| #include <_mingw_unicode.h> | |
| /* | |
| * Copyright 2010 Matteo Bruni for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifndef __D3DCOMPILER_H__ | |
| #define __D3DCOMPILER_H__ | |
| #include "d3d11shader.h" | |
| #include "d3d12shader.h" | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| #if defined(_MSC_VER) || defined(__MINGW32__) | |
| #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" | |
| #else | |
| static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; | |
| #endif | |
| #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" | |
| #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) | |
| #ifndef D3D_COMPILER_VERSION | |
| #define D3D_COMPILER_VERSION 47 | |
| #endif | |
| #define D3DCOMPILE_DEBUG 0x00000001 | |
| #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 | |
| #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 | |
| #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 | |
| #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 | |
| #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 | |
| #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 | |
| #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 | |
| #define D3DCOMPILE_NO_PRESHADER 0x00000100 | |
| #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 | |
| #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 | |
| #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 | |
| #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 | |
| #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 | |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 | |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 | |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 | |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 | |
| #define D3DCOMPILE_RESERVED16 0x00010000 | |
| #define D3DCOMPILE_RESERVED17 0x00020000 | |
| #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 | |
| #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 | |
| #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 | |
| #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 | |
| #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 | |
| #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 | |
| #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 | |
| #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 | |
| #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 | |
| #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 | |
| #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 | |
| #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 | |
| #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 | |
| #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 | |
| #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 | |
| #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 | |
| #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 | |
| #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 | |
| #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 | |
| #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) | |
| HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); | |
| typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); | |
| HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | |
| const char *target, UINT sflags, UINT eflags, UINT secondary_flags, | |
| const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, | |
| ID3DBlob **error_messages); | |
| typedef enum D3DCOMPILER_STRIP_FLAGS | |
| { | |
| D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, | |
| D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, | |
| D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, | |
| D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, | |
| D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, | |
| D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff | |
| } D3DCOMPILER_STRIP_FLAGS; | |
| HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); | |
| typedef enum D3D_BLOB_PART | |
| { | |
| D3D_BLOB_INPUT_SIGNATURE_BLOB, | |
| D3D_BLOB_OUTPUT_SIGNATURE_BLOB, | |
| D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, | |
| D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, | |
| D3D_BLOB_ALL_SIGNATURE_BLOB, | |
| D3D_BLOB_DEBUG_INFO, | |
| D3D_BLOB_LEGACY_SHADER, | |
| D3D_BLOB_XNA_PREPASS_SHADER, | |
| D3D_BLOB_XNA_SHADER, | |
| D3D_BLOB_PDB, | |
| D3D_BLOB_PRIVATE_DATA, | |
| D3D_BLOB_ROOT_SIGNATURE, | |
| D3D_BLOB_DEBUG_NAME, | |
| D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, | |
| D3D_BLOB_TEST_COMPILE_DETAILS, | |
| D3D_BLOB_TEST_COMPILE_PERF, | |
| D3D_BLOB_TEST_COMPILE_REPORT | |
| } D3D_BLOB_PART; | |
| HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, | |
| UINT flags, const char *comments, ID3DBlob **disassembly); | |
| typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, | |
| UINT flags, const char *comments, ID3DBlob **disassembly); | |
| HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, | |
| const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); | |
| HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); | |
| HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | |
| HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | |
| HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | |
| HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); | |
| HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); | |
| HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); | |
| HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); | |
| HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); | |
| HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, | |
| ID3DBlob **shader, ID3DBlob **error_messages); | |
| typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, | |
| ID3DBlob **shader, ID3DBlob **error_messages); | |
| HRESULT WINAPI D3DCreateFunctionLinkingGraph(UINT flags, ID3D11FunctionLinkingGraph **graph); | |
| HRESULT WINAPI D3DCreateLinker(ID3D11Linker **linker); | |
| HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif |