| /* | |
| * Copyright 2007 Andras Kovacs | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| import "oaidl.idl"; | |
| import "ocidl.idl"; | |
| import "dxgi.idl"; | |
| cpp_quote("#ifndef _D3D10_CONSTANTS") | |
| cpp_quote("#define _D3D10_CONSTANTS") | |
| const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; | |
| const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; | |
| const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; | |
| const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; | |
| const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; | |
| const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; | |
| const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; | |
| const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; | |
| const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; | |
| const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; | |
| const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; | |
| const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; | |
| const float D3D10_FLOAT32_MAX = 3.402823466e+38; | |
| const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; | |
| const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; | |
| const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; | |
| const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; | |
| const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; | |
| const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; | |
| const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; | |
| const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; | |
| const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; | |
| const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; | |
| const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; | |
| const float D3D10_LINEAR_GAMMA = 1.0; | |
| const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; | |
| const float D3D10_MAX_DEPTH = 1.0; | |
| const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; | |
| const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; | |
| const float D3D10_MIN_DEPTH = 0.0; | |
| const float D3D10_MIP_LOD_BIAS_MAX = 15.99; | |
| const float D3D10_MIP_LOD_BIAS_MIN = -16.0; | |
| const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; | |
| const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; | |
| const float D3D10_SRGB_GAMMA = 2.2; | |
| const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; | |
| const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; | |
| const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; | |
| const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; | |
| const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; | |
| const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; | |
| const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; | |
| const float D3D_SPEC_VERSION = 1.050005; | |
| const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; | |
| const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; | |
| const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; | |
| const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; | |
| const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; | |
| const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; | |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; | |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; | |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; | |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; | |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; | |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; | |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; | |
| const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; | |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; | |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; | |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; | |
| const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; | |
| const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; | |
| const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; | |
| const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; | |
| const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; | |
| const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; | |
| const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; | |
| const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; | |
| const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; | |
| const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; | |
| const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; | |
| const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; | |
| const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; | |
| const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; | |
| const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; | |
| const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; | |
| const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; | |
| const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; | |
| const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; | |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; | |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; | |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; | |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; | |
| const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; | |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; | |
| const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; | |
| const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; | |
| const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; | |
| const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; | |
| const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; | |
| const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; | |
| const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; | |
| const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; | |
| const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; | |
| const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; | |
| const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; | |
| const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; | |
| const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; | |
| const unsigned int D3D10_MAX_MAXANISOTROPY = 16; | |
| const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; | |
| const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; | |
| const unsigned int D3D10_MIN_MAXANISOTROPY = 0; | |
| const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; | |
| const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; | |
| const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; | |
| const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; | |
| const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; | |
| const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; | |
| const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; | |
| const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; | |
| const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; | |
| const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; | |
| const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; | |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; | |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; | |
| const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; | |
| const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; | |
| const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | |
| const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; | |
| const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; | |
| const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; | |
| const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; | |
| const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; | |
| const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | |
| const unsigned int D3D10_REQ_MAXANISOTROPY = 16; | |
| const unsigned int D3D10_REQ_MIP_LEVELS = 14; | |
| const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; | |
| const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; | |
| const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; | |
| const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; | |
| const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; | |
| const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; | |
| const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; | |
| const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; | |
| const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; | |
| const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; | |
| const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; | |
| const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; | |
| const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; | |
| const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; | |
| const unsigned int D3D10_SHADER_MINOR_VERSION = 0; | |
| const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; | |
| const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; | |
| const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; | |
| const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; | |
| const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; | |
| const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; | |
| const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; | |
| const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; | |
| const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; | |
| const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; | |
| const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; | |
| const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; | |
| const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; | |
| const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; | |
| const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; | |
| const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; | |
| const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; | |
| const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; | |
| const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; | |
| const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; | |
| const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; | |
| const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; | |
| const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; | |
| const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; | |
| const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; | |
| const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; | |
| const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; | |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; | |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; | |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; | |
| const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; | |
| const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; | |
| const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; | |
| const unsigned int D3D_MAJOR_VERSION = 10; | |
| const unsigned int D3D_MINOR_VERSION = 0; | |
| const unsigned int D3D_SPEC_DATE_DAY = 8; | |
| const unsigned int D3D_SPEC_DATE_MONTH = 8; | |
| const unsigned int D3D_SPEC_DATE_YEAR = 2006; | |
| cpp_quote("#endif") | |
| const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; | |
| const unsigned int _FACD3D10 = 0x87; | |
| const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; | |
| const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; | |
| const unsigned int D3D10_SDK_VERSION = 29; | |
| cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") | |
| cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") | |
| cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") | |
| cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") | |
| typedef enum D3D10_BLEND { | |
| D3D10_BLEND_ZERO = 1, | |
| D3D10_BLEND_ONE = 2, | |
| D3D10_BLEND_SRC_COLOR = 3, | |
| D3D10_BLEND_INV_SRC_COLOR = 4, | |
| D3D10_BLEND_SRC_ALPHA = 5, | |
| D3D10_BLEND_INV_SRC_ALPHA = 6, | |
| D3D10_BLEND_DEST_ALPHA = 7, | |
| D3D10_BLEND_INV_DEST_ALPHA = 8, | |
| D3D10_BLEND_DEST_COLOR = 9, | |
| D3D10_BLEND_INV_DEST_COLOR = 10, | |
| D3D10_BLEND_SRC_ALPHA_SAT = 11, | |
| D3D10_BLEND_BLEND_FACTOR = 14, | |
| D3D10_BLEND_INV_BLEND_FACTOR = 15, | |
| D3D10_BLEND_SRC1_COLOR = 16, | |
| D3D10_BLEND_INV_SRC1_COLOR = 17, | |
| D3D10_BLEND_SRC1_ALPHA = 18, | |
| D3D10_BLEND_INV_SRC1_ALPHA = 19 | |
| } D3D10_BLEND; | |
| typedef enum D3D10_BLEND_OP { | |
| D3D10_BLEND_OP_ADD = 1, | |
| D3D10_BLEND_OP_SUBTRACT, | |
| D3D10_BLEND_OP_REV_SUBTRACT, | |
| D3D10_BLEND_OP_MIN, | |
| D3D10_BLEND_OP_MAX, | |
| } D3D10_BLEND_OP; | |
| typedef struct D3D10_BLEND_DESC { | |
| BOOL AlphaToCoverageEnable; | |
| BOOL BlendEnable[8]; | |
| D3D10_BLEND SrcBlend; | |
| D3D10_BLEND DestBlend; | |
| D3D10_BLEND_OP BlendOp; | |
| D3D10_BLEND SrcBlendAlpha; | |
| D3D10_BLEND DestBlendAlpha; | |
| D3D10_BLEND_OP BlendOpAlpha; | |
| UINT8 RenderTargetWriteMask[8]; | |
| } D3D10_BLEND_DESC; | |
| typedef enum D3D10_DEPTH_WRITE_MASK { | |
| D3D10_DEPTH_WRITE_MASK_ZERO, | |
| D3D10_DEPTH_WRITE_MASK_ALL, | |
| } D3D10_DEPTH_WRITE_MASK; | |
| typedef enum D3D10_COMPARISON_FUNC { | |
| D3D10_COMPARISON_NEVER = 1, | |
| D3D10_COMPARISON_LESS, | |
| D3D10_COMPARISON_EQUAL, | |
| D3D10_COMPARISON_LESS_EQUAL, | |
| D3D10_COMPARISON_GREATER, | |
| D3D10_COMPARISON_NOT_EQUAL, | |
| D3D10_COMPARISON_GREATER_EQUAL, | |
| D3D10_COMPARISON_ALWAYS, | |
| } D3D10_COMPARISON_FUNC; | |
| typedef enum D3D10_STENCIL_OP { | |
| D3D10_STENCIL_OP_KEEP = 1, | |
| D3D10_STENCIL_OP_ZERO, | |
| D3D10_STENCIL_OP_REPLACE, | |
| D3D10_STENCIL_OP_INCR_SAT, | |
| D3D10_STENCIL_OP_DECR_SAT, | |
| D3D10_STENCIL_OP_INVERT, | |
| D3D10_STENCIL_OP_INCR, | |
| D3D10_STENCIL_OP_DECR, | |
| } D3D10_STENCIL_OP; | |
| typedef struct D3D10_DEPTH_STENCILOP_DESC { | |
| D3D10_STENCIL_OP StencilFailOp; | |
| D3D10_STENCIL_OP StencilDepthFailOp; | |
| D3D10_STENCIL_OP StencilPassOp; | |
| D3D10_COMPARISON_FUNC StencilFunc; | |
| } D3D10_DEPTH_STENCILOP_DESC; | |
| typedef struct D3D10_DEPTH_STENCIL_DESC { | |
| BOOL DepthEnable; | |
| D3D10_DEPTH_WRITE_MASK DepthWriteMask; | |
| D3D10_COMPARISON_FUNC DepthFunc; | |
| BOOL StencilEnable; | |
| UINT8 StencilReadMask; | |
| UINT8 StencilWriteMask; | |
| D3D10_DEPTH_STENCILOP_DESC FrontFace; | |
| D3D10_DEPTH_STENCILOP_DESC BackFace; | |
| } D3D10_DEPTH_STENCIL_DESC; | |
| typedef enum D3D10_FILL_MODE { | |
| D3D10_FILL_WIREFRAME = 2, | |
| D3D10_FILL_SOLID, | |
| } D3D10_FILL_MODE; | |
| typedef enum D3D10_CULL_MODE { | |
| D3D10_CULL_NONE = 1, | |
| D3D10_CULL_FRONT, | |
| D3D10_CULL_BACK, | |
| } D3D10_CULL_MODE; | |
| typedef struct D3D10_RASTERIZER_DESC { | |
| D3D10_FILL_MODE FillMode; | |
| D3D10_CULL_MODE CullMode; | |
| BOOL FrontCounterClockwise; | |
| INT DepthBias; | |
| FLOAT DepthBiasClamp; | |
| FLOAT SlopeScaledDepthBias; | |
| BOOL DepthClipEnable; | |
| BOOL ScissorEnable; | |
| BOOL MultisampleEnable; | |
| BOOL AntialiasedLineEnable; | |
| } D3D10_RASTERIZER_DESC; | |
| typedef enum D3D10_FILTER { | |
| D3D10_FILTER_MIN_MAG_MIP_POINT = 0, | |
| D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, | |
| D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, | |
| D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, | |
| D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | |
| D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | |
| D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | |
| D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | |
| D3D10_FILTER_ANISOTROPIC = 0x55, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | |
| D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, | |
| D3D10_FILTER_TEXT_1BIT = 0x80000000 | |
| } D3D10_FILTER; | |
| typedef enum D3D10_TEXTURE_ADDRESS_MODE { | |
| D3D10_TEXTURE_ADDRESS_WRAP = 1, | |
| D3D10_TEXTURE_ADDRESS_MIRROR, | |
| D3D10_TEXTURE_ADDRESS_CLAMP, | |
| D3D10_TEXTURE_ADDRESS_BORDER, | |
| D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, | |
| } D3D10_TEXTURE_ADDRESS_MODE; | |
| typedef struct D3D10_SAMPLER_DESC { | |
| D3D10_FILTER Filter; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressU; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressV; | |
| D3D10_TEXTURE_ADDRESS_MODE AddressW; | |
| FLOAT MipLODBias; | |
| UINT MaxAnisotropy; | |
| D3D10_COMPARISON_FUNC ComparisonFunc; | |
| FLOAT BorderColor[4]; | |
| FLOAT MinLOD; | |
| FLOAT MaxLOD; | |
| } D3D10_SAMPLER_DESC; | |
| typedef enum D3D10_COUNTER { | |
| D3D10_COUNTER_GPU_IDLE, | |
| D3D10_COUNTER_VERTEX_PROCESSING, | |
| D3D10_COUNTER_GEOMETRY_PROCESSING, | |
| D3D10_COUNTER_PIXEL_PROCESSING, | |
| D3D10_COUNTER_OTHER_GPU_PROCESSING, | |
| D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, | |
| D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, | |
| D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, | |
| D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, | |
| D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, | |
| D3D10_COUNTER_VS_MEMORY_LIMITED, | |
| D3D10_COUNTER_VS_COMPUTATION_LIMITED, | |
| D3D10_COUNTER_GS_MEMORY_LIMITED, | |
| D3D10_COUNTER_GS_COMPUTATION_LIMITED, | |
| D3D10_COUNTER_PS_MEMORY_LIMITED, | |
| D3D10_COUNTER_PS_COMPUTATION_LIMITED, | |
| D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, | |
| D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, | |
| D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 | |
| } D3D10_COUNTER; | |
| typedef struct D3D10_COUNTER_DESC { | |
| D3D10_COUNTER Counter; | |
| UINT MiscFlags; | |
| } D3D10_COUNTER_DESC; | |
| typedef enum D3D10_COUNTER_TYPE { | |
| D3D10_COUNTER_TYPE_FLOAT32, | |
| D3D10_COUNTER_TYPE_UINT16, | |
| D3D10_COUNTER_TYPE_UINT32, | |
| D3D10_COUNTER_TYPE_UINT64, | |
| } D3D10_COUNTER_TYPE; | |
| typedef struct D3D10_COUNTER_INFO { | |
| D3D10_COUNTER LastDeviceDependentCounter; | |
| UINT NumSimultaneousCounters; | |
| UINT8 NumDetectableParallelUnits; | |
| } D3D10_COUNTER_INFO; | |
| typedef enum D3D10_RESOURCE_DIMENSION { | |
| D3D10_RESOURCE_DIMENSION_UNKNOWN, | |
| D3D10_RESOURCE_DIMENSION_BUFFER, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE1D, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE2D, | |
| D3D10_RESOURCE_DIMENSION_TEXTURE3D, | |
| } D3D10_RESOURCE_DIMENSION; | |
| typedef enum D3D10_USAGE { | |
| D3D10_USAGE_DEFAULT, | |
| D3D10_USAGE_IMMUTABLE, | |
| D3D10_USAGE_DYNAMIC, | |
| D3D10_USAGE_STAGING, | |
| } D3D10_USAGE; | |
| typedef struct D3D10_BUFFER_DESC { | |
| UINT ByteWidth; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_BUFFER_DESC; | |
| typedef enum D3D10_MAP { | |
| D3D10_MAP_READ = 1, | |
| D3D10_MAP_WRITE, | |
| D3D10_MAP_READ_WRITE, | |
| D3D10_MAP_WRITE_DISCARD, | |
| D3D10_MAP_WRITE_NO_OVERWRITE, | |
| } D3D10_MAP; | |
| typedef struct D3D10_TEXTURE1D_DESC { | |
| UINT Width; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE1D_DESC; | |
| typedef struct D3D10_TEXTURE2D_DESC { | |
| UINT Width; | |
| UINT Height; | |
| UINT MipLevels; | |
| UINT ArraySize; | |
| DXGI_FORMAT Format; | |
| DXGI_SAMPLE_DESC SampleDesc; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE2D_DESC; | |
| typedef struct D3D10_TEXTURE3D_DESC { | |
| UINT Width; | |
| UINT Height; | |
| UINT Depth; | |
| UINT MipLevels; | |
| DXGI_FORMAT Format; | |
| D3D10_USAGE Usage; | |
| UINT BindFlags; | |
| UINT CPUAccessFlags; | |
| UINT MiscFlags; | |
| } D3D10_TEXTURE3D_DESC; | |
| typedef enum D3D10_DSV_DIMENSION | |
| { | |
| D3D10_DSV_DIMENSION_UNKNOWN, | |
| D3D10_DSV_DIMENSION_TEXTURE1D, | |
| D3D10_DSV_DIMENSION_TEXTURE1DARRAY, | |
| D3D10_DSV_DIMENSION_TEXTURE2D, | |
| D3D10_DSV_DIMENSION_TEXTURE2DARRAY, | |
| D3D10_DSV_DIMENSION_TEXTURE2DMS, | |
| D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, | |
| } D3D10_DSV_DIMENSION; | |
| typedef struct D3D10_TEX1D_DSV { | |
| UINT MipSlice; | |
| } D3D10_TEX1D_DSV; | |
| typedef struct D3D10_TEX1D_ARRAY_DSV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_DSV; | |
| typedef struct D3D10_TEX2D_DSV { | |
| UINT MipSlice; | |
| } D3D10_TEX2D_DSV; | |
| typedef struct D3D10_TEX2D_ARRAY_DSV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_DSV; | |
| typedef struct D3D10_TEX2DMS_DSV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_DSV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_DSV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_DSV; | |
| typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_DSV_DIMENSION ViewDimension; | |
| union { | |
| D3D10_TEX1D_DSV Texture1D; | |
| D3D10_TEX1D_ARRAY_DSV Texture1DArray; | |
| D3D10_TEX2D_DSV Texture2D; | |
| D3D10_TEX2D_ARRAY_DSV Texture2DArray; | |
| D3D10_TEX2DMS_DSV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; | |
| } DUMMYUNIONNAME; | |
| } D3D10_DEPTH_STENCIL_VIEW_DESC; | |
| typedef enum D3D10_RTV_DIMENSION { | |
| D3D10_RTV_DIMENSION_UNKNOWN, | |
| D3D10_RTV_DIMENSION_BUFFER, | |
| D3D10_RTV_DIMENSION_TEXTURE1D, | |
| D3D10_RTV_DIMENSION_TEXTURE1DARRAY, | |
| D3D10_RTV_DIMENSION_TEXTURE2D, | |
| D3D10_RTV_DIMENSION_TEXTURE2DARRAY, | |
| D3D10_RTV_DIMENSION_TEXTURE2DMS, | |
| D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, | |
| D3D10_RTV_DIMENSION_TEXTURE3D, | |
| } D3D10_RTV_DIMENSION; | |
| typedef struct D3D10_BUFFER_RTV { | |
| UINT ElementOffset; | |
| UINT ElementWidth; | |
| } D3D10_BUFFER_RTV; | |
| typedef struct D3D10_TEX1D_RTV { | |
| UINT MipSlice; | |
| } D3D10_TEX1D_RTV; | |
| typedef struct D3D10_TEX1D_ARRAY_RTV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_RTV; | |
| typedef struct D3D10_TEX2D_RTV { | |
| UINT MipSlice; | |
| } D3D10_TEX2D_RTV; | |
| typedef struct D3D10_TEX2D_ARRAY_RTV { | |
| UINT MipSlice; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_RTV; | |
| typedef struct D3D10_TEX2DMS_RTV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_RTV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_RTV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_RTV; | |
| typedef struct D3D10_TEX3D_RTV { | |
| UINT MipSlice; | |
| UINT FirstWSlice; | |
| UINT WSize; | |
| } D3D10_TEX3D_RTV; | |
| typedef struct D3D10_RENDER_TARGET_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_RTV_DIMENSION ViewDimension; | |
| union { | |
| D3D10_BUFFER_RTV Buffer; | |
| D3D10_TEX1D_RTV Texture1D; | |
| D3D10_TEX1D_ARRAY_RTV Texture1DArray; | |
| D3D10_TEX2D_RTV Texture2D; | |
| D3D10_TEX2D_ARRAY_RTV Texture2DArray; | |
| D3D10_TEX2DMS_RTV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; | |
| D3D10_TEX3D_RTV Texture3D; | |
| } DUMMYUNIONNAME; | |
| } D3D10_RENDER_TARGET_VIEW_DESC; | |
| typedef enum D3D10_SRV_DIMENSION { | |
| D3D10_SRV_DIMENSION_UNKNOWN, | |
| D3D10_SRV_DIMENSION_BUFFER, | |
| D3D10_SRV_DIMENSION_TEXTURE1D, | |
| D3D10_SRV_DIMENSION_TEXTURE1DARRAY, | |
| D3D10_SRV_DIMENSION_TEXTURE2D, | |
| D3D10_SRV_DIMENSION_TEXTURE2DARRAY, | |
| D3D10_SRV_DIMENSION_TEXTURE2DMS, | |
| D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, | |
| D3D10_SRV_DIMENSION_TEXTURE3D, | |
| D3D10_SRV_DIMENSION_TEXTURECUBE, | |
| } D3D10_SRV_DIMENSION; | |
| typedef struct D3D10_BUFFER_SRV { | |
| UINT ElementOffset; | |
| UINT ElementWidth; | |
| } D3D10_BUFFER_SRV; | |
| typedef struct D3D10_TEX1D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX1D_SRV; | |
| typedef struct D3D10_TEX1D_ARRAY_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX1D_ARRAY_SRV; | |
| typedef struct D3D10_TEX2D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX2D_SRV; | |
| typedef struct D3D10_TEX2D_ARRAY_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2D_ARRAY_SRV; | |
| typedef struct D3D10_TEX2DMS_SRV { | |
| UINT UnusedField_NothingToDefine; | |
| } D3D10_TEX2DMS_SRV; | |
| typedef struct D3D10_TEX2DMS_ARRAY_SRV { | |
| UINT FirstArraySlice; | |
| UINT ArraySize; | |
| } D3D10_TEX2DMS_ARRAY_SRV; | |
| typedef struct D3D10_TEX3D_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEX3D_SRV; | |
| typedef struct D3D10_TEXCUBE_SRV { | |
| UINT MostDetailedMip; | |
| UINT MipLevels; | |
| } D3D10_TEXCUBE_SRV; | |
| typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { | |
| DXGI_FORMAT Format; | |
| D3D10_SRV_DIMENSION ViewDimension; | |
| union { | |
| D3D10_BUFFER_SRV Buffer; | |
| D3D10_TEX1D_SRV Texture1D; | |
| D3D10_TEX1D_ARRAY_SRV Texture1DArray; | |
| D3D10_TEX2D_SRV Texture2D; | |
| D3D10_TEX2D_ARRAY_SRV Texture2DArray; | |
| D3D10_TEX2DMS_SRV Texture2DMS; | |
| D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; | |
| D3D10_TEX3D_SRV Texture3D; | |
| D3D10_TEXCUBE_SRV TextureCube; | |
| } DUMMYUNIONNAME; | |
| } D3D10_SHADER_RESOURCE_VIEW_DESC; | |
| typedef struct D3D10_BOX { | |
| UINT left; | |
| UINT top; | |
| UINT front; | |
| UINT right; | |
| UINT bottom; | |
| UINT back; | |
| } D3D10_BOX; | |
| typedef struct D3D10_SUBRESOURCE_DATA { | |
| const void *pSysMem; | |
| UINT SysMemPitch; | |
| UINT SysMemSlicePitch; | |
| } D3D10_SUBRESOURCE_DATA; | |
| typedef struct D3D10_SO_DECLARATION_ENTRY { | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| BYTE StartComponent; | |
| BYTE ComponentCount; | |
| BYTE OutputSlot; | |
| } D3D10_SO_DECLARATION_ENTRY; | |
| typedef enum D3D10_INPUT_CLASSIFICATION { | |
| D3D10_INPUT_PER_VERTEX_DATA, | |
| D3D10_INPUT_PER_INSTANCE_DATA, | |
| } D3D10_INPUT_CLASSIFICATION; | |
| typedef struct D3D10_INPUT_ELEMENT_DESC { | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| DXGI_FORMAT Format; | |
| UINT InputSlot; | |
| UINT AlignedByteOffset; | |
| D3D10_INPUT_CLASSIFICATION InputSlotClass; | |
| UINT InstanceDataStepRate; | |
| } D3D10_INPUT_ELEMENT_DESC; | |
| typedef enum D3D10_QUERY { | |
| D3D10_QUERY_EVENT, | |
| D3D10_QUERY_OCCLUSION, | |
| D3D10_QUERY_TIMESTAMP, | |
| D3D10_QUERY_TIMESTAMP_DISJOINT, | |
| D3D10_QUERY_PIPELINE_STATISTICS, | |
| D3D10_QUERY_OCCLUSION_PREDICATE, | |
| D3D10_QUERY_SO_STATISTICS, | |
| D3D10_QUERY_SO_OVERFLOW_PREDICATE, | |
| } D3D10_QUERY; | |
| typedef struct D3D10_QUERY_DESC { | |
| D3D10_QUERY Query; | |
| UINT MiscFlags; | |
| } D3D10_QUERY_DESC; | |
| typedef enum D3D10_PRIMITIVE_TOPOLOGY { | |
| D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | |
| D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, | |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, | |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, | |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, | |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, | |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, | |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, | |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 | |
| } D3D10_PRIMITIVE_TOPOLOGY; | |
| typedef RECT D3D10_RECT; | |
| typedef struct D3D10_VIEWPORT { | |
| INT TopLeftX; | |
| INT TopLeftY; | |
| UINT Width; | |
| UINT Height; | |
| FLOAT MinDepth; | |
| FLOAT MaxDepth; | |
| } D3D10_VIEWPORT; | |
| typedef struct D3D10_MAPPED_TEXTURE2D { | |
| void *pData; | |
| UINT RowPitch; | |
| } D3D10_MAPPED_TEXTURE2D; | |
| typedef struct D3D10_MAPPED_TEXTURE3D { | |
| void *pData; | |
| UINT RowPitch; | |
| UINT DepthPitch; | |
| } D3D10_MAPPED_TEXTURE3D; | |
| typedef enum D3D10_BIND_FLAG { | |
| D3D10_BIND_VERTEX_BUFFER = 0x1, | |
| D3D10_BIND_INDEX_BUFFER = 0x2, | |
| D3D10_BIND_CONSTANT_BUFFER = 0x4, | |
| D3D10_BIND_SHADER_RESOURCE = 0x8, | |
| D3D10_BIND_STREAM_OUTPUT = 0x10, | |
| D3D10_BIND_RENDER_TARGET = 0x20, | |
| D3D10_BIND_DEPTH_STENCIL = 0x40 | |
| } D3D10_BIND_FLAG; | |
| typedef enum D3D10_CPU_ACCESS_FLAG { | |
| D3D10_CPU_ACCESS_WRITE = 0x10000, | |
| D3D10_CPU_ACCESS_READ = 0x20000 | |
| } D3D10_CPU_ACCESS_FLAG; | |
| typedef enum D3D10_RESOURCE_MISC_FLAG { | |
| D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, | |
| D3D10_RESOURCE_MISC_SHARED = 0x2, | |
| D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4 | |
| } D3D10_RESOURCE_MISC_FLAG; | |
| typedef enum D3D10_MAP_FLAG { | |
| D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, | |
| } D3D10_MAP_FLAG; | |
| typedef enum D3D10_CLEAR_FLAG { | |
| D3D10_CLEAR_DEPTH = 0x1, | |
| D3D10_CLEAR_STENCIL = 0x2 | |
| } D3D10_CLEAR_FLAG; | |
| typedef enum D3D10_COLOR_WRITE_ENABLE { | |
| D3D10_COLOR_WRITE_ENABLE_RED = 0x1, | |
| D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, | |
| D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, | |
| D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, | |
| D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | | |
| D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) | |
| } D3D10_COLOR_WRITE_ENABLE; | |
| typedef enum D3D10_TEXTURECUBE_FACE { | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_X, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_X, | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Y, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, | |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Z, | |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, | |
| } D3D10_TEXTURECUBE_FACE; | |
| typedef enum D3D10_ASYNC_GETDATA_FLAG { | |
| D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, | |
| } D3D10_ASYNC_GETDATA_FLAG; | |
| typedef enum D3D10_FILTER_TYPE { | |
| D3D10_FILTER_TYPE_POINT, | |
| D3D10_FILTER_TYPE_LINEAR | |
| } D3D10_FILTER_TYPE; | |
| typedef enum D3D10_QUERY_MISC_FLAG { | |
| D3D10_QUERY_MISC_PREDICATEHINT = 0x1 | |
| } D3D10_QUERY_MISC_FLAG; | |
| typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { | |
| UINT64 Frequency; | |
| BOOL Disjoint; | |
| } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; | |
| typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { | |
| UINT64 IAVertices; | |
| UINT64 IAPrimitives; | |
| UINT64 VSInvocations; | |
| UINT64 GSInvocations; | |
| UINT64 GSPrimitives; | |
| UINT64 CInvocations; | |
| UINT64 CPrimitives; | |
| UINT64 PSInvocations; | |
| } D3D10_QUERY_DATA_PIPELINE_STATISTICS; | |
| typedef struct D3D10_QUERY_DATA_SO_STATISTICS { | |
| UINT64 NumPrimitivesWritten; | |
| UINT64 PrimitivesStorageNeeded; | |
| } D3D10_QUERY_DATA_SO_STATISTICS; | |
| typedef enum D3D10_CREATE_DEVICE_FLAG { | |
| D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, | |
| D3D10_CREATE_DEVICE_DEBUG = 0x2, | |
| D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, | |
| D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 | |
| } D3D10_CREATE_DEVICE_FLAG; | |
| /* Core */ | |
| interface ID3D10Device; | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10DeviceChild : IUnknown | |
| { | |
| void GetDevice( | |
| [out] ID3D10Device **ppDevice); | |
| HRESULT GetPrivateData( | |
| [in] REFGUID guid, | |
| [in, out] UINT *pDataSize, | |
| [out] void *pData); | |
| HRESULT SetPrivateData( | |
| [in] REFGUID guid, | |
| [in] UINT DataSize, | |
| [in] const void *pData); | |
| HRESULT SetPrivateDataInterface( | |
| [in] REFGUID guid, | |
| [in] const IUnknown *pData); | |
| } | |
| /* Resource */ | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Resource : ID3D10DeviceChild | |
| { | |
| void GetType( | |
| [out] D3D10_RESOURCE_DIMENSION *rType); | |
| void SetEvictionPriority( | |
| [in] UINT EvictionPriority); | |
| UINT GetEvictionPriority(); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Buffer : ID3D10Resource | |
| { | |
| HRESULT Map( | |
| [in] D3D10_MAP MapType, | |
| [in] UINT MapFlags, | |
| [out] void **ppData); | |
| void Unmap(); | |
| void GetDesc( | |
| [out] D3D10_BUFFER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) | |
| ] | |
| interface ID3D10Texture1D : ID3D10Resource | |
| { | |
| HRESULT Map( | |
| [in] UINT Subresource, | |
| [in] D3D10_MAP MapType, | |
| [in] UINT MapFlags, | |
| [out] void **ppData); | |
| void Unmap( | |
| [in] UINT Subresource); | |
| void GetDesc( | |
| [out] D3D10_TEXTURE1D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) | |
| ] | |
| interface ID3D10Texture2D : ID3D10Resource | |
| { | |
| HRESULT Map( | |
| [in] UINT Subresource, | |
| [in] D3D10_MAP MapType, | |
| [in] UINT MapFlags, | |
| [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D); | |
| void Unmap( | |
| [in] UINT Subresource); | |
| void GetDesc( | |
| [out] D3D10_TEXTURE2D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) | |
| ] | |
| interface ID3D10Texture3D : ID3D10Resource | |
| { | |
| HRESULT Map( | |
| [in] UINT Subresource, | |
| [in] D3D10_MAP MapType, | |
| [in] UINT MapFlags, | |
| [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D); | |
| void Unmap( | |
| [in] UINT Subresource); | |
| void GetDesc( | |
| [out] D3D10_TEXTURE3D_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) | |
| ] | |
| interface ID3D10View : ID3D10DeviceChild | |
| { | |
| void GetResource( | |
| [out] ID3D10Resource **ppResource); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10DepthStencilView : ID3D10View | |
| { | |
| void GetDesc( | |
| [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10RenderTargetView : ID3D10View | |
| { | |
| void GetDesc( | |
| [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10ShaderResourceView : ID3D10View | |
| { | |
| void GetDesc( | |
| [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); | |
| } | |
| /* Resource End */ | |
| [ | |
| object, | |
| local, | |
| uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) | |
| ] | |
| interface ID3D10BlendState : ID3D10DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D10_BLEND_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) | |
| ] | |
| interface ID3D10DepthStencilState : ID3D10DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D10_DEPTH_STENCIL_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(6316be88-54cd-4040-ab44-20461bc81f68) | |
| ] | |
| interface ID3D10GeometryShader : ID3D10DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10InputLayout : ID3D10DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(4968b601-9d00-4cde-8346-8e7f675819b6) | |
| ] | |
| interface ID3D10PixelShader : ID3D10DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) | |
| ] | |
| interface ID3D10RasterizerState : ID3D10DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D10_RASTERIZER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10SamplerState : ID3D10DeviceChild | |
| { | |
| void GetDesc( | |
| [out] D3D10_SAMPLER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10VertexShader : ID3D10DeviceChild | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Asynchronous : ID3D10DeviceChild | |
| { | |
| void Begin(); | |
| void End(); | |
| HRESULT GetData( | |
| [out] void *pData, | |
| [in] UINT DataSize, | |
| [in] UINT GetDataFlags); | |
| UINT GetDataSize(); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Counter : ID3D10Asynchronous | |
| { | |
| void GetDesc( | |
| [out] D3D10_COUNTER_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Query : ID3D10Asynchronous | |
| { | |
| void GetDesc( | |
| [out] D3D10_QUERY_DESC *pDesc); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Predicate : ID3D10Query | |
| { | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Device : IUnknown | |
| { | |
| void VSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D10Buffer *const *ppConstantBuffers); | |
| void PSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); | |
| void PSSetShader( | |
| [in] ID3D10PixelShader *pPixelShader); | |
| void PSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in]ID3D10SamplerState *const *ppSamplers); | |
| void VSSetShader( | |
| [in] ID3D10VertexShader *pVertexShader); | |
| void DrawIndexed( | |
| [in] UINT IndexCount, | |
| [in] UINT StartIndexLocation, | |
| [in] INT BaseVertexLocation); | |
| void Draw( | |
| [in] UINT VertexCount, | |
| [in] UINT StartVertexLocation); | |
| void PSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D10Buffer *const *ppConstantBuffers); | |
| void IASetInputLayout( | |
| [in] ID3D10InputLayout *pInputLayout); | |
| void IASetVertexBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D10Buffer *const *ppVertexBuffers, | |
| [in] const UINT *pStrides, | |
| [in] const UINT *pOffsets); | |
| void IASetIndexBuffer( | |
| [in] ID3D10Buffer *pIndexBuffer, | |
| [in] DXGI_FORMAT Format, | |
| [in] UINT Offset); | |
| void DrawIndexedInstanced( | |
| [in] UINT IndexCountPerInstance, | |
| [in] UINT InstanceCount, | |
| [in] UINT StartIndexLocation, | |
| [in] INT BaseVertexLocation, | |
| [in] UINT StartInstanceLocation); | |
| void DrawInstanced( | |
| [in] UINT VertexCountPerInstance, | |
| [in] UINT InstanceCount, | |
| [in] UINT StartVertexLocation, | |
| [in] UINT StartInstanceLocation); | |
| void GSSetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [in] ID3D10Buffer *const *ppConstantBuffers); | |
| void GSSetShader( | |
| [in] ID3D10GeometryShader *pShader); | |
| void IASetPrimitiveTopology( | |
| [in] D3D10_PRIMITIVE_TOPOLOGY Topology); | |
| void VSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); | |
| void VSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D10SamplerState *const *ppSamplers); | |
| void SetPredication( | |
| [in] ID3D10Predicate *pPredicate, | |
| [in] BOOL PredicateValue); | |
| void GSSetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [in] ID3D10ShaderResourceView * const *ppShaderResourceViews); | |
| void GSSetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [in] ID3D10SamplerState *const *ppSamplers); | |
| void OMSetRenderTargets( | |
| [in] UINT NumViews, | |
| [in] ID3D10RenderTargetView *const *ppRenderTargetViews, | |
| [in] ID3D10DepthStencilView *pDepthStencilView); | |
| void OMSetBlendState( | |
| [in] ID3D10BlendState *pBlendState, | |
| [in] const FLOAT BlendFactor[4], | |
| [in] UINT SampleMask); | |
| void OMSetDepthStencilState( | |
| [in] ID3D10DepthStencilState *pDepthStencilState, | |
| [in] UINT StencilRef); | |
| void SOSetTargets( | |
| [in] UINT NumBuffers, | |
| [in] ID3D10Buffer *const *ppSOTargets, | |
| [in] const UINT *pOffsets); | |
| void DrawAuto(); | |
| void RSSetState( | |
| [in] ID3D10RasterizerState *pRasterizerState); | |
| void RSSetViewports( | |
| [in] UINT NumViewports, | |
| [in] const D3D10_VIEWPORT *pViewports); | |
| void RSSetScissorRects( | |
| [in] UINT NumRects, | |
| [in] const D3D10_RECT *pRects); | |
| void CopySubresourceRegion( | |
| [in] ID3D10Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] UINT DstX, | |
| [in] UINT DstY, | |
| [in] UINT DstZ, | |
| [in] ID3D10Resource *pSrcResource, | |
| [in] UINT SrcSubresource, | |
| [in] const D3D10_BOX *pSrcBox); | |
| void CopyResource( | |
| [in] ID3D10Resource *pDstResource, | |
| [in] ID3D10Resource *pSrcResource); | |
| void UpdateSubresource( | |
| [in] ID3D10Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] const D3D10_BOX *pDstBox, | |
| [in] const void *pSrcData, | |
| [in] UINT SrcRowPitch, | |
| [in] UINT SrcDepthPitch); | |
| void ClearRenderTargetView( | |
| [in] ID3D10RenderTargetView *pRenderTargetView, | |
| [in] const FLOAT ColorRGBA[4]); | |
| void ClearDepthStencilView( | |
| [in] ID3D10DepthStencilView *pDepthStencilView, | |
| [in] UINT ClearFlags, | |
| [in] FLOAT Depth, | |
| [in] UINT8 Stencil); | |
| void GenerateMips( | |
| [in] ID3D10ShaderResourceView *pShaderResourceView); | |
| void ResolveSubresource( | |
| [in] ID3D10Resource *pDstResource, | |
| [in] UINT DstSubresource, | |
| [in] ID3D10Resource *pSrcResource, | |
| [in] UINT SrcSubresource, | |
| [in] DXGI_FORMAT Format); | |
| void VSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D10Buffer **ppConstantBuffers); | |
| void PSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void PSGetShader( | |
| [out] ID3D10PixelShader **ppPixelShader); | |
| void PSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D10SamplerState **ppSamplers); | |
| void VSGetShader( | |
| [out] ID3D10VertexShader **ppVertexShader); | |
| void PSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D10Buffer **ppConstantBuffers); | |
| void IAGetInputLayout( | |
| [out] ID3D10InputLayout **ppInputLayout); | |
| void IAGetVertexBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D10Buffer **ppVertexBuffers, | |
| [out] UINT *pStrides, | |
| [out] UINT *pOffsets); | |
| void IAGetIndexBuffer( | |
| [out] ID3D10Buffer **pIndexBuffer, | |
| [out] DXGI_FORMAT *Format, | |
| [out] UINT *Offset); | |
| void GSGetConstantBuffers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumBuffers, | |
| [out] ID3D10Buffer **ppConstantBuffers); | |
| void GSGetShader( | |
| [out] ID3D10GeometryShader **ppGeometryShader); | |
| void IAGetPrimitiveTopology( | |
| [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology); | |
| void VSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void VSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D10SamplerState **ppSamplers); | |
| void GetPredication( | |
| [out] ID3D10Predicate **ppPredicate, | |
| [out] BOOL *pPredicateValue); | |
| void GSGetShaderResources( | |
| [in] UINT StartSlot, | |
| [in] UINT NumViews, | |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); | |
| void GSGetSamplers( | |
| [in] UINT StartSlot, | |
| [in] UINT NumSamplers, | |
| [out] ID3D10SamplerState **ppSamplers); | |
| void OMGetRenderTargets( | |
| [in] UINT NumViews, | |
| [out] ID3D10RenderTargetView **ppRenderTargetViews, | |
| [out] ID3D10DepthStencilView **ppDepthStencilView); | |
| void OMGetBlendState( | |
| [out] ID3D10BlendState **ppBlendState, | |
| [out] FLOAT BlendFactor[4], | |
| [out] UINT *pSampleMask); | |
| void OMGetDepthStencilState( | |
| [out] ID3D10DepthStencilState **ppDepthStencilState, | |
| [out] UINT *pStencilRef); | |
| void SOGetTargets( | |
| [in] UINT NumBuffers, | |
| [out] ID3D10Buffer **ppSOTargets, | |
| [out] UINT *pOffsets); | |
| void RSGetState( | |
| [out] ID3D10RasterizerState **ppRasterizerState); | |
| void RSGetViewports( | |
| [in, out] UINT *NumViewports, | |
| [out] D3D10_VIEWPORT *pViewports); | |
| void RSGetScissorRects( | |
| [in, out] UINT *NumRects, | |
| [out] D3D10_RECT *pRects); | |
| HRESULT GetDeviceRemovedReason(); | |
| HRESULT SetExceptionMode( | |
| [in] UINT RaiseFlags); | |
| UINT GetExceptionMode(); | |
| HRESULT GetPrivateData( | |
| [in] REFGUID guid, | |
| [in, out] UINT *pDataSize, | |
| [out] void *pData); | |
| HRESULT SetPrivateData( | |
| [in] REFGUID guid, | |
| [in] UINT DataSize, | |
| [in] const void *pData); | |
| HRESULT SetPrivateDataInterface( | |
| [in] REFGUID guid, | |
| [in] const IUnknown *pData); | |
| void ClearState(); | |
| void Flush(); | |
| HRESULT CreateBuffer( | |
| [in] const D3D10_BUFFER_DESC *pDesc, | |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D10Buffer **ppBuffer); | |
| HRESULT CreateTexture1D( | |
| [in] const D3D10_TEXTURE1D_DESC *pDesc, | |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D10Texture1D **ppTexture1D); | |
| HRESULT CreateTexture2D( | |
| [in] const D3D10_TEXTURE2D_DESC *pDesc, | |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D10Texture2D **ppTexture2D); | |
| HRESULT CreateTexture3D( | |
| [in] const D3D10_TEXTURE3D_DESC *pDesc, | |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | |
| [out] ID3D10Texture3D **ppTexture3D); | |
| HRESULT CreateShaderResourceView( | |
| [in] ID3D10Resource *pResource, | |
| [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, | |
| [out] ID3D10ShaderResourceView **ppSRView); | |
| HRESULT CreateRenderTargetView( | |
| [in] ID3D10Resource *pResource, | |
| [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, | |
| [out] ID3D10RenderTargetView **ppRTView); | |
| HRESULT CreateDepthStencilView( | |
| [in] ID3D10Resource *pResource, | |
| [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, | |
| [out] ID3D10DepthStencilView **ppDepthStencilView); | |
| HRESULT CreateInputLayout( | |
| [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, | |
| [in] UINT NumElements, | |
| [in] const void *pShaderBytecodeWithInputSignature, | |
| [in] SIZE_T BytecodeLength, | |
| [out] ID3D10InputLayout **ppInputLayout); | |
| HRESULT CreateVertexShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [out] ID3D10VertexShader **ppVertexShader); | |
| HRESULT CreateGeometryShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [out] ID3D10GeometryShader **ppGeometryShader); | |
| HRESULT CreateGeometryShaderWithStreamOutput( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, | |
| [in] UINT NumEntries, | |
| [in] UINT OutputStreamStride, | |
| [out] ID3D10GeometryShader **ppGeometryShader); | |
| HRESULT CreatePixelShader( | |
| [in] const void *pShaderBytecode, | |
| [in] SIZE_T BytecodeLength, | |
| [out] ID3D10PixelShader **ppPixelShader); | |
| HRESULT CreateBlendState( | |
| [in] const D3D10_BLEND_DESC *pBlendStateDesc, | |
| [out] ID3D10BlendState **ppBlendState); | |
| HRESULT CreateDepthStencilState( | |
| [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, | |
| [out] ID3D10DepthStencilState **ppDepthStencilState); | |
| HRESULT CreateRasterizerState( | |
| [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc, | |
| [out] ID3D10RasterizerState **ppRasterizerState); | |
| HRESULT CreateSamplerState( | |
| [in] const D3D10_SAMPLER_DESC *pSamplerDesc, | |
| [out] ID3D10SamplerState **ppSamplerState); | |
| HRESULT CreateQuery( | |
| [in] const D3D10_QUERY_DESC *pQueryDesc, | |
| [out] ID3D10Query **ppQuery); | |
| HRESULT CreatePredicate( | |
| [in] const D3D10_QUERY_DESC *pPredicateDesc, | |
| [out] ID3D10Predicate **ppPredicate); | |
| HRESULT CreateCounter( | |
| [in] const D3D10_COUNTER_DESC *pCounterDesc, | |
| [out] ID3D10Counter **ppCounter); | |
| HRESULT CheckFormatSupport( | |
| [in] DXGI_FORMAT Format, | |
| [out] UINT *pFormatSupport); | |
| HRESULT CheckMultisampleQualityLevels( | |
| [in] DXGI_FORMAT Format, | |
| [in] UINT SampleCount, | |
| [out] UINT *pNumQualityLevels); | |
| void CheckCounterInfo( | |
| [out] D3D10_COUNTER_INFO *pCounterInfo); | |
| HRESULT CheckCounter( | |
| [in] const D3D10_COUNTER_DESC *pDesc, | |
| [out] D3D10_COUNTER_TYPE *pType, | |
| [out] UINT *pActiveCounters, | |
| [out] LPSTR szName, | |
| [in, out] UINT *pNameLength, | |
| [out] LPSTR szUnits, | |
| [in, out] UINT *pUnitsLength, | |
| [out] LPSTR szDescription, | |
| [in, out] UINT *pDescriptionLength); | |
| UINT GetCreationFlags(); | |
| HRESULT OpenSharedResource( | |
| [in] HANDLE hResource, | |
| [in] REFIID ReturnedInterface, | |
| [out] void **ppResource); | |
| void SetTextFilterSize( | |
| [in] UINT Width, | |
| [in] UINT Height); | |
| void GetTextFilterSize( | |
| [out] UINT *pWidth, | |
| [out] UINT *pHeight); | |
| } | |
| [ | |
| object, | |
| local, | |
| uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) | |
| ] | |
| interface ID3D10Multithread : IUnknown | |
| { | |
| void Enter(); | |
| void Leave(); | |
| BOOL SetMultithreadProtected( | |
| [in] BOOL bMTProtect); | |
| BOOL GetMultithreadProtected(); | |
| } | |
| cpp_quote("#include \"d3d10misc.h\"") | |
| cpp_quote("#include \"d3d10shader.h\"") | |
| cpp_quote("#include \"d3d10effect.h\"") | |
| /* TODO: Include "d310sdklayers.h" as soon as it exists */ |