| #undef INTERFACE | |
| /* | |
| * Copyright 2010 Matteo Bruni for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifndef __D3D11SHADER_H__ | |
| #define __D3D11SHADER_H__ | |
| #include "d3dcommon.h" | |
| /* These are defined as version-neutral in d3dcommon.h */ | |
| typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; | |
| typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; | |
| typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; | |
| typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; | |
| typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; | |
| typedef struct _D3D11_SHADER_DESC | |
| { | |
| UINT Version; | |
| LPCSTR Creator; | |
| UINT Flags; | |
| UINT ConstantBuffers; | |
| UINT BoundResources; | |
| UINT InputParameters; | |
| UINT OutputParameters; | |
| UINT InstructionCount; | |
| UINT TempRegisterCount; | |
| UINT TempArrayCount; | |
| UINT DefCount; | |
| UINT DclCount; | |
| UINT TextureNormalInstructions; | |
| UINT TextureLoadInstructions; | |
| UINT TextureCompInstructions; | |
| UINT TextureBiasInstructions; | |
| UINT TextureGradientInstructions; | |
| UINT FloatInstructionCount; | |
| UINT IntInstructionCount; | |
| UINT UintInstructionCount; | |
| UINT StaticFlowControlCount; | |
| UINT DynamicFlowControlCount; | |
| UINT MacroInstructionCount; | |
| UINT ArrayInstructionCount; | |
| UINT CutInstructionCount; | |
| UINT EmitInstructionCount; | |
| D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; | |
| UINT GSMaxOutputVertexCount; | |
| D3D_PRIMITIVE InputPrimitive; | |
| UINT PatchConstantParameters; | |
| UINT cGSInstanceCount; | |
| UINT cControlPoints; | |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; | |
| D3D_TESSELLATOR_PARTITIONING HSPartitioning; | |
| D3D_TESSELLATOR_DOMAIN TessellatorDomain; | |
| UINT cBarrierInstructions; | |
| UINT cInterlockedInstructions; | |
| UINT cTextureStoreInstructions; | |
| } D3D11_SHADER_DESC; | |
| typedef struct _D3D11_SHADER_VARIABLE_DESC | |
| { | |
| LPCSTR Name; | |
| UINT StartOffset; | |
| UINT Size; | |
| UINT uFlags; | |
| LPVOID DefaultValue; | |
| UINT StartTexture; | |
| UINT TextureSize; | |
| UINT StartSampler; | |
| UINT SamplerSize; | |
| } D3D11_SHADER_VARIABLE_DESC; | |
| typedef struct _D3D11_SHADER_TYPE_DESC | |
| { | |
| D3D_SHADER_VARIABLE_CLASS Class; | |
| D3D_SHADER_VARIABLE_TYPE Type; | |
| UINT Rows; | |
| UINT Columns; | |
| UINT Elements; | |
| UINT Members; | |
| UINT Offset; | |
| LPCSTR Name; | |
| } D3D11_SHADER_TYPE_DESC; | |
| typedef struct _D3D11_SHADER_BUFFER_DESC | |
| { | |
| LPCSTR Name; | |
| D3D_CBUFFER_TYPE Type; | |
| UINT Variables; | |
| UINT Size; | |
| UINT uFlags; | |
| } D3D11_SHADER_BUFFER_DESC; | |
| typedef struct _D3D11_SHADER_INPUT_BIND_DESC | |
| { | |
| LPCSTR Name; | |
| D3D_SHADER_INPUT_TYPE Type; | |
| UINT BindPoint; | |
| UINT BindCount; | |
| UINT uFlags; | |
| D3D_RESOURCE_RETURN_TYPE ReturnType; | |
| D3D_SRV_DIMENSION Dimension; | |
| UINT NumSamples; | |
| } D3D11_SHADER_INPUT_BIND_DESC; | |
| typedef struct _D3D11_SIGNATURE_PARAMETER_DESC | |
| { | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| UINT Register; | |
| D3D_NAME SystemValueType; | |
| D3D_REGISTER_COMPONENT_TYPE ComponentType; | |
| BYTE Mask; | |
| BYTE ReadWriteMask; | |
| UINT Stream; | |
| } D3D11_SIGNATURE_PARAMETER_DESC; | |
| DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); | |
| #define INTERFACE ID3D11ShaderReflectionType | |
| DECLARE_INTERFACE(ID3D11ShaderReflectionType) | |
| { | |
| STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE; | |
| STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE; | |
| STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; | |
| STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; | |
| STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; | |
| STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; | |
| }; | |
| #undef INTERFACE | |
| DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); | |
| #define INTERFACE ID3D11ShaderReflectionVariable | |
| DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) | |
| { | |
| STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; | |
| STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; | |
| }; | |
| #undef INTERFACE | |
| DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); | |
| #define INTERFACE ID3D11ShaderReflectionConstantBuffer | |
| DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) | |
| { | |
| STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; | |
| }; | |
| #undef INTERFACE | |
| DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); | |
| #define INTERFACE ID3D11ShaderReflection | |
| DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) | |
| { | |
| /* IUnknown methods */ | |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; | |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; | |
| STDMETHOD_(ULONG, Release)(THIS) PURE; | |
| /* ID3D11ShaderReflection methods */ | |
| STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; | |
| STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; | |
| STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | |
| STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | |
| STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | |
| STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; | |
| STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; | |
| STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; | |
| STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; | |
| STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; | |
| STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; | |
| STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; | |
| STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE; | |
| STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; | |
| STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; | |
| STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; | |
| }; | |
| #undef INTERFACE | |
| #endif |