| /* | 
 |  * Copyright 2010 Matteo Bruni for CodeWeavers | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | import "oaidl.idl"; | 
 | import "ocidl.idl"; | 
 |  | 
 | typedef struct _D3D_SHADER_MACRO | 
 | { | 
 |     const char *Name; | 
 |     const char *Definition; | 
 | } D3D_SHADER_MACRO; | 
 |  | 
 | typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO; | 
 |  | 
 | [ | 
 |     object, | 
 |     local, | 
 |     uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102) | 
 | ] | 
 | interface ID3D10Blob : IUnknown | 
 | { | 
 |     void *GetBufferPointer(); | 
 |     SIZE_T GetBufferSize(); | 
 | } | 
 |  | 
 | typedef ID3D10Blob* LPD3D10BLOB; | 
 | typedef ID3D10Blob ID3DBlob; | 
 | typedef ID3DBlob* LPD3DBLOB; | 
 | cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") | 
 |  | 
 | typedef enum _D3D_INCLUDE_TYPE | 
 | { | 
 |     D3D_INCLUDE_LOCAL = 0, | 
 |     D3D_INCLUDE_SYSTEM, | 
 |     D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, | 
 |     D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, | 
 |     D3D_INCLUDE_FORCE_DWORD = 0x7fffffff | 
 | } D3D_INCLUDE_TYPE; | 
 |  | 
 | [ | 
 |     object, | 
 |     local, | 
 | ] | 
 | interface ID3DInclude | 
 | { | 
 |     HRESULT Open(D3D_INCLUDE_TYPE include_type, | 
 |                  const char *filename, | 
 |                  const void *parent_data, | 
 |                  const void **data, | 
 |                  UINT *bytes); | 
 |     HRESULT Close(const void *data); | 
 | } | 
 |  | 
 | typedef ID3DInclude* LPD3DINCLUDE; | 
 |  | 
 | typedef enum D3D_DRIVER_TYPE | 
 | { | 
 |     D3D_DRIVER_TYPE_UNKNOWN, | 
 |     D3D_DRIVER_TYPE_HARDWARE, | 
 |     D3D_DRIVER_TYPE_REFERENCE, | 
 |     D3D_DRIVER_TYPE_NULL, | 
 |     D3D_DRIVER_TYPE_SOFTWARE, | 
 |     D3D_DRIVER_TYPE_WARP, | 
 | } D3D_DRIVER_TYPE; | 
 |  | 
 | typedef enum D3D_FEATURE_LEVEL | 
 | { | 
 |     D3D_FEATURE_LEVEL_9_1 = 0x9100, | 
 |     D3D_FEATURE_LEVEL_9_2 = 0x9200, | 
 |     D3D_FEATURE_LEVEL_9_3 = 0x9300, | 
 |     D3D_FEATURE_LEVEL_10_0 = 0xa000, | 
 |     D3D_FEATURE_LEVEL_10_1 = 0xa100, | 
 |     D3D_FEATURE_LEVEL_11_0 = 0xb000, | 
 |     D3D_FEATURE_LEVEL_11_1 = 0xb100 | 
 | } D3D_FEATURE_LEVEL; | 
 |  | 
 | cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048") | 
 | cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096") | 
 | cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048") | 
 | cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096") | 
 | cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512") | 
 | cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096") | 
 | cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256") | 
 | cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2") | 
 | cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535") | 
 | cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575") | 
 | cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1") | 
 | cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4") | 
 | cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128") | 
 | cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048") | 
 | cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192") | 
 |  | 
 | typedef enum _D3D_SHADER_VARIABLE_CLASS | 
 | { | 
 |     D3D_SVC_SCALAR, | 
 |     D3D_SVC_VECTOR, | 
 |     D3D_SVC_MATRIX_ROWS, | 
 |     D3D_SVC_MATRIX_COLUMNS, | 
 |     D3D_SVC_OBJECT, | 
 |     D3D_SVC_STRUCT, | 
 |     D3D_SVC_INTERFACE_CLASS, | 
 |     D3D_SVC_INTERFACE_POINTER, | 
 |     D3D10_SVC_SCALAR = 0, | 
 |     D3D10_SVC_VECTOR, | 
 |     D3D10_SVC_MATRIX_ROWS, | 
 |     D3D10_SVC_MATRIX_COLUMNS, | 
 |     D3D10_SVC_OBJECT, | 
 |     D3D10_SVC_STRUCT, | 
 |     D3D11_SVC_INTERFACE_CLASS, | 
 |     D3D11_SVC_INTERFACE_POINTER, | 
 |     D3D_SVC_FORCE_DWORD = 0x7fffffff, | 
 | } D3D_SHADER_VARIABLE_CLASS; | 
 |  | 
 | typedef enum _D3D_SHADER_VARIABLE_TYPE | 
 | { | 
 |     D3D_SVT_VOID, | 
 |     D3D_SVT_BOOL, | 
 |     D3D_SVT_INT, | 
 |     D3D_SVT_FLOAT, | 
 |     D3D_SVT_STRING, | 
 |     D3D_SVT_TEXTURE, | 
 |     D3D_SVT_TEXTURE1D, | 
 |     D3D_SVT_TEXTURE2D, | 
 |     D3D_SVT_TEXTURE3D, | 
 |     D3D_SVT_TEXTURECUBE, | 
 |     D3D_SVT_SAMPLER, | 
 |     D3D_SVT_SAMPLER1D, | 
 |     D3D_SVT_SAMPLER2D, | 
 |     D3D_SVT_SAMPLER3D, | 
 |     D3D_SVT_SAMPLERCUBE, | 
 |     D3D_SVT_PIXELSHADER, | 
 |     D3D_SVT_VERTEXSHADER, | 
 |     D3D_SVT_PIXELFRAGMENT, | 
 |     D3D_SVT_VERTEXFRAGMENT, | 
 |     D3D_SVT_UINT, | 
 |     D3D_SVT_UINT8, | 
 |     D3D_SVT_GEOMETRYSHADER, | 
 |     D3D_SVT_RASTERIZER, | 
 |     D3D_SVT_DEPTHSTENCIL, | 
 |     D3D_SVT_BLEND, | 
 |     D3D_SVT_BUFFER, | 
 |     D3D_SVT_CBUFFER, | 
 |     D3D_SVT_TBUFFER, | 
 |     D3D_SVT_TEXTURE1DARRAY, | 
 |     D3D_SVT_TEXTURE2DARRAY, | 
 |     D3D_SVT_RENDERTARGETVIEW, | 
 |     D3D_SVT_DEPTHSTENCILVIEW, | 
 |     D3D_SVT_TEXTURE2DMS, | 
 |     D3D_SVT_TEXTURE2DMSARRAY, | 
 |     D3D_SVT_TEXTURECUBEARRAY, | 
 |     D3D_SVT_HULLSHADER, | 
 |     D3D_SVT_DOMAINSHADER, | 
 |     D3D_SVT_INTERFACE_POINTER, | 
 |     D3D_SVT_COMPUTESHADER, | 
 |     D3D_SVT_DOUBLE, | 
 |     D3D_SVT_RWTEXTURE1D, | 
 |     D3D_SVT_RWTEXTURE1DARRAY, | 
 |     D3D_SVT_RWTEXTURE2D, | 
 |     D3D_SVT_RWTEXTURE2DARRAY, | 
 |     D3D_SVT_RWTEXTURE3D, | 
 |     D3D_SVT_RWBUFFER, | 
 |     D3D_SVT_BYTEADDRESS_BUFFER, | 
 |     D3D_SVT_RWBYTEADDRESS_BUFFER, | 
 |     D3D_SVT_STRUCTURED_BUFFER, | 
 |     D3D_SVT_RWSTRUCTURED_BUFFER, | 
 |     D3D_SVT_APPEND_STRUCTURED_BUFFER, | 
 |     D3D_SVT_CONSUME_STRUCTURED_BUFFER, | 
 |     D3D10_SVT_VOID = 0, | 
 |     D3D10_SVT_BOOL, | 
 |     D3D10_SVT_INT, | 
 |     D3D10_SVT_FLOAT, | 
 |     D3D10_SVT_STRING, | 
 |     D3D10_SVT_TEXTURE, | 
 |     D3D10_SVT_TEXTURE1D, | 
 |     D3D10_SVT_TEXTURE2D, | 
 |     D3D10_SVT_TEXTURE3D, | 
 |     D3D10_SVT_TEXTURECUBE, | 
 |     D3D10_SVT_SAMPLER, | 
 |     D3D10_SVT_SAMPLER1D, | 
 |     D3D10_SVT_SAMPLER2D, | 
 |     D3D10_SVT_SAMPLER3D, | 
 |     D3D10_SVT_SAMPLERCUBE, | 
 |     D3D10_SVT_PIXELSHADER, | 
 |     D3D10_SVT_VERTEXSHADER, | 
 |     D3D10_SVT_PIXELFRAGMENT, | 
 |     D3D10_SVT_VERTEXFRAGMENT, | 
 |     D3D10_SVT_UINT, | 
 |     D3D10_SVT_UINT8, | 
 |     D3D10_SVT_GEOMETRYSHADER, | 
 |     D3D10_SVT_RASTERIZER, | 
 |     D3D10_SVT_DEPTHSTENCIL, | 
 |     D3D10_SVT_BLEND, | 
 |     D3D10_SVT_BUFFER, | 
 |     D3D10_SVT_CBUFFER, | 
 |     D3D10_SVT_TBUFFER, | 
 |     D3D10_SVT_TEXTURE1DARRAY, | 
 |     D3D10_SVT_TEXTURE2DARRAY, | 
 |     D3D10_SVT_RENDERTARGETVIEW, | 
 |     D3D10_SVT_DEPTHSTENCILVIEW, | 
 |     D3D10_SVT_TEXTURE2DMS, | 
 |     D3D10_SVT_TEXTURE2DMSARRAY, | 
 |     D3D10_SVT_TEXTURECUBEARRAY, | 
 |     D3D11_SVT_HULLSHADER, | 
 |     D3D11_SVT_DOMAINSHADER, | 
 |     D3D11_SVT_INTERFACE_POINTER, | 
 |     D3D11_SVT_COMPUTESHADER, | 
 |     D3D11_SVT_DOUBLE, | 
 |     D3D11_SVT_RWTEXTURE1D, | 
 |     D3D11_SVT_RWTEXTURE1DARRAY, | 
 |     D3D11_SVT_RWTEXTURE2D, | 
 |     D3D11_SVT_RWTEXTURE2DARRAY, | 
 |     D3D11_SVT_RWTEXTURE3D, | 
 |     D3D11_SVT_RWBUFFER, | 
 |     D3D11_SVT_BYTEADDRESS_BUFFER, | 
 |     D3D11_SVT_RWBYTEADDRESS_BUFFER, | 
 |     D3D11_SVT_STRUCTURED_BUFFER, | 
 |     D3D11_SVT_RWSTRUCTURED_BUFFER, | 
 |     D3D11_SVT_APPEND_STRUCTURED_BUFFER, | 
 |     D3D11_SVT_CONSUME_STRUCTURED_BUFFER, | 
 |     D3D_SVT_FORCE_DWORD = 0x7fffffff, | 
 | } D3D_SHADER_VARIABLE_TYPE; | 
 |  | 
 | typedef enum D3D_PRIMITIVE | 
 | { | 
 |     D3D_PRIMITIVE_UNDEFINED, | 
 |     D3D_PRIMITIVE_POINT, | 
 |     D3D_PRIMITIVE_LINE, | 
 |     D3D_PRIMITIVE_TRIANGLE, | 
 |     D3D_PRIMITIVE_LINE_ADJ = 6, | 
 |     D3D_PRIMITIVE_TRIANGLE_ADJ, | 
 |     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, | 
 |     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, | 
 |     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, | 
 |     D3D10_PRIMITIVE_UNDEFINED = 0, | 
 |     D3D10_PRIMITIVE_POINT, | 
 |     D3D10_PRIMITIVE_LINE, | 
 |     D3D10_PRIMITIVE_TRIANGLE, | 
 |     D3D10_PRIMITIVE_LINE_ADJ = 6, | 
 |     D3D10_PRIMITIVE_TRIANGLE_ADJ, | 
 |     D3D11_PRIMITIVE_UNDEFINED = 0, | 
 |     D3D11_PRIMITIVE_POINT, | 
 |     D3D11_PRIMITIVE_LINE, | 
 |     D3D11_PRIMITIVE_TRIANGLE, | 
 |     D3D11_PRIMITIVE_LINE_ADJ = 6, | 
 |     D3D11_PRIMITIVE_TRIANGLE_ADJ, | 
 |     D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, | 
 |     D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, | 
 |     D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, | 
 | } D3D_PRIMITIVE; | 
 |  | 
 | typedef enum D3D_PRIMITIVE_TOPOLOGY | 
 | { | 
 |     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, | 
 |     D3D_PRIMITIVE_TOPOLOGY_POINTLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_LINELIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, | 
 |     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, | 
 |     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 |     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, | 
 |     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, | 
 |     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, | 
 |     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, | 
 |     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, | 
 |     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_LINELIST, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, | 
 |     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_LINELIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, | 
 |     D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, | 
 | } D3D_PRIMITIVE_TOPOLOGY; | 
 |  | 
 | typedef enum D3D_TESSELLATOR_DOMAIN | 
 | { | 
 |     D3D_TESSELLATOR_DOMAIN_UNDEFINED, | 
 |     D3D_TESSELLATOR_DOMAIN_ISOLINE, | 
 |     D3D_TESSELLATOR_DOMAIN_TRI, | 
 |     D3D_TESSELLATOR_DOMAIN_QUAD, | 
 |     D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, | 
 |     D3D11_TESSELLATOR_DOMAIN_ISOLINE, | 
 |     D3D11_TESSELLATOR_DOMAIN_TRI, | 
 |     D3D11_TESSELLATOR_DOMAIN_QUAD, | 
 | } D3D_TESSELLATOR_DOMAIN; | 
 |  | 
 | typedef enum D3D_TESSELLATOR_PARTITIONING | 
 | { | 
 |     D3D_TESSELLATOR_PARTITIONING_UNDEFINED, | 
 |     D3D_TESSELLATOR_PARTITIONING_INTEGER, | 
 |     D3D_TESSELLATOR_PARTITIONING_POW2, | 
 |     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, | 
 |     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, | 
 |     D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, | 
 |     D3D11_TESSELLATOR_PARTITIONING_INTEGER, | 
 |     D3D11_TESSELLATOR_PARTITIONING_POW2, | 
 |     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, | 
 |     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, | 
 | } D3D_TESSELLATOR_PARTITIONING; | 
 |  | 
 | typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE | 
 | { | 
 |     D3D_TESSELLATOR_OUTPUT_UNDEFINED, | 
 |     D3D_TESSELLATOR_OUTPUT_POINT, | 
 |     D3D_TESSELLATOR_OUTPUT_LINE, | 
 |     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, | 
 |     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, | 
 |     D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, | 
 |     D3D11_TESSELLATOR_OUTPUT_POINT, | 
 |     D3D11_TESSELLATOR_OUTPUT_LINE, | 
 |     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, | 
 |     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, | 
 | } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; | 
 |  | 
 | typedef enum D3D_CBUFFER_TYPE | 
 | { | 
 |     D3D_CT_CBUFFER, | 
 |     D3D_CT_TBUFFER, | 
 |     D3D_CT_INTERFACE_POINTERS, | 
 |     D3D_CT_RESOURCE_BIND_INFO, | 
 |     D3D10_CT_CBUFFER = 0, | 
 |     D3D10_CT_TBUFFER, | 
 |     D3D11_CT_CBUFFER = 0, | 
 |     D3D11_CT_TBUFFER, | 
 |     D3D11_CT_INTERFACE_POINTERS, | 
 |     D3D11_CT_RESOURCE_BIND_INFO, | 
 | } D3D_CBUFFER_TYPE; | 
 |  | 
 | typedef enum D3D_SRV_DIMENSION | 
 | { | 
 |     D3D_SRV_DIMENSION_UNKNOWN, | 
 |     D3D_SRV_DIMENSION_BUFFER, | 
 |     D3D_SRV_DIMENSION_TEXTURE1D, | 
 |     D3D_SRV_DIMENSION_TEXTURE1DARRAY, | 
 |     D3D_SRV_DIMENSION_TEXTURE2D, | 
 |     D3D_SRV_DIMENSION_TEXTURE2DARRAY, | 
 |     D3D_SRV_DIMENSION_TEXTURE2DMS, | 
 |     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, | 
 |     D3D_SRV_DIMENSION_TEXTURE3D, | 
 |     D3D_SRV_DIMENSION_TEXTURECUBE, | 
 |     D3D_SRV_DIMENSION_TEXTURECUBEARRAY, | 
 |     D3D_SRV_DIMENSION_BUFFEREX, | 
 |     D3D10_SRV_DIMENSION_UNKNOWN = 0, | 
 |     D3D10_SRV_DIMENSION_BUFFER, | 
 |     D3D10_SRV_DIMENSION_TEXTURE1D, | 
 |     D3D10_SRV_DIMENSION_TEXTURE1DARRAY, | 
 |     D3D10_SRV_DIMENSION_TEXTURE2D, | 
 |     D3D10_SRV_DIMENSION_TEXTURE2DARRAY, | 
 |     D3D10_SRV_DIMENSION_TEXTURE2DMS, | 
 |     D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, | 
 |     D3D10_SRV_DIMENSION_TEXTURE3D, | 
 |     D3D10_SRV_DIMENSION_TEXTURECUBE, | 
 |     D3D10_1_SRV_DIMENSION_UNKNOWN = 0, | 
 |     D3D10_1_SRV_DIMENSION_BUFFER, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE1D, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE2D, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE2DMS, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURE3D, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURECUBE, | 
 |     D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, | 
 |     D3D11_SRV_DIMENSION_UNKNOWN = 0, | 
 |     D3D11_SRV_DIMENSION_BUFFER, | 
 |     D3D11_SRV_DIMENSION_TEXTURE1D, | 
 |     D3D11_SRV_DIMENSION_TEXTURE1DARRAY, | 
 |     D3D11_SRV_DIMENSION_TEXTURE2D, | 
 |     D3D11_SRV_DIMENSION_TEXTURE2DARRAY, | 
 |     D3D11_SRV_DIMENSION_TEXTURE2DMS, | 
 |     D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, | 
 |     D3D11_SRV_DIMENSION_TEXTURE3D, | 
 |     D3D11_SRV_DIMENSION_TEXTURECUBE, | 
 |     D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, | 
 |     D3D11_SRV_DIMENSION_BUFFEREX, | 
 | } D3D_SRV_DIMENSION; | 
 |  | 
 | typedef enum D3D_REGISTER_COMPONENT_TYPE | 
 | { | 
 |     D3D_REGISTER_COMPONENT_UNKNOWN, | 
 |     D3D_REGISTER_COMPONENT_UINT32, | 
 |     D3D_REGISTER_COMPONENT_SINT32, | 
 |     D3D_REGISTER_COMPONENT_FLOAT32, | 
 |     D3D10_REGISTER_COMPONENT_UNKNOWN = 0, | 
 |     D3D10_REGISTER_COMPONENT_UINT32, | 
 |     D3D10_REGISTER_COMPONENT_SINT32, | 
 |     D3D10_REGISTER_COMPONENT_FLOAT32, | 
 | } D3D_REGISTER_COMPONENT_TYPE; | 
 |  | 
 | typedef enum D3D_RESOURCE_RETURN_TYPE | 
 | { | 
 |     D3D_RETURN_TYPE_UNORM = 1, | 
 |     D3D_RETURN_TYPE_SNORM, | 
 |     D3D_RETURN_TYPE_SINT, | 
 |     D3D_RETURN_TYPE_UINT, | 
 |     D3D_RETURN_TYPE_FLOAT, | 
 |     D3D_RETURN_TYPE_MIXED, | 
 |     D3D_RETURN_TYPE_DOUBLE, | 
 |     D3D_RETURN_TYPE_CONTINUED, | 
 |     D3D10_RETURN_TYPE_UNORM = 1, | 
 |     D3D10_RETURN_TYPE_SNORM, | 
 |     D3D10_RETURN_TYPE_SINT, | 
 |     D3D10_RETURN_TYPE_UINT, | 
 |     D3D10_RETURN_TYPE_FLOAT, | 
 |     D3D10_RETURN_TYPE_MIXED, | 
 |     D3D11_RETURN_TYPE_UNORM = 1, | 
 |     D3D11_RETURN_TYPE_SNORM, | 
 |     D3D11_RETURN_TYPE_SINT, | 
 |     D3D11_RETURN_TYPE_UINT, | 
 |     D3D11_RETURN_TYPE_FLOAT, | 
 |     D3D11_RETURN_TYPE_MIXED, | 
 |     D3D11_RETURN_TYPE_DOUBLE, | 
 |     D3D11_RETURN_TYPE_CONTINUED, | 
 | } D3D_RESOURCE_RETURN_TYPE; | 
 |  | 
 | typedef enum D3D_NAME | 
 | { | 
 |     D3D_NAME_UNDEFINED, | 
 |     D3D_NAME_POSITION, | 
 |     D3D_NAME_CLIP_DISTANCE, | 
 |     D3D_NAME_CULL_DISTANCE, | 
 |     D3D_NAME_RENDER_TARGET_ARRAY_INDEX, | 
 |     D3D_NAME_VIEWPORT_ARRAY_INDEX, | 
 |     D3D_NAME_VERTEX_ID, | 
 |     D3D_NAME_PRIMITIVE_ID, | 
 |     D3D_NAME_INSTANCE_ID, | 
 |     D3D_NAME_IS_FRONT_FACE, | 
 |     D3D_NAME_SAMPLE_INDEX, | 
 |     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, | 
 |     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, | 
 |     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, | 
 |     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, | 
 |     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, | 
 |     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, | 
 |     D3D_NAME_TARGET = 64, | 
 |     D3D_NAME_DEPTH, | 
 |     D3D_NAME_COVERAGE, | 
 |     D3D_NAME_DEPTH_GREATER_EQUAL, | 
 |     D3D_NAME_DEPTH_LESS_EQUAL, | 
 |     D3D10_NAME_UNDEFINED = 0, | 
 |     D3D10_NAME_POSITION, | 
 |     D3D10_NAME_CLIP_DISTANCE, | 
 |     D3D10_NAME_CULL_DISTANCE, | 
 |     D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, | 
 |     D3D10_NAME_VIEWPORT_ARRAY_INDEX, | 
 |     D3D10_NAME_VERTEX_ID, | 
 |     D3D10_NAME_PRIMITIVE_ID, | 
 |     D3D10_NAME_INSTANCE_ID, | 
 |     D3D10_NAME_IS_FRONT_FACE, | 
 |     D3D10_NAME_SAMPLE_INDEX, | 
 |     D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, | 
 |     D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, | 
 |     D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, | 
 |     D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, | 
 |     D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, | 
 |     D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, | 
 |     D3D10_NAME_TARGET = 64, | 
 |     D3D10_NAME_DEPTH, | 
 |     D3D10_NAME_COVERAGE, | 
 |     D3D11_NAME_DEPTH_GREATER_EQUAL, | 
 |     D3D11_NAME_DEPTH_LESS_EQUAL, | 
 | } D3D_NAME; | 
 |  | 
 | typedef enum _D3D_SHADER_INPUT_TYPE | 
 | { | 
 |     D3D_SIT_CBUFFER, | 
 |     D3D_SIT_TBUFFER, | 
 |     D3D_SIT_TEXTURE, | 
 |     D3D_SIT_SAMPLER, | 
 |     D3D_SIT_UAV_RWTYPED, | 
 |     D3D_SIT_STRUCTURED, | 
 |     D3D_SIT_UAV_RWSTRUCTURED, | 
 |     D3D_SIT_BYTEADDRESS, | 
 |     D3D_SIT_UAV_RWBYTEADDRESS, | 
 |     D3D_SIT_UAV_APPEND_STRUCTURED, | 
 |     D3D_SIT_UAV_CONSUME_STRUCTURED, | 
 |     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, | 
 |     D3D10_SIT_CBUFFER = 0, | 
 |     D3D10_SIT_TBUFFER, | 
 |     D3D10_SIT_TEXTURE, | 
 |     D3D10_SIT_SAMPLER, | 
 |     D3D11_SIT_UAV_RWTYPED, | 
 |     D3D11_SIT_STRUCTURED, | 
 |     D3D11_SIT_UAV_RWSTRUCTURED, | 
 |     D3D11_SIT_BYTEADDRESS, | 
 |     D3D11_SIT_UAV_RWBYTEADDRESS, | 
 |     D3D11_SIT_UAV_APPEND_STRUCTURED, | 
 |     D3D11_SIT_UAV_CONSUME_STRUCTURED, | 
 |     D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, | 
 | } D3D_SHADER_INPUT_TYPE; | 
 |  | 
 | cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") |