merged d3drmobj.h typo fixes from trunk r5096

git-svn-id: svn+ssh://svn.code.sf.net/p/mingw-w64/code/stable/v2.x@5100 4407c894-4637-0410-b4f5-ada5f102cad1
diff --git a/mingw-w64-crt/revstamp.h b/mingw-w64-crt/revstamp.h
index cf3fe0b..766e523 100644
--- a/mingw-w64-crt/revstamp.h
+++ b/mingw-w64-crt/revstamp.h
@@ -1,4 +1,4 @@
 /* Do not edit. Autogenerated.  */
-#define __MINGW_W64_REV	"5052"
-#define __MINGW_W64_REV_STAMP "2012-05-23"
+#define __MINGW_W64_REV	"5100"
+#define __MINGW_W64_REV_STAMP "2012-06-15"
 
diff --git a/mingw-w64-headers/direct-x/include/d3drmobj.h b/mingw-w64-headers/direct-x/include/d3drmobj.h
index a3b7b9d..fa89d80 100644
--- a/mingw-w64-headers/direct-x/include/d3drmobj.h
+++ b/mingw-w64-headers/direct-x/include/d3drmobj.h
@@ -2571,7 +2571,7 @@
 #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c)              (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder_SetColor(p,a)                     (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder_SetTexture(p,a)                   (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder_SetMateria(p,a)                   (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a)                  (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b)         (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder_SetQuality(p,a)                   (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder_SetPerspective(p,a)               (p)->lpVtbl->SetPerspective(p,a)
@@ -2624,7 +2624,7 @@
 #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c)              (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder_SetColor(p,a)                     (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder_SetTexture(p,a)                   (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder_SetMateria(p,a)                   (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a)                  (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b)         (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder_SetQuality(p,a)                   (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder_SetPerspective(p,a)               (p)->SetPerspective(a)
@@ -2745,7 +2745,7 @@
 #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a)                 (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->lpVtbl->SetPerspective(p,a)
@@ -2801,7 +2801,7 @@
 #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a)                 (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->SetPerspective(a)
@@ -2925,6 +2925,7 @@
 #define IDirect3DRMMeshBuilder3_SetName(p,a)                     (p)->lpVtbl->SetName(p,a)
 #define IDirect3DRMMeshBuilder3_GetName(p,a,b)                   (p)->lpVtbl->GetName(p,a,b)
 #define IDirect3DRMMeshBuilder3_GetClassName(p,a,b)              (p)->lpVtbl->GetClassName(p,a,b)
+
 /*** IDirect3DRMMeshBuilder3 methods ***/
 #define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e)                (p)->lpVtbl->Load(p,a,b,c,d,e)
 #define IDirect3DRMMeshBuilder3_Save(p,a,b,c)                    (p)->lpVtbl->Save(p,a,b,c)
@@ -2943,7 +2944,7 @@
 #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c)             (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_SetColor(p,a)                    (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder3_SetTexture(p,a)                  (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder3_SetMateria(p,a)                  (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a)                 (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b)        (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder3_SetQuality(p,a)                  (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder3_SetPerspective(p,a)              (p)->lpVtbl->SetPerspective(p,a)
@@ -2957,9 +2958,11 @@
 #define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c)               (p)->lpVtbl->AddVertex(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c)               (p)->lpVtbl->AddNormal(p,a,b,c)
+
 #define IDirect3DRMMeshBuilder3_CreateFace(p,a)                  (p)->lpVtbl->CreateFace(p,a)
 #define IDirect3DRMMeshBuilder3_GetQuality(p)                    (p)->lpVtbl->GetQuality(p)
 #define IDirect3DRMMeshBuilder3_GetPerspective(p)                (p)->lpVtbl->GetPerspective(p)
+
 #define IDirect3DRMMeshBuilder3_GetFaceCount(p)                  (p)->lpVtbl->GetFaceCount(p)
 #define IDirect3DRMMeshBuilder3_GetVertexCount(p)                (p)->lpVtbl->GetVertexCount(p)
 #define IDirect3DRMMeshBuilder3_GetVertexColor(p,a)              (p)->lpVtbl->GetVertexColor(p,a)
@@ -3016,7 +3019,7 @@
 #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c)             (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder3_SetColor(p,a)                    (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder3_SetTexture(p,a)                  (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder3_SetMateria(p,a)                  (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a)                 (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b)        (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder3_SetQuality(p,a)                  (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder3_SetPerspective(p,a)              (p)->SetPerspective(a)
@@ -3031,6 +3034,7 @@
 #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c)               (p)->AddVertex(a,b,c)
 #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c)               (p)->AddNormal(a,b,c)
 #define IDirect3DRMMeshBuilder3_CreateFace(p,a)                  (p)->CreateFace(a)
+
 #define IDirect3DRMMeshBuilder3_GetQuality(p)                    (p)->GetQuality()
 #define IDirect3DRMMeshBuilder3_GetPerspective(p)                (p)->GetPerspective()
 #define IDirect3DRMMeshBuilder3_GetFaceCount(p)                  (p)->GetFaceCount()