMETHODCALLTYPE *ClearState)( | |
| ID3D10Device *This); | |
| void (STDMETHODCALLTYPE *Flush)( | |
| ID3D10Device *This); | |
| HRESULT (STDMETHODCALLTYPE *CreateBuffer)( | |
| ID3D10Device *This, | |
| const D3D10_BUFFER_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Buffer **ppBuffer); | |
| HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( | |
| ID3D10Device *This, | |
| const D3D10_TEXTURE1D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture1D **ppTexture1D); | |
| HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( | |
| ID3D10Device *This, | |
| const D3D10_TEXTURE2D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture2D **ppTexture2D); | |
| HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( | |
| ID3D10Device *This, | |
| const D3D10_TEXTURE3D_DESC *pDesc, | |
| const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| ID3D10Texture3D **ppTexture3D); | |
| HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pResource, | |
| const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, | |
| ID3D10ShaderResourceView **ppSRView); | |
| HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pResource, | |
| const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, | |
| ID3D10RenderTargetView **ppRTView); | |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( | |
| ID3D10Device *This, | |
| ID3D10Resource *pResource, | |
| const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, | |
| ID3D10DepthStencilView **ppDepthStencilView); | |
| HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( | |
| ID3D10Device *This, | |
| const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, | |
| UINT NumElements, | |
| const void *pShaderBytecodeWithInputSignature, | |
| SIZE_T BytecodeLength, | |
| ID3D10InputLayout **ppInputLayout); | |
| HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( | |
| ID3D10Device *This, | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10VertexShader **ppVertexShader); | |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( | |
| ID3D10Device *This, | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10GeometryShader **ppGeometryShader); | |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( | |
| ID3D10Device *This, | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, | |
| UINT NumEntries, | |
| UINT OutputStreamStride, | |
| ID3D10GeometryShader **ppGeometryShader); | |
| HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( | |
| ID3D10Device *This, | |
| const void *pShaderBytecode, | |
| SIZE_T BytecodeLength, | |
| ID3D10PixelShader **ppPixelShader); | |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState)( | |
| ID3D10Device *This, | |
| const D3D10_BLEND_DESC *pBlendStateDesc, | |
| ID3D10BlendState **ppBlendState); | |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( | |
| ID3D10Device *This, | |
| const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, | |
| ID3D10DepthStencilState **ppDepthStencilState); | |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( | |
| ID3D10Device *This, | |
| const D3D10_RASTERIZER_DESC *pRasterizerDesc, | |
| ID3D10RasterizerState **ppRasterizerState); | |
| HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( | |
| ID3D10Device *This, | |
| const D3D10_SAMPLER_DESC *pSamplerDesc, | |
| ID3D10SamplerState **ppSamplerState); | |
| HRESULT (STDMETHODCALLTYPE *CreateQuery)( | |
| ID3D10Device *This, | |
| const D3D10_QUERY_DESC *pQueryDesc, | |
| ID3D10Query **ppQuery); | |
| HRESULT (STDMETHODCALLTYPE *CreatePredicate)( | |
| ID3D10Device *This, | |
| const D3D10_QUERY_DESC *pPredicateDesc, | |
| ID3D10Predicate **ppPredicate); | |
| HRESULT (STDMETHODCALLTYPE *CreateCounter)( | |
| ID3D10Device *This, | |
| const D3D10_COUNTER_DESC *pCounterDesc, | |
| ID3D10Counter **ppCounter); | |
| HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( | |
| ID3D10Device *This, | |
| DXGI_FORMAT Format, | |
| UINT *pFormatSupport); | |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( | |
| ID3D10Device *This, | |
| DXGI_FORMAT Format, | |
| UINT SampleCount, | |
| UINT *pNumQualityLevels); | |
| void (STDMETHODCALLTYPE *CheckCounterInfo)( | |
| ID3D10Device *This, | |
| D3D10_COUNTER_INFO *pCounterInfo); | |
| HRESULT (STDMETHODCALLTYPE *CheckCounter)( | |
| ID3D10Device *This, | |
| const D3D10_COUNTER_DESC *pDesc, | |
| D3D10_COUNTER_TYPE *pType, | |
| UINT *pActiveCounters, | |
| char *name, | |
| UINT *pNameLength, | |
| char *units, | |
| UINT *pUnitsLength, | |
| char *description, | |
| UINT *pDescriptionLength); | |
| UINT (STDMETHODCALLTYPE *GetCreationFlags)( | |
| ID3D10Device *This); | |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( | |
| ID3D10Device *This, | |
| HANDLE hResource, | |
| REFIID ReturnedInterface, | |
| void **ppResource); | |
| void (STDMETHODCALLTYPE *SetTextFilterSize)( | |
| ID3D10Device *This, | |
| UINT Width, | |
| UINT Height); | |
| void (STDMETHODCALLTYPE *GetTextFilterSize)( | |
| ID3D10Device *This, | |
| UINT *pWidth, | |
| UINT *pHeight); | |
| END_INTERFACE | |
| } ID3D10DeviceVtbl; | |
| interface ID3D10Device { | |
| CONST_VTBL ID3D10DeviceVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10Device methods ***/ | |
| #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) | |
| #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) | |
| #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) | |
| #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) | |
| #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) | |
| #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) | |
| #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) | |
| #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) | |
| #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) | |
| #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) | |
| #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) | |
| #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) | |
| #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) | |
| #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) | |
| #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) | |
| #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) | |
| #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) | |
| #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) | |
| #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) | |
| #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) | |
| #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) | |
| #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) | |
| #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) | |
| #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) | |
| #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) | |
| #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) | |
| #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) | |
| #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) | |
| #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) | |
| #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) | |
| #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) | |
| #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) | |
| #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | |
| #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) | |
| #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) | |
| #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) | |
| #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | |
| #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | |
| #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) | |
| #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) | |
| #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) | |
| #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) | |
| #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) | |
| #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) | |
| #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) | |
| #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) | |
| #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) | |
| #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) | |
| #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | |
| #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | |
| #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | |
| #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) | |
| #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) | |
| #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) | |
| #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) | |
| #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) | |
| #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) | |
| #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) | |
| #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) | |
| #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) | |
| #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) | |
| #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) | |
| #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) | |
| #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) | |
| #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) | |
| #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) | |
| #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) | |
| #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) | |
| #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) | |
| #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) | |
| #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) | |
| #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) | |
| #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) | |
| #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) | |
| #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) | |
| #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) | |
| #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) | |
| #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) | |
| #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) | |
| #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Device_AddRef(ID3D10Device* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Device_Release(ID3D10Device* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10Device methods ***/ | |
| static inline void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { | |
| This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { | |
| This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) { | |
| This->lpVtbl->PSSetShader(This,pPixelShader); | |
| } | |
| static inline void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { | |
| This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) { | |
| This->lpVtbl->VSSetShader(This,pVertexShader); | |
| } | |
| static inline void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { | |
| This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); | |
| } | |
| static inline void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) { | |
| This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); | |
| } | |
| static inline void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { | |
| This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) { | |
| This->lpVtbl->IASetInputLayout(This,pInputLayout); | |
| } | |
| static inline void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { | |
| This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); | |
| } | |
| static inline void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { | |
| This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); | |
| } | |
| static inline void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { | |
| This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); | |
| } | |
| static inline void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { | |
| This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); | |
| } | |
| static inline void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { | |
| This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) { | |
| This->lpVtbl->GSSetShader(This,pShader); | |
| } | |
| static inline void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { | |
| This->lpVtbl->IASetPrimitiveTopology(This,Topology); | |
| } | |
| static inline void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { | |
| This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { | |
| This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { | |
| This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); | |
| } | |
| static inline void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { | |
| This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { | |
| This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { | |
| This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); | |
| } | |
| static inline void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { | |
| This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); | |
| } | |
| static inline void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { | |
| This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); | |
| } | |
| static inline void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { | |
| This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); | |
| } | |
| static inline void ID3D10Device_DrawAuto(ID3D10Device* This) { | |
| This->lpVtbl->DrawAuto(This); | |
| } | |
| static inline void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) { | |
| This->lpVtbl->RSSetState(This,pRasterizerState); | |
| } | |
| static inline void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { | |
| This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); | |
| } | |
| static inline void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) { | |
| This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); | |
| } | |
| static inline void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { | |
| This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); | |
| } | |
| static inline void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { | |
| This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); | |
| } | |
| static inline void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { | |
| This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); | |
| } | |
| static inline void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { | |
| This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); | |
| } | |
| static inline void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { | |
| This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); | |
| } | |
| static inline void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) { | |
| This->lpVtbl->GenerateMips(This,pShaderResourceView); | |
| } | |
| static inline void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { | |
| This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); | |
| } | |
| static inline void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { | |
| This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { | |
| This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) { | |
| This->lpVtbl->PSGetShader(This,ppPixelShader); | |
| } | |
| static inline void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { | |
| This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) { | |
| This->lpVtbl->VSGetShader(This,ppVertexShader); | |
| } | |
| static inline void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { | |
| This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) { | |
| This->lpVtbl->IAGetInputLayout(This,ppInputLayout); | |
| } | |
| static inline void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { | |
| This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); | |
| } | |
| static inline void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { | |
| This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); | |
| } | |
| static inline void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { | |
| This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | |
| } | |
| static inline void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) { | |
| This->lpVtbl->GSGetShader(This,ppGeometryShader); | |
| } | |
| static inline void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { | |
| This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); | |
| } | |
| static inline void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { | |
| This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { | |
| This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { | |
| This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); | |
| } | |
| static inline void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { | |
| This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | |
| } | |
| static inline void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { | |
| This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | |
| } | |
| static inline void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { | |
| This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); | |
| } | |
| static inline void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { | |
| This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); | |
| } | |
| static inline void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { | |
| This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); | |
| } | |
| static inline void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { | |
| This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); | |
| } | |
| static inline void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) { | |
| This->lpVtbl->RSGetState(This,ppRasterizerState); | |
| } | |
| static inline void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { | |
| This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); | |
| } | |
| static inline void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) { | |
| This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); | |
| } | |
| static inline HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) { | |
| return This->lpVtbl->GetDeviceRemovedReason(This); | |
| } | |
| static inline HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) { | |
| return This->lpVtbl->SetExceptionMode(This,RaiseFlags); | |
| } | |
| static inline UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) { | |
| return This->lpVtbl->GetExceptionMode(This); | |
| } | |
| static inline HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) { | |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) { | |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | |
| } | |
| static inline HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) { | |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | |
| } | |
| static inline void ID3D10Device_ClearState(ID3D10Device* This) { | |
| This->lpVtbl->ClearState(This); | |
| } | |
| static inline void ID3D10Device_Flush(ID3D10Device* This) { | |
| This->lpVtbl->Flush(This); | |
| } | |
| static inline HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { | |
| return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); | |
| } | |
| static inline HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { | |
| return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); | |
| } | |
| static inline HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { | |
| return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); | |
| } | |
| static inline HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { | |
| return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); | |
| } | |
| static inline HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { | |
| return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); | |
| } | |
| static inline HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { | |
| return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); | |
| } | |
| static inline HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { | |
| return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); | |
| } | |
| static inline HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { | |
| return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); | |
| } | |
| static inline HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { | |
| return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); | |
| } | |
| static inline HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { | |
| return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); | |
| } | |
| static inline HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { | |
| return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); | |
| } | |
| static inline HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { | |
| return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); | |
| } | |
| static inline HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { | |
| return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); | |
| } | |
| static inline HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { | |
| return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); | |
| } | |
| static inline HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { | |
| return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); | |
| } | |
| static inline HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { | |
| return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); | |
| } | |
| static inline HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { | |
| return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); | |
| } | |
| static inline HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { | |
| return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); | |
| } | |
| static inline HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { | |
| return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); | |
| } | |
| static inline HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { | |
| return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); | |
| } | |
| static inline HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { | |
| return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); | |
| } | |
| static inline void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) { | |
| This->lpVtbl->CheckCounterInfo(This,pCounterInfo); | |
| } | |
| static inline HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { | |
| return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); | |
| } | |
| static inline UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) { | |
| return This->lpVtbl->GetCreationFlags(This); | |
| } | |
| static inline HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { | |
| return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); | |
| } | |
| static inline void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) { | |
| This->lpVtbl->SetTextFilterSize(This,Width,Height); | |
| } | |
| static inline void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) { | |
| This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Device_INTERFACE_DEFINED__ */ | |
| /***************************************************************************** | |
| * ID3D10Multithread interface | |
| */ | |
| #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ | |
| #define __ID3D10Multithread_INTERFACE_DEFINED__ | |
| DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); | |
| #if defined(__cplusplus) && !defined(CINTERFACE) | |
| MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") | |
| ID3D10Multithread : public IUnknown | |
| { | |
| virtual void STDMETHODCALLTYPE Enter( | |
| ) = 0; | |
| virtual void STDMETHODCALLTYPE Leave( | |
| ) = 0; | |
| virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( | |
| WINBOOL bMTProtect) = 0; | |
| virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( | |
| ) = 0; | |
| }; | |
| #ifdef __CRT_UUID_DECL | |
| __CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) | |
| #endif | |
| #else | |
| typedef struct ID3D10MultithreadVtbl { | |
| BEGIN_INTERFACE | |
| /*** IUnknown methods ***/ | |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( | |
| ID3D10Multithread *This, | |
| REFIID riid, | |
| void **ppvObject); | |
| ULONG (STDMETHODCALLTYPE *AddRef)( | |
| ID3D10Multithread *This); | |
| ULONG (STDMETHODCALLTYPE *Release)( | |
| ID3D10Multithread *This); | |
| /*** ID3D10Multithread methods ***/ | |
| void (STDMETHODCALLTYPE *Enter)( | |
| ID3D10Multithread *This); | |
| void (STDMETHODCALLTYPE *Leave)( | |
| ID3D10Multithread *This); | |
| WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( | |
| ID3D10Multithread *This, | |
| WINBOOL bMTProtect); | |
| WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( | |
| ID3D10Multithread *This); | |
| END_INTERFACE | |
| } ID3D10MultithreadVtbl; | |
| interface ID3D10Multithread { | |
| CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; | |
| }; | |
| #ifdef COBJMACROS | |
| #ifndef WIDL_C_INLINE_WRAPPERS | |
| /*** IUnknown methods ***/ | |
| #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | |
| #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) | |
| #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) | |
| /*** ID3D10Multithread methods ***/ | |
| #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) | |
| #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) | |
| #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) | |
| #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) | |
| #else | |
| /*** IUnknown methods ***/ | |
| static inline HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) { | |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); | |
| } | |
| static inline ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) { | |
| return This->lpVtbl->AddRef(This); | |
| } | |
| static inline ULONG ID3D10Multithread_Release(ID3D10Multithread* This) { | |
| return This->lpVtbl->Release(This); | |
| } | |
| /*** ID3D10Multithread methods ***/ | |
| static inline void ID3D10Multithread_Enter(ID3D10Multithread* This) { | |
| This->lpVtbl->Enter(This); | |
| } | |
| static inline void ID3D10Multithread_Leave(ID3D10Multithread* This) { | |
| This->lpVtbl->Leave(This); | |
| } | |
| static inline WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) { | |
| return This->lpVtbl->SetMultithreadProtected(This,bMTProtect); | |
| } | |
| static inline WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) { | |
| return This->lpVtbl->GetMultithreadProtected(This); | |
| } | |
| #endif | |
| #endif | |
| #endif | |
| #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ | |
| #ifndef D3D10_IGNORE_SDK_LAYERS | |
| #include "d3d10sdklayers.h" | |
| #endif | |
| #include "d3d10misc.h" | |
| #include "d3d10shader.h" | |
| #include "d3d10effect.h" | |
| /* Begin additional prototypes for all interfaces */ | |
| /* End additional prototypes */ | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif /* __d3d10_h__ */ |