| /* | |
| * Copyright 2020 Paul Gofman for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| import "oaidl.idl"; | |
| import "ocidl.idl"; | |
| import "d3dcommon.idl"; | |
| typedef enum D3D12_SHADER_VERSION_TYPE | |
| { | |
| D3D12_SHVER_PIXEL_SHADER = 0x0, | |
| D3D12_SHVER_VERTEX_SHADER = 0x1, | |
| D3D12_SHVER_GEOMETRY_SHADER = 0x2, | |
| D3D12_SHVER_HULL_SHADER = 0x3, | |
| D3D12_SHVER_DOMAIN_SHADER = 0x4, | |
| D3D12_SHVER_COMPUTE_SHADER = 0x5, | |
| D3D12_SHVER_RESERVED0 = 0xfff0, | |
| } D3D12_SHADER_VERSION_TYPE; | |
| cpp_quote("#define D3D12_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)") | |
| cpp_quote("#define D3D12_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)") | |
| cpp_quote("#define D3D12_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)") | |
| typedef struct _D3D12_SHADER_DESC | |
| { | |
| UINT Version; | |
| const char *Creator; | |
| UINT Flags; | |
| UINT ConstantBuffers; | |
| UINT BoundResources; | |
| UINT InputParameters; | |
| UINT OutputParameters; | |
| UINT InstructionCount; | |
| UINT TempRegisterCount; | |
| UINT TempArrayCount; | |
| UINT DefCount; | |
| UINT DclCount; | |
| UINT TextureNormalInstructions; | |
| UINT TextureLoadInstructions; | |
| UINT TextureCompInstructions; | |
| UINT TextureBiasInstructions; | |
| UINT TextureGradientInstructions; | |
| UINT FloatInstructionCount; | |
| UINT IntInstructionCount; | |
| UINT UintInstructionCount; | |
| UINT StaticFlowControlCount; | |
| UINT DynamicFlowControlCount; | |
| UINT MacroInstructionCount; | |
| UINT ArrayInstructionCount; | |
| UINT CutInstructionCount; | |
| UINT EmitInstructionCount; | |
| D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; | |
| UINT GSMaxOutputVertexCount; | |
| D3D_PRIMITIVE InputPrimitive; | |
| UINT PatchConstantParameters; | |
| UINT cGSInstanceCount; | |
| UINT cControlPoints; | |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; | |
| D3D_TESSELLATOR_PARTITIONING HSPartitioning; | |
| D3D_TESSELLATOR_DOMAIN TessellatorDomain; | |
| UINT cBarrierInstructions; | |
| UINT cInterlockedInstructions; | |
| UINT cTextureStoreInstructions; | |
| } D3D12_SHADER_DESC; | |
| typedef struct _D3D12_SHADER_VARIABLE_DESC | |
| { | |
| const char *Name; | |
| UINT StartOffset; | |
| UINT Size; | |
| UINT uFlags; | |
| void *DefaultValue; | |
| UINT StartTexture; | |
| UINT TextureSize; | |
| UINT StartSampler; | |
| UINT SamplerSize; | |
| } D3D12_SHADER_VARIABLE_DESC; | |
| typedef struct _D3D12_SHADER_TYPE_DESC | |
| { | |
| D3D_SHADER_VARIABLE_CLASS Class; | |
| D3D_SHADER_VARIABLE_TYPE Type; | |
| UINT Rows; | |
| UINT Columns; | |
| UINT Elements; | |
| UINT Members; | |
| UINT Offset; | |
| const char *Name; | |
| } D3D12_SHADER_TYPE_DESC; | |
| typedef struct _D3D12_SHADER_BUFFER_DESC | |
| { | |
| const char *Name; | |
| D3D_CBUFFER_TYPE Type; | |
| UINT Variables; | |
| UINT Size; | |
| UINT uFlags; | |
| } D3D12_SHADER_BUFFER_DESC; | |
| typedef struct _D3D12_SHADER_INPUT_BIND_DESC | |
| { | |
| const char *Name; | |
| D3D_SHADER_INPUT_TYPE Type; | |
| UINT BindPoint; | |
| UINT BindCount; | |
| UINT uFlags; | |
| D3D_RESOURCE_RETURN_TYPE ReturnType; | |
| D3D_SRV_DIMENSION Dimension; | |
| UINT NumSamples; | |
| UINT Space; | |
| UINT uID; | |
| } D3D12_SHADER_INPUT_BIND_DESC; | |
| typedef struct _D3D12_SIGNATURE_PARAMETER_DESC | |
| { | |
| const char *SemanticName; | |
| UINT SemanticIndex; | |
| UINT Register; | |
| D3D_NAME SystemValueType; | |
| D3D_REGISTER_COMPONENT_TYPE ComponentType; | |
| BYTE Mask; | |
| BYTE ReadWriteMask; | |
| UINT Stream; | |
| D3D_MIN_PRECISION MinPrecision; | |
| } D3D12_SIGNATURE_PARAMETER_DESC; | |
| typedef struct _D3D12_PARAMETER_DESC | |
| { | |
| const char *Name; | |
| const char *SemanticName; | |
| D3D_SHADER_VARIABLE_TYPE Type; | |
| D3D_SHADER_VARIABLE_CLASS Class; | |
| UINT Rows; | |
| UINT Columns; | |
| D3D_INTERPOLATION_MODE InterpolationMode; | |
| D3D_PARAMETER_FLAGS Flags; | |
| UINT FirstInRegister; | |
| UINT FirstInComponent; | |
| UINT FirstOutRegister; | |
| UINT FirstOutComponent; | |
| } D3D12_PARAMETER_DESC; | |
| typedef struct _D3D12_FUNCTION_DESC | |
| { | |
| UINT Version; | |
| const char *Creator; | |
| UINT Flags; | |
| UINT ConstantBuffers; | |
| UINT BoundResources; | |
| UINT InstructionCount; | |
| UINT TempRegisterCount; | |
| UINT TempArrayCount; | |
| UINT DefCount; | |
| UINT DclCount; | |
| UINT TextureNormalInstructions; | |
| UINT TextureLoadInstructions; | |
| UINT TextureCompInstructions; | |
| UINT TextureBiasInstructions; | |
| UINT TextureGradientInstructions; | |
| UINT FloatInstructionCount; | |
| UINT IntInstructionCount; | |
| UINT UintInstructionCount; | |
| UINT StaticFlowControlCount; | |
| UINT DynamicFlowControlCount; | |
| UINT MacroInstructionCount; | |
| UINT ArrayInstructionCount; | |
| UINT MovInstructionCount; | |
| UINT MovcInstructionCount; | |
| UINT ConversionInstructionCount; | |
| UINT BitwiseInstructionCount; | |
| D3D_FEATURE_LEVEL MinFeatureLevel; | |
| UINT64 RequiredFeatureFlags; | |
| const char *Name; | |
| INT FunctionParameterCount; | |
| BOOL HasReturn; | |
| BOOL Has10Level9VertexShader; | |
| BOOL Has10Level9PixelShader; | |
| } D3D12_FUNCTION_DESC; | |
| typedef struct _D3D12_LIBRARY_DESC | |
| { | |
| const char *Creator; | |
| UINT Flags; | |
| UINT FunctionCount; | |
| } D3D12_LIBRARY_DESC; | |
| interface ID3D12ShaderReflectionConstantBuffer; | |
| [ | |
| uuid(e913c351-783d-48ca-a1d1-4f306284ad56), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12ShaderReflectionType | |
| { | |
| HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc); | |
| ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index); | |
| ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name); | |
| const char *GetMemberTypeName(UINT index); | |
| HRESULT IsEqual(ID3D12ShaderReflectionType *type); | |
| ID3D12ShaderReflectionType *GetSubType(); | |
| ID3D12ShaderReflectionType *GetBaseClass(); | |
| UINT GetNumInterfaces(); | |
| ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index); | |
| HRESULT IsOfType(ID3D12ShaderReflectionType *type); | |
| HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base); | |
| } | |
| [ | |
| uuid(8337a8a6-a216-444a-b2f4-314733a73aea), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12ShaderReflectionVariable | |
| { | |
| HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc); | |
| ID3D12ShaderReflectionType *GetType(); | |
| ID3D12ShaderReflectionConstantBuffer *GetBuffer(); | |
| UINT GetInterfaceSlot(UINT index); | |
| } | |
| [ | |
| uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12ShaderReflectionConstantBuffer | |
| { | |
| HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc); | |
| ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index); | |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); | |
| } | |
| [ | |
| uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12ShaderReflection : IUnknown | |
| { | |
| HRESULT GetDesc(D3D12_SHADER_DESC *desc); | |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); | |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); | |
| HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); | |
| HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); | |
| HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); | |
| HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); | |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); | |
| HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); | |
| UINT GetMovInstructionCount(); | |
| UINT GetMovcInstructionCount(); | |
| UINT GetConversionInstructionCount(); | |
| UINT GetBitwiseInstructionCount(); | |
| D3D_PRIMITIVE GetGSInputPrimitive(); | |
| BOOL IsSampleFrequencyShader(); | |
| UINT GetNumInterfaceSlots(); | |
| HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level); | |
| UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez); | |
| UINT64 GetRequiresFlags(); | |
| } | |
| [ | |
| uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12FunctionParameterReflection | |
| { | |
| HRESULT GetDesc(D3D12_PARAMETER_DESC *desc); | |
| } | |
| [ | |
| uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12FunctionReflection | |
| { | |
| HRESULT GetDesc(D3D12_FUNCTION_DESC *desc); | |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); | |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); | |
| HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); | |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); | |
| HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); | |
| ID3D12FunctionParameterReflection *GetFunctionParameter(INT index); | |
| } | |
| [ | |
| uuid(8e349d19-54db-4a56-9dc9-119d87bdb804), | |
| object, | |
| local, | |
| ] | |
| interface ID3D12LibraryReflection : IUnknown | |
| { | |
| HRESULT GetDesc(D3D12_LIBRARY_DESC *desc); | |
| ID3D12FunctionReflection *GetFunctionByIndex(INT index); | |
| } |