Updated imported headers to current Wine version.
git-svn-id: svn+ssh://svn.code.sf.net/p/mingw-w64/code/trunk@5887 4407c894-4637-0410-b4f5-ada5f102cad1
diff --git a/mingw-w64-headers/direct-x/include/d3d9.h b/mingw-w64-headers/direct-x/include/d3d9.h
index fd82109..3f861b2 100644
--- a/mingw-w64-headers/direct-x/include/d3d9.h
+++ b/mingw-w64-headers/direct-x/include/d3d9.h
@@ -18,8 +18,8 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#ifndef __WINE_D3D9_H
-#define __WINE_D3D9_H
+#ifndef _D3D9_H_
+#define _D3D9_H_
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0900
@@ -2043,4 +2043,4 @@
#endif /* defined(__cplusplus) */
-#endif /* __WINE_D3D9_H */
+#endif /* _D3D9_H_ */
diff --git a/mingw-w64-headers/direct-x/include/d3drm.h b/mingw-w64-headers/direct-x/include/d3drm.h
index 765399f..5f41452 100644
--- a/mingw-w64-headers/direct-x/include/d3drm.h
+++ b/mingw-w64-headers/direct-x/include/d3drm.h
@@ -63,13 +63,13 @@
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
- STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
- STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
- STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
@@ -87,15 +87,15 @@
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
- STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
- STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
- STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
- STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
@@ -202,13 +202,13 @@
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
- STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
- STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
- STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
@@ -226,15 +226,16 @@
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
- STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
- STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
- STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
+ const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
- STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
@@ -344,13 +345,13 @@
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
- STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE;
- STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
- STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
@@ -368,15 +369,16 @@
D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
IDirect3DRMWrap **wrap) PURE;
- STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
- STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
- STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
+ const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
- STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
diff --git a/mingw-w64-headers/direct-x/include/d3drmobj.h b/mingw-w64-headers/direct-x/include/d3drmobj.h
index 6ac8a7e..e83eae0 100644
--- a/mingw-w64-headers/direct-x/include/d3drmobj.h
+++ b/mingw-w64-headers/direct-x/include/d3drmobj.h
@@ -163,13 +163,13 @@
int count, D3DRECT *rects);
typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx,
D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport);
-typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
-typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
+typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture);
+typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture);
typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg);
typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
IDirectDrawSurface *src_surface, IDirectDrawSurface *dst_surface);
-typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(LPDIRECT3DRMTEXTURE3 lpDirect3DRMTexture, LPVOID pArg,
- DWORD dwFlags, DWORD dwcRects, LPRECT pRects);
+typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
+ DWORD flags, DWORD rect_count, RECT *rects);
typedef struct _D3DRMPICKDESC
{
@@ -389,7 +389,7 @@
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
- STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
@@ -516,7 +516,7 @@
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
- STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
@@ -661,7 +661,7 @@
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
- STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
@@ -1105,7 +1105,7 @@
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
- STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
@@ -1114,11 +1114,11 @@
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
- STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
- STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
+ STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK,
@@ -1139,7 +1139,7 @@
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
- STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
@@ -1153,7 +1153,7 @@
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
@@ -1338,7 +1338,7 @@
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
- STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
@@ -1347,11 +1347,11 @@
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
- STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
- STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
+ STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK,
@@ -1372,7 +1372,7 @@
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
- STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
@@ -1386,7 +1386,7 @@
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
@@ -1397,14 +1397,14 @@
STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE;
STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up);
- STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
STDMETHOD_(WINBOOL, GetInheritAxes)(THIS);
STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE;
STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent);
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame *reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags,
struct IDirect3DRMPicked2Array **return_visuals) PURE;
@@ -1620,7 +1620,7 @@
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPUNKNOWN) PURE;
- STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
@@ -1629,7 +1629,7 @@
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame3 **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
- STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(GetTransform)(THIS_ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
@@ -1654,7 +1654,7 @@
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
- STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
@@ -1669,7 +1669,7 @@
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame3 *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame3 *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
@@ -1677,14 +1677,14 @@
STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE;
STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up);
- STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE;
STDMETHOD_(WINBOOL, GetInheritAxes)(THIS);
STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE;
STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE;
STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent);
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags,
struct IDirect3DRMPicked2Array **return_visuals) PURE;
@@ -1921,8 +1921,8 @@
STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
- STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
- STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
+ STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace,
DWORD *fDataSize, unsigned *fData) PURE;
@@ -1930,8 +1930,8 @@
STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
- STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
- STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
+ STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE;
+ STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE;
};
#undef INTERFACE
@@ -2286,17 +2286,17 @@
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
- STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
@@ -2396,17 +2396,17 @@
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
- STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
@@ -2514,13 +2514,13 @@
STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE;
STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE;
- STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
- LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
@@ -2529,7 +2529,7 @@
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
- STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
@@ -2685,13 +2685,13 @@
STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE;
STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE;
- STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
- LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
@@ -2700,7 +2700,7 @@
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
- STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
@@ -2865,13 +2865,13 @@
STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) PURE;
STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE;
STDMETHOD(AddFace)(THIS_ IDirect3DRMFace2 *face) PURE;
- STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
- LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
- STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
@@ -2880,7 +2880,7 @@
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
- STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
@@ -3964,10 +3964,10 @@
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMAnimationSet methods ***/
- STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE;
+ STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE;
STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
D3DRMLOADTEXTURECALLBACK cb, void *ctx, IDirect3DRMFrame *parent)PURE;
- STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE;
+ STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE;
STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
};
#undef INTERFACE
@@ -4032,12 +4032,12 @@
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMAnimationSet2 methods ***/
- STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE;
+ STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, D3DRMLOADOPTIONS flags,
D3DRMLOADTEXTURE3CALLBACK cb, void *ctx, IDirect3DRMFrame3 *parent_frame)PURE;
- STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION2 aid) PURE;
+ STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE;
STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
- STDMETHOD(GetAnimations)(THIS_ LPDIRECT3DRMANIMATIONARRAY *) PURE;
+ STDMETHOD(GetAnimations)(THIS_ struct IDirect3DRMAnimationArray **array) PURE;
};
#undef INTERFACE
@@ -4370,7 +4370,7 @@
/*** IDirect3DRMArray methods ***/
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
/*** IDirect3DRMAnimationArray methods ***/
- STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMANIMATION2 *) PURE;
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMAnimation2 **element) PURE;
};
#undef INTERFACE
@@ -4565,7 +4565,7 @@
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMInterpolator methods ***/
STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE;
- STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE;
+ STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE;
STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE;
STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
diff --git a/mingw-w64-headers/direct-x/include/d3dx9core.h b/mingw-w64-headers/direct-x/include/d3dx9core.h
index 648b3a8..82ba1ea 100644
--- a/mingw-w64-headers/direct-x/include/d3dx9core.h
+++ b/mingw-w64-headers/direct-x/include/d3dx9core.h
@@ -30,15 +30,15 @@
implementing all dlls from d3dx9_24 to d3dx9_36 */
#define D3DX_VERSION 0x0902
#define D3DX_SDK_VERSION 36
-#define D3DXSPRITE_DONOTSAVESTATE 1
-#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2
-#define D3DXSPRITE_OBJECTSPACE 4
-#define D3DXSPRITE_BILLBOARD 8
-#define D3DXSPRITE_ALPHABLEND 16
-#define D3DXSPRITE_SORT_TEXTURE 32
-#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64
-#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128
-#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256
+#define D3DXSPRITE_DONOTSAVESTATE 0x00000001
+#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002
+#define D3DXSPRITE_OBJECTSPACE 0x00000004
+#define D3DXSPRITE_BILLBOARD 0x00000008
+#define D3DXSPRITE_ALPHABLEND 0x00000010
+#define D3DXSPRITE_SORT_TEXTURE 0x00000020
+#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040
+#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080
+#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100
/**********************************************
******************** GUIDs *******************
diff --git a/mingw-w64-headers/direct-x/include/d3dx9math.inl b/mingw-w64-headers/direct-x/include/d3dx9math.inl
index 6f9b494..0ba53f0 100644
--- a/mingw-w64-headers/direct-x/include/d3dx9math.inl
+++ b/mingw-w64-headers/direct-x/include/d3dx9math.inl
@@ -1029,10 +1029,13 @@
static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
+ D3DXVECTOR3 temp;
+
if ( !pout || !pv1 || !pv2) return NULL;
- pout->x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y);
- pout->y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z);
- pout->z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x);
+ temp.x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y);
+ temp.y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z);
+ temp.z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x);
+ *pout = temp;
return pout;
}