Updated imported headers to current Wine version. git-svn-id: svn+ssh://svn.code.sf.net/p/mingw-w64/code/trunk@5887 4407c894-4637-0410-b4f5-ada5f102cad1
diff --git a/mingw-w64-headers/direct-x/include/d3d9.h b/mingw-w64-headers/direct-x/include/d3d9.h index fd82109..3f861b2 100644 --- a/mingw-w64-headers/direct-x/include/d3d9.h +++ b/mingw-w64-headers/direct-x/include/d3d9.h
@@ -18,8 +18,8 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#ifndef __WINE_D3D9_H -#define __WINE_D3D9_H +#ifndef _D3D9_H_ +#define _D3D9_H_ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 @@ -2043,4 +2043,4 @@ #endif /* defined(__cplusplus) */ -#endif /* __WINE_D3D9_H */ +#endif /* _D3D9_H_ */
diff --git a/mingw-w64-headers/direct-x/include/d3drm.h b/mingw-w64-headers/direct-x/include/d3drm.h index 765399f..5f41452 100644 --- a/mingw-w64-headers/direct-x/include/d3drm.h +++ b/mingw-w64-headers/direct-x/include/d3drm.h
@@ -63,13 +63,13 @@ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE; STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE; STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, IDirect3DRMLight **light) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE; STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE; @@ -87,15 +87,15 @@ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE; STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, @@ -202,13 +202,13 @@ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE; STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE; STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, IDirect3DRMLight **light) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE; STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE; @@ -226,15 +226,16 @@ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, + const char *resource_type, IDirect3DRMTexture2 **texture) PURE; STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, @@ -344,13 +345,13 @@ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE; STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE; STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE; STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, IDirect3DRMLight **light) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE; STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE; STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE; @@ -368,15 +369,16 @@ D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, + const char *resource_type, IDirect3DRMTexture3 **texture) PURE; STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
diff --git a/mingw-w64-headers/direct-x/include/d3drmobj.h b/mingw-w64-headers/direct-x/include/d3drmobj.h index 6ac8a7e..e83eae0 100644 --- a/mingw-w64-headers/direct-x/include/d3drmobj.h +++ b/mingw-w64-headers/direct-x/include/d3drmobj.h
@@ -163,13 +163,13 @@ int count, D3DRECT *rects); typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx, D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport); -typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *); -typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *); +typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture); +typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture); typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg); typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx, IDirectDrawSurface *src_surface, IDirectDrawSurface *dst_surface); -typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(LPDIRECT3DRMTEXTURE3 lpDirect3DRMTexture, LPVOID pArg, - DWORD dwFlags, DWORD dwcRects, LPRECT pRects); +typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx, + DWORD flags, DWORD rect_count, RECT *rects); typedef struct _D3DRMPICKDESC { @@ -389,7 +389,7 @@ STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; - STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; @@ -516,7 +516,7 @@ STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; - STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; @@ -661,7 +661,7 @@ STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; - STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; @@ -1105,7 +1105,7 @@ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE; - STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; @@ -1114,11 +1114,11 @@ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; - STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; - STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; + STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, @@ -1139,7 +1139,7 @@ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; - STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; @@ -1153,7 +1153,7 @@ STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; @@ -1338,7 +1338,7 @@ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE; - STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; @@ -1347,11 +1347,11 @@ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; - STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; - STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; + STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, @@ -1372,7 +1372,7 @@ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; - STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; @@ -1386,7 +1386,7 @@ STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; @@ -1397,14 +1397,14 @@ STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE; STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up); - STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; STDMETHOD_(WINBOOL, GetInheritAxes)(THIS); STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE; STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent); - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame *reference, D3DRMQUATERNION *q) PURE; STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags, struct IDirect3DRMPicked2Array **return_visuals) PURE; @@ -1620,7 +1620,7 @@ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPUNKNOWN) PURE; - STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; @@ -1629,7 +1629,7 @@ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame3 **scene) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; - STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE; STDMETHOD(GetTransform)(THIS_ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) PURE; STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; @@ -1654,7 +1654,7 @@ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; - STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; @@ -1669,7 +1669,7 @@ STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; @@ -1677,14 +1677,14 @@ STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE; STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up); - STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE; STDMETHOD_(WINBOOL, GetInheritAxes)(THIS); STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE; STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE; STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent); - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q) PURE; STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags, struct IDirect3DRMPicked2Array **return_visuals) PURE; @@ -1921,8 +1921,8 @@ STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; - STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE; - STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE; + STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE; STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE; @@ -1930,8 +1930,8 @@ STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; - STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE; - STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE; + STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE; + STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE; }; #undef INTERFACE @@ -2286,17 +2286,17 @@ STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; - STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; @@ -2396,17 +2396,17 @@ STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; - STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; @@ -2514,13 +2514,13 @@ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE; STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE; STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE; - STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, - LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; @@ -2529,7 +2529,7 @@ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; - STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; @@ -2685,13 +2685,13 @@ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE; STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE; STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE; - STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, - LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; @@ -2700,7 +2700,7 @@ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; - STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; @@ -2865,13 +2865,13 @@ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) PURE; STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE; STDMETHOD(AddFace)(THIS_ IDirect3DRMFace2 *face) PURE; - STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, - LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; - STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE; - STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; @@ -2880,7 +2880,7 @@ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; - STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; @@ -3964,10 +3964,10 @@ STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; /*** IDirect3DRMAnimationSet methods ***/ - STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; + STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE; STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx, IDirect3DRMFrame *parent)PURE; - STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; + STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; }; #undef INTERFACE @@ -4032,12 +4032,12 @@ STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; /*** IDirect3DRMAnimationSet2 methods ***/ - STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE; + STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE; STDMETHOD(Load)(THIS_ void *source, void *object_id, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx, IDirect3DRMFrame3 *parent_frame)PURE; - STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE; + STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; - STDMETHOD(GetAnimations)(THIS_ LPDIRECT3DRMANIMATIONARRAY *) PURE; + STDMETHOD(GetAnimations)(THIS_ struct IDirect3DRMAnimationArray **array) PURE; }; #undef INTERFACE @@ -4370,7 +4370,7 @@ /*** IDirect3DRMArray methods ***/ STDMETHOD_(DWORD, GetSize)(THIS) PURE; /*** IDirect3DRMAnimationArray methods ***/ - STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMANIMATION2 *) PURE; + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMAnimation2 **element) PURE; }; #undef INTERFACE @@ -4565,7 +4565,7 @@ STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE; /*** IDirect3DRMInterpolator methods ***/ STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE; - STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE; + STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE; STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE; STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE; STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
diff --git a/mingw-w64-headers/direct-x/include/d3dx9core.h b/mingw-w64-headers/direct-x/include/d3dx9core.h index 648b3a8..82ba1ea 100644 --- a/mingw-w64-headers/direct-x/include/d3dx9core.h +++ b/mingw-w64-headers/direct-x/include/d3dx9core.h
@@ -30,15 +30,15 @@ implementing all dlls from d3dx9_24 to d3dx9_36 */ #define D3DX_VERSION 0x0902 #define D3DX_SDK_VERSION 36 -#define D3DXSPRITE_DONOTSAVESTATE 1 -#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2 -#define D3DXSPRITE_OBJECTSPACE 4 -#define D3DXSPRITE_BILLBOARD 8 -#define D3DXSPRITE_ALPHABLEND 16 -#define D3DXSPRITE_SORT_TEXTURE 32 -#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64 -#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128 -#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256 +#define D3DXSPRITE_DONOTSAVESTATE 0x00000001 +#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002 +#define D3DXSPRITE_OBJECTSPACE 0x00000004 +#define D3DXSPRITE_BILLBOARD 0x00000008 +#define D3DXSPRITE_ALPHABLEND 0x00000010 +#define D3DXSPRITE_SORT_TEXTURE 0x00000020 +#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040 +#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080 +#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100 /********************************************** ******************** GUIDs *******************
diff --git a/mingw-w64-headers/direct-x/include/d3dx9math.inl b/mingw-w64-headers/direct-x/include/d3dx9math.inl index 6f9b494..0ba53f0 100644 --- a/mingw-w64-headers/direct-x/include/d3dx9math.inl +++ b/mingw-w64-headers/direct-x/include/d3dx9math.inl
@@ -1029,10 +1029,13 @@ static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2) { + D3DXVECTOR3 temp; + if ( !pout || !pv1 || !pv2) return NULL; - pout->x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y); - pout->y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z); - pout->z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x); + temp.x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y); + temp.y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z); + temp.z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x); + *pout = temp; return pout; }