Updated imported headers to current Wine version.
diff --git a/mingw-w64-headers/direct-x/include/d3d8.h b/mingw-w64-headers/direct-x/include/d3d8.h index 092907c..856c084 100644 --- a/mingw-w64-headers/direct-x/include/d3d8.h +++ b/mingw-w64-headers/direct-x/include/d3d8.h
@@ -1015,7 +1015,7 @@ #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e) +#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
diff --git a/mingw-w64-headers/direct-x/include/d3dcompiler.h b/mingw-w64-headers/direct-x/include/d3dcompiler.h index 381ad6c..dd9bf12 100644 --- a/mingw-w64-headers/direct-x/include/d3dcompiler.h +++ b/mingw-w64-headers/direct-x/include/d3dcompiler.h
@@ -27,14 +27,14 @@ #endif #if defined(__GNUC__) -#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0} +#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0} #elif defined(_MSC_VER) -#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll" +#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" #else -static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}; +static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; #endif -#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll" +#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) #define D3DCOMPILE_DEBUG 0x00000001