New directx import libraries

git-svn-id: svn+ssh://svn.code.sf.net/p/mingw-w64/code/trunk@3172 4407c894-4637-0410-b4f5-ada5f102cad1
diff --git a/mingw-w64-crt/lib32/d3dx9_27.def b/mingw-w64-crt/lib32/d3dx9_27.def
new file mode 100644
index 0000000..93234c8
--- /dev/null
+++ b/mingw-w64-crt/lib32/d3dx9_27.def
@@ -0,0 +1,334 @@
+;
+; Definition file of d3dx9_27.dll
+; Automatic generated by gendef
+; written by Kai Tietz 2008
+;
+LIBRARY "d3dx9_27.dll"
+EXPORTS
+D3DXAssembleShader@28
+D3DXAssembleShaderFromFileA@24
+D3DXAssembleShaderFromFileW@24
+D3DXAssembleShaderFromResourceA@28
+D3DXAssembleShaderFromResourceW@28
+D3DXBoxBoundProbe@16
+D3DXCheckCubeTextureRequirements@24
+D3DXCheckTextureRequirements@28
+D3DXCheckVersion@8
+D3DXCheckVolumeTextureRequirements@32
+D3DXCleanMesh@24
+D3DXColorAdjustContrast@12
+D3DXColorAdjustSaturation@12
+D3DXCompileShader@40
+D3DXCompileShaderFromFileA@36
+D3DXCompileShaderFromFileW@36
+D3DXCompileShaderFromResourceA@40
+D3DXCompileShaderFromResourceW@40
+D3DXComputeBoundingBox@20
+D3DXComputeBoundingSphere@20
+D3DXComputeIMTFromPerTexelSignal@44
+D3DXComputeIMTFromPerVertexSignal@32
+D3DXComputeIMTFromSignal@40
+D3DXComputeIMTFromTexture@28
+D3DXComputeNormalMap@24
+D3DXComputeNormals@8
+D3DXComputeTangent@24
+D3DXComputeTangentFrame@8
+D3DXComputeTangentFrameEx@64
+D3DXConcatenateMeshes@32
+D3DXConvertMeshSubsetToSingleStrip@20
+D3DXConvertMeshSubsetToStrips@28
+D3DXCpuOptimizations@4
+D3DXCreateAnimationController@20
+D3DXCreateBox@24
+D3DXCreateBuffer@8
+D3DXCreateCompressedAnimationSet@32
+D3DXCreateCubeTexture@28
+D3DXCreateCubeTextureFromFileA@12
+D3DXCreateCubeTextureFromFileExA@52
+D3DXCreateCubeTextureFromFileExW@52
+D3DXCreateCubeTextureFromFileInMemory@16
+D3DXCreateCubeTextureFromFileInMemoryEx@56
+D3DXCreateCubeTextureFromFileW@12
+D3DXCreateCubeTextureFromResourceA@16
+D3DXCreateCubeTextureFromResourceExA@56
+D3DXCreateCubeTextureFromResourceExW@56
+D3DXCreateCubeTextureFromResourceW@16
+D3DXCreateCylinder@32
+D3DXCreateEffect@36
+D3DXCreateEffectCompiler@28
+D3DXCreateEffectCompilerFromFileA@24
+D3DXCreateEffectCompilerFromFileW@24
+D3DXCreateEffectCompilerFromResourceA@28
+D3DXCreateEffectCompilerFromResourceW@28
+D3DXCreateEffectEx@40
+D3DXCreateEffectFromFileA@32
+D3DXCreateEffectFromFileExA@36
+D3DXCreateEffectFromFileExW@36
+D3DXCreateEffectFromFileW@32
+D3DXCreateEffectFromResourceA@36
+D3DXCreateEffectFromResourceExA@40
+D3DXCreateEffectFromResourceExW@40
+D3DXCreateEffectFromResourceW@36
+D3DXCreateEffectPool@4
+D3DXCreateFontA@48
+D3DXCreateFontIndirectA@12
+D3DXCreateFontIndirectW@12
+D3DXCreateFontW@48
+D3DXCreateFragmentLinker@12
+D3DXCreateKeyframedAnimationSet@32
+D3DXCreateLine@8
+D3DXCreateMatrixStack@8
+D3DXCreateMesh@24
+D3DXCreateMeshFVF@24
+D3DXCreateNPatchMesh@8
+D3DXCreatePMeshFromStream@28
+D3DXCreatePRTBuffer@16
+D3DXCreatePRTBufferTex@20
+D3DXCreatePRTCompBuffer@28
+D3DXCreatePRTEngine@20
+D3DXCreatePatchMesh@28
+D3DXCreatePolygon@20
+D3DXCreateRenderToEnvMap@28
+D3DXCreateRenderToSurface@28
+D3DXCreateSPMesh@20
+D3DXCreateSkinInfo@16
+D3DXCreateSkinInfoFVF@16
+D3DXCreateSkinInfoFromBlendedMesh@16
+D3DXCreateSphere@24
+D3DXCreateSprite@8
+D3DXCreateTeapot@12
+D3DXCreateTextA@32
+D3DXCreateTextW@32
+D3DXCreateTexture@32
+D3DXCreateTextureFromFileA@12
+D3DXCreateTextureFromFileExA@56
+D3DXCreateTextureFromFileExW@56
+D3DXCreateTextureFromFileInMemory@16
+D3DXCreateTextureFromFileInMemoryEx@60
+D3DXCreateTextureFromFileW@12
+D3DXCreateTextureFromResourceA@16
+D3DXCreateTextureFromResourceExA@60
+D3DXCreateTextureFromResourceExW@60
+D3DXCreateTextureFromResourceW@16
+D3DXCreateTextureGutterHelper@20
+D3DXCreateTextureShader@8
+D3DXCreateTorus@28
+D3DXCreateVolumeTexture@36
+D3DXCreateVolumeTextureFromFileA@12
+D3DXCreateVolumeTextureFromFileExA@60
+D3DXCreateVolumeTextureFromFileExW@60
+D3DXCreateVolumeTextureFromFileInMemory@16
+D3DXCreateVolumeTextureFromFileInMemoryEx@64
+D3DXCreateVolumeTextureFromFileW@12
+D3DXCreateVolumeTextureFromResourceA@16
+D3DXCreateVolumeTextureFromResourceExA@64
+D3DXCreateVolumeTextureFromResourceExW@64
+D3DXCreateVolumeTextureFromResourceW@16
+D3DXDebugMute@4
+D3DXDeclaratorFromFVF@8
+D3DXDisassembleEffect@12
+D3DXDisassembleShader@16
+D3DXFVFFromDeclarator@8
+D3DXFileCreate@4
+D3DXFillCubeTexture@12
+D3DXFillCubeTextureTX@8
+D3DXFillTexture@12
+D3DXFillTextureTX@8
+D3DXFillVolumeTexture@12
+D3DXFillVolumeTextureTX@8
+D3DXFilterTexture@16
+D3DXFindShaderComment@16
+D3DXFloat16To32Array@12
+D3DXFloat32To16Array@12
+D3DXFrameAppendChild@8
+D3DXFrameCalculateBoundingSphere@12
+D3DXFrameDestroy@8
+D3DXFrameFind@8
+D3DXFrameNumNamedMatrices@4
+D3DXFrameRegisterNamedMatrices@8
+D3DXFresnelTerm@8
+D3DXGatherFragments@28
+D3DXGatherFragmentsFromFileA@24
+D3DXGatherFragmentsFromFileW@24
+D3DXGatherFragmentsFromResourceA@28
+D3DXGatherFragmentsFromResourceW@28
+D3DXGenerateOutputDecl@8
+D3DXGeneratePMesh@28
+D3DXGetDeclLength@4
+D3DXGetDeclVertexSize@8
+D3DXGetDriverLevel@4
+D3DXGetFVFVertexSize@4
+D3DXGetImageInfoFromFileA@8
+D3DXGetImageInfoFromFileInMemory@12
+D3DXGetImageInfoFromFileW@8
+D3DXGetImageInfoFromResourceA@12
+D3DXGetImageInfoFromResourceW@12
+D3DXGetPixelShaderProfile@4
+D3DXGetShaderConstantTable@8
+D3DXGetShaderInputSemantics@12
+D3DXGetShaderOutputSemantics@12
+D3DXGetShaderSamplers@12
+D3DXGetShaderSize@4
+D3DXGetShaderVersion@4
+D3DXGetTargetDescByName@12
+D3DXGetTargetDescByVersion@12
+D3DXGetVertexShaderProfile@4
+D3DXIntersect@40
+D3DXIntersectSubset@44
+D3DXIntersectTri@32
+D3DXLoadMeshFromXA@32
+D3DXLoadMeshFromXInMemory@36
+D3DXLoadMeshFromXResource@40
+D3DXLoadMeshFromXW@32
+D3DXLoadMeshFromXof@32
+D3DXLoadMeshHierarchyFromXA@28
+D3DXLoadMeshHierarchyFromXInMemory@32
+D3DXLoadMeshHierarchyFromXW@28
+D3DXLoadPRTBufferFromFileA@8
+D3DXLoadPRTBufferFromFileW@8
+D3DXLoadPRTCompBufferFromFileA@8
+D3DXLoadPRTCompBufferFromFileW@8
+D3DXLoadPatchMeshFromXof@28
+D3DXLoadSkinMeshFromXof@36
+D3DXLoadSurfaceFromFileA@32
+D3DXLoadSurfaceFromFileInMemory@36
+D3DXLoadSurfaceFromFileW@32
+D3DXLoadSurfaceFromMemory@40
+D3DXLoadSurfaceFromResourceA@36
+D3DXLoadSurfaceFromResourceW@36
+D3DXLoadSurfaceFromSurface@32
+D3DXLoadVolumeFromFileA@32
+D3DXLoadVolumeFromFileInMemory@36
+D3DXLoadVolumeFromFileW@32
+D3DXLoadVolumeFromMemory@44
+D3DXLoadVolumeFromResourceA@36
+D3DXLoadVolumeFromResourceW@36
+D3DXLoadVolumeFromVolume@32
+D3DXMatrixAffineTransformation2D@20
+D3DXMatrixAffineTransformation@20
+D3DXMatrixDecompose@16
+D3DXMatrixDeterminant@4
+D3DXMatrixInverse@12
+D3DXMatrixLookAtLH@16
+D3DXMatrixLookAtRH@16
+D3DXMatrixMultiply@12
+D3DXMatrixMultiplyTranspose@12
+D3DXMatrixOrthoLH@20
+D3DXMatrixOrthoOffCenterLH@28
+D3DXMatrixOrthoOffCenterRH@28
+D3DXMatrixOrthoRH@20
+D3DXMatrixPerspectiveFovLH@20
+D3DXMatrixPerspectiveFovRH@20
+D3DXMatrixPerspectiveLH@20
+D3DXMatrixPerspectiveOffCenterLH@28
+D3DXMatrixPerspectiveOffCenterRH@28
+D3DXMatrixPerspectiveRH@20
+D3DXMatrixReflect@8
+D3DXMatrixRotationAxis@12
+D3DXMatrixRotationQuaternion@8
+D3DXMatrixRotationX@8
+D3DXMatrixRotationY@8
+D3DXMatrixRotationYawPitchRoll@16
+D3DXMatrixRotationZ@8
+D3DXMatrixScaling@16
+D3DXMatrixShadow@12
+D3DXMatrixTransformation2D@28
+D3DXMatrixTransformation@28
+D3DXMatrixTranslation@16
+D3DXMatrixTranspose@8
+D3DXOptimizeFaces@20
+D3DXOptimizeVertices@20
+D3DXPlaneFromPointNormal@12
+D3DXPlaneFromPoints@16
+D3DXPlaneIntersectLine@16
+D3DXPlaneNormalize@8
+D3DXPlaneTransform@12
+D3DXPlaneTransformArray@24
+D3DXQuaternionBaryCentric@24
+D3DXQuaternionExp@8
+D3DXQuaternionInverse@8
+D3DXQuaternionLn@8
+D3DXQuaternionMultiply@12
+D3DXQuaternionNormalize@8
+D3DXQuaternionRotationAxis@12
+D3DXQuaternionRotationMatrix@8
+D3DXQuaternionRotationYawPitchRoll@16
+D3DXQuaternionSlerp@16
+D3DXQuaternionSquad@24
+D3DXQuaternionSquadSetup@28
+D3DXQuaternionToAxisAngle@12
+D3DXRectPatchSize@12
+D3DXSHAdd@16
+D3DXSHDot@12
+D3DXSHEvalConeLight@36
+D3DXSHEvalDirection@12
+D3DXSHEvalDirectionalLight@32
+D3DXSHEvalHemisphereLight@52
+D3DXSHEvalSphericalLight@36
+D3DXSHPRTCompSplitMeshSC@64
+D3DXSHPRTCompSuperCluster@24
+D3DXSHProjectCubeMap@20
+D3DXSHRotate@16
+D3DXSHRotateZ@16
+D3DXSHScale@16
+D3DXSaveMeshHierarchyToFileA@20
+D3DXSaveMeshHierarchyToFileW@20
+D3DXSaveMeshToXA@28
+D3DXSaveMeshToXW@28
+D3DXSavePRTBufferToFileA@8
+D3DXSavePRTBufferToFileW@8
+D3DXSavePRTCompBufferToFileA@8
+D3DXSavePRTCompBufferToFileW@8
+D3DXSaveSurfaceToFileA@20
+D3DXSaveSurfaceToFileInMemory@20
+D3DXSaveSurfaceToFileW@20
+D3DXSaveTextureToFileA@16
+D3DXSaveTextureToFileInMemory@16
+D3DXSaveTextureToFileW@16
+D3DXSaveVolumeToFileA@20
+D3DXSaveVolumeToFileInMemory@20
+D3DXSaveVolumeToFileW@20
+D3DXSimplifyMesh@28
+D3DXSphereBoundProbe@16
+D3DXSplitMesh@36
+D3DXTessellateNPatches@24
+D3DXTessellateRectPatch@20
+D3DXTessellateTriPatch@20
+D3DXTriPatchSize@12
+D3DXUVAtlasCreate@76
+D3DXUVAtlasPack@44
+D3DXUVAtlasPartition@68
+D3DXValidMesh@12
+D3DXValidPatchMesh@16
+D3DXVec2BaryCentric@24
+D3DXVec2CatmullRom@24
+D3DXVec2Hermite@24
+D3DXVec2Normalize@8
+D3DXVec2Transform@12
+D3DXVec2TransformArray@24
+D3DXVec2TransformCoord@12
+D3DXVec2TransformCoordArray@24
+D3DXVec2TransformNormal@12
+D3DXVec2TransformNormalArray@24
+D3DXVec3BaryCentric@24
+D3DXVec3CatmullRom@24
+D3DXVec3Hermite@24
+D3DXVec3Normalize@8
+D3DXVec3Project@24
+D3DXVec3ProjectArray@36
+D3DXVec3Transform@12
+D3DXVec3TransformArray@24
+D3DXVec3TransformCoord@12
+D3DXVec3TransformCoordArray@24
+D3DXVec3TransformNormal@12
+D3DXVec3TransformNormalArray@24
+D3DXVec3Unproject@24
+D3DXVec3UnprojectArray@36
+D3DXVec4BaryCentric@24
+D3DXVec4CatmullRom@24
+D3DXVec4Cross@16
+D3DXVec4Hermite@24
+D3DXVec4Normalize@8
+D3DXVec4Transform@12
+D3DXVec4TransformArray@24
+D3DXWeldVertices@28