Updated imported headers to current Wine version.
diff --git a/mingw-w64-headers/direct-x/include/d3d10_1.h b/mingw-w64-headers/direct-x/include/d3d10_1.h
index 680fa62..aaeb30e 100644
--- a/mingw-w64-headers/direct-x/include/d3d10_1.h
+++ b/mingw-w64-headers/direct-x/include/d3d10_1.h
@@ -42,6 +42,46 @@
extern "C" {
#endif
+#define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff)
+
+#define D3D10_1_GS_INPUT_REGISTER_COUNT (32)
+
+#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
+
+#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128)
+
+#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1)
+
+#define D3D10_1_SHADER_MAJOR_VERSION (4)
+
+#define D3D10_1_SHADER_MINOR_VERSION (1)
+
+#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
+
+#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
+
+#define D3D10_1_SO_BUFFER_SLOT_COUNT (4)
+
+#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
+
+#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
+
+#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32)
+
+#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
+
+#define D3D10_1_VS_INPUT_REGISTER_COUNT (32)
+
+#define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32)
+
+#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)
+#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)
#include <d3d10_1shader.h>
#define D3D10_1_SHADER_MAJOR_VERSION (4)
diff --git a/mingw-w64-headers/direct-x/include/d3d10_1.idl b/mingw-w64-headers/direct-x/include/d3d10_1.idl
index bfae754..d0e02d4 100644
--- a/mingw-w64-headers/direct-x/include/d3d10_1.idl
+++ b/mingw-w64-headers/direct-x/include/d3d10_1.idl
@@ -19,6 +19,29 @@
import "oaidl.idl";
import "ocidl.idl";
+const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
+const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
+const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
+const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
+const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
+const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
+const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
+const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
+const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
+const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
+const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
+
+cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
+cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
+
import "d3d10.idl";
cpp_quote("#include <d3d10_1shader.h>")
diff --git a/mingw-w64-headers/direct-x/include/d3d11.h b/mingw-w64-headers/direct-x/include/d3d11.h
index 49501b0..e08c5e0 100644
--- a/mingw-w64-headers/direct-x/include/d3d11.h
+++ b/mingw-w64-headers/direct-x/include/d3d11.h
@@ -187,6 +187,76 @@
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef RECT D3D11_RECT;
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
+
+#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
+
+#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
+
+#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
+
+#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
+
+#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
+
#define D3D11_DEFAULT_DEPTH_BIAS (0)
#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
@@ -251,6 +321,135 @@
#define D3D11_VS_OUTPUT_REGISTER_COUNT (32)
+#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_CS_UAV_REGISTER_COUNT (8)
+
+#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1)
+
+#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1)
+
+#define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
+
+#define D3D11_PS_FRONTFACING_FALSE_VALUE (0)
+
+#define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
+
+#define D3D11_PS_INPUT_REGISTER_COMPONENTS (4)
+
+#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_INPUT_REGISTER_COUNT (32)
+
+#define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2)
+
+#define D3D11_PS_INPUT_REGISTER_READ_PORTS (1)
+
+#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1)
+
+#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4)
+
+#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_REGISTER_COUNT (8)
+
+#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)
+#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16)
+
+#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
+
+#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
+
+#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
+
+#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384)
+
+#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
+
+#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D11_REQ_MAXANISOTROPY (16)
+
+#define D3D11_REQ_MIP_LEVELS (15)
+
+#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
+
+#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384)
+
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128)
+
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048)
+
+#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20)
+
+#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384)
+
+#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384)
+
+#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURECUBE_DIMENSION (16384)
+
+#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
+
+#define D3D11_SHADER_MAJOR_VERSION (5)
+
+#define D3D11_SHADER_MAX_INSTANCES (65535)
+
+#define D3D11_SHADER_MAX_INTERFACES (253)
+
+#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096)
+
+#define D3D11_SHADER_MAX_TYPES (65535)
+
+#define D3D11_SHADER_MINOR_VERSION (0)
+
+#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0)
+
+#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
+
+#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
+
+#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
+
+#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512)
+
+#define D3D11_SO_BUFFER_SLOT_COUNT (4)
+
+#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
+
+#define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff)
+
+#define D3D11_SO_OUTPUT_COMPONENT_COUNT (128)
+
+#define D3D11_SO_STREAM_COUNT (4)
+
#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
struct CD3D11_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;
@@ -471,6 +670,13 @@
D3D11_MAP_WRITE_DISCARD = 4,
D3D11_MAP_WRITE_NO_OVERWRITE = 5
} D3D11_MAP;
+typedef enum D3D11_MAP_FLAG {
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
+} D3D11_MAP_FLAG;
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
typedef struct D3D11_MAPPED_SUBRESOURCE {
void *pData;
UINT RowPitch;
diff --git a/mingw-w64-headers/direct-x/include/d3d11.idl b/mingw-w64-headers/direct-x/include/d3d11.idl
index c5cb31a..8c3ee45 100644
--- a/mingw-w64-headers/direct-x/include/d3d11.idl
+++ b/mingw-w64-headers/direct-x/include/d3d11.idl
@@ -27,6 +27,42 @@
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef RECT D3D11_RECT;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
+const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
+const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
+const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
+const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
+const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+
const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
@@ -66,6 +102,80 @@
const UINT D3D11_SHADER_MINOR_VERSION = 0;
const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
+const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
+const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
+const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
+const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
+const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
+const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
+const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
+const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
+const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
+const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
+cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
+const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
+cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
+
+const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
+
+const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
+const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
+const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
+const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const UINT D3D11_REQ_MAXANISOTROPY = 16;
+const UINT D3D11_REQ_MIP_LEVELS = 15;
+const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
+const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
+cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
+const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
+const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
+const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
+const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
+const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
+const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
+const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
+const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
+
+const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+
+const UINT D3D11_SHADER_MAJOR_VERSION = 5;
+const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
+const UINT D3D11_SHADER_MAX_INTERFACES = 253;
+const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
+const UINT D3D11_SHADER_MAX_TYPES = 65535;
+const UINT D3D11_SHADER_MINOR_VERSION = 0;
+
+const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
+const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+
+const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+
+const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
+const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
+const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
+const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
+const UINT D3D11_SO_STREAM_COUNT = 4;
+
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_DEFAULT {};")
cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
@@ -343,6 +453,17 @@
D3D11_MAP_WRITE_NO_OVERWRITE
} D3D11_MAP;
+typedef enum D3D11_MAP_FLAG
+{
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
+} D3D11_MAP_FLAG;
+
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+
typedef struct D3D11_MAPPED_SUBRESOURCE
{
void *pData;
diff --git a/mingw-w64-headers/direct-x/include/d3dx9shape.h b/mingw-w64-headers/direct-x/include/d3dx9shape.h
index 1fbf608..ec19750 100644
--- a/mingw-w64-headers/direct-x/include/d3dx9shape.h
+++ b/mingw-w64-headers/direct-x/include/d3dx9shape.h
@@ -38,6 +38,8 @@
float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
+HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
+ float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency);
#define D3DXCreateText __MINGW_NAME_AW(D3DXCreateText)
#ifdef __cplusplus
diff --git a/mingw-w64-headers/include/objidl.h b/mingw-w64-headers/include/objidl.h
index 833bcd7..3d348b4 100644
--- a/mingw-w64-headers/include/objidl.h
+++ b/mingw-w64-headers/include/objidl.h
@@ -11389,7 +11389,7 @@
#else
typedef struct tagSTGMEDIUM {
DWORD tymed;
- union {
+ __C89_NAMELESS union {
HBITMAP hBitmap;
HMETAFILEPICT hMetaFilePict;
HENHMETAFILE hEnhMetaFile;
@@ -11410,7 +11410,7 @@
} u;
} GDI_OBJECT;
typedef struct _userSTGMEDIUM {
- struct _STGMEDIUM_UNION {
+ __C89_NAMELESS struct _STGMEDIUM_UNION {
DWORD tymed;
union {
wireHMETAFILEPICT hMetaFilePict;