New directx import libraries git-svn-id: svn+ssh://svn.code.sf.net/p/mingw-w64/code/trunk@3172 4407c894-4637-0410-b4f5-ada5f102cad1
diff --git a/mingw-w64-crt/lib32/d3dcompiler_33.def b/mingw-w64-crt/lib32/d3dcompiler_33.def new file mode 100644 index 0000000..c767dbe --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_33.def
@@ -0,0 +1,17 @@ +; +; Definition file of D3DCompiler.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_34.def b/mingw-w64-crt/lib32/d3dcompiler_34.def new file mode 100644 index 0000000..c767dbe --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_34.def
@@ -0,0 +1,17 @@ +; +; Definition file of D3DCompiler.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_35.def b/mingw-w64-crt/lib32/d3dcompiler_35.def new file mode 100644 index 0000000..c767dbe --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_35.def
@@ -0,0 +1,17 @@ +; +; Definition file of D3DCompiler.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_36.def b/mingw-w64-crt/lib32/d3dcompiler_36.def new file mode 100644 index 0000000..c767dbe --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_36.def
@@ -0,0 +1,17 @@ +; +; Definition file of D3DCompiler.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_37.def b/mingw-w64-crt/lib32/d3dcompiler_37.def new file mode 100644 index 0000000..0bbb4b0 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_37.def
@@ -0,0 +1,17 @@ +; +; Definition file of D3DCompiler_37.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_37.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_38.def b/mingw-w64-crt/lib32/d3dcompiler_38.def new file mode 100644 index 0000000..725a802 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_38.def
@@ -0,0 +1,18 @@ +; +; Definition file of D3DCompiler_38.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_38.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +D3DReturnFailure1@12 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_39.def b/mingw-w64-crt/lib32/d3dcompiler_39.def new file mode 100644 index 0000000..3c126f7 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_39.def
@@ -0,0 +1,18 @@ +; +; Definition file of D3DCompiler_39.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_39.dll" +EXPORTS +D3DCompileFromMemory@44 +D3DDisassembleCode@20 +D3DDisassembleEffect@12 +D3DGetCodeDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocessFromMemory@28 +D3DReflectCode@16 +D3DReturnFailure1@12 +DebugSetMute@0
diff --git a/mingw-w64-crt/lib32/d3dcompiler_40.def b/mingw-w64-crt/lib32/d3dcompiler_40.def new file mode 100644 index 0000000..87785fb --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_40.def
@@ -0,0 +1,19 @@ +; +; Definition file of D3DCompiler_40.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_40.dll" +EXPORTS +DebugSetMute@0 +D3DCompile@44 +D3DDisassemble10Effect@12 +D3DDisassemble@20 +D3DGetDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocess@28 +D3DReflect@16 +D3DReturnFailure1@12 +D3DStripShader@16
diff --git a/mingw-w64-crt/lib32/d3dcompiler_41.def b/mingw-w64-crt/lib32/d3dcompiler_41.def new file mode 100644 index 0000000..da9d10a --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_41.def
@@ -0,0 +1,20 @@ +; +; Definition file of D3DCompiler_41.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_41.dll" +EXPORTS +D3DAssemble@32 +DebugSetMute@0 +D3DCompile@44 +D3DDisassemble10Effect@12 +D3DDisassemble@20 +D3DGetDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocess@28 +D3DReflect@16 +D3DReturnFailure1@12 +D3DStripShader@16
diff --git a/mingw-w64-crt/lib32/d3dcompiler_42.def b/mingw-w64-crt/lib32/d3dcompiler_42.def new file mode 100644 index 0000000..168163a --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_42.def
@@ -0,0 +1,20 @@ +; +; Definition file of D3DCompiler_42.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCompiler_42.dll" +EXPORTS +D3DAssemble@32 +DebugSetMute@0 +D3DCompile@44 +D3DDisassemble10Effect@12 +D3DDisassemble@20 +D3DGetDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocess@28 +D3DReflect@16 +D3DReturnFailure1@12 +D3DStripShader@16
diff --git a/mingw-w64-crt/lib32/d3dcompiler_43.def b/mingw-w64-crt/lib32/d3dcompiler_43.def new file mode 100644 index 0000000..35e98a1 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcompiler_43.def
@@ -0,0 +1,24 @@ +; +; Definition file of D3DCOMPILER_43.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "D3DCOMPILER_43.dll" +EXPORTS +D3DAssemble@32 +DebugSetMute@0 +D3DCompile@44 +D3DCompressShaders@16 +D3DCreateBlob@8 +D3DDecompressShaders@32 +D3DDisassemble10Effect@12 +D3DDisassemble@20 +D3DGetBlobPart@20 +D3DGetDebugInfo@12 +D3DGetInputAndOutputSignatureBlob@12 +D3DGetInputSignatureBlob@12 +D3DGetOutputSignatureBlob@12 +D3DPreprocess@28 +D3DReflect@16 +D3DReturnFailure1@12 +D3DStripShader@16
diff --git a/mingw-w64-crt/lib32/d3dcsxd_43.def b/mingw-w64-crt/lib32/d3dcsxd_43.def new file mode 100644 index 0000000..d223f46 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dcsxd_43.def
@@ -0,0 +1,16 @@ +; +; Definition file of d3dcsxd_43.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dcsxd_43.dll" +EXPORTS +D3DX11CreateFFT1DComplex@20 +D3DX11CreateFFT1DReal@20 +D3DX11CreateFFT2DComplex@24 +D3DX11CreateFFT2DReal@24 +D3DX11CreateFFT3DComplex@28 +D3DX11CreateFFT3DReal@28 +D3DX11CreateFFT@20 +D3DX11CreateScan@16 +D3DX11CreateSegmentedScan@12
diff --git a/mingw-w64-crt/lib32/d3dx10_33.def b/mingw-w64-crt/lib32/d3dx10_33.def new file mode 100644 index 0000000..cdf56a6 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_33.def
@@ -0,0 +1,184 @@ +; +; Definition file of d3dx10_33.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_33.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetDriverLevel@4 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_34.def b/mingw-w64-crt/lib32/d3dx10_34.def new file mode 100644 index 0000000..bad131f --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_34.def
@@ -0,0 +1,184 @@ +; +; Definition file of d3dx10_34.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_34.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetDriverLevel@4 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_35.def b/mingw-w64-crt/lib32/d3dx10_35.def new file mode 100644 index 0000000..aff0fc1 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_35.def
@@ -0,0 +1,187 @@ +; +; Definition file of d3dx10_35.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_35.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetDriverLevel@4 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_36.def b/mingw-w64-crt/lib32/d3dx10_36.def new file mode 100644 index 0000000..177cbfb --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_36.def
@@ -0,0 +1,187 @@ +; +; Definition file of d3dx10_36.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_36.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetDriverLevel@4 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_37.def b/mingw-w64-crt/lib32/d3dx10_37.def new file mode 100644 index 0000000..ed800a3 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_37.def
@@ -0,0 +1,188 @@ +; +; Definition file of d3dx10_37.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_37.dll" +EXPORTS +D3DX10CreateReduction@12 +D3DX10CreateThreadPump@12 +D3DX10GetDriverLevel@4 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_38.def b/mingw-w64-crt/lib32/d3dx10_38.def new file mode 100644 index 0000000..24dca65 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_38.def
@@ -0,0 +1,187 @@ +; +; Definition file of d3dx10_38.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_38.dll" +EXPORTS +D3DX10CreateReduction@12 +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_39.def b/mingw-w64-crt/lib32/d3dx10_39.def new file mode 100644 index 0000000..e6dbf44 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_39.def
@@ -0,0 +1,187 @@ +; +; Definition file of d3dx10_39.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_39.dll" +EXPORTS +D3DX10CreateReduction@12 +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10DisassembleEffect@12 +D3DX10DisassembleShader@20 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10ReflectShader@12 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_40.def b/mingw-w64-crt/lib32/d3dx10_40.def new file mode 100644 index 0000000..3d5af59 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_40.def
@@ -0,0 +1,183 @@ +; +; Definition file of d3dx10_40.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_40.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_41.def b/mingw-w64-crt/lib32/d3dx10_41.def new file mode 100644 index 0000000..d57d1de --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_41.def
@@ -0,0 +1,183 @@ +; +; Definition file of d3dx10_41.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_41.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_42.def b/mingw-w64-crt/lib32/d3dx10_42.def new file mode 100644 index 0000000..75a71a4 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_42.def
@@ -0,0 +1,183 @@ +; +; Definition file of d3dx10_42.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_42.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx10_43.def b/mingw-w64-crt/lib32/d3dx10_43.def new file mode 100644 index 0000000..b9aacbe --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx10_43.def
@@ -0,0 +1,183 @@ +; +; Definition file of d3dx10_43.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx10_43.dll" +EXPORTS +D3DX10CreateThreadPump@12 +D3DX10CheckVersion@8 +D3DX10CompileFromFileA@44 +D3DX10CompileFromFileW@44 +D3DX10CompileFromMemory@52 +D3DX10CompileFromResourceA@52 +D3DX10CompileFromResourceW@52 +D3DX10ComputeNormalMap@20 +D3DX10CreateAsyncCompilerProcessor@40 +D3DX10CreateAsyncEffectCreateProcessor@40 +D3DX10CreateAsyncEffectPoolCreateProcessor@36 +D3DX10CreateAsyncFileLoaderA@8 +D3DX10CreateAsyncFileLoaderW@8 +D3DX10CreateAsyncMemoryLoader@12 +D3DX10CreateAsyncResourceLoaderA@12 +D3DX10CreateAsyncResourceLoaderW@12 +D3DX10CreateAsyncShaderPreprocessProcessor@24 +D3DX10CreateAsyncShaderResourceViewProcessor@12 +D3DX10CreateAsyncTextureInfoProcessor@8 +D3DX10CreateAsyncTextureProcessor@12 +D3DX10CreateDevice@20 +D3DX10CreateDeviceAndSwapChain@28 +D3DX10CreateEffectFromFileA@48 +D3DX10CreateEffectFromFileW@48 +D3DX10CreateEffectFromMemory@56 +D3DX10CreateEffectFromResourceA@56 +D3DX10CreateEffectFromResourceW@56 +D3DX10CreateEffectPoolFromFileA@44 +D3DX10CreateEffectPoolFromFileW@44 +D3DX10CreateEffectPoolFromMemory@52 +D3DX10CreateEffectPoolFromResourceA@52 +D3DX10CreateEffectPoolFromResourceW@52 +D3DX10CreateFontA@48 +D3DX10CreateFontIndirectA@12 +D3DX10CreateFontIndirectW@12 +D3DX10CreateFontW@48 +D3DX10CreateMesh@32 +D3DX10CreateShaderResourceViewFromFileA@24 +D3DX10CreateShaderResourceViewFromFileW@24 +D3DX10CreateShaderResourceViewFromMemory@28 +D3DX10CreateShaderResourceViewFromResourceA@28 +D3DX10CreateShaderResourceViewFromResourceW@28 +D3DX10CreateSkinInfo@4 +D3DX10CreateSprite@12 +D3DX10CreateTextureFromFileA@24 +D3DX10CreateTextureFromFileW@24 +D3DX10CreateTextureFromMemory@28 +D3DX10CreateTextureFromResourceA@28 +D3DX10CreateTextureFromResourceW@28 +D3DX10FilterTexture@12 +D3DX10GetFeatureLevel1@8 +D3DX10GetImageInfoFromFileA@16 +D3DX10GetImageInfoFromFileW@16 +D3DX10GetImageInfoFromMemory@20 +D3DX10GetImageInfoFromResourceA@20 +D3DX10GetImageInfoFromResourceW@20 +D3DX10LoadTextureFromTexture@12 +D3DX10PreprocessShaderFromFileA@28 +D3DX10PreprocessShaderFromFileW@28 +D3DX10PreprocessShaderFromMemory@36 +D3DX10PreprocessShaderFromResourceA@36 +D3DX10PreprocessShaderFromResourceW@36 +D3DX10SHProjectCubeMap@20 +D3DX10SaveTextureToFileA@12 +D3DX10SaveTextureToFileW@12 +D3DX10SaveTextureToMemory@16 +D3DX10UnsetAllDeviceObjects@4 +D3DXBoxBoundProbe@16 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXCpuOptimizations@4 +D3DXCreateMatrixStack@8 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFresnelTerm@8 +D3DXIntersectTri@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSphereBoundProbe@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24
diff --git a/mingw-w64-crt/lib32/d3dx11_42.def b/mingw-w64-crt/lib32/d3dx11_42.def new file mode 100644 index 0000000..c2a79a7 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx11_42.def
@@ -0,0 +1,51 @@ +; +; Definition file of d3dx11_42.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx11_42.dll" +EXPORTS +D3DX11CheckVersion@8 +D3DX11CompileFromFileA@44 +D3DX11CompileFromFileW@44 +D3DX11CompileFromMemory@52 +D3DX11CompileFromResourceA@52 +D3DX11CompileFromResourceW@52 +D3DX11ComputeNormalMap@24 +D3DX11CreateAsyncCompilerProcessor@40 +D3DX11CreateAsyncFileLoaderA@8 +D3DX11CreateAsyncFileLoaderW@8 +D3DX11CreateAsyncMemoryLoader@12 +D3DX11CreateAsyncResourceLoaderA@12 +D3DX11CreateAsyncResourceLoaderW@12 +D3DX11CreateAsyncShaderPreprocessProcessor@24 +D3DX11CreateAsyncShaderResourceViewProcessor@12 +D3DX11CreateAsyncTextureInfoProcessor@8 +D3DX11CreateAsyncTextureProcessor@12 +D3DX11CreateShaderResourceViewFromFileA@24 +D3DX11CreateShaderResourceViewFromFileW@24 +D3DX11CreateShaderResourceViewFromMemory@28 +D3DX11CreateShaderResourceViewFromResourceA@28 +D3DX11CreateShaderResourceViewFromResourceW@28 +D3DX11CreateTextureFromFileA@24 +D3DX11CreateTextureFromFileW@24 +D3DX11CreateTextureFromMemory@28 +D3DX11CreateTextureFromResourceA@28 +D3DX11CreateTextureFromResourceW@28 +D3DX11CreateThreadPump@12 +D3DX11FilterTexture@16 +D3DX11GetImageInfoFromFileA@16 +D3DX11GetImageInfoFromFileW@16 +D3DX11GetImageInfoFromMemory@20 +D3DX11GetImageInfoFromResourceA@20 +D3DX11GetImageInfoFromResourceW@20 +D3DX11LoadTextureFromTexture@16 +D3DX11PreprocessShaderFromFileA@28 +D3DX11PreprocessShaderFromFileW@28 +D3DX11PreprocessShaderFromMemory@36 +D3DX11PreprocessShaderFromResourceA@36 +D3DX11PreprocessShaderFromResourceW@36 +D3DX11SHProjectCubeMap@24 +D3DX11SaveTextureToFileA@16 +D3DX11SaveTextureToFileW@16 +D3DX11SaveTextureToMemory@20
diff --git a/mingw-w64-crt/lib32/d3dx11_43.def b/mingw-w64-crt/lib32/d3dx11_43.def new file mode 100644 index 0000000..1fcc1f2 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx11_43.def
@@ -0,0 +1,51 @@ +; +; Definition file of d3dx11_43.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx11_43.dll" +EXPORTS +D3DX11CheckVersion@8 +D3DX11CompileFromFileA@44 +D3DX11CompileFromFileW@44 +D3DX11CompileFromMemory@52 +D3DX11CompileFromResourceA@52 +D3DX11CompileFromResourceW@52 +D3DX11ComputeNormalMap@24 +D3DX11CreateAsyncCompilerProcessor@40 +D3DX11CreateAsyncFileLoaderA@8 +D3DX11CreateAsyncFileLoaderW@8 +D3DX11CreateAsyncMemoryLoader@12 +D3DX11CreateAsyncResourceLoaderA@12 +D3DX11CreateAsyncResourceLoaderW@12 +D3DX11CreateAsyncShaderPreprocessProcessor@24 +D3DX11CreateAsyncShaderResourceViewProcessor@12 +D3DX11CreateAsyncTextureInfoProcessor@8 +D3DX11CreateAsyncTextureProcessor@12 +D3DX11CreateShaderResourceViewFromFileA@24 +D3DX11CreateShaderResourceViewFromFileW@24 +D3DX11CreateShaderResourceViewFromMemory@28 +D3DX11CreateShaderResourceViewFromResourceA@28 +D3DX11CreateShaderResourceViewFromResourceW@28 +D3DX11CreateTextureFromFileA@24 +D3DX11CreateTextureFromFileW@24 +D3DX11CreateTextureFromMemory@28 +D3DX11CreateTextureFromResourceA@28 +D3DX11CreateTextureFromResourceW@28 +D3DX11CreateThreadPump@12 +D3DX11FilterTexture@16 +D3DX11GetImageInfoFromFileA@16 +D3DX11GetImageInfoFromFileW@16 +D3DX11GetImageInfoFromMemory@20 +D3DX11GetImageInfoFromResourceA@20 +D3DX11GetImageInfoFromResourceW@20 +D3DX11LoadTextureFromTexture@16 +D3DX11PreprocessShaderFromFileA@28 +D3DX11PreprocessShaderFromFileW@28 +D3DX11PreprocessShaderFromMemory@36 +D3DX11PreprocessShaderFromResourceA@36 +D3DX11PreprocessShaderFromResourceW@36 +D3DX11SHProjectCubeMap@24 +D3DX11SaveTextureToFileA@16 +D3DX11SaveTextureToFileW@16 +D3DX11SaveTextureToMemory@20
diff --git a/mingw-w64-crt/lib32/d3dx9_24.def b/mingw-w64-crt/lib32/d3dx9_24.def new file mode 100644 index 0000000..ab05b13 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_24.def
@@ -0,0 +1,327 @@ +; +; Definition file of d3dx9_24.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_24.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_25.def b/mingw-w64-crt/lib32/d3dx9_25.def new file mode 100644 index 0000000..fa74d32 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_25.def
@@ -0,0 +1,330 @@ +; +; Definition file of d3dx9_25.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_25.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_26.def b/mingw-w64-crt/lib32/d3dx9_26.def new file mode 100644 index 0000000..0626a17 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_26.def
@@ -0,0 +1,334 @@ +; +; Definition file of d3dx9_26.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_26.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_27.def b/mingw-w64-crt/lib32/d3dx9_27.def new file mode 100644 index 0000000..93234c8 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_27.def
@@ -0,0 +1,334 @@ +; +; Definition file of d3dx9_27.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_27.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 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+D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 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+D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_28.def b/mingw-w64-crt/lib32/d3dx9_28.def new file mode 100644 index 0000000..46060ca --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_28.def
@@ -0,0 +1,339 @@ +; +; Definition file of d3dx9_28.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_28.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_29.def b/mingw-w64-crt/lib32/d3dx9_29.def new file mode 100644 index 0000000..b17663f --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_29.def
@@ -0,0 +1,339 @@ +; +; Definition file of d3dx9_29.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_29.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_30.def b/mingw-w64-crt/lib32/d3dx9_30.def new file mode 100644 index 0000000..43af6c0 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_30.def
@@ -0,0 +1,339 @@ +; +; Definition file of d3dx9_30.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_30.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCpuOptimizations@4 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetTargetDescByName@12 +D3DXGetTargetDescByVersion@12 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_31.def b/mingw-w64-crt/lib32/d3dx9_31.def new file mode 100644 index 0000000..79a7c7e --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_31.def
@@ -0,0 +1,336 @@ +; +; Definition file of d3dx9_31.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_31.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 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+D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_32.def b/mingw-w64-crt/lib32/d3dx9_32.def new file mode 100644 index 0000000..1f663e1 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_32.def
@@ -0,0 +1,341 @@ +; +; Definition file of d3dx9_32.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_32.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_33.def b/mingw-w64-crt/lib32/d3dx9_33.def new file mode 100644 index 0000000..b372dae --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_33.def
@@ -0,0 +1,341 @@ +; +; Definition file of d3dx9_33.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_33.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_34.def b/mingw-w64-crt/lib32/d3dx9_34.def new file mode 100644 index 0000000..d8c6a00 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_34.def
@@ -0,0 +1,341 @@ +; +; Definition file of d3dx9_34.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_34.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_35.def b/mingw-w64-crt/lib32/d3dx9_35.def new file mode 100644 index 0000000..edfa96a --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_35.def
@@ -0,0 +1,341 @@ +; +; Definition file of d3dx9_35.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_35.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_36.def b/mingw-w64-crt/lib32/d3dx9_36.def new file mode 100644 index 0000000..1f1dda1 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_36.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_36.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_36.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_37.def b/mingw-w64-crt/lib32/d3dx9_37.def new file mode 100644 index 0000000..94348b8 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_37.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_37.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_37.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_38.def b/mingw-w64-crt/lib32/d3dx9_38.def new file mode 100644 index 0000000..1a0eacf --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_38.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_38.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_38.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_39.def b/mingw-w64-crt/lib32/d3dx9_39.def new file mode 100644 index 0000000..6a537b4 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_39.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_39.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_39.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_40.def b/mingw-w64-crt/lib32/d3dx9_40.def new file mode 100644 index 0000000..0f51bd5 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_40.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_40.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_40.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_41.def b/mingw-w64-crt/lib32/d3dx9_41.def new file mode 100644 index 0000000..b29d6ed --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_41.def
@@ -0,0 +1,343 @@ +; +; Definition file of d3dx9_41.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_41.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateFragmentLinker@12 +D3DXCreateFragmentLinkerEx@16 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGatherFragments@28 +D3DXGatherFragmentsFromFileA@24 +D3DXGatherFragmentsFromFileW@24 +D3DXGatherFragmentsFromResourceA@28 +D3DXGatherFragmentsFromResourceW@28 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_42.def b/mingw-w64-crt/lib32/d3dx9_42.def new file mode 100644 index 0000000..31b492e --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_42.def
@@ -0,0 +1,336 @@ +; +; Definition file of d3dx9_42.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_42.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/d3dx9_43.def b/mingw-w64-crt/lib32/d3dx9_43.def new file mode 100644 index 0000000..b3c78e2 --- /dev/null +++ b/mingw-w64-crt/lib32/d3dx9_43.def
@@ -0,0 +1,336 @@ +; +; Definition file of d3dx9_43.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "d3dx9_43.dll" +EXPORTS +D3DXAssembleShader@28 +D3DXAssembleShaderFromFileA@24 +D3DXAssembleShaderFromFileW@24 +D3DXAssembleShaderFromResourceA@28 +D3DXAssembleShaderFromResourceW@28 +D3DXBoxBoundProbe@16 +D3DXCheckCubeTextureRequirements@24 +D3DXCheckTextureRequirements@28 +D3DXCheckVersion@8 +D3DXCheckVolumeTextureRequirements@32 +D3DXCleanMesh@24 +D3DXColorAdjustContrast@12 +D3DXColorAdjustSaturation@12 +D3DXCompileShader@40 +D3DXCompileShaderFromFileA@36 +D3DXCompileShaderFromFileW@36 +D3DXCompileShaderFromResourceA@40 +D3DXCompileShaderFromResourceW@40 +D3DXComputeBoundingBox@20 +D3DXComputeBoundingSphere@20 +D3DXComputeIMTFromPerTexelSignal@44 +D3DXComputeIMTFromPerVertexSignal@32 +D3DXComputeIMTFromSignal@40 +D3DXComputeIMTFromTexture@28 +D3DXComputeNormalMap@24 +D3DXComputeNormals@8 +D3DXComputeTangent@24 +D3DXComputeTangentFrame@8 +D3DXComputeTangentFrameEx@64 +D3DXConcatenateMeshes@32 +D3DXConvertMeshSubsetToSingleStrip@20 +D3DXConvertMeshSubsetToStrips@28 +D3DXCreateAnimationController@20 +D3DXCreateBox@24 +D3DXCreateBuffer@8 +D3DXCreateCompressedAnimationSet@32 +D3DXCreateCubeTexture@28 +D3DXCreateCubeTextureFromFileA@12 +D3DXCreateCubeTextureFromFileExA@52 +D3DXCreateCubeTextureFromFileExW@52 +D3DXCreateCubeTextureFromFileInMemory@16 +D3DXCreateCubeTextureFromFileInMemoryEx@56 +D3DXCreateCubeTextureFromFileW@12 +D3DXCreateCubeTextureFromResourceA@16 +D3DXCreateCubeTextureFromResourceExA@56 +D3DXCreateCubeTextureFromResourceExW@56 +D3DXCreateCubeTextureFromResourceW@16 +D3DXCreateCylinder@32 +D3DXCreateEffect@36 +D3DXCreateEffectCompiler@28 +D3DXCreateEffectCompilerFromFileA@24 +D3DXCreateEffectCompilerFromFileW@24 +D3DXCreateEffectCompilerFromResourceA@28 +D3DXCreateEffectCompilerFromResourceW@28 +D3DXCreateEffectEx@40 +D3DXCreateEffectFromFileA@32 +D3DXCreateEffectFromFileExA@36 +D3DXCreateEffectFromFileExW@36 +D3DXCreateEffectFromFileW@32 +D3DXCreateEffectFromResourceA@36 +D3DXCreateEffectFromResourceExA@40 +D3DXCreateEffectFromResourceExW@40 +D3DXCreateEffectFromResourceW@36 +D3DXCreateEffectPool@4 +D3DXCreateFontA@48 +D3DXCreateFontIndirectA@12 +D3DXCreateFontIndirectW@12 +D3DXCreateFontW@48 +D3DXCreateKeyframedAnimationSet@32 +D3DXCreateLine@8 +D3DXCreateMatrixStack@8 +D3DXCreateMesh@24 +D3DXCreateMeshFVF@24 +D3DXCreateNPatchMesh@8 +D3DXCreatePMeshFromStream@28 +D3DXCreatePRTBuffer@16 +D3DXCreatePRTBufferTex@20 +D3DXCreatePRTCompBuffer@28 +D3DXCreatePRTEngine@20 +D3DXCreatePatchMesh@28 +D3DXCreatePolygon@20 +D3DXCreateRenderToEnvMap@28 +D3DXCreateRenderToSurface@28 +D3DXCreateSPMesh@20 +D3DXCreateSkinInfo@16 +D3DXCreateSkinInfoFVF@16 +D3DXCreateSkinInfoFromBlendedMesh@16 +D3DXCreateSphere@24 +D3DXCreateSprite@8 +D3DXCreateTeapot@12 +D3DXCreateTextA@32 +D3DXCreateTextW@32 +D3DXCreateTexture@32 +D3DXCreateTextureFromFileA@12 +D3DXCreateTextureFromFileExA@56 +D3DXCreateTextureFromFileExW@56 +D3DXCreateTextureFromFileInMemory@16 +D3DXCreateTextureFromFileInMemoryEx@60 +D3DXCreateTextureFromFileW@12 +D3DXCreateTextureFromResourceA@16 +D3DXCreateTextureFromResourceExA@60 +D3DXCreateTextureFromResourceExW@60 +D3DXCreateTextureFromResourceW@16 +D3DXCreateTextureGutterHelper@20 +D3DXCreateTextureShader@8 +D3DXCreateTorus@28 +D3DXCreateVolumeTexture@36 +D3DXCreateVolumeTextureFromFileA@12 +D3DXCreateVolumeTextureFromFileExA@60 +D3DXCreateVolumeTextureFromFileExW@60 +D3DXCreateVolumeTextureFromFileInMemory@16 +D3DXCreateVolumeTextureFromFileInMemoryEx@64 +D3DXCreateVolumeTextureFromFileW@12 +D3DXCreateVolumeTextureFromResourceA@16 +D3DXCreateVolumeTextureFromResourceExA@64 +D3DXCreateVolumeTextureFromResourceExW@64 +D3DXCreateVolumeTextureFromResourceW@16 +D3DXDebugMute@4 +D3DXDeclaratorFromFVF@8 +D3DXDisassembleEffect@12 +D3DXDisassembleShader@16 +D3DXFVFFromDeclarator@8 +D3DXFileCreate@4 +D3DXFillCubeTexture@12 +D3DXFillCubeTextureTX@8 +D3DXFillTexture@12 +D3DXFillTextureTX@8 +D3DXFillVolumeTexture@12 +D3DXFillVolumeTextureTX@8 +D3DXFilterTexture@16 +D3DXFindShaderComment@16 +D3DXFloat16To32Array@12 +D3DXFloat32To16Array@12 +D3DXFrameAppendChild@8 +D3DXFrameCalculateBoundingSphere@12 +D3DXFrameDestroy@8 +D3DXFrameFind@8 +D3DXFrameNumNamedMatrices@4 +D3DXFrameRegisterNamedMatrices@8 +D3DXFresnelTerm@8 +D3DXGenerateOutputDecl@8 +D3DXGeneratePMesh@28 +D3DXGetDeclLength@4 +D3DXGetDeclVertexSize@8 +D3DXGetDriverLevel@4 +D3DXGetFVFVertexSize@4 +D3DXGetImageInfoFromFileA@8 +D3DXGetImageInfoFromFileInMemory@12 +D3DXGetImageInfoFromFileW@8 +D3DXGetImageInfoFromResourceA@12 +D3DXGetImageInfoFromResourceW@12 +D3DXGetPixelShaderProfile@4 +D3DXGetShaderConstantTable@8 +D3DXGetShaderConstantTableEx@12 +D3DXGetShaderInputSemantics@12 +D3DXGetShaderOutputSemantics@12 +D3DXGetShaderSamplers@12 +D3DXGetShaderSize@4 +D3DXGetShaderVersion@4 +D3DXGetVertexShaderProfile@4 +D3DXIntersect@40 +D3DXIntersectSubset@44 +D3DXIntersectTri@32 +D3DXLoadMeshFromXA@32 +D3DXLoadMeshFromXInMemory@36 +D3DXLoadMeshFromXResource@40 +D3DXLoadMeshFromXW@32 +D3DXLoadMeshFromXof@32 +D3DXLoadMeshHierarchyFromXA@28 +D3DXLoadMeshHierarchyFromXInMemory@32 +D3DXLoadMeshHierarchyFromXW@28 +D3DXLoadPRTBufferFromFileA@8 +D3DXLoadPRTBufferFromFileW@8 +D3DXLoadPRTCompBufferFromFileA@8 +D3DXLoadPRTCompBufferFromFileW@8 +D3DXLoadPatchMeshFromXof@28 +D3DXLoadSkinMeshFromXof@36 +D3DXLoadSurfaceFromFileA@32 +D3DXLoadSurfaceFromFileInMemory@36 +D3DXLoadSurfaceFromFileW@32 +D3DXLoadSurfaceFromMemory@40 +D3DXLoadSurfaceFromResourceA@36 +D3DXLoadSurfaceFromResourceW@36 +D3DXLoadSurfaceFromSurface@32 +D3DXLoadVolumeFromFileA@32 +D3DXLoadVolumeFromFileInMemory@36 +D3DXLoadVolumeFromFileW@32 +D3DXLoadVolumeFromMemory@44 +D3DXLoadVolumeFromResourceA@36 +D3DXLoadVolumeFromResourceW@36 +D3DXLoadVolumeFromVolume@32 +D3DXMatrixAffineTransformation2D@20 +D3DXMatrixAffineTransformation@20 +D3DXMatrixDecompose@16 +D3DXMatrixDeterminant@4 +D3DXMatrixInverse@12 +D3DXMatrixLookAtLH@16 +D3DXMatrixLookAtRH@16 +D3DXMatrixMultiply@12 +D3DXMatrixMultiplyTranspose@12 +D3DXMatrixOrthoLH@20 +D3DXMatrixOrthoOffCenterLH@28 +D3DXMatrixOrthoOffCenterRH@28 +D3DXMatrixOrthoRH@20 +D3DXMatrixPerspectiveFovLH@20 +D3DXMatrixPerspectiveFovRH@20 +D3DXMatrixPerspectiveLH@20 +D3DXMatrixPerspectiveOffCenterLH@28 +D3DXMatrixPerspectiveOffCenterRH@28 +D3DXMatrixPerspectiveRH@20 +D3DXMatrixReflect@8 +D3DXMatrixRotationAxis@12 +D3DXMatrixRotationQuaternion@8 +D3DXMatrixRotationX@8 +D3DXMatrixRotationY@8 +D3DXMatrixRotationYawPitchRoll@16 +D3DXMatrixRotationZ@8 +D3DXMatrixScaling@16 +D3DXMatrixShadow@12 +D3DXMatrixTransformation2D@28 +D3DXMatrixTransformation@28 +D3DXMatrixTranslation@16 +D3DXMatrixTranspose@8 +D3DXOptimizeFaces@20 +D3DXOptimizeVertices@20 +D3DXPlaneFromPointNormal@12 +D3DXPlaneFromPoints@16 +D3DXPlaneIntersectLine@16 +D3DXPlaneNormalize@8 +D3DXPlaneTransform@12 +D3DXPlaneTransformArray@24 +D3DXPreprocessShader@24 +D3DXPreprocessShaderFromFileA@20 +D3DXPreprocessShaderFromFileW@20 +D3DXPreprocessShaderFromResourceA@24 +D3DXPreprocessShaderFromResourceW@24 +D3DXQuaternionBaryCentric@24 +D3DXQuaternionExp@8 +D3DXQuaternionInverse@8 +D3DXQuaternionLn@8 +D3DXQuaternionMultiply@12 +D3DXQuaternionNormalize@8 +D3DXQuaternionRotationAxis@12 +D3DXQuaternionRotationMatrix@8 +D3DXQuaternionRotationYawPitchRoll@16 +D3DXQuaternionSlerp@16 +D3DXQuaternionSquad@24 +D3DXQuaternionSquadSetup@28 +D3DXQuaternionToAxisAngle@12 +D3DXRectPatchSize@12 +D3DXSHAdd@16 +D3DXSHDot@12 +D3DXSHEvalConeLight@36 +D3DXSHEvalDirection@12 +D3DXSHEvalDirectionalLight@32 +D3DXSHEvalHemisphereLight@52 +D3DXSHEvalSphericalLight@36 +D3DXSHMultiply2@12 +D3DXSHMultiply3@12 +D3DXSHMultiply4@12 +D3DXSHMultiply5@12 +D3DXSHMultiply6@12 +D3DXSHPRTCompSplitMeshSC@64 +D3DXSHPRTCompSuperCluster@24 +D3DXSHProjectCubeMap@20 +D3DXSHRotate@16 +D3DXSHRotateZ@16 +D3DXSHScale@16 +D3DXSaveMeshHierarchyToFileA@20 +D3DXSaveMeshHierarchyToFileW@20 +D3DXSaveMeshToXA@28 +D3DXSaveMeshToXW@28 +D3DXSavePRTBufferToFileA@8 +D3DXSavePRTBufferToFileW@8 +D3DXSavePRTCompBufferToFileA@8 +D3DXSavePRTCompBufferToFileW@8 +D3DXSaveSurfaceToFileA@20 +D3DXSaveSurfaceToFileInMemory@20 +D3DXSaveSurfaceToFileW@20 +D3DXSaveTextureToFileA@16 +D3DXSaveTextureToFileInMemory@16 +D3DXSaveTextureToFileW@16 +D3DXSaveVolumeToFileA@20 +D3DXSaveVolumeToFileInMemory@20 +D3DXSaveVolumeToFileW@20 +D3DXSimplifyMesh@28 +D3DXSphereBoundProbe@16 +D3DXSplitMesh@36 +D3DXTessellateNPatches@24 +D3DXTessellateRectPatch@20 +D3DXTessellateTriPatch@20 +D3DXTriPatchSize@12 +D3DXUVAtlasCreate@76 +D3DXUVAtlasPack@44 +D3DXUVAtlasPartition@68 +D3DXValidMesh@12 +D3DXValidPatchMesh@16 +D3DXVec2BaryCentric@24 +D3DXVec2CatmullRom@24 +D3DXVec2Hermite@24 +D3DXVec2Normalize@8 +D3DXVec2Transform@12 +D3DXVec2TransformArray@24 +D3DXVec2TransformCoord@12 +D3DXVec2TransformCoordArray@24 +D3DXVec2TransformNormal@12 +D3DXVec2TransformNormalArray@24 +D3DXVec3BaryCentric@24 +D3DXVec3CatmullRom@24 +D3DXVec3Hermite@24 +D3DXVec3Normalize@8 +D3DXVec3Project@24 +D3DXVec3ProjectArray@36 +D3DXVec3Transform@12 +D3DXVec3TransformArray@24 +D3DXVec3TransformCoord@12 +D3DXVec3TransformCoordArray@24 +D3DXVec3TransformNormal@12 +D3DXVec3TransformNormalArray@24 +D3DXVec3Unproject@24 +D3DXVec3UnprojectArray@36 +D3DXVec4BaryCentric@24 +D3DXVec4CatmullRom@24 +D3DXVec4Cross@16 +D3DXVec4Hermite@24 +D3DXVec4Normalize@8 +D3DXVec4Transform@12 +D3DXVec4TransformArray@24 +D3DXWeldVertices@28
diff --git a/mingw-w64-crt/lib32/dwrite.def b/mingw-w64-crt/lib32/dwrite.def new file mode 100644 index 0000000..9c429a0 --- /dev/null +++ b/mingw-w64-crt/lib32/dwrite.def
@@ -0,0 +1,8 @@ +; +; Definition file of DWrite.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "DWrite.dll" +EXPORTS +DWriteCreateFactory@12
diff --git a/mingw-w64-crt/lib32/dxgi.def b/mingw-w64-crt/lib32/dxgi.def new file mode 100644 index 0000000..5f589f7 --- /dev/null +++ b/mingw-w64-crt/lib32/dxgi.def
@@ -0,0 +1,51 @@ +; +; Definition file of dxgi.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "dxgi.dll" +EXPORTS +D3DKMTCloseAdapter@4 +D3DKMTDestroyAllocation@4 +D3DKMTDestroyContext@4 +D3DKMTDestroyDevice@4 +D3DKMTDestroySynchronizationObject@4 +D3DKMTQueryAdapterInfo@4 +D3DKMTSetDisplayPrivateDriverFormat@4 +D3DKMTSignalSynchronizationObject@4 +D3DKMTUnlock@4 +DXGIDumpJournal@4 +OpenAdapter10@4 +OpenAdapter10_2@4 +CreateDXGIFactory1@8 +CreateDXGIFactory@8 +D3DKMTCreateAllocation@4 +D3DKMTCreateContext@4 +D3DKMTCreateDevice@4 +D3DKMTCreateSynchronizationObject@4 +D3DKMTEscape@4 +D3DKMTGetContextSchedulingPriority@4 +D3DKMTGetDeviceState@4 +D3DKMTGetDisplayModeList@4 +D3DKMTGetMultisampleMethodList@4 +D3DKMTGetRuntimeData@4 +D3DKMTGetSharedPrimaryHandle@4 +D3DKMTLock@4 +D3DKMTOpenAdapterFromHdc@4 +D3DKMTOpenResource@4 +D3DKMTPresent@4 +D3DKMTQueryAllocationResidency@4 +D3DKMTQueryResourceInfo@4 +D3DKMTRender@4 +D3DKMTSetAllocationPriority@4 +D3DKMTSetContextSchedulingPriority@4 +D3DKMTSetDisplayMode@4 +D3DKMTSetGammaRamp@4 +D3DKMTSetVidPnSourceOwner@4 +D3DKMTWaitForSynchronizationObject@4 +D3DKMTWaitForVerticalBlankEvent@4 +DXGID3D10CreateDevice@24 +DXGID3D10CreateLayeredDevice@20 +DXGID3D10GetLayeredDeviceSize@8 +DXGID3D10RegisterLayers@8 +DXGIReportAdapterConfiguration@4
diff --git a/mingw-w64-crt/lib32/x3daudio1_2.def b/mingw-w64-crt/lib32/x3daudio1_2.def new file mode 100644 index 0000000..fb34ad0 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_2.def
@@ -0,0 +1,11 @@ +; +; Definition file of X3DAudio1_2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_2.dll" +EXPORTS +;_X3DAudioCalculate@20@20 +;_X3DAudioInitialize@12@12 +_X3DAudioCalculate@20 == _X3DAudioCalculate@20 +_X3DAudioInitialize@12 == _X3DAudioInitialize@12
diff --git a/mingw-w64-crt/lib32/x3daudio1_3.def b/mingw-w64-crt/lib32/x3daudio1_3.def new file mode 100644 index 0000000..48ef4b8 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_3.def
@@ -0,0 +1,9 @@ +; +; Definition file of X3DAudio1_3.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_3.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize
diff --git a/mingw-w64-crt/lib32/x3daudio1_4.def b/mingw-w64-crt/lib32/x3daudio1_4.def new file mode 100644 index 0000000..e0f9da4 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_4.def
@@ -0,0 +1,9 @@ +; +; Definition file of X3DAudio1_4.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_4.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize
diff --git a/mingw-w64-crt/lib32/x3daudio1_5.def b/mingw-w64-crt/lib32/x3daudio1_5.def new file mode 100644 index 0000000..76345f3 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_5.def
@@ -0,0 +1,9 @@ +; +; Definition file of X3DAudio1_5.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_5.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize
diff --git a/mingw-w64-crt/lib32/x3daudio1_6.def b/mingw-w64-crt/lib32/x3daudio1_6.def new file mode 100644 index 0000000..60b8124 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_6.def
@@ -0,0 +1,9 @@ +; +; Definition file of X3DAudio1_6.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_6.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize
diff --git a/mingw-w64-crt/lib32/x3daudio1_7.def b/mingw-w64-crt/lib32/x3daudio1_7.def new file mode 100644 index 0000000..370ff98 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudio1_7.def
@@ -0,0 +1,9 @@ +; +; Definition file of X3DAudio1_7.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudio1_7.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize
diff --git a/mingw-w64-crt/lib32/x3daudiod1_7.def b/mingw-w64-crt/lib32/x3daudiod1_7.def new file mode 100644 index 0000000..efab4c6 --- /dev/null +++ b/mingw-w64-crt/lib32/x3daudiod1_7.def
@@ -0,0 +1,10 @@ +; +; Definition file of X3DAudioD1_7.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "X3DAudioD1_7.dll" +EXPORTS +X3DAudioCalculate +X3DAudioInitialize +X3DAudioSetValidationCallback
diff --git a/mingw-w64-crt/lib32/xapofx1_0.def b/mingw-w64-crt/lib32/xapofx1_0.def new file mode 100644 index 0000000..6fbdf3e --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_0.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_0.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_0.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofx1_1.def b/mingw-w64-crt/lib32/xapofx1_1.def new file mode 100644 index 0000000..36a8ffb --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_1.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_1.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_1.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofx1_2.def b/mingw-w64-crt/lib32/xapofx1_2.def new file mode 100644 index 0000000..8d67a7c --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_2.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_2.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofx1_3.def b/mingw-w64-crt/lib32/xapofx1_3.def new file mode 100644 index 0000000..85d8454 --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_3.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_3.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_3.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofx1_4.def b/mingw-w64-crt/lib32/xapofx1_4.def new file mode 100644 index 0000000..8608567 --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_4.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_4.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_4.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofx1_5.def b/mingw-w64-crt/lib32/xapofx1_5.def new file mode 100644 index 0000000..d4ca940 --- /dev/null +++ b/mingw-w64-crt/lib32/xapofx1_5.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFX1_5.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFX1_5.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xapofxd1_5.def b/mingw-w64-crt/lib32/xapofxd1_5.def new file mode 100644 index 0000000..d50b4a2 --- /dev/null +++ b/mingw-w64-crt/lib32/xapofxd1_5.def
@@ -0,0 +1,8 @@ +; +; Definition file of XAPOFXd1_5.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XAPOFXd1_5.dll" +EXPORTS +CreateFX
diff --git a/mingw-w64-crt/lib32/xaudio2_0.def b/mingw-w64-crt/lib32/xaudio2_0.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_0.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_1.def b/mingw-w64-crt/lib32/xaudio2_1.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_1.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_2.def b/mingw-w64-crt/lib32/xaudio2_2.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_2.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_3.def b/mingw-w64-crt/lib32/xaudio2_3.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_3.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_4.def b/mingw-w64-crt/lib32/xaudio2_4.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_4.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_5.def b/mingw-w64-crt/lib32/xaudio2_5.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_5.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_6.def b/mingw-w64-crt/lib32/xaudio2_6.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_6.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudio2_7.def b/mingw-w64-crt/lib32/xaudio2_7.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudio2_7.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xaudiod2_7.def b/mingw-w64-crt/lib32/xaudiod2_7.def new file mode 100644 index 0000000..17d19fb --- /dev/null +++ b/mingw-w64-crt/lib32/xaudiod2_7.def
@@ -0,0 +1,11 @@ +; +; Definition file of xaudio2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "xaudio2.dll" +EXPORTS +DllCanUnloadNow@0 +DllGetClassObject@12 +DllRegisterServer@0 +DllUnregisterServer@0
diff --git a/mingw-w64-crt/lib32/xinput1_1.def b/mingw-w64-crt/lib32/xinput1_1.def new file mode 100644 index 0000000..f6479a2 --- /dev/null +++ b/mingw-w64-crt/lib32/xinput1_1.def
@@ -0,0 +1,13 @@ +; +; Definition file of XINPUT1_1.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XINPUT1_1.dll" +EXPORTS +;DllMain@12 +XInputEnable@4 +XInputGetCapabilities@12 +XInputGetDSoundAudioDeviceGuids@12 +XInputGetState@8 +XInputSetState@8
diff --git a/mingw-w64-crt/lib32/xinput1_2.def b/mingw-w64-crt/lib32/xinput1_2.def new file mode 100644 index 0000000..da18048 --- /dev/null +++ b/mingw-w64-crt/lib32/xinput1_2.def
@@ -0,0 +1,13 @@ +; +; Definition file of XINPUT1_2.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XINPUT1_2.dll" +EXPORTS +;DllMain@12 +XInputEnable@4 +XInputGetCapabilities@12 +XInputGetDSoundAudioDeviceGuids@12 +XInputGetState@8 +XInputSetState@8
diff --git a/mingw-w64-crt/lib32/xinput1_3.def b/mingw-w64-crt/lib32/xinput1_3.def new file mode 100644 index 0000000..33ef7fb --- /dev/null +++ b/mingw-w64-crt/lib32/xinput1_3.def
@@ -0,0 +1,19 @@ +; +; Definition file of XINPUT1_3.dll +; Automatic generated by gendef +; written by Kai Tietz 2008 +; +LIBRARY "XINPUT1_3.dll" +EXPORTS +;DllMain@12 +XInputGetState@8 +XInputSetState@8 +XInputGetCapabilities@12 +XInputEnable@4 +XInputGetDSoundAudioDeviceGuids@12 +XInputGetBatteryInformation@12 +XInputGetKeystroke@12 +;ord_100@8 @100 +;ord_101@12 @101 +;ord_102@4 @102 +;ord_103@4 @103